Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)

* Rename functions

* code_801A5BD0 OK

* PR 1, improve spacing

* Rename unused struct

* Rename Sfx Variables

* PR Feedback, update names

* Add comment

* cleanup vars

* Fix merge

* Rework documentation, include more functions in sfx system

* PR suggestions

* fix AudioSfx_MuteBanks

* missed enum

* more cleanup

* more suggestions
This commit is contained in:
engineer124
2022-08-15 14:39:57 -04:00
committed by GitHub
parent 0082c299c6
commit 82fe521721
47 changed files with 2739 additions and 1284 deletions
+39 -44
View File
@@ -2991,6 +2991,7 @@ void osFlashSectorEraseThrough(u32 pageNum);
s32 osFlashWriteBuffer(OSIoMesg* mb, s32 priority, void* dramAddr, OSMesgQueue* mq);
s32 osFlashWriteArray(u32 pageNum);
s32 osFlashReadArray(OSIoMesg* mb, s32 priority, u32 pageNum, void* dramAddr, u32 pageCount, OSMesgQueue* mq);
// void func_801877D0(void);
// void func_80187B64(void);
// void func_80187BEC(void);
@@ -3033,6 +3034,7 @@ s32 osFlashReadArray(OSIoMesg* mb, s32 priority, u32 pageNum, void* dramAddr, u3
// void func_8018A808(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
// void func_8018ACC4(void);
// void func_8018AE34(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void AudioHeap_DiscardFont(s32 fontId);
void* AudioHeap_WritebackDCache(void* addr, size_t size);
void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, size_t size);
@@ -3052,6 +3054,7 @@ void* AudioHeap_AllocPermanent(s32 tableType, s32 id, size_t size);
void* AudioHeap_AllocSampleCache(size_t size, s32 sampleBankId, void* sampleAddr, s8 medium, s32 cache);
void AudioHeap_ApplySampleBankCache(s32 sampleBankId);
void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 flags);
void AudioLoad_DecreaseSampleDmaTtls(void);
void* AudioLoad_DmaSampleData(uintptr_t devAddr, size_t size, s32 arg2, u8* dmaIndexRef, s32 medium);
void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
@@ -3080,6 +3083,7 @@ void AudioLoad_LoadPermanentSamples(void);
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* isDone);
void AudioLoad_ProcessScriptLoads(void);
void AudioLoad_InitScriptLoads(void);
AudioTask* func_80192BE0(void);
// void func_80192C00(void);
// void func_8019319C(void);
@@ -3088,10 +3092,10 @@ AudioTask* func_80192BE0(void);
// void func_80193774(void);
// void func_8019380C(void);
// void func_80193858(void);
// void func_8019387C(void);
void Audio_QueueCmdS8(u32 opArgs, s8 data);
void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
void AudioThread_QueueCmdS8(u32 opArgs, s8 data);
// void func_801938D0(void);
// void func_80193900(void);
s32 AudioThread_ScheduleProcessCmds(void);
// void func_80193990(void);
// void func_801939A8(void);
// void func_80193AEC(void);
@@ -3113,11 +3117,14 @@ void Audio_QueueCmdS8(u32 opArgs, s8 data);
// void func_80194528(void);
// void func_80194548(void);
// void func_80194568(void);
u32 Audio_NextRandom(void);
void Audio_InitMesgQueues(void);
u32 AudioThread_NextRandom(void);
void AudioThread_InitMesgQueues(void);
void Audio_InvalDCache(void* buf, size_t size);
void Audio_WritebackDCache(void* buf, size_t size);
s32 osAiSetNextBuffer(void* buf, u32 size);
void AudioPlayback_NoteDisable(Note* note);
void AudioPlayback_ProcessNotes(void);
SoundFontSound* AudioPlayback_InstrumentGetSound(Instrument* instrument, s32 semitone);
@@ -3135,12 +3142,14 @@ void AudioPlayback_NotePoolFill(NotePool* pool, s32 count);
void AudioPlayback_AudioListRemove(AudioListItem* item);
Note* AudioPlayback_AllocNote(SequenceLayer* layer);
void AudioPlayback_NoteInitAll(void);
void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer);
void AudioEffects_NoteVibratoUpdate(Note* note);
void AudioEffects_NoteVibratoInit(Note* note);
void AudioEffects_NotePortamentoInit(Note* note);
void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut);
f32 AudioEffects_AdsrUpdate(AdsrState* adsr);
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
@@ -3151,6 +3160,7 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer);
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer);
void AudioSeq_InitSequencePlayerChannels(s32 playerIndex);
void AudioSeq_InitSequencePlayers(void);
void func_8019AE40(s32 param_1, s32 param_2, u32 param_3, s32 param_4);
void func_8019AEC0(UNK_PTR param_1, UNK_PTR param_2);
@@ -3173,27 +3183,17 @@ void AudioOcarina_PlayLongScarecrowAfterCredits(void);
void func_8019E014(void);
// void func_8019E110(void);
// void func_8019E14C(void);
// void func_8019E324(void);
// void func_8019E4B0(void);
// void func_8019E634(void);
// void func_8019E864(void);
// void func_8019EA40(void);
// void func_8019EB2C(void);
// void func_8019F024(void);
// void func_8019F05C(void);
void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex);
void play_sound(u16 sfxId);
void func_8019F128(u16 sfxId);
void func_8019F170(Vec3f* pos, u16 sfxId);
void Audio_PlaySfxAtPos(Vec3f* pos, u16 sfxId);
void func_8019F208(void); // decide sfx
void func_8019F230(void); // cancel sfx
// void func_8019F258(void);
// void func_8019F300(void);
void func_8019F420(Vec3f* pos, u16 sfxId);
void func_8019F4AC(Vec3f* pos, u16 sfxId);
void func_8019F540(s8 arg0);
void func_8019F570(Vec3f* pos, s8 arg1);
void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered);
// void func_8019F5AC(void);
// void func_8019F638(void);
// void func_8019F780(void);
@@ -3225,7 +3225,7 @@ void func_801A0238(s32 arg0, s32 arg1);
// void Audio_UpdateRiverSoundVolumes(void);
// void func_801A0554(void);
// void func_801A05F0(void);
void func_801A0654(Vec3f* arg0, u16 sfxId, s32 arg2);
void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData);
void func_801A0810(Vec3f* arg0, u16 sfxId, u8 arg2);
void func_801A0868(Vec3f* pos, u16 sfxId, u8 val);
// void func_801A09D4(void);
@@ -3307,14 +3307,14 @@ void func_801A479C(Vec3f* arg0, u16 sfxId, s32 arg2);
void func_801A47DC(u8 channelIndexRange, u8 port, u8 val);
// void func_801A48E0(void);
void func_801A4A28(u8 natureSeqId);
// void func_801A4B80(void);
void func_801A4C30(void);
// void func_801A4C54(void);
// void Audio_SetNatureAmbienceRandomBend(void);
void Audio_Init(void);
void func_801A4D00(void);
// void func_801A4D50(void);
// void func_801A4DA4(void);
// void func_801A4DF4(void);
// void func_801A4E64(void);
// void func_801A4EB0(void);
// void func_801A4EB8(void);
// void func_801A4FD8(void);
@@ -3333,29 +3333,24 @@ UNK_TYPE func_801A51F0(UNK_TYPE arg0);
// void func_801A5808(void);
// void func_801A5A10(void);
// void func_801A5A1C(void);
void Audio_SetSfxBanksMute(u16 muteMask);
void Audio_SetFlagForBgmVolumeLow(u8 channelIndex);
void Audio_ClearFlagForBgmVolumeLow(u8 channelIndex);
void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* param_2, u8 param_3, f32* param_4, f32* param_5, s8* param_6);
// void func_801A5DDC(void);
// void func_801A5F7C(void);
// void func_801A6430(void);
// void func_801A65C8(void);
// void func_801A6D0C(void);
void func_801A7084(u8 bankId);
// void func_801A7168(void);
// void func_801A7284(void);
void Audio_StopSfxByPos(Vec3f* pos);
void func_801A7328(Vec3f* pos, u16 sfxId);
// void func_801A7484(void);
void Audio_StopSfxById(u16 sfxId);
// void func_801A7720(void);
void func_801A7794(u32 param_1, u32 param_2, u32 param_3);
// void func_801A7828(void);
// void func_801A787C(void);
u8 Audio_IsSfxPlaying(u32 sfxId);
// void func_801A794C(void);
// void func_801A7B10(void);
void AudioSfx_MuteBanks(u16 muteMask);
void AudioSfx_LowerBgmVolume(u8 channelIndex);
void AudioSfx_RestoreBgmVolume(u8 channelIndex);
void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd);
void AudioSfx_ProcessRequest(void);
void AudioSfx_StopByBank(u8 bankId);
void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos);
void AudioSfx_StopByPos(Vec3f* pos);
void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId);
void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId);
void AudioSfx_StopById(u32 sfxId);
void AudioSfx_ProcessRequests(void);
void AudioSfx_ProcessActiveSfx(void);
u8 AudioSfx_IsPlaying(u32 sfxId);
void AudioSfx_Reset(void);
void Audio_StartSequence(u8 playerIndex, u8 seqId, u8 seqArgs, u16 fadeTimer);
// void func_801A7D04(void);
// void func_801A7D84(void);
void Audio_QueueSeqCmd(u32 cmd);
+13
View File
@@ -1,6 +1,19 @@
#ifndef SFX_H
#define SFX_H
/**
* With `SFX_FLAG` on, play the entire sfx audio clip.
* Requesting the sfx while playing will restart the sfx from the beginning.
* i.e. sfx only needs to be requested once.
*
* With `SFX_FLAG` off, play the sfx for only one frame.
* Requesting the sfx while playing will allow the sfx to continue to the next frame.
* i.e. sfx needs to be requested every frame.
*
* By default, `SFX_FLAG` is on.
* Use `- SFX_FLAG` to turn `SFX_FLAG` off.
*/
#define SFX_FLAG_MASK 0xC00
#define SFX_FLAG 0x800
// ------------ PLAYER ------------
+76 -76
View File
@@ -22,12 +22,12 @@
/* 0x3808 */ DEFINE_SFX(NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0)
/* 0x3809 */ DEFINE_SFX(NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x380A */ DEFINE_SFX(NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0)
/* 0x380B */ DEFINE_SFX(NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_12)
/* 0x380B */ DEFINE_SFX(NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x380C */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0)
/* 0x380D */ DEFINE_SFX(NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0)
/* 0x380E */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0)
/* 0x380F */ DEFINE_SFX(NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0)
/* 0x3810 */ DEFINE_SFX(NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_3)
/* 0x3810 */ DEFINE_SFX(NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
/* 0x3811 */ DEFINE_SFX(NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0)
/* 0x3812 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0)
