Mario Kart 64
spawn_players.h File Reference
#include "camera.h"
#include "common_structs.h"
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Functions

void spawn_player (Player *, s8, f32, f32, f32, f32, u16, s16)
 
void func_80039AE4 (void)
 
void func_80039DA4 (void)
 
void func_80039F44 (f32 *, f32 *, f32)
 
void func_8003A59C (f32 *, f32 *, f32)
 
void func_8003A9F0 (f32 *arg0, f32 *arg1, f32)
 
void func_8003AE24 (f32 *, f32 *, f32)
 
void spawn_players_2p_battle (f32 *, f32 *, f32)
 
void func_8003B318 (f32 *, f32 *, f32)
 
void spawn_players_3p_battle (f32 *, f32 *, f32)
 
void func_8003B870 (f32 *, f32 *, f32)
 
void spawn_players_4p_battle (f32 *, f32 *, f32)
 
void func_8003BE30 (void)
 
void func_8003C0F0 (void)
 
void func_8003CD78 (void)
 
void func_8003CD98 (Player *, Camera *, s8, s8)
 
void func_8003D080 (void)
 
void func_8003DB5C (void)
 

Variables

s16 D_80165560 []
 
s16 D_80165340
 

Function Documentation

◆ func_80039AE4()

void func_80039AE4 ( void  )
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◆ func_80039DA4()

void func_80039DA4 ( void  )
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◆ func_80039F44()

void func_80039F44 ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003A59C()

void func_8003A59C ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003A9F0()

void func_8003A9F0 ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003AE24()

void func_8003AE24 ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003B318()

void func_8003B318 ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003B870()

void func_8003B870 ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ func_8003BE30()

void func_8003BE30 ( void  )
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◆ func_8003C0F0()

void func_8003C0F0 ( void  )
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◆ func_8003CD78()

void func_8003CD78 ( void  )
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◆ func_8003CD98()

void func_8003CD98 ( Player player,
Camera camera,
s8  playerId,
s8  arg3 
)
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◆ func_8003D080()

void func_8003D080 ( void  )
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◆ func_8003DB5C()

void func_8003DB5C ( void  )
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◆ spawn_player()

void spawn_player ( Player player,
s8  playerIndex,
f32  startingRow,
f32  startingColumn,
f32  arg4,
f32  arg5,
u16  characterId,
s16  playerType 
)
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◆ spawn_players_2p_battle()

void spawn_players_2p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ spawn_players_3p_battle()

void spawn_players_3p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
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◆ spawn_players_4p_battle()

void spawn_players_4p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
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Variable Documentation

◆ D_80165340

s16 D_80165340
extern

◆ D_80165560

s16 D_80165560[]
extern