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@@ -5,6 +5,7 @@
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*/
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#include "z_en_zob.h"
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#include "objects/object_zob/object_zob.h"
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8)
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@@ -15,10 +16,13 @@ void EnZob_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZob_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZob_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80B9F7E4(EnZob* this, s16 arg1, u8 arg2);
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void func_80B9FD24(EnZob* this, GlobalContext* globalCtx);
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void func_80B9FDDC(EnZob* this, GlobalContext* globalCtx);
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void func_80B9FE1C(EnZob* this, GlobalContext* globalCtx);
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void func_80B9FE5C(EnZob* this, GlobalContext* globalCtx);
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void func_80B9FF20(EnZob* this, GlobalContext* globalCtx);
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void func_80B9FF80(EnZob* this, GlobalContext* globalCtx);
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void func_80BA005C(EnZob* this, GlobalContext* globalCtx);
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void func_80BA00BC(EnZob* this, GlobalContext* globalCtx);
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void func_80BA0318(EnZob* this, GlobalContext* globalCtx);
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@@ -33,7 +37,6 @@ void func_80BA0BB4(EnZob* this, GlobalContext* globalCtx);
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void func_80BA0C14(EnZob* this, GlobalContext* globalCtx);
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void func_80BA0CF4(EnZob* this, GlobalContext* globalCtx);
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#if 0
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const ActorInit En_Zob_InitVars = {
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ACTOR_EN_ZOB,
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ACTORCAT_NPC,
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@@ -46,79 +49,726 @@ const ActorInit En_Zob_InitVars = {
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(ActorFunc)EnZob_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80BA10D0 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 30, 40, 0, { 0, 0, 0 } },
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};
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#endif
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static AnimationHeader* sAnimations[] = {
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&object_zob_Anim_0027D0, &object_zob_Anim_002B38, &object_zob_Anim_0037A0,
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&object_zob_Anim_0043C4, &object_zob_Anim_005224, &object_zob_Anim_005E90,
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&object_zob_Anim_006998, &object_zob_Anim_011144, &object_zob_Anim_001FD4,
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};
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extern ColliderCylinderInit D_80BA10D0;
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Vec3f D_80BA1120 = { 300.0f, 900.0f, 0.0f };
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extern UNK_TYPE D_06006998;
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void EnZob_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnZob* this = THIS;
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s32 i;
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s16 cs;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/EnZob_Init.s")
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.0115f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_zob_Skel_010810, &object_zob_Anim_006998, this->jointTable,
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this->morphTable, 24);
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Animation_PlayLoop(&this->skelAnime, &object_zob_Anim_006998);
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Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->unk_2F4 = 0;
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this->unk_30E = -1;
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this->unk_310 = 0;
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this->unk_302 = 9;
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this->unk_304 = 0;
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this->actor.terminalVelocity = -4.0f;
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this->actor.gravity = -4.0f;
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func_80B9F7E4(this, 6, 2);
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this->actionFunc = func_80BA0728;
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this->actor.textId = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/EnZob_Destroy.s")
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cs = this->actor.cutscene;
