mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-09 02:45:25 -04:00
All functions attempted, 2 NON_MATCHINGs
This commit is contained in:
+3
-3
@@ -802,7 +802,7 @@ void func_800B8898(GlobalContext* globalCtx, Actor* actor, s16* arg2, s16* arg3)
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s32 func_800B8934(GlobalContext* globalCtx, Actor* actor);
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u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx);
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UNK_TYPE4 func_800B8A1C(Actor* actor, GlobalContext* globalCtx, s32 iParm3, f32 fParm4, f32 param_5);
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// void func_800B8B84(void);
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s32 func_800B8B84(Actor* actor, GlobalContext* globalCtx, s32 getItemId);
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void func_800B8BB0(Actor* actor, GlobalContext* globalCtx);
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// void func_800B8BD0(void);
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s32 Actor_HasNoParent(Actor* actor, GlobalContext* globalCtx);
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@@ -906,7 +906,7 @@ void func_800BE3D0(Actor* actor, s16 angle, Vec3s* arg2);
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void func_800BE504(Actor* actor, ColliderCylinder* collider);
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void func_800BE568(Actor* actor, ColliderSphere* collider);
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void func_800BE5CC(Actor* actor, ColliderJntSph* collider, s32 arg2);
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// void func_800BE63C(void);
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s32 func_800BE63C(struct EnBox* chest);
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void func_800BE680(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos[], s16 arg3, f32 arg4, f32 arg5, f32 arg6, u8 mode);
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void func_800BF7CC(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos[], s32 arg3, s32 arg4, f32 arg5, f32 arg6);
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void ActorOverlayTable_FaultPrint(void* arg0, void* arg1); // ActorOverlayTable_FaultPrint
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@@ -1625,7 +1625,7 @@ ActorCutscene* ActorCutscene_GetCutscene(s16 index);
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s16 ActorCutscene_GetAdditionalCutscene(s16 index);
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s16 ActorCutscene_GetLength(s16 index);
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// void func_800F2138(void);
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// void func_800F2178(void);
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s32 func_800F2178(s16 arg0);
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s16 ActorCutscene_GetCurrentCamera(s16 index);
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// void func_800F21CC(void);
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s32 func_800F22C4(s16 param_1, Actor* actor);
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@@ -275,6 +275,7 @@ typedef enum {
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/* 0x07 */ GI_RUPEE_HUGE,
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/* 0x08 */ GI_WALLET_ADULT,
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/* 0x09 */ GI_WALLET_GIANT,
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/* 0x0A */ GI_0A, //Recovery Heart / Blue Rupee?
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/* 0x0C */ GI_HEART_PIECE = 0x0C,
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/* 0x0D */ GI_HEART_CONTAINER,
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/* 0x16 */ GI_BOMBS_10 = 0x16,
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@@ -299,6 +300,7 @@ typedef enum {
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/* 0x3E */ GI_MAP = 0x3E,
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/* 0x3F */ GI_COMPASS,
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/* 0x59 */ GI_BOTTLE_POTION_RED = 0x59,
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/* 0x5A */ GI_5A,
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/* 0x5B */ GI_POTION_RED = 0x5B,
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/* 0x5C */ GI_POTION_GREEN,
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/* 0x5D */ GI_POTION_BLUE,
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@@ -15,6 +15,20 @@ void EnBox_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80868944(EnBox* this, GlobalContext* globalCtx);
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void func_808689E8(EnBox* this, GlobalContext* globalCtx);
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void func_80868A6C(EnBox* this, GlobalContext* globalCtx);
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void func_80868AFC(EnBox* this, GlobalContext* globalCtx);
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void func_80868B74(EnBox* this, GlobalContext* globalCtx);
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void func_80868CC8(EnBox* this, GlobalContext* globalCtx);
