Label mtx variables in GfxPool (#424)

This commit is contained in:
AloXado320
2023-09-17 17:39:25 -05:00
committed by GitHub
parent 78a7d02b87
commit 3f221d6f25
51 changed files with 390 additions and 375 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ glabel D_80164AC0
glabel D_80164AD0
.skip 32
glabel D_80164AF0
glabel gMatrixEffectCount
.skip 20
glabel D_80164B04
@@ -1171,7 +1171,7 @@ glabel D_8018D110
glabel D_8018D114
.skip 12
glabel D_8018D120
glabel gMatrixHudCount
.skip 32
glabel D_8018D140
@@ -278,8 +278,8 @@ glabel func_80065AB0
/* 066ADC 80065EDC AC590000 */ sw $t9, ($v0)
/* 066AE0 80065EE0 AC4F0004 */ sw $t7, 4($v0)
.L80065EE4:
/* 066AE4 80065EE4 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 066AE8 80065EE8 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 066AE4 80065EE4 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 066AE8 80065EE8 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 066AEC 80065EEC 844E0000 */ lh $t6, ($v0)
/* 066AF0 80065EF0 25D80001 */ addiu $t8, $t6, 1
/* 066AF4 80065EF4 A4580000 */ sh $t8, ($v0)
@@ -363,8 +363,8 @@ glabel func_80065F0C
/* 0670A8 800664A8 AE180000 */ sw $t8, ($s0)
/* 0670AC 800664AC AE190004 */ sw $t9, 4($s0)
.L800664B0:
/* 0670B0 800664B0 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 0670B4 800664B4 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 0670B0 800664B0 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 0670B4 800664B4 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 0670B8 800664B8 844E0000 */ lh $t6, ($v0)
/* 0670BC 800664BC 25CF0001 */ addiu $t7, $t6, 1
/* 0670C0 800664C0 A44F0000 */ sh $t7, ($v0)
@@ -145,12 +145,12 @@ glabel func_80066714
/* 067550 80066950 AC590000 */ sw $t9, ($v0)
/* 067554 80066954 8C620000 */ lw $v0, ($v1)
/* 067558 80066958 3C190D01 */ lui $t9, %hi(D_0D008DA0) # $t9, 0xd01
/* 06755C 8006695C 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06755C 8006695C 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 067560 80066960 244F0008 */ addiu $t7, $v0, 8
/* 067564 80066964 AC6F0000 */ sw $t7, ($v1)
/* 067568 80066968 27398DA0 */ addiu $t9, %lo(D_0D008DA0) # addiu $t9, $t9, -0x7260
/* 06756C 8006696C 3C180600 */ lui $t8, 0x600
/* 067570 80066970 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 067570 80066970 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 067574 80066974 AC580000 */ sw $t8, ($v0)
/* 067578 80066978 AC590004 */ sw $t9, 4($v0)
/* 06757C 8006697C 84EE0000 */ lh $t6, ($a3)
@@ -431,8 +431,8 @@ glabel func_80066BAC
/* 067E50 80067250 AC4E0004 */ sw $t6, 4($v0)
/* 067E54 80067254 AC500000 */ sw $s0, ($v0)
.L80067258:
/* 067E58 80067258 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 067E5C 8006725C 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 067E58 80067258 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 067E5C 8006725C 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 067E60 80067260 844F0000 */ lh $t7, ($v0)
/* 067E64 80067264 25F80001 */ addiu $t8, $t7, 1
/* 067E68 80067268 A4580000 */ sh $t8, ($v0)
@@ -208,8 +208,8 @@ glabel func_80067604
/* 068538 80067938 AC590000 */ sw $t9, ($v0)
/* 06853C 8006793C AC4F0004 */ sw $t7, 4($v0)
.L80067940:
/* 068540 80067940 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 068544 80067944 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 068540 80067940 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 068544 80067944 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 068548 80067948 844E0000 */ lh $t6, ($v0)
/* 06854C 8006794C 25D80001 */ addiu $t8, $t6, 1
/* 068550 80067950 A4580000 */ sh $t8, ($v0)
@@ -110,7 +110,7 @@ glabel func_80067964
/* 068714 80067B14 AC4F0004 */ sw $t7, 4($v0)
/* 068718 80067B18 8C620000 */ lw $v0, ($v1)
/* 06871C 80067B1C 3C19F550 */ lui $t9, 0xf550
/* 068720 80067B20 3C0B8016 */ lui $t3, %hi(D_80164AF0) # $t3, 0x8016
/* 068720 80067B20 3C0B8016 */ lui $t3, %hi(gMatrixEffectCount) # $t3, 0x8016
/* 068724 80067B24 24580008 */ addiu $t8, $v0, 8
/* 068728 80067B28 AC780000 */ sw $t8, ($v1)
/* 06872C 80067B2C AC4E0004 */ sw $t6, 4($v0)
@@ -180,7 +180,7 @@ glabel func_80067964
/* 06882C 80067C2C AC4F0004 */ sw $t7, 4($v0)
/* 068830 80067C30 8C620000 */ lw $v0, ($v1)
/* 068834 80067C34 3C19F550 */ lui $t9, 0xf550
/* 068838 80067C38 256B4AF0 */ addiu $t3, %lo(D_80164AF0) # addiu $t3, $t3, 0x4af0
/* 068838 80067C38 256B4AF0 */ addiu $t3, %lo(gMatrixEffectCount) # addiu $t3, $t3, 0x4af0
/* 06883C 80067C3C 24580008 */ addiu $t8, $v0, 8
/* 068840 80067C40 AC780000 */ sw $t8, ($v1)
/* 068844 80067C44 AC4E0004 */ sw $t6, 4($v0)
@@ -126,7 +126,7 @@ glabel func_80068310
/* 069100 80068500 AC580004 */ sw $t8, 4($v0)
/* 069104 80068504 8C620000 */ lw $v0, ($v1)
/* 069108 80068508 3C0EF550 */ lui $t6, 0xf550
/* 06910C 8006850C 3C0A8016 */ lui $t2, %hi(D_80164AF0) # $t2, 0x8016
/* 06910C 8006850C 3C0A8016 */ lui $t2, %hi(gMatrixEffectCount) # $t2, 0x8016
/* 069110 80068510 24590008 */ addiu $t9, $v0, 8
/* 069114 80068514 AC790000 */ sw $t9, ($v1)
/* 069118 80068518 AC4F0004 */ sw $t7, 4($v0)
@@ -140,7 +140,7 @@ glabel func_80068310
/* 069138 80068538 AC500000 */ sw $s0, ($v0)
/* 06913C 8006853C 8C620000 */ lw $v0, ($v1)
/* 069140 80068540 3C0EF300 */ lui $t6, 0xf300
/* 069144 80068544 254A4AF0 */ addiu $t2, %lo(D_80164AF0) # addiu $t2, $t2, 0x4af0
/* 069144 80068544 254A4AF0 */ addiu $t2, %lo(gMatrixEffectCount) # addiu $t2, $t2, 0x4af0
/* 069148 80068548 24590008 */ addiu $t9, $v0, 8
/* 06914C 8006854C AC790000 */ sw $t9, ($v1)
/* 069150 80068550 AC4F0004 */ sw $t7, 4($v0)
@@ -160,8 +160,8 @@ glabel func_80068724
/* 06959C 8006899C 3C19F570 */ lui $t9, 0xf570
/* 0695A0 800689A0 AC4F0004 */ sw $t7, 4($v0)
/* 0695A4 800689A4 8C620000 */ lw $v0, ($v1)
/* 0695A8 800689A8 3C058016 */ lui $a1, %hi(D_80164AF0) # $a1, 0x8016
/* 0695AC 800689AC 24A54AF0 */ addiu $a1, %lo(D_80164AF0) # addiu $a1, $a1, 0x4af0
/* 0695A8 800689A8 3C058016 */ lui $a1, %hi(gMatrixEffectCount) # $a1, 0x8016
/* 0695AC 800689AC 24A54AF0 */ addiu $a1, %lo(gMatrixEffectCount) # addiu $a1, $a1, 0x4af0
/* 0695B0 800689B0 24580008 */ addiu $t8, $v0, 8
/* 0695B4 800689B4 AC780000 */ sw $t8, ($v1)
/* 0695B8 800689B8 AC4E0004 */ sw $t6, 4($v0)
@@ -174,12 +174,12 @@ glabel func_80068AA4
/* 069954 80068D54 AC590000 */ sw $t9, ($v0)
/* 069958 80068D58 8C620000 */ lw $v0, ($v1)
/* 06995C 80068D5C 3C190D01 */ lui $t9, %hi(D_0D008DA0) # $t9, 0xd01
/* 069960 80068D60 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 069960 80068D60 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 069964 80068D64 24580008 */ addiu $t8, $v0, 8
/* 069968 80068D68 AC780000 */ sw $t8, ($v1)
/* 06996C 80068D6C 27398DA0 */ addiu $t9, %lo(D_0D008DA0) # addiu $t9, $t9, -0x7260
/* 069970 80068D70 3C0F0600 */ lui $t7, 0x600
/* 069974 80068D74 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 069974 80068D74 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 069978 80068D78 AC4F0000 */ sw $t7, ($v0)
/* 06997C 80068D7C AC590004 */ sw $t9, 4($v0)
/* 069980 80068D80 84EE0000 */ lh $t6, ($a3)
@@ -129,11 +129,11 @@ glabel func_80068DA0
/* 069B9C 80068F9C AC4E0000 */ sw $t6, ($v0)
/* 069BA0 80068FA0 8DEFD4A4 */ lw $t7, %lo(D_8018D4A4)($t7)
/* 069BA4 80068FA4 3C19F550 */ lui $t9, 0xf550
/* 069BA8 80068FA8 3C0A8016 */ lui $t2, %hi(D_80164AF0) # $t2, 0x8016
/* 069BA8 80068FA8 3C0A8016 */ lui $t2, %hi(gMatrixEffectCount) # $t2, 0x8016
/* 069BAC 80068FAC AC4F0004 */ sw $t7, 4($v0)
/* 069BB0 80068FB0 8C620000 */ lw $v0, ($v1)
/* 069BB4 80068FB4 3C0FE600 */ lui $t7, 0xe600
/* 069BB8 80068FB8 254A4AF0 */ addiu $t2, %lo(D_80164AF0) # addiu $t2, $t2, 0x4af0
/* 069BB8 80068FB8 254A4AF0 */ addiu $t2, %lo(gMatrixEffectCount) # addiu $t2, $t2, 0x4af0
/* 069BBC 80068FBC 24580008 */ addiu $t8, $v0, 8
/* 069BC0 80068FC0 AC780000 */ sw $t8, ($v1)
/* 069BC4 80068FC4 AC500004 */ sw $s0, 4($v0)
@@ -147,12 +147,12 @@ glabel func_800691B8
/* 069FFC 800693FC AC580000 */ sw $t8, ($v0)
/* 06A000 80069400 8C620000 */ lw $v0, ($v1)
/* 06A004 80069404 3C180D01 */ lui $t8, %hi(D_0D008DA0) # $t8, 0xd01
/* 06A008 80069408 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06A008 80069408 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06A00C 8006940C 244E0008 */ addiu $t6, $v0, 8
/* 06A010 80069410 AC6E0000 */ sw $t6, ($v1)
/* 06A014 80069414 27188DA0 */ addiu $t8, %lo(D_0D008DA0) # addiu $t8, $t8, -0x7260
/* 06A018 80069418 3C0F0600 */ lui $t7, 0x600
/* 06A01C 8006941C 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06A01C 8006941C 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06A020 80069420 AC4F0000 */ sw $t7, ($v0)
/* 06A024 80069424 AC580004 */ sw $t8, 4($v0)
/* 06A028 80069428 84F90000 */ lh $t9, ($a3)
@@ -146,12 +146,12 @@ glabel func_80069444
/* 06A284 80069684 24630298 */ addiu $v1, %lo(gDisplayListHead) # addiu $v1, $v1, 0x298
/* 06A288 80069688 8C620000 */ lw $v0, ($v1)
/* 06A28C 8006968C 3C190D01 */ lui $t9, %hi(D_0D008E48) # $t9, 0xd01
/* 06A290 80069690 3C058016 */ lui $a1, %hi(D_80164AF0) # $a1, 0x8016
/* 06A290 80069690 3C058016 */ lui $a1, %hi(gMatrixEffectCount) # $a1, 0x8016
/* 06A294 80069694 24580008 */ addiu $t8, $v0, 8
/* 06A298 80069698 AC780000 */ sw $t8, ($v1)
/* 06A29C 8006969C 27398E48 */ addiu $t9, %lo(D_0D008E48) # addiu $t9, $t9, -0x71b8
/* 06A2A0 800696A0 3C0E0600 */ lui $t6, 0x600
/* 06A2A4 800696A4 24A54AF0 */ addiu $a1, %lo(D_80164AF0) # addiu $a1, $a1, 0x4af0
/* 06A2A4 800696A4 24A54AF0 */ addiu $a1, %lo(gMatrixEffectCount) # addiu $a1, $a1, 0x4af0
/* 06A2A8 800696A8 AC4E0000 */ sw $t6, ($v0)
/* 06A2AC 800696AC AC590004 */ sw $t9, 4($v0)
/* 06A2B0 800696B0 84AF0000 */ lh $t7, ($a1)
@@ -139,12 +139,12 @@ glabel func_800696CC
/* 06A4F0 800698F0 AC590000 */ sw $t9, ($v0)
/* 06A4F4 800698F4 8C620000 */ lw $v0, ($v1)
/* 06A4F8 800698F8 3C190D01 */ lui $t9, %hi(D_0D008DA0) # $t9, 0xd01
/* 06A4FC 800698FC 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06A4FC 800698FC 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06A500 80069900 244F0008 */ addiu $t7, $v0, 8
/* 06A504 80069904 AC6F0000 */ sw $t7, ($v1)
/* 06A508 80069908 27398DA0 */ addiu $t9, %lo(D_0D008DA0) # addiu $t9, $t9, -0x7260
/* 06A50C 8006990C 3C180600 */ lui $t8, 0x600
/* 06A510 80069910 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06A510 80069910 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06A514 80069914 AC580000 */ sw $t8, ($v0)
/* 06A518 80069918 AC590004 */ sw $t9, 4($v0)
/* 06A51C 8006991C 84EE0000 */ lh $t6, ($a3)
@@ -140,12 +140,12 @@ glabel func_80069938
/* 06A760 80069B60 AC4F0000 */ sw $t7, ($v0)
/* 06A764 80069B64 8C620000 */ lw $v0, ($v1)
/* 06A768 80069B68 3C0F0D01 */ lui $t7, %hi(D_0D008DA0) # $t7, 0xd01
/* 06A76C 80069B6C 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06A76C 80069B6C 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06A770 80069B70 24580008 */ addiu $t8, $v0, 8
/* 06A774 80069B74 AC780000 */ sw $t8, ($v1)
/* 06A778 80069B78 25EF8DA0 */ addiu $t7, %lo(D_0D008DA0) # addiu $t7, $t7, -0x7260
/* 06A77C 80069B7C 3C190600 */ lui $t9, 0x600
/* 06A780 80069B80 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06A780 80069B80 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06A784 80069B84 AC590000 */ sw $t9, ($v0)
/* 06A788 80069B88 AC4F0004 */ sw $t7, 4($v0)
/* 06A78C 80069B8C 84EE0000 */ lh $t6, ($a3)
@@ -137,12 +137,12 @@ glabel func_80069DB8
/* 06ABD4 80069FD4 AC580000 */ sw $t8, ($v0)
/* 06ABD8 80069FD8 8C620000 */ lw $v0, ($v1)
/* 06ABDC 80069FDC 3C180D01 */ lui $t8, %hi(D_0D008DA0) # $t8, 0xd01
/* 06ABE0 80069FE0 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06ABE0 80069FE0 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06ABE4 80069FE4 24590008 */ addiu $t9, $v0, 8
/* 06ABE8 80069FE8 AC790000 */ sw $t9, ($v1)
/* 06ABEC 80069FEC 27188DA0 */ addiu $t8, %lo(D_0D008DA0) # addiu $t8, $t8, -0x7260
/* 06ABF0 80069FF0 3C0F0600 */ lui $t7, 0x600
/* 06ABF4 80069FF4 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06ABF4 80069FF4 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06ABF8 80069FF8 AC4F0000 */ sw $t7, ($v0)
/* 06ABFC 80069FFC AC580004 */ sw $t8, 4($v0)
/* 06AC00 8006A000 84EE0000 */ lh $t6, ($a3)
@@ -147,12 +147,12 @@ glabel func_8006A280
/* 06B0C4 8006A4C4 AC4E0000 */ sw $t6, ($v0)
/* 06B0C8 8006A4C8 8C620000 */ lw $v0, ($v1)
/* 06B0CC 8006A4CC 3C0E0D01 */ lui $t6, %hi(D_0D008DA0) # $t6, 0xd01
/* 06B0D0 8006A4D0 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06B0D0 8006A4D0 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06B0D4 8006A4D4 244F0008 */ addiu $t7, $v0, 8
/* 06B0D8 8006A4D8 AC6F0000 */ sw $t7, ($v1)
/* 06B0DC 8006A4DC 25CE8DA0 */ addiu $t6, %lo(D_0D008DA0) # addiu $t6, $t6, -0x7260
/* 06B0E0 8006A4E0 3C180600 */ lui $t8, 0x600
/* 06B0E4 8006A4E4 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06B0E4 8006A4E4 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06B0E8 8006A4E8 AC580000 */ sw $t8, ($v0)
/* 06B0EC 8006A4EC AC4E0004 */ sw $t6, 4($v0)
/* 06B0F0 8006A4F0 84F90000 */ lh $t9, ($a3)
@@ -286,8 +286,8 @@ glabel func_8006AFD0
/* 06BFA8 8006B3A8 4405A000 */ mfc1 $a1, $f20
/* 06BFAC 8006B3AC 0C0087E1 */ jal func_80021F84
/* 06BFB0 8006B3B0 02002025 */ move $a0, $s0
/* 06BFB4 8006B3B4 3C198016 */ lui $t9, %hi(D_80164AF0) # $t9, 0x8016
/* 06BFB8 8006B3B8 87394AF0 */ lh $t9, %lo(D_80164AF0)($t9)
/* 06BFB4 8006B3B4 3C198016 */ lui $t9, %hi(gMatrixEffectCount) # $t9, 0x8016
/* 06BFB8 8006B3B8 87394AF0 */ lh $t9, %lo(gMatrixEffectCount)($t9)
/* 06BFBC 8006B3BC 3C0F8015 */ lui $t7, %hi(gGfxPool) # $t7, 0x8015
/* 06BFC0 8006B3C0 8DEFEF40 */ lw $t7, %lo(gGfxPool)($t7)
/* 06BFC4 8006B3C4 0019C180 */ sll $t8, $t9, 6
@@ -303,9 +303,9 @@ glabel func_8006AFD0
/* 06BFEC 8006B3EC 37390040 */ ori $t9, (0x01020040 & 0xFFFF) # ori $t9, $t9, 0x40
/* 06BFF0 8006B3F0 244E0008 */ addiu $t6, $v0, 8
/* 06BFF4 8006B3F4 AC6E0000 */ sw $t6, ($v1)
/* 06BFF8 8006B3F8 3C188016 */ lui $t8, %hi(D_80164AF0) # $t8, 0x8016
/* 06BFF8 8006B3F8 3C188016 */ lui $t8, %hi(gMatrixEffectCount) # $t8, 0x8016
/* 06BFFC 8006B3FC AC590000 */ sw $t9, ($v0)
/* 06C000 8006B400 87184AF0 */ lh $t8, %lo(D_80164AF0)($t8)
/* 06C000 8006B400 87184AF0 */ lh $t8, %lo(gMatrixEffectCount)($t8)
/* 06C004 8006B404 3C0F8015 */ lui $t7, %hi(gGfxPool) # $t7, 0x8015
/* 06C008 8006B408 8DEFEF40 */ lw $t7, %lo(gGfxPool)($t7)
/* 06C00C 8006B40C 00187180 */ sll $t6, $t8, 6
@@ -544,8 +544,8 @@ glabel func_8006AFD0
/* 06C3B0 8006B7B0 AC6E0000 */ sw $t6, ($v1)
/* 06C3B4 8006B7B4 AC580004 */ sw $t8, 4($v0)
/* 06C3B8 8006B7B8 AC590000 */ sw $t9, ($v0)
/* 06C3BC 8006B7BC 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 06C3C0 8006B7C0 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 06C3BC 8006B7BC 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 06C3C0 8006B7C0 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 06C3C4 8006B7C4 844F0000 */ lh $t7, ($v0)
/* 06C3C8 8006B7C8 8FBF0034 */ lw $ra, 0x34($sp)
/* 06C3CC 8006B7CC 8FB00030 */ lw $s0, 0x30($sp)
@@ -130,12 +130,12 @@ glabel func_8006C294
/* 06D090 8006C490 AC4F0000 */ sw $t7, ($v0)
/* 06D094 8006C494 8C620000 */ lw $v0, ($v1)
/* 06D098 8006C498 3C0F0D01 */ lui $t7, %hi(D_0D008DA0) # $t7, 0xd01
/* 06D09C 8006C49C 3C078016 */ lui $a3, %hi(D_80164AF0) # $a3, 0x8016
/* 06D09C 8006C49C 3C078016 */ lui $a3, %hi(gMatrixEffectCount) # $a3, 0x8016
/* 06D0A0 8006C4A0 24580008 */ addiu $t8, $v0, 8
/* 06D0A4 8006C4A4 AC780000 */ sw $t8, ($v1)
/* 06D0A8 8006C4A8 25EF8DA0 */ addiu $t7, %lo(D_0D008DA0) # addiu $t7, $t7, -0x7260
/* 06D0AC 8006C4AC 3C190600 */ lui $t9, 0x600
/* 06D0B0 8006C4B0 24E74AF0 */ addiu $a3, %lo(D_80164AF0) # addiu $a3, $a3, 0x4af0
/* 06D0B0 8006C4B0 24E74AF0 */ addiu $a3, %lo(gMatrixEffectCount) # addiu $a3, $a3, 0x4af0
/* 06D0B4 8006C4B4 AC590000 */ sw $t9, ($v0)
/* 06D0B8 8006C4B8 AC4F0004 */ sw $t7, 4($v0)
/* 06D0BC 8006C4BC 84EE0000 */ lh $t6, ($a3)
@@ -99,8 +99,8 @@ glabel render_balloon
/* 06C888 8006BC88 27A40108 */ addiu $a0, $sp, 0x108
/* 06C88C 8006BC8C 0C0087E1 */ jal func_80021F84
/* 06C890 8006BC90 8FA5014C */ lw $a1, 0x14c($sp)
/* 06C894 8006BC94 3C198016 */ lui $t9, %hi(D_80164AF0) # $t9, 0x8016
/* 06C898 8006BC98 87394AF0 */ lh $t9, %lo(D_80164AF0)($t9)
/* 06C894 8006BC94 3C198016 */ lui $t9, %hi(gMatrixEffectCount) # $t9, 0x8016
/* 06C898 8006BC98 87394AF0 */ lh $t9, %lo(gMatrixEffectCount)($t9)
/* 06C89C 8006BC9C 3C188015 */ lui $t8, %hi(gGfxPool) # $t8, 0x8015
/* 06C8A0 8006BCA0 8F18EF40 */ lw $t8, %lo(gGfxPool)($t8)
/* 06C8A4 8006BCA4 00197180 */ sll $t6, $t9, 6
@@ -116,9 +116,9 @@ glabel render_balloon
/* 06C8CC 8006BCCC 37390040 */ ori $t9, (0x01020040 & 0xFFFF) # ori $t9, $t9, 0x40
/* 06C8D0 8006BCD0 244F0008 */ addiu $t7, $v0, 8
