z_parameter: Hud Visibility (#942)

* Begin interface alpha docs

* More Interface Alpha

* cleanup docs

* Minor fixes

* Apply Discord Discussions

* More discussions

* More suggestions from OoT

* fix merge
This commit is contained in:
engineer124
2022-09-28 18:47:46 -04:00
committed by GitHub
parent 91d4e29dfa
commit 5e860dd3e7
53 changed files with 960 additions and 169 deletions
+1 -4
View File
@@ -1823,10 +1823,7 @@ void func_8010EA9C(s32 arg0, s32 arg1);
// void func_8010EBA0(void);
// void func_8010EC54(void);
void func_8010EE74(PlayState* play, s32 day);
void Interface_ChangeAlpha(u16 param_1);
// void func_8010EF9C(void);
// void func_8010F0D4(void);
// void func_8010F1A8(void);
void Interface_SetHudVisibility(u16 hudVisibility);
// void func_80110038(void);
// void func_80111CB4(void);
// void func_801129E4(void);
+33 -5
View File
@@ -54,6 +54,34 @@ typedef enum {
#define MAGIC_NORMAL_METER 0x30
#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
typedef enum {
/* 0 */ HUD_VISIBILITY_IDLE,
/* 1 */ HUD_VISIBILITY_NONE,
/* 2 */ HUD_VISIBILITY_NONE_ALT, // Identical to HUD_VISIBILITY_NONE
/* 3 */ HUD_VISIBILITY_HEARTS_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons
/* 4 */ HUD_VISIBILITY_A,
/* 5 */ HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons
/* 6 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons
/* 7 */ HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED, // Only raises button alphas if not disabled
/* 8 */ HUD_VISIBILITY_B,
/* 9 */ HUD_VISIBILITY_HEARTS_MAGIC,
/* 10 */ HUD_VISIBILITY_B_ALT,
/* 11 */ HUD_VISIBILITY_HEARTS,
/* 12 */ HUD_VISIBILITY_A_B_MINIMAP,
/* 13 */ HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons
/* 14 */ HUD_VISIBILITY_HEARTS_MAGIC_C,
/* 15 */ HUD_VISIBILITY_ALL_NO_MINIMAP,
/* 16 */ HUD_VISIBILITY_A_B_C,
/* 17 */ HUD_VISIBILITY_B_MINIMAP,
/* 18 */ HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP,
/* 19 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP,
/* 20 */ HUD_VISIBILITY_B_MAGIC,
/* 21 */ HUD_VISIBILITY_A_B,
/* 22 */ HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP,
/* 50 */ HUD_VISIBILITY_ALL = 50,
/* 52 */ HUD_VISIBILITY_NONE_INSTANT = 52
} HudVisibility;
typedef struct SramContext {
/* 0x00 */ u8* readBuff;
/* 0x04 */ u8 *saveBuf;
@@ -251,11 +279,11 @@ typedef struct SaveContext {
/* 0x3F16 */ u8 seqIndex; // "old_bgm"
/* 0x3F17 */ u8 nightSeqIndex; // "old_env"
/* 0x3F18 */ u8 buttonStatus[6]; // "button_item"
/* 0x3F1E */ u8 unk_3F1E; // "ck_fg"
/* 0x3F20 */ u16 unk_3F20; // "alpha_type"
/* 0x3F22 */ u16 unk_3F22; // "prev_alpha_type"
/* 0x3F24 */ u16 unk_3F24; // "alpha_count"
/* 0x3F26 */ u16 unk_3F26; // "last_time_type"
/* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through Interface_UpdateButtonAlphas, instead update them through Interface_UpdateButtonAlphasByStatus "ck_fg"
/* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to HUD_VISIBILITY_IDLE when target is reached "alpha_type"
/* 0x3F22 */ u16 hudVisibility; // current hud visibility "prev_alpha_type"
/* 0x3F24 */ u16 hudVisibilityTimer; // number of frames in the transition to a new hud visibility. Used to step alpha "alpha_count"
/* 0x3F26 */ u16 prevHudVisibility; // used to store and recover hud visibility for pause menu and text boxes "last_time_type"
/* 0x3F28 */ s16 magicState; // determines magic meter behavior on each frame "magic_flag"
/* 0x3F2A */ s16 isMagicRequested; // a request to add magic has been given "recovery_magic_flag"
/* 0x3F2C */ s16 magicFlag; // Set to 0 in func_80812D94(), otherwise unused "keep_magic_flag"
+4 -4
View File
@@ -271,7 +271,7 @@ typedef struct {
} Room; // size = 0x14
typedef struct {
/* 0x00 */ Room currRoom;
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* roomMemPages[2]; // In a scene with transitions, roomMemory is split between two pages that toggle each transition. This is one continuous range, as the second page allocates from the end
/* 0x30 */ u8 activeMemPage; // 0 - First page in memory, 1 - Second page
@@ -843,11 +843,11 @@ typedef enum {
#define SCENE_CMD_SPECIAL_FILES(elfMessageFile, keepObjectId) \
{ SCENE_CMD_ID_SPECIAL_FILES, elfMessageFile, CMD_W(keepObjectId) }
#define SCENE_CMD_ROOM_BEHAVIOR(currRoomUnk3, currRoomUnk2, currRoomUnk5, msgCtxunk12044, enablePosLights, \
#define SCENE_CMD_ROOM_BEHAVIOR(curRoomUnk3, curRoomUnk2, curRoomUnk5, msgCtxunk12044, enablePosLights, \
kankyoContextUnkE2) \
{ \
SCENE_CMD_ID_ROOM_BEHAVIOR, currRoomUnk3, \
currRoomUnk2 | _SHIFTL(currRoomUnk5, 8, 1) | _SHIFTL(msgCtxunk12044, 10, 1) | \
SCENE_CMD_ID_ROOM_BEHAVIOR, curRoomUnk3, \
curRoomUnk2 | _SHIFTL(curRoomUnk5, 8, 1) | _SHIFTL(msgCtxunk12044, 10, 1) | \
_SHIFTL(enablePosLights, 11, 1) | _SHIFTL(kankyoContextUnkE2, 12, 1) \
}
+14 -14
View File
@@ -1336,7 +1336,7 @@ s32 func_800B715C(PlayState* play) {
}
void Actor_SetCameraHorseSetting(PlayState* play, Player* player) {
if ((play->roomCtx.currRoom.unk3 != 4) && (player->actor.id == ACTOR_PLAYER)) {
if ((play->roomCtx.curRoom.unk3 != 4) && (player->actor.id == ACTOR_PLAYER)) {
EnHorse* rideActor = (EnHorse*)player->rideActor;
if ((rideActor != NULL) && !(rideActor->unk_1EC & 0x10)) {
@@ -2499,7 +2499,7 @@ void Actor_Draw(PlayState* play, Actor* actor) {
OPEN_DISPS(play->state.gfxCtx);
light = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx);
if ((actor->flags & ACTOR_FLAG_10000000) && (play->roomCtx.currRoom.enablePosLights || (MREG(93) != 0))) {
if ((actor->flags & ACTOR_FLAG_10000000) && (play->roomCtx.curRoom.enablePosLights || (MREG(93) != 0))) {
light->enablePosLights = true;
}
@@ -2669,7 +2669,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors) {
gDPSetPrimColor(spAC++, 0, 0, 0, 0, 0, 255);
// temp_s1_5 = spAC;
if (play->roomCtx.currRoom.unk5 == 0) {
if (play->roomCtx.curRoom.unk5 == 0) {
// temp_s1_5->words.w0 = 0xFC61E6C3;
// temp_s1_5->words.w1 = 0x11CF9FCF;
// phi_s1 = temp_s1_5 + 8;
@@ -2719,7 +2719,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors) {
// temp_a0_2 = &spAC;
// if (sp34->unk_6E5 == 0) {
if (play->roomCtx.currRoom.unk5 == 0) {
if (play->roomCtx.curRoom.unk5 == 0) {
// temp_s1_10->unk_0 = 0xFC119623;
// temp_s1_10->unk_4 = 0xFF2FFFFF;
// phi_s1_4 = temp_s1_10 + 8;
@@ -2882,8 +2882,8 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
if ((actor->flags & ACTOR_FLAG_80) &&
((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.currRoom.num))) {
((play->roomCtx.curRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.curRoom.num))) {
