Spinout functions (#762)

* Document steering

* Refer to steering position, instead of steering angle

Refer to steering position instead of steering angle, to make clear that it is not the same thing as degrees.

* Change comment to block format

* Pre-spinout swerving

When you sharply move a joystick in 150CC or hit a banana, you can enter a pre-spinout state where you swerve back and forth.

This primarily documents how the swerving works, as well as updating some related function / property names
This commit is contained in:
Jed Grabman
2026-04-15 21:38:48 -04:00
committed by GitHub
parent c68b3d481f
commit bb8d234152
8 changed files with 123 additions and 113 deletions
+5 -5
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@@ -273,7 +273,7 @@ typedef struct {
/* 0x0064 */ Vec3f unk_064;
/* 0x0070 */ f32 boundingBoxSize;
/* 0x0074 */ f32 unk_074;
/* 0x0078 */ s16 unk_078;
/* 0x0078 */ s16 unk_078; // One source of angular velocity (turning / swerving)
/* 0x007A */ s16 unk_07A;
/* 0x007C */ s32 steerPosition; // Where the kart is steering, related to joystick position. Basically, in [-53 to 53], but shifted 16 bits left
/* 0x0080 */ f32 boostPower;
@@ -288,13 +288,13 @@ typedef struct {
/* 0x00A4 */ f32 unk_0A4;
/* 0x00A8 */ s16 unk_0A8;
/* 0x00AA */ s16 unk_0AA;
/* 0x00AC */ s16 unk_0AC;
/* 0x00AE */ s16 unk_0AE;
/* 0x00AC */ s16 swerveDirection;
/* 0x00AE */ s16 unk_0AE; // preserved rotation velocity? To restore after effects wear off
/* 0x00B0 */ s16 unk_0B0;
/* 0x00B2 */ s16 unk_0B2;
/* 0x00B4 */ u16 unk_0B4;
/* 0x00B4 */ u16 swerveTimer;
/* 0x00B6 */ u16 kartGraphics;
/* 0x00B8 */ f32 unk_0B8;
/* 0x00B8 */ f32 swerveAccelInit;
/* 0x00BC */ u32 effects;
/* 0x00C0 */ s16 unk_0C0;
/* 0x00C2 */ s16 unk_0C2;
+1 -1
View File
@@ -395,7 +395,7 @@ player spins. Something with avoding rollover of aniamation frame data? */
#define UNUSED_0x1000 0x1000 // 0x1000 locked behind 0x400 (func_8002B830 -> func_800911B4)
#define UNUSED_0x2000 0x2000 // 0x2000 locked behind 0x400 and 0x800 (func_8002B830 -> func_800911B4, apply_effect -> func_80091298,
// func_80091440)
#define DRIVING_SPINOUT 0x4000
#define DRIVING_NEAR_SPINOUT 0x4000
#define UNKNOWN_BATTLE_VAR 0x8000 // 0x8000 something battle related, unclear if ever set
/*
+1 -1
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@@ -2385,7 +2385,7 @@ void func_800C70A8(u8 playerId) {
((gPlayers[playerId].effects & BANANA_NEAR_SPINOUT_EFFECT) == BANANA_NEAR_SPINOUT_EFFECT) ||
((gPlayers[playerId].effects & BANANA_SPINOUT_EFFECT) == BANANA_SPINOUT_EFFECT) ||
((gPlayers[playerId].effects & DRIVING_SPINOUT_EFFECT) == DRIVING_SPINOUT_EFFECT) ||
((gPlayers[playerId].kartProps & DRIVING_SPINOUT) == DRIVING_SPINOUT)) {
((gPlayers[playerId].kartProps & DRIVING_NEAR_SPINOUT) == DRIVING_NEAR_SPINOUT)) {
D_800E9E74[playerId] = 0x00000012;
}
if ((((gPlayers[playerId].effects & AB_SPIN_EFFECT) == AB_SPIN_EFFECT) &&
+2 -2
