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Use <Limb LimbType=> not <Limb Type=> in gkeep and object_link_child (#1859)
This commit is contained in:
@@ -822,16 +822,16 @@
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<Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" />
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<Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" />
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<Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" />
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<Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" />
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<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
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<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
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<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
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<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
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<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
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<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
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<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
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<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
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<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
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<Limb Name="gPinkDekuFlowerBaseLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" />
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<Limb Name="gPinkDekuFlowerCenterLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
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<Limb Name="gPinkDekuFlowerBackLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
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<Limb Name="gPinkDekuFlowerFrontLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
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<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
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<Limb Name="gPinkDekuFlowerBackRightPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
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<Limb Name="gPinkDekuFlowerRightLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
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<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
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<Limb Name="gPinkDekuFlowerLeftLeafLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
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<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" LimbType="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
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<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimb" Offset="0x11518" />
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<Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
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<Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
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@@ -846,16 +846,16 @@
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<DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" />
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<DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" />
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<DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" />
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<Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" />
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<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
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<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
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<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
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<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
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<Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" />
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<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
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<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
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<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
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<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
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<Limb Name="gGoldDekuFlowerBaseLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" />
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<Limb Name="gGoldDekuFlowerCenterLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
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<Limb Name="gGoldDekuFlowerBackPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
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<Limb Name="gGoldDekuFlowerFrontPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
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<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
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<Limb Name="gGoldDekuFlowerBackRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" />
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<Limb Name="gGoldDekuFlowerRightPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
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<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
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<Limb Name="gGoldDekuFlowerLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
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<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" LimbType="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
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<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimb" Offset="0x127E8" />
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<Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" />
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@@ -864,10 +864,10 @@
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<Texture Name="gameplay_keep_Tex_0138D0" OutName="tex_0138D0" Format="rgba16" Width="32" Height="16" Offset="0x138D0" />
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<DList Name="gameplay_keep_DL_013FF0" Offset="0x13FF0" />
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<DList Name="gameplay_keep_DL_014370" Offset="0x14370" />
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<Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" />
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<Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" />
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<Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" />
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<Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" />
