Go to the source code of this file.
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| void | spawn_player (Player *, s8, f32, f32, f32, f32, u16, s16) |
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| void | func_80039AE4 (void) |
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| void | func_80039DA4 (void) |
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| void | func_80039F44 (f32 *, f32 *, f32) |
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| void | func_8003A59C (f32 *, f32 *, f32) |
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| void | func_8003A9F0 (f32 *arg0, f32 *arg1, f32) |
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| void | func_8003AE24 (f32 *, f32 *, f32) |
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| void | spawn_players_2p_battle (f32 *, f32 *, f32) |
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| void | func_8003B318 (f32 *, f32 *, f32) |
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| void | spawn_players_3p_battle (f32 *, f32 *, f32) |
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| void | func_8003B870 (f32 *, f32 *, f32) |
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| void | spawn_players_4p_battle (f32 *, f32 *, f32) |
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| void | func_8003BE30 (void) |
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| void | func_8003C0F0 (void) |
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| void | func_8003CD78 (void) |
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| void | func_8003CD98 (Player *, Camera *, s8, s8) |
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| void | func_8003D080 (void) |
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| void | func_8003DB5C (void) |
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◆ func_80039AE4()
| void func_80039AE4 |
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void |
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◆ func_80039DA4()
| void func_80039DA4 |
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void |
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◆ func_80039F44()
| void func_80039F44 |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003A59C()
| void func_8003A59C |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003A9F0()
| void func_8003A9F0 |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003AE24()
| void func_8003AE24 |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003B318()
| void func_8003B318 |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003B870()
| void func_8003B870 |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ func_8003BE30()
| void func_8003BE30 |
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void |
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◆ func_8003C0F0()
| void func_8003C0F0 |
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void |
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◆ func_8003CD78()
| void func_8003CD78 |
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void |
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◆ func_8003CD98()
◆ func_8003D080()
| void func_8003D080 |
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void |
| ) |
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◆ func_8003DB5C()
| void func_8003DB5C |
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void |
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◆ spawn_player()
| void spawn_player |
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Player * |
player, |
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s8 |
playerIndex, |
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f32 |
startingRow, |
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f32 |
startingColumn, |
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f32 |
arg4, |
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f32 |
arg5, |
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u16 |
characterId, |
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s16 |
playerType |
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) |
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◆ spawn_players_2p_battle()
| void spawn_players_2p_battle |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ spawn_players_3p_battle()
| void spawn_players_3p_battle |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ spawn_players_4p_battle()
| void spawn_players_4p_battle |
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f32 * |
arg0, |
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f32 * |
arg1, |
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f32 |
arg2 |
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) |
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◆ D_80165340
◆ D_80165560