split headers z_en_item00.h, z_en_a_keep.h, z64draw.h (#1897)

This commit is contained in:
mzxrules
2026-08-30 09:56:09 -04:00
committed by GitHub
parent ff5b97216d
commit 49afa18da0
97 changed files with 206 additions and 90 deletions
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z_en_a_keep.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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@@ -1,5 +1,7 @@
#include "global.h"
#include "z_en_item00.h"
#include "attributes.h"
#include "z64draw.h"
#include "z64play.h"
#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
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@@ -4,6 +4,7 @@
*/
#include "global.h"
#include "z64draw.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"