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@@ -6258,7 +6258,7 @@ void func_8006C6AC(Player* player, s16 particleIndex, s8 playerId, s8 arg3) {
func_8005F90C(player, particleIndex, sp28, playerIdCopy, arg3);
} else if (((player->effects & EARLY_START_SPINOUT_EFFECT) && !(player->type & PLAYER_START_SEQUENCE)) ||
(player->effects & BANANA_NEAR_SPINOUT_EFFECT) || (player->effects & AB_SPIN_EFFECT) ||
(player->kartProps & DRIVING_SPINOUT)) {
(player->kartProps & DRIVING_NEAR_SPINOUT)) {
func_8005ED48(player, particleIndex, sp28, playerIdCopy, arg3);
} else {
setup_tyre_particles(player, particleIndex, sp28, playerIdCopy, arg3);
@@ -6398,7 +6398,7 @@ void func_8006CEC0(Player* arg0, s16 arg1, s8 playerId, s8 arg3) {
break;
}
} else {
if ((arg0->kartProps & BECOME_INVISIBLE) && (arg0->type & DRIVING_SPINOUT)) {
if ((arg0->kartProps & BECOME_INVISIBLE) && (arg0->type & DRIVING_NEAR_SPINOUT)) {
func_80061224(arg0, arg1, sp20, playerId, arg3);
return;
} else if (((arg0->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) && (arg0->unk_0B0 < 0x32)) {
+90 -80
View File
@@ -152,13 +152,13 @@ void clean_effect(Player* player, s8 playerIndex) {
if (((player->effects & BANANA_SPINOUT_EFFECT) == BANANA_SPINOUT_EFFECT) ||
(player->effects & DRIVING_SPINOUT_EFFECT) == DRIVING_SPINOUT_EFFECT) {
func_8008C8C4(player, playerIndex);
remove_spinout_effects(player, playerIndex);
}
if ((player->effects & BANANA_NEAR_SPINOUT_EFFECT) == BANANA_NEAR_SPINOUT_EFFECT) {
func_8008D0E4(player, playerIndex);
remove_banana_near_spinout_effect(player, playerIndex);
}
if ((player->kartProps & DRIVING_SPINOUT) != 0) {
func_8008D3B0(player, playerIndex);
if ((player->kartProps & DRIVING_NEAR_SPINOUT) != 0) {
remove_driving_near_spinout_effect(player, playerIndex);
}
if ((player->effects & MUSHROOM_EFFECT) == MUSHROOM_EFFECT) {
remove_mushroom_effect(player);
@@ -257,13 +257,13 @@ void func_8008C6D0(Player* player, s8 playerIndex) {
player->unk_042 = 0;
}
void func_8008C73C(Player* player, s8 playerIndex) {
void add_spinout_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
if (((player->effects & BANANA_SPINOUT_EFFECT) != BANANA_SPINOUT_EFFECT) &&
((player->effects & DRIVING_SPINOUT_EFFECT) != DRIVING_SPINOUT_EFFECT)) {
player->effects &= ~DRIFTING_EFFECT;
if ((player->unk_0C0 / 182) >= 0) {
if ((player->unk_0C0 / DEGREES_CONVERSION_FACTOR) >= 0) {
player->effects |= DRIVING_SPINOUT_EFFECT;
} else {
player->effects |= BANANA_SPINOUT_EFFECT;
@@ -293,7 +293,7 @@ void func_8008C73C(Player* player, s8 playerIndex) {
}
}
void func_8008C8C4(Player* player, s8 playerId) {
void remove_spinout_effects(Player* player, s8 playerId) {
player->effects &= ~BANANA_SPINOUT_EFFECT;
player->effects &= ~DRIVING_SPINOUT_EFFECT;
player->unk_0A8 = 0;
@@ -347,7 +347,7 @@ void func_8008C9EC(Player* player, s8 playerIndex) {
if (gModeSelection == BATTLE) {
pop_player_balloon(player, playerIndex);
}
func_8008C8C4(player, playerIndex);
