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Mario Kart 64
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#include <actor_types.h>
Data Fields | |
| s16 | type |
| s16 | flags |
| s16 | unk_04 |
| s16 | state |
| s16 | parentIndex |
| s16 | bananaId |
| f32 | boundingBoxSize |
| union { | |
| Vec3s rot | |
| struct { | |
| s16 playerId | |
| s16 elderIndex | |
| s16 youngerIndex | |
| } | |
| }; | |
| s16 | unk_16 |
| Vec3f | pos |
| Vec3f | velocity |
| Collision | unk30 |
| union { ... } |
| s16 BananaActor::bananaId |
| f32 BananaActor::boundingBoxSize |
| s16 BananaActor::elderIndex |
| s16 BananaActor::flags |
| s16 BananaActor::parentIndex |
| s16 BananaActor::playerId |
| Vec3f BananaActor::pos |
| Vec3s BananaActor::rot |
| s16 BananaActor::state |
| s16 BananaActor::type |
| Collision BananaActor::unk30 |
| s16 BananaActor::unk_04 |
| s16 BananaActor::unk_16 |
| Vec3f BananaActor::velocity |
| s16 BananaActor::youngerIndex |