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@@ -289,62 +289,62 @@ $(function(){initNavTree('actors_8h_source.html',''); initResizable(true); });
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<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span><span class="preprocessor">#endif </span><span class="comment">// ACTORS_H</span></div>
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<div class="ttc" id="aactor__types_8h_html"><div class="ttname"><a href="actor__types_8h.html">actor_types.h</a></div></div>
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<div class="ttc" id="aactors_8c_html_a0239c06a587826a0319fce63214d3ae7"><div class="ttname"><a href="actors_8c.html#a0239c06a587826a0319fce63214d3ae7">func_802977E4</a></div><div class="ttdeci">void func_802977E4(Player *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:389</div></div>
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<div class="ttc" id="aactors_8c_html_a047d32425b6ea73e667cb31548bdc8dd"><div class="ttname"><a href="actors_8c.html#a047d32425b6ea73e667cb31548bdc8dd">spawn_course_actors</a></div><div class="ttdeci">void spawn_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1030</div></div>
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<div class="ttc" id="aactors_8c_html_a074bb86cc794d40a8b569035fcb5bbe9"><div class="ttname"><a href="actors_8c.html#a074bb86cc794d40a8b569035fcb5bbe9">evaluate_collision_between_player_actor</a></div><div class="ttdeci">void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:2028</div></div>
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<div class="ttc" id="aactors_8c_html_a047d32425b6ea73e667cb31548bdc8dd"><div class="ttname"><a href="actors_8c.html#a047d32425b6ea73e667cb31548bdc8dd">spawn_course_actors</a></div><div class="ttdeci">void spawn_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1029</div></div>
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<div class="ttc" id="aactors_8c_html_a074bb86cc794d40a8b569035fcb5bbe9"><div class="ttname"><a href="actors_8c.html#a074bb86cc794d40a8b569035fcb5bbe9">evaluate_collision_between_player_actor</a></div><div class="ttdeci">void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:2027</div></div>
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<div class="ttc" id="aactors_8c_html_a09d879c67b2c1430dd8ba2d5c9c136e1"><div class="ttname"><a href="actors_8c.html#a09d879c67b2c1430dd8ba2d5c9c136e1">func_802976EC</a></div><div class="ttdeci">void func_802976EC(Collision *arg0, Vec3s arg1)</div><div class="ttdef"><b>Definition</b> actors.c:357</div></div>
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<div class="ttc" id="aactors_8c_html_a11e841de9884478c86e7aa3d4cab5290"><div class="ttname"><a href="actors_8c.html#a11e841de9884478c86e7aa3d4cab5290">query_collision_actor_vs_actor</a></div><div class="ttdeci">bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1775</div></div>
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<div class="ttc" id="aactors_8c_html_a12dc3ccac4c7d8569eadac0af4fd6f9f"><div class="ttname"><a href="actors_8c.html#a12dc3ccac4c7d8569eadac0af4fd6f9f">play_sound_before_despawn</a></div><div class="ttdeci">void play_sound_before_despawn(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1263</div></div>
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<div class="ttc" id="aactors_8c_html_a142a32371ea62d0303702286b839bdfd"><div class="ttname"><a href="actors_8c.html#a142a32371ea62d0303702286b839bdfd">init_actors_and_load_textures</a></div><div class="ttdeci">void init_actors_and_load_textures(void)</div><div class="ttdoc">Loads actor textures, course specific actor textures. Calls to init_course_vehicles and place_course_...</div><div class="ttdef"><b>Definition</b> actors.c:1162</div></div>
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<div class="ttc" id="aactors_8c_html_a11e841de9884478c86e7aa3d4cab5290"><div class="ttname"><a href="actors_8c.html#a11e841de9884478c86e7aa3d4cab5290">query_collision_actor_vs_actor</a></div><div class="ttdeci">bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1774</div></div>
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<div class="ttc" id="aactors_8c_html_a12dc3ccac4c7d8569eadac0af4fd6f9f"><div class="ttname"><a href="actors_8c.html#a12dc3ccac4c7d8569eadac0af4fd6f9f">play_sound_before_despawn</a></div><div class="ttdeci">void play_sound_before_despawn(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1262</div></div>