remove_spinout_effects(player, playerIndex);
}
}
} else {
@@ -357,7 +357,7 @@ void func_8008C9EC(Player* player, s8 playerIndex) {
if (stackPadding2 == 0) {
player->unk_0B2--;
if (player->unk_0B2 <= 0) {
func_8008C8C4(player, playerIndex);
remove_spinout_effects(player, playerIndex);
if (gModeSelection == BATTLE) {
pop_player_balloon(player, playerIndex);
}
@@ -372,141 +372,151 @@ void func_8008C9EC(Player* player, s8 playerIndex) {
}
}
void func_8008CDC0(Player* player, s8 playerIndex) {
void trigger_hit_banana(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->triggers &= ~HIT_BANANA_TRIGGER;
player->unk_0B4 = 0;
player->unk_0B8 = 3.0f;
player->unk_0AC = 1;
player->swerveTimer = 0;
player->swerveAccelInit = 3.0f;
player->swerveDirection = 1;
player->effects &= ~DRIFTING_EFFECT;
if (((player->steerPosition >> 16) >= 20) || ((player->steerPosition >> 16) <= -20) ||
(((player->speed / 18.0f) * 216.0f) <= 30.0f) || ((player->effects & MIDAIR_EFFECT) != 0) ||
(((player->type & PLAYER_HUMAN) == 0) && ((player->effects & LOST_RACE_EFFECT) == 0))) {
func_8008C73C(player, playerIndex);
add_spinout_effect(player, playerIndex);
} else {
player->effects |= BANANA_NEAR_SPINOUT_EFFECT;
}
}
void func_8008CEB0(Player* player, s8 playerIndex) {
f32 var_f0;
s16 var_v1;
s16 var_a3;
s16 temp_f16;
// almost identical to apply_driving_near_spinout_effect, see there for more documentation
void apply_banana_near_spinout_effect(Player* player, s8 playerIndex) {
f32 swerve_accel_init;
s16 swerve_timer;
s16 swerve_direction;
s16 swerve_velo_current;
var_f0 = player->unk_0B8;
var_v1 = player->unk_0B4;
var_a3 = player->unk_0AC;
var_v1++;
temp_f16 = (var_v1 * var_f0) - (0.2 * (var_v1 * var_v1));
if ((var_v1 != 0) && (temp_f16 < 0)) {
var_v1 = 0;
var_a3 = -var_a3;
var_f0 *= 0.8;
swerve_accel_init = player->swerveAccelInit;
swerve_timer = player->swerveTimer;
swerve_direction = player->swerveDirection;
swerve_timer++;
swerve_velo_current = (swerve_timer * swerve_accel_init) - (0.2 * (swerve_timer * swerve_timer));
if ((swerve_timer != 0) && (swerve_velo_current < 0)) {
swerve_timer = 0;
swerve_direction = -swerve_direction;
swerve_accel_init *= 0.8;
// requires braking to recover. A driving spinout allows just releasing gas as well
if ((player->effects & BRAKING_EFFECT) == BRAKING_EFFECT) {
player->effects |= BANANA_SPINOUT_SAVE_EFFECT;
}
if (var_f0 <= 1.0f) {
if (swerve_accel_init <= 1.0f) {
player->effects &= ~BANANA_NEAR_SPINOUT_EFFECT;
if ((player->effects & BANANA_SPINOUT_SAVE_EFFECT) != BANANA_SPINOUT_SAVE_EFFECT) {
func_8008C73C(player, playerIndex);
var_v1 = 0;
add_spinout_effect(player, playerIndex);
swerve_timer = 0;
} else {
player->kartGraphics |= WHISTLE;
player->effects &= ~BANANA_SPINOUT_SAVE_EFFECT;
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
func_800C90F4(playerIndex, (player->characterId * 0x10) + 0x29008008);
var_v1 = 0;
swerve_timer = 0;
}
}
}
}
temp_f16 *= var_a3;