/* 06C8D4 8006BCD4 AC6F0000 */ sw $t7, ($v1)
/* 06C8D8 8006BCD8 3C0E8016 */ lui $t6, %hi(D_80164AF0) # $t6, 0x8016
/* 06C8D8 8006BCD8 3C0E8016 */ lui $t6, %hi(gMatrixEffectCount) # $t6, 0x8016
/* 06C8DC 8006BCDC AC590000 */ sw $t9, ($v0)
/* 06C8E0 8006BCE0 85CE4AF0 */ lh $t6, %lo(D_80164AF0)($t6)
/* 06C8E0 8006BCE0 85CE4AF0 */ lh $t6, %lo(gMatrixEffectCount)($t6)
/* 06C8E4 8006BCE4 3C188015 */ lui $t8, %hi(gGfxPool) # $t8, 0x8015
/* 06C8E8 8006BCE8 8F18EF40 */ lw $t8, %lo(gGfxPool)($t8)
/* 06C8EC 8006BCEC 000E7980 */ sll $t7, $t6, 6
@@ -360,8 +360,8 @@ glabel render_balloon
/* 06CC9C 8006C09C AC6F0000 */ sw $t7, ($v1)
/* 06CCA0 8006C0A0 AC4E0004 */ sw $t6, 4($v0)
/* 06CCA4 8006C0A4 AC590000 */ sw $t9, ($v0)
/* 06CCA8 8006C0A8 3C028016 */ lui $v0, %hi(D_80164AF0) # $v0, 0x8016
/* 06CCAC 8006C0AC 24424AF0 */ addiu $v0, %lo(D_80164AF0) # addiu $v0, $v0, 0x4af0
/* 06CCA8 8006C0A8 3C028016 */ lui $v0, %hi(gMatrixEffectCount) # $v0, 0x8016
/* 06CCAC 8006C0AC 24424AF0 */ addiu $v0, %lo(gMatrixEffectCount) # addiu $v0, $v0, 0x4af0
/* 06CCB0 8006C0B0 84580000 */ lh $t8, ($v0)
/* 06CCB4 8006C0B4 8FBF0024 */ lw $ra, 0x24($sp)
/* 06CCB8 8006C0B8 27BD0148 */ addiu $sp, $sp, 0x148
@@ -10,8 +10,8 @@ glabel D_800F0BEC
.section .text
glabel func_80095BD0
/* 0967D0 80095BD0 3C098016 */ lui $t1, %hi(D_80164AF0) # $t1, 0x8016
/* 0967D4 80095BD4 25294AF0 */ addiu $t1, %lo(D_80164AF0) # addiu $t1, $t1, 0x4af0
/* 0967D0 80095BD0 3C098016 */ lui $t1, %hi(gMatrixEffectCount) # $t1, 0x8016
/* 0967D4 80095BD4 25294AF0 */ addiu $t1, %lo(gMatrixEffectCount) # addiu $t1, $t1, 0x4af0
/* 0967D8 80095BD8 85220000 */ lh $v0, ($t1)
/* 0967DC 80095BDC 27BDFFD0 */ addiu $sp, $sp, -0x30
/* 0967E0 80095BE0 AFB00020 */ sw $s0, 0x20($sp)
@@ -52,10 +52,10 @@ glabel func_80095BD0
/* 096860 80095C60 E7A40010 */ swc1 $f4, 0x10($sp)
/* 096864 80095C64 3C0B0102 */ lui $t3, (0x01020040 >> 16) # lui $t3, 0x102
/* 096868 80095C68 8FA40040 */ lw $a0, 0x40($sp)
/* 09686C 80095C6C 3C098016 */ lui $t1, %hi(D_80164AF0) # $t1, 0x8016
/* 09686C 80095C6C 3C098016 */ lui $t1, %hi(gMatrixEffectCount) # $t1, 0x8016
/* 096870 80095C70 356B0040 */ ori $t3, (0x01020040 & 0xFFFF) # ori $t3, $t3, 0x40
/* 096874 80095C74 02001025 */ move $v0, $s0
/* 096878 80095C78 25294AF0 */ addiu $t1, %lo(D_80164AF0) # addiu $t1, $t1, 0x4af0
/* 096878 80095C78 25294AF0 */ addiu $t1, %lo(gMatrixEffectCount) # addiu $t1, $t1, 0x4af0
/* 09687C 80095C7C AC4B0000 */ sw $t3, ($v0)
/* 096880 80095C80 852D0000 */ lh $t5, ($t1)
/* 096884 80095C84 3C0C8015 */ lui $t4, %hi(gGfxPool) # $t4, 0x8015
@@ -22,10 +22,10 @@ glabel func_800A54EC
/* 0A613C 800A553C 3421FFFF */ ori $at, (0x1FFFFFFF & 0xFFFF) # ori $at, $at, 0xffff
/* 0A6140 800A5540 27398880 */ addiu $t9, %lo(D_802B8880) # addiu $t9, $t9, -0x7780
/* 0A6144 800A5544 3C180380 */ lui $t8, (0x03800010 >> 16) # lui $t8, 0x380
/* 0A6148 800A5548 3C098016 */ lui $t1, %hi(D_80164AF0) # $t1, 0x8016
/* 0A6148 800A5548 3C098016 */ lui $t1, %hi(gMatrixEffectCount) # $t1, 0x8016
/* 0A614C 800A554C 37180010 */ ori $t8, (0x03800010 & 0xFFFF) # ori $t8, $t8, 0x10
/* 0A6150 800A5550 03216024 */ and $t4, $t9, $at
/* 0A6154 800A5554 25294AF0 */ addiu $t1, %lo(D_80164AF0) # addiu $t1, $t1, 0x4af0
/* 0A6154 800A5554 25294AF0 */ addiu $t1, %lo(gMatrixEffectCount) # addiu $t1, $t1, 0x4af0
/* 0A6158 800A5558 AC6C0004 */ sw $t4, 4($v1)
/* 0A615C 800A555C AC780000 */ sw $t8, ($v1)
/* 0A6160 800A5560 852E0000 */ lh $t6, ($t1)
@@ -59,10 +59,10 @@ glabel func_800A54EC
/* 0A61D0 800A55D0 8FAA0040 */ lw $t2, 0x40($sp)
/* 0A61D4 800A55D4 24780008 */ addiu $t8, $v1, 8
/* 0A61D8 800A55D8 8FA40048 */ lw $a0, 0x48($sp)
/* 0A61DC 800A55DC 3C098016 */ lui $t1, %hi(D_80164AF0) # $t1, 0x8016
/* 0A61DC 800A55DC 3C098016 */ lui $t1, %hi(gMatrixEffectCount) # $t1, 0x8016
/* 0A61E0 800A55E0 AD180000 */ sw $t8, ($t0)
/* 0A61E4 800A55E4 37390040 */ ori $t9, (0x01030040 & 0xFFFF) # ori $t9, $t9, 0x40
/* 0A61E8 800A55E8 25294AF0 */ addiu $t1, %lo(D_80164AF0) # addiu $t1, $t1, 0x4af0
/* 0A61E8 800A55E8 25294AF0 */ addiu $t1, %lo(gMatrixEffectCount) # addiu $t1, $t1, 0x4af0
/* 0A61EC 800A55EC AC790000 */ sw $t9, ($v1)
/* 0A61F0 800A55F0 852E0000 */ lh $t6, ($t1)
/* 0A61F4 800A55F4 3C0C8015 */ lui $t4, %hi(gGfxPool) # $t4, 0x8015
@@ -10,8 +10,8 @@ glabel D_800F1F20
glabel func_800A66A8
/* 0A72A8 800A66A8 27BDFFD0 */ addiu $sp, $sp, -0x30
/* 0A72AC 800A66AC 3C0F8016 */ lui $t7, %hi(D_80164AF0) # $t7, 0x8016
/* 0A72B0 800A66B0 85EF4AF0 */ lh $t7, %lo(D_80164AF0)($t7)
/* 0A72AC 800A66AC 3C0F8016 */ lui $t7, %hi(gMatrixEffectCount) # $t7, 0x8016
/* 0A72B0 800A66B0 85EF4AF0 */ lh $t7, %lo(gMatrixEffectCount)($t7)
/* 0A72B4 800A66B4 3C0E8015 */ lui $t6, %hi(gGfxPool) # $t6, 0x8015
/* 0A72B8 800A66B8 8DCEEF40 */ lw $t6, %lo(gGfxPool)($t6)
/* 0A72BC 800A66BC AFB10028 */ sw $s1, 0x28($sp)
@@ -146,11 +146,11 @@ glabel func_800A66A8
/* 0A74B8 800A68B8 24630298 */ addiu $v1, %lo(gDisplayListHead) # addiu $v1, $v1, 0x298
/* 0A74BC 800A68BC 8C620000 */ lw $v0, ($v1)
/* 0A74C0 800A68C0 3C0F0102 */ lui $t7, (0x01020040 >> 16) # lui $t7, 0x102
/* 0A74C4 800A68C4 3C0A8016 */ lui $t2, %hi(D_80164AF0) # $t2, 0x8016
/* 0A74C4 800A68C4 3C0A8016 */ lui $t2, %hi(gMatrixEffectCount) # $t2, 0x8016
/* 0A74C8 800A68C8 244D0008 */ addiu $t5, $v0, 8
/* 0A74CC 800A68CC AC6D0000 */ sw $t5, ($v1)
/* 0A74D0 800A68D0 35EF0040 */ ori $t7, (0x01020040 & 0xFFFF) # ori $t7, $t7, 0x40
/* 0A74D4 800A68D4 254A4AF0 */ addiu $t2, %lo(D_80164AF0) # addiu $t2, $t2, 0x4af0
/* 0A74D4 800A68D4 254A4AF0 */ addiu $t2, %lo(gMatrixEffectCount) # addiu $t2, $t2, 0x4af0
/* 0A74D8 800A68D8 AC4F0000 */ sw $t7, ($v0)
/* 0A74DC 800A68DC 85580000 */ lh $t8, ($t2)
/* 0A74E0 800A68E0 3C0E8015 */ lui $t6, %hi(gGfxPool) # $t6, 0x8015
@@ -49,10 +49,10 @@ glabel func_80052590
/* 05324C 8005264C 11600022 */ beqz $t3, .L800526D8
.L80052650:
/* 053250 80052650 3C160D00 */ lui $s6, %hi(D_0D0062B0) # $s6, 0xd00
/* 053254 80052654 3C158019 */ lui $s5, %hi(D_8018D120) # $s5, 0x8019
/* 053254 80052654 3C158019 */ lui $s5, %hi(gMatrixHudCount) # $s5, 0x8019
/* 053258 80052658 3C138019 */ lui $s3, %hi(D_8018C490) # $s3, 0x8019
/* 05325C 8005265C 2673C490 */ addiu $s3, %lo(D_8018C490) # addiu $s3, $s3, -0x3b70
/* 053260 80052660 26B5D120 */ addiu $s5, %lo(D_8018D120) # addiu $s5, $s5, -0x2ee0
/* 053260 80052660 26B5D120 */ addiu $s5, %lo(gMatrixHudCount) # addiu $s5, $s5, -0x2ee0
/* 053264 80052664 26D662B0 */ addiu $s6, %lo(D_0D0062B0) # addiu $s6, $s6, 0x62b0
/* 053268 80052668 2414FFFF */ li $s4, -1
/* 05326C 8005266C 8E220000 */ lw $v0, ($s1)
@@ -88,10 +88,10 @@ glabel func_80052590
.L800526D8:
/* 0532D8 800526D8 3C0F8019 */ lui $t7, %hi(D_8018CFE8) # $t7, 0x8019
/* 0532DC 800526DC 85EFCFE8 */ lh $t7, %lo(D_8018CFE8)($t7)
/* 0532E0 800526E0 3C158019 */ lui $s5, %hi(D_8018D120) # $s5, 0x8019
/* 0532E0 800526E0 3C158019 */ lui $s5, %hi(gMatrixHudCount) # $s5, 0x8019
/* 0532E4 800526E4 3C160D00 */ lui $s6, %hi(D_0D0062B0) # $s6, 0xd00
/* 0532E8 800526E8 26D662B0 */ addiu $s6, %lo(D_0D0062B0) # addiu $s6, $s6, 0x62b0
/* 0532EC 800526EC 26B5D120 */ addiu $s5, %lo(D_8018D120) # addiu $s5, $s5, -0x2ee0
/* 0532EC 800526EC 26B5D120 */ addiu $s5, %lo(gMatrixHudCount) # addiu $s5, $s5, -0x2ee0
/* 0532F0 800526F0 15E00004 */ bnez $t7, .L80052704
/* 0532F4 800526F4 2414FFFF */ li $s4, -1
/* 0532F8 800526F8 3C188019 */ lui $t8, %hi(D_8018D000) # $t8, 0x8019
@@ -93,7 +93,7 @@ glabel func_800528EC
/* 053658 80052A58 2673C3F0 */ addiu $s3, %lo(D_8018C3F0) # addiu $s3, $s3, -0x3c10
/* 05365C 80052A5C 29C10003 */ slti $at, $t6, 3
/* 053660 80052A60 1020002D */ beqz $at, .L80052B18
/* 053664 80052A64 3C1E8019 */ lui $fp, %hi(D_8018D120) # 0x8019
/* 053664 80052A64 3C1E8019 */ lui $fp, %hi(gMatrixHudCount) # 0x8019
/* 053668 80052A68 3C138019 */ lui $s3, %hi(D_8018C3F0) # $s3, 0x8019
/* 05366C 80052A6C 3C1E8019 */ lui $fp, %hi(D_8018C5F0) # $fp, 0x8019
/* 053670 80052A70 3C170400 */ lui $s7, (0x04000C2F >> 16) # lui $s7, 0x400
@@ -145,7 +145,7 @@ glabel func_800528EC
/* 05371C 80052B1C 3C158016 */ lui $s5, %hi(D_80165C18) # $s5, 0x8016
/* 053720 80052B20 26B55C18 */ addiu $s5, %lo(D_80165C18) # addiu $s5, $s5, 0x5c18
/* 053724 80052B24 36F70C2F */ ori $s7, (0x04000C2F & 0xFFFF) # ori $s7, $s7, 0xc2f
/* 053728 80052B28 27DED120 */ addiu $fp, $fp, %lo(D_8018D120) # -0x2ee0