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<div class="ttc" id="aactors_8c_html_a142a32371ea62d0303702286b839bdfd"><div class="ttname"><a href="actors_8c.html#a142a32371ea62d0303702286b839bdfd">init_actors_and_load_textures</a></div><div class="ttdeci">void init_actors_and_load_textures(void)</div><div class="ttdoc">Loads actor textures, course specific actor textures. Calls to init_course_vehicles and place_course_...</div><div class="ttdef"><b>Definition</b> actors.c:1161</div></div>
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<div class="ttc" id="aactors_8c_html_a1a9bccb586242555a9123ebd4ab70f2a"><div class="ttname"><a href="actors_8c.html#a1a9bccb586242555a9123ebd4ab70f2a">cleanup_red_and_green_shells</a></div><div class="ttdeci">void cleanup_red_and_green_shells(struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:44</div></div>
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<div class="ttc" id="aactors_8c_html_a1dc0b2df5d743989d3890a12138e895a"><div class="ttname"><a href="actors_8c.html#a1dc0b2df5d743989d3890a12138e895a">D_802BA050</a></div><div class="ttdeci">u8 * D_802BA050</div><div class="ttdef"><b>Definition</b> actors.c:31</div></div>
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<div class="ttc" id="aactors_8c_html_a1e950a72a2fb31b55123e856e64e15c0"><div class="ttname"><a href="actors_8c.html#a1e950a72a2fb31b55123e856e64e15c0">func_802979F8</a></div><div class="ttdeci">void func_802979F8(struct Actor *arg0, UNUSED f32 arg1)</div><div class="ttdef"><b>Definition</b> actors.c:429</div></div>
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<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:668</div></div>
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<div class="ttc" id="aactors_8c_html_a2570f9b1fb7909b62e5800849bf5001f"><div class="ttname"><a href="actors_8c.html#a2570f9b1fb7909b62e5800849bf5001f">render_palm_trees</a></div><div class="ttdeci">void render_palm_trees(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:586</div></div>
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<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:667</div></div>
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<div class="ttc" id="aactors_8c_html_a2570f9b1fb7909b62e5800849bf5001f"><div class="ttname"><a href="actors_8c.html#a2570f9b1fb7909b62e5800849bf5001f">render_palm_trees</a></div><div class="ttdeci">void render_palm_trees(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:585</div></div>
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<div class="ttc" id="aactors_8c_html_a25f3c7f1a525abf36fb695a718345b57"><div class="ttname"><a href="actors_8c.html#a25f3c7f1a525abf36fb695a718345b57">actor_not_rendered</a></div><div class="ttdeci">void actor_not_rendered(Camera *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:284</div></div>
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<div class="ttc" id="aactors_8c_html_a2741a9b2edc8020f9e91b2479a2c0bc0"><div class="ttname"><a href="actors_8c.html#a2741a9b2edc8020f9e91b2479a2c0bc0">D_802BA058</a></div><div class="ttdeci">u8 * D_802BA058</div><div class="ttdef"><b>Definition</b> actors.c:33</div></div>
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<div class="ttc" id="aactors_8c_html_a2b82e9faa990a4e08cec2b04ae1dd3fa"><div class="ttname"><a href="actors_8c.html#a2b82e9faa990a4e08cec2b04ae1dd3fa">D_802BA260</a></div><div class="ttdeci">u16 D_802BA260</div><div class="ttdef"><b>Definition</b> actors.c:38</div></div>
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<div class="ttc" id="aactors_8c_html_a32f79cecda45391057f8bdaebf84a478"><div class="ttname"><a href="actors_8c.html#a32f79cecda45391057f8bdaebf84a478">evaluate_collision_for_players_and_actors</a></div><div class="ttdeci">void evaluate_collision_for_players_and_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2210</div></div>
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<div class="ttc" id="aactors_8c_html_a32f79cecda45391057f8bdaebf84a478"><div class="ttname"><a href="actors_8c.html#a32f79cecda45391057f8bdaebf84a478">evaluate_collision_for_players_and_actors</a></div><div class="ttdeci">void evaluate_collision_for_players_and_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2209</div></div>
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<div class="ttc" id="aactors_8c_html_a39c023177b5a7686cdd1fc65b8b953e1"><div class="ttname"><a href="actors_8c.html#a39c023177b5a7686cdd1fc65b8b953e1">actor_init</a></div><div class="ttdeci">void actor_init(struct Actor *actor, Vec3f startingPos, Vec3s startingRot, Vec3f startingVelocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:120</div></div>
