Files
mk64/models/README.MD
T
coco875 6da6598cc6 extract models with blender (#577)
* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-15 17:06:29 -06:00

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Markdown

# Model Extract
this folder contain all element to extract interesting Gfx
## Instruction
you need blender between 3.6 and 4.2.1
run `make model_extract -j` to extract assets in multithreaded. And waits (for me it take around 20 minutes so it take his time).
you can run `make fast64_blender` to run blender with fast64 enable without downloading it.
## Organisation
In Tracks there is all track json and folder (once extracted). In each track folder you can find three folder objects, sections, preview, collision_sections. Objects are all assets who are use for object/actor. Sections are all sections reference in a Gfx list who are use with render_course_segments. And preview are the version of the track who are use in func_8029569C who the complete track or a big part (some are broken). Collision sections are just collision who are use in mk64.