if ((temp_f16 <= 0) && (var_a3 == 1)) {
temp_f16 = 0;
swerve_velo_current *= swerve_direction;
if ((swerve_velo_current <= 0) && (swerve_direction == 1)) {
swerve_velo_current = 0;
}
if ((temp_f16 >= 0) && (var_a3 == -1)) {
temp_f16 = 0;
if ((swerve_velo_current >= 0) && (swerve_direction == -1)) {
swerve_velo_current = 0;
}
player->unk_078 += temp_f16 * 0x12;
player->unk_0B8 = var_f0;
player->unk_0B4 = var_v1;
player->unk_0AC = var_a3;
player->unk_078 += swerve_velo_current * 18;
player->swerveAccelInit = swerve_accel_init;
player->swerveTimer = swerve_timer;
player->swerveDirection = swerve_direction;
if (player->effects & MIDAIR_EFFECT) {
func_8008C73C(player, playerIndex);
add_spinout_effect(player, playerIndex);
player->effects &= ~BANANA_NEAR_SPINOUT_EFFECT;
}
}
void func_8008D0E4(Player* player, UNUSED s8 playerIndex) {
void remove_banana_near_spinout_effect(Player* player, UNUSED s8 playerIndex) {
player->effects &= ~BANANA_NEAR_SPINOUT_EFFECT;
}
void func_8008D0FC(Player* player, s8 playerIndex) {
void trigger_driving_spinout(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->triggers &= ~DRIVING_SPINOUT_TRIGGER;
player->unk_0B4 = 0;
player->unk_0B8 = 2.0f;
player->unk_0AC = 1;
player->swerveTimer = 0;
player->swerveAccelInit = 2.0f;
player->swerveDirection = 1;
player->effects &= ~DRIFTING_EFFECT;
player->kartProps |= DRIVING_SPINOUT;
player->kartProps |= DRIVING_NEAR_SPINOUT;
}
void func_8008D170(Player* player, s8 playerIndex) {
f32 var_f0;
s16 var_v1;
s16 var_a3;
s16 temp_f16;
void apply_driving_near_spinout_effect(Player* player, s8 playerIndex) {
f32 swerve_accel_init;
s16 swerve_timer;
s16 swerve_direction;
s16 swerve_velo_current;
var_f0 = player->unk_0B8;
var_v1 = player->unk_0B4;
var_a3 = player->unk_0AC;
var_v1++;
temp_f16 = (var_v1 * var_f0) - (0.1 * (var_v1 * var_v1));
if ((var_v1 != 0) && (temp_f16 < 0)) {
var_v1 = 0;
var_a3 = -var_a3;
var_f0 *= 0.9;
// These properties are only used for swerving before spinouts
swerve_accel_init = player->swerveAccelInit;
swerve_timer = player->swerveTimer;
swerve_direction = player->swerveDirection;
swerve_timer++;
// Standard physics formula: Velo_current = velo_init + (accel_init * time) + (accel_jerk * time**2) / 2
swerve_velo_current = (swerve_accel_init * swerve_timer) - (0.1 * (swerve_timer * swerve_timer));
// Once one swerve finishes, setup to start a smaller one in the opposite direction
if ((swerve_timer != 0) && (swerve_velo_current < 0)) { // (10 * swerve_accel_init < swerve_timer))
swerve_timer = 0;
swerve_direction = -swerve_direction;
swerve_accel_init *= 0.9;
if (((player->effects & BRAKING_EFFECT) == BRAKING_EFFECT) || !(player->kartProps & THROTTLE)) {
player->effects |= BANANA_SPINOUT_SAVE_EFFECT;
}
if (var_f0 <= 1.3) {
player->kartProps &= ~DRIVING_SPINOUT;
// stop swerving once they are small enough
if (swerve_accel_init <= 1.3) {
player->kartProps &= ~DRIVING_NEAR_SPINOUT;
