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[headers] z64malloc.h -> zelda_arena.h (#1702)
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@@ -34,7 +34,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
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#include "z64door.h"
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#include "z64circle_tex.h"
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#include "z64horse.h"
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#include "z64malloc.h"
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#include "zelda_arena.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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