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bg_kin2_fence OK and documented (#103)
* initial fence work * more fence work * bg_kin2_fence OK and documented * removed ctx file * got rid of unk283 which didn't exist * Renamed the array of eye sparkle particle spawns locations as suggested * reok-ed kin2_fence
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@@ -7063,9 +7063,9 @@ SECTIONS
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ovl_Bg_Kin2_Fence : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.o(.text)
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build/asm/overlays/ovl_Bg_Kin2_Fence_data.o(.data)
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build/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.o(.data)
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build/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.o(.rodata)
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build/asm/overlays/ovl_Bg_Kin2_Fence_rodata.o(.rodata)
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build/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@@ -142,6 +142,10 @@ D_060005F8 = 0x060005F8;
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D_06013328 = 0x06013328;
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D_0600CC94 = 0x0600CC94;
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/* z_bg_kin2_fence */
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D_06000828 = 0x06000828;
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D_06000908 = 0x06000908;
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/* bg_ikana_shutter */
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D_06000F28 = 0x06000F28;
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D_06000CE8 = 0x06000CE8;
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