/* 0x3813 */ DEFINE_SFX(NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0)
@@ -35,7 +35,7 @@
/* 0x3815 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0)
/* 0x3816 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0)
/* 0x3817 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0)
/* 0x3818 */ DEFINE_SFX(NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_13)
/* 0x3818 */ DEFINE_SFX(NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3819 */ DEFINE_SFX(NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0)
/* 0x381A */ DEFINE_SFX(NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x381B */ DEFINE_SFX(NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0)
@@ -50,7 +50,7 @@
/* 0x3824 */ DEFINE_SFX(NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0)
/* 0x3825 */ DEFINE_SFX(NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0)
/* 0x3826 */ DEFINE_SFX(NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0)
/* 0x3827 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_FLAG_14)
/* 0x3827 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3828 */ DEFINE_SFX(NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0)
/* 0x3829 */ DEFINE_SFX(NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0)
/* 0x382A */ DEFINE_SFX(NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0)
@@ -85,7 +85,7 @@
/* 0x3847 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0)
/* 0x3848 */ DEFINE_SFX(NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0)
/* 0x3849 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0)
/* 0x384A */ DEFINE_SFX(NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_FLAG_14)
/* 0x384A */ DEFINE_SFX(NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x384B */ DEFINE_SFX(NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0)
/* 0x384C */ DEFINE_SFX(NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0)
/* 0x384D */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0)
@@ -155,9 +155,9 @@
/* 0x388D */ DEFINE_SFX(NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0)
/* 0x388E */ DEFINE_SFX(NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0)
/* 0x388F */ DEFINE_SFX(NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0)
/* 0x3890 */ DEFINE_SFX(NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_13)
/* 0x3890 */ DEFINE_SFX(NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3891 */ DEFINE_SFX(NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0)
/* 0x3892 */ DEFINE_SFX(NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3892 */ DEFINE_SFX(NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3893 */ DEFINE_SFX(NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0)
/* 0x3894 */ DEFINE_SFX(NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0)
/* 0x3895 */ DEFINE_SFX(NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0)
@@ -183,13 +183,13 @@
/* 0x38A9 */ DEFINE_SFX(NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x38AA */ DEFINE_SFX(NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0)
/* 0x38AB */ DEFINE_SFX(NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0)
/* 0x38AC */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x38AC */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38AD */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0)
/* 0x38AE */ DEFINE_SFX(NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0)
/* 0x38AF */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0)
/* 0x38B0 */ DEFINE_SFX(NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0)
/* 0x38B1 */ DEFINE_SFX(NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0)
/* 0x38B2 */ DEFINE_SFX(NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_10)
/* 0x38B2 */ DEFINE_SFX(NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x38B3 */ DEFINE_SFX(NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38B4 */ DEFINE_SFX(NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0)
/* 0x38B5 */ DEFINE_SFX(NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0)
@@ -228,8 +228,8 @@
/* 0x38D6 */ DEFINE_SFX(NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0)
/* 0x38D7 */ DEFINE_SFX(NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0)
/* 0x38D8 */ DEFINE_SFX(NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0)
/* 0x38D9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x38DA */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x38D9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x38DA */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x38DB */ DEFINE_SFX(NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0)
/* 0x38DC */ DEFINE_SFX(NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38DD */ DEFINE_SFX(NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0)
@@ -237,13 +237,13 @@
/* 0x38DF */ DEFINE_SFX(NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0)
/* 0x38E0 */ DEFINE_SFX(NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0)