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for (i = 0; i < ARRAY_COUNT(this->unk_306); i++) {
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this->unk_306[i] = cs;
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if (cs != -1) {
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this->actor.cutscene = cs;
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cs = ActorCutscene_GetAdditionalCutscene(this->actor.cutscene);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9F7E4.s")
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this->actor.cutscene = this->unk_306[0];
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this->actor.flags |= ACTOR_FLAG_2000000;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9F86C.s")
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switch (ENZOB_GET_F(&this->actor)) {
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case ENZOB_F_1:
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if (gSaveContext.weekEventReg[78] & 1) {
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this->actionFunc = func_80BA0BB4;
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} else {
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this->actionFunc = func_80BA0AD8;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FA3C.s")
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if (!(gSaveContext.weekEventReg[55] & 0x80)) {
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Actor_MarkForDeath(&this->actor);
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return;
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FC0C.s")
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case ENZOB_F_2:
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this->actionFunc = func_80BA0CF4;
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this->unk_2F4 |= 0x20;
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this->unk_312 = -1;
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func_80B9F7E4(this, 0, 2);
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this->unk_304 = 5;
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FC70.s")
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default:
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if (gSaveContext.weekEventReg[55] & 0x80) {
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Actor_MarkForDeath(&this->actor);
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}
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this->actor.flags |= ACTOR_FLAG_10;
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break;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FCA0.s")
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void EnZob_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnZob* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FD24.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FDDC.s")
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void func_80B9F7E4(EnZob* this, s16 arg1, u8 arg2) {
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Animation_Change(&this->skelAnime, sAnimations[arg1], 1.0f, 0.0f, Animation_GetLastFrame(sAnimations[arg1]), arg2,
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-5.0f);
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this->unk_302 = arg1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FE1C.s")
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void func_80B9F86C(EnZob* this) {
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if (SkelAnime_Update(&this->skelAnime)) {
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switch (this->unk_304) {
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case 0:
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if (Rand_ZeroFloat(1.0f) > 0.7f) {
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if (this->unk_302 == 6) {
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func_80B9F7E4(this, 7, 2);
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} else {
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func_80B9F7E4(this, 6, 2);
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}
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} else {
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func_80B9F7E4(this, this->unk_302, 2);
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FE5C.s")
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case 1:
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func_80B9F7E4(this, 3, 0);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FF20.s")
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case 2:
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func_80B9F7E4(this, 4, 0);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80B9FF80.s")
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case 3:
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func_80B9F7E4(this, 5, 0);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA005C.s")
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case 4:
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if (this->unk_302 == 3) {
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func_80B9F7E4(this, 0, 0);