if (Actor_RecordUndrawnActor(play, actor)) {}
} else {
Actor_Draw(play, actor);
@@ -2960,7 +2960,7 @@ void func_800BA798(PlayState* play, ActorContext* actorCtx) {
actor = actorCtx->actorLists[i].first;
while (actor != NULL) {
if ((actor->room >= 0) && (actor->room != play->roomCtx.currRoom.num) &&
if ((actor->room >= 0) && (actor->room != play->roomCtx.curRoom.num) &&
(actor->room != play->roomCtx.prevRoom.num)) {
if (!actor->isDrawn) {
actor = Actor_Delete(actorCtx, actor, play);
@@ -3091,9 +3091,9 @@ Actor* Actor_RemoveFromCategory(PlayState* play, ActorContext* actorCtx, Actor*
actorToRemove->next = NULL;
actorToRemove->prev = NULL;
if ((actorToRemove->room == play->roomCtx.currRoom.num) && (actorToRemove->category == ACTORCAT_ENEMY) &&
if ((actorToRemove->room == play->roomCtx.curRoom.num) && (actorToRemove->category == ACTORCAT_ENEMY) &&
(actorCtx->actorLists[ACTORCAT_ENEMY].length == 0)) {
Flags_SetClearTemp(play, play->roomCtx.currRoom.num);
Flags_SetClearTemp(play, play->roomCtx.curRoom.num);
}
return newHead;
@@ -3180,8 +3180,8 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
}
objBankIndex = Object_GetIndex(&play->objectCtx, actorInit->objectId);
if ((objBankIndex < 0) || ((actorInit->type == ACTORCAT_ENEMY) &&
Flags_GetClear(play, play->roomCtx.currRoom.num) && (actorInit->id != ACTOR_BOSS_05))) {
if ((objBankIndex < 0) || ((actorInit->type == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num) &&
(actorInit->id != ACTOR_BOSS_05))) {
Actor_FreeOverlay(&gActorOverlayTable[index]);
return NULL;
}
@@ -3219,7 +3219,7 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
actor->parent = parent;
parent->child = actor;
} else {
actor->room = play->roomCtx.currRoom.num;
actor->room = play->roomCtx.curRoom.num;
}
actor->home.pos.x = x;
@@ -3267,10 +3267,10 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
for (i = 0; i < numTransitionActors; transitionActorList++, i++) {
if (transitionActorList->id >= 0) {
if ((transitionActorList->sides[0].room >= 0 &&
(play->roomCtx.currRoom.num == transitionActorList->sides[0].room ||
(play->roomCtx.curRoom.num == transitionActorList->sides[0].room ||
play->roomCtx.prevRoom.num == transitionActorList->sides[0].room)) ||
(transitionActorList->sides[1].room >= 0 &&
(play->roomCtx.currRoom.num == transitionActorList->sides[1].room ||
(play->roomCtx.curRoom.num == transitionActorList->sides[1].room ||
play->roomCtx.prevRoom.num == transitionActorList->sides[1].room))) {
s16 rotY = ((transitionActorList->rotY >> 7) & 0x1FF) * (0x10000 / 360.0f);
+3 -3
View File
@@ -4404,7 +4404,7 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3
for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
curWaterBox++) {
room = 0x3F & (curWaterBox->properties >> 13);
if (room == (u32)play->roomCtx.currRoom.num || room == 0x3F) {
if (room == (u32)play->roomCtx.curRoom.num || room == 0x3F) {
if (curWaterBox->properties & 0x80000) {
continue;
}
@@ -4489,7 +4489,7 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
waterBox = &colHeader->waterBoxes[i];
room = WATERBOX_ROOM(waterBox->properties);
if (!(room == play->roomCtx.currRoom.num || room == 0x3F)) {
if (!(room == play->roomCtx.curRoom.num || room == 0x3F)) {
continue;
}
if ((waterBox->properties & 0x80000)) {
@@ -4631,7 +4631,7 @@ s32 func_800CA6F0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32*
for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
curWaterBox++) {
room = WATERBOX_ROOM(curWaterBox->properties);
if (room == (u32)play->roomCtx.currRoom.num || room == 0x3F) {
if (room == (u32)play->roomCtx.curRoom.num || room == 0x3F) {
if ((curWaterBox->properties & 0x80000) != 0) {
if (curWaterBox->minPos.x < x && x < curWaterBox->minPos.x + curWaterBox->xLength) {
if (curWaterBox->minPos.z < z && z < curWaterBox->minPos.z + curWaterBox->zLength) {
+1 -1
View File
@@ -16,7 +16,7 @@ void SaveContext_Init(void) {
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.unk_3F26 = 50;
gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL;
gSaveContext.options.language = 1;
gSaveContext.options.audioSetting = 0;
+6 -6
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@@ -105,7 +105,7 @@ s32 func_800EA220(PlayState* play, CutsceneContext* csCtx, f32 target) {
}
void func_800EA258(PlayState* play, CutsceneContext* csCtx) {
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
if (func_800EA220(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(true);
@@ -115,7 +115,7 @@ void func_800EA258(PlayState* play, CutsceneContext* csCtx) {
void func_800EA2B8(PlayState* play, CutsceneContext* csCtx) {
func_800ED980(play, csCtx);
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
if (func_800EA220(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(true);
@@ -215,7 +215,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
D_801F6D30.a = 255 * progress;
break;
case 0xC:
play->roomCtx.currRoom.segment = NULL;
play->roomCtx.curRoom.segment = NULL;
break;
case 0xD:
if (play->state.frames & 8) {
@@ -561,7 +561,7 @@ void Cutscene_TerminatorImpl(PlayState* play, CutsceneContext* csCtx, CsCmdBase*
gSaveContext.cutsceneTransitionControl = 1;
if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_3F1E = 1;
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
}
gSaveContext.save.cutscene = 0;
@@ -1078,7 +1078,7 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
}
if (originalCsFrames == csCtx->frames) {
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
D_801BB124 = 0;
D_801BB128 = 0;
func_80161C0C();
@@ -1451,7 +1451,7 @@ void func_800EDA84(PlayState* play, CutsceneContext* csCtx) {
csCtx->unk_18 = 0xFFFF;
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
ShrinkWindow_SetLetterboxMagnitude(0x20);
csCtx->state++;
+4 -4
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@@ -57,10 +57,10 @@ void GameOver_Update(PlayState* play) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
gSaveContext.unk_3F1E = 0;
gSaveContext.unk_3F20 = 0;
gSaveContext.unk_3F22 = 0;
gSaveContext.unk_3F24 = 0;
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibilityTimer = 0;
Kankyo_InitGameOverLights(play);
sGameOverTimer = 20;
Rumble_Request(0.0f, 126, 124, 63);
+1 -1
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@@ -81,7 +81,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (!(play->actorCtx.flags & ACTORCTX_FLAG_1) &&
!(play->actorCtx.flags & ACTORCTX_FLAG_2)) {
if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) {
gSaveContext.unk_3F26 = gSaveContext.unk_3F22;
gSaveContext.prevHudVisibility = gSaveContext.hudVisibility;
pauseCtx->itemDescriptionOn = false;
pauseCtx->state = 1;
func_800F4A10(play);
+2 -2
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@@ -177,7 +177,7 @@ void Map_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 dungeonIndex;
func_80105C40(play->roomCtx.currRoom.num);
func_80105C40(play->roomCtx.curRoom.num);
interfaceCtx->unk_278 = -1;
interfaceCtx->dungeonOrBossAreaMapIndex = -1;
interfaceCtx->mapSegment = THA_AllocEndAlign16(&play->state.heap, 0x1000);
@@ -208,7 +208,7 @@ void Map_Init(PlayState* play) {
}
gSaveContext.dungeonIndex = dungeonIndex;
Map_InitRoomData(play, play->roomCtx.currRoom.num);
Map_InitRoomData(play, play->roomCtx.curRoom.num);
}
}
+1 -1
View File
@@ -360,7 +360,7 @@ void func_80151A68(PlayState* play, u16 textId) {
XREG(77) = 0x3C;
XREG(76) = 0x1C;
msgCtx->unk11F1A[0] = msgCtx->unk11F1A[1] = msgCtx->unk11F1A[2] = 0;
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
}
}
+761 -4
View File
@@ -281,13 +281,770 @@ void func_8010EBA0(s16 timer, s16 timerId);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EE74.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s")
void Interface_SetHudVisibility(u16 hudVisibility) {
if (gSaveContext.hudVisibility != hudVisibility) {
gSaveContext.hudVisibility = hudVisibility;
gSaveContext.nextHudVisibility = hudVisibility;
gSaveContext.hudVisibilityTimer = 1;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EF9C.s")
/**
* Sets the button alphas to be dimmed for disabled buttons, or to the requested alpha for non-disabled buttons
*/
void Interface_UpdateButtonAlphasByStatus(PlayState* play, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010F0D4.s")
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.unk_1015 == ITEM_NONE)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010F1A8.s")
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] == BTN_DISABLED) {
if (interfaceCtx->cLeftAlpha != 70) {
interfaceCtx->cLeftAlpha = 70;
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] == BTN_DISABLED) {
if (interfaceCtx->cDownAlpha != 70) {
interfaceCtx->cDownAlpha = 70;
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] == BTN_DISABLED) {
if (interfaceCtx->cRightAlpha != 70) {
interfaceCtx->cRightAlpha = 70;
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
if (interfaceCtx->aAlpha != 70) {
interfaceCtx->aAlpha = 70;
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
}
}
/**
* Lower button alphas on the HUD to the requested value
* If (gSaveContext.hudVisibilityForceButtonAlphasByStatus), then instead update button alphas
* depending on button status
*/
void Interface_UpdateButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.hudVisibilityForceButtonAlphasByStatus) {
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
}
void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 risingAlpha = 255 - dimmingAlpha;
switch (gSaveContext.nextHudVisibility) {
case HUD_VISIBILITY_NONE:
case HUD_VISIBILITY_NONE_ALT:
case HUD_VISIBILITY_B:
if (gSaveContext.nextHudVisibility == HUD_VISIBILITY_B) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_WITH_OVERWRITE:
// aAlpha is immediately overwritten in Interface_UpdateButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha + 0);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
// aAlpha is immediately overwritten below
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (play->sceneNum == SCENE_SPOT00) {
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
} else if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_ALT:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B_MINIMAP:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.unk_1015 == ITEM_NONE)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_C:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_ALL_NO_MINIMAP:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B_C:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_MINIMAP:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_MAGIC:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
}
if ((play->roomCtx.curRoom.unk3 == 1) && (interfaceCtx->minimapAlpha >= 255)) {
interfaceCtx->minimapAlpha = 255;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80110038.s")
+2 -2
View File
@@ -377,7 +377,7 @@ void Play_SetupRespawnPoint(GameState* thisx, s32 respawnMode, s32 playerParams)
if (this->sceneNum != SCENE_KAKUSIANA) { // Grottos
Play_SetRespawnData(&this->state, respawnMode, (u16)((void)0, gSaveContext.save.entrance),
this->roomCtx.currRoom.num, playerParams, &player->actor.world.pos,
this->roomCtx.curRoom.num, playerParams, &player->actor.world.pos,
player->actor.shape.rot.y);
}
}
@@ -427,7 +427,7 @@ void func_80169FDC(GameState* thisx) {
s32 func_80169FFC(GameState* thisx) {
PlayState* this = (PlayState*)thisx;
return this->roomCtx.currRoom.mesh->type0.type != 1;
return this->roomCtx.curRoom.mesh->type0.type != 1;
}
s32 FrameAdvance_IsEnabled(GameState* thisx) {
+11 -8
View File
@@ -389,7 +389,7 @@ void func_80123140(PlayState* play, Player* player) {
IREG(69) = bootRegs[16];
MREG(95) = bootRegs[17];
if (play->roomCtx.currRoom.unk3 == 2) {
if (play->roomCtx.curRoom.unk3 == 2) {
R_RUN_SPEED_LIMIT = 500;
}
@@ -508,20 +508,23 @@ s32 func_8012364C(PlayState* play, Player* player, s32 arg2) {
if (arg2 == 1) {
return (gSaveContext.buttonStatus[1] != BTN_DISABLED)
? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_LEFT]
: (gSaveContext.unk_3F22 == 0x10) ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_LEFT]
: ITEM_NONE;
: (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_LEFT]
: ITEM_NONE;
}
if (arg2 == 2) {
return (gSaveContext.buttonStatus[2] != BTN_DISABLED)
? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_DOWN]
: (gSaveContext.unk_3F22 == 0x10) ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_DOWN]
: ITEM_NONE;
: (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_DOWN]
: ITEM_NONE;
}
return (gSaveContext.buttonStatus[3] != BTN_DISABLED) ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_RIGHT]
: (gSaveContext.unk_3F22 == 0x10) ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_RIGHT]
: ITEM_NONE;
: (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_RIGHT]
: ITEM_NONE;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80123810.s")
@@ -865,7 +868,7 @@ s32 func_801242DC(PlayState* play) {
TextTriggerEntry* triggerEntry;
s32 envIndex;
if (play->roomCtx.currRoom.unk2 == 3) { // Room is hot
if (play->roomCtx.curRoom.unk2 == 3) { // Room is hot
envIndex = 0;
} else if ((player->transformation != PLAYER_FORM_ZORA) && (player->unk_AD8 > 80)) {
envIndex = 3;
+11 -11
View File
@@ -64,8 +64,8 @@ void Room_DrawType1Mesh(PlayState* play, Room* room, u32 flags) {
void Room_Init(PlayState* play, RoomContext* roomCtx) {
s32 i;
roomCtx->currRoom.num = -1;
roomCtx->currRoom.segment = NULL;
roomCtx->curRoom.num = -1;
roomCtx->curRoom.segment = NULL;
roomCtx->unk78 = 1;
roomCtx->unk79 = 0;
for (i = 0; i < 3; i++) {
@@ -79,9 +79,9 @@ s32 Room_StartRoomTransition(PlayState* play, RoomContext* roomCtx, s32 index) {
if (roomCtx->unk31 == 0) {
s32 size;
roomCtx->prevRoom = roomCtx->currRoom;
roomCtx->currRoom.num = index;
roomCtx->currRoom.segment = NULL;
roomCtx->prevRoom = roomCtx->curRoom;
roomCtx->curRoom.num = index;
roomCtx->curRoom.segment = NULL;
roomCtx->unk31 = 1;
size = play->roomList[index].vromEnd - play->roomList[index].vromStart;
@@ -103,15 +103,15 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) {
if (roomCtx->unk31 == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->unk31 = 0;
roomCtx->currRoom.segment = roomCtx->activeRoomVram;
roomCtx->curRoom.segment = roomCtx->activeRoomVram;
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(roomCtx->activeRoomVram);
Scene_ProcessHeader(play, (SceneCmd*)roomCtx->currRoom.segment);
Scene_ProcessHeader(play, (SceneCmd*)roomCtx->curRoom.segment);
func_80123140(play, GET_PLAYER(play));
Actor_SpawnTransitionActors(play, &play->actorCtx);
if (((play->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) &&
if (((play->sceneNum != SCENE_IKANA) || (roomCtx->curRoom.num != 1)) &&
(play->sceneNum != SCENE_IKNINSIDE)) {
play->envCtx.lightSettingOverride = 0xFF;
play->envCtx.unk_E0 = 0;
@@ -142,9 +142,9 @@ void func_8012EBF8(PlayState* play, RoomContext* roomCtx) {
roomCtx->prevRoom.segment = NULL;
func_800BA798(play, &play->actorCtx);
Actor_SpawnTransitionActors(play, &play->actorCtx);
if (roomCtx->currRoom.num > -1) {
Map_InitRoomData(play, roomCtx->currRoom.num);
if (roomCtx->curRoom.num > -1) {
Map_InitRoomData(play, roomCtx->curRoom.num);
Minimap_SavePlayerRoomInitInfo(play);
}
func_801A3CD8(play->roomCtx.currRoom.echo);
func_801A3CD8(play->roomCtx.curRoom.echo);
}
+6 -6
View File
@@ -234,17 +234,17 @@ void Scene_HeaderCmdSpecialFiles(PlayState* play, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x08: Room Behavior
void Scene_HeaderCmdRoomBehavior(PlayState* play, SceneCmd* cmd) {
play->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1;
play->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
play->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
play->roomCtx.curRoom.unk3 = cmd->roomBehavior.gpFlag1;
play->roomCtx.curRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
play->roomCtx.curRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
play->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1;
play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1;
play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1;
}
// SceneTableEntry Header Command 0x0A: Mesh Header
void Scene_HeaderCmdMesh(PlayState* play, SceneCmd* cmd) {
play->roomCtx.currRoom.mesh = Lib_SegmentedToVirtual(cmd->mesh.segment);
play->roomCtx.curRoom.mesh = Lib_SegmentedToVirtual(cmd->mesh.segment);
}
// SceneTableEntry Header Command 0x0B: Object List
@@ -446,7 +446,7 @@ void Scene_HeaderCmdSoundSettings(PlayState* play, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x16: Echo Setting
void Scene_HeaderCmdEchoSetting(PlayState* play, SceneCmd* cmd) {
play->roomCtx.currRoom.echo = cmd->echoSettings.echo;
play->roomCtx.curRoom.echo = cmd->echoSettings.echo;
}
// SceneTableEntry Header Command 0x18: Alternate Header List=
@@ -340,14 +340,14 @@ void func_80A2A1E0(BgDblueMovebg* this, PlayState* play) {
Math_StepToS(&this->unk_1CC, this->unk_1CE, 12);
this->dyna.actor.shape.rot.y += this->unk_1CC;
if (play->roomCtx.currRoom.num == 0) {
if (play->roomCtx.curRoom.num == 0) {
this->opaDList = gGreatBayTempleObjectGearShaftWithPlatformsDL;
} else if (play->roomCtx.currRoom.num == 8) {
} else if (play->roomCtx.curRoom.num == 8) {
this->opaDList = NULL;
}
if (play->roomCtx.currRoom.num != this->unk_170) {
if (play->roomCtx.currRoom.num != this->unk_171) {
if (play->roomCtx.curRoom.num != this->unk_170) {
if (play->roomCtx.curRoom.num != this->unk_171) {
if ((play->roomCtx.prevRoom.num != this->unk_170) && (play->roomCtx.prevRoom.num != this->unk_171)) {
D_80A2BBF4.unk_01 = 0;
Actor_MarkForDeath(&this->dyna.actor);
@@ -628,8 +628,8 @@ void func_80A2AED0(BgDblueMovebg* this, PlayState* play) {
s32 pad;
s32 temp_v0_3;
if (play->roomCtx.currRoom.num != this->unk_170) {
if (play->roomCtx.currRoom.num != this->unk_171) {
if (play->roomCtx.curRoom.num != this->unk_170) {
if (play->roomCtx.curRoom.num != this->unk_171) {
if ((play->roomCtx.prevRoom.num != this->unk_170) && (play->roomCtx.prevRoom.num != this->unk_171)) {
D_80A2BBF4.unk_00 = 0;
Actor_MarkForDeath(&this->dyna.actor);
@@ -669,7 +669,7 @@ void func_80A2AED0(BgDblueMovebg* this, PlayState* play) {
this->dyna.actor.shape.rot.x += this->unk_1CC;
if (this->unk_160 == 8) {
if (play->roomCtx.currRoom.num == 8) {
if (play->roomCtx.curRoom.num == 8) {
func_80A2ABD0(this, play);
this->unk_172 |= 0x20;
} else {
@@ -677,9 +677,9 @@ void func_80A2AED0(BgDblueMovebg* this, PlayState* play) {
}
}
if (play->roomCtx.currRoom.num == 0) {
if (play->roomCtx.curRoom.num == 0) {
this->opaDList = gGreatBayTempleObjectWaterwheelDL;
} else if (play->roomCtx.currRoom.num == 8) {
} else if (play->roomCtx.curRoom.num == 8) {
this->opaDList = gGreatBayTempleObjectWaterwheelWithFakeGearDL;
}
+1 -1
View File
@@ -155,7 +155,7 @@ void Boss04_Init(Actor* thisx, PlayState* play2) {
s16 phi_s0_2;
s32 pad;
if (Flags_GetClear(play, play->roomCtx.currRoom.num)) {
if (Flags_GetClear(play, play->roomCtx.curRoom.num)) {
Actor_MarkForDeath(&this->actor);
return;
}
@@ -915,7 +915,7 @@ void DmChar00_Draw(Actor* thisx, PlayState* play2) {
Gfx* gfx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 4);
if ((play->csCtx.state == 0) && ((play->sceneNum != SCENE_OPENINGDAN) || (gSaveContext.sceneSetupIndex != 0) ||
(play->roomCtx.currRoom.num != 0) || (play->csCtx.currentCsIndex != 1) ||
(play->roomCtx.curRoom.num != 0) || (play->csCtx.currentCsIndex != 1) ||
(DMCHAR00_GET(&this->actor) != DMCHAR00_0))) {
return;
}
@@ -553,9 +553,9 @@ void func_808A1884(DoorShutter* this, PlayState* play) {