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<Limb Name="gameplay_keep_Lodlimb_014510" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" />
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<Limb Name="gameplay_keep_Lodlimb_014520" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" />
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<Limb Name="gameplay_keep_Lodlimb_014530" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" />
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<Limb Name="gameplay_keep_Lodlimb_014540" LimbType="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" />
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<Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" LimbNone="ARROW_LIMB_NONE" LimbMax="ARROW_LIMB_MAX" EnumName="ArrowLimb" Offset="0x14560" />
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<Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x14570" />
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@@ -932,10 +932,10 @@
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<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
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<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
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<Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x226E8" />
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<Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" />
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<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" />
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<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" />
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<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" />
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<Limb Name="gameplay_keep_Standardlimb_022AE8" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" />
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<Limb Name="gameplay_keep_Standardlimb_022AF4" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" />
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<Limb Name="gameplay_keep_Standardlimb_022B00" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" />
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<Limb Name="gameplay_keep_Standardlimb_022B0C" LimbType="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" />
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<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" LimbNone="DOOR_LIMB_NONE" LimbMax="DOOR_LIMB_MAX" EnumName="DoorLimb" Offset="0x22B28" />
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<Animation Name="gDoorFierceDeityZoraOpenRightAnim" Offset="0x22BE8" />
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<Animation Name="gDoorGoronOpenLeftAnim" Offset="0x22CA8" />
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@@ -986,12 +986,12 @@
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<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
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<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
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<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
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<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" />
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<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" />
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<Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" />
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<Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" />
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<Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" />
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<Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" />
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<Limb Name="gameplay_keep_Standardlimb_02AEF8" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" />
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<Limb Name="gameplay_keep_Standardlimb_02AF04" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" />
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<Limb Name="gameplay_keep_Standardlimb_02AF10" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" />
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<Limb Name="gameplay_keep_Standardlimb_02AF1C" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" />
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<Limb Name="gameplay_keep_Standardlimb_02AF28" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" />
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<Limb Name="gameplay_keep_Standardlimb_02AF34" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" />
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<Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" LimbNone="FAIRY_LIMB_NONE" LimbMax="FAIRY_LIMB_MAX" EnumName="FairyLimb" Offset="0x2AF58" />
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<Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B2E8" />
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@@ -1016,15 +1016,15 @@
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<TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
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<TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
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<TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
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<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
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<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
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<Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
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<Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
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<Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
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<Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
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<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
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<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
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<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
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<Limb Name="gStrayFairyRightFacingHeadLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
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<Limb Name="gStrayFairyLeftWingLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
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<Limb Name="gStrayFairyRightWingLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
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<Limb Name="gStrayFairyGlowLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
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<Limb Name="gStrayFairyTorsoLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
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<Limb Name="gStrayFairyRightArmLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