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} else {
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func_80B9F7E4(this, 3, 2);
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA00BC.s")
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case 5:
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if (Rand_ZeroFloat(1.0f) < 0.8f) {
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func_80B9F7E4(this, this->unk_302, 2);
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} else if (this->unk_302 == 0) {
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func_80B9F7E4(this, 1, 2);
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} else {
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func_80B9F7E4(this, 0, 2);
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}
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0318.s")
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SkelAnime_Update(&this->skelAnime);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0374.s")
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void func_80B9FA3C(EnZob* this, GlobalContext* globalCtx) {
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u16 textId;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0610.s")
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this->unk_2F4 |= 1;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA06BC.s")
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if (gSaveContext.playerForm != PLAYER_FORM_ZORA) {
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if (gSaveContext.weekEventReg[30] & 2) {
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textId = 0x11F9;
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} else {
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textId = 0x11F8;
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}
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this->unk_304 = 3;
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func_80B9F7E4(this, 5, 0);
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} else if (this->unk_2F4 & 0x10) {
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textId = 0x1210;
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this->unk_304 = 3;
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func_80B9F7E4(this, 5, 2);
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} else if (gSaveContext.weekEventReg[31] & 8) {
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textId = 0x1205;
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this->unk_304 = 1;
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func_80B9F7E4(this, 3, 0);
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} else if (this->unk_2F4 & 8) {
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textId = 0x1215;
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this->unk_304 = 3;
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func_80B9F7E4(this, 5, 2);
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} else if (this->unk_2F4 & 2) {
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textId = 0x1203;
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this->unk_304 = 1;
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func_80B9F7E4(this, 2, 2);
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} else if (gSaveContext.weekEventReg[30] & 8) {
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textId = 0x11FA;
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this->unk_304 = 1;
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func_80B9F7E4(this, 2, 2);
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} else if (!(gSaveContext.weekEventReg[30] & 4)) {
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gSaveContext.weekEventReg[30] |= 4;
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textId = 0x11FB;
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this->unk_304 = 1;
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func_80B9F7E4(this, 2, 2);
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} else {
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textId = 0x1201;
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this->unk_304 = 3;
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func_80B9F7E4(this, 4, 2);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0728.s")
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func_801518B0(globalCtx, textId, &this->actor);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA08E8.s")
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void func_80B9FC0C(EnZob* this) {
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if (this->unk_30E != -1) {
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if (ActorCutscene_GetCurrentIndex() == this->unk_306[this->unk_30E]) {
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ActorCutscene_Stop(this->unk_306[this->unk_30E]);
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}
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this->unk_30E = -1;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA09E0.s")
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void func_80B9FC70(EnZob* this, s16 arg1) {