if ((player->effects & BANANA_SPINOUT_SAVE_EFFECT) != BANANA_SPINOUT_SAVE_EFFECT) {
func_8008C73C(player, playerIndex);
var_v1 = 0;
add_spinout_effect(player, playerIndex);
swerve_timer = 0;
} else {
player->kartGraphics |= WHISTLE;
player->effects &= ~BANANA_SPINOUT_SAVE_EFFECT;
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
func_800C90F4(playerIndex, (player->characterId * 0x10) + 0x29008008);
var_v1 = 0;
swerve_timer = 0;
}
}
}
}
temp_f16 *= var_a3;
if ((temp_f16 <= 0) && (var_a3 == 1)) {
temp_f16 = 0;
swerve_velo_current *= swerve_direction;
if ((swerve_velo_current <= 0) && (swerve_direction == 1)) {
swerve_velo_current = 0;
}
if ((temp_f16 >= 0) && (var_a3 == -1)) {
temp_f16 = 0;
if ((swerve_velo_current >= 0) && (swerve_direction == -1)) {
swerve_velo_current = 0;
}
player->unk_078 += temp_f16 * 0x14;
player->unk_0B8 = var_f0;
player->unk_0B4 = var_v1;
player->unk_0AC = var_a3;
/* unk_078 contributes to rotational velocity (spin). It looks to be set each frame in steering code
(e.g. func_80033AE0), so it does not accumulate values from swerve_velo_current over multiple frames */
player->unk_078 += swerve_velo_current * 20;
player->swerveAccelInit = swerve_accel_init;
player->swerveTimer = swerve_timer;
player->swerveDirection = swerve_direction;
if (player->effects & MIDAIR_EFFECT) {
func_8008C73C(player, playerIndex);
player->kartProps &= ~DRIVING_SPINOUT;
add_spinout_effect(player, playerIndex);
player->kartProps &= ~DRIVING_NEAR_SPINOUT;
}
}
void func_8008D3B0(Player* player, UNUSED s8 playerIndex) {
player->kartProps &= ~DRIVING_SPINOUT;
void remove_driving_near_spinout_effect(Player* player, UNUSED s8 playerIndex) {
player->kartProps &= ~DRIVING_NEAR_SPINOUT;
}
void trigger_shroom(Player* player, s8 playerIndex) {
+8 -8
View File
@@ -50,15 +50,15 @@ void clean_effect(Player*, s8);
void func_8008C528(Player*, s8);
void func_8008C62C(Player*, s8);
void func_8008C6D0(Player*, s8);
void func_8008C73C(Player*, s8);
void func_8008C8C4(Player*, s8);
void add_spinout_effect(Player*, s8);
void remove_spinout_effects(Player*, s8);
void func_8008C9EC(Player*, s8);
void func_8008CDC0(Player*, s8);
void func_8008CEB0(Player*, s8);
void func_8008D0E4(Player*, s8);
void func_8008D0FC(Player*, s8);
void func_8008D170(Player*, s8);
void func_8008D3B0(Player*, s8);
void trigger_hit_banana(Player*, s8);
void apply_banana_near_spinout_effect(Player*, s8);
void remove_banana_near_spinout_effect(Player*, s8);
void trigger_driving_spinout(Player*, s8);
void apply_driving_near_spinout_effect(Player*, s8);
void remove_driving_near_spinout_effect(Player*, s8);
void trigger_shroom(Player*, s8);
void apply_mushroom_effect(Player*);
void remove_mushroom_effect(Player*);
+13 -13
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@@ -1308,7 +1308,7 @@ void func_8002AE38(Player* player, s8 arg1, f32 arg2, f32 arg3, f32 arg4, f32 ar
sp28 = (sins(-player->rotation[1]) * player->speed) + arg2;