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void func_80869020(EnBox* this, GlobalContext* globalCtx);
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void func_80867FBC(func_80867BDC_a0* arg0, GlobalContext* globalCtx, s32 arg2);
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void func_80867FE4(func_80867BDC_a0* arg0, GlobalContext* globalCtx);
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extern T_80869B54 D_80869B54;
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extern AnimationHeader* D_80869B68[5];
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#if 0
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const ActorInit En_Box_InitVars = {
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ACTOR_EN_BOX,
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@@ -37,57 +51,654 @@ static InitChainEntry D_80869B50[] = {
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extern InitChainEntry D_80869B50[];
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extern UNK_TYPE D_0600043C;
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extern UNK_TYPE D_06000DB0;
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extern AnimationHeader D_0600043C;
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extern SkeletonHeader D_060066A0;
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extern CollisionHeader D_060080E8;
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extern Gfx D_060006F0;
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extern Gfx D_06000A50;
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extern Gfx D_06000DB0;
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extern Gfx D_060012E8;
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extern Gfx D_06001850;
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extern Gfx D_06001D58;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867BD0.s")
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void func_80867BD0(EnBox* this, EnBoxActionFunc func) {
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this->actionFunc = func;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867BDC.s")
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void func_80867BDC(func_80867BDC_a0* arg0, GlobalContext* globalCtx, Vec3f* pos) {
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arg0->pos = *pos;
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arg0->unk_0C = NULL;
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arg0->unk_10 = NULL;
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arg0->unk_14 = 0;
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arg0->unk_18 = 0;
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arg0->unk_1C = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867C14.s")
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void func_80867C14(func_80867BDC_a0* arg0, GlobalContext* globalCtx) {
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arg0->unk_18++;
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if (arg0->unk_18 > 0x55) {
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arg0->unk_18 = 0x55;
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}
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if (arg0->unk_18 != 0x55) {
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arg0->unk_1C = arg0->unk_18 - 0x1C;
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if (arg0->unk_18 - 0x1C < 0) {
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arg0->unk_1C = 0;
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}
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} else {
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arg0->unk_1C++;
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if (arg0->unk_1C > 0x55) {
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func_80867FE4(arg0, globalCtx);
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}
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}
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arg0->unk_14++;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867C8C.s")
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void func_80867C8C(func_80867BDC_a0* arg0, GlobalContext* globalCtx) {
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s32 temp_s6 = arg0->unk_18 - arg0->unk_1C;
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s32 i;
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f32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867FBC.s")
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if (temp_s6 > 0) {
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OPEN_DISPS(globalCtx->state.gfxCtx);
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Matrix_StatePush();
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for (i = 0; i < temp_s6; i++) {
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f32 temp_f0 = (f32)i / temp_s6;
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s16 temp_s0 = ((f32)arg0->unk_18 - arg0->unk_1C) * temp_f0 + arg0->unk_1C;
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f32 temp_f24 = 1.0f - (temp_s0 * 0.011764706f);
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f32 temp_f26 = Rand_ZeroOne() * 0.03f * temp_f0 * temp_f24;