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func_80B9FC0C(this);
|
|
|
|
|
this->unk_30E = arg1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0A04.s")
|
|
|
|
|
void func_80B9FCA0(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = 4;
|
|
|
|
|
func_80B9FC0C(this);
|
|
|
|
|
this->unk_2F4 &= ~1;
|
|
|
|
|
this->actionFunc = func_80BA0728;
|
|
|
|
|
this->unk_304 = 0;
|
|
|
|
|
func_80B9F7E4(this, 6, 2);
|
|
|
|
|
func_800B8718(&this->actor, &globalCtx->state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0AD8.s")
|
|
|
|
|
void func_80B9FD24(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
u32 temp_v0;
|
|
|
|
|
s16 temp;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0BB4.s")
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0C14.s")
|
|
|
|
|
if (func_800EE29C(globalCtx, 500)) {
|
|
|
|
|
this->unk_30E = -1;
|
|
|
|
|
temp_v0 = func_800EE200(globalCtx, 500);
|
|
|
|
|
temp = globalCtx->csCtx.npcActions[temp_v0]->unk0;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0CF4.s")
|
|
|
|
|
if (temp != this->unk_310) {
|
|
|
|
|
this->unk_310 = temp;
|
|
|
|
|
switch (temp) {
|
|
|
|
|
case 1:
|
|
|
|
|
func_80B9F7E4(this, 8, 0);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/EnZob_Update.s")
|
|
|
|
|
case 2:
|
|
|
|
|
func_80B9F7E4(this, 7, 0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0F64.s")
|
|
|
|
|
void func_80B9FDDC(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_801518B0(globalCtx, 0x120C, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BA00BC;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/func_80BA0FAC.s")
|
|
|
|
|
void func_80B9FE1C(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_801518B0(globalCtx, 0x1211, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BA00BC;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zob/EnZob_Draw.s")
|
|
|
|
|
void func_80B9FE5C(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (globalCtx->msgCtx.ocarinaMode == 3) {
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->actionFunc = func_80B9FDDC;
|
|
|
|
|
func_80B9FC70(this, 0);
|
|
|
|
|
} else if (Message_GetState(&globalCtx->msgCtx) == 11) {
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->actionFunc = func_80B9FE1C;
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 5, 2);
|
|
|
|
|
func_80B9FC70(this, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80B9FF20(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (Message_GetState(&globalCtx->msgCtx) == 7) {
|
|
|
|
|
func_80152434(globalCtx, 0x42);
|
|
|
|
|
this->actionFunc = func_80B9FE5C;
|
|
|
|
|
func_80B9FC70(this, 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80B9FF80(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (globalCtx->msgCtx.ocarinaMode == 3) {
|
|
|
|
|
this->actionFunc = func_80B9FF20;
|
|
|
|
|
this->unk_304 = 6;
|
|
|
|
|
func_80B9F7E4(this, 1, 0);
|
|
|
|
|
func_80152434(globalCtx, 0x3E);
|
|
|
|
|
func_80B9FC70(this, 1);
|
|
|
|
|
} else if (Message_GetState(&globalCtx->msgCtx) == 11) {
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->actionFunc = func_80B9FE1C;
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 5, 2);
|
|
|
|
|
func_80B9FC70(this, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA005C(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (Message_GetState(&globalCtx->msgCtx) == 7) {
|
|
|
|
|
func_80152434(globalCtx, 0x41);
|
|
|
|
|
this->actionFunc = func_80B9FF80;
|
|
|
|
|
func_80B9FC70(this, 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA00BC(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
switch (Message_GetState(&globalCtx->msgCtx)) {
|
|
|
|
|
case 4:
|
|
|
|
|
if (func_80147624(globalCtx) && (globalCtx->msgCtx.unk11F04 == 0x1212)) {
|
|
|
|
|
switch (globalCtx->msgCtx.choiceIndex) {
|
|
|
|
|
case 1:
|
|
|
|
|
func_8019F208();
|
|
|
|
|
func_80151938(globalCtx, 0x1209);
|
|
|
|
|
this->unk_304 = 1;
|
|
|
|
|
func_80B9F7E4(this, 2, 2);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
|
func_8019F230();
|
|
|
|
|
func_80151938(globalCtx, 0x1213);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
|
if (func_80147624(globalCtx)) {
|
|
|
|
|
switch (globalCtx->msgCtx.unk11F04) {
|
|
|
|
|
case 0x1208:
|
|
|
|
|
case 0x120E:
|
|
|
|
|
case 0x1216:
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x120C:
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->actionFunc = func_80B9FD24;
|
|
|
|
|
func_80B9F7E4(this, 8, 0);
|
|
|
|
|
func_80B9FC70(this, 3);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x120D:
|
|
|
|
|
case 0x1211:
|
|
|
|
|
case 0x1213:
|
|
|
|
|
case 0x1217:
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 4, 2);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1218:
|
|
|
|
|
func_80B9FCA0(this, globalCtx);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1214:
|
|
|
|
|
this->unk_2F4 |= 8;
|
|
|
|
|
func_80B9FCA0(this, globalCtx);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x120F:
|
|
|
|
|
gSaveContext.weekEventReg[31] |= 8;
|
|
|
|
|
this->unk_2F4 |= 0x10;
|
|
|
|
|
func_80B9FCA0(this, globalCtx);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1209:
|
|
|
|
|
func_80152434(globalCtx, 0x3D);
