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Audio Effects Cleanup (#1295)
* audio effects cleanup * more cleanup * header comments * more docs * cleanup * file name fix * swap if * more cleanup * move comment * ADSR notes * fix bss, pr review
This commit is contained in:
+89
-65
@@ -1,6 +1,18 @@
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/**
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* @file effects.c
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*
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* The first half of this file processes sound on the seqPlayer, channel, and layer level
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* once the .seq file is finished for this update.
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*
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* The second half of this file implements three types of audio effects over long periods of times:
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* - Vibrato: regular, pulsating change of pitch
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* - Portamento: pitch sliding from one note to another
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* - Multi-Point ADSR Envelope: volume changing over time through Attack, Decay, Sustain, Release
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*/
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#include "global.h"
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#include "audio/effects.h"
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void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
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void AudioScript_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
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f32 channelVolume;
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f32 chanFreqScale;
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s32 i;
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@@ -8,7 +20,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
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if (channel->changes.s.volume || recalculateVolume) {
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channelVolume = channel->volume * channel->volumeScale * channel->seqPlayer->appliedFadeVolume;
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if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_SOFTEN)) {
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channelVolume = channel->seqPlayer->muteVolumeScale * channelVolume;
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channelVolume = channelVolume * channel->seqPlayer->muteVolumeScale;
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}
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channel->appliedVolume = SQ(channelVolume);
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}
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@@ -48,7 +60,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
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channel->changes.asByte = 0;
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}
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void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
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void AudioScript_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
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s32 i;
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if ((seqPlayer->fadeTimer != 0) && (seqPlayer->skipTicks == 0)) {
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@@ -73,29 +85,32 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
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seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
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}
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for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) {
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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if (seqPlayer->channels[i]->enabled == true) {
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AudioEffects_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
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seqPlayer->applyBend);
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AudioScript_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
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seqPlayer->applyBend);
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}
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}
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seqPlayer->recalculateVolume = false;
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}
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f32 AudioEffects_GetPortamentoFreqScale(Portamento* portamento) {
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u32 loResCur;
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/**
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* @return freqScale
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*/
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f32 AudioEffects_UpdatePortamento(Portamento* portamento) {
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u32 bendIndex;
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f32 portamentoFreq;
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portamento->cur += portamento->speed;
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loResCur = (portamento->cur >> 8) & 0xFF;
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bendIndex = (portamento->cur >> 8) & 0xFF;
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if (loResCur >= 127) {
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loResCur = 127;
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portamento->mode = 0;
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if (bendIndex >= 127) {
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bendIndex = 127;
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portamento->mode = PORTAMENTO_MODE_OFF;
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}
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portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[loResCur + 128], portamento->extent);
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portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[bendIndex + 128], portamento->extent);
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return portamentoFreq;
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}
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@@ -104,13 +119,17 @@ s16 AudioEffects_GetVibratoPitchChange(VibratoState* vib) {
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s32 index;
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vib->time += (s32)vib->rate;
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index = (vib->time >> 10) & 0x3F;
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// 0x400 is 1 unit of time, 0x10000 is 1 period
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index = (vib->time / 0x400) % WAVE_SAMPLE_COUNT;
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return vib->curve[index];
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}
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f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
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static f32 activeVibratoFreqScaleSum = 0.0f;
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static s32 activeVibratoCount = 0;
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/**
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* @return freqScale
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*/
