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z_parameter: Hud Visibility (#942)
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
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@@ -177,7 +177,7 @@ void Map_Init(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s32 dungeonIndex;
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func_80105C40(play->roomCtx.currRoom.num);
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func_80105C40(play->roomCtx.curRoom.num);
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interfaceCtx->unk_278 = -1;
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interfaceCtx->dungeonOrBossAreaMapIndex = -1;
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interfaceCtx->mapSegment = THA_AllocEndAlign16(&play->state.heap, 0x1000);
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@@ -208,7 +208,7 @@ void Map_Init(PlayState* play) {
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}
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gSaveContext.dungeonIndex = dungeonIndex;
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Map_InitRoomData(play, play->roomCtx.currRoom.num);
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Map_InitRoomData(play, play->roomCtx.curRoom.num);
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}
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}
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