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<div class="ttc" id="aactors_8c_html_a3f5880ec8c497fe310d631e9e4518d90"><div class="ttname"><a href="actors_8c.html#a3f5880ec8c497fe310d631e9e4518d90">evaluate_collision_players_palm_trees</a></div><div class="ttdeci">void evaluate_collision_players_palm_trees(void)</div><div class="ttdef"><b>Definition</b> actors.c:563</div></div>
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<div class="ttc" id="aactors_8c_html_a47c0fc4d3da03155ecd5317ddca8dfd5"><div class="ttname"><a href="actors_8c.html#a47c0fc4d3da03155ecd5317ddca8dfd5">collision_mario_sign</a></div><div class="ttdeci">bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign)</div><div class="ttdef"><b>Definition</b> actors.c:1547</div></div>
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<div class="ttc" id="aactors_8c_html_a48417c2dd14531c20d683807c74d4fc4"><div class="ttname"><a href="actors_8c.html#a48417c2dd14531c20d683807c74d4fc4">query_collision_player_vs_actor_item</a></div><div class="ttdeci">bool query_collision_player_vs_actor_item(Player *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1736</div></div>
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<div class="ttc" id="aactors_8c_html_a4b201e7d945d6be6ef527df902a6bcc8"><div class="ttname"><a href="actors_8c.html#a4b201e7d945d6be6ef527df902a6bcc8">evaluate_collision_for_destructible_actors</a></div><div class="ttdeci">void evaluate_collision_for_destructible_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2235</div></div>
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<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1814</div></div>
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<div class="ttc" id="aactors_8c_html_a47c0fc4d3da03155ecd5317ddca8dfd5"><div class="ttname"><a href="actors_8c.html#a47c0fc4d3da03155ecd5317ddca8dfd5">collision_mario_sign</a></div><div class="ttdeci">bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign)</div><div class="ttdef"><b>Definition</b> actors.c:1546</div></div>
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<div class="ttc" id="aactors_8c_html_a48417c2dd14531c20d683807c74d4fc4"><div class="ttname"><a href="actors_8c.html#a48417c2dd14531c20d683807c74d4fc4">query_collision_player_vs_actor_item</a></div><div class="ttdeci">bool query_collision_player_vs_actor_item(Player *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1735</div></div>
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<div class="ttc" id="aactors_8c_html_a4b201e7d945d6be6ef527df902a6bcc8"><div class="ttname"><a href="actors_8c.html#a4b201e7d945d6be6ef527df902a6bcc8">evaluate_collision_for_destructible_actors</a></div><div class="ttdeci">void evaluate_collision_for_destructible_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2234</div></div>
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<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1813</div></div>
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<div class="ttc" id="aactors_8c_html_a55dd52d90732891552d43874931866cb"><div class="ttname"><a href="actors_8c.html#a55dd52d90732891552d43874931866cb">evaluate_collision_player_palm_trees</a></div><div class="ttdeci">void evaluate_collision_player_palm_trees(Player *player)</div><div class="ttdef"><b>Definition</b> actors.c:538</div></div>
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<div class="ttc" id="aactors_8c_html_a5998eaf5bee060a664f203f5d0a8ae95"><div class="ttname"><a href="actors_8c.html#a5998eaf5bee060a664f203f5d0a8ae95">init_actor_hot_air_balloon_item_box</a></div><div class="ttdeci">void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)</div><div class="ttdef"><b>Definition</b> actors.c:2304</div></div>
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<div class="ttc" id="aactors_8c_html_a64785058c93cd477d4f1f3fd1eee38fe"><div class="ttname"><a href="actors_8c.html#a64785058c93cd477d4f1f3fd1eee38fe">spawn_palm_trees</a></div><div class="ttdeci">void spawn_palm_trees(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:837</div></div>
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<div class="ttc" id="aactors_8c_html_a5998eaf5bee060a664f203f5d0a8ae95"><div class="ttname"><a href="actors_8c.html#a5998eaf5bee060a664f203f5d0a8ae95">init_actor_hot_air_balloon_item_box</a></div><div class="ttdeci">void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)</div><div class="ttdef"><b>Definition</b> actors.c:2303</div></div>
