Mario Kart 64
BananaActor Struct Reference

#include <actor_types.h>

Collaboration diagram for BananaActor:
[legend]

Data Fields

s16 type
 
s16 flags
 
s16 unk_04
 
s16 state
 
s16 parentIndex
 
s16 bananaId
 
f32 boundingBoxSize
 
union {
   Vec3s   rot
 
   struct {
      s16   playerId
 
      s16   elderIndex
 
      s16   youngerIndex
 
   } 
 
}; 
 
s16 unk_16
 
Vec3f pos
 
Vec3f velocity
 
Collision unk30
 

Field Documentation

◆ 

union { ... }

◆ bananaId

s16 BananaActor::bananaId

◆ boundingBoxSize

f32 BananaActor::boundingBoxSize

◆ elderIndex

s16 BananaActor::elderIndex

◆ flags

s16 BananaActor::flags

◆ parentIndex

s16 BananaActor::parentIndex

◆ playerId

s16 BananaActor::playerId

◆ pos

Vec3f BananaActor::pos

◆ rot

Vec3s BananaActor::rot

◆ state

s16 BananaActor::state

◆ type

s16 BananaActor::type

◆ unk30

Collision BananaActor::unk30

◆ unk_04

s16 BananaActor::unk_04

◆ unk_16

s16 BananaActor::unk_16

◆ velocity

Vec3f BananaActor::velocity

◆ youngerIndex

s16 BananaActor::youngerIndex

The documentation for this struct was generated from the following file: