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split headers z_en_item00.h, z_en_a_keep.h, z64draw.h (#1897)
This commit is contained in:
@@ -3,19 +3,10 @@
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#include "z64.h"
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Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params);
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Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params);
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void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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s32 func_800A8150(s32 index);
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s32 func_800A817C(s32 index);
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bool Item_CanDropBigFairy(PlayState* play, s32 index, s32 collectibleFlag);
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// Ideally these two prototypes would be in z64actor.h, but they use PlayerItemAction which would require including z64player.h there.
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s32 Actor_OfferTalkExchange(Actor* actor, struct PlayState* play, f32 xzRange, f32 yRange, PlayerItemAction exchangeItemAction);
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s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, struct PlayState* play, f32 radius, PlayerItemAction exchangeItemAction);
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void GetItem_Draw(PlayState* play, s16 drawId);
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void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3);
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void Room_Init(PlayState* play, RoomContext* roomCtx);
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size_t Room_SetupFirstRoom(PlayState* play, RoomContext* roomCtx);
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+3
-79
@@ -76,9 +76,9 @@ typedef struct {
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#define BGCHECKFLAG_GROUND_STRICT (1 << 7) // Similar to BGCHECKFLAG_GROUND but with no velocity check and is cleared every frame
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#define BGCHECKFLAG_CRUSHED (1 << 8) // Crushed between a floor and ceiling (triggers a void for player)
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#define BGCHECKFLAG_PLAYER_WALL_INTERACT (1 << 9) // Only set/used by player, related to interacting with walls
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#define BGCHECKFLAG_PLAYER_400 (1 << 10) //
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#define BGCHECKFLAG_PLAYER_800 (1 << 11) //
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#define BGCHECKFLAG_PLAYER_1000 (1 << 12) //
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#define BGCHECKFLAG_PLAYER_400 (1 << 10) //
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#define BGCHECKFLAG_PLAYER_800 (1 << 11) //
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#define BGCHECKFLAG_PLAYER_1000 (1 << 12) //
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// Flags for Actor_UpdateBgCheckInfo
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#define UPDBGCHECKINFO_FLAG_1 (1 << 0) // check wall
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@@ -179,82 +179,6 @@ typedef struct DynaPolyActor {
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/* 0x158 */ u8 interactFlags;
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} DynaPolyActor; // size = 0x15C
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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/* 0x01 */ ITEM00_RUPEE_BLUE,
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/* 0x02 */ ITEM00_RUPEE_RED,
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/* 0x03 */ ITEM00_RECOVERY_HEART,
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/* 0x04 */ ITEM00_BOMBS_A,
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/* 0x05 */ ITEM00_ARROWS_10,
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/* 0x06 */ ITEM00_HEART_PIECE,
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/* 0x07 */ ITEM00_HEART_CONTAINER,
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/* 0x08 */ ITEM00_ARROWS_30,
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/* 0x09 */ ITEM00_ARROWS_40,
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/* 0x0A */ ITEM00_ARROWS_50,
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/* 0x0B */ ITEM00_BOMBS_B,
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/* 0x0C */ ITEM00_DEKU_NUTS_1,
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/* 0x0D */ ITEM00_DEKU_STICK,
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/* 0x0E */ ITEM00_MAGIC_JAR_BIG,
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/* 0x0F */ ITEM00_MAGIC_JAR_SMALL,
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/* 0x10 */ ITEM00_MASK,
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/* 0x11 */ ITEM00_SMALL_KEY,
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/* 0x12 */ ITEM00_FLEXIBLE,
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/* 0x13 */ ITEM00_RUPEE_HUGE,
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/* 0x14 */ ITEM00_RUPEE_PURPLE,
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/* 0x15 */ ITEM00_3_HEARTS,
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/* 0x16 */ ITEM00_SHIELD_HERO,
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/* 0x17 */ ITEM00_DEKU_NUTS_10,
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/* 0x18 */ ITEM00_NOTHING,
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/* 0x19 */ ITEM00_BOMBS_0,
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/* 0x1A */ ITEM00_BIG_FAIRY,
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/* 0x1B */ ITEM00_MAP,
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/* 0x1C */ ITEM00_COMPASS,
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/* 0x1D */ ITEM00_MUSHROOM_CLOUD,
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/* 0xFF */ ITEM00_NO_DROP = -1
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} Item00Type;
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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#define ENITEM00_GET_8000(thisx) ((thisx)->params & 0x8000)
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#define ENITEM00_GET_7F00(thisx) (((thisx)->params & 0x7F00) >> 8)
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ EnItem00ActionFunc actionFunc;
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/* 0x148 */ s16 collectibleFlag;
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/* 0x14A */ s16 getItemId;
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/* 0x14C */ s16 unk14C;
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/* 0x14E */ s16 unk14E;
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/* 0x150 */ s16 unk150;
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/* 0x152 */ s16 unk152;
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/* 0x154 */ f32 unk154;
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/* 0x158 */ ColliderCylinder collider;
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/* 0x1A4 */ s8 unk1A4;
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} EnItem00; // size = 0x1A8
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struct EnAObj;
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typedef void (*EnAObjActionFunc)(struct EnAObj*, struct PlayState*);
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typedef struct EnAObj {
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/* 0x000 */ Actor actor;
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/* 0x144 */ EnAObjActionFunc actionFunc;
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/* 0x148 */ ColliderCylinder collision;
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} EnAObj; // size = 0x194
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typedef enum {
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/* 0 */ AOBJ_SIGNPOST_OBLONG,
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/* 1 */ AOBJ_SIGNPOST_ARROW
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} AObjType;
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#define AOBJ_GET_TEXTID(thisx) ((((thisx)->params >> 8) & 0xFF) | 0x300)
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#define AOBJ_GET_TYPE(thisx) (((thisx)->params & 0xFF) - 9)
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#define AOBJ_PARAMS(textId, type) ((((textId - 0x300) & 0xFF) << 8) | (type + 9))
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typedef enum {
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/* 0x00 */ ACTORCAT_SWITCH,
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/* 0x01 */ ACTORCAT_BG,
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@@ -0,0 +1,8 @@
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#ifndef Z64_DRAW_H
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#define Z64_DRAW_H
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#include "ultra64.h"
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void GetItem_Draw(struct PlayState* play, s16 drawId);
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#endif
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@@ -0,0 +1,28 @@
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#ifndef Z_EN_A_KEEP_H
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#define Z_EN_A_KEEP_H
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#include "z64actor.h"
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#include "z64collision_check.h"
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struct EnAObj;
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struct PlayState;
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typedef void (*EnAObjActionFunc)(struct EnAObj*, struct PlayState*);
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typedef struct EnAObj {
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/* 0x000 */ Actor actor;
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/* 0x144 */ EnAObjActionFunc actionFunc;
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/* 0x148 */ ColliderCylinder collision;
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} EnAObj; // size = 0x194
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typedef enum {
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/* 0 */ AOBJ_SIGNPOST_OBLONG,
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/* 1 */ AOBJ_SIGNPOST_ARROW
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} AObjType;
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#define AOBJ_GET_TEXTID(thisx) ((((thisx)->params >> 8) & 0xFF) | 0x300)
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#define AOBJ_GET_TYPE(thisx) (((thisx)->params & 0xFF) - 9)
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#define AOBJ_PARAMS(textId, type) ((((textId - 0x300) & 0xFF) << 8) | (type + 9))
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#endif
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@@ -0,0 +1,70 @@
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#ifndef Z_EN_ITEM00_H
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#define Z_EN_ITEM00_H
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#include "ultra64.h"
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#include "z64actor.h"
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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/* 0x01 */ ITEM00_RUPEE_BLUE,
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/* 0x02 */ ITEM00_RUPEE_RED,
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/* 0x03 */ ITEM00_RECOVERY_HEART,
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/* 0x04 */ ITEM00_BOMBS_A,
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/* 0x05 */ ITEM00_ARROWS_10,
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/* 0x06 */ ITEM00_HEART_PIECE,
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/* 0x07 */ ITEM00_HEART_CONTAINER,
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/* 0x08 */ ITEM00_ARROWS_30,
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/* 0x09 */ ITEM00_ARROWS_40,
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/* 0x0A */ ITEM00_ARROWS_50,
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/* 0x0B */ ITEM00_BOMBS_B,
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/* 0x0C */ ITEM00_DEKU_NUTS_1,
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/* 0x0D */ ITEM00_DEKU_STICK,
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/* 0x0E */ ITEM00_MAGIC_JAR_BIG,
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/* 0x0F */ ITEM00_MAGIC_JAR_SMALL,
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/* 0x10 */ ITEM00_MASK,
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/* 0x11 */ ITEM00_SMALL_KEY,
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/* 0x12 */ ITEM00_FLEXIBLE,
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/* 0x13 */ ITEM00_RUPEE_HUGE,
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/* 0x14 */ ITEM00_RUPEE_PURPLE,
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/* 0x15 */ ITEM00_3_HEARTS,
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/* 0x16 */ ITEM00_SHIELD_HERO,
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/* 0x17 */ ITEM00_DEKU_NUTS_10,
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/* 0x18 */ ITEM00_NOTHING,
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/* 0x19 */ ITEM00_BOMBS_0,
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/* 0x1A */ ITEM00_BIG_FAIRY,
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/* 0x1B */ ITEM00_MAP,
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/* 0x1C */ ITEM00_COMPASS,
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/* 0x1D */ ITEM00_MUSHROOM_CLOUD,
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/* 0xFF */ ITEM00_NO_DROP = -1
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} Item00Type;
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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#define ENITEM00_GET_8000(thisx) ((thisx)->params & 0x8000)
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#define ENITEM00_GET_7F00(thisx) (((thisx)->params & 0x7F00) >> 8)
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ EnItem00ActionFunc actionFunc;
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/* 0x148 */ s16 collectibleFlag;
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/* 0x14A */ s16 getItemId;
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/* 0x14C */ s16 unk14C;
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/* 0x14E */ s16 unk14E;
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/* 0x150 */ s16 unk150;
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/* 0x152 */ s16 unk152;
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/* 0x154 */ f32 unk154;
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/* 0x158 */ ColliderCylinder collider;
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/* 0x1A4 */ s8 unk1A4;
