Ovl obj ending OK but no data (#109)

* ObjEnding Matches but with unkStruct and no data

* Removed inital code comments

* Added data as a comment

* Add missing semicolon

* Addressed PR comments
This commit is contained in:
Derek Hensley
2021-05-01 09:58:29 -07:00
committed by GitHub
parent c7a1fb739f
commit b084717acb
2 changed files with 55 additions and 4 deletions
@@ -22,8 +22,52 @@ const ActorInit Obj_Ending_InitVars = {
};
*/
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Obj_Ending_0x80C25BC0/ObjEnding_Init.asm")
extern InitChainEntry D_80C25CF8[];
/*
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
*/
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Obj_Ending_0x80C25BC0/ObjEnding_Update.asm")
extern unkStruct D_80C25CE0[];
/*
static unkStruct D_80C25CE0[2] = {
{0x06003440, 0x060031A0, 0x00000000},
{0x00000000, 0x060003D0, 0x06001FF8}
};
*/
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Obj_Ending_0x80C25BC0/ObjEnding_Draw.asm")
void ObjEnding_Init(Actor* thisx, GlobalContext *globalCtx) {
ObjEnding* this = THIS;
AnimatedTexture *texture;
Actor_ProcessInitChain(&this->actor, D_80C25CF8);
this->unk144 = &D_80C25CE0[this->actor.params];
if(false){}
texture = this->unk144->texture;
if (texture != NULL) {
this->texture = Lib_SegmentedToVirtual(texture);
}
}
void ObjEnding_Update(Actor *thisx, GlobalContext *globalCtx) {
}
void ObjEnding_Draw(Actor *thisx, GlobalContext *globalCtx) {
ObjEnding *this = THIS;
Gfx *dl;
UNK_TYPE4 tempunk4;
if (this->texture != NULL) {
SceneProc_DrawAllSceneAnimatedTextures(globalCtx, this->texture);
}
tempunk4 = this->unk144->unk0;
if (tempunk4 != 0) {
func_800BDFC0(globalCtx, tempunk4);
}
dl = this->unk144->dl;
if (dl != NULL) {
func_800BE03C(globalCtx, dl);
}
}
@@ -5,9 +5,16 @@
struct ObjEnding;
typedef struct {
/* 0x0 */ UNK_TYPE4 unk0;
/* 0x4 */ Gfx* dl;
/* 0x8 */ AnimatedTexture *texture;
} unkStruct; // size = 0xC
typedef struct ObjEnding {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x8];
/* 0x144 */ unkStruct* unk144;
/* 0x148 */ AnimatedTexture* texture;
} ObjEnding; // size = 0x14C
extern const ActorInit Obj_Ending_InitVars;