|
|
|
|
|
this->unk_304 = 4;
|
|
|
|
|
func_80B9F7E4(this, 0, 0);
|
|
|
|
|
this->actionFunc = func_80BA005C;
|
|
|
|
|
func_80B9FC70(this, 1);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0318(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80152434(globalCtx, 0x3D);
|
|
|
|
|
this->unk_304 = 4;
|
|
|
|
|
func_80B9F7E4(this, 0, 0);
|
|
|
|
|
this->actionFunc = func_80BA005C;
|
|
|
|
|
func_80B9FC70(this, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0374(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
switch (Message_GetState(&globalCtx->msgCtx)) {
|
|
|
|
|
case 4:
|
|
|
|
|
if (func_80147624(globalCtx) && (globalCtx->msgCtx.unk11F04 == 0x1205)) {
|
|
|
|
|
switch (globalCtx->msgCtx.choiceIndex) {
|
|
|
|
|
case 0:
|
|
|
|
|
func_8019F208();
|
|
|
|
|
func_80151938(globalCtx, 0x1207);
|
|
|
|
|
func_80B9F7E4(this, 2, 2);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
func_8019F230();
|
|
|
|
|
func_80151938(globalCtx, 0x1206);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
|
if (func_80147624(globalCtx)) {
|
|
|
|
|
switch (globalCtx->msgCtx.unk11F04) {
|
|
|
|
|
case 0x11F8:
|
|
|
|
|
gSaveContext.weekEventReg[30] |= 2;
|
|
|
|
|
func_80151938(globalCtx, 0x11F9);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x11F9:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BA0728;
|
|
|
|
|
this->unk_304 = 0;
|
|
|
|
|
func_80B9F7E4(this, 6, 2);
|
|
|
|
|
this->unk_2F4 &= ~1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x11FB:
|
|
|
|
|
case 0x11FC:
|
|
|
|
|
case 0x11FF:
|
|
|
|
|
case 0x1201:
|
|
|
|
|
case 0x1203:
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x11FD:
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 4, 2);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x11FE:
|
|
|
|
|
this->unk_304 = 1;
|
|
|
|
|
func_80B9F7E4(this, 3, 0);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x11FA:
|
|
|
|
|
case 0x1200:
|
|
|
|
|
case 0x1202:
|
|
|
|
|
case 0x1204:
|
|
|
|
|
case 0x1206:
|
|
|
|
|
case 0x120F:
|
|
|
|
|
case 0x1210:
|
|
|
|
|
case 0x1215:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BA0728;
|
|
|
|
|
this->unk_304 = 0;
|
|
|
|
|
func_80B9F7E4(this, 6, 2);
|
|
|
|
|
this->unk_2F4 &= ~1;
|
|
|
|
|
this->unk_2F4 |= 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1207:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BA0318;
|
|
|
|
|
player->unk_A90 = &this->actor;
|
|
|
|
|
player->stateFlags3 |= 0x20;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0610(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actor.flags &= ~ACTOR_FLAG_10000;
|
|
|
|
|
func_801518B0(globalCtx, 0x120D, &this->actor);
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 5, 2);
|
|
|
|
|
func_80B9FC70(this, 0);
|
|
|
|
|
this->actionFunc = func_80BA00BC;
|
|
|
|
|
} else {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 500.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA06BC(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9FD24(this, globalCtx);
|
|
|
|
|
if (!func_800EE29C(globalCtx, 500)) {
|
|
|
|
|
this->actionFunc = func_80BA0610;
|
|
|
|
|
this->actor.flags |= ACTOR_FLAG_10000;
|
|
|
|
|
func_80BA0610(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0728(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
Vec3f sp28;
|
|
|
|
|
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
if (func_800B8718(&this->actor, &globalCtx->state)) {
|
|
|
|
|
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
|
|
|
|
|
func_801518B0(globalCtx, 0x1208, NULL);
|
|
|
|
|
gSaveContext.weekEventReg[30] |= 8;
|
|
|
|
|
} else {
|
|
|
|
|
func_801518B0(globalCtx, 0x1216, NULL);
|
|
|
|
|
}
|
|
|
|
|
this->actionFunc = func_80BA00BC;
|
|
|
|
|
this->unk_304 = 1;
|
|
|
|
|
func_80B9F7E4(this, 2, 2);
|
|
|
|
|
this->unk_30E = 0;
|
|
|
|
|
this->unk_2F4 |= 1;
|
|
|
|
|
} else if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actionFunc = func_80BA0374;
|
|
|
|
|
func_80B9FA3C(this, globalCtx);
|
|
|
|
|
} else if (func_800EE29C(globalCtx, 500)) {
|
|
|
|
|
this->actionFunc = func_80BA06BC;
|
|
|
|
|
} else if ((this->actor.xzDistToPlayer < 180.0f) && (this->actor.xzDistToPlayer > 60.0f) &&
|
|
|
|
|
Player_IsFacingActor(&this->actor, 0x3000, globalCtx) && Actor_IsFacingPlayer(&this->actor, 0x3000)) {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 150.0f);
|
|
|
|
|
func_800B874C(&this->actor, globalCtx, 200.0f, 150.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sp28.x = this->actor.projectedPos.x;
|
|
|
|
|
sp28.y = this->actor.projectedPos.y;
|
|
|
|
|
sp28.z = this->actor.projectedPos.z;
|
|
|
|
|
func_801A1FB4(3, &sp28, 0x6C, 1000.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA08E8(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 textId;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
|
|
|
|
|
if (gSaveContext.weekEventReg[79] & 1) {
|
|
|
|
|
textId = 0x1257;
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 4, 2);
|
|
|
|
|
} else if (gSaveContext.weekEventReg[78] & 0x40) {
|
|
|
|
|
textId = 0x1256;
|
|
|
|
|
this->unk_304 = 1;
|
|
|
|
|
func_80B9F7E4(this, 2, 2);
|
|
|
|
|
} else {
|
|
|
|
|
textId = 0x1255;
|
|
|
|
|
gSaveContext.weekEventReg[78] |= 0x40;