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f32 AudioEffects_UpdateVibrato(VibratoState* vib) {
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static f32 sActiveVibratoFreqScaleSum = 0.0f;
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static s32 sActiveVibratoCount = 0;
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f32 pitchChange;
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f32 depth;
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f32 invDepth;
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@@ -124,7 +143,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
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}
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if (subVib != NULL) {
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if (vib->depthChangeTimer) {
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if ((u32)vib->depthChangeTimer != 0) {
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if (vib->depthChangeTimer == 1) {
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vib->depth = (s32)subVib->vibratoDepthTarget;
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} else {
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@@ -138,7 +157,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
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}
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}
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if (vib->rateChangeTimer) {
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if ((u32)vib->rateChangeTimer != 0) {
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if (vib->rateChangeTimer == 1) {
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vib->rate = (s32)subVib->vibratoRateTarget;
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} else {
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@@ -157,38 +176,40 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
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return 1.0f;
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}
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pitchChange = AudioEffects_GetVibratoPitchChange(vib) + 32768.0f;
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pitchChange = (f32)AudioEffects_GetVibratoPitchChange(vib) + 0x8000;
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scaledDepth = vib->depth / 4096.0f;
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depth = scaledDepth + 1.0f;
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invDepth = 1.0f / depth;
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// inverse linear interpolation
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result = 1.0f / ((depth - invDepth) * pitchChange / 65536.0f + invDepth);
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// Inverse linear interpolation
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result = 1.0f / ((depth - invDepth) * pitchChange / 0x10000 + invDepth);
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activeVibratoFreqScaleSum += result;
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activeVibratoCount++;
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sActiveVibratoFreqScaleSum += result;
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sActiveVibratoCount++;
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return result;
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}
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void AudioEffects_NoteVibratoUpdate(Note* note) {
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if (note->playbackState.portamento.mode != 0) {
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note->playbackState.portamentoFreqScale = AudioEffects_GetPortamentoFreqScale(¬e->playbackState.portamento);
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void AudioEffects_UpdatePortamentoAndVibrato(Note* note) {
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// Update Portamento
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if (note->playbackState.portamento.mode != PORTAMENTO_MODE_OFF) {
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note->playbackState.portamentoFreqScale = AudioEffects_UpdatePortamento(¬e->playbackState.portamento);
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}
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// Update Vibrato
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if (note->playbackState.vibratoState.active) {
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note->playbackState.vibratoFreqScale = AudioEffects_GetVibratoFreqScale(¬e->playbackState.vibratoState);
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note->playbackState.vibratoFreqScale = AudioEffects_UpdateVibrato(¬e->playbackState.vibratoState);
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}
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}
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void AudioEffects_NoteVibratoInit(Note* note) {
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void AudioEffects_InitVibrato(Note* note) {
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NotePlaybackState* playbackState = ¬e->playbackState;
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VibratoState* vib = &playbackState->vibratoState;
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VibratoSubStruct* subVib;
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vib->active = true;
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vib->curve = gWaveSamples[2];
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vib->curve = gWaveSamples[2]; // gSineWaveSample
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if (playbackState->parentLayer->unk_0A.s.bit_3 == 1) {
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if (playbackState->parentLayer->unk_0A.s.useVibrato == true) {
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vib->vibSubStruct = &playbackState->parentLayer->channel->vibrato;
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} else {
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vib->vibSubStruct = &playbackState->parentLayer->vibrato;
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@@ -213,12 +234,12 @@ void AudioEffects_NoteVibratoInit(Note* note) {
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vib->delay = subVib->vibratoDelay;
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}
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void AudioEffects_NotePortamentoInit(Note* note) {
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void AudioEffects_InitPortamento(Note* note) {
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note->playbackState.portamentoFreqScale = 1.0f;
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note->playbackState.portamento = note->playbackState.parentLayer->portamento;
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}
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void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
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void AudioEffects_InitAdsr(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
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adsr->action.asByte = 0;
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adsr->delay = 0;
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adsr->envelope = envelope;
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@@ -230,41 +251,44 @@ void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut
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// removed, but the function parameter was forgotten and remains.)
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}
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f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
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u8 state = adsr->action.s.state;
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/**
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* @return volumeScale
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*/
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f32 AudioEffects_UpdateAdsr(AdsrState* adsr) {
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u8 status = adsr->action.s.status;
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switch (state) {
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case ADSR_STATE_DISABLED:
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switch (status) {
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case ADSR_STATUS_DISABLED:
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return 0.0f;
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case ADSR_STATE_INITIAL:
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case ADSR_STATUS_INITIAL:
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if (adsr->action.s.hang) {
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adsr->action.s.state = ADSR_STATE_HANG;
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adsr->action.s.status = ADSR_STATUS_HANG;
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break;
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}
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// fallthrough
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case ADSR_STATE_START_LOOP:
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adsr->envIndex = 0;
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adsr->action.s.state = ADSR_STATE_LOOP;
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case ADSR_STATUS_START_LOOP:
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adsr->envelopeIndex = 0;
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adsr->action.s.status = ADSR_STATUS_LOOP;
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// fallthrough
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retry:
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case ADSR_STATE_LOOP:
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adsr->delay = adsr->envelope[adsr->envIndex].delay;
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case ADSR_STATUS_LOOP:
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adsr->delay = adsr->envelope[adsr->envelopeIndex].delay;
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switch (adsr->delay) {
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case ADSR_DISABLE:
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adsr->action.s.state = ADSR_STATE_DISABLED;
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adsr->action.s.status = ADSR_STATUS_DISABLED;
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break;
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case ADSR_HANG:
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adsr->action.s.state = ADSR_STATE_HANG;
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adsr->action.s.status = ADSR_STATUS_HANG;
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break;
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case ADSR_GOTO:
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adsr->envIndex = adsr->envelope[adsr->envIndex].arg;
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adsr->envelopeIndex = adsr->envelope[adsr->envelopeIndex].arg;
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goto retry;
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case ADSR_RESTART:
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adsr->action.s.state = ADSR_STATE_INITIAL;
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adsr->action.s.status = ADSR_STATUS_INITIAL;
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break;
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default:
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@@ -272,60 +296,60 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
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if (adsr->delay == 0) {
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adsr->delay = 1;
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}
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adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f;
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adsr->target = adsr->target * adsr->target;
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adsr->target = adsr->envelope[adsr->envelopeIndex].arg / 32767.0f;
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adsr->target = SQ(adsr->target);
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adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
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adsr->action.s.state = ADSR_STATE_FADE;
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adsr->envIndex++;
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adsr->action.s.status = ADSR_STATUS_FADE;
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adsr->envelopeIndex++;
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break;
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}
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if (adsr->action.s.state != ADSR_STATE_FADE) {
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if (adsr->action.s.status != ADSR_STATUS_FADE) {
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break;
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}
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// fallthrough
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case ADSR_STATE_FADE:
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case ADSR_STATUS_FADE:
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adsr->current += adsr->velocity;
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adsr->delay--;
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if (adsr->delay <= 0) {
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adsr->action.s.state = ADSR_STATE_LOOP;
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adsr->action.s.status = ADSR_STATUS_LOOP;
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}
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// fallthrough
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case ADSR_STATE_HANG:
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case ADSR_STATUS_HANG:
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break;
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case ADSR_STATE_DECAY:
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case ADSR_STATE_RELEASE:
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case ADSR_STATUS_DECAY:
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case ADSR_STATUS_RELEASE:
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adsr->current -= adsr->fadeOutVel;
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if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
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if ((adsr->sustain != 0.0f) && (status == ADSR_STATUS_DECAY)) {
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if (adsr->current < adsr->sustain) {
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adsr->current = adsr->sustain;
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adsr->delay = 128;
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adsr->action.s.state = ADSR_STATE_SUSTAIN;
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adsr->action.s.status = ADSR_STATUS_SUSTAIN;
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}
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break;
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}
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if (adsr->current < 0.00001f) {
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adsr->current = 0.0f;
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adsr->action.s.state = ADSR_STATE_DISABLED;
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adsr->action.s.status = ADSR_STATUS_DISABLED;
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}
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break;
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case ADSR_STATE_SUSTAIN:
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case ADSR_STATUS_SUSTAIN:
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adsr->delay--;
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if (adsr->delay == 0) {
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adsr->action.s.state = ADSR_STATE_RELEASE;
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adsr->action.s.status = ADSR_STATUS_RELEASE;
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}
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break;
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}
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if (adsr->action.s.decay) {
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adsr->action.s.state = ADSR_STATE_DECAY;
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adsr->action.s.status = ADSR_STATUS_DECAY;
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adsr->action.s.decay = false;
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}
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if (adsr->action.s.release) {
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adsr->action.s.state = ADSR_STATE_RELEASE;
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adsr->action.s.status = ADSR_STATUS_RELEASE;
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adsr->action.s.release = false;
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}
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "audio/effects.h"
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void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
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void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t temporarySampleCacheSize);
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@@ -870,7 +871,7 @@ s32 AudioHeap_ResetStep(void) {
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} else {
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for (i = 0; i < gAudioCtx.numNotes; i++) {
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if (gAudioCtx.notes[i].sampleState.bitField0.enabled &&
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gAudioCtx.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
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gAudioCtx.notes[i].playbackState.adsr.action.s.status != ADSR_STATUS_DISABLED) {
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gAudioCtx.notes[i].playbackState.adsr.fadeOutVel =
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gAudioCtx.audioBufferParameters.updatesPerFrameInv;
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gAudioCtx.notes[i].playbackState.adsr.action.s.release = true;
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+20
-19
@@ -1,4 +1,5 @@
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#include "global.h"
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#include "audio/effects.h"
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void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
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void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
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@@ -134,15 +135,15 @@ void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resam
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void AudioPlayback_NoteInit(Note* note) {
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if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
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AudioEffects_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
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AudioEffects_InitAdsr(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
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¬e->playbackState.adsrVolScaleUnused);
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} else {
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AudioEffects_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
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AudioEffects_InitAdsr(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
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¬e->playbackState.adsrVolScaleUnused);
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}
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note->playbackState.status = PLAYBACK_STATUS_0;
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note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
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note->playbackState.adsr.action.s.status = ADSR_STATUS_INITIAL;
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note->sampleState = gDefaultSampleState;
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}
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@@ -156,7 +157,7 @@ void AudioPlayback_NoteDisable(Note* note) {
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note->sampleState.bitField0.finished = false;
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note->playbackState.parentLayer = NO_LAYER;
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note->playbackState.prevParentLayer = NO_LAYER;
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note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
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note->playbackState.adsr.action.s.status = ADSR_STATUS_DISABLED;
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note->playbackState.adsr.current = 0;
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}
|
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@@ -170,7 +171,7 @@ void AudioPlayback_ProcessNotes(void) {
|
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NotePlaybackState* playbackState;
|
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NoteSubAttributes subAttrs;
|
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u8 bookOffset;
|
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f32 scale;
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f32 adsrVolumeScale;
|
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s32 i;
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|
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for (i = 0; i < gAudioCtx.numNotes; i++) {
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@@ -218,14 +219,14 @@ void AudioPlayback_ProcessNotes(void) {
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if (1) {}
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noteSampleState = ¬e->sampleState;
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if ((playbackState->status >= 1) || noteSampleState->bitField0.finished) {
|
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if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) ||
|
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if ((playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) ||
|
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noteSampleState->bitField0.finished) {
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if (playbackState->wantedParentLayer != NO_LAYER) {
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AudioPlayback_NoteDisable(note);
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if (playbackState->wantedParentLayer->channel != NULL) {
