|
Mario Kart 64
|
#include <common_structs.h>
Data Fields | |
| s16 | unk_00 |
| char | unk_02 [0xE] |
| s16 | unk_10 |
| char | unk_12 [0xE] |
| s16 | unk_20 |
| char | unk_22 [0xE] |
| s16 | unk_30 |
| char | unk_32 [0xE] |
| s16 struct_D_801650D0::unk_00 |
| char struct_D_801650D0::unk_02[0xE] |
| s16 struct_D_801650D0::unk_10 |
| char struct_D_801650D0::unk_12[0xE] |
| s16 struct_D_801650D0::unk_20 |
| char struct_D_801650D0::unk_22[0xE] |
| s16 struct_D_801650D0::unk_30 |
| char struct_D_801650D0::unk_32[0xE] |