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z_parameter: Hud Visibility (#942)
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
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@@ -57,10 +57,10 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
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gSaveContext.unk_3F1E = 0;
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gSaveContext.unk_3F20 = 0;
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gSaveContext.unk_3F22 = 0;
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gSaveContext.unk_3F24 = 0;
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
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gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
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gSaveContext.hudVisibilityTimer = 0;
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Kankyo_InitGameOverLights(play);
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sGameOverTimer = 20;
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Rumble_Request(0.0f, 126, 124, 63);
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