Mario Kart 64
spawn_players.h
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1 #ifndef SPAWN_PLAYERS_H
2 #define SPAWN_PLAYERS_H
3 
4 #include "camera.h"
5 #include "common_structs.h"
6 
7 /* Function Prototypes */
8 
9 void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
10 void func_80039AE4(void);
11 void func_80039DA4(void);
12 void func_80039F44(f32*, f32*, f32);
13 void func_8003A59C(f32*, f32*, f32);
14 void func_8003A9F0(f32* arg0, f32* arg1, f32);
15 void func_8003AE24(f32*, f32*, f32);
17 void func_8003B318(f32*, f32*, f32);
19 void func_8003B870(f32*, f32*, f32);
21 void func_8003BE30(void);
22 void func_8003C0F0(void);
23 void func_8003CD78(void);
24 void func_8003CD98(Player*, Camera*, s8, s8);
25 void func_8003D080(void);
26 void func_8003DB5C(void);
27 
28 extern s16 D_80165560[];
29 extern s16 D_80165340;
30 
31 
32 #endif
void func_8003B870(f32 *, f32 *, f32)
Definition: spawn_players.c:653
void spawn_players_4p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:672
void func_80039AE4(void)
Definition: spawn_players.c:319
void func_8003A59C(f32 *, f32 *, f32)
Definition: spawn_players.c:490
void func_8003A9F0(f32 *arg0, f32 *arg1, f32)
Definition: spawn_players.c:529
void spawn_players_3p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:634
void func_8003CD78(void)
Definition: spawn_players.c:1019
void func_8003AE24(f32 *, f32 *, f32)
Definition: spawn_players.c:576
void func_8003CD98(Player *, Camera *, s8, s8)
Definition: spawn_players.c:1023
s16 D_80165560[]
void spawn_player(Player *, s8, f32, f32, f32, f32, u16, s16)
Definition: spawn_players.c:26
void func_80039DA4(void)
Definition: spawn_players.c:408
void spawn_players_2p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:597
void func_8003D080(void)
Definition: spawn_players.c:1049
void func_80039F44(f32 *, f32 *, f32)
Definition: spawn_players.c:438
void func_8003B318(f32 *, f32 *, f32)
Definition: spawn_players.c:615
void func_8003BE30(void)
Definition: spawn_players.c:692
s16 D_80165340
void func_8003DB5C(void)
Definition: spawn_players.c:1206
void func_8003C0F0(void)
Definition: spawn_players.c:709
Definition: camera.h:24
Definition: common_structs.h:247
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14