Audio Effects Cleanup (#1295)

* audio effects cleanup

* more cleanup

* header comments

* more docs

* cleanup

* file name fix

* swap if

* more cleanup

* move comment

* ADSR notes

* fix bss, pr review
This commit is contained in:
engineer124
2023-06-25 09:56:48 +10:00
committed by GitHub
parent 9b341a4d6a
commit 21655f31c5
13 changed files with 264 additions and 216 deletions
+89 -65
View File
@@ -1,6 +1,18 @@
/**
* @file effects.c
*
* The first half of this file processes sound on the seqPlayer, channel, and layer level
* once the .seq file is finished for this update.
*
* The second half of this file implements three types of audio effects over long periods of times:
* - Vibrato: regular, pulsating change of pitch
* - Portamento: pitch sliding from one note to another
* - Multi-Point ADSR Envelope: volume changing over time through Attack, Decay, Sustain, Release
*/
#include "global.h"
#include "audio/effects.h"
void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
void AudioScript_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;
f32 chanFreqScale;
s32 i;
@@ -8,7 +20,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
if (channel->changes.s.volume || recalculateVolume) {
channelVolume = channel->volume * channel->volumeScale * channel->seqPlayer->appliedFadeVolume;
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_SOFTEN)) {
channelVolume = channel->seqPlayer->muteVolumeScale * channelVolume;
channelVolume = channelVolume * channel->seqPlayer->muteVolumeScale;
}
channel->appliedVolume = SQ(channelVolume);
}
@@ -48,7 +60,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
channel->changes.asByte = 0;
}
void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
void AudioScript_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
s32 i;
if ((seqPlayer->fadeTimer != 0) && (seqPlayer->skipTicks == 0)) {
@@ -73,29 +85,32 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
}
for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) {
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (seqPlayer->channels[i]->enabled == true) {
AudioEffects_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
seqPlayer->applyBend);
AudioScript_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
seqPlayer->applyBend);
}
}
seqPlayer->recalculateVolume = false;
}
f32 AudioEffects_GetPortamentoFreqScale(Portamento* portamento) {
u32 loResCur;
/**
* @return freqScale
*/
f32 AudioEffects_UpdatePortamento(Portamento* portamento) {
u32 bendIndex;
f32 portamentoFreq;
portamento->cur += portamento->speed;
loResCur = (portamento->cur >> 8) & 0xFF;
bendIndex = (portamento->cur >> 8) & 0xFF;
if (loResCur >= 127) {
loResCur = 127;
portamento->mode = 0;
if (bendIndex >= 127) {
bendIndex = 127;
portamento->mode = PORTAMENTO_MODE_OFF;
}
portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[loResCur + 128], portamento->extent);
portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[bendIndex + 128], portamento->extent);
return portamentoFreq;
}
@@ -104,13 +119,17 @@ s16 AudioEffects_GetVibratoPitchChange(VibratoState* vib) {
s32 index;
vib->time += (s32)vib->rate;
index = (vib->time >> 10) & 0x3F;
// 0x400 is 1 unit of time, 0x10000 is 1 period
index = (vib->time / 0x400) % WAVE_SAMPLE_COUNT;
return vib->curve[index];
}
f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
static f32 activeVibratoFreqScaleSum = 0.0f;
static s32 activeVibratoCount = 0;
/**
* @return freqScale
*/
f32 AudioEffects_UpdateVibrato(VibratoState* vib) {
static f32 sActiveVibratoFreqScaleSum = 0.0f;
static s32 sActiveVibratoCount = 0;
f32 pitchChange;
f32 depth;
f32 invDepth;
