Mario Kart 64
ShellActor Struct Reference

#include <actor_types.h>

Collaboration diagram for ShellActor:
[legend]

Data Fields

s16 type
 
s16 flags
 
union {
   s16   parentIndex
 
   s16   someTimer
 
   s16   targetPlayer
 
}; 
 
s16 state
 
f32 shellId
 
f32 boundingBoxSize
 
s16 rotVelocity
 
union {
   s16   rotAngle
 
   u16   pathIndex
 
}; 
 
s16 playerId
 
s16 unk_16
 
Vec3f pos
 
Vec3f velocity
 
Collision unk30
 

Field Documentation

◆ 

union { ... }

◆ 

union { ... }

◆ boundingBoxSize

f32 ShellActor::boundingBoxSize

◆ flags

s16 ShellActor::flags

◆ parentIndex

s16 ShellActor::parentIndex

◆ pathIndex

u16 ShellActor::pathIndex

◆ playerId

s16 ShellActor::playerId

◆ pos

Vec3f ShellActor::pos

◆ rotAngle

s16 ShellActor::rotAngle

◆ rotVelocity

s16 ShellActor::rotVelocity

◆ shellId

f32 ShellActor::shellId

◆ someTimer

s16 ShellActor::someTimer

◆ state

s16 ShellActor::state

◆ targetPlayer

s16 ShellActor::targetPlayer

◆ type

s16 ShellActor::type

◆ unk30

Collision ShellActor::unk30

◆ unk_16

s16 ShellActor::unk_16

◆ velocity

Vec3f ShellActor::velocity

The documentation for this struct was generated from the following file: