* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
<AnimationName="object_an1_Anim_001090"Offset="0x1090"/><!-- Original name is "an_ajimi" ("tasting; sampling") -->
<AnimationName="object_an1_Anim_00144C"Offset="0x144C"/><!-- Original name is "an_ajimiend" -->
<AnimationName="object_an1_Anim_001E74"Offset="0x1E74"/><!-- Original name is "an_aogu" ("to look up") -->
<AnimationName="object_an1_Anim_0026B4"Offset="0x26B4"/><!-- Original name is "an_bikkuri" ("to be surprised") -->
<AnimationName="object_an1_Anim_00341C"Offset="0x341C"/><!-- Original name is "an_obonwait" ("obon" = "tray") -->
<AnimationName="object_an1_Anim_003EA8"Offset="0x3EA8"/><!-- Original name is "an_obonwalk"-->
<AnimationName="object_an1_Anim_00544C"Offset="0x544C"/><!-- Original name is "an_ojigit" ("bow; bowing")-->
<AnimationName="object_an1_Anim_0065C8"Offset="0x65C8"/><!-- Original name is "an_ryouri" ("cooking") -->
<AnimationName="object_an1_Anim_0071E8"Offset="0x71E8"/><!-- Original name is "an_suwaru" ("to sit") -->
<AnimationName="object_an1_Anim_007E08"Offset="0x7E08"/><!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
<AnimationName="object_an1_Anim_008B6C"Offset="0x8B6C"/><!-- Original name is "an_wait"-->
<AnimationName="gAnju1TasteAnim"Offset="0x1090"/><!-- Original name is "an_ajimi" ("tasting; sampling") -->
<AnimationName="gAnju1TasteEndAnim"Offset="0x144C"/><!-- Original name is "an_ajimiend" -->
<AnimationName="gAnju1LookUpRelievedAnim"Offset="0x1E74"/><!-- Original name is "an_aogu" ("to look up") -->
<AnimationName="gAnju1SurprisedAnim"Offset="0x26B4"/><!-- Original name is "an_bikkuri" ("to be surprised") -->
<AnimationName="gAnju1WaitWithTrayAnim"Offset="0x341C"/><!-- Original name is "an_obonwait" ("obon" = "tray")-->
<AnimationName="gAnju1WalkWithTrayAnim"Offset="0x3EA8"/><!-- Original name is "an_obonwalk"-->
<AnimationName="gAnju1BowAnim"Offset="0x544C"/><!-- Original name is "an_ojigit" ("bow; bowing") -->
<AnimationName="gAnju1CookAnim"Offset="0x65C8"/><!-- Original name is "an_ryouri" ("cooking") -->
<AnimationName="gAnju1SitAnim"Offset="0x71E8"/><!-- Original name is "an_suwaru" ("to sit") -->
<AnimationName="gAnju1SittingInDisbeliefAnim"Offset="0x7E08"/><!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness")-->
<AnimationName="gAnju1IdleAnim"Offset="0x8B6C"/><!-- Original name is "an_wait" -->
<AnimationName="gAnju1WalkAnim"Offset="0x13048"/><!-- Original name is "an_walk" -->
<AnimationName="gAnju1HoldHandsAnim"Offset="0x13E1C"/><!-- Holding hands with Kafei while kneeled --><!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
<AnimationName="object_an2_Anim_001B80"Offset="0x1B80"/><!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
<AnimationName="object_an2_Anim_0028DC"Offset="0x28DC"/><!-- Original name is "an_kasawait" -->
<AnimationName="object_an2_Anim_0038A0"Offset="0x38A0"/><!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
<AnimationName="object_an2_Anim_0042CC"Offset="0x42CC"/><!-- Original name is "an_kasawalk" -->
<!-- Empty -->
<DListName="gAnju2EmptyDL"Offset="0x370"/>
<!-- Umbrella -->
<DListName="gAnju2UmbrellaDL"Offset="0x378"/><!-- Original name is "an_kasa_model" ("umbrella; parasol") -->
<AnimationName="gAnju2UmbrellaCryAnim"Offset="0x1B80"/><!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
<AnimationName="gAnju2UmbrellaIdleAnim"Offset="0x28DC"/><!-- Original name is "an_kasawait" -->
<AnimationName="gAnju2UmbrellaSitAnim"Offset="0x38A0"/><!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
<AnimationName="gAnju2UmbrellaWalkAnim"Offset="0x42CC"/><!-- Original name is "an_kasawalk" -->
<!-- Assets for Anju in the Couple's Mask cutscene -->
<FileName="object_an4"Segment="6">
<AnimationName="object_an4_Anim_00041C"Offset="0x41C"/><!-- Original name is "anj_awase" ("to face; to be opposite (someone)") -->
<AnimationName="object_an4_Anim_0013C8"Offset="0x13C8"/><!-- Original name is "anj_dakiau" ("to embrace each other") -->
<AnimationName="object_an4_Anim_002550"Offset="0x2550"/><!--Original name is "anj_dakiau_loop"-->
<AnimationName="object_an4_Anim_00353C"Offset="0x353C"/><!--Original name is "anj_hanare" ("to be separated; to be apart")-->
<AnimationName="object_an4_Anim_004498"Offset="0x4498"/><!-- Original name is "anj_hanare_loop" -->
<AnimationName="object_an4_Anim_004A78"Offset="0x4A78"/><!--Original name is "anj_kaoage" ("raising face") -->
<AnimationName="object_an4_Anim_00506C"Offset="0x506C"/><!-- Original name is "anj_kaoage_loop" -->
<AnimationName="object_an4_Anim_0060B4"Offset="0x60B4"/><!-- Original name is "anj_miseau" ("to show each other") -->
<AnimationName="object_an4_Anim_006CC0"Offset="0x6CC0"/><!-- Original name is "anj_mitume_loop" ("to stare (at); to gaze (at)") -->
<AnimationName="object_an4_Anim_007E3C"Offset="0x7E3C"/><!-- Original name is "anj_omen" ("mask")-->
<AnimationName="object_an4_Anim_0088C0"Offset="0x88C0"/><!-- Original name is "anj_omen_loop" -->
<AnimationName="gAnju4CombineMasks2Anim"Offset="0x41C"/><!-- Original name is "anj_awase" ("to face; to be opposite (someone)") -->
<AnimationName="gAnju4HugAnim"Offset="0x13C8"/><!--Start hugging while kneeled --><!-- Original name is "anj_dakiau" ("to embrace each other")-->
<AnimationName="gAnju4HugLoopAnim"Offset="0x2550"/><!--hugging while kneeled --><!-- Original name is "anj_dakiau_loop"-->
<AnimationName="gAnju4HugReleaseAnim"Offset="0x353C"/><!--Stop hugging while kneeled --><!-- Original name is "anj_hanare" ("to be separated; to be apart") -->
<AnimationName="gAnju4HugReleaseLoopAnim"Offset="0x4498"/><!-- Original name is "anj_hanare_loop" -->
<AnimationName="gAnju4LookUpAnim"Offset="0x4A78"/><!-- Original name is "anj_kaoage" ("raising face") -->
<AnimationName="gAnju4LookUpLoopAnim"Offset="0x506C"/><!-- Original name is "anj_kaoage_loop"-->
<AnimationName="gAnju4CombineMasks1Anim"Offset="0x60B4"/><!-- Shows Moon Mask to Kafei --><!-- Original name is "anj_miseau" ("to show each other") -->
<AnimationName="gAnju4MaskStandLoopAnim"Offset="0x6CC0"/><!-- Holds the Moon Mask while standing --><!-- Original name is "anj_mitume_loop" ("to stare (at); to gaze (at)") -->
<AnimationName="gAnju4MaskKneelAnim"Offset="0x7E3C"/><!-- Holds the Moon Mask while kneeling --><!-- Original name is "anj_omen" ("mask") -->
<AnimationName="gAnju4MaskKneelLoopAnim"Offset="0x88C0"/><!-- Holds the Moon Mask while kneeled --><!-- Original name is "anj_omen_loop" -->
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.