Mario Kart 64
code_80004740.h File Reference
#include "common_structs.h"
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Data Structures

struct  animation_type_1
 
struct  animation_type_3
 
struct  animation_type_2
 
struct  stru_80004EAC
 

Typedefs

typedef animation_type_3 animation_type_3_triplet[3]
 

Functions

void func_80004740 (Mtx *dest, Mat4 src)
 
void mtxf_translate_rotate2 (Mat4 dest, Vec3f b, Vec3s c)
 
s16 func_80004EAC (void *, s16)
 
void func_80004A1C (animation_type_1 *, s16 *, animation_type_3_triplet, s32)
 
void func_80004C30 (u32 *, animation_type_2 *, s16)
 
s16 func_80004DFC (animation_type_1 *, animation_type_2 **, s16, s16)
 

Typedef Documentation

◆ animation_type_3_triplet

typedef animation_type_3 animation_type_3_triplet[3]

Function Documentation

◆ func_80004740()

void func_80004740 ( Mtx *  dest,
Mat4  src 
)

float-to-integer conversion responsible for PU crashes

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◆ func_80004A1C()

void func_80004A1C ( animation_type_1 arg0,
s16 arg1,
animation_type_3_triplet  arg2,
s32  arg3 
)
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◆ func_80004C30()

void func_80004C30 ( u32 arg0,
animation_type_2 arg1,
s16  arg2 
)
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◆ func_80004DFC()

s16 func_80004DFC ( animation_type_1 arg0,
animation_type_2 **  arg1,
s16  arg2,
s16  arg3 
)
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◆ func_80004EAC()

s16 func_80004EAC ( void *  addr,
s16  offset 
)
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◆ mtxf_translate_rotate2()

void mtxf_translate_rotate2 ( Mat4  dest,
Vec3f  b,
Vec3s  c 
)
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