|
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AudioPlayback_NoteInitForLayer(note, playbackState->wantedParentLayer);
|
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AudioEffects_NoteVibratoInit(note);
|
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AudioEffects_NotePortamentoInit(note);
|
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AudioEffects_InitVibrato(note);
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AudioEffects_InitPortamento(note);
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AudioPlayback_AudioListRemove(¬e->listItem);
|
||||
AudioScript_AudioListPushBack(¬e->listItem.pool->active, ¬e->listItem);
|
||||
playbackState->wantedParentLayer = NO_LAYER;
|
||||
@@ -247,7 +248,7 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) {
|
||||
} else if (playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) {
|
||||
if (playbackState->parentLayer != NO_LAYER) {
|
||||
playbackState->parentLayer->bit1 = true;
|
||||
}
|
||||
@@ -257,8 +258,8 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
scale = AudioEffects_AdsrUpdate(&playbackState->adsr);
|
||||
AudioEffects_NoteVibratoUpdate(note);
|
||||
adsrVolumeScale = AudioEffects_UpdateAdsr(&playbackState->adsr);
|
||||
AudioEffects_UpdatePortamentoAndVibrato(note);
|
||||
playbackStatus = playbackState->status;
|
||||
attrs = &playbackState->attributes;
|
||||
if ((playbackStatus == PLAYBACK_STATUS_1) || (playbackStatus == PLAYBACK_STATUS_2)) {
|
||||
@@ -320,7 +321,7 @@ void AudioPlayback_ProcessNotes(void) {
|
||||
|
||||
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
|
||||
subAttrs.frequency *= gAudioCtx.audioBufferParameters.resampleRate;
|
||||
subAttrs.velocity *= scale;
|
||||
subAttrs.velocity *= adsrVolumeScale;
|
||||
AudioPlayback_InitSampleState(note, sampleState, &subAttrs);
|
||||
noteSampleState->bitField1.bookOffset = bookOffset;
|
||||
skip:;
|
||||
@@ -490,14 +491,14 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
|
||||
|
||||
if (note->playbackState.parentLayer != layer) {
|
||||
if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER &&
|
||||
note->playbackState.prevParentLayer == layer && target != ADSR_STATE_DECAY) {
|
||||
note->playbackState.prevParentLayer == layer && target != ADSR_STATUS_DECAY) {
|
||||
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
|
||||
note->playbackState.adsr.action.s.release = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
|
||||
if (note->playbackState.adsr.action.s.status != ADSR_STATUS_DECAY) {
|
||||
attrs->freqScale = layer->noteFreqScale;
|
||||
attrs->velocity = layer->noteVelocity;
|
||||
attrs->pan = layer->notePan;
|
||||
@@ -551,7 +552,7 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
|
||||
|
||||
note->playbackState.prevParentLayer = note->playbackState.parentLayer;
|
||||
note->playbackState.parentLayer = NO_LAYER;
|
||||
if (target == ADSR_STATE_RELEASE) {
|
||||
if (target == ADSR_STATUS_RELEASE) {
|
||||
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
|
||||
note->playbackState.adsr.action.s.release = true;
|
||||
note->playbackState.status = PLAYBACK_STATUS_2;
|
||||
@@ -568,18 +569,18 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
|
||||
}
|
||||
}
|
||||
|
||||
if (target == ADSR_STATE_DECAY) {
|
||||
if (target == ADSR_STATUS_DECAY) {
|
||||
AudioPlayback_AudioListRemove(¬e->listItem);
|
||||
AudioPlayback_AudioListPushFront(¬e->listItem.pool->decaying, ¬e->listItem);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer) {
|
||||
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_DECAY);
|
||||
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_DECAY);
|
||||
}
|
||||
|
||||
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer) {
|
||||
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
|
||||
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_RELEASE);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -600,7 +601,7 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
|
||||
}
|
||||
|
||||
freqScale = layer->freqScale;
|
||||
if ((layer->portamento.mode != 0) && (0.0f < layer->portamento.extent)) {
|
||||
if ((layer->portamento.mode != PORTAMENTO_MODE_OFF) && (layer->portamento.extent > 0.0f)) {
|
||||
freqScale *= (layer->portamento.extent + 1.0f);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,20 +15,8 @@
|
||||
*/
|
||||
#include "global.h"
|
||||
|
||||
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
|
||||
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
|
||||
|
||||
#define PROCESS_SCRIPT_END -1
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ PORTAMENTO_MODE_OFF,
|
||||
/* 1 */ PORTAMENTO_MODE_1,
|
||||
/* 2 */ PORTAMENTO_MODE_2,
|
||||
/* 3 */ PORTAMENTO_MODE_3,
|
||||
/* 4 */ PORTAMENTO_MODE_4,
|
||||
/* 5 */ PORTAMENTO_MODE_5
|
||||
} PortamentoMode;
|
||||
|
||||
u8 AudioScript_ScriptReadU8(SeqScriptState* state);
|
||||
s16 AudioScript_ScriptReadS16(SeqScriptState* state);
|
||||
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
|
||||
@@ -634,7 +622,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
|
||||
note = layer->note;
|
||||
|
||||
if (note->playbackState.parentLayer == layer) {
|
||||
AudioEffects_NoteVibratoInit(note);
|
||||
AudioEffects_InitVibrato(note);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -642,7 +630,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
|
||||
if ((layer->note != NULL) && (layer->note->playbackState.parentLayer == layer)) {
|
||||
note = layer->note;
|
||||
|
||||
AudioEffects_NotePortamentoInit(note);
|
||||
AudioEffects_InitPortamento(note);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -2204,7 +2192,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
|
||||
seqPlayer = &gAudioCtx.seqPlayers[i];
|
||||
if (seqPlayer->enabled == true) {
|
||||
AudioScript_SequencePlayerProcessSequence(seqPlayer);
|
||||
AudioEffects_SequencePlayerProcessSound(seqPlayer);
|
||||
AudioScript_SequencePlayerProcessSound(seqPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2214,7 +2202,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
|
||||
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
|
||||
while (seqPlayer->skipTicks > 0) {
|
||||
AudioScript_SequencePlayerProcessSequence(seqPlayer);
|
||||
AudioEffects_SequencePlayerProcessSound(seqPlayer);
|
||||
AudioScript_SequencePlayerProcessSound(seqPlayer);
|
||||
seqPlayer->skipTicks--;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* Top-level file that coordinates all audio code on the audio thread.
|
||||
*/
|
||||
#include "global.h"
|
||||
#include "audio/effects.h"
|
||||
|
||||
AudioTask* AudioThread_UpdateImpl(void);
|
||||
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer);
|
||||
@@ -938,7 +939,7 @@ s32 AudioThread_CountAndReleaseNotes(s32 flags) {
|
||||
playbackState = ¬e->playbackState;
|
||||
if (note->sampleState.bitField0.enabled) {
|
||||
noteSampleState = ¬e->sampleState;
|
||||
if (playbackState->adsr.action.s.state != ADSR_STATE_DISABLED) {
|
||||
if (playbackState->adsr.action.s.status != ADSR_STATUS_DISABLED) {
|
||||
if (flags >= AUDIO_NOTE_SAMPLE_NOTES) {
|
||||
tunedSample = noteSampleState->tunedSample;
|
||||
if ((tunedSample == NULL) || noteSampleState->bitField1.isSyntheticWave) {
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64horse.h"
|
||||
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
* - Effect Update/Draw
|
||||
* - Seaweed
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_boss_03.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* Description: Trees, shrubs
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_en_wood02.h"
|
||||
#include "objects/object_wood02/object_wood02.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user