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Mario Kart 64
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#include <actor_types.h>
Data Fields | |
| s16 | type |
| s16 | flags |
| union { | |
| s16 parentIndex | |
| s16 someTimer | |
| s16 targetPlayer | |
| }; | |
| s16 | state |
| f32 | shellId |
| f32 | boundingBoxSize |
| s16 | rotVelocity |
| union { | |
| s16 rotAngle | |
| u16 pathIndex | |
| }; | |
| s16 | playerId |
| s16 | unk_16 |
| Vec3f | pos |
| Vec3f | velocity |
| Collision | unk30 |
| union { ... } |
| union { ... } |
| f32 ShellActor::boundingBoxSize |
| s16 ShellActor::flags |
| s16 ShellActor::parentIndex |
| u16 ShellActor::pathIndex |
| s16 ShellActor::playerId |
| Vec3f ShellActor::pos |
| s16 ShellActor::rotAngle |
| s16 ShellActor::rotVelocity |
| f32 ShellActor::shellId |
| s16 ShellActor::someTimer |
| s16 ShellActor::state |
| s16 ShellActor::targetPlayer |
| s16 ShellActor::type |
| Collision ShellActor::unk30 |
| s16 ShellActor::unk_16 |
| Vec3f ShellActor::velocity |