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[assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*` * [assets] Add TlutOffset to CI textures: `object_[c-i]*` * remove extra space before TlutOffset * [assets] Add TlutOffset to CI textures: `object_[j-n]*` * [assets] Add TlutOffset to CI textures: `object_[o-z]*` --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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@@ -20,21 +20,21 @@
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<DList Name="gBartenRightFootDL" Offset="0x5B60" />
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<Texture Name="gBartenTLUT" OutName="barten_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5CA8" />
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<Texture Name="gBartenEyeTLUT" OutName="barten_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5EA8" />
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<Texture Name="gBartenBeardTex" OutName="barten_beard" Format="ci8" Width="8" Height="16" Offset="0x60A8" />
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<Texture Name="gBartenArmTex" OutName="barten_arm" Format="ci8" Width="16" Height="32" Offset="0x6128" />
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<Texture Name="gBartenMouthTex" OutName="barten_mouth" Format="ci8" Width="8" Height="8" Offset="0x6328" />
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<Texture Name="gBartenHairTex" OutName="barten_hair" Format="ci8" Width="8" Height="16" Offset="0x6368" />
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<Texture Name="gBartenEarTex" OutName="barten_ear" Format="ci8" Width="8" Height="8" Offset="0x63E8" />
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<Texture Name="gBartenBeardTex" OutName="barten_beard" Format="ci8" Width="8" Height="16" Offset="0x60A8" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenArmTex" OutName="barten_arm" Format="ci8" Width="16" Height="32" Offset="0x6128" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenMouthTex" OutName="barten_mouth" Format="ci8" Width="8" Height="8" Offset="0x6328" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenHairTex" OutName="barten_hair" Format="ci8" Width="8" Height="16" Offset="0x6368" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenEarTex" OutName="barten_ear" Format="ci8" Width="8" Height="8" Offset="0x63E8" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenEyeOpenTex" OutName="barten_eye_open" Format="ci8" Width="32" Height="32" Offset="0x6428" />
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<Texture Name="gBartenHandTex" OutName="barten_hand" Format="ci8" Width="16" Height="16" Offset="0x6828" />
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<Texture Name="gBartenHandTex" OutName="barten_hand" Format="ci8" Width="16" Height="16" Offset="0x6828" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenEyeHalfOpenTex" OutName="barten_eye_half_open" Format="ci8" Width="32" Height="32" Offset="0x6928" />
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<Texture Name="gBartenEyeClosedTex" OutName="barten_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x6D28" />
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<Texture Name="gBartenBroomTex" OutName="barten_broom" Format="ci8" Width="16" Height="16" Offset="0x7128" />
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<Texture Name="gBartenBroomHeadTex" OutName="barten_broom_head" Format="ci8" Width="16" Height="16" Offset="0x7228" />
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<Texture Name="gBartenBroomTex" OutName="barten_broom" Format="ci8" Width="16" Height="16" Offset="0x7128" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenBroomHeadTex" OutName="barten_broom_head" Format="ci8" Width="16" Height="16" Offset="0x7228" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenPantsTex" OutName="barten_pants" Format="i8" Width="32" Height="32" Offset="0x7328" />
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<Texture Name="gBartenBowtieTex" OutName="barten_bowtie" Format="rgba16" Width="8" Height="16" Offset="0x7728" />
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<Texture Name="gBartenSkinTex" OutName="barten_skin" Format="ci8" Width="8" Height="8" Offset="0x7828" />
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<Texture Name="gBartenCollarTex" OutName="barten_collar" Format="ci8" Width="8" Height="16" Offset="0x7868" />
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<Texture Name="gBartenSkinTex" OutName="barten_skin" Format="ci8" Width="8" Height="8" Offset="0x7828" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenCollarTex" OutName="barten_collar" Format="ci8" Width="8" Height="16" Offset="0x7868" TlutOffset="0x5CA8"/>
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<Texture Name="gBartenSleeveTex" OutName="barten_sleeve" Format="i8" Width="16" Height="16" Offset="0x78E8" />
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<Texture Name="gBartenJacketTex" OutName="barten_jacket" Format="i8" Width="8" Height="8" Offset="0x79E8" />
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<Texture Name="gBartenFootTex" OutName="barten_foot" Format="rgba16" Width="16" Height="16" Offset="0x7A28" />
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