Mario Kart 64
spawn_players.h File Reference
#include "camera.h"
#include "common_structs.h"
Include dependency graph for spawn_players.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

void spawn_player (Player *, s8, f32, f32, f32, f32, u16, s16)
 
void func_80039AE4 (void)
 
void func_80039DA4 (void)
 
void func_80039F44 (f32 *, f32 *, f32)
 
void func_8003A59C (f32 *, f32 *, f32)
 
void func_8003A9F0 (f32 *arg0, f32 *arg1, f32)
 
void func_8003AE24 (f32 *, f32 *, f32)
 
void spawn_players_2p_battle (f32 *, f32 *, f32)
 
void func_8003B318 (f32 *, f32 *, f32)
 
void spawn_players_3p_battle (f32 *, f32 *, f32)
 
void func_8003B870 (f32 *, f32 *, f32)
 
void spawn_players_4p_battle (f32 *, f32 *, f32)
 
void func_8003BE30 (void)
 
void func_8003C0F0 (void)
 
void func_8003CD78 (void)
 
void func_8003CD98 (Player *, Camera *, s8, s8)
 
void func_8003D080 (void)
 
void func_8003DB5C (void)
 

Variables

f32 D_80165210 []
 
f32 D_80165230 []
 
s16 D_80165270 []
 
f32 D_80165280 []
 
f32 D_801652A0 []
 
s32 D_801652C0 []
 
s32 D_801652E0 []
 
s16 D_80165300 []
 
u16 D_80165310 []
 
s16 D_80165320 []
 
s16 D_80165330 []
 
s16 D_80165340
 
PlayerD_801653C0 []
 
s32 gPlayerIsThrottleActive []
 
s32 D_80165400 []
 
s32 D_80165420 []
 
s32 D_80165440 []
 
bool gIsPlayerTripleAButtonCombo []
 
s32 D_80165480 []
 
s32 D_801654A0 []
 
s32 D_801654C0 []
 
s32 D_801654E0 []
 
s32 D_80165500 []
 
s32 D_80165520 []
 
s32 D_80165540 []
 
s16 D_80165560 []
 
s16 D_8016556E
 
s16 D_80165570
 
s16 D_80165572
 
s16 D_80165574
 
s16 D_80165576
 
s16 D_80165578
 
s16 D_8016557A
 
s16 D_8016557C
 
s16 D_8016557E
 
s16 D_80165580
 
s16 D_80165582
 

Function Documentation

◆ func_80039AE4()

void func_80039AE4 ( void  )
Here is the caller graph for this function:

◆ func_80039DA4()

void func_80039DA4 ( void  )
Here is the caller graph for this function:

◆ func_80039F44()

void func_80039F44 ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003A59C()

void func_8003A59C ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003A9F0()

void func_8003A9F0 ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003AE24()

void func_8003AE24 ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003B318()

void func_8003B318 ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003B870()

void func_8003B870 ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003BE30()

void func_8003BE30 ( void  )
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003C0F0()

void func_8003C0F0 ( void  )
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003CD78()

void func_8003CD78 ( void  )
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003CD98()

void func_8003CD98 ( Player player,
Camera camera,
s8  playerId,
s8  arg3 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003D080()

void func_8003D080 ( void  )
Here is the call graph for this function:
Here is the caller graph for this function:

◆ func_8003DB5C()

void func_8003DB5C ( void  )
Here is the call graph for this function:
Here is the caller graph for this function:

◆ spawn_player()

void spawn_player ( Player player,
s8  playerIndex,
f32  startingRow,
f32  startingColumn,
f32  arg4,
f32  arg5,
u16  characterId,
s16  playerType 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ spawn_players_2p_battle()

void spawn_players_2p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ spawn_players_3p_battle()

void spawn_players_3p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

◆ spawn_players_4p_battle()

void spawn_players_4p_battle ( f32 arg0,
f32 arg1,
f32  arg2 
)
Here is the call graph for this function:
Here is the caller graph for this function:

Variable Documentation

◆ D_80165210

f32 D_80165210[]
extern

◆ D_80165230

f32 D_80165230[]
extern

◆ D_80165270

s16 D_80165270[]
extern

◆ D_80165280

f32 D_80165280[]
extern

◆ D_801652A0

f32 D_801652A0[]
extern

◆ D_801652C0

s32 D_801652C0[]
extern

◆ D_801652E0

s32 D_801652E0[]
extern

◆ D_80165300

s16 D_80165300[]
extern

◆ D_80165310

u16 D_80165310[]
extern

◆ D_80165320

s16 D_80165320[]
extern

◆ D_80165330

s16 D_80165330[]
extern

◆ D_80165340

s16 D_80165340
extern

◆ D_801653C0

Player* D_801653C0[]
extern

◆ D_80165400

s32 D_80165400[]
extern

◆ D_80165420

s32 D_80165420[]
extern

◆ D_80165440

s32 D_80165440[]
extern

◆ D_80165480

s32 D_80165480[]
extern

◆ D_801654A0

s32 D_801654A0[]
extern

◆ D_801654C0

s32 D_801654C0[]
extern

◆ D_801654E0

s32 D_801654E0[]
extern

◆ D_80165500

s32 D_80165500[]
extern

◆ D_80165520

s32 D_80165520[]
extern

◆ D_80165540

s32 D_80165540[]
extern

◆ D_80165560

s16 D_80165560[]
extern

◆ D_8016556E

s16 D_8016556E
extern

◆ D_80165570

s16 D_80165570
extern

◆ D_80165572

s16 D_80165572
extern

◆ D_80165574

s16 D_80165574
extern

◆ D_80165576

s16 D_80165576
extern

◆ D_80165578

s16 D_80165578
extern

◆ D_8016557A

s16 D_8016557A
extern

◆ D_8016557C

s16 D_8016557C
extern

◆ D_8016557E

s16 D_8016557E
extern

◆ D_80165580

s16 D_80165580
extern

◆ D_80165582

s16 D_80165582
extern

◆ gIsPlayerTripleAButtonCombo

bool gIsPlayerTripleAButtonCombo[]
extern

◆ gPlayerIsThrottleActive

s32 gPlayerIsThrottleActive[]
extern