/* 053728 80052B28 27DED120 */ addiu $fp, $fp, %lo(gMatrixHudCount) # -0x2ee0
/* 05372C 80052B2C 241600E0 */ li $s6, 224
/* 053730 80052B30 2414FFFF */ li $s4, -1
/* 053734 80052B34 8E620000 */ lw $v0, ($s3)
@@ -184,8 +184,8 @@ glabel func_80053870
/* 05472C 80053B2C 0C010F54 */ jal func_80043D50
/* 054730 80053B30 AC4D0004 */ sw $t5, 4($v0)
/* 054734 80053B34 3C078019 */ lui $a3, %hi(D_8018C630) # $a3, 0x8019
/* 054738 80053B38 3C168019 */ lui $s6, %hi(D_8018D120) # $s6, 0x8019
/* 05473C 80053B3C 26D6D120 */ addiu $s6, %lo(D_8018D120) # addiu $s6, $s6, -0x2ee0
/* 054738 80053B38 3C168019 */ lui $s6, %hi(gMatrixHudCount) # $s6, 0x8019
/* 05473C 80053B3C 26D6D120 */ addiu $s6, %lo(gMatrixHudCount) # addiu $s6, $s6, -0x2ee0
/* 054740 80053B40 24E7C630 */ addiu $a3, %lo(D_8018C630) # addiu $a3, $a3, -0x39d0
/* 054744 80053B44 2415FFFF */ li $s5, -1
/* 054748 80053B48 24140003 */ li $s4, 3
+3 -3
View File
@@ -90,7 +90,7 @@ extern u16 gDemoMode;
extern s32 D_800DC540;
extern u16 gIsGamePaused;
extern u16 D_80150112;
extern u16 gMatrixObjectCount;
extern u16 D_80162DD8;
extern s32 D_80162DE0;
@@ -99,7 +99,7 @@ extern s32 D_80162DE8;
extern f32 D_80164510[];
extern s32 D_80164A28;
extern s16 D_80164AF0;
extern s16 gMatrixEffectCount;
extern s16 D_80165020[];
extern s16 D_801650D0[4][8];
@@ -148,7 +148,7 @@ extern s8 D_801657E8;
extern s8 D_801658FE;
extern s32 D_8018D120;
extern s32 gMatrixHudCount;
extern s32 D_8018D900[];
extern s8 D_8018EDEC;
+4 -3
View File
@@ -7,6 +7,7 @@
#include <actor_types.h>
#include <defines.h>
#include <PR/gbi.h>
#include "main.h"
#include "math_util.h"
#include "memory.h"
#include "actors_extended.h"
@@ -747,7 +748,7 @@ void func_802986B4(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
arg1[3][0] = sp88[0];
arg1[3][1] = sp88[1];
arg1[3][2] = sp88[2];
if ((D_80150112 < 0x80) && (func_802B4FF8(arg1, 0) != 0)) {
if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (func_802B4FF8(arg1, 0) != 0)) {
switch (var_s1->someId) {
case 0:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow1);
@@ -885,14 +886,14 @@ void func_80298D7C(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
test = (s16)test;
if (test == 6) {
func_802B5F74(sp90, spD4, sp88);
if (!(D_80150112 < 0x80)) { break; }
if (!(gMatrixObjectCount < MTX_OBJECT_POOL_SIZE)) { break; }
func_802B4FF8(sp90, 0);
goto dummylabel;
} else {
arg1[3][0] = spD4[0];
arg1[3][1] = spD4[1];
arg1[3][2] = spD4[2];
if (D_80150112 < 0x80) {
if (gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) {
func_802B4FF8(arg1, 0);
dummylabel:
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+1 -1
View File
@@ -145,7 +145,7 @@ extern f32 D_80150130[];
extern u16 D_801637B8[];
extern Lights1 D_800DC610[];
extern u16 D_80150112;
extern u16 gMatrixObjectCount;
extern uintptr_t gSegmentTable[];
extern s16 gPlaceItemBoxes;
+2 -3
View File
@@ -94,10 +94,9 @@ void func_80004A1C(animation_type_1 *arg0, s16 *arg1, animation_type_3_triplet a
}
func_800048D8(sp4C, sp94, sp8C);
func_80004740(&gGfxPool->mtxPool[D_8018D120 + 11], sp4C);
func_80004740(&gGfxPool->mtxHud[gMatrixHudCount], sp4C);
D_80162D7A += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&gGfxPool->mtxPool[D_8018D120 + 11]), G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
D_8018D120 += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
if (some_segmented_dl != NULL) {
some_dl = segmented_to_virtual(some_segmented_dl);
gSPDisplayList(gDisplayListHead++, some_dl);
+17 -17
View File
@@ -1246,9 +1246,9 @@ void func_80023C84(Player *player, s8 arg1, s8 arg2) {
func_80021E10(sp118, spCC, spC4);
func_80021F84(sp118, D_800DDBD4[player->characterId] * player->unk_224);
}
func_80022180(&gGfxPool->mtxPool[arg1 + (arg2 << 3) + 0x3AB], sp118);
func_80022180(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)], sp118);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 << 3) + 0x3AB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008D58);
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
gDPLoadTextureBlock(gDisplayListHead++, D_8018D474, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR
@@ -1295,8 +1295,8 @@ void func_80024374(Player *player, s8 arg1, s8 arg2) {
func_80021E10(sp118, spCC, spC4);
func_80021F84(sp118, D_800DDBD4[player->characterId] * player->unk_224);
func_80022180(&gGfxPool->mtxPool[arg1 + (arg2 << 3) + 0x3AB], sp118);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 << 3) + 0x3AB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)], sp118);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008D58);
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
gDPLoadTextureBlock(gDisplayListHead++, D_8018D474, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
@@ -1382,17 +1382,17 @@ void func_800248D0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
}
func_80021E10(sp1A4, sp154, sp14C);
func_80021F84(sp1A4, D_800DDBD4[player->characterId] * player->unk_224);
func_80022180(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB], sp1A4);
func_80022180(&gGfxPool->mtxKart[arg1 + (arg2 * 8)], sp1A4);
if ((player->unk_0BC & 0x80000000) == 0x80000000) {
if (arg2 == arg1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_80164B04);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(D_80164B10[arg1], D_80164B20[arg1], D_80164B30[arg1], D_80164B40[arg1], D_80164B50[arg1], D_80164B60[arg1], (s32) player->unk_0C6);
gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_80164B04);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -1400,7 +1400,7 @@ void func_800248D0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
}
} else if (((player->unk_0CA & 4) == 4) || (player->statusEffects & 0x08000000) || (player->statusEffects & 0x04000000)) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_80164B04);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -1408,7 +1408,7 @@ void func_800248D0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_80164B04);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -1478,8 +1478,8 @@ void func_800256F4(Player *player, s8 arg1, s8 arg2, s8 arg3) {
}
func_80021E10(sp12C, spDC, spD4);
func_80021F84(sp12C, D_800DDBD4[player->characterId] * player->unk_224);
func_80022180(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB], sp12C);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[arg1 + (arg2 * 8) + 0x3CB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxKart[arg1 + (arg2 * 8)], sp12C);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_80164B04);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -1508,8 +1508,8 @@ void func_80025DE8(Player *player, s8 arg1, s8 arg2, s8 arg3) {
sp94[2] = player->unk_050[arg2];
func_80021E10(spA8, sp9C, sp94);
func_80021F84(spA8, D_800DDBD4[player->characterId] * player->unk_224);
func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], spA8);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], spA8);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008D10);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614((s32) D_80164B10[arg1], (s32) D_80164B20[arg1], (s32) D_80164B30[arg1], (s32) D_80164B40[arg1], (s32) D_80164B50[arg1], (s32) D_80164B60[arg1], 0x00000040);
@@ -1521,7 +1521,7 @@ void func_80025DE8(Player *player, s8 arg1, s8 arg2, s8 arg3) {
gSPVertex(gDisplayListHead++, &D_800DDBB4[arg1][arg3 + 4], 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008C78);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
void func_800262E0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
@@ -1542,8 +1542,8 @@ void func_800262E0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
}
func_80021E10(spA8, sp9C, sp94);
func_80021F84(spA8, D_800DDBD4[player->characterId] * player->unk_224);
func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], spA8);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], spA8);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008CD8);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614((s32) D_80164B10[arg1], (s32) D_80164B20[arg1], (s32) D_80164B30[arg1], (s32) D_80164B40[arg1], (s32) D_80164B50[arg1], (s32) D_80164B60[arg1], (s16) player->unk_0C6 / 2);
@@ -1555,7 +1555,7 @@ void func_800262E0(Player *player, s8 arg1, s8 arg2, s8 arg3) {
gSPVertex(gDisplayListHead++, &D_800DDBB4[arg1][arg3 + 4], 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008C78);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