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f32 temp_f28;
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f32 temp_f30 = Math_SinS(temp_s0 * 0x9A6) * 45.0f + arg0->pos.x;
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f32 phi_f24;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80867FE4.s")
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if (arg0->unk_20 != 0) {
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phi_f24 = arg0->pos.y - (0.03f * temp_s0) - (0.01f * temp_s0 * temp_s0);
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} else {
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phi_f24 = arg0->pos.y + (0.03f * temp_s0) + (0.01f * temp_s0 * temp_s0);
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}
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temp_f28 = (Math_CosS(temp_s0 * 0x9A6) * 45.0f) + arg0->pos.z;
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Matrix_InsertTranslation(2.0f * Rand_Centered() + temp_f30, 2.0f * Rand_Centered() + phi_f24,
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2.0f * Rand_Centered() + temp_f28, 0);
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Matrix_Scale(temp_f26, temp_f26, temp_f26, 1);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 150, 0, 255);
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func_8012C2DC(globalCtx->state.gfxCtx);
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Matrix_InsertMatrix(&globalCtx->billboardMtxF, 1);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_04023210);
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}
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Matrix_StatePop();
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gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_8086800C.s")
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void func_80867FBC(func_80867BDC_a0* arg0, GlobalContext* globalCtx, s32 arg2) {
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arg0->unk_0C = func_80867C14;
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arg0->unk_10 = func_80867C8C;
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arg0->unk_20 = arg2;
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}
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void func_80867FE4(func_80867BDC_a0* arg0, GlobalContext* globalCtx) {
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arg0->unk_0C = NULL;
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arg0->unk_10 = NULL;
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func_80867BDC(arg0, globalCtx, &arg0->pos);
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}
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void func_8086800C(EnBox* this, GlobalContext* globalCtx) {
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s32 pad;
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CollisionPoly* outPoly;
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s32 outBgId;
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Vec3f pos;
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f32 floorHeight;
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if (!(this->unk_1EE & 0x80)) {
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pos = this->dyna.actor.world.pos;
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pos.y += 1.0f;
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floorHeight = BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &outPoly, &outBgId, &this->dyna.actor, &pos);
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if (floorHeight != BGCHECK_Y_MIN) {
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this->dyna.actor.world.pos.y = floorHeight;
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this->dyna.actor.floorHeight = floorHeight;
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}
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}
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}
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#ifdef NON_MATCHING
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void EnBox_Init(Actor* thisx, GlobalContext* globalCtx) {
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s16 phi_s0;
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EnBox* this = (EnBox*)thisx;
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s16 pad;
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CollisionHeader* sp48;
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f32 sp44; // animationFrame
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f32 sp40; // animationFrameCount
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sp48 = NULL;
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sp44 = 0.0f;
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sp40 = Animation_GetLastFrame(&D_0600043C);
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Actor_ProcessInitChain(&this->dyna.actor, D_80869B50);
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DynaPolyActor_Init(&this->dyna, 0);
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CollisionHeader_GetVirtual(&D_060080E8, &sp48);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, sp48);
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this->unk_1EE = 0;