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} EnItem00; // size = 0x1A8
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Actor* Item_DropCollectible(struct PlayState* play, Vec3f* spawnPos, u32 params);
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Actor* Item_DropCollectible2(struct PlayState* play, Vec3f* spawnPos, s32 params);
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void Item_DropCollectibleRandom(struct PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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s32 func_800A8150(s32 index);
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s32 func_800A817C(s32 index);
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bool Item_CanDropBigFairy(struct PlayState* play, s32 index, s32 collectibleFlag);
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#endif
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z_en_a_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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@@ -1,5 +1,7 @@
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#include "global.h"
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#include "z_en_item00.h"
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#include "attributes.h"
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#include "z64draw.h"
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#include "z64play.h"
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#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
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@@ -4,6 +4,7 @@
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*/
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#include "global.h"
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#include "z64draw.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_bg_icicle.h"
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#include "z_en_item00.h"
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#include "assets/objects/object_icicle/object_icicle.h"
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#define FLAGS 0x00000000
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@@ -26,6 +26,7 @@
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*/
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#include "z_boss_01.h"
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#include "z_en_item00.h"
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#include "z64rumble.h"
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#include "z64shrink_window.h"
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#include "attributes.h"
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@@ -29,6 +29,7 @@
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#include "z_boss_05.h"
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#include "attributes.h"
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#include "z_en_item00.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
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@@ -5,6 +5,7 @@
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*/
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#include "z_demo_getitem.h"
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#include "z64draw.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,6 +5,7 @@
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*/
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#include "z_dm_char03.h"
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#include "z64draw.h"
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#include "assets/objects/object_osn/object_osn.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,6 +5,8 @@
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*/
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#include "z_dm_char05.h"
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#include "z64draw.h"
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#include "assets/objects/object_dmask/object_dmask.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,6 +5,7 @@
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*/
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#include "z_dm_hina.h"
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#include "z64draw.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_am.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
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#include "overlays/actors/ovl_En_Bombf/z_en_bombf.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_baguo.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_bb.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_bbfall.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_bigpamet.h"
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#include "z_en_item00.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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#include "overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_bigslime.h"
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#include "z_en_item00.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_boom.h"
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#include "z_en_item00.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_bubble.h"
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#include "z_en_item00.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED)
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_crow.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#define FLAGS \
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_dekubaba.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@@ -5,6 +5,7 @@
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*/
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#include "z_en_dekunuts.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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@@ -5,6 +5,7 @@
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*/
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|
||||
#include "z_en_dodongo.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
|
||||
#include "overlays/actors/ovl_En_Bombf/z_en_bombf.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_dragon.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Ot/z_en_ot.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_famos.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64rumble.h"
|
||||
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_firefly.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_floormas.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_fz.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Wiz/z_en_wiz.h"
|
||||
#include "assets/objects/object_fz/object_fz.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_gakufu.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/interface/parameter_static/parameter_static.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
#include "z_en_girla.h"
|
||||
|
||||
#include "z64draw.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
void EnGirlA_Init(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_goroiwa.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64quake.h"
|
||||
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_grasshopper.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_hint_skb.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_hit_tag.h"
|
||||
