[assets] Add most missing TLUTOffsets (#1890)

* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
This commit is contained in:
Dragorn421
2026-08-14 00:40:56 +02:00
committed by GitHub
parent e77acba9c4
commit 253eec1fdc
168 changed files with 1070 additions and 1070 deletions
+8 -8
View File
@@ -10,17 +10,17 @@
<DList Name="object_ds2_DL_002738" Offset="0x2738" />
<DList Name="object_ds2_DL_002908" Offset="0x2908" />
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98" />
<Texture Name="object_ds2_Tex_002C98" OutName="tex_002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" />
<Texture Name="object_ds2_Tex_002D98" OutName="tex_002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" />
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" />
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" />
<Texture Name="object_ds2_Tex_002C98" OutName="tex_002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_0030D8" OutName="tex_0030D8" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98" />
<Texture Name="object_ds2_Tex_0034D8" OutName="tex_0034D8" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98" />
<Texture Name="object_ds2_Tex_0038D8" OutName="tex_0038D8" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98" />
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" />
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" />
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Limb Name="object_ds2_Standardlimb_0041D8" Type="Standard" EnumName="OBJECT_DS2_LIMB_01" Offset="0x41D8" />
<Limb Name="object_ds2_Standardlimb_0041E4" Type="Standard" EnumName="OBJECT_DS2_LIMB_02" Offset="0x41E4" />
<Limb Name="object_ds2_Standardlimb_0041F0" Type="Standard" EnumName="OBJECT_DS2_LIMB_03" Offset="0x41F0" />