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this->unk_1F1 = (this->dyna.actor.params >> 0xC) & 0xF;
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this->unk_1F2 = 0;
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this->unk_1F3 = 0;
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this->dyna.actor.gravity = -5.5f;
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this->dyna.actor.minVelocityY = -50.0f;
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this->unk_1F0 = this->dyna.actor.world.rot.z;
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this->dyna.actor.floorHeight = this->dyna.actor.world.pos.y;
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if (this->dyna.actor.world.rot.x == 180) {
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this->unk_1EE = 0x80;
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this->dyna.actor.world.rot.x = 0x7FFF;
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this->unk_220 = 0;
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} else {
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func_800C636C(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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this->unk_220 = this->dyna.actor.world.rot.x & 0x7F;
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this->dyna.actor.world.rot.x = 0;
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}
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this->getItem = (this->dyna.actor.params >> 5) & 0x7F;
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this->dyna.actor.shape.rot.x = this->dyna.actor.world.rot.x;
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if (Actor_GetChestFlag(globalCtx, this->dyna.actor.params & 0x1F) || this->getItem == 0) {
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this->unk_1EF = 0xFF;
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this->unk_1F2 = 100;
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func_80867BD0(this, func_80869020);
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this->unk_1EE |= 0x10;
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sp44 = sp40;
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} else if ((this->unk_1F1 == 3 || this->unk_1F1 == 8) && (Flags_GetSwitch(globalCtx, this->unk_1F0) == 0)) {
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func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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if (Rand_ZeroOne() < 0.5f) {
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this->unk_1EE |= 4;
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}
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this->unk_1A0 = -12;
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func_80867BD0(this, func_80868944);
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this->unk_1EF = 0;
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this->unk_1EE |= 1;
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this->dyna.actor.flags |= 0x10;
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} else if ((this->unk_1F1 == 1 || this->unk_1F1 == 7) &&
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(Actor_GetRoomCleared(globalCtx, this->dyna.actor.room) == 0)) {
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func_80867BD0(this, func_80868A6C);
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func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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if (this->unk_1EE & 0x80) {
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 50.0f;
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} else {
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 50.0f;
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}
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this->unk_1EF = 0;
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this->unk_1EE |= 1;
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this->dyna.actor.flags |= 0x10;
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} else if (this->unk_1F1 == 9 || this->unk_1F1 == 0xA) {
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} else if ((this->unk_1F1 == 0xB || this->unk_1F1 == 0xC) && (Flags_GetSwitch(globalCtx, this->unk_1F0) == 0)) {
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func_80867BD0(this, func_808689E8);
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func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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if (this->unk_1EE & 0x80) {
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 50.0f;
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} else {
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 50.0f;
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}
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this->unk_1EF = 0;
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this->unk_1EE |= 1;
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this->dyna.actor.flags |= 0x10;
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} else {
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if (this->unk_1F1 == 4 || this->unk_1F1 == 6) {
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this->dyna.actor.flags |= 0x80;