|
|
|
|
|
this->unk_304 = 1;
|
|
|
|
|
func_80B9F7E4(this, 2, 2);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
textId = 0x1254;
|
|
|
|
|
this->unk_304 = 3;
|
|
|
|
|
func_80B9F7E4(this, 5, 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_801518B0(globalCtx, textId, &this->actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA09E0(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0A04(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
u8 temp_v0;
|
|
|
|
|
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
|
|
|
|
|
temp_v0 = Message_GetState(&globalCtx->msgCtx);
|
|
|
|
|
if (temp_v0 != 2) {
|
|
|
|
|
if ((temp_v0 == 5) && func_80147624(globalCtx)) {
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BA0AD8;
|
|
|
|
|
this->unk_304 = 0;
|
|
|
|
|
func_80B9F7E4(this, 6, 2);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->actionFunc = func_80BA0AD8;
|
|
|
|
|
this->unk_304 = 0;
|
|
|
|
|
func_80B9F7E4(this, 6, 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0AD8(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
if (this->actor.home.rot.y != this->actor.shape.rot.y) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actionFunc = func_80BA0A04;
|
|
|
|
|
func_80BA08E8(this, globalCtx);
|
|
|
|
|
} else if ((this->actor.xzDistToPlayer < 120.0f) && Player_IsFacingActor(&this->actor, 0x3000, globalCtx) &&
|
|
|
|
|
Actor_IsFacingPlayer(&this->actor, 0x3000)) {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 120.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0BB4(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (gSaveContext.weekEventReg[79] & 1) {
|
|
|
|
|
this->actionFunc = func_80BA09E0;
|
|
|
|
|
func_80B9F7E4(this, 0, 2);
|
|
|
|
|
this->unk_304 = 5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0C14(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
|
|
|
|
|
if (this->unk_312 < 799) {
|
|
|
|
|
this->unk_312 += 200;
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_312 += 30;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_312 > 999) {
|
|
|
|
|
this->unk_312 = 999;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (func_800EE29C(globalCtx, 0x203)) {
|
|
|
|
|
if (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 1) {
|
|
|
|
|
this->actionFunc = func_80BA0CF4;
|
|
|
|
|
this->unk_312 = -1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->actionFunc = func_80BA0CF4;
|
|
|
|
|
this->unk_312 = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0CF4(EnZob* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80B9F86C(this);
|
|
|
|
|
if (func_800EE29C(globalCtx, 0x203) && (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 2)) {
|
|
|
|
|
this->actionFunc = func_80BA0C14;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnZob_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
EnZob* this = THIS;
|
|
|
|
|
|
|
|
|
|
Actor_MoveWithGravity(&this->actor);
|
|
|
|
|
|
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 10.0f, 4);
|
|
|
|
|
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if ((this->unk_30E != -1) && (ActorCutscene_GetCurrentIndex() != this->unk_306[this->unk_30E])) {
|
|
|
|
|
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
|
|
|
|
|
ActorCutscene_Stop(0x7C);
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->unk_306[this->unk_30E]);
|
|
|
|
|
} else if (ActorCutscene_GetCanPlayNext(this->unk_306[this->unk_30E])) {
|
|
|
|
|
ActorCutscene_Start(this->unk_306[this->unk_30E], &this->actor);
|
|
|
|
|
} else {
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->unk_306[this->unk_30E]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_2F4 & 1) {
|
|
|
|
|
func_800E9250(globalCtx, &this->actor, &this->unk_2F6, &this->unk_2FC, this->actor.focus.pos);
|
|
|
|
|
} else {
|
|
|
|
|
Math_SmoothStepToS(&this->unk_2F6.x, 0, 6, 6200, 100);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_2F6.y, 0, 6, 6200, 100);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_2FC.x, 0, 6, 6200, 100);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_2FC.y, 0, 6, 6200, 100);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_80BA0F64(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnZob* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (limbIndex == 9) {
|
|
|
|
|
rot->x += this->unk_2F6.y;
|
|
|
|
|
rot->y += this->unk_2F6.x;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BA0FAC(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnZob* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (limbIndex == 9) {
|
|
|
|
|
Matrix_MultiplyVector3fByState(&D_80BA1120, &this->actor.focus.pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnZob_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
EnZob* this = THIS;
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2F4 & 0x20) {
|
|
|
|
|
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 0, 0, 0, 0, this->unk_312, 1000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
|
|
|
func_80BA0F64, func_80BA0FAC, &this->actor);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2F4 & 0x20) {
|
|
|
|
|
POLY_OPA_DISP = func_801660B8(globalCtx, POLY_OPA_DISP);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|