#include "z_en_item00.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_ik.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64rumble.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "z_en_invadepoh.h"
|
||||
|
||||
#include "sys_cfb.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64horse.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_invisible_ruppe.h"
|
||||
#include "z_en_item00.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_ishi.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64rumble.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_kame.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_kanban.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_kanban/object_kanban.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_karebaba.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_kusa.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_kusa/object_kusa.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_kusa2.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_minideath.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Death/z_en_death.h"
|
||||
#include "assets/objects/object_death/object_death.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_mkk.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_mkk/object_mkk.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_neo_reeba.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_rb/object_rb.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_okuta.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_peehat.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_po_sisters.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_pp.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_pr2.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_rat.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_rd.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64rumble.h"
|
||||
#include "attributes.h"
|
||||
#include "assets/objects/object_rd/object_rd.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_rr.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64rumble.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "assets/objects/object_rr/object_rr.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_ruppecrow.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_crow/object_crow.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_CAN_ATTACH_TO_ARROW)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Z_EN_RUPPECROW_H
|
||||
|
||||
#include "global.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_crow/object_crow.h"
|
||||
|
||||
#define ENRUPPECROW_GET_PATH_INDEX(thisx) (((thisx)->params & 0xFC00) >> 0xA)
|
||||
@@ -39,7 +40,7 @@ typedef struct EnRuppecrow {
|
||||
/* 0x2BC */ s16 rupeeIndex;
|
||||
/* 0x2BE */ s16 yOffset;
|
||||
/* 0x2C0 */ UNK_TYPE1 unk_2C0[0x4];
|
||||
/* 0x2C4 */ u8 currentEffect;
|
||||
/* 0x2C4 */ u8 currentEffect;
|
||||
/* 0x2C8 */ f32 unk_2C8; // set but not used
|
||||
/* 0x2CC */ f32 unk_2CC; // set but not used
|
||||
/* 0x2D0 */ f32 iceSfxTimer;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_sb.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_scopecoin.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_si.h"
|
||||
#include "z64draw.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_skb.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Encount4/z_en_encount4.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_slime.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_snowman.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_snowwd.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_snowwd/object_snowwd.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_st.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_tanron3.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_Boss_03/z_boss_03.h"
|
||||
#include "assets/objects/object_boss03/object_boss03.h"
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* Description: Takkuri
|
||||
*/
|
||||
#include "z_en_thiefbird.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Z_EN_THIEFBIRD_H
|
||||
|
||||
#include "global.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_thiefbird/object_thiefbird.h"
|
||||
|
||||
struct EnThiefbird;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_tite.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_tubo_trap.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_vm.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_wallmas.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
|
||||
#include "overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_en_wf.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
|
||||
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_wood02.h"
|
||||
#include "attributes.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_wood02/object_wood02.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_item_etcetera.h"
|
||||
#include "z64draw.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_item_inbox.h"
|
||||
#include "z64draw.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_comb.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_comb/object_comb.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_dora.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_dora/object_dora.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* Description: Breakable Pot With Grass
|
||||
*/
|
||||
#include "z_obj_flowerpot.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_flowerpot/object_flowerpot.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_grass.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_grass_carry.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "overlays/actors/ovl_Obj_Grass/z_obj_grass.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_kibako.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "assets/objects/object_kibako/object_kibako.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_kibako2.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_kibako2/object_kibako2.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_mure3.h"
|
||||
#include "z_en_item00.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Z_OBJ_MURE3_H
|
||||
|
||||
#include "global.h"
|
||||
#include "z_en_item00.h"
|
||||
|
||||
#define OBJMURE3_GET_SWITCH_FLAG(thisx) ((thisx)->params & 0x7F)
|
||||
#define OBJMURE3_PARAM_RUPEEINDEX(thisx) (((thisx)->params >> 13) & 7)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_nozoki.h"
|
||||
#include "z64draw.h"
|
||||
#include "assets/objects/object_secom_obj/object_secom_obj.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_snowball.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_snowball2.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_THROW_ONLY)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_swprize.h"
|
||||
#include "z_en_item00.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_taru.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
#include "overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_tsubo.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
|
||||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "assets/objects/object_tsubo/object_tsubo.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_obj_yasi.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "assets/objects/object_obj_yasi/object_obj_yasi.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "z_shot_sun.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
|
||||
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64lifemeter.h"
|
||||
#include "zelda_arena.h"
|
||||
|
||||
Reference in New Issue
Block a user