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}
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func_80867BD0(this, func_80868CC8);
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this->unk_1EE |= 1;
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this->unk_1EE |= 0x10;
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}
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if (this->getItem == 0x11 && Actor_GetChestFlag(globalCtx, this->dyna.actor.params & 0x1F) == 0) {
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this->dyna.actor.flags |= 0x10;
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}
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this->dyna.actor.shape.rot.y += 0x8000;
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this->dyna.actor.home.rot.z = this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = 0;
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060066A0, &D_0600043C, &this->jointTable, &this->morphTable, 5);
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Animation_Change(&this->skelAnime, &D_0600043C, 1.5f, sp44, sp40, (u8)2, 0.0f);
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if (func_800BE63C(this) != 0) {
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Actor_SetScale(&this->dyna.actor, 0.0075f);
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Actor_SetHeight(&this->dyna.actor, 20.0f);
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} else {
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Actor_SetScale(&this->dyna.actor, 0.01f);
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Actor_SetHeight(&this->dyna.actor, 40.0f);
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}
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this->unk_218 = -1;
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this->unk_21A = -1;
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phi_s0 = this->dyna.actor.cutscene;
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while (phi_s0 != -1) {
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if (func_800F2178(phi_s0) == 1) {
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this->unk_21A = phi_s0;
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} else {
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this->unk_218 = phi_s0;
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}
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phi_s0 = ActorCutscene_GetAdditionalCutscene(phi_s0);
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}
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func_80867BDC(&this->unk_1F4, globalCtx, &this->dyna.actor.home.pos);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/EnBox_Init.s")
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#endif
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/EnBox_Destroy.s")
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||||
void EnBox_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnBox* this = (EnBox*)thisx;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868630.s")
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868734.s")
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void func_80868630(EnBox* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel) {
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f32 sp24;
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||||
s16 rot;
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||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_808687E8.s")
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sp24 = Rand_ZeroOne() * 25.0f;
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||||
rot = Rand_ZeroOne() * 65536.0f;
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*pos = this->dyna.actor.world.pos;
|
||||
pos->x += Math_SinS(rot) * sp24;
|
||||
pos->z += Math_CosS(rot) * sp24;
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||||
velocity->y = 1.0f;
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||||
velocity->x = Math_SinS(rot);
|
||||
velocity->z = Math_CosS(rot);
|
||||
accel->x = 0.0f;
|
||||
accel->y = 0.0f;
|
||||
accel->z = 0.0f;
|
||||
}
|
||||
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||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868944.s")
|
||||
void func_80868734(EnBox* this, GlobalContext* globalCtx) {
|
||||
s32 i;
|
||||
Vec3f pos;
|
||||
Vec3f velocity;
|
||||
Vec3f accel;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_808689E8.s")
|
||||
for (i = 0; i < 20; i++) {
|
||||
func_80868630(this, &pos, &velocity, &accel);
|
||||
func_800B1280(globalCtx, &pos, &velocity, &accel, 100, 30, 15);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868A6C.s")
|
||||
void func_808687E8(EnBox* this, GlobalContext* globalCtx) {
|
||||
f32 temp_f0;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868AFC.s")
|
||||
this->unk_1EF = -1;
|
||||
this->unk_1EE &= ~1;
|
||||
if (this->dyna.actor.bgCheckFlags & 1) {
|
||||
this->unk_1EE |= 2;
|
||||
if (this->unk_1EE & 4) {
|
||||
this->unk_1EE &= ~4;
|
||||
} else {
|
||||
this->unk_1EE |= 4;
|
||||
}
|
||||
if (this->unk_1F1 == 3) {
|
||||
this->dyna.actor.velocity.y = -this->dyna.actor.velocity.y * 0.55f;
|
||||
} else {