play->doorCtx.transitionActorList[DOORSHUTTER_GET_FC00(&this->actor)].sides[(sp44.z < 0.0f) ? 0 : 1].room;
if (room != this->actor.room) {
Room temp = play->roomCtx.currRoom;
Room temp = play->roomCtx.curRoom;
play->roomCtx.currRoom = play->roomCtx.prevRoom;
play->roomCtx.curRoom = play->roomCtx.prevRoom;
play->roomCtx.prevRoom = temp;
play->roomCtx.activeMemPage ^= 1;
}
@@ -116,7 +116,7 @@ s32 DoorSpiral_SetSpiralType(DoorSpiral* this, PlayState* play) {
this->spiralType = doorObjectInfo->spiralType;
if ((this->spiralType == SPIRAL_DAMPES_HOUSE) ||
((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && play->roomCtx.currRoom.enablePosLights)) {
((this->spiralType == SPIRAL_WOODFALL_TEMPLE) && play->roomCtx.curRoom.enablePosLights)) {
if (this->spiralType == SPIRAL_WOODFALL_TEMPLE) {
this->spiralType = SPIRAL_WOODFALL_TEMPLE_ALT;
}
@@ -598,7 +598,7 @@ void func_808B9F10(DoorWarp1* this, PlayState* play) {
if ((this->unk_203 == 0) && func_808B866C(this, play) && !Play_InCsMode(play) && (this->unk_203 == 0)) {
Player* player = GET_PLAYER(play);
Interface_ChangeAlpha(1);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
func_800B7298(play, &this->dyna.actor, 9);
player->unk_3A0.x = this->dyna.actor.world.pos.x;
player->unk_3A0.z = this->dyna.actor.world.pos.z;
@@ -871,7 +871,7 @@ void func_808BA550(DoorWarp1* this, PlayState* play) {
play->envCtx.lightSettings.fogNear = -500.0f * temp_f0;
if (play->envCtx.lightSettings.fogNear < -300) {
play->roomCtx.currRoom.segment = NULL;
play->roomCtx.curRoom.segment = NULL;
}
}
}
@@ -339,7 +339,7 @@ void EnBigslime_Init(Actor* thisx, PlayState* play2) {
this->gekkoCollider.base.ocFlags1 &= ~OC1_NO_PUSH;
this->actor.params = CLAMP(this->actor.params, 1, 4);
if (Flags_GetClear(play, play->roomCtx.currRoom.num)) {
if (Flags_GetClear(play, play->roomCtx.curRoom.num)) {
Actor_MarkForDeath(&this->actor);
if (!(gSaveContext.save.weekEventReg[isFrogReturnedFlags[this->actor.params - 1] >> 8] &
(u8)isFrogReturnedFlags[this->actor.params - 1])) {
@@ -2497,7 +2497,7 @@ void EnBigslime_Despawn(EnBigslime* this, PlayState* play) {
}
if (!this->isDespawned) {
Flags_SetClearTemp(play, play->roomCtx.currRoom.num);
Flags_SetClearTemp(play, play->roomCtx.curRoom.num);
this->isDespawned = true;
}
+1 -1
View File
@@ -301,7 +301,7 @@ void func_80871058(EnBom* this, PlayState* play) {
void func_808714D4(EnBom* this, PlayState* play) {
if (Actor_HasNoParent(&this->actor, play)) {
this->actionFunc = func_80871058;
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
this->actor.flags &= ~ACTOR_FLAG_100000;
this->actor.bgCheckFlags &= ~1;
Math_Vec3s_ToVec3f(&this->actor.prevPos, &this->actor.home.rot);
@@ -5166,7 +5166,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
sSubCamAt.y = mainCam->at.y;
sSubCamAt.z = mainCam->at.z;
D_8090CD4C = 2;
Interface_ChangeAlpha(12);
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
sSubCamVelFactor = 0.0f;
// fallthrough
case 2:
+2 -2
View File
@@ -393,7 +393,7 @@ void EnFsn_EndInteraction(EnFsn* this, PlayState* play) {
Actor_ProcessTalkRequest(&this->actor, &play->state);
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@@ -1157,7 +1157,7 @@ void EnFsn_HandleCanPlayerBuyItem(EnFsn* this, PlayState* play) {
Actor_PickUp(&this->actor, play, this->items[this->cursorIndex]->getItemId, 300.0f, 300.0f);
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->shopItemSelectedTween = 0.0f;
item = this->items[this->cursorIndex];
+1 -1
View File
@@ -820,7 +820,7 @@ void func_8096326C(EnFu* this, PlayState* play) {
void func_809632D0(EnFu* this) {
if (gSaveContext.save.playerForm == PLAYER_FORM_DEKU) {
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
}
gSaveContext.save.weekEventReg[8] &= (u8)~1;
+3 -3
View File
@@ -806,11 +806,11 @@ void func_80B110F8(EnGb2* this, PlayState* play) {
void func_80B111AC(EnGb2* this, PlayState* play) {
s32 index;
if (play->roomCtx.currRoom.num == 1) {
if (play->roomCtx.curRoom.num == 1) {
return;
}
switch (play->roomCtx.currRoom.num) {
switch (play->roomCtx.curRoom.num) {
case 2:
index = 1;
break;
@@ -837,7 +837,7 @@ void func_80B111AC(EnGb2* this, PlayState* play) {
}
void func_80B11268(EnGb2* this, PlayState* play) {
if (play->roomCtx.currRoom.num == 1) {
if (play->roomCtx.curRoom.num == 1) {
this->unk_290 = 0;
this->unk_282[0] = this->actor.cutscene;
if (Flags_GetClear(play, 2) && Flags_GetClear(play, 3) && Flags_GetClear(play, 4) && Flags_GetClear(play, 5)) {
+2 -2
View File
@@ -328,8 +328,8 @@ s32 func_8094E054(EnGm* this, PlayState* play, s32 arg2) {
s32 func_8094E0F8(EnGm* this, PlayState* play) {
s32 ret = false;
if ((this->unk_260 != play->roomCtx.currRoom.num) && (play->roomCtx.unk31 == 0)) {
this->unk_260 = play->roomCtx.currRoom.num;
if ((this->unk_260 != play->roomCtx.curRoom.num) && (play->roomCtx.unk31 == 0)) {
this->unk_260 = play->roomCtx.curRoom.num;
this->unk_262 = SubS_GetObjectIndex(OBJECT_IN2, play);
this->actor.draw = NULL;
this->unk_3FC = 1;
+6 -6
View File
@@ -138,9 +138,9 @@ void EnHoll_Destroy(Actor* thisx, PlayState* play) {
}
void EnHoll_ChangeRooms(PlayState* play) {
Room tempRoom = play->roomCtx.currRoom;
Room tempRoom = play->roomCtx.curRoom;
play->roomCtx.currRoom = play->roomCtx.prevRoom;
play->roomCtx.curRoom = play->roomCtx.prevRoom;
play->roomCtx.prevRoom = tempRoom;
play->roomCtx.activeMemPage ^= 1;
}
@@ -204,7 +204,7 @@ void EnHoll_VisibleIdle(EnHoll* this, PlayState* play) {
s32 unclampedAlpha = EN_HOLL_SCALE_ALPHA(playerDistFromCentralPlane);
this->alpha = CLAMP(unclampedAlpha, 0, 255);
if (play->roomCtx.currRoom.num != this->actor.room) {
if (play->roomCtx.curRoom.num != this->actor.room) {
EnHoll_ChangeRooms(play);
}
}
@@ -239,7 +239,7 @@ void EnHoll_TransparentIdle(EnHoll* this, PlayState* play) {
this->actor.room = room;
if ((this->actor.room != play->roomCtx.currRoom.num) &&
if ((this->actor.room != play->roomCtx.curRoom.num) &&
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room)) {
this->actionFunc = EnHoll_RoomTransitionIdle;
}
@@ -264,7 +264,7 @@ void EnHoll_VerticalBgCoverIdle(EnHoll* this, PlayState* play) {
this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[playerSide].room;
if ((this->actor.room != play->roomCtx.currRoom.num) &&
if ((this->actor.room != play->roomCtx.curRoom.num) &&
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room)) {
this->actionFunc = EnHoll_RoomTransitionIdle;
this->bgCoverAlphaActive = true;
@@ -287,7 +287,7 @@ void EnHoll_VerticalIdle(EnHoll* this, PlayState* play) {
