Mario Kart 64
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CollisionTriangle Struct Reference

#include <common_structs.h>

Collaboration diagram for CollisionTriangle:
[legend]

Data Fields

u16 flags
 
u16 surfaceType
 
s16 minX
 
s16 minY
 
s16 minZ
 
s16 maxX
 
s16 maxY
 
s16 maxZ
 
Vtxvtx1
 
Vtxvtx2
 
Vtxvtx3
 
f32 normalX
 
f32 normalY
 
f32 normalZ
 
f32 distance
 

Field Documentation

◆ distance

f32 CollisionTriangle::distance

◆ flags

u16 CollisionTriangle::flags

◆ maxX

s16 CollisionTriangle::maxX

◆ maxY

s16 CollisionTriangle::maxY

◆ maxZ

s16 CollisionTriangle::maxZ

◆ minX

s16 CollisionTriangle::minX

◆ minY

s16 CollisionTriangle::minY

◆ minZ

s16 CollisionTriangle::minZ

◆ normalX

f32 CollisionTriangle::normalX

◆ normalY

f32 CollisionTriangle::normalY

◆ normalZ

f32 CollisionTriangle::normalZ

◆ surfaceType

u16 CollisionTriangle::surfaceType

◆ vtx1

Vtx* CollisionTriangle::vtx1

◆ vtx2

Vtx* CollisionTriangle::vtx2

◆ vtx3

Vtx* CollisionTriangle::vtx3

The documentation for this struct was generated from the following file: