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EnMkk_Draw float
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@@ -549,7 +549,7 @@ void EnMkk_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(&gfx[6], modelInfo->modelDL);
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matrix->mf[3][0] = this->unk_160.x;
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matrix->mf[3][1] = this->unk_160.y + 7.2250004f;
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matrix->mf[3][1] = this->unk_160.y + 7225.0f * 0.001f;
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matrix->mf[3][2] = this->unk_160.z;
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Matrix_Scale(0.85f, 0.85f, 0.85f, MTXMODE_APPLY);
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