Commit Graph

39 Commits

Author SHA1 Message Date
Tyler McGavran e63ea937d2 Match a couple functions (#558)
The matches in code_80057C60 required changes to several other
 function signatures. Thankfully that didn't cause any problems
2024-01-21 19:11:13 -07:00
coco875 6716570e2a Rename some Object related function and property (#531)
* rename some variables
2024-01-17 15:10:26 -07:00
coco875 03843d77fe some const placement and one rename (#529)
* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875 7c44252daa Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
Tyler McGavran 2727a5e5dd Turn loop unrolling back on for code_8006E9C0 (#523)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-31 19:04:30 -07:00
Tyler McGavran c3975f2865 Cleanup some references to fake variables (#520)
* Cleanup some references to fake variables

* Some matches, header stuff, and updated a BSS file

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-30 20:07:04 -07:00
coco875 e5a215cb7c Add bss render player and spawn player (#518)
* finish render_player

* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
Tyler McGavran c89b4f6fe7 Match the BSS segment for code_80005FD0 (#516)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
Tyler McGavran 0f3bc7ca1a 3 matches in code_80057C60 (#480)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:09:47 -06:00
Tyler McGavran 716b926260 Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
Tyler McGavran a870180a2c Couple matches (#466)
Removed some things from variables.h and functions.h

Added headers for some src/data files
2023-10-18 23:19:07 -06:00
MegaMech 7f14bf80df Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00
coco875 d8cfed9491 Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
coco875 2f583fdb42 cleaning camera, kart_dma, menu, math_util (#436)
* cleaning camera.h

* cleaning math_utils.h and remove space

* cleaning kart_dma

* cleaning menu.h
2023-09-22 22:00:30 -06:00
coco875 f4fc23bada Header & General Cleanup (#431)
* Header cleanup
2023-09-20 11:59:55 -06:00
AloXado320 9f2330e259 Migrate some rodata files to C, for files in NEEDS_RODATA state (#427)
* Migrate some rodata files to C, for file on NEEDS_RODATA state

* clarify odd texture variable, split unused vertices

* Remove unused file
2023-09-20 11:24:43 -06:00
AloXado320 3f221d6f25 Label mtx variables in GfxPool (#424) 2023-09-17 16:39:25 -06:00
MegaMech 208fecdd28 Match bss for code_800029B0 and clean headers (#406)
* Match bss for code_800029B0 and clean headers

* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
Tyler McGavran 9c661125be Small matches, nothing super special (#400)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05 15:49:55 -06:00
Tyler McGavran 31d3ac14ec Put void in several function prototypes (#387)
I have historically made prototypes for argument-less functions
 with just plain `()` for the argument list. This has caused some
 minor pains when using `m2c` and is, pendatically, incorrect.

So I have changed all argument-less function protoypes to instead
 have `(void)` as the argument list. This required a couple small
 fixes here and there.
2023-08-26 12:48:45 -06:00
MegaMech e57133e59f Matched staff_ghosts.c and doc for podium_ceremony_actors.c (#365)
* Matched staff_ghosts.c

* More podium_ceremony_actors documentation
2023-08-11 13:21:17 -06:00
MegaMech 870c39ad77 Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Matthew 21a5645e12 More matches in code_80057C60 (#351)
* Some matchings for code_80057C60

* Remove matched assembly
2023-08-08 13:05:58 -06:00
Tyler McGavran e7632b3227 Some mathes and some non-matchings in code_80057C60 (#352)
* Some matches and some non-matchings in code_80057C60

* Mirgrate code_80057C60 rw data


Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-06 11:07:09 -06:00
tomas 9d716d921a very cool debug display list (#348)
* added a very cool debug display list ^^ (prints variables to screen)

* Decompiled various functions
2023-08-04 13:04:49 -06:00
MegaMech d6eb25aae3 Cleaning Up Warnings (#317)
* Update mk64 makefile to reflect sm64 makefile

* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00
MegaMech 779ae6f6f1 Item & Various decomp (#311)
* Item & Various decomp
2023-06-16 10:30:39 -06:00
MegaMech afb29a5a65 Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran 782ed71f61 Massive data relocation (#295)
Mostly relocating rodata from data/* files to the appropriate
 asm/nonmatching/* files, although there is some plain data
 relocating to be found in here too.

Big change to note is the addition of the code_802AAA70.c file,
 split from memory.c. Based on some padding in the ro/data for
 memory it seems clear that a split is needed, although it is
 not clear that exact spot chosen for the split is correct.
 Still, it gets the file padding for the ro/data and text segments
 correct so it can't be too wrong.

Also included is an update to the asm_processor tool to support
 the .hword directive. I made a PR to the main repo of that
 project with an identical change and it was accepted.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29 18:52:15 -06:00
Tyler McGavran 533d035875 Some assorted matches (#289)
Also renamed a couple variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-31 07:02:40 -07:00
Tyler McGavran c705bc4a6a Lots of matches related to the object list (#284)
Identified a couple more lists of object list indices, added some
 comments indicating what they're used for. Those comments are
 most likely non-exhaustive so there's still some investigation
 to be done there.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-28 20:19:11 -07:00
Tyler McGavran eeab33814d Yet more assorted matches (#278)
* Yet more assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-29 18:03:40 -07:00
Tyler McGavran 1483ddaa03 Matches and m2c refreshing for code_80057C60 (#266)
* Matches and m2c refreshing for code_80057C60

* Convert some Vtx's into a Mtx

Based on the usage of D_0D008E98, it seems like it should be a
 Mtx. So this commit changes some Vtx's into a Mtx

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-10-19 22:00:45 -06:00
Tyler McGavran 2c57c81f3a Match the rest of actors.h (#254)
* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08 16:19:53 -07:00
Tyler McGavran 1897d232a6 Add lots of headers (#252)
* Add a lot of header files

Did my best to move all relevant function prototypes and external
 variable declarations into the header files too.

Matched a few functions in the process

* Updated progress.py

Some of the listed files/folders have been deleted/renamed,
 so I reflected those changes in progress.py

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-25 17:57:58 -07:00
Tyler McGavran dfd54d9a10 Match a lot of functions, add header for objects (#251)
* Match a lot of functions, add header for objects

* Refreshed a TON of functions and created/added to several
 header files

* Add header for code_800431B0, address comments

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-23 09:33:00 -07:00
tehzz 40bb0154a8 Decomp menus.c (#229)
* update m2ctx to make N64 sgi context

* finish decomping menus.c
2022-07-05 19:01:42 -07:00
ChiefFruitcake f0e40cb746 More function matching in code_80057C60 (#149) 2022-01-24 20:22:43 -07:00
Tyler McGavran 78681aa5ba Variety of changes (#147)
* Update player struct with lap count and rank

Also rename some arrays to better reflect what they are tracking

* Add bounding box corner struct and surface type enum

* Create a .h file and move stuff into it

See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
 https://github.com/micro500/mariokart64/wiki/Surface-Map for reference

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-22 22:46:07 -07:00