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[assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*` * [assets] Add TlutOffset to CI textures: `object_[c-i]*` * remove extra space before TlutOffset * [assets] Add TlutOffset to CI textures: `object_[j-n]*` * [assets] Add TlutOffset to CI textures: `object_[o-z]*` --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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@@ -25,11 +25,11 @@
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<DList Name="gSthPelvisDL" Offset="0x2B20" />
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<Texture Name="gSthTLUT" OutName="sth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2D08" />
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<Texture Name="gSthSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2F08" />
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<Texture Name="gSthFingerTex" OutName="figer" Format="ci8" Width="8" Height="8" Offset="0x2F48" />
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<Texture Name="gSthSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2F08" TlutOffset="0x2D08"/>
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<Texture Name="gSthFingerTex" OutName="figer" Format="ci8" Width="8" Height="8" Offset="0x2F48" TlutOffset="0x2D08"/>
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<!-- Shirt and pants get painted with color in the draw func. -->
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<Texture Name="gSthShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x2F88" />
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<Texture Name="gSthBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0x3088" />
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<Texture Name="gSthBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0x3088" TlutOffset="0x2D08"/>
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<Texture Name="gSthPantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0x30C8" />
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<Limb Name="gSthPelvisLimb" Type="Standard" EnumName="STH_LIMB_PELVIS" Offset="0x3108" />
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