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<div class="ttc" id="aactors_8c_html_a64785058c93cd477d4f1f3fd1eee38fe"><div class="ttname"><a href="actors_8c.html#a64785058c93cd477d4f1f3fd1eee38fe">spawn_palm_trees</a></div><div class="ttdeci">void spawn_palm_trees(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:836</div></div>
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<div class="ttc" id="aactors_8c_html_a656b6a6b3b44cbdaf50e199c090096ca"><div class="ttname"><a href="actors_8c.html#a656b6a6b3b44cbdaf50e199c090096ca">D_802BA054</a></div><div class="ttdeci">u8 * D_802BA054</div><div class="ttdef"><b>Definition</b> actors.c:32</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1291</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1290</div></div>
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<div class="ttc" id="aactors_8c_html_a6fd7dc3bc34357287535b6f06ab7d85c"><div class="ttname"><a href="actors_8c.html#a6fd7dc3bc34357287535b6f06ab7d85c">func_802976D8</a></div><div class="ttdeci">void func_802976D8(Vec3s arg0)</div><div class="ttdef"><b>Definition</b> actors.c:351</div></div>
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<div class="ttc" id="aactors_8c_html_a7a3f12a95f6dd7ed85e6735b26237a15"><div class="ttname"><a href="actors_8c.html#a7a3f12a95f6dd7ed85e6735b26237a15">update_actor_static_plant</a></div><div class="ttdeci">void update_actor_static_plant(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:445</div></div>
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<div class="ttc" id="aactors_8c_html_a7dd08845f085e355fe4eb45bff89542a"><div class="ttname"><a href="actors_8c.html#a7dd08845f085e355fe4eb45bff89542a">init_red_shell_texture</a></div><div class="ttdeci">void init_red_shell_texture(void)</div><div class="ttdef"><b>Definition</b> actors.c:397</div></div>
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<div class="ttc" id="aactors_8c_html_a83bcf2234f4c65898ed5d48a7301f86b"><div class="ttname"><a href="actors_8c.html#a83bcf2234f4c65898ed5d48a7301f86b">func_80297760</a></div><div class="ttdeci">void func_80297760(struct Actor *arg0, Vec3f arg1)</div><div class="ttdef"><b>Definition</b> actors.c:375</div></div>
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<div class="ttc" id="aactors_8c_html_a89e1bc069861528b3d9bac9571a83cd5"><div class="ttname"><a href="actors_8c.html#a89e1bc069861528b3d9bac9571a83cd5">spawn_actor_at_pos</a></div><div class="ttdeci">UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1434</div></div>
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<div class="ttc" id="aactors_8c_html_a90bb1e98b1fc94450092f4fddff2a61b"><div class="ttname"><a href="actors_8c.html#a90bb1e98b1fc94450092f4fddff2a61b">destroy_all_actors</a></div><div class="ttdeci">void destroy_all_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1017</div></div>
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<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1418</div></div>
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<div class="ttc" id="aactors_8c_html_a89e1bc069861528b3d9bac9571a83cd5"><div class="ttname"><a href="actors_8c.html#a89e1bc069861528b3d9bac9571a83cd5">spawn_actor_at_pos</a></div><div class="ttdeci">UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1433</div></div>
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<div class="ttc" id="aactors_8c_html_a90bb1e98b1fc94450092f4fddff2a61b"><div class="ttname"><a href="actors_8c.html#a90bb1e98b1fc94450092f4fddff2a61b">destroy_all_actors</a></div><div class="ttdeci">void destroy_all_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1016</div></div>
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<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1417</div></div>
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<div class="ttc" id="aactors_8c_html_a9293f7b62cb3da5141c43f313acdd360"><div class="ttname"><a href="actors_8c.html#a9293f7b62cb3da5141c43f313acdd360">actor_rendered</a></div><div class="ttdeci">void actor_rendered(Camera *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:301</div></div>
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<div class="ttc" id="aactors_8c_html_aa6387502059c64a81d32c944b39d78f9"><div class="ttname"><a href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a></div><div class="ttdeci">void update_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2518</div></div>
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<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2292</div></div>