s32 playerSide = (this->actor.playerHeightRel > 0.0f) ? EN_HOLL_ABOVE : EN_HOLL_BELOW;
this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[playerSide].room;
if ((this->actor.room != play->roomCtx.currRoom.num) &&
if ((this->actor.room != play->roomCtx.curRoom.num) &&
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room)) {
this->actionFunc = EnHoll_RoomTransitionIdle;
}
+1 -1
View File
@@ -532,7 +532,7 @@ void func_8095E95C(EnIshi* this, PlayState* play) {
s32 sp2C;
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
if (ENISHI_GET_1(&this->actor) == 1) {
Flags_SetSwitch(play, ENISHI_GET_FE00(&this->actor));
}
+4 -4
View File
@@ -510,7 +510,7 @@ void EnKusa_LiftedUp(EnKusa* this, PlayState* play) {
s32 bgId;
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
EnKusa_SetupFall(this);
this->actor.velocity.x = this->actor.speedXZ * Math_SinS(this->actor.world.rot.y);
this->actor.velocity.z = this->actor.speedXZ * Math_CosS(this->actor.world.rot.y);
@@ -683,7 +683,7 @@ void EnKusa_Update(Actor* thisx, PlayState* play2) {
} else {
this->actor.shape.yOffset = 0.0f;
}
if ((kusaGameplayFrames != play->gameplayFrames) && (play->roomCtx.currRoom.unk3 == 0)) {
if ((kusaGameplayFrames != play->gameplayFrames) && (play->roomCtx.curRoom.unk3 == 0)) {
EnKusa_Sway();
kusaGameplayFrames = play->gameplayFrames;
}
@@ -695,7 +695,7 @@ void EnKusa_DrawBush(Actor* thisx, PlayState* play2) {
if ((this->actor.projectedPos.z <= 1200.0f) || ((this->isInWater & 1) && (this->actor.projectedPos.z < 1300.0f))) {
if ((play->roomCtx.currRoom.unk3 == 0) && (this->actionFunc == EnKusa_WaitForInteract) &&
if ((play->roomCtx.curRoom.unk3 == 0) && (this->actionFunc == EnKusa_WaitForInteract) &&
(this->actor.projectedPos.z > -150.0f) && (this->actor.projectedPos.z < 400.0f)) {
EnKusa_ApplySway(&D_80936AD8[this->kusaMtxIdx]);
}
@@ -724,7 +724,7 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) {
if (this->isCut) {
Gfx_DrawDListOpa(play, gKusaStump);
} else {
if ((play->roomCtx.currRoom.unk3 == 0) && (this->actionFunc == EnKusa_WaitForInteract)) {
if ((play->roomCtx.curRoom.unk3 == 0) && (this->actionFunc == EnKusa_WaitForInteract)) {
if ((this->actor.projectedPos.z > -150.0f) && (this->actor.projectedPos.z < 400.0f)) {
EnKusa_ApplySway(&D_80936AD8[this->kusaMtxIdx]);
}
@@ -1033,7 +1033,7 @@ void func_80A5D9C8(EnKusa2* this, PlayState* play) {
D_80A5EAFC.z = Math_SinS(D_80A5EB04.z) * 1000.0f;
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
this->actor.colChkInfo.mass = 80;
this->actor.home.rot.y = this->actor.world.rot.y;
this->actor.velocity.y = 12.5f;
@@ -1289,7 +1289,7 @@ void func_80A5E604(Actor* thisx, PlayState* play) {
} else {
this->actor.draw = func_80A5E6F0;
if (play->roomCtx.currRoom.unk3 == 0) {
if (play->roomCtx.curRoom.unk3 == 0) {
func_80A5B508();
}
func_80A5CAF4(&D_80A5F1C0);
@@ -1352,7 +1352,7 @@ void EnKusa2_Draw(Actor* thisx, PlayState* play) {
EnKusa2* this = THIS;
if (this->actor.projectedPos.z <= 1200.0f) {
if ((play->roomCtx.currRoom.unk3 == 0) && (this->actor.projectedPos.z > -150.0f) &&
if ((play->roomCtx.curRoom.unk3 == 0) && (this->actor.projectedPos.z > -150.0f) &&
(this->actor.projectedPos.z < 400.0f)) {
func_80A5B954(&D_80A60908[this->unk_1CE], 0.0015f);
}
+2 -2
View File
@@ -135,7 +135,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->unk11F02 = 30;
this->unk11F00 = this->state = MAG_STATE_INITIAL;
if (gSaveContext.unk_3F1E != 0) {
if (gSaveContext.hudVisibilityForceButtonAlphasByStatus) {
this->mainTitleAlpha = 210;
this->unk11F32 = 255;
this->copyrightAlpha = 255;
@@ -158,7 +158,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->displayEffectEnvColor[1] = 255;
this->displayEffectEnvColor[2] = 155;
gSaveContext.unk_3F1E = 0;
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
this->state = MAG_STATE_FADE_IN_MASK;
sInputDelayTimer = 20;
gSaveContext.transFadeDuration = 1;
+1 -1
View File
@@ -185,7 +185,7 @@ void func_80965DB4(EnMm* this, PlayState* play) {
void func_8096611C(EnMm* this, PlayState* play) {
if (Actor_HasNoParent(&this->actor, play)) {
EnMm_SetupAction(this, func_80965DB4);
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
this->actor.bgCheckFlags &= ~1;
Math_Vec3s_ToVec3f(&this->actor.prevPos, &this->actor.home.rot);
gSaveContext.unk_1014 = 0;
@@ -302,7 +302,7 @@ void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
Actor_ProcessTalkRequest(&this->actor, &play->state);
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@@ -985,7 +985,7 @@ void EnOssan_SetupBuyItemWithFanfare(PlayState* play, EnOssan* this) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
player->stateFlags2 &= ~0x20000000;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
EnOssan_SetupAction(this, EnOssan_BuyItemWithFanfare);
}
@@ -190,7 +190,7 @@ void EnPametfrog_Init(Actor* thisx, PlayState* play) {
GEKKO_LIMB_MAX);
Collider_InitAndSetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colElement);
this->params = CLAMP(this->actor.params, 1, 4);
if (Flags_GetClear(play, play->roomCtx.currRoom.num)) {
if (Flags_GetClear(play, play->roomCtx.curRoom.num)) {
Actor_MarkForDeath(&this->actor);
if (!(gSaveContext.save.weekEventReg[isFrogReturnedFlags[this->actor.params - 1] >> 8] &
(u8)isFrogReturnedFlags[this->actor.params - 1])) {
@@ -963,7 +963,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, PlayState* play) {
this->collider.base.ocFlags1 &= ~OC1_ON;
func_800B0DE0(play, &vec1, &gZeroVec3f, &gZeroVec3f, &primColor, &envColor, 800, 50);
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
Flags_SetClearTemp(play, play->roomCtx.currRoom.num);
Flags_SetClearTemp(play, play->roomCtx.curRoom.num);
for (i = 0; i < 25; i++) {
vel.x = randPlusMinusPoint5Scaled(5.0f);
+2 -2
View File
@@ -442,7 +442,7 @@ void EnSob1_EndInteraction(PlayState* play, EnSob1* this) {
Actor_ProcessTalkRequest(&this->actor, &play->state);
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@@ -933,7 +933,7 @@ void EnSob1_SetupBuyItemWithFanfare(PlayState* play, EnSob1* this) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
player->stateFlags2 &= ~0x20000000;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
EnSob1_SetupAction(this, EnSob1_BuyItemWithFanfare);
}
@@ -96,7 +96,7 @@ void EnTest2_Update(Actor* thisx, PlayState* play) {
Actor_SetObjectDependency(play, &this->actor);
this->animMat = Lib_SegmentedToVirtual(modelInfo->animMat);
}
if (play->roomCtx.currRoom.unk5) {
if (play->roomCtx.curRoom.unk5) {
this->actor.update = EnTest2_UpdateForLens;
} else {
