LCS Recomp
GTA: Liberty City Stories PC port, built on PSPRecomp. Game files not included.
Setup
Requires the US v1.05 release (ULUS-10041).
Place your decrypted EBOOT.ELF and the disc's PSP_GAME folder in game/ for the release, or in lcs/game/ when building from source.
Build
Requires Visual Studio 2022 and LLVM (clang-cl).
lcs\BUILD_LCS.bat
Play
lcs\PLAY_LCS.bat
Settings are in lcs/config/LCSNative.ini.
Linux
The native build uses Vulkan for the GE and SDL2 for the window and
audio. It needs glslangValidator, plus the Vulkan, SDL2, and FFmpeg
development packages.
lcs/scripts/build_linux.sh
lcs/scripts/play_linux.sh
That build compiles lcs/host/vulkan/ge.vert and ge.frag to SPIR-V
with glslangValidator. Editing either shader rebuilds it into
LCSNative.
lcs/config/LCSNative.ini is shared with Windows, so the checked-in
setting stays Backend=DirectX12. On Linux that value selects the
Vulkan GE. Backend=Vulkan selects it explicitly, and any other
backend name keeps the software rasterizer. LCS_VULKAN_VALIDATION=1
turns on the Khronos validation layer and prints its warnings and
errors.
License
MIT, see LICENSE. Third-party notices: lcs/THIRD_PARTY.md.