@@ -124,7 +143,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
}
if (subVib != NULL) {
if (vib->depthChangeTimer) {
if ((u32)vib->depthChangeTimer != 0) {
if (vib->depthChangeTimer == 1) {
vib->depth = (s32)subVib->vibratoDepthTarget;
} else {
@@ -138,7 +157,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
}
}
if (vib->rateChangeTimer) {
if ((u32)vib->rateChangeTimer != 0) {
if (vib->rateChangeTimer == 1) {
vib->rate = (s32)subVib->vibratoRateTarget;
} else {
@@ -157,38 +176,40 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
return 1.0f;
}
pitchChange = AudioEffects_GetVibratoPitchChange(vib) + 32768.0f;
pitchChange = (f32)AudioEffects_GetVibratoPitchChange(vib) + 0x8000;
scaledDepth = vib->depth / 4096.0f;
depth = scaledDepth + 1.0f;
invDepth = 1.0f / depth;
// inverse linear interpolation
result = 1.0f / ((depth - invDepth) * pitchChange / 65536.0f + invDepth);
// Inverse linear interpolation
result = 1.0f / ((depth - invDepth) * pitchChange / 0x10000 + invDepth);
activeVibratoFreqScaleSum += result;
activeVibratoCount++;
sActiveVibratoFreqScaleSum += result;
sActiveVibratoCount++;
return result;
}
void AudioEffects_NoteVibratoUpdate(Note* note) {
if (note->playbackState.portamento.mode != 0) {
note->playbackState.portamentoFreqScale = AudioEffects_GetPortamentoFreqScale(&note->playbackState.portamento);
void AudioEffects_UpdatePortamentoAndVibrato(Note* note) {
// Update Portamento
if (note->playbackState.portamento.mode != PORTAMENTO_MODE_OFF) {
note->playbackState.portamentoFreqScale = AudioEffects_UpdatePortamento(&note->playbackState.portamento);
}
// Update Vibrato
if (note->playbackState.vibratoState.active) {
note->playbackState.vibratoFreqScale = AudioEffects_GetVibratoFreqScale(&note->playbackState.vibratoState);
note->playbackState.vibratoFreqScale = AudioEffects_UpdateVibrato(&note->playbackState.vibratoState);
}
}
void AudioEffects_NoteVibratoInit(Note* note) {
void AudioEffects_InitVibrato(Note* note) {
NotePlaybackState* playbackState = &note->playbackState;
VibratoState* vib = &playbackState->vibratoState;
VibratoSubStruct* subVib;
vib->active = true;
vib->curve = gWaveSamples[2];
vib->curve = gWaveSamples[2]; // gSineWaveSample
if (playbackState->parentLayer->unk_0A.s.bit_3 == 1) {
if (playbackState->parentLayer->unk_0A.s.useVibrato == true) {
vib->vibSubStruct = &playbackState->parentLayer->channel->vibrato;
} else {
vib->vibSubStruct = &playbackState->parentLayer->vibrato;
@@ -213,12 +234,12 @@ void AudioEffects_NoteVibratoInit(Note* note) {
vib->delay = subVib->vibratoDelay;
}
void AudioEffects_NotePortamentoInit(Note* note) {
void AudioEffects_InitPortamento(Note* note) {
note->playbackState.portamentoFreqScale = 1.0f;
note->playbackState.portamento = note->playbackState.parentLayer->portamento;
}
void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
void AudioEffects_InitAdsr(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
adsr->action.asByte = 0;
adsr->delay = 0;
adsr->envelope = envelope;
@@ -230,41 +251,44 @@ void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut
// removed, but the function parameter was forgotten and remains.)
}
f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
u8 state = adsr->action.s.state;
/**
* @return volumeScale
*/
f32 AudioEffects_UpdateAdsr(AdsrState* adsr) {
u8 status = adsr->action.s.status;
switch (state) {
case ADSR_STATE_DISABLED:
switch (status) {
case ADSR_STATUS_DISABLED:
return 0.0f;
case ADSR_STATE_INITIAL:
case ADSR_STATUS_INITIAL:
if (adsr->action.s.hang) {
adsr->action.s.state = ADSR_STATE_HANG;
adsr->action.s.status = ADSR_STATUS_HANG;
break;
}
// fallthrough
case ADSR_STATE_START_LOOP:
adsr->envIndex = 0;