this->actor.update = Actor_Noop;
@@ -507,9 +507,9 @@ void func_80A42F20(EnTest4* this, PlayState* play) {
if (sCurrentCs >= 0) {
ActorCutscene_Stop(sCurrentCs);
}
gSaveContext.unk_3F22 = 0;
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.eventInf[1] &= (u8)~0x80;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
}
}
@@ -762,7 +762,7 @@ void func_80AF2938(EnTest7* this, PlayState* play) {
player->stateFlags2 |= 0x20000000;
this->unk_144 |= 2;
this->unk_148.unk_04 = 30.0f;
if (play->roomCtx.currRoom.unk3 != 1) {
if (play->roomCtx.curRoom.unk3 != 1) {
func_80AF082C(this, func_80AF2AE8);
} else {
func_80AF082C(this, func_80AF2EC8);
+2 -2
View File
@@ -219,7 +219,7 @@ void EnTrt_EndInteraction(PlayState* play, EnTrt* this) {
Actor_ProcessTalkRequest(&this->actor, &play->state);
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@@ -653,7 +653,7 @@ void EnTrt_SetupBuyItemWithFanfare(PlayState* play, EnTrt* this) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.stateTimer = 4;
player->stateFlags2 &= ~0x20000000;
Interface_ChangeAlpha(50);
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->actionFunc = EnTrt_BuyItemWithFanfare;
}
@@ -102,7 +102,7 @@ void func_8089F17C(EnViewer* this, PlayState* play) {
Player* player = GET_PLAYER(play);
f32 xzDist = fabsf(this->actor.xzDistToPlayer);
if ((((play->roomCtx.currRoom.num == this->actor.room) && (xzDist <= this->unk_148)) &&
if ((((play->roomCtx.curRoom.num == this->actor.room) && (xzDist <= this->unk_148)) &&
(this->actor.playerHeightRel <= this->unk_150)) &&
(this->actor.world.pos.y <= player->actor.world.pos.y)) {
xzDist = this->actor.playerHeightRel / this->unk_150;
@@ -117,7 +117,7 @@ void func_8089F218(EnViewer* this, PlayState* play) {
f32 xzDist = fabsf(this->actor.xzDistToPlayer);
f32 temp;
if ((play->roomCtx.currRoom.num == this->actor.room) && (xzDist <= this->unk_148) &&
if ((play->roomCtx.curRoom.num == this->actor.room) && (xzDist <= this->unk_148) &&
(this->actor.playerHeightRel <= this->unk_150) && (this->actor.world.pos.y <= player->actor.world.pos.y)) {
temp = (xzDist - this->unk_14C) / (this->unk_148 - this->unk_14C);
func_8089F014(this, play, temp);
@@ -135,7 +135,7 @@ void func_8089F2C4(EnViewer* this, PlayState* play) {
if (this->unk_14C == 0.0f) {
this->unk_14C = 0.1f;
}
if ((play->roomCtx.currRoom.num == this->actor.room) && (sp20.x < fabsf(this->unk_148))) {
if ((play->roomCtx.curRoom.num == this->actor.room) && (sp20.x < fabsf(this->unk_148))) {
temp = sp20.z / this->unk_14C;
func_8089F014(this, play, temp);
} else {
@@ -387,7 +387,7 @@ void func_80A1C5E8(ObjFlowerpot* this, PlayState* play) {
}
void func_80A1C62C(ObjFlowerpot* this, PlayState* play) {
if (!(this->unk_1EA & 4) && (play->roomCtx.currRoom.num != this->unk_1EC)) {
if (!(this->unk_1EA & 4) && (play->roomCtx.curRoom.num != this->unk_1EC)) {
this->unk_1EA |= 4;
}
}
@@ -536,7 +536,7 @@ void func_80A1CC0C(ObjFlowerpot* this, PlayState* play) {
func_80A1C62C(this, play);
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
if (fabsf(this->actor.speedXZ) < 0.1f) {
func_80A1C818(this);
func_800B8E58(GET_PLAYER(play), NA_SE_PL_PUT_DOWN_POT);
@@ -653,7 +653,7 @@ void ObjFlowerpot_Update(Actor* thisx, PlayState* play2) {
func_80A1C554(this);
if ((D_80A1D830 != play->gameplayFrames) && (play->roomCtx.currRoom.unk3 == 0)) {
if ((D_80A1D830 != play->gameplayFrames) && (play->roomCtx.curRoom.unk3 == 0)) {
func_80A1B3D0();
D_80A1D830 = play->gameplayFrames;
}
@@ -678,7 +678,7 @@ void ObjFlowerpot_Draw(Actor* thisx, PlayState* play) {
}
if (!(this->unk_1EA & 2)) {
if ((play->roomCtx.currRoom.unk3 == 0) && (this->actionFunc == func_80A1C838)) {
if ((play->roomCtx.curRoom.unk3 == 0) && (this->actionFunc == func_80A1C838)) {
if ((this->actor.projectedPos.z > -150.0f) && (this->actor.projectedPos.z < 400.0f)) {
func_80A1B840(&D_80A1D838[this->unk_1EB]);
@@ -420,8 +420,8 @@ void func_80B9D0FC(ObjHunsui* this, PlayState* play) {
void func_80B9D120(ObjHunsui* this, PlayState* play) {
if (((this->unk_160 == OBJHUNSUI_F000_5) || (this->unk_160 == OBJHUNSUI_F000_6)) &&
(this->unk_16C != play->roomCtx.currRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
((this->unk_16D != play->roomCtx.currRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num))) {
(this->unk_16C != play->roomCtx.curRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
((this->unk_16D != play->roomCtx.curRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num))) {
switch (this->unk_160) {
case OBJHUNSUI_F000_5:
D_80B9DED8.unk_01 = 0;
@@ -525,8 +525,8 @@ void func_80B9D4D0(ObjHunsui* this, PlayState* play) {
void func_80B9D508(ObjHunsui* this, PlayState* play) {
if (((this->unk_160 == OBJHUNSUI_F000_5) || (this->unk_160 == OBJHUNSUI_F000_6)) &&
(this->unk_16C != play->roomCtx.currRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
(this->unk_16D != play->roomCtx.currRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num)) {
(this->unk_16C != play->roomCtx.curRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
(this->unk_16D != play->roomCtx.curRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num)) {
switch (this->unk_160) {
case OBJHUNSUI_F000_5:
D_80B9DED8.unk_01 = 0;
@@ -544,7 +544,7 @@ void func_80B9D508(ObjHunsui* this, PlayState* play) {
func_80B9D094(this, play);
if (((this->unk_160 == OBJHUNSUI_F000_5) || (this->unk_160 == OBJHUNSUI_F000_6)) &&
(play->roomCtx.currRoom.num == 8)) {
(play->roomCtx.curRoom.num == 8)) {
func_80B9D334(this, play);
}
@@ -572,8 +572,8 @@ void func_80B9D714(ObjHunsui* this, PlayState* play) {
s16 cs;
f32 sp28;
if ((this->unk_16C != play->roomCtx.currRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
(this->unk_16D != play->roomCtx.currRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num)) {
if ((this->unk_16C != play->roomCtx.curRoom.num) && (this->unk_16C != play->roomCtx.prevRoom.num) &&
(this->unk_16D != play->roomCtx.curRoom.num) && (this->unk_16D != play->roomCtx.prevRoom.num)) {
Actor_MarkForDeath(&this->dyna.actor);
} else {
if (Flags_GetSwitch(play, this->unk_168)) {
@@ -127,7 +127,7 @@ void func_80926318(ObjKibako* this, PlayState* play) {
}
void func_80926394(ObjKibako* this, PlayState* play) {
if ((this->isDropCollected == 0) && (play->roomCtx.currRoom.num != this->unk199)) {
if ((this->isDropCollected == 0) && (play->roomCtx.curRoom.num != this->unk199)) {
this->isDropCollected = 1;
}
}
@@ -339,7 +339,7 @@ void ObjKibako_Held(ObjKibako* this, PlayState* play) {
func_80926394(this, play);
