another io chunk

This commit is contained in:
angie
2023-09-03 18:47:05 -03:00
parent f8bb3c248b
commit 17e3264c3c
23 changed files with 42 additions and 34 deletions
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, uintptr_t cartAddr, void* dramAddr, size_t size) {
s32 status;
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 __osEPiRawReadIo(OSPiHandle* handle, uintptr_t devAddr, u32* data) {
s32 status;
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 __osEPiRawWriteIo(OSPiHandle* handle, uintptr_t devAddr, u32 data) {
s32 status;
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 osEPiReadIo(OSPiHandle* handle, uintptr_t devAddr, u32* data) {
register s32 ret;
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 osEPiWriteIo(OSPiHandle* handle, uintptr_t devAddr, u32 data) {
register s32 ret;
+1 -2
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@@ -1,7 +1,6 @@
#include "ultra64.h"
#include "PR/os_motor.h"
#include "PR/controller.h"
#include "functions.h"
#define BANK_ADDR 0x400
#define MOTOR_ID 0x80
+1 -1
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@@ -1,5 +1,5 @@
#include "ultra64.h"
#include "global.h"
#include "PR/controller.h"
s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32 fileSize, s32* fileNo) {
s32 startPage;
+2 -2
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@@ -1,5 +1,5 @@
#include "PR/os_pfs.h"
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
#define CHECK_IPAGE(p) \
(((p).ipage >= pfs->inodeStartPage) && ((p).inode_t.bank < pfs->banks) && ((p).inode_t.page >= 0x01) && \
+2 -2
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@@ -1,5 +1,5 @@
#include "PR/os_pfs.h"
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
+3 -2
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@@ -1,5 +1,6 @@
#include "PR/os_pfs.h"
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
#include "libc/stdbool.h"
s32 osPfsFileState(OSPfs* pfs, s32 fileNo, OSPfsState* state) {
s32 ret;
+2 -2
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@@ -1,5 +1,5 @@
#include "global.h"
#include "PR/os_pfs.h"
#include "ultra64.h"
#include "PR/controller.h"
s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes) {
s32 j;
+1 -1
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@@ -1,5 +1,5 @@
#include "ultra64.h"
#include "global.h"
#include "PR/controller.h"
void __osPfsRequestOneChannel(s32 channel, u8 poll);
void __osPfsGetOneChannelData(s32 channel, OSContStatus* contData);
+2 -2
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@@ -1,5 +1,5 @@
#include "PR/os_pfs.h"
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
s32 __osPfsCheckRamArea(OSPfs* pfs);
+1 -1
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@@ -1,5 +1,5 @@
#include "ultra64.h"
#include "global.h"
#include "PR/controller.h"
#define CHECK_IPAGE(p, pfs) \
(((p).ipage >= (pfs).inodeStartPage) && ((p).inode_t.bank < (pfs).banks) && ((p).inode_t.page >= 0x01) && \
+2 -1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo) {
s32 j;
+2 -2
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@@ -1,5 +1,5 @@
#include "PR/os_pfs.h"
#include "global.h"
#include "ultra64.h"
#include "PR/controller.h"
s32 __osPfsSelectBank(OSPfs* pfs, u8 bank) {
u8 buf[BLOCKSIZE];
+2 -1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "macros.h"
u32 __osPiAccessQueueEnabled = 0;
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
OSMesgQueue* osPiGetCmdQueue(void) {
if (!__osPiDevMgr.active) {
+3 -1
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@@ -1,5 +1,7 @@
#include "global.h"
#include "ultra64.h"
#include "alignment.h"
#include "stack.h"
#include "macros.h"
OSPiHandle __Dom1SpeedParam ALIGNED(8);
OSPiHandle __Dom2SpeedParam ALIGNED(8);
+1 -1
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@@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
s32 __osPiRawStartDma(s32 direction, uintptr_t devAddr, void* dramAddr, size_t size) {
register int status = IO_READ(PI_STATUS_REG);
+2 -1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "libc/stdbool.h"
s32 __osSiDeviceBusy() {
register u32 status = IO_READ(SI_STATUS_REG);
+5 -3
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@@ -1,9 +1,11 @@
#include "global.h"
#include "ultra64.h"
#include "alignment.h"
#include "macros.h"
u32 __osSiAccessQueueEnabled = 0;
OSMesg siAccessBuf[1];
OSMesgQueue __osSiAccessQueue;
OSMesg siAccessBuf[1] ALIGNED(8);
OSMesgQueue __osSiAccessQueue ALIGNED(8);
void __osSiCreateAccessQueue() {
__osSiAccessQueueEnabled = 1;
+4 -3
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@@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "alignment.h"
s32 __osSiRawStartDma(s32 direction, void* dramAddr) {
if (IO_READ(SI_STATUS_REG) & (SI_STATUS_DMA_BUSY | SI_STATUS_IO_READ_BUSY)) {
@@ -6,7 +7,7 @@ s32 __osSiRawStartDma(s32 direction, void* dramAddr) {
}
if (direction == OS_WRITE) {
osWritebackDCache(dramAddr, PIF_RAM_SIZE);
osWritebackDCache(dramAddr, ALIGN16(PIF_RAM_END - PIF_RAM_START));
}
IO_WRITE(SI_DRAM_ADDR_REG, osVirtualToPhysical(dramAddr));
@@ -18,7 +19,7 @@ s32 __osSiRawStartDma(s32 direction, void* dramAddr) {
}
if (direction == OS_READ) {
osInvalDCache(dramAddr, PIF_RAM_SIZE);
osInvalDCache(dramAddr, ALIGN16(PIF_RAM_END - PIF_RAM_START));
}
return 0;
}