z_parameter: Hud Visibility (#942)

* Begin interface alpha docs

* More Interface Alpha

* cleanup docs

* Minor fixes

* Apply Discord Discussions

* More discussions

* More suggestions from OoT

* fix merge
This commit is contained in:
engineer124
2022-09-28 18:47:46 -04:00
committed by GitHub
parent 91d4e29dfa
commit 5e860dd3e7
53 changed files with 960 additions and 169 deletions
+4 -4
View File
@@ -57,10 +57,10 @@ void GameOver_Update(PlayState* play) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
gSaveContext.unk_3F1E = 0;
gSaveContext.unk_3F20 = 0;
gSaveContext.unk_3F22 = 0;
gSaveContext.unk_3F24 = 0;
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
gSaveContext.hudVisibilityTimer = 0;
Kankyo_InitGameOverLights(play);
sGameOverTimer = 20;
Rumble_Request(0.0f, 126, 124, 63);