adsr->action.s.state = ADSR_STATE_LOOP;
case ADSR_STATUS_START_LOOP:
adsr->envelopeIndex = 0;
adsr->action.s.status = ADSR_STATUS_LOOP;
// fallthrough
retry:
case ADSR_STATE_LOOP:
adsr->delay = adsr->envelope[adsr->envIndex].delay;
case ADSR_STATUS_LOOP:
adsr->delay = adsr->envelope[adsr->envelopeIndex].delay;
switch (adsr->delay) {
case ADSR_DISABLE:
adsr->action.s.state = ADSR_STATE_DISABLED;
adsr->action.s.status = ADSR_STATUS_DISABLED;
break;
case ADSR_HANG:
adsr->action.s.state = ADSR_STATE_HANG;
adsr->action.s.status = ADSR_STATUS_HANG;
break;
case ADSR_GOTO:
adsr->envIndex = adsr->envelope[adsr->envIndex].arg;
adsr->envelopeIndex = adsr->envelope[adsr->envelopeIndex].arg;
goto retry;
case ADSR_RESTART:
adsr->action.s.state = ADSR_STATE_INITIAL;
adsr->action.s.status = ADSR_STATUS_INITIAL;
break;
default:
@@ -272,60 +296,60 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
if (adsr->delay == 0) {
adsr->delay = 1;
}
adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f;
adsr->target = adsr->target * adsr->target;
adsr->target = adsr->envelope[adsr->envelopeIndex].arg / 32767.0f;
adsr->target = SQ(adsr->target);
adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
adsr->action.s.state = ADSR_STATE_FADE;
adsr->envIndex++;
adsr->action.s.status = ADSR_STATUS_FADE;
adsr->envelopeIndex++;
break;
}
if (adsr->action.s.state != ADSR_STATE_FADE) {
if (adsr->action.s.status != ADSR_STATUS_FADE) {
break;
}
// fallthrough
case ADSR_STATE_FADE:
case ADSR_STATUS_FADE:
adsr->current += adsr->velocity;
adsr->delay--;
if (adsr->delay <= 0) {
adsr->action.s.state = ADSR_STATE_LOOP;
adsr->action.s.status = ADSR_STATUS_LOOP;
}
// fallthrough
case ADSR_STATE_HANG:
case ADSR_STATUS_HANG:
break;
case ADSR_STATE_DECAY:
case ADSR_STATE_RELEASE:
case ADSR_STATUS_DECAY:
case ADSR_STATUS_RELEASE:
adsr->current -= adsr->fadeOutVel;
if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
if ((adsr->sustain != 0.0f) && (status == ADSR_STATUS_DECAY)) {
if (adsr->current < adsr->sustain) {
adsr->current = adsr->sustain;
adsr->delay = 128;
adsr->action.s.state = ADSR_STATE_SUSTAIN;
adsr->action.s.status = ADSR_STATUS_SUSTAIN;
}
break;
}
if (adsr->current < 0.00001f) {
adsr->current = 0.0f;
adsr->action.s.state = ADSR_STATE_DISABLED;
adsr->action.s.status = ADSR_STATUS_DISABLED;
}
break;
case ADSR_STATE_SUSTAIN:
case ADSR_STATUS_SUSTAIN:
adsr->delay--;
if (adsr->delay == 0) {
adsr->action.s.state = ADSR_STATE_RELEASE;
adsr->action.s.status = ADSR_STATUS_RELEASE;
}
break;
}
if (adsr->action.s.decay) {
adsr->action.s.state = ADSR_STATE_DECAY;
adsr->action.s.status = ADSR_STATUS_DECAY;
adsr->action.s.decay = false;
}
if (adsr->action.s.release) {
adsr->action.s.state = ADSR_STATE_RELEASE;
adsr->action.s.status = ADSR_STATUS_RELEASE;
adsr->action.s.release = false;
}
+2 -1
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "audio/effects.h"
void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t temporarySampleCacheSize);
@@ -870,7 +871,7 @@ s32 AudioHeap_ResetStep(void) {
} else {
for (i = 0; i < gAudioCtx.numNotes; i++) {
if (gAudioCtx.notes[i].sampleState.bitField0.enabled &&
gAudioCtx.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
gAudioCtx.notes[i].playbackState.adsr.action.s.status != ADSR_STATUS_DISABLED) {
gAudioCtx.notes[i].playbackState.adsr.fadeOutVel =
gAudioCtx.audioBufferParameters.updatesPerFrameInv;
gAudioCtx.notes[i].playbackState.adsr.action.s.release = true;
+20 -19
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "audio/effects.h"
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
@@ -134,15 +135,15 @@ void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resam
void AudioPlayback_NoteInit(Note* note) {
if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
AudioEffects_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
AudioEffects_InitAdsr(&note->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
} else {
AudioEffects_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
AudioEffects_InitAdsr(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
}
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->playbackState.adsr.action.s.status = ADSR_STATUS_INITIAL;
note->sampleState = gDefaultSampleState;
}
@@ -156,7 +157,7 @@ void AudioPlayback_NoteDisable(Note* note) {
note->sampleState.bitField0.finished = false;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
note->playbackState.adsr.action.s.status = ADSR_STATUS_DISABLED;
note->playbackState.adsr.current = 0;
}
@@ -170,7 +171,7 @@ void AudioPlayback_ProcessNotes(void) {
NotePlaybackState* playbackState;
NoteSubAttributes subAttrs;
u8 bookOffset;
f32 scale;
f32 adsrVolumeScale;
s32 i;
for (i = 0; i < gAudioCtx.numNotes; i++) {
@@ -218,14 +219,14 @@ void AudioPlayback_ProcessNotes(void) {
if (1) {}
noteSampleState = &note->sampleState;
if ((playbackState->status >= 1) || noteSampleState->bitField0.finished) {
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) ||
if ((playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) ||
noteSampleState->bitField0.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
AudioPlayback_NoteDisable(note);
if (playbackState->wantedParentLayer->channel != NULL) {
AudioPlayback_NoteInitForLayer(note, playbackState->wantedParentLayer);
AudioEffects_NoteVibratoInit(note);
AudioEffects_NotePortamentoInit(note);
AudioEffects_InitVibrato(note);
AudioEffects_InitPortamento(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
@@ -247,7 +248,7 @@ void AudioPlayback_ProcessNotes(void) {
continue;
}
}
} else if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) {
} else if (playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->bit1 = true;
}
@@ -257,8 +258,8 @@ void AudioPlayback_ProcessNotes(void) {
continue;
}
scale = AudioEffects_AdsrUpdate(&playbackState->adsr);
AudioEffects_NoteVibratoUpdate(note);
adsrVolumeScale = AudioEffects_UpdateAdsr(&playbackState->adsr);
AudioEffects_UpdatePortamentoAndVibrato(note);
playbackStatus = playbackState->status;
attrs = &playbackState->attributes;
if ((playbackStatus == PLAYBACK_STATUS_1) || (playbackStatus == PLAYBACK_STATUS_2)) {
@@ -320,7 +321,7 @@ void AudioPlayback_ProcessNotes(void) {
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
subAttrs.frequency *= gAudioCtx.audioBufferParameters.resampleRate;
subAttrs.velocity *= scale;
subAttrs.velocity *= adsrVolumeScale;
AudioPlayback_InitSampleState(note, sampleState, &subAttrs);
noteSampleState->bitField1.bookOffset = bookOffset;
skip:;
@@ -490,14 +491,14 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
if (note->playbackState.parentLayer != layer) {
if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER &&
note->playbackState.prevParentLayer == layer && target != ADSR_STATE_DECAY) {
note->playbackState.prevParentLayer == layer && target != ADSR_STATUS_DECAY) {
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
}
return;
}
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
if (note->playbackState.adsr.action.s.status != ADSR_STATUS_DECAY) {
attrs->freqScale = layer->noteFreqScale;
attrs->velocity = layer->noteVelocity;
attrs->pan = layer->notePan;
@@ -551,7 +552,7 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
note->playbackState.prevParentLayer = note->playbackState.parentLayer;
note->playbackState.parentLayer = NO_LAYER;