|
||||
this->dyna.actor.velocity.y = -this->dyna.actor.velocity.y * 0.65f;
|
||||
}
|
||||
if (this->dyna.actor.velocity.y < 5.5f) {
|
||||
this->dyna.actor.shape.rot.z = 0;
|
||||
this->dyna.actor.world.pos.y = this->dyna.actor.floorHeight;
|
||||
func_80867BD0(this, func_80868CC8);
|
||||
}
|
||||
func_8019F1C0(&this->dyna.actor.projectedPos, NA_SE_EV_TRE_BOX_BOUND);
|
||||
func_80868734(this, globalCtx);
|
||||
}
|
||||
temp_f0 = this->dyna.actor.world.pos.y - this->dyna.actor.floorHeight;
|
||||
if (this->unk_1EE & 4) {
|
||||
this->dyna.actor.shape.rot.z = temp_f0 * 50.0f;
|
||||
} else {
|
||||
this->dyna.actor.shape.rot.z = -temp_f0 * 50.0f;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868B74.s")
|
||||
void func_80868944(EnBox* this, GlobalContext* globalCtx) {
|
||||
func_800B8C50(&this->dyna.actor, globalCtx);
|
||||
if (this->unk_1A0 >= 0) {
|
||||
func_80867BD0(this, func_808687E8);
|
||||
func_800C6314(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
} else if (this->unk_1A0 >= -11) {
|
||||
this->unk_1A0++;
|
||||
} else if (Flags_GetSwitch(globalCtx, this->unk_1F0)) {
|
||||
this->unk_1A0++;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80868CC8.s")
|
||||
void func_808689E8(EnBox* this, GlobalContext* globalCtx) {
|
||||
func_800B8C50(&this->dyna.actor, globalCtx);
|
||||
if (Flags_GetSwitch(globalCtx, this->unk_1F0)) {
|
||||
if (ActorCutscene_GetCanPlayNext(this->unk_218)) {
|
||||
ActorCutscene_StartAndSetUnkLinkFields(this->unk_218, &this->dyna.actor);
|
||||
func_80867BD0(this, func_80868AFC);
|
||||
this->unk_1A0 = -30;
|
||||
} else {
|
||||
ActorCutscene_SetIntentToPlay(this->unk_218);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80868A6C(EnBox* this, GlobalContext* globalCtx) {
|
||||
func_800B8C50(&this->dyna.actor, globalCtx);
|
||||
if (Actor_GetRoomClearedTemp(globalCtx, this->dyna.actor.room)) {
|
||||
if (ActorCutscene_GetCanPlayNext(this->unk_218)) {
|
||||
ActorCutscene_StartAndSetUnkLinkFields(this->unk_218, &this->dyna.actor);
|
||||
Actor_SetRoomCleared(globalCtx, this->dyna.actor.room);
|
||||
func_80867BD0(this, func_80868AFC);
|
||||
this->unk_1A0 = -30;
|
||||
} else {
|
||||
ActorCutscene_SetIntentToPlay(this->unk_218);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80868AFC(EnBox* this, GlobalContext* globalCtx) {
|
||||
if ((func_800F22C4(this->unk_218, &this->dyna.actor) != 0) || (this->unk_1A0 != 0)) {
|
||||
func_80867BD0(this, func_80868B74);
|
||||
this->unk_1A0 = 0;
|
||||
func_80867FBC(&this->unk_1F4, globalCtx, (this->unk_1EE & 0x80) != 0);
|
||||
func_8019F1C0(&this->dyna.actor.projectedPos, 0x287B);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80868B74(EnBox* this, GlobalContext* globalCtx) {
|
||||
func_800C6314(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
if (this->unk_1A0 < 0) {
|
||||
this->unk_1A0++;
|
||||
} else if (this->unk_1A0 < 40) {
|
||||
if (this->unk_1EE & 0x80) {
|
||||
this->dyna.actor.world.pos.y -= 1.25f;
|
||||
} else {
|
||||
this->dyna.actor.world.pos.y += 1.25f;
|
||||
}
|
||||
this->unk_1A0 += 1;
|
||||
if (this->unk_218 != -1 && ActorCutscene_GetCurrentIndex() == this->unk_218) {
|
||||
if (this->unk_1A0 == 2) {
|
||||
func_800B724C(globalCtx, &this->dyna.actor, 4);
|
||||
} else if (this->unk_1A0 == 22) {
|
||||
func_800B724C(globalCtx, &this->dyna.actor, 1);
|
||||
}
|
||||
}
|
||||
} else if (this->unk_1A0 < 60) {
|
||||
this->unk_1EF += 12;
|
||||
this->unk_1A0++;
|
||||
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
|
||||
} else {
|
||||
func_80867BD0(this, func_80868CC8);
|
||||
ActorCutscene_Stop(this->dyna.actor.cutscene);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80868CC8(EnBox* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
AnimationHeader* animHeader;
|
||||
f32 lastFrame;
|
||||
f32 playbackSpeed;
|
||||
T_80869B54 sp5C;
|
||||
Player* player;
|
||||
Vec3f offset;
|
||||
|
||||
this->unk_1EF = 0xFF;
|
||||
this->unk_1EE |= 1;
|
||||
if (this->unk_1EC != 0 && (this->unk_21A < 0 || ActorCutscene_GetCurrentIndex() == this->unk_21A ||
|
||||
ActorCutscene_GetCurrentIndex() == -1)) {
|
||||
if (this->unk_1EC < 0) {
|
||||
animHeader = &D_0600043C;
|
||||
playbackSpeed = 1.5f;
|
||||
} else {
|
||||
u8 playerForm;
|
||||
sp5C = D_80869B54;
|
||||
playerForm = gSaveContext.playerForm;
|
||||
animHeader = D_80869B68[playerForm];
|
||||
playbackSpeed = sp5C.test[playerForm];
|
||||
}
|
||||
|
||||
lastFrame = Animation_GetLastFrame(animHeader);
|
||||
Animation_Change(&this->skelAnime, animHeader, playbackSpeed, 0.0f, lastFrame, 2, 0.0f);
|
||||
func_80867BD0(this, func_80869020);
|
||||
if (this->unk_1EC > 0) {
|
||||
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_DEMO_TRE_LGT,
|
||||
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
|
||||
this->dyna.actor.shape.rot.x, this->dyna.actor.shape.rot.y, this->dyna.actor.shape.rot.z,
|
||||
-1);
|
||||
func_801A3098(0x92BU);
|
||||
}
|
||||
|
||||
if (this->getItem == 0x11) {
|
||||
this->unk_1EE |= 0x20;
|
||||
} else {
|
||||
if (this->getItem == GI_HEART_PIECE || this->getItem == GI_5A) {
|
||||
Actor_SetCollectibleFlag(globalCtx, this->unk_220);
|
||||
}
|
||||
Actor_SetChestFlag(globalCtx, this->dyna.actor.params & 0x1F);
|
||||
}
|
||||
