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split headers z_en_item00.h, z_en_a_keep.h, z64draw.h (#1897)
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z_en_a_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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