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
if (fabsf(this->actor.speedXZ) < 0.1f) {
ObjKibako_SetupIdle(this);
this->collider.base.ocFlags1 &= ~OC1_TYPE_PLAYER;
@@ -296,7 +296,7 @@ void func_80B39908(ObjSnowball2* this, PlayState* play) {
}
void func_80B39B28(ObjSnowball2* this, PlayState* play) {
if ((this->unk_1AE == 0) && (play->roomCtx.currRoom.num != this->unk_1AF)) {
if ((this->unk_1AE == 0) && (play->roomCtx.curRoom.num != this->unk_1AF)) {
this->unk_1AE = 1;
}
}
@@ -416,7 +416,7 @@ void func_80B39FA8(ObjSnowball2* this, PlayState* play) {
}
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
this->actor.speedXZ *= 3.8f;
this->actor.velocity.y *= 0.4f;
this->actor.gravity = -2.8f;
@@ -166,7 +166,7 @@ s32 ObjTsubo_IsSceneNotGohtOrTwinmold(ObjTsubo* this, PlayState* play) {
}
void func_8092788C(ObjTsubo* this, PlayState* play) {
if (!this->unk_197 && (play->roomCtx.currRoom.num != this->homeRoom)) {
if (!this->unk_197 && (play->roomCtx.curRoom.num != this->homeRoom)) {
this->unk_197 = true;
}
}
@@ -527,7 +527,7 @@ void func_80928D80(ObjTsubo* this, PlayState* play) {
func_8092788C(this, play);
if (Actor_HasNoParent(&this->actor, play)) {
this->actor.room = play->roomCtx.currRoom.num;
this->actor.room = play->roomCtx.curRoom.num;
Actor_MoveWithGravity(&this->actor);
this->actor.flags &= ~ACTOR_FLAG_4000000;
Actor_UpdateBgCheckInfo(play, &this->actor, 15.0f, 15.0f, 0.0f, 0xC5);
@@ -23,10 +23,10 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
gSaveContext.unk_3F1E = 0;
gSaveContext.unk_3F20 = 0;
gSaveContext.unk_3F22 = 0;
gSaveContext.unk_3F24 = 0;
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibilityTimer = 0;
Audio_QueueSeqCmd(NA_BGM_STOP);
gSaveContext.save.entrance = entrance;
@@ -584,13 +584,13 @@ void KaleidoScope_UpdateItemCursor(PlayState* play) {
if ((cursorItem != (u32)PAUSE_ITEM_NONE) && (msgCtx->msgLength == 0)) {
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
gSaveContext.unk_3F22 = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
}
} else if (gSaveContext.buttonStatus[EQUIP_SLOT_A] != BTN_DISABLED) {
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_DISABLED;
gSaveContext.unk_3F22 = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
}
pauseCtx->cursorItem[PAUSE_ITEM] = cursorItem;
+4 -4
View File
@@ -2100,10 +2100,10 @@
0x8010EBA0:("func_8010EBA0",),
0x8010EC54:("func_8010EC54",),
0x8010EE74:("func_8010EE74",),
0x8010EF68:("Interface_ChangeAlpha",),
0x8010EF9C:("func_8010EF9C",),
0x8010F0D4:("func_8010F0D4",),
0x8010F1A8:("func_8010F1A8",),
0x8010EF68:("Interface_SetHudVisibility",),
0x8010EF9C:("Interface_UpdateButtonAlphasByStatus",),
0x8010F0D4:("Interface_UpdateButtonAlphas",),
0x8010F1A8:("Interface_UpdateHudAlphas",),
0x80110038:("func_80110038",),
0x80111CB4:("func_80111CB4",),
0x801129E4:("func_801129E4",),
+6
View File
@@ -483,6 +483,7 @@ wordReplace = {
"func_80169E6C": "Play_SetupRespawnPoint",
"func_8016A0AC": "Play_IsUnderwater",
"func_801690CC": "Play_InCsMode",
"Interface_ChangeAlpha": "Interface_SetHudVisibility",
"func_80112B40": "Interface_LoadItemIconImpl",
"func_80112BE4": "Interface_LoadItemIcon",
"func_80114978": "Item_CheckObtainability",
@@ -644,6 +645,11 @@ wordReplace = {
"actor.yDistToWater": "actor.depthInWater",
"actor.yDistToPlayer": "actor.playerHeightRel",
"gSaveContext.unk_3F1E": "gSaveContext.hudVisibilityForceButtonAlphasByStatus",
"gSaveContext.unk_3F20": "gSaveContext.nextHudVisibility",
"gSaveContext.unk_3F22": "gSaveContext.hudVisibility",
"gSaveContext.unk_3F24": "gSaveContext.hudVisibilityTimer",
"gSaveContext.unk_3F26": "gSaveContext.prevHudVisibility",
"gSaveContext.weekEventReg": "gSaveContext.save.weekEventReg",
"gSaveContext.playerForm": "gSaveContext.save.playerForm",
"gSaveContext.day": "gSaveContext.save.day",
+4 -4
View File
@@ -1614,10 +1614,10 @@ asm/non_matchings/code/z_parameter/func_8010EB50.s,func_8010EB50,0x8010EB50,0x14
asm/non_matchings/code/z_parameter/func_8010EBA0.s,func_8010EBA0,0x8010EBA0,0x2D
asm/non_matchings/code/z_parameter/func_8010EC54.s,func_8010EC54,0x8010EC54,0x88
asm/non_matchings/code/z_parameter/func_8010EE74.s,func_8010EE74,0x8010EE74,0x3D
asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s,Interface_ChangeAlpha,0x8010EF68,0xD
asm/non_matchings/code/z_parameter/func_8010EF9C.s,func_8010EF9C,0x8010EF9C,0x4E
asm/non_matchings/code/z_parameter/func_8010F0D4.s,func_8010F0D4,0x8010F0D4,0x35
asm/non_matchings/code/z_parameter/func_8010F1A8.s,func_8010F1A8,0x8010F1A8,0x3A4
asm/non_matchings/code/z_parameter/Interface_SetHudVisibility.s,Interface_SetHudVisibility,0x8010EF68,0xD
asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphasByStatus.s,Interface_UpdateButtonAlphasByStatus,0x8010EF9C,0x4E
asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphas.s,Interface_UpdateButtonAlphas,0x8010F0D4,0x35
asm/non_matchings/code/z_parameter/Interface_UpdateHudAlphas.s,Interface_UpdateHudAlphas,0x8010F1A8,0x3A4
asm/non_matchings/code/z_parameter/func_80110038.s,func_80110038,0x80110038,0x71F
asm/non_matchings/code/z_parameter/func_80111CB4.s,func_80111CB4,0x80111CB4,0x34C
asm/non_matchings/code/z_parameter/func_801129E4.s,func_801129E4,0x801129E4,0x44
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
1614 asm/non_matchings/code/z_parameter/func_8010EBA0.s func_8010EBA0 0x8010EBA0 0x2D
1615 asm/non_matchings/code/z_parameter/func_8010EC54.s func_8010EC54 0x8010EC54 0x88
1616 asm/non_matchings/code/z_parameter/func_8010EE74.s func_8010EE74 0x8010EE74 0x3D
1617 asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s asm/non_matchings/code/z_parameter/Interface_SetHudVisibility.s Interface_ChangeAlpha Interface_SetHudVisibility 0x8010EF68 0xD
1618 asm/non_matchings/code/z_parameter/func_8010EF9C.s asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphasByStatus.s func_8010EF9C Interface_UpdateButtonAlphasByStatus 0x8010EF9C 0x4E
1619 asm/non_matchings/code/z_parameter/func_8010F0D4.s asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphas.s func_8010F0D4 Interface_UpdateButtonAlphas 0x8010F0D4 0x35
1620 asm/non_matchings/code/z_parameter/func_8010F1A8.s asm/non_matchings/code/z_parameter/Interface_UpdateHudAlphas.s func_8010F1A8 Interface_UpdateHudAlphas 0x8010F1A8 0x3A4
1621 asm/non_matchings/code/z_parameter/func_80110038.s func_80110038 0x80110038 0x71F
1622 asm/non_matchings/code/z_parameter/func_80111CB4.s func_80111CB4 0x80111CB4 0x34C
1623 asm/non_matchings/code/z_parameter/func_801129E4.s func_801129E4 0x801129E4 0x44