Fix alignment issue when compiling under Arch (#490)

While at it, why not make alignments consistent, we have hex almost everywhere
This commit is contained in:
VDavid003
2023-11-08 04:39:10 +01:00
committed by GitHub
parent cbe41239d7
commit 1294274142
+2 -3
View File
@@ -34,7 +34,7 @@ SECTIONS
END_SEG(boot)
/* 0x80000400 001000-0D9B70 [D8B70] */
BEGIN_SEG(main, SEG_MAIN) SUBALIGN(16)
BEGIN_SEG(main, SEG_MAIN) SUBALIGN(0x10)
{
BUILD_DIR/asm/entry.o(.text);
BUILD_DIR/src/main.o(.text*);
@@ -450,7 +450,7 @@ SECTIONS
/* 0x0F000000 145470-63E278 [4F8E08] */
/* compressed kart textures and palettes */
BEGIN_SEG(kart_textures, 0x0F000000)
BEGIN_SEG(kart_textures, 0x0F000000) SUBALIGN(0x10)
{
BUILD_DIR/data/karts/luigi_kart.o(.data);
BUILD_DIR/data/karts/mario_kart.o(.data);
@@ -461,7 +461,6 @@ SECTIONS
BUILD_DIR/data/karts/donkeykong_kart.o(.data);
BUILD_DIR/data/karts/bowser_kart.o(.data);
BUILD_DIR/courses/staff_ghosts.inc.o(.data);
. = ALIGN(0x10);
}
END_SEG(kart_textures)