void func_800267AC(Player *player, s8 arg1, s8 arg2) {
+53 -53
View File
@@ -231,8 +231,8 @@ void func_80058090(u32 arg0) {
void func_800581C8(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_8001C3C4(0);
if (gGamestate == ENDING_SEQUENCE) {
@@ -251,8 +251,8 @@ void func_800581C8(void) {
void func_800582CC(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_8001C3C4(1);
if (!gDemoMode) {
func_800532A4(1);
@@ -262,8 +262,8 @@ void func_800582CC(void) {
void func_80058394(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_8001C3C4(2);
if (!gDemoMode) {
func_800532A4(2);
@@ -274,8 +274,8 @@ void func_80058394(void) {
void func_8005845C(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_8001C3C4(3);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
func_800532A4(3);
@@ -328,8 +328,8 @@ void func_80058538(u32 arg0) {
void func_80058640(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
if (gGamestate != ENDING_SEQUENCE) {
func_80058B58(0);
}
@@ -337,22 +337,22 @@ void func_80058640(void) {
void func_800586FC(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_80058B58(1);
}
void func_800587A4(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_80058B58(2);
}
void func_8005884C(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
func_80058B58(3);
}
@@ -1080,7 +1080,7 @@ void func_80059D00(void) {
void func_8005A070(void) {
func_8008C1D8(&D_80165678);
D_8018D120 = 0;
gMatrixHudCount = 0;
D_801655C0 = 0;
func_80041D34();
if (gIsGamePaused == 0) {
@@ -4648,8 +4648,8 @@ void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) {
func_80021E10(sp20, arg0, arg1);
func_80021F84(sp20, arg2);
func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], sp20);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], sp20);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3) {
@@ -4700,7 +4700,7 @@ void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3) {
func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -4728,7 +4728,7 @@ void func_800658A0(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -4781,7 +4781,7 @@ void func_80065AB0(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5030,7 +5030,7 @@ void func_80065F0C(Player *player, s32 arg1, s16 arg2, s8 arg3) {
temp_s0_31->words.w0 = 0x06000000;
temp_s0_31->words.w1 = (u32) D_0D008DA0;
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5062,7 +5062,7 @@ void func_800664E0(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5097,7 +5097,7 @@ void func_80066714(Player *player, s32 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
gSPVertex(gDisplayListHead++, D_800E8B00, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5128,7 +5128,7 @@ void func_80066998(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5178,7 +5178,7 @@ void func_80066BAC(Player *player, s32 arg1, s16 arg2, s8 arg3) {
gSPVertex(gDisplayListHead++, &D_800E8900[1][player->unk_258[arg2].unk_038], 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5218,7 +5218,7 @@ void func_80067280(Player *player, s8 arg1, s16 arg2, s8 arg3) {
func_8004B35C(red, green, blue, alpha & 0xFFFFFFFF); // huh?
gSPDisplayList(gDisplayListHead++, D_0D008E48);
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5254,7 +5254,7 @@ void func_80067604(Player *player, s8 arg1, s16 arg2, s8 arg3) {
func_8004B72C(0x000000FF, 0x000000FF, 0x000000DF, 0x000000FF, 0x0000005F, 0, 0x00000060);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
}
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5291,7 +5291,7 @@ void func_80067964(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, D_800E8800, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5321,7 +5321,7 @@ void func_80067D3C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32
func_8004B414(red, green, blue, 0x000000FF);
gSPDisplayList(gDisplayListHead++, D_0D008E20);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5348,7 +5348,7 @@ void func_8006801C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32
func_8004B414(red, green, blue, 0x000000FF);
gSPDisplayList(gDisplayListHead++, D_0D008E20);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5381,7 +5381,7 @@ void func_80068310(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B8, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, D_800E88C0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5415,7 +5415,7 @@ void func_80068724(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C8, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, D_800E8A40, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5445,7 +5445,7 @@ void func_80068AA4(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E8B40, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5480,7 +5480,7 @@ void func_80068DA0(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D4A8, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(gDisplayListHead++, D_800E8BC0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5513,7 +5513,7 @@ void func_800691B8(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0++;
gMatrixEffectCount++;
}
}
#else
@@ -5561,7 +5561,7 @@ void func_80069444(Player *player, s8 arg1, s16 arg2, s8 arg3) {
test = envRed;
func_8004B72C(primRed, primGreen, primBlue, (s16)test, envGreen, envBlue, primAlpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5592,7 +5592,7 @@ void func_800696CC(Player *player, s8 arg1, s16 arg2, s8 arg3, f32 arg4) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5624,7 +5624,7 @@ void func_80069938(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5655,7 +5655,7 @@ void func_80069BA8(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
@@ -5683,7 +5683,7 @@ void func_80069DB8(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E8740, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -5710,7 +5710,7 @@ void func_8006A01C(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_0D008B78, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0++;
gMatrixEffectCount++;
}
}
@@ -5745,7 +5745,7 @@ void func_8006A280(Player *player, s8 arg1, s16 arg2, s8 arg3) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E8780, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
}
#else
@@ -6142,9 +6142,9 @@ void func_8006AFD0(Player *player, s16 arg1, s8 arg2, s8 arg3) {
sp130 = (s16) (s32) (((f32) *(&D_8018D7D0 + (((s8) arg1 * 6) + temp_t6)) - ((f32) *(&D_8018D860 + (((s8) arg1 * 6) + temp_t6)) * sp58)) - (sins(unksp46) * (f32) (*sp3C * 8)));
func_80021E10((f32 (*)[4]) &sp140[0], &sp134, &sp12C);
func_80021F84((f32 (*)[4]) &sp140[0], var_f20);
func_80022180(&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0, (f32 (*)[4]) &sp140[0]);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], (f32 (*)[4]) &sp140[0]);
gSPMatrix(gDisplayListHead++, PHYSICAL_TO_VIRTUAL(&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, PHYSICAL_TO_VIRTUAL(&gGfxPool->mtxEffect[gMatrixEffectCount], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008DB8);
gDPLoadTLUT_pal256(gDisplayListHead++, 0x800E52D0);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -6159,7 +6159,7 @@ void func_8006AFD0(Player *player, s16 arg1, s8 arg2, s8 arg3) {
gSPVertex(gDisplayListHead++, D_800E5290, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008C78);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
D_80164AF0++;
gMatrixEffectCount++;
}
#else
GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006AFD0.s")
@@ -6265,8 +6265,8 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
spF4[2] = arg2;
func_80021E10(sp108[0], spFC, spF4);
func_80021F84(sp108[0], arg1);
func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], sp108);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], sp108);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D008DB8);
gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
@@ -6280,7 +6280,7 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) {
gSPVertex(gDisplayListHead++, D_800E5290, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008C78);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
#else
GLOBAL_ASM("asm/non_matchings/code_80057C60/render_balloon.s")
@@ -6310,7 +6310,7 @@ void func_8006C0C8(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) {
// ???????????????????????????????????
