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@@ -15,6 +15,7 @@ void EnMk_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMk_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMk_Draw(Actor* thisx, GlobalContext* globalCtx);
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s32 func_80959524(GlobalContext* globalCtx);
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void func_809596A0(EnMk* this, GlobalContext* globalCtx);
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void func_80959774(EnMk* this, GlobalContext* globalCtx);
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void func_80959A24(EnMk* this, GlobalContext* globalCtx);
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@@ -22,7 +23,6 @@ void func_80959C94(EnMk* this, GlobalContext* globalCtx);
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void func_80959D28(EnMk* this, GlobalContext* globalCtx);
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void func_80959E18(EnMk* this, GlobalContext* globalCtx);
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#if 0
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const ActorInit En_Mk_InitVars = {
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ACTOR_EN_MK,
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ACTORCAT_NPC,
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@@ -35,49 +35,453 @@ const ActorInit En_Mk_InitVars = {
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(ActorFunc)EnMk_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_8095A260 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 30, 40, 0, { 0, 0, 0 } },
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};
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#endif
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s32 func_809592E0(EnMk* this, s16 index) {
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AnimationHeader* sAnimations[] = {
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&object_mk_Anim_001C38, &object_mk_Anim_000438, &object_mk_Anim_0007D8,
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&object_mk_Anim_0010F4, &object_mk_Anim_001964,
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};
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extern ColliderCylinderInit D_8095A260;
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if (index == this->unk_27C) {
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return false;
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}
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extern UNK_TYPE D_06001C38;
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if ((index < 0) || (index >= 5)) {
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_809592E0.s")
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Animation_PlayLoop(&this->skelAnime, sAnimations[index]);
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this->unk_27C = index;
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return true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/EnMk_Init.s")
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void EnMk_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnMk* this = THIS;
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s16 cs;
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s32 i;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/EnMk_Destroy.s")
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this->actor.terminalVelocity = -4.0f;
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this->actor.gravity = -1.0f;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_mk_Skel_006CA0, &object_mk_Anim_001C38, this->jointTable,
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this->morphTable, OBJECT_MK_LIMB_MAX);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959524.s")
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this->unk_27C = -1;
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func_809592E0(this, 0);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_8095954C.s")
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Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959624.s")
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Actor_SetScale(&this->actor, 0.01f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_809596A0.s")
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this->actionFunc = func_80959E18;
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this->unk_27A = 0;
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this->actor.targetMode = 6;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959774.s")
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if (func_80959524(globalCtx) < 7) {
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this->unk_27A |= 2;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959844.s")
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cs = this->actor.cutscene;
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for (i = 0; i < ARRAY_COUNT(this->unk_276); i++) {
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this->unk_276[i] = cs;
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if (cs != -1) {
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this->actor.cutscene = cs;
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cs = ActorCutscene_GetAdditionalCutscene(this->actor.cutscene);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959A24.s")
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this->actor.cutscene = this->unk_276[0];
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959C94.s")
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void EnMk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnMk* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959D28.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_80959E18.s")
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s32 func_80959524(GlobalContext* globalCtx) {
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return gSaveContext.permanentSceneFlags[globalCtx->sceneNum].unk_14 & 7;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/EnMk_Update.s")
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void func_8095954C(EnMk* this, GlobalContext* globalCtx) {
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if (Cutscene_CheckActorAction(globalCtx, 0x7F)) {
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Cutscene_ActorTranslateAndYaw(&this->actor, globalCtx, Cutscene_GetActorActionIndex(globalCtx, 0x7F));
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_8095A150.s")
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switch (globalCtx->csCtx.actorActions[Cutscene_GetActorActionIndex(globalCtx, 0x7F)]->action) {
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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func_809592E0(this,
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globalCtx->csCtx.actorActions[Cutscene_GetActorActionIndex(globalCtx, 0x7F)]->action - 1);
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break;
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}
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} else {
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func_809592E0(this, 0);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/func_8095A198.s")
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void func_80959624(EnMk* this, GlobalContext* globalCtx) {