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<Limb Name="gStrayFairyPelvisAndLegsLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
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<Limb Name="gStrayFairyLeftArmLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
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<Limb Name="gStrayFairyLeftFacingHeadLimb" LimbType="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
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<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CA98" />
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<Texture Name="gameplay_keep_Tex_02CAB0" OutName="tex_02CAB0" Format="i4" Width="16" Height="16" Offset="0x2CAB0" />
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@@ -1039,12 +1039,12 @@
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<DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EAB8" />
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<Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EBC8" />
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<Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EDC8" />
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<Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" />
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<Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" EnumName="FISH_LIMB_2" Offset="0x2EFD4" />
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<Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" EnumName="FISH_LIMB_3" Offset="0x2EFE0" />
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<Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" EnumName="FISH_LIMB_4" Offset="0x2EFEC" />
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<Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" EnumName="FISH_LIMB_5" Offset="0x2EFF8" />
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<Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" EnumName="FISH_LIMB_6" Offset="0x2F004" />
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<Limb Name="gameplay_keep_Standardlimb_02EFC8" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" />
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<Limb Name="gameplay_keep_Standardlimb_02EFD4" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x2EFD4" />
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<Limb Name="gameplay_keep_Standardlimb_02EFE0" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x2EFE0" />
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<Limb Name="gameplay_keep_Standardlimb_02EFEC" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x2EFEC" />
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<Limb Name="gameplay_keep_Standardlimb_02EFF8" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x2EFF8" />
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<Limb Name="gameplay_keep_Standardlimb_02F004" LimbType="Standard" EnumName="FISH_LIMB_6" Offset="0x2F004" />
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<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" LimbNone="FISH_LIMB_NONE" LimbMax="FISH_LIMB_MAX" EnumName="FishLimb" Offset="0x2F028" />
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<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
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<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
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@@ -1202,29 +1202,29 @@
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<DList Name="gameplay_keep_DL_051C60" Offset="0x51C60" />
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<Texture Name="gameplay_keep_Tex_051D30" OutName="tex_051D30" Format="rgba16" Width="16" Height="64" Offset="0x51D30" />
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<Texture Name="gameplay_keep_Tex_052530" OutName="tex_052530" Format="rgba16" Width="8" Height="16" Offset="0x52530" />
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<Limb Name="gameplay_keep_Standardlimb_052630" Type="Standard" EnumName="BUG_LIMB_01" Offset="0x52630" />
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<Limb Name="gameplay_keep_Standardlimb_05263C" Type="Standard" EnumName="BUG_LIMB_02" Offset="0x5263C" />
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<Limb Name="gameplay_keep_Standardlimb_052648" Type="Standard" EnumName="BUG_LIMB_03" Offset="0x52648" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052654" Type="Standard" EnumName="BUG_LIMB_04" Offset="0x52654" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052660" Type="Standard" EnumName="BUG_LIMB_05" Offset="0x52660" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05266C" Type="Standard" EnumName="BUG_LIMB_06" Offset="0x5266C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052678" Type="Standard" EnumName="BUG_LIMB_07" Offset="0x52678" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052684" Type="Standard" EnumName="BUG_LIMB_08" Offset="0x52684" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052690" Type="Standard" EnumName="BUG_LIMB_09" Offset="0x52690" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05269C" Type="Standard" EnumName="BUG_LIMB_0A" Offset="0x5269C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526A8" Type="Standard" EnumName="BUG_LIMB_0B" Offset="0x526A8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526B4" Type="Standard" EnumName="BUG_LIMB_0C" Offset="0x526B4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526C0" Type="Standard" EnumName="BUG_LIMB_0D" Offset="0x526C0" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526CC" Type="Standard" EnumName="BUG_LIMB_0E" Offset="0x526CC" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526D8" Type="Standard" EnumName="BUG_LIMB_0F" Offset="0x526D8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526E4" Type="Standard" EnumName="BUG_LIMB_10" Offset="0x526E4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526F0" Type="Standard" EnumName="BUG_LIMB_11" Offset="0x526F0" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526FC" Type="Standard" EnumName="BUG_LIMB_12" Offset="0x526FC" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052708" Type="Standard" EnumName="BUG_LIMB_13" Offset="0x52708" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052714" Type="Standard" EnumName="BUG_LIMB_14" Offset="0x52714" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052720" Type="Standard" EnumName="BUG_LIMB_15" Offset="0x52720" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052630" LimbType="Standard" EnumName="BUG_LIMB_01" Offset="0x52630" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05263C" LimbType="Standard" EnumName="BUG_LIMB_02" Offset="0x5263C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052648" LimbType="Standard" EnumName="BUG_LIMB_03" Offset="0x52648" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052654" LimbType="Standard" EnumName="BUG_LIMB_04" Offset="0x52654" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052660" LimbType="Standard" EnumName="BUG_LIMB_05" Offset="0x52660" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05266C" LimbType="Standard" EnumName="BUG_LIMB_06" Offset="0x5266C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052678" LimbType="Standard" EnumName="BUG_LIMB_07" Offset="0x52678" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052684" LimbType="Standard" EnumName="BUG_LIMB_08" Offset="0x52684" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052690" LimbType="Standard" EnumName="BUG_LIMB_09" Offset="0x52690" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05269C" LimbType="Standard" EnumName="BUG_LIMB_0A" Offset="0x5269C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526A8" LimbType="Standard" EnumName="BUG_LIMB_0B" Offset="0x526A8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526B4" LimbType="Standard" EnumName="BUG_LIMB_0C" Offset="0x526B4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526C0" LimbType="Standard" EnumName="BUG_LIMB_0D" Offset="0x526C0" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526CC" LimbType="Standard" EnumName="BUG_LIMB_0E" Offset="0x526CC" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526D8" LimbType="Standard" EnumName="BUG_LIMB_0F" Offset="0x526D8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526E4" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x526E4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526F0" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x526F0" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_0526FC" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x526FC" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052708" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x52708" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052714" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x52714" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052720" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x52720" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_05272C" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_052738" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
|
||||
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
|
||||
<DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" />
|
||||
<DList Name="gKakeraLeafTipDL" Offset="0x528B0" />
|
||||
|
||||
@@ -167,27 +167,27 @@
|
||||
|
||||
<DList Name="gLinkHumanLeftHandHoldBottleDL" Offset="0x1DFA8" />
|
||||
|
||||
<Limb Name="gLinkHumanRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_ROOT" Offset="0x1E0A0" />
|
||||
<Limb Name="gLinkHumanWaistLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_WAIST" Offset="0x1E0B0" />
|
||||
<Limb Name="gLinkHumanLowerRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LOWER_ROOT" Offset="0x1E0C0" />
|
||||
<Limb Name="gLinkHumanRightThighLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_THIGH" Offset="0x1E0D0" />
|
||||
<Limb Name="gLinkHumanRightShinLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHIN" Offset="0x1E0E0" />
|
||||
<Limb Name="gLinkHumanRightFootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOOT" Offset="0x1E0F0" />
|
||||
<Limb Name="gLinkHumanLeftThighLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_THIGH" Offset="0x1E100" />
|
||||
<Limb Name="gLinkHumanLeftShinLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHIN" Offset="0x1E110" />
|
||||
<Limb Name="gLinkHumanLeftFootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOOT" Offset="0x1E120" />
|
||||
<Limb Name="gLinkHumanUpperRootLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_UPPER_ROOT" Offset="0x1E130" />
|
||||
<Limb Name="gLinkHumanHeadLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_HEAD" Offset="0x1E140" />
|
||||
<Limb Name="gLinkHumanHatLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_HAT" Offset="0x1E150" />
|
||||
<Limb Name="gLinkHumanCollarLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_COLLAR" Offset="0x1E160" />
|
||||
<Limb Name="gLinkHumanLeftShoulderLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHOULDER" Offset="0x1E170" />
|
||||
<Limb Name="gLinkHumanLeftForearmLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOREARM" Offset="0x1E180" />
|
||||
<Limb Name="gLinkHumanLeftHandLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_HAND" Offset="0x1E190" />
|
||||
<Limb Name="gLinkHumanRightShoulderLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHOULDER" Offset="0x1E1A0" />
|
||||
<Limb Name="gLinkHumanRightForearmLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOREARM" Offset="0x1E1B0" />
|
||||
<Limb Name="gLinkHumanRightHandLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_HAND" Offset="0x1E1C0" />
|
||||
<Limb Name="gLinkHumanSheathLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_SHEATH" Offset="0x1E1D0" />
|
||||
<Limb Name="gLinkHumanTorsoLimb" Type="LOD" EnumName="LINK_HUMAN_LIMB_TORSO" Offset="0x1E1E0" />
|
||||
<Limb Name="gLinkHumanRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_ROOT" Offset="0x1E0A0" />
|
||||
<Limb Name="gLinkHumanWaistLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_WAIST" Offset="0x1E0B0" />
|
||||
<Limb Name="gLinkHumanLowerRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LOWER_ROOT" Offset="0x1E0C0" />
|
||||
<Limb Name="gLinkHumanRightThighLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_THIGH" Offset="0x1E0D0" />
|
||||
<Limb Name="gLinkHumanRightShinLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHIN" Offset="0x1E0E0" />
|
||||
<Limb Name="gLinkHumanRightFootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOOT" Offset="0x1E0F0" />
|
||||
<Limb Name="gLinkHumanLeftThighLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_THIGH" Offset="0x1E100" />
|
||||
<Limb Name="gLinkHumanLeftShinLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHIN" Offset="0x1E110" />
|
||||
<Limb Name="gLinkHumanLeftFootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOOT" Offset="0x1E120" />
|
||||
<Limb Name="gLinkHumanUpperRootLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_UPPER_ROOT" Offset="0x1E130" />
|
||||
<Limb Name="gLinkHumanHeadLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_HEAD" Offset="0x1E140" />
|
||||
<Limb Name="gLinkHumanHatLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_HAT" Offset="0x1E150" />
|
||||
<Limb Name="gLinkHumanCollarLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_COLLAR" Offset="0x1E160" />
|
||||
<Limb Name="gLinkHumanLeftShoulderLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_SHOULDER" Offset="0x1E170" />
|
||||
<Limb Name="gLinkHumanLeftForearmLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_FOREARM" Offset="0x1E180" />
|
||||
<Limb Name="gLinkHumanLeftHandLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_LEFT_HAND" Offset="0x1E190" />
|
||||
<Limb Name="gLinkHumanRightShoulderLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_SHOULDER" Offset="0x1E1A0" />
|
||||
<Limb Name="gLinkHumanRightForearmLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_FOREARM" Offset="0x1E1B0" />
|
||||
<Limb Name="gLinkHumanRightHandLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_RIGHT_HAND" Offset="0x1E1C0" />
|
||||
<Limb Name="gLinkHumanSheathLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_SHEATH" Offset="0x1E1D0" />
|
||||
<Limb Name="gLinkHumanTorsoLimb" LimbType="LOD" EnumName="LINK_HUMAN_LIMB_TORSO" Offset="0x1E1E0" />
|
||||
<Skeleton Name="gLinkHumanSkel" Type="Flex" LimbType="LOD" LimbNone="LINK_HUMAN_LIMB_NONE" LimbMax="LINK_HUMAN_LIMB_MAX" EnumName="LinkHumanLimb" Offset="0x1E244" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Reference in New Issue
Block a user