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Update main.c (#414)
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+4
-2
@@ -263,8 +263,10 @@ void create_gfx_task_structure(void) {
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gGfxSPTask->task.t.flags = OS_TASK_DP_WAIT;
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gGfxSPTask->task.t.ucode_boot = rspbootTextStart;
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gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspbootTextEnd - (u8 *) rspbootTextStart);
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// Use F3DEX on non-racing states and if there's only one player.
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// Otherwise use F3DLX which has a simple subpixel calculation.
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// The split-screen multiplayer racing state uses F3DLX which has a simple subpixel calculation.
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// Singleplayer race mode and all other game states use F3DEX.
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// http://n64devkit.square7.ch/n64man/ucode/gspF3DEX.htm
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if (gGamestate != RACING || gPlayerCountSelection1 == 1) {
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gGfxSPTask->task.t.ucode = gspF3DEXTextStart;
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