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
#ifdef NEEDS_RODATA
@@ -6340,7 +6340,7 @@ void func_8006C294(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) {
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0);
gSPDisplayList(gDisplayListHead++, D_0D008DA0);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
#else
GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006C294.s")
@@ -6366,7 +6366,7 @@ void func_8006C4D4(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha, s16 arg4) {
gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58[arg4], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B414(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
#ifdef NON_MATCHING
+1 -1
View File
@@ -335,7 +335,7 @@ extern s32 D_8018D400;
extern s32 D_8018D40C;
extern s32 D_8018D410;
extern s32 D_8018D120;
extern s32 gMatrixHudCount;
extern s32 D_8018D170;
extern s32 D_8018D178;
extern s32 D_8018D188;
+43 -47
View File
@@ -2446,17 +2446,16 @@ UNUSED void func_80093C90(void) {
void func_80093C98(s32 arg0) {
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880));
guOrtho(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
D_80164AF0++;
guOrtho(&gGfxPool->mtxEffect[gMatrixEffectCount], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPDisplayList(gDisplayListHead++, D_02007F18);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
func_800A8250();
if (arg0 == 0) {
func_800A54EC();
func_8009CA6C(4);
D_80165754 = D_80164AF0;
D_80164AF0 = 0;
D_80165754 = gMatrixEffectCount;
gMatrixEffectCount = 0;
}
}
@@ -2503,9 +2502,8 @@ GLOBAL_ASM("asm/non_matchings/code_80091750/func_80093E60.s")
void func_80093F10(void) {
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880));
guOrtho(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
D_80164AF0++;
guOrtho(&gGfxPool->mtxEffect[gMatrixEffectCount], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPDisplayList(gDisplayListHead++, D_02007F18);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
func_80092290(4, D_8018E850, D_8018E858);
@@ -2518,15 +2516,14 @@ void func_80093F10(void) {
func_80099EC4();
func_8009CA2C();
gSPDisplayList(gDisplayListHead++, D_02007F48);
D_80164AF0 = 0;
gMatrixEffectCount = 0;
}
void func_800940EC(s32 arg0) {
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880));
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
guOrtho(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
D_80164AF0++;
guOrtho(&gGfxPool->mtxEffect[gMatrixEffectCount], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPDisplayList(gDisplayListHead++, D_02007F18);
func_80092290(4, D_8018E850, D_8018E858);
func_80092290(5, (s32 *) &D_8018E850[1], (s32 *) &D_8018E858[1]);
@@ -2546,9 +2543,9 @@ void func_800942D0(void) {
f32 var_f26;
s32 var_s2;
s32 thing;
test = &gGfxPool->mtxPool[0x32B];
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxPool[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxPool[7], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
test = &gGfxPool->mtxObject[0];
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxScreen, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, &gGfxPool->mtxLookAt[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
guRotate(test, D_8018EDC8, 1.0f, 0.0f, 0.0f);
guRotate(test + 1, D_8018EDCC, 0.0f, 1.0f, 0.0f);
guScale( test + 2, 1.0f, 1.0f, D_8018EDC4);
@@ -2583,9 +2580,9 @@ void func_80094660(struct GfxPool *arg0, UNUSED s32 arg1) {
u16 perspNorm;
move_segment_table_to_dmem();
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
guPerspective(&arg0->mtxPool[0], &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
guPerspective(&arg0->mtxScreen, &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
guLookAt(&arg0->mtxPool[7], 0.0f, 0.0f, (f32) D_8018EDC0, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
guLookAt(&arg0->mtxLookAt[0], 0.0f, 0.0f, (f32) D_8018EDC0, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
func_800942D0();
gDPPipeSync(gDisplayListHead++);
gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
@@ -2595,33 +2592,33 @@ void func_80094660(struct GfxPool *arg0, UNUSED s32 arg1) {
void func_800947B4(struct GfxPool *arg0, UNUSED s32 arg1) {
u16 perspNorm;
move_segment_table_to_dmem();
guPerspective(&arg0->mtxPool[1], &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
guPerspective(&arg0->mtxPersp[0], &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
guLookAt(&arg0->mtxPool[8], 0.0f, 0.0f, (f32) D_8018EDC0, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
guRotate(&arg0->mtxPool[0x32B], D_8018EDC8, 1.0f, 0, 0);
guRotate(&arg0->mtxPool[0x32C], D_8018EDCC, 0, 1.0f, 0);
guRotate(&arg0->mtxPool[0x32D], D_8018EDD0, 0, 0, 1.0f);
guScale(&arg0->mtxPool[0x32E], D_8018EDC4, D_8018EDC4, D_8018EDC4);
guTranslate(&arg0->mtxPool[0x32F], D_8018EDD4, D_8018EDD8, D_8018EDDC);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[1], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[8], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[0x32B], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[0x32C], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[0x32D], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[0x32E], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxPool[0x32F], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
guLookAt(&arg0->mtxLookAt[1], 0.0f, 0.0f, (f32) D_8018EDC0, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
guRotate(&arg0->mtxObject[0], D_8018EDC8, 1.0f, 0, 0);
guRotate(&arg0->mtxObject[1], D_8018EDCC, 0, 1.0f, 0);
guRotate(&arg0->mtxObject[2], D_8018EDD0, 0, 0, 1.0f);
guScale(&arg0->mtxObject[3], D_8018EDC4, D_8018EDC4, D_8018EDC4);
guTranslate(&arg0->mtxObject[4], D_8018EDD4, D_8018EDD8, D_8018EDDC);
gSPMatrix(gDisplayListHead++, &arg0->mtxPersp[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, &arg0->mtxLookAt[1], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[0], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[3], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, &arg0->mtxObject[4], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_02007FC8);
func_800B0004();
gSPDisplayList(gDisplayListHead++, D_02007650);
}
void func_80094A64(Mtx *arg0) {
D_8018D120 = 0;
D_80164AF0 = 0;
void func_80094A64(struct GfxPool *pool) {
gMatrixHudCount = 0;
gMatrixEffectCount = 0;
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_802B8880));
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
guOrtho(arg0, 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, arg0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guOrtho(&pool->mtxScreen, 0.0f, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, &pool->mtxScreen, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPDisplayList(gDisplayListHead++, D_02007650);
func_80094C60();
func_80092290(4, &D_8018E850, &D_8018E858);
@@ -2984,16 +2981,16 @@ Gfx *func_80095BD0(Gfx *arg0, s32 arg1, s32 arg2, s32 arg3, u32 arg4, s32 arg5,
s32 temp_a3;
s32 temp_v0;
if (D_80164AF0 < 0x2F7) {
sp28 = &gGfxPool->mtxPool[D_80164AF0] + 0xFAC0;
if (D_80164AF0 < 0) {
if (gMatrixEffectCount <= MTX_EFFECT_POOL_SIZE_MAX) {
sp28 = &gGfxPool->mtxEffect[gMatrixEffectCount];
if (gMatrixEffectCount < 0) {
rmonPrintf("effectcount < 0 !!!!!!(kawano)\n");
}
func_80095AE0(sp28, arg2, arg3, arg6, arg7);
arg0->words.w0 = 0x01020040;
arg0->words.w1 = (s32) (&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0) & 0x1FFFFFFF;
arg0->words.w1 = (s32) (&gGfxPool->mtxEffect[gMatrixEffectCount]) & 0x1FFFFFFF;
temp_s0_2 = arg0 + 8;
D_80164AF0 += 1;
gMatrixEffectCount += 1;
temp_s0_2->words.w0 = (((arg4 >> 1) - 1) & 0xFFF) | 0xFD880000;
temp_s0_3 = temp_s0_2 + 8;
temp_s0_2->words.w1 = (u32) arg1;
@@ -9930,9 +9927,8 @@ void func_800A54EC(void) {
if (gIsGamePaused != 0) {
sp48 = find_8018D9E0_entry(0x000000C7);
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880));
guOrtho(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
D_80164AF0 += 1;
guOrtho(&gGfxPool->mtxEffect[gMatrixEffectCount], 0.0f, 319.0f, 239.0f, 0.0f, -100.0f, 100.0f, 1.0f);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
switch (gModeSelection) { /* irregular */
default:
var_v1 = huh; // This is digusting and dumb and broken
@@ -10240,7 +10236,7 @@ void func_800A66A8(struct_8018D9E0_entry *arg0, s16 *arg1) {
f32 temp_f2;
f64 temp_f0;
temp_s1 = &gGfxPool->mtxPool[D_80164AF0] + 0xFAC0;
temp_s1 = &gGfxPool->mtxEffect[gMatrixEffectCount];
temp_f0 = (f64) arg0->unk24;
if (temp_f0 > 1.5) {
arg0->unk24 = (f32) (temp_f0 * 0.95);
@@ -10270,9 +10266,9 @@ void func_800A66A8(struct_8018D9E0_entry *arg0, s16 *arg1) {
temp_v0 = gDisplayListHead;
gDisplayListHead = temp_v0 + 8;
temp_v0->words.w0 = 0x01020040;
temp_v0->words.w1 = (s32) (&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0) & 0x1FFFFFFF;
temp_v0->words.w1 = (s32) (&gGfxPool->mtxEffect[gMatrixEffectCount]) & 0x1FFFFFFF;
temp_v0_2 = gDisplayListHead;
D_80164AF0 += 1;
gMatrixEffectCount += 1;
gDisplayListHead = temp_v0_2 + 8;
temp_v0_2->words.w0 = 0xB6000000;
temp_v0_2->words.w1 = 0x00020000;
+1 -1
View File
@@ -121,7 +121,7 @@ void func_800940EC(s32);
void func_800942D0(void);
void func_80094660(struct GfxPool*, s32);
void func_800947B4(struct GfxPool*, s32);
void func_80094A64(Mtx*);
void func_80094A64(struct GfxPool*);
void func_80094C60(void);
void func_80095574(void);
Gfx *func_800958D4(Gfx*, s32, s32, s32, s32, s32);
+7 -7
View File
@@ -42,20 +42,20 @@ void func_80280038(void) {
UNUSED s32 pad;
Mat4 matrix;
D_80150112 = 0;
D_80164AF0 = 0;
D_8018D120 = 0;
gMatrixObjectCount = 0;
gMatrixEffectCount = 0;
gMatrixHudCount = 0;
init_rdp();
func_802A53A4();
init_rdp();
func_80057FC4(0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gCurrentCourseId = gCreditsCourseId;
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
+2 -2
View File
@@ -16,8 +16,8 @@ extern Gfx *gDisplayListHead;
extern f32 D_80150148, D_8015014C, D_80150150;
extern f32 D_80150130[4];
extern s16 gCreditsCourseId;
extern u16 D_80150112;
extern s16 D_80164AF0;
extern u16 gMatrixObjectCount;
extern s16 gMatrixEffectCount;
extern u16 gIsInQuitToMenuTransition, gQuitToMenuTransitionCounter;
extern s32 D_802874A0;
+4 -4
View File
@@ -67,11 +67,11 @@ void func_80281D00(void) {
}
func_8028150C();
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective((Mtx*) &gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective((Mtx*) &gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt((Mtx*) &gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt((Mtx*) &gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284F70));
+2 -1
View File
@@ -3,6 +3,7 @@
#include "types.h"
#include "PR/gu.h"