temp_f16 = (coss(-player->rotation[1]) * player->speed) + arg3;
if (((player->effects & BANANA_NEAR_SPINOUT_EFFECT) != BANANA_NEAR_SPINOUT_EFFECT) &&
((player->effects & DRIFTING_EFFECT) != DRIFTING_EFFECT) && !(player->kartProps & DRIVING_SPINOUT) &&
((player->effects & DRIFTING_EFFECT) != DRIFTING_EFFECT) && !(player->kartProps & DRIVING_NEAR_SPINOUT) &&
((((player->speed / 18.0f) * 216.0f) <= 8.0f) ||
(((player->steerPosition >> 16) < 5) && ((player->steerPosition >> 16) > -5)))) {
if ((player->effects & AB_SPIN_EFFECT) == AB_SPIN_EFFECT) {
@@ -1384,7 +1384,7 @@ void apply_triggers(Player* player, s8 playerId, UNUSED s8 screenId) {
func_8008C528(player, playerId);
}
if ((player->triggers & HIT_BANANA_TRIGGER) == HIT_BANANA_TRIGGER) {
func_8008CDC0(player, playerId);
trigger_hit_banana(player, playerId);
}
if ((player->triggers & SHROOM_TRIGGER) == SHROOM_TRIGGER) {
trigger_shroom(player, playerId);
@@ -1405,7 +1405,7 @@ void apply_triggers(Player* player, s8 playerId, UNUSED s8 screenId) {
trigger_lightning_strike(player, playerId);
}
if ((player->triggers & SPINOUT_TRIGGER) == SPINOUT_TRIGGER) {
func_8008C73C(player, playerId);
add_spinout_effect(player, playerId);
}
if ((player->triggers & VERTICAL_TUMBLE_TRIGGER) == VERTICAL_TUMBLE_TRIGGER) {
trigger_vertical_tumble(player, playerId);
@@ -1426,7 +1426,7 @@ void apply_triggers(Player* player, s8 playerId, UNUSED s8 screenId) {
trigger_boo(player, playerId);
}
if (player->triggers & DRIVING_SPINOUT_TRIGGER) {
func_8008D0FC(player, playerId);
trigger_driving_spinout(player, playerId);
}
if (player->triggers & HIT_PADDLE_BOAT_TRIGGER) {
trigger_vertical_tumble(player, playerId);
@@ -1453,7 +1453,7 @@ void func_8002B5C0(Player* player, UNUSED s8 playerId, UNUSED s8 screenId) {
if ((player->effects & BANANA_NEAR_SPINOUT_EFFECT) == BANANA_NEAR_SPINOUT_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
}
if ((player->kartProps & DRIVING_SPINOUT) != 0) {
if ((player->kartProps & DRIVING_NEAR_SPINOUT) != 0) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
}
// unclear
@@ -1590,7 +1590,7 @@ void func_8002B9CC(Player* player, s8 playerIndex, UNUSED s32 arg2) {
player->unk_08C /= 4;
player->currentSpeed /= 4;
if (!(player->effects & BANANA_SPINOUT_EFFECT) && !(player->effects & DRIVING_SPINOUT_EFFECT)) {
func_8008C73C(player, playerIndex);
add_spinout_effect(player, playerIndex);
}
}
} else {
@@ -1601,7 +1601,7 @@ void func_8002B9CC(Player* player, s8 playerIndex, UNUSED s32 arg2) {
player->unk_08C /= 4;
player->currentSpeed /= 4;
if (!(player->effects & BANANA_SPINOUT_EFFECT) && !(player->effects & DRIVING_SPINOUT_EFFECT)) {
func_8008C73C(player, playerIndex);
add_spinout_effect(player, playerIndex);
}
}
temp = (-(s16) get_xz_angle_between_points(player->pos, &player->oldPos[0]));
@@ -1984,10 +1984,10 @@ void apply_effect(Player* player, s8 playerIndex, s8 arg2) {
func_80090970(player, playerIndex, arg2);
}