} else {
|
||||
player = GET_PLAYER(globalCtx);
|
||||
Actor_CalcOffsetOrientedToDrawRotation(&this->dyna.actor, &offset, &player->actor.world.pos);
|
||||
if (offset.z > -50.0f && offset.z < 0.0f && fabsf(offset.y) < 10.0f && fabsf(offset.x) < 20.0f &&
|
||||
Actor_IsLinkFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
|
||||
if ((this->getItem == GI_HEART_PIECE || this->getItem == GI_5A) &&
|
||||
Actor_GetCollectibleFlag(globalCtx, this->unk_220)) {
|
||||
this->getItem = GI_0A;
|
||||
}
|
||||
if (this->getItem == 0x7C && INV_CONTENT(ITEM_MASK_CAPTAIN) == ITEM_MASK_CAPTAIN) {
|
||||
this->getItem = GI_0A;
|
||||
}
|
||||
if (this->getItem == 0x7D && INV_CONTENT(ITEM_MASK_GIANT) == ITEM_MASK_GIANT) {
|
||||
this->getItem = GI_0A;
|
||||
}
|
||||
func_800B8B84(&this->dyna.actor, globalCtx, -this->getItem);
|
||||
}
|
||||
if (Actor_GetChestFlag(globalCtx, this->dyna.actor.params & 0x1F)) {
|
||||
func_80867BD0(this, func_80869020);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void func_80869020(EnBox* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
|
||||
this->dyna.actor.flags &= ~0x80;
|
||||
|
||||
if (SkelAnime_Update(&this->skelAnime) != 0) {
|
||||
if (this->unk_1EC > 0) {
|
||||
if (this->unk_1EC < 0x78) {
|
||||
this->unk_1EC++;
|
||||
} else {
|
||||
Math_StepToF(&this->unk_1A8, 0.0f, 0.05f);
|
||||
}
|
||||
} else if (this->unk_1EC >= -0x77) {
|
||||
this->unk_1EC--;
|
||||
} else {
|
||||
Math_StepToF(&this->unk_1A8, 0.0f, 0.05f);
|
||||
}
|
||||
if (this->unk_1EE & 0x20) {
|
||||
this->unk_1EE &= ~0x20;
|
||||
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_EN_ELFORG,
|
||||
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
|
||||
this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z,
|
||||
((this->dyna.actor.params & 0x1F) << 9) | 2 | 4);
|
||||
} else if (this->unk_1EE & 0x40) {
|
||||
this->unk_1EE &= ~0x40;
|
||||
}
|
||||
} else {
|
||||
f32 sp58;
|
||||
WaterBox* sp54;
|
||||
s32 sp50;
|
||||
u16 sp4E = 0;
|
||||
|
||||
if (Animation_OnFrame(&this->skelAnime, gSaveContext.playerForm == PLAYER_FORM_DEKU ? 14.0f : 30.0f) != 0) {
|
||||
sp4E = NA_SE_EV_TBOX_UNLOCK;
|
||||
} else if (Animation_OnFrame(&this->skelAnime, gSaveContext.playerForm == PLAYER_FORM_DEKU ? 15.0f : 90.0f) !=
|
||||
0) {
|
||||
sp4E = NA_SE_EV_TBOX_OPEN;
|
||||
}
|
||||
if (sp4E != 0) {
|
||||
func_8019F1C0(&this->dyna.actor.projectedPos, sp4E);
|
||||
}
|
||||
if (this->skelAnime.jointTable[3].z > 0) {
|
||||
this->unk_1A8 = (0x7D00 - this->skelAnime.jointTable[3].z) * 0.00006f;
|
||||
if (this->unk_1A8 < 0.0f) {
|
||||
this->unk_1A8 = 0.0f;
|
||||
} else if (this->unk_1A8 > 1.0f) {
|
||||
this->unk_1A8 = 1.0f;
|
||||
}
|
||||
}
|
||||
if ((WaterBox_GetSurfaceImpl(globalCtx, &globalCtx->colCtx, this->dyna.actor.world.pos.x,
|
||||
this->dyna.actor.world.pos.z, &sp58, &sp54, &sp50) != 0) &&
|
||||
this->dyna.actor.floorHeight < sp58) {
|
||||
EffectSsBubble_Spawn(globalCtx, &this->dyna.actor.world.pos, 5.0f, 2.0f, 20.0f, 0.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80869020.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_808692E0.s")
|
||||
extern Vec3f D_80869B7C;
|
||||
extern Vec3f D_80869B88;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/EnBox_Update.s")
|
||||
void func_808692E0(EnBox* this, GlobalContext* globalCtx) {
|
||||
Vec3f pos;
|
||||
Vec3f velocity = D_80869B7C;
|
||||
Vec3f accel = D_80869B88;
|
||||
f32 randomf;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80869600.s")
|
||||
this->unk_1F2++;
|
||||
func_800B9010(&this->dyna.actor, NA_SE_EN_LAST3_COIL_ATTACK_OLD - SFX_FLAG);
|
||||
if (Rand_ZeroOne() < 0.3f) {
|
||||
randomf = 2.0f * Rand_ZeroOne() - 1.0f;
|
||||
pos = this->dyna.actor.world.pos;
|
||||
pos.x += randomf * 20.0f * Math_SinS(this->dyna.actor.world.rot.y + 0x4000);
|
||||
pos.z += randomf * 20.0f * Math_CosS(this->dyna.actor.world.rot.y + 0x4000);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80869850.s")
|
||||
randomf = 2.0f * Rand_ZeroOne() - 1.0f;
|
||||
velocity.x = randomf * 1.6f * Math_SinS(this->dyna.actor.world.rot.y);
|
||||
velocity.y = 1.8f;
|
||||
velocity.z = randomf * 1.6f * Math_CosS(this->dyna.actor.world.rot.y);
|
||||
EffectSsIceSmoke_Spawn(globalCtx, &pos, &velocity, &accel, 150);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_80869874.s")
|
||||
void EnBox_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnBox* this = (EnBox*)thisx;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/func_808698B4.s")
|
||||
if (this->unk_1EE & 0x10) {
|
||||
this->unk_1EE &= ~0x10;
|
||||
func_8086800C(this, globalCtx);
|
||||
}
|
||||
if (this->getItem == 0x11 && !Actor_GetChestFlag(globalCtx, this->dyna.actor.params & 0x1F)) {
|
||||
globalCtx->actorCtx.unk5 |= 8;
|
||||
}
|
||||
this->actionFunc(this, globalCtx);
|
||||
if (this->unk_1EE & 0x80) {
|
||||
this->unk_1EE |= 1;
|
||||
}
|
||||
if (!(this->unk_1EE & 1)) {
|
||||
Actor_SetVelocityAndMoveYRotationAndGravity(&this->dyna.actor);
|
||||
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 0x1CU);
|
||||
}
|
||||
Actor_SetHeight(&this->dyna.actor, 40.0f);
|
||||
if (this->getItem == 0x76 && this->actionFunc == func_80869020 && this->skelAnime.curFrame > 45.0f &&
|
||||
this->unk_1F2 < 0x64) {