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<div class="ttc" id="aactors_8c_html_aab84c3195e786b4531daebcb5d4a6e61"><div class="ttname"><a href="actors_8c.html#aab84c3195e786b4531daebcb5d4a6e61">play_sound_on_destructible_actor_collision</a></div><div class="ttdeci">void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1934</div></div>
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<div class="ttc" id="aactors_8c_html_aac3595f7ebb34b17e0b0126796ecbf4a"><div class="ttname"><a href="actors_8c.html#aac3595f7ebb34b17e0b0126796ecbf4a">func_80298D10</a></div><div class="ttdeci">void func_80298D10(void)</div><div class="ttdef"><b>Definition</b> actors.c:574</div></div>
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<div class="ttc" id="aactors_8c_html_ab378348cf5cc8d36da064f81611f90e3"><div class="ttname"><a href="actors_8c.html#ab378348cf5cc8d36da064f81611f90e3">collision_yoshi_egg</a></div><div class="ttdeci">bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)</div><div class="ttdef"><b>Definition</b> actors.c:1579</div></div>
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<div class="ttc" id="aactors_8c_html_ab38aac73e6ef03aa38f4474b612234b0"><div class="ttname"><a href="actors_8c.html#ab38aac73e6ef03aa38f4474b612234b0">render_course_actors</a></div><div class="ttdeci">void render_course_actors(struct UnkStruct_800DC5EC *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2364</div></div>
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<div class="ttc" id="aactors_8c_html_abaeba2c5e7821d4ace731cf123a6ee17"><div class="ttname"><a href="actors_8c.html#abaeba2c5e7821d4ace731cf123a6ee17">evaluate_actor_collision_between_two_destructible_actors</a></div><div class="ttdeci">void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)</div><div class="ttdef"><b>Definition</b> actors.c:2001</div></div>
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<div class="ttc" id="aactors_8c_html_aa6387502059c64a81d32c944b39d78f9"><div class="ttname"><a href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a></div><div class="ttdeci">void update_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2517</div></div>
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<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2291</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aab84c3195e786b4531daebcb5d4a6e61"><div class="ttname"><a href="actors_8c.html#aab84c3195e786b4531daebcb5d4a6e61">play_sound_on_destructible_actor_collision</a></div><div class="ttdeci">void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1933</div></div>
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<div class="ttc" id="aactors_8c_html_aac3595f7ebb34b17e0b0126796ecbf4a"><div class="ttname"><a href="actors_8c.html#aac3595f7ebb34b17e0b0126796ecbf4a">func_80298D10</a></div><div class="ttdeci">void func_80298D10(void)</div><div class="ttdef"><b>Definition</b> actors.c:573</div></div>
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<div class="ttc" id="aactors_8c_html_ab378348cf5cc8d36da064f81611f90e3"><div class="ttname"><a href="actors_8c.html#ab378348cf5cc8d36da064f81611f90e3">collision_yoshi_egg</a></div><div class="ttdeci">bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)</div><div class="ttdef"><b>Definition</b> actors.c:1578</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab38aac73e6ef03aa38f4474b612234b0"><div class="ttname"><a href="actors_8c.html#ab38aac73e6ef03aa38f4474b612234b0">render_course_actors</a></div><div class="ttdeci">void render_course_actors(struct UnkStruct_800DC5EC *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2363</div></div>
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<div class="ttc" id="aactors_8c_html_abaeba2c5e7821d4ace731cf123a6ee17"><div class="ttname"><a href="actors_8c.html#abaeba2c5e7821d4ace731cf123a6ee17">evaluate_actor_collision_between_two_destructible_actors</a></div><div class="ttdeci">void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)</div><div class="ttdef"><b>Definition</b> actors.c:2000</div></div>
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<div class="ttc" id="aactors_8c_html_ac46c5c4408bdcd2bfdeddd690b1ed203"><div class="ttname"><a href="actors_8c.html#ac46c5c4408bdcd2bfdeddd690b1ed203">func_8029794C</a></div><div class="ttdeci">void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)</div><div class="ttdef"><b>Definition</b> actors.c:417</div></div>