#include "main.h"
#include "config.h"
extern s16 D_800E43A8;
extern Mtx D_0D008E98;
@@ -15,7 +16,7 @@ UNUSED void gfx_func_80040D00(void) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
guOrtho(&gGfxPool->mtxPool[0], 0.0f, 320.0f, 0.0f, 240.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, -1.0f, 1.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(gGfxPool), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_0D008E98), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+23 -27
View File
@@ -1535,9 +1535,8 @@ void func_8004A870(s32 objectIndex, f32 arg1) {
D_80183E50[1] = temp_v0->unk_044 + 0.8;
D_80183E50[2] = temp_v0->pos[2];
func_80042A20(sp30, temp_v0->unk_01C, D_80183E50, 0U, arg1);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D007B98);
}
}
@@ -3542,7 +3541,7 @@ void func_80051638(UNUSED s32 arg0) {
leafIndex = D_8018C970[someIndex];
if (leafIndex != -1) {
object = &D_80165C18[leafIndex];
if ((object->unk_0A6 >= 2) && (object->unk_0D5 == 7) && (D_8018D120 < 0x2EF)) {
if ((object->unk_0A6 >= 2) && (object->unk_0D5 == 7) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_80043104(leafIndex);
gSPDisplayList(gDisplayListHead++, D_0D0069C8);
}
@@ -4019,7 +4018,7 @@ void func_80052590(s32 cameraId) {
temp_v0 = *var_s1;
if (temp_v0 != -1) {
temp_s0_2 = &D_80165C18[temp_v0];
if ((temp_s0_2->unk_0A6 >= 2) && (D_8018D120 < 0x2EF)) {
if ((temp_s0_2->unk_0A6 >= 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
D_80183E80.unk2 = func_800418AC(temp_s0_2->pos[0], temp_s0_2->pos[2], temp_s7->pos);
func_800431B0(temp_s0_2->pos, &D_80183E80, temp_s0_2->sizeScaling, D_0D0062B0);
}
@@ -4033,7 +4032,7 @@ void func_80052590(s32 cameraId) {
temp_v0_2 = *var_s1_2;
if (temp_v0_2 != -1) {
temp_s0_3 = &D_80165C18[temp_v0_2];
if ((temp_s0_3->unk_0A6 >= 2) && (D_8018D120 < 0x2EF)) {
if ((temp_s0_3->unk_0A6 >= 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
D_80183E80.unk2 = func_800418AC(temp_s0_3->pos[0], temp_s0_3->pos[2], temp_s7->pos);
func_800431B0(temp_s0_3->pos, &D_80183E80, temp_s0_3->sizeScaling, D_0D0062B0);
}
@@ -4167,7 +4166,7 @@ void func_800528EC(s32 arg0) {
temp_v0_11 = *var_s3;
if (temp_v0_11 != -1) {
temp_v1_2 = &D_80165C18[temp_v0_11];
if ((temp_v1_2->unk_0A6 > 0) && (arg0 == temp_v1_2->unk_084[7]) && (D_8018D120 < 0x2EF)) {
if ((temp_v1_2->unk_0A6 > 0) && (arg0 == temp_v1_2->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_80042E00(temp_v1_2->pos, &D_80183E80, temp_v1_2->sizeScaling);
temp_v0_12 = gDisplayListHead;
gDisplayListHead = temp_v0_12 + 8;
@@ -4561,7 +4560,7 @@ void func_80053870(s32 cameraId) {
temp_s1_3 = *var_a3;
if (temp_s1_3 != -1) {
temp_s0 = &D_80165C18[temp_s1_3];
if ((temp_s0->unk_0A6 > 0) && (temp_s0->unk_0D5 == 3) && (D_8018D120 < 0x2EF)) {
if ((temp_s0->unk_0A6 > 0) && (temp_s0->unk_0D5 == 3) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
sp44 = var_a3;
func_80042E00(temp_s0->pos, temp_s0->unk_0B2, temp_s0->sizeScaling);
temp_v0_10 = gDisplayListHead;
@@ -4601,7 +4600,7 @@ void func_80053870(s32 cameraId) {
temp_s1_4 = *var_s3;
if (temp_s1_4 != -1) {
temp_s0_2 = &D_80165C18[temp_s1_4];
if ((temp_s0_2->unk_0A6 >= 2) && (temp_s0_2->unk_0D5 == 2) && (D_8018D120 < 0x2EF)) {
if ((temp_s0_2->unk_0A6 >= 2) && (temp_s0_2->unk_0D5 == 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) temp_s0_2->unk_0A0);
D_80183E80->unk2 = func_800418AC(temp_s0_2->pos[0], temp_s0_2->pos[2], sp84->pos);
func_800431B0(temp_s0_2->pos, D_80183E80, temp_s0_2->sizeScaling, D_0D005AE0);
@@ -4617,7 +4616,7 @@ GLOBAL_ASM("asm/non_matchings/hud_renderer/func_80053870.s")
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
struct_80165C18_entry *temp_v0;
if (D_8018D120 < 0x2EF) {
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
temp_v0 = &D_80165C18[objectIndex];
D_80183E80[2] = (s16) (temp_v0->unk_084[6] + 0x8000);
func_80042E00(temp_v0->pos, (u16 *) D_80183E80, temp_v0->sizeScaling);
@@ -4714,7 +4713,7 @@ void func_800540CC(s32 objectIndex, s32 cameraId) {
camera = &camera1[cameraId];
if (objectIndex != -1) {
if ((D_80165C18[objectIndex].unk_0A6 >= 2) && (D_80165C18[objectIndex].unk_0D5 == 1) && (D_8018D120 < 0x2EF)) {
if ((D_80165C18[objectIndex].unk_0A6 >= 2) && (D_80165C18[objectIndex].unk_0D5 == 1) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B1C8((s32) D_80165C18[objectIndex].unk_0A4, (s32) D_80165C18[objectIndex].unk_0A4, (s32) D_80165C18[objectIndex].unk_0A4, 0, 0, 0, (s32) D_80165C18[objectIndex].unk_0A0);
D_80183E80[1] = func_800418AC(D_80165C18[objectIndex].pos[0], D_80165C18[objectIndex].pos[2], camera->pos);
func_800431B0(D_80165C18[objectIndex].pos, D_80183E80, D_80165C18[objectIndex].sizeScaling, D_0D005AE0);
@@ -4769,7 +4768,7 @@ void func_80054324(s32 objectIndex, s32 cameraId) {
camera = &camera1[cameraId];
if (objectIndex != -1) {
if ((D_80165C18[objectIndex].unk_0A6 >= 2) && (D_80165C18[objectIndex].unk_0D5 == 6) && (D_8018D120 < 0x2EF)) {
if ((D_80165C18[objectIndex].unk_0A6 >= 2) && (D_80165C18[objectIndex].unk_0D5 == 6) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B1C8((s32) D_80165C18[objectIndex].unk_0A4, (s32) D_80165C18[objectIndex].unk_0A4, (s32) D_80165C18[objectIndex].unk_0A4, D_80165C18[objectIndex].unk_0A2, D_80165C18[objectIndex].unk_0A2, D_80165C18[objectIndex].unk_0A2, (s32) D_80165C18[objectIndex].unk_0A0);
D_80183E80[1] = func_800418AC(D_80165C18[objectIndex].pos[0], D_80165C18[objectIndex].pos[2], camera->pos);
func_800431B0(D_80165C18[objectIndex].pos, D_80183E80, D_80165C18[objectIndex].sizeScaling, D_0D005AE0);
@@ -4824,7 +4823,7 @@ void func_8005457C(s32 objectIndex, s32 cameraId) {
struct_80165C18_entry *temp_s0;
camera = &camera1[cameraId];
if (D_8018D120 < 0x2EF) {
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
temp_s0 = &D_80165C18[objectIndex];
if (temp_s0->unk_0D5 == 9) {
func_8004B72C(0x000000FF, (s32) temp_s0->unk_0A4, 0, (s32) temp_s0->unk_0A2, 0, 0, (s32) temp_s0->unk_0A0);
@@ -4854,7 +4853,7 @@ void func_80054664(s32 cameraId) {
}
void func_8005477C(s32 objectIndex, u8 arg1, Vec3f arg2) {
if (D_8018D120 < 0x2EF) {
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
switch (arg1) { /* irregular */
case 0:
func_8004B1C8(0x000000E6, 0x000000FF, 0x000000FF, 0, 0, 0x000000FF, (s32) D_80165C18[objectIndex].unk_0A0);
@@ -5000,7 +4999,7 @@ void func_80054F04(s32 cameraId) {
object = &D_80165C18[objectIndex];
if (object->unk_0A6 > 0) {
func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
if ((func_8007223C(objectIndex, 0x00040000) != 0) && (D_8018D120 < 0x2EF)) {
if ((func_8007223C(objectIndex, 0x00040000) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
object->unk_0B2[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
func_80043104(objectIndex);
gSPDisplayList(gDisplayListHead++, D_0D006980);
@@ -5313,15 +5312,14 @@ void func_80055FA0(s32 objectIndex, UNUSED s32 arg1) {
object = &D_80165C18[objectIndex];
if (object->unk_0A6 >= 2) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_800425D0(someMatrix1,object->pos, object->unk_0BE, object->sizeScaling);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], someMatrix1);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->unk_070);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(someMatrix2);
func_802B4FF8(someMatrix2, 0);
}
@@ -5490,9 +5488,8 @@ void func_800568A0(s32 objectIndex, s32 playerId) {
D_80183E50[1] = D_80165C18[objectIndex].unk_044 + 0.8;
D_80183E50[2] = D_80165C18[objectIndex].pos[2];
func_80042A20(sp30, player->unk_110.unk60, D_80183E50, 0U, 0.5f);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D007B98);
}
@@ -5609,9 +5606,8 @@ void func_80056FCC(s32 bombIndex) {
D_80183E50[1] = temp_v0->yPos + 1.0;
D_80183E50[2] = temp_v0->bombPos[2];
func_80042A20(sp30, D_80164038[bombIndex].unk60, D_80183E50, 0U, 0.5f);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_LOAD | G_MTX_NOPUSH| G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], sp30);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_LOAD | G_MTX_NOPUSH| G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D007B98);
}
+4 -5
View File
@@ -107,7 +107,7 @@ u8 gControllerBits;
struct UnkStruct_8015F584 D_8014F110[1024];
u16 gNumActors;
u16 D_80150112;
u16 gMatrixObjectCount;
s32 gTickSpeed;
f32 D_80150118;
u16 wasSoftReset;
@@ -546,8 +546,8 @@ void race_logic_loop(void) {
s16 i;
u16 rotY;
D_80150112 = 0;
D_80164AF0 = 0;
gMatrixObjectCount = 0;
gMatrixEffectCount = 0;
if (gIsGamePaused != 0) {
func_80290B14();
}
@@ -871,8 +871,7 @@ void game_state_handler(void) {
osViBlack(0);
update_menus();
init_rcp();
// gGfxPool->mtxPool->m or gGfxPool?
func_80094A64((Mtx *) gGfxPool->mtxPool->m);
func_80094A64(gGfxPool);
#if DVDL
display_dvdl();
#endif
+42 -3
View File
@@ -10,10 +10,49 @@
#define MESG_START_GFX_SPTASK 103
#define MESG_NMI_REQUEST 104
#define MTX_POOL_SIZE 0x0683
#define MTX_HUD_POOL_SIZE 800
#ifdef AVOID_UB
#define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE
#else
#define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE - 50
#endif
#define MTX_OBJECT_POOL_SIZE 128
// TODO: Verify with proper documentation
// functions called by mtxShadow multiply by 8
// 8 CPU Players * 4 real players in coop
#define MTX_SHADOW_POOL_SIZE 8 * 4
// TODO: Verify with proper documentation
// functions called by mtxKart multiply by 8
// 8 CPU Players * 4 real players in coop
#define MTX_KART_POOL_SIZE 8 * 4
#define MTX_EFFECT_POOL_SIZE 660
// func_80095BD0 sets an OOB pool size max check (760)
#ifdef AVOID_UB
#define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE
#else
#define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE + 100
#endif
#define GFX_POOL_SIZE 0x1D4C
struct GfxPool {
/* 0x00000 */ Mtx mtxPool[MTX_POOL_SIZE];
/* 0x00000 */ Mtx mtxScreen; // Matrix for skybox and startup logo
/* 0x00040 */ Mtx mtxPersp[4]; // Matrix for perspective screen modes
/* 0x00140 */ Mtx mtxOrtho; // Matrix for ortho hud screen modes
/* 0x00180 */ Mtx mtxUnk; // Matrix unused
/* 0x001C0 */ Mtx mtxLookAt[4]; // Matrix for lookat screen modes
/* 0x002C0 */ Mtx mtxHud[MTX_HUD_POOL_SIZE]; // Matrix hud elements and 2D related effects
/* 0x0CAC0 */ Mtx mtxObject[MTX_OBJECT_POOL_SIZE]; // Matrix course objects
/* 0x0EAC0 */ Mtx mtxShadow[MTX_SHADOW_POOL_SIZE]; // Matrix shadow characters
/* 0x0F2C0 */ Mtx mtxKart[MTX_KART_POOL_SIZE]; // Matrix kart characters
/* 0x0FAC0 */ Mtx mtxEffect[MTX_EFFECT_POOL_SIZE]; // Matrix misc effects
/* 0x19FC0 */ Mtx mtxArr[4]; // Matrix unused array
/* 0x1A0C0 */ Gfx gfxPool[GFX_POOL_SIZE];
/* 0x28B20 */ struct SPTask spTask;
}; // size = 0x28B70
@@ -132,7 +171,7 @@ extern u32 *D_801978D0; // Segment? Keeps track of segmented addresses?