if (target == ADSR_STATE_RELEASE) {
if (target == ADSR_STATUS_RELEASE) {
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
note->playbackState.status = PLAYBACK_STATUS_2;
@@ -568,18 +569,18 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
}
}
if (target == ADSR_STATE_DECAY) {
if (target == ADSR_STATUS_DECAY) {
AudioPlayback_AudioListRemove(&note->listItem);
AudioPlayback_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
}
}
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer) {
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_DECAY);
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_DECAY);
}
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer) {
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_RELEASE);
}
/**
@@ -600,7 +601,7 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
}
freqScale = layer->freqScale;
if ((layer->portamento.mode != 0) && (0.0f < layer->portamento.extent)) {
if ((layer->portamento.mode != PORTAMENTO_MODE_OFF) && (layer->portamento.extent > 0.0f)) {
freqScale *= (layer->portamento.extent + 1.0f);
}
+4 -16
View File
@@ -15,20 +15,8 @@
*/
#include "global.h"
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
#define PROCESS_SCRIPT_END -1
typedef enum {
/* 0 */ PORTAMENTO_MODE_OFF,
/* 1 */ PORTAMENTO_MODE_1,
/* 2 */ PORTAMENTO_MODE_2,
/* 3 */ PORTAMENTO_MODE_3,
/* 4 */ PORTAMENTO_MODE_4,
/* 5 */ PORTAMENTO_MODE_5
} PortamentoMode;
u8 AudioScript_ScriptReadU8(SeqScriptState* state);
s16 AudioScript_ScriptReadS16(SeqScriptState* state);
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
@@ -634,7 +622,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
note = layer->note;
if (note->playbackState.parentLayer == layer) {
AudioEffects_NoteVibratoInit(note);
AudioEffects_InitVibrato(note);
}
}
}
@@ -642,7 +630,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
if ((layer->note != NULL) && (layer->note->playbackState.parentLayer == layer)) {
note = layer->note;
AudioEffects_NotePortamentoInit(note);
AudioEffects_InitPortamento(note);
}
return 0;
@@ -2204,7 +2192,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
seqPlayer = &gAudioCtx.seqPlayers[i];
if (seqPlayer->enabled == true) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
}
}
@@ -2214,7 +2202,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
while (seqPlayer->skipTicks > 0) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
seqPlayer->skipTicks--;
}
}
+2 -1
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@@ -4,6 +4,7 @@
* Top-level file that coordinates all audio code on the audio thread.
*/
#include "global.h"
#include "audio/effects.h"
AudioTask* AudioThread_UpdateImpl(void);
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer);
@@ -938,7 +939,7 @@ s32 AudioThread_CountAndReleaseNotes(s32 flags) {
playbackState = &note->playbackState;
if (note->sampleState.bitField0.enabled) {
noteSampleState = &note->sampleState;
if (playbackState->adsr.action.s.state != ADSR_STATE_DISABLED) {
if (playbackState->adsr.action.s.status != ADSR_STATUS_DISABLED) {
if (flags >= AUDIO_NOTE_SAMPLE_NOTES) {
tunedSample = noteSampleState->tunedSample;
if ((tunedSample == NULL) || noteSampleState->bitField1.isSyntheticWave) {
-1
View File
@@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64horse.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
@@ -48,6 +48,8 @@
* - Effect Update/Draw
* - Seaweed
*/
#include "prevent_bss_reordering.h"
#include "z_boss_03.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"
@@ -4,7 +4,6 @@
* Description: Trees, shrubs
*/
#include "prevent_bss_reordering.h"
#include "z_en_wood02.h"
#include "objects/object_wood02/object_wood02.h"