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<div class="ttc" id="aactors_8c_html_ac586c2534258d0f108e15fd88751b760"><div class="ttname"><a href="actors_8c.html#ac586c2534258d0f108e15fd88751b760">spawn_all_item_boxes</a></div><div class="ttdeci">void spawn_all_item_boxes(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:948</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac586c2534258d0f108e15fd88751b760"><div class="ttname"><a href="actors_8c.html#ac586c2534258d0f108e15fd88751b760">spawn_all_item_boxes</a></div><div class="ttdeci">void spawn_all_item_boxes(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:947</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac982a8bcccb803176dbf057d48a0fa32"><div class="ttname"><a href="actors_8c.html#ac982a8bcccb803176dbf057d48a0fa32">render_cows</a></div><div class="ttdeci">void render_cows(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:464</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac9f35b38faba86719bffdabca5e765bf"><div class="ttname"><a href="actors_8c.html#ac9f35b38faba86719bffdabca5e765bf">gActorHotAirBalloonItemBox</a></div><div class="ttdeci">struct Actor * gActorHotAirBalloonItemBox</div><div class="ttdef"><b>Definition</b> actors.c:36</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ace8f7a78a157e497f149fa0943012622"><div class="ttname"><a href="actors_8c.html#ace8f7a78a157e497f149fa0943012622">render_item_boxes</a></div><div class="ttdeci">void render_item_boxes(struct UnkStruct_800DC5EC *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2337</div></div>
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||||
<div class="ttc" id="aactors_8c_html_acf7a2e2500cef03e41aec3bde2103ca9"><div class="ttname"><a href="actors_8c.html#acf7a2e2500cef03e41aec3bde2103ca9">init_kiwano_fruit</a></div><div class="ttdeci">void init_kiwano_fruit(void)</div><div class="ttdef"><b>Definition</b> actors.c:990</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad1831a4f015705b4ebf00be95e8198b6"><div class="ttname"><a href="actors_8c.html#ad1831a4f015705b4ebf00be95e8198b6">spawn_foliage</a></div><div class="ttdeci">void spawn_foliage(struct ActorSpawnData *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:867</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad25a217bee1529c47a2532a0e424f434"><div class="ttname"><a href="actors_8c.html#ad25a217bee1529c47a2532a0e424f434">query_and_resolve_collision_player_actor</a></div><div class="ttdeci">bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)</div><div class="ttdef"><b>Definition</b> actors.c:1465</div></div>
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<div class="ttc" id="aactors_8c_html_ad39711a0d6d2b4d1794d36d35b192759"><div class="ttname"><a href="actors_8c.html#ad39711a0d6d2b4d1794d36d35b192759">func_8029AC18</a></div><div class="ttdeci">void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)</div><div class="ttdef"><b>Definition</b> actors.c:748</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aded6c53bcc84fbf8a41b67e6f03c07f5"><div class="ttname"><a href="actors_8c.html#aded6c53bcc84fbf8a41b67e6f03c07f5">collision_piranha_plant</a></div><div class="ttdeci">bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)</div><div class="ttdef"><b>Definition</b> actors.c:1563</div></div>
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||||
<div class="ttc" id="aactors_8c_html_adf454481afb7fd833f5ce3f01dea4bea"><div class="ttname"><a href="actors_8c.html#adf454481afb7fd833f5ce3f01dea4bea">try_remove_destructable_item</a></div><div class="ttdeci">s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1298</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ace8f7a78a157e497f149fa0943012622"><div class="ttname"><a href="actors_8c.html#ace8f7a78a157e497f149fa0943012622">render_item_boxes</a></div><div class="ttdeci">void render_item_boxes(struct UnkStruct_800DC5EC *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2336</div></div>
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||||
<div class="ttc" id="aactors_8c_html_acf7a2e2500cef03e41aec3bde2103ca9"><div class="ttname"><a href="actors_8c.html#acf7a2e2500cef03e41aec3bde2103ca9">init_kiwano_fruit</a></div><div class="ttdeci">void init_kiwano_fruit(void)</div><div class="ttdef"><b>Definition</b> actors.c:989</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad1831a4f015705b4ebf00be95e8198b6"><div class="ttname"><a href="actors_8c.html#ad1831a4f015705b4ebf00be95e8198b6">spawn_foliage</a></div><div class="ttdeci">void spawn_foliage(struct ActorSpawnData *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:866</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad25a217bee1529c47a2532a0e424f434"><div class="ttname"><a href="actors_8c.html#ad25a217bee1529c47a2532a0e424f434">query_and_resolve_collision_player_actor</a></div><div class="ttdeci">bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)</div><div class="ttdef"><b>Definition</b> actors.c:1464</div></div>