if ((player->effects & BANANA_NEAR_SPINOUT_EFFECT) == BANANA_NEAR_SPINOUT_EFFECT) {
func_8008CEB0(player, playerIndex);
apply_banana_near_spinout_effect(player, playerIndex);
}
if (player->kartProps & DRIVING_SPINOUT) {
func_8008D170(player, playerIndex);
if (player->kartProps & DRIVING_NEAR_SPINOUT) {
apply_driving_near_spinout_effect(player, playerIndex);
}
if ((player->effects & MUSHROOM_EFFECT) == MUSHROOM_EFFECT) {
apply_mushroom_effect(player);
@@ -3955,7 +3955,7 @@ void func_80033AE0(Player* player, struct Controller* controller, s8 playerIndex
steer_position_delta = steer_position - player->steerPosition; // x change
steer_position_delta = steer_position_delta >> 16;
player->steerPositionDelta = (s16) steer_position_delta;
if (((steer_position_delta >= 90) || (steer_position_delta <= -90)) && (!(player->kartProps & DRIVING_SPINOUT))) {
if (((steer_position_delta >= 90) || (steer_position_delta <= -90)) && (!(player->kartProps & DRIVING_NEAR_SPINOUT))) {
if ((((((!(player->effects & DRIFTING_EFFECT)) && (gCCSelection == CC_150)) && (gModeSelection != BATTLE)) &&
(!(player->effects & MIDAIR_EFFECT))) &&
(((player->speed / 18.0f) * 216.0f) >= 40.0f)) &&
@@ -4366,7 +4366,7 @@ void func_80036DB4(Player* player, Vec3f arg1, Vec3f arg2) {
((player->effects & HOP_EFFECT) != HOP_EFFECT)) {
var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 10.0f);
sp20 = player->unk_084 * 3.0f;
} else if (!(player->effects & BANANA_NEAR_SPINOUT_EFFECT) && !(player->kartProps & DRIVING_SPINOUT)) {
} else if (!(player->effects & BANANA_NEAR_SPINOUT_EFFECT) && !(player->kartProps & DRIVING_NEAR_SPINOUT)) {
steer_position_delta = player->steerPositionDelta;
if (steer_position_delta > 0) {
steer_position_delta *= -1;
@@ -4427,7 +4427,7 @@ void func_800371F4(Player* player, Vec3f arg1, Vec3f arg2) {
((player->effects & HOP_EFFECT) != HOP_EFFECT)) {
var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 50.0f);
sp20 = player->unk_084 * 3.0f;
} else if (!(player->effects & BANANA_NEAR_SPINOUT_EFFECT) && !(player->kartProps & DRIVING_SPINOUT)) {
} else if (!(player->effects & BANANA_NEAR_SPINOUT_EFFECT) && !(player->kartProps & DRIVING_NEAR_SPINOUT)) {
steer_position_delta = player->steerPositionDelta;
if (steer_position_delta > 0) {
steer_position_delta *= -1;
+3 -3
View File
@@ -177,11 +177,11 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
player->unk_078 = 0;
player->unk_0A8 = 0;
player->unk_0AA = 0;
player->unk_0AC = 0;
player->swerveDirection = 0;
player->unk_0AE = 0;
player->unk_0B0 = 0;
player->unk_0B2 = 0;
player->unk_0B4 = 0;
player->swerveTimer = 0;
player->unk_0C0 = 0;
player->unk_0C2 = 0;
player->unk_0C8 = 0;
@@ -228,7 +228,7 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
player->currentSpeed = 0.0f;
player->unk_0A0 = 0.0f;
player->unk_0A4 = 0.0f;
player->unk_0B8 = 0.0f;
player->swerveAccelInit = 0.0f;
player->unk_0E4 = 0.0f;
player->unk_0E8 = 0.0f;
player->kartHopVelocity = 0.0f;