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u16 textId;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Mk/EnMk_Draw.s")
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if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
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if (this->unk_27A & 4) {
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textId = 0xFB9;
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} else if (gSaveContext.weekEventReg[55] & 0x80) {
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textId = 0xFBC;
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} else {
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textId = 0xFBB;
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}
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} else {
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textId = 0xFBA;
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}
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Message_StartTextbox(globalCtx, textId, &this->actor);
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}
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void func_809596A0(EnMk* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if ((globalCtx->msgCtx.unk11F04 == 0xFB9) || (globalCtx->msgCtx.unk11F04 == 0xFBB) ||
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(globalCtx->msgCtx.unk11F04 == 0xFBC)) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x400, 0x80);
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this->actor.world.rot.y = this->actor.shape.rot.y;
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}
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case 5:
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if (func_80147624(globalCtx)) {
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func_801477B4(globalCtx);
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this->actionFunc = func_80959774;
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}
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break;
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case 2:
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this->actionFunc = func_80959774;
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break;
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}
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}
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void func_80959774(EnMk* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 3, 0x400, 0x80);
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this->actor.world.rot.y = this->actor.shape.rot.y;
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if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
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func_80959624(this, globalCtx);
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this->actionFunc = func_809596A0;
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} else if ((this->actor.xzDistToPlayer < 120.0f) && Player_IsFacingActor(&this->actor, 0x3000, globalCtx)) {
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func_800B8614(&this->actor, globalCtx, 130.0f);
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}
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func_8095954C(this, globalCtx);
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}
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void func_80959844(EnMk* this, GlobalContext* globalCtx) {
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u16 textId;
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if ((this->unk_27A & 2) && (func_80959524(globalCtx) >= 7)) {
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textId = 0xFB3;
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} else if (gSaveContext.weekEventReg[20] & 0x40) {
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textId = 0xFB9;
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} else if (gSaveContext.weekEventReg[19] & 0x40) {
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textId = 0xFB5;
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} else if (func_80959524(globalCtx) >= 7) {
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textId = 0xFB3;
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} else {
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switch (gSaveContext.playerForm) {
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case PLAYER_FORM_DEKU:
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if (gSaveContext.weekEventReg[19] & 0x10) {
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if (gSaveContext.weekEventReg[55] & 0x80) {
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textId = 0xFAF;
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} else {
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textId = 0xFAE;
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}
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} else {
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textId = 0xFAC;
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}
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break;
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case PLAYER_FORM_GORON:
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if (gSaveContext.weekEventReg[19] & 8) {
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if (gSaveContext.weekEventReg[55] & 0x80) {
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textId = 0xFAB;
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} else {
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textId = 0xFAA;
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}
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} else {
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textId = 0xFA8;
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}
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break;
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case PLAYER_FORM_FIERCE_DEITY:
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case PLAYER_FORM_HUMAN:
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if (func_80959524(globalCtx) > 0) {
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textId = 0xFA7;
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} else if (gSaveContext.weekEventReg[19] & 4) {
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if (gSaveContext.weekEventReg[55] & 0x80) {
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textId = 0xFBF;
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} else {
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textId = 0xFA6;
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}
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} else {
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textId = 0xFA0;
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}
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break;
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default:
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if (func_80959524(globalCtx) > 0) {
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textId = 0xFB0;
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} else if (gSaveContext.weekEventReg[19] & 0x20) {
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textId = 0xFB2;
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} else {
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textId = 0xFB1;
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}