extern s16 gCurrentlyLoadedCourseId;
extern s16 gCurrentCourseId;
extern s16 D_80164AF0;
extern s16 gMatrixEffectCount;
extern u16 gIsGamePaused; // 1 if the game is paused and 0 if the game is not paused
extern u16 gIsInQuitToMenuTransition;
+6 -10
View File
@@ -40,26 +40,22 @@ UNUSED void func_802B4FF0() {
}
s32 func_802B4FF8(Mat4 arg0, s32 arg1) {
if (D_80150112 >= 0x80) {
if (gMatrixObjectCount >= MTX_OBJECT_POOL_SIZE) {
return 0;
}
mtxf_to_mtx(&gGfxPool->mtxPool[D_80150112 + 0x32B], arg0);
mtxf_to_mtx(&gGfxPool->mtxObject[gMatrixObjectCount], arg0);
switch (arg1) { /* irregular */
case 0:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80150112 + 0x32B]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_80150112 += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxObject[gMatrixObjectCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
break;
case 1:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80150112 + 0x32B]), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_80150112 += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxObject[gMatrixObjectCount++]), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
break;
case 3:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80150112 + 0x32B]), G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
D_80150112 += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxObject[gMatrixObjectCount++]), G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
break;
case 2:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80150112 + 0x32B]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
D_80150112 += 1;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxObject[gMatrixObjectCount++]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
break;
}
return 1;
+31 -43
View File
@@ -605,61 +605,58 @@ void func_80041D34(void) {
guOrtho((Mtx *)D_80183D60, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
guOrtho(&gGfxPool->mtxPool[5], 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
guOrtho(&gGfxPool->mtxPool[5], 0.0f, 160.0f, 120.0f, 0.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 160.0f, 120.0f, 0.0f, -1.0f, 1.0f, 1.0f);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
if (D_801658FE == 0) {
guOrtho(&gGfxPool->mtxPool[5], 0.0f, 320.0f, 120.0f, 0.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 320.0f, 120.0f, 0.0f, -1.0f, 1.0f, 1.0f);
}
else {
guOrtho(&gGfxPool->mtxPool[5], 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
}
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
guOrtho(&gGfxPool->mtxPool[5], 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
break;
}
}
void func_80041EF4(void) {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[5]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxOrtho), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
extern s32 D_8018D120;
extern s32 gMatrixHudCount;
//void func_80022180(Mtx*, Mat4);
UNUSED void func_80041F54(s32 arg0, s32 arg1) {
Mat4 matrix;
func_80041A78(matrix, arg0, arg1);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
UNUSED void func_80042000(u16 arg0) {
Mat4 matrix;
func_80041AD8(matrix, arg0);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
UNUSED void func_800420A8(f32 arg0) {
Mat4 matrix;
func_80041B68(matrix, arg0);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
@@ -667,33 +664,29 @@ UNUSED void func_8004214C(u16 arg1, f32 arg2) {
Mat4 matrix;
func_80041BBC(matrix, arg1, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
UNUSED void func_800421FC(s32 arg0, s32 arg1, f32 arg2) {
Mat4 matrix;
func_80041A78(matrix, arg0, arg1);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80041B68(matrix, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
}
void func_80042330(s32 arg0, s32 arg1, u16 arg2, f32 arg3) {
Mat4 matrix;
func_80041C64(matrix, arg0, arg1, arg2, arg3);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
UNUSED void func_800423F0(Mat4 arg0, u16 arg1, u16 arg2, u16 arg3) {
@@ -944,18 +937,16 @@ void func_80042E00(Vec3f arg0, Vec3su arg1, f32 arg2) {
Mat4 matrix;
func_800425D0(matrix, arg0, arg1, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
UNUSED void func_80042EB8(Vec3f arg0, Vec3f arg1, f32 arg2) {
Mat4 matrix;
func_80042760(matrix, arg0, arg1, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
@@ -967,27 +958,24 @@ void func_80042F70(Vec3f arg0, Vec3su arg1, f32 arg2) {
sp20[1] = arg1[1] + 0x8000;
sp20[2] = arg1[2];
func_800425D0(matrix, arg0, sp20, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80043050(Vec3f arg0,Vec3f arg1, f32 arg2) {
Mat4 matrix;
func_80042A20(matrix, arg1, arg0, 0, arg2);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80043104(s32 arg0) {
Mat4 sp20;
func_800427DC(arg0, sp20);
func_80022180(&gGfxPool->mtxPool[D_8018D120 + 0xB], sp20);
func_80022180(&gGfxPool->mtxHud[gMatrixHudCount], sp20);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_8018D120 + 0xB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
D_8018D120++;
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
+1 -1
View File
@@ -85,6 +85,6 @@ void func_80043104(s32);
extern Vec3su D_80165834;
extern s8 D_80165840[];
extern s8 D_801658FE;
extern s32 D_8018D120;
extern s32 gMatrixHudCount;
#endif // MATH_UTIL_2_H
+3 -3
View File
@@ -759,7 +759,7 @@ UNUSED void func_80028F5C(UNUSED s32 arg0, UNUSED s32 arg1, UNUSED s32 arg2, UNU
}
void func_80028F70(void) {
D_80164AF0 = 0;
gMatrixEffectCount = 0;
func_80028E70(gPlayerOneCopy, camera1, 0, 0);
func_80028E70(gPlayerTwo, camera1, 1, 0);
func_80028E70(gPlayerThree, camera1, 2, 0);
@@ -771,7 +771,7 @@ void func_80028F70(void) {
}
void func_80029060(void) {
D_80164AF0 = 0;
gMatrixEffectCount = 0;
func_80028E70(gPlayerOneCopy, camera1, 0, 0);
func_80028E70(gPlayerTwo, camera1, 1, 0);
func_80028E70(gPlayerThree, camera1, 2, 0);
@@ -787,7 +787,7 @@ void func_80029150(void) {
}
void func_80029158(void) {
D_80164AF0 = 0;
gMatrixEffectCount = 0;
func_80028E70(gPlayerOneCopy, camera1, 0, 0);
func_80028E70(gPlayerTwo, camera1, 1, 0);
func_80028E70(gPlayerThree, camera1, 2, 0);
+1 -1
View File
@@ -189,7 +189,7 @@ extern s16 *D_800E3C10[];
extern s16 *D_800E3C30[];
extern s16 **D_800E3C50[];
extern s16 D_80164AF0;
extern s16 gMatrixEffectCount;
extern Player *D_801653C0[8];
extern s16 D_801656F0;
+4 -4
View File
@@ -233,8 +233,8 @@ void func_80280A28(Vec3f arg0, Vec3s arg1, f32 arg2) {
mtx[2][0] = D_80287500[0][2] * arg2;
mtx[2][1] = D_80287500[1][2] * arg2;
mtx[2][2] = D_80287500[2][2] * arg2;
func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], mtx);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void render_fireworks(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) {
@@ -260,7 +260,7 @@ void render_fireworks(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) {
// ???????????????????????????????????
func_8004B35C(red, green, blue, alpha);
gSPDisplayList(gDisplayListHead++, D_0D008E48);
D_80164AF0 += 1;
gMatrixEffectCount += 1;
}
void firework_update(Firework *actor) {
@@ -462,7 +462,7 @@ void func_80281540(void) {
}
void podium_ceremony_loop(void) {
D_80150112 = 0;
gMatrixObjectCount = 0;
D_802874FC = 0;
setup_camera_podium_ceremony();
func_80028F70();
+1 -1
View File
@@ -117,6 +117,6 @@ extern ActorInitParams initBurst;
extern Gfx *D_802874D4;
extern s32 D_802874FC;
extern Mat4 D_80287500;
extern s16 D_80164AF0;
extern s16 gMatrixEffectCount;
#endif
+8 -8
View File
@@ -211,20 +211,20 @@ void func_8029122C(struct UnkStruct_800DC5EC *arg0, s32 arg1) {
playerDirection = arg0->playerDirection;
switch (arg1) {
case 0:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case 1:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case 2:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
case 3:
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
break;
}
mtxf_identity(matrix);
+58 -58
View File
@@ -435,9 +435,9 @@ void func_802A487C(Vtx *arg0, UNUSED struct UnkStruct_800DC5EC *arg1, UNUSED s32
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxPool[0], 0.0f, 320.0f, 0.0f, 240.0f, 0.0f, 5.0f, 1.0f);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_0D008E98), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, &arg0[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
@@ -487,9 +487,9 @@ void func_802A4A0C(Vtx *vtx, struct UnkStruct_800DC5EC *arg1, UNUSED s32 arg2, U
init_rdp();
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxPool[0], 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_0D008E98), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, &vtx[0], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
@@ -778,23 +778,23 @@ void func_802A59A4(void) {
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
guPerspective(&gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2],
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2],
camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0],
camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -826,23 +826,23 @@ void func_802A5CB4(void) {
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
@@ -876,21 +876,21 @@ void func_802A5FAC(void) {
func_802A3730(D_800DC5F0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[2], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[8], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -924,22 +924,22 @@ void func_802A62A4(void) {
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -974,21 +974,21 @@ void func_802A65B8(void) {
func_802A3730(D_800DC5F0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[2], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[8], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -1021,21 +1021,21 @@ void func_802A68CC(void) {
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -1068,21 +1068,21 @@ void func_802A6BB0(void) {
func_802A3730(D_800DC5F0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[2], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, D_80150130[1], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[8], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -1115,21 +1115,21 @@ void func_802A6E94(void) {
func_802A3730(D_800DC5F4);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[3], &perspNorm, D_80150130[2], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[2], &perspNorm, D_80150130[2], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[9], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[2], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5F4);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}
@@ -1171,20 +1171,20 @@ void func_802A7178(void) {
func_802A3730(D_800DC5F8);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(&gGfxPool->mtxPool[4], &perspNorm, D_80150130[3], D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective(&gGfxPool->mtxPersp[3], &perspNorm, D_80150130[3], D_80150148, D_80150150, D_8015014C, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxPool[10], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[3], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
func_80295A38(D_800DC5F8);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
func_802B4FF8(matrix, 0);
}