|
||||
func_808692E0(this, globalCtx);
|
||||
}
|
||||
if (this->unk_1F4.unk_0C != NULL) {
|
||||
this->unk_1F4.unk_0C(&this->unk_1F4, globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Box/EnBox_Draw.s")
|
||||
// PostLimbDraw
|
||||
void func_80869600(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) {
|
||||
EnBox* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
if (limbIndex == 1) {
|
||||
gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
if (this->unk_1F1 == 2) {
|
||||
gSPDisplayList((*gfx)++, &D_06000DB0);
|
||||
} else if (func_800BE63C(this) != 0) {
|
||||
if (this->getItem == 0x3C) {
|
||||
gSPDisplayList((*gfx)++, &D_06000A50);
|
||||
} else {
|
||||
gSPDisplayList((*gfx)++, &D_060006F0);
|
||||
}
|
||||
} else {
|
||||
gSPDisplayList((*gfx)++, &D_06000A50);
|
||||
}
|
||||
} else if (limbIndex == 3) {
|
||||
gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
if (this->unk_1F1 == 2) {
|
||||
gSPDisplayList((*gfx)++, &D_06001D58);
|
||||
} else if (func_800BE63C(this) != 0) {
|
||||
if (this->getItem == 0x3C) {
|
||||
gSPDisplayList((*gfx)++, &D_06001850);
|
||||
} else {
|
||||
gSPDisplayList((*gfx)++, &D_060012E8);
|
||||
}
|
||||
} else {
|
||||
gSPDisplayList((*gfx)++, &D_06001850);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Gfx* func_80869850(GraphicsContext* gfxCtx) {
|
||||
Gfx* dl = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
|
||||
|
||||
gSPEndDisplayList(dl);
|
||||
return dl;
|
||||
}
|
||||
|
||||
Gfx* func_80869874(GraphicsContext* gfxCtx) {
|
||||
Gfx* dl = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
|
||||
Gfx* cur = dl;
|
||||
|
||||
gDPSetRenderMode(
|
||||
cur++, AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL | G_RM_FOG_SHADE_A,
|
||||
AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
|
||||
|
||||
gSPEndDisplayList(cur++);
|
||||
return dl;
|
||||
}
|
||||
|
||||
Gfx* func_808698B4(GraphicsContext* gfxCtx) {
|
||||
Gfx* dl = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
|
||||
Gfx* cur = dl;
|
||||
|
||||
gDPSetRenderMode(cur++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
|
||||
gSPEndDisplayList(cur++);
|
||||
return dl;
|
||||
}
|
||||
|
||||
void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnBox* this = (EnBox*)thisx;
|
||||
s32 pad;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
if (this->unk_1F4.unk_10 != NULL) {
|
||||
this->unk_1F4.unk_10(&this->unk_1F4, globalCtx);
|
||||
}
|
||||
if ((this->unk_1EF == 0xFF && this->unk_1F1 != 4 && this->unk_1F1 != 6) ||
|
||||
((this->dyna.actor.flags & 0x80) != 0x80 && (this->unk_1F1 == 4 || this->unk_1F1 == 6))) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, func_80869850(globalCtx->state.gfxCtx));
|
||||
func_8012C28C(globalCtx->state.gfxCtx);
|
||||
POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL,
|
||||
func_80869600, &this->dyna.actor, POLY_OPA_DISP);
|
||||
} else if (this->unk_1EF != 0) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
func_8012C2DC(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_1EF);
|
||||
if (this->unk_1F1 == 4 || this->unk_1F1 == 6) {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, func_808698B4(globalCtx->state.gfxCtx));
|
||||
} else {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, func_80869874(globalCtx->state.gfxCtx));
|
||||
}
|
||||
POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL,
|
||||
func_80869600, &this->dyna.actor, POLY_XLU_DISP);
|
||||
}
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
||||
@@ -4,14 +4,46 @@
|
||||
#include "global.h"
|
||||
|
||||
struct EnBox;
|
||||
struct func_80867BDC_a0;
|
||||
|
||||
typedef void (*EnBoxActionFunc)(struct EnBox*, GlobalContext*);
|
||||
typedef void (*EnBoxUnkFunc)(struct func_80867BDC_a0* arg0, GlobalContext* globalCtx);
|
||||
|
||||
typedef struct func_80867BDC_a0 {
|
||||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ EnBoxUnkFunc unk_0C;
|
||||
/* 0x10 */ EnBoxUnkFunc unk_10;
|
||||
/* 0x14 */ s32 unk_14;
|
||||
/* 0x18 */ s32 unk_18;
|
||||
/* 0x1C */ s32 unk_1C;
|
||||
/* 0x20 */ s32 unk_20;
|
||||
} func_80867BDC_a0; //size 0x24
|
||||
|
||||
typedef struct {
|
||||
f32 test[5];
|
||||
} T_80869B54; // 0x14
|
||||
|
||||
typedef struct EnBox {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ char unk_144[0xBC];
|
||||
/* 0x0200 */ EnBoxActionFunc actionFunc;
|
||||
/* 0x0204 */ char unk_204[0x20];
|
||||
/* 0x0000 */ DynaPolyActor dyna;
|
||||
/* 0x015C */ SkelAnime skelAnime;
|
||||
/* 0x01A0 */ s32 unk_1A0;
|
||||
/* 0x01A4 */ char unk_1A4[0x04];
|
||||
/* 0x01A8 */ f32 unk_1A8;
|
||||
/* 0x01AC */ EnBoxActionFunc actionFunc;
|
||||
/* 0x01B0 */ Vec3s jointTable[5];
|
||||
/* 0x01CE */ Vec3s morphTable[5];
|
||||
/* 0x01EC */ s16 unk_1EC;
|
||||
/* 0x01EE */ u8 unk_1EE;
|
||||
/* 0x01EF */ u8 unk_1EF;
|
||||
/* 0x01F0 */ u8 unk_1F0;
|
||||
/* 0x01F1 */ u8 unk_1F1;
|
||||
/* 0x01F2 */ u8 unk_1F2;
|
||||
/* 0x01F3 */ s8 unk_1F3;
|
||||
/* 0x01F4 */ func_80867BDC_a0 unk_1F4;
|
||||
/* 0x0218 */ s16 unk_218;
|
||||
/* 0x021A */ s16 unk_21A;
|
||||
/* 0x021C */ s32 getItem;
|
||||
/* 0x0220 */ s32 unk_220;
|
||||
} EnBox; // size = 0x224
|
||||
|
||||
extern const ActorInit En_Box_InitVars;
|
||||
|
||||
Reference in New Issue
Block a user