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https://github.com/n64decomp/mk64
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Some train decomp and move seg2 files to ending (#423)
* Some train decomp * Move seg2 to ending/ * move racing code files into racing folder * Fix progress * Rename segments
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@@ -3,12 +3,12 @@
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extern u8 _mainSegNoloadEnd[];
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extern u8 _code_80280000SegmentStart[];
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extern u8 _code_80280000SegmentRomStart[];
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extern u8 _code_80280000SegmentRomEnd[];
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extern u8 _endingSequencesSegmentStart[];
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extern u8 _endingSequencesSegmentRomStart[];
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extern u8 _endingSequencesSegmentRomEnd[];
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extern u8 _code_8028DF00SegmentStart[];
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extern u8 _code_8028DF00SegmentRomStart[];
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extern u8 _code_8028DF00SegmentRomEnd[];
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extern u8 _racingSegmentStart[];
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extern u8 _racingSegmentRomStart[];
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extern u8 _racingSegmentRomEnd[];
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#endif
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+2
-2
@@ -3,8 +3,8 @@
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#define SEG_START 0x80000000
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#define SEG_MAIN 0x80000400
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#define SEG_80280000 0x80280000
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#define SEG_8028DF00 0x8028DF00
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#define SEG_ENDING_SEQUENCES 0x80280000
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#define SEG_RACING 0x8028DF00
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#define SEG_FRAMEBUFFERS 0x802BA290
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#define SEG_802BA370 0x802BA370
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#define SEG_AUDIO 0x803AF780
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+2
-2
@@ -25,7 +25,7 @@ typedef struct {
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/* 0x02 */ s16 compilerPadding;
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/* 0x04 */ Vec3f position;
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/* 0x10 */ Vec3f velocity;
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/* 0x1C */ s16 wayPointIndex;
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/* 0x1C */ u16 wayPointIndex;
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/* 0x1E */ s16 actorIndex;
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/* 0x20 */ s32 unused; // Not read or written. Could be padding?
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} TrainCarStuff; // size = 0x24;
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@@ -78,7 +78,7 @@ typedef struct {
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/* 0x32 */ // s16 compilerPadding2;
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} VehicleStuff; // size = 0x34
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extern TrainStuff D_801635A0[];
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extern TrainStuff sTrains[];
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// This is an array, maybe they intended to have multiple boats at some point in development?
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extern PaddleWheelBoatStuff D_801637C0[];
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