Go to the source code of this file.
◆ D_8018C1B0_SIZE
| #define D_8018C1B0_SIZE 128 |
◆ D_8018C3F0_SIZE
| #define D_8018C3F0_SIZE 128 |
◆ D_8018C630_SIZE
| #define D_8018C630_SIZE 128 |
◆ D_8018C870_SIZE
| #define D_8018C870_SIZE 0x40 |
◆ D_8018C970_SIZE
| #define D_8018C970_SIZE 0x40 |
◆ D_8018C970_SPAWN_SIZE
| #define D_8018C970_SPAWN_SIZE 0x14 |
◆ D_8018CC80_SIZE
| #define D_8018CC80_SIZE 0x64 |
◆ DELETED_OBJECT_ID
| #define DELETED_OBJECT_ID -1 |
◆ NUM_BOOS
◆ NUM_CRABS
D_80183EA0, D_80183F28, D_8018BFA8, and D_8018C030 are all lists of indices in gObjectList. func_80070190 initializes them in such a way that the indicies in each list are not adjacent. First D_80183EA0 gets an unused index, then D_80183F28, then D_8018BFA8, then D_8018C030, and then it loops.
The objects found at the indices in each list appears to be course dependent
◆ NUM_MOLES
◆ NUM_NEON_SIGNS
| #define NUM_NEON_SIGNS 0xA |
◆ NUM_SNOWFLAKES
| #define NUM_SNOWFLAKES 0x32 |
◆ OBJECT_LIST_SIZE
| #define OBJECT_LIST_SIZE 0x226 |
◆ SOME_OBJECT_INDEX_LIST_SIZE
| #define SOME_OBJECT_INDEX_LIST_SIZE 32 |
◆ D_80165730
◆ D_80165738
◆ D_80165750
◆ D_80183DA0
Use unknown. An object is reserved and its index is saved to this variable, but it appears to go unreferenced
◆ D_80183DB8
◆ D_80183E38
◆ D_80183E4C
◆ D_80183E5C
◆ D_80183E6C
◆ D_80183E7C
◆ D_80183EA0
Crabs in Koopa Troopa Beach Hot air balloon in Luigi Raceway? Neon signs in Rainbow Road? Thwomps in Bower's Castle? Penguins in Sherbet Land? Flag Poles in Yoshi Valley?
◆ D_80183F28
Snowmen in Frappe Snowland Chain Chomps in RaindbowRoad? Trophy in award ceremony? Seagulls in Koopa Troopa Beach?
◆ D_8018BFA8
Boos in Banshee Boardwalk
◆ D_8018C030
◆ D_8018C0B0
◆ D_8018C1B0
List of object list indices used for: Moles in Moo Moo Farm Snow flakes in Frappe Snowland Segments of the fire breath from the statues in Bowser's Castle Potentially other things
◆ D_8018C3F0
List of object list indices used for: Bats in Banshee's Boardwalk (but only 1 player mode?)
◆ D_8018C630
◆ D_8018C870
List of object list indices. Used both for the fires in the DK Jungle cave and, seemingly for the trail that shells leave behind them. I think they're using the same texture, which would explain the dual use
◆ D_8018C970
◆ D_8018CC80
◆ D_8018D174
◆ D_8018D1C8
◆ D_8018D1D0
◆ D_8018D1D8
◆ D_8018D1F0
◆ D_8018D1F8
◆ D_8018D230
◆ D_8018D3BC
◆ D_8018D3C0
◆ D_8018D3C4
◆ gItemWindowObjectByPlayerId
| s32 gItemWindowObjectByPlayerId[] |
|
extern |
◆ gObjectList