Deploying to gh-pages from @ n64decomp/mk64@2c19ad903b 🚀

This commit is contained in:
MegaMech
2024-08-21 00:37:28 +00:00
parent c95be70094
commit 1f3d913c5e
56 changed files with 225 additions and 225 deletions
+4 -4
View File
@@ -118,7 +118,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000005"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000001"></a>missing return </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
@@ -126,15 +126,15 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="code__80281780_8h.html#af227cfd0f1fd3d6adbe9a29ad59b4dc8">load_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_bug000009"></a>these segmented addresses need to be symbols for mobility </dd>
<dt>Global <a class="el" href="load_8h.html#a2481529a2e9892b5e55865a80299c48b">load_sequence_internal</a> (u32, u32, s32)</dt>
<dd><a class="anchor" id="_bug000003"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though &ndash; all sequence loading is synchronous. </dd>
<dd><a class="anchor" id="_bug000004"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though &ndash; all sequence loading is synchronous. </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><p class="startdd"><a class="anchor" id="_bug000010"></a>No null check. </p>
<p class="enddd"><a class="anchor" id="_bug000011"></a> </p>
</dd>
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000004"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000002"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>
<dd><a class="anchor" id="_bug000012"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
</dl>