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<div class="ttc" id="aactors_8c_html_ad39711a0d6d2b4d1794d36d35b192759"><div class="ttname"><a href="actors_8c.html#ad39711a0d6d2b4d1794d36d35b192759">func_8029AC18</a></div><div class="ttdeci">void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)</div><div class="ttdef"><b>Definition</b> actors.c:747</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aded6c53bcc84fbf8a41b67e6f03c07f5"><div class="ttname"><a href="actors_8c.html#aded6c53bcc84fbf8a41b67e6f03c07f5">collision_piranha_plant</a></div><div class="ttdeci">bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)</div><div class="ttdef"><b>Definition</b> actors.c:1562</div></div>
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<div class="ttc" id="aactors_8c_html_adf454481afb7fd833f5ce3f01dea4bea"><div class="ttname"><a href="actors_8c.html#adf454481afb7fd833f5ce3f01dea4bea">try_remove_destructable_item</a></div><div class="ttdeci">s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1297</div></div>
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<div class="ttc" id="aactors_8c_html_aee3d87072aa6a0471561530ee8a72143"><div class="ttname"><a href="actors_8c.html#aee3d87072aa6a0471561530ee8a72143">func_802977B0</a></div><div class="ttdeci">void func_802977B0(Player *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:382</div></div>
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<div class="ttc" id="aactors_8c_html_af1e8a98335c89b3236de4a759e044a89"><div class="ttname"><a href="actors_8c.html#af1e8a98335c89b3236de4a759e044a89">collision_tree</a></div><div class="ttdeci">bool collision_tree(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1640</div></div>
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<div class="ttc" id="aactors_8c_html_af1e8a98335c89b3236de4a759e044a89"><div class="ttname"><a href="actors_8c.html#af1e8a98335c89b3236de4a759e044a89">collision_tree</a></div><div class="ttdeci">bool collision_tree(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1639</div></div>
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<div class="ttc" id="aactors_8c_html_af3679e7269b472294b3d91b070c1ff25"><div class="ttname"><a href="actors_8c.html#af3679e7269b472294b3d91b070c1ff25">func_80297340</a></div><div class="ttdeci">void func_80297340(Camera *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:318</div></div>
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<div class="ttc" id="aactors_8c_html_af6d278bc785acfd772b70dd01b2a2dc0"><div class="ttname"><a href="actors_8c.html#af6d278bc785acfd772b70dd01b2a2dc0">spawn_piranha_plants</a></div><div class="ttdeci">void spawn_piranha_plants(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:805</div></div>
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||||
<div class="ttc" id="aactors_8c_html_af6d278bc785acfd772b70dd01b2a2dc0"><div class="ttname"><a href="actors_8c.html#af6d278bc785acfd772b70dd01b2a2dc0">spawn_piranha_plants</a></div><div class="ttdeci">void spawn_piranha_plants(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:804</div></div>
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||||
<div class="ttc" id="aactors_8c_html_afddce2fe9d53b73eb98b25e6d354dd50"><div class="ttname"><a href="actors_8c.html#afddce2fe9d53b73eb98b25e6d354dd50">gTLUTRedShell</a></div><div class="ttdeci">s8 gTLUTRedShell[512]</div><div class="ttdef"><b>Definition</b> actors.c:37</div></div>
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<div class="ttc" id="aall__course__offsets_8h_html_a026c5bc203322a4a4e0a6eaf5514762d"><div class="ttname"><a href="all__course__offsets_8h.html#a026c5bc203322a4a4e0a6eaf5514762d">toads_turnpike_dl_8</a></div><div class="ttdeci">Gfx toads_turnpike_dl_8[]</div><div class="ttdef"><b>Definition</b> course_offsets.c:132</div></div>
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<div class="ttc" id="aall__course__offsets_8h_html_a493723b836fcbe935be3d5eaa3413035"><div class="ttname"><a href="all__course__offsets_8h.html#a493723b836fcbe935be3d5eaa3413035">toads_turnpike_dl_0</a></div><div class="ttdeci">Gfx toads_turnpike_dl_0[]</div><div class="ttdef"><b>Definition</b> course_offsets.c:50</div></div>
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