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break;
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}
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}
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Message_StartTextbox(globalCtx, textId, &this->actor);
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}
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void func_80959A24(EnMk* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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this->unk_27A |= 1;
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case 2:
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break;
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case 5:
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if (func_80147624(globalCtx)) {
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switch (globalCtx->msgCtx.unk11F04) {
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case 0xFA1:
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case 0xFA3:
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case 0xFA4:
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case 0xFAA:
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case 0xFAE:
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func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
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break;
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case 0xFA2:
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|
|
|
if (gSaveContext.weekEventReg[55] & 0x80) {
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFA5:
|
|
|
|
|
case 0xFA6:
|
|
|
|
|
case 0xFA7:
|
|
|
|
|
case 0xFA9:
|
|
|
|
|
case 0xFAB:
|
|
|
|
|
case 0xFAD:
|
|
|
|
|
case 0xFAF:
|
|
|
|
|
case 0xFB0:
|
|
|
|
|
case 0xFB2:
|
|
|
|
|
case 0xFBD:
|
|
|
|
|
case 0xFBE:
|
|
|
|
|
case 0xFBF:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFA0:
|
|
|
|
|
gSaveContext.weekEventReg[19] |= 4;
|
|
|
|
|
func_80151938(globalCtx, 0xFA1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFA8:
|
|
|
|
|
gSaveContext.weekEventReg[19] |= 8;
|
|
|
|
|
if (gSaveContext.weekEventReg[55] & 0x80) {
|
|
|
|
|
func_80151938(globalCtx, 0xFBD);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
func_80151938(globalCtx, 0xFA9);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFAC:
|
|
|
|
|
gSaveContext.weekEventReg[19] |= 0x10;
|
|
|
|
|
if (gSaveContext.weekEventReg[55] & 0x80) {
|
|
|
|
|
func_80151938(globalCtx, 0xFBE);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
func_80151938(globalCtx, 0xFAD);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFB1:
|
|
|
|
|
gSaveContext.weekEventReg[19] |= 0x20;
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFB3:
|
|
|
|
|
case 0xFB4:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
this->actor.flags &= ~ACTOR_FLAG_10000;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0xFB5:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80959C94(EnMk* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actionFunc = func_80959A24;
|
|
|
|
|
this->unk_27A &= ~2;
|
|
|
|
|
Message_StartTextbox(globalCtx, 0xFB3, &this->actor);
|
|
|
|
|
} else {
|
|
|
|
|
this->actor.flags |= ACTOR_FLAG_10000;
|
|
|
|
|
func_800B8500(&this->actor, globalCtx, 350.0f, 1000.0f, -1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80959D28(EnMk* this, GlobalContext* globalCtx) {
|
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->csCtx.state == 0) && (this->actor.cutscene == -1)) {
|
|
|
|
|
if (gSaveContext.weekEventReg[20] & 0x40) {
|
|
|
|
|
this->unk_27A &= ~1;
|
|
|
|
|
this->actionFunc = func_80959774;
|
|
|
|
|
this->actor.home.rot.y += 0x4E20;
|
|
|
|
|
this->unk_27A |= 4;
|
|
|
|
|
} else {
|
|
|
|
|
this->actionFunc = func_80959E18;
|
|
|
|
|
}
|
|
|
|
|
this->actor.cutscene = this->unk_276[0];
|
|
|
|
|
} else {
|
|
|
|
|
if (this->actor.cutscene != -1) {
|
|
|
|
|
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
|
|
|
|
|
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
|
|
|
|
|
this->actor.cutscene = -1;
|
|
|
|
|
} else {
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
func_8095954C(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80959E18(EnMk* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
s16 sp22 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
|
|
|
|
|
|
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.weekEventReg[20] & 0x40) {
|
|
|
|
|
this->unk_27A &= ~1;
|
|
|
|
|
this->actionFunc = func_80959774;
|
|
|
|
|
this->actor.home.rot.y += 0x4E20;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (func_800B8718(&this->actor, &globalCtx->state)) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = 4;
|
|
|
|
|
this->actionFunc = func_80959D28;
|
|
|
|
|
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
|
|
|
|
|
this->actor.cutscene = this->unk_276[0];
|
|
|
|
|
gSaveContext.weekEventReg[20] |= 0x40;
|
|
|
|
|
Item_Give(globalCtx, ITEM_SONG_NOVA);
|
|
|
|
|
} else {
|
|
|
|
|
this->actor.cutscene = this->unk_276[1];
|
|
|
|
|
}
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
|
|
|
|
|
} else if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
func_80959844(this, globalCtx);
|
|
|
|
|
this->actionFunc = func_80959A24;
|
|
|
|
|
this->unk_27A |= 1;
|
|
|
|
|
} else if ((this->unk_27A & 2) && (func_80959524(globalCtx) >= 7)) {
|
|
|
|
|
this->actionFunc = func_80959C94;
|
|
|
|
|
} else if ((this->actor.xzDistToPlayer < 120.0f) && (ABS_ALT(sp22) <= 0x4300)) {
|
|
|
|
|
this->unk_27A |= 1;
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 200.0f);
|
|
|
|
|
if (!(gSaveContext.weekEventReg[20] & 0x40) && (gSaveContext.weekEventReg[19] & 0x40)) {
|
|
|
|
|
func_800B874C(&this->actor, globalCtx, 200.0f, 100.0f);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_27A &= ~1;
|
|
|
|
|
}
|
|
|
|
|
func_8095954C(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnMk_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
EnMk* this = THIS;
|
|
|
|
|
Vec3s sp38;
|
|
|
|
|
|
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
|
Actor_MoveWithGravity(&this->actor);
|
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
|
|
|
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if ((this->unk_27A & 1) && !Cutscene_CheckActorAction(globalCtx, 0x7F)) {
|
|
|
|
|
func_800E9250(globalCtx, &this->actor, &this->unk_270, &sp38, this->actor.focus.pos);
|
|
|
|
|
} else {
|
|
|
|
|
Math_SmoothStepToS(&this->unk_270.x, 0, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_270.y, 0, 6, 0x1838, 0x64);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 EnMk_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnMk* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (limbIndex == OBJECT_MK_LIMB_0B) {
|
|
|
|
|
rot->y -= this->unk_270.y;
|
|
|
|
|
rot->z += this->unk_270.x;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vec3f D_8095A2A0 = { 1000.0f, -100.0f, 0.0f };
|
|
|
|
|
|
|
|
|
|
void EnMk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnMk* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (limbIndex == OBJECT_MK_LIMB_0B) {
|
|
|
|
|
Matrix_MultiplyVector3fByState(&D_8095A2A0, &this->actor.focus.pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnMk_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
EnMk* this = THIS;
|
|
|
|
|
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
|
|
|
EnMk_OverrideLimbDraw, EnMk_PostLimbDraw, &this->actor);
|
|
|
|
|
}
|
|
|
|
|