/* 0x38E1 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0)
/* 0x38E2 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_13)
/* 0x38E2 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38E3 */ DEFINE_SFX(NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38E4 */ DEFINE_SFX(NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0)
/* 0x38E5 */ DEFINE_SFX(NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0)
/* 0x38E6 */ DEFINE_SFX(NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x38E7 */ DEFINE_SFX(NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0)
/* 0x38E8 */ DEFINE_SFX(NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_13)
/* 0x38E8 */ DEFINE_SFX(NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x38E9 */ DEFINE_SFX(NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0)
/* 0x38EA */ DEFINE_SFX(NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0)
/* 0x38EB */ DEFINE_SFX(NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0)
@@ -273,13 +273,13 @@
/* 0x3903 */ DEFINE_SFX(NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0)
/* 0x3904 */ DEFINE_SFX(NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0)
/* 0x3905 */ DEFINE_SFX(NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0)
/* 0x3906 */ DEFINE_SFX(NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3906 */ DEFINE_SFX(NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3907 */ DEFINE_SFX(NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0)
/* 0x3908 */ DEFINE_SFX(NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0)
/* 0x3909 */ DEFINE_SFX(NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0)
/* 0x390A */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_13)
/* 0x390A */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x390B */ DEFINE_SFX(NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0)
/* 0x390C */ DEFINE_SFX(NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x390C */ DEFINE_SFX(NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x390D */ DEFINE_SFX(NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0)
/* 0x390E */ DEFINE_SFX(NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0)
/* 0x390F */ DEFINE_SFX(NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0)
@@ -290,11 +290,11 @@
/* 0x3914 */ DEFINE_SFX(NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0)
/* 0x3915 */ DEFINE_SFX(NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0)
/* 0x3916 */ DEFINE_SFX(NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0)
/* 0x3917 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13)
/* 0x3918 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13)
/* 0x3919 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13)
/* 0x391A */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13)
/* 0x391B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_FLAG_14)
/* 0x3917 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x3918 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x3919 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x391A */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
/* 0x391B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x391C */ DEFINE_SFX(NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0)
/* 0x391D */ DEFINE_SFX(NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0)
/* 0x391E */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0)
@@ -323,26 +323,26 @@
/* 0x3935 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0)
/* 0x3936 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0)
/* 0x3937 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0)
/* 0x3938 */ DEFINE_SFX(NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_FLAG_14)
/* 0x3939 */ DEFINE_SFX(NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_FLAG_14)
/* 0x3938 */ DEFINE_SFX(NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3939 */ DEFINE_SFX(NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x393A */ DEFINE_SFX(NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0)
/* 0x393B */ DEFINE_SFX(NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0)
/* 0x393C */ DEFINE_SFX(NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0)
/* 0x393D */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0)
/* 0x393E */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0)
/* 0x393F */ DEFINE_SFX(NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0)
/* 0x3940 */ DEFINE_SFX(NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_FLAG_14)
/* 0x3940 */ DEFINE_SFX(NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3941 */ DEFINE_SFX(NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0)
/* 0x3942 */ DEFINE_SFX(NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0)
/* 0x3943 */ DEFINE_SFX(NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0)
/* 0x3944 */ DEFINE_SFX(NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0)
/* 0x3945 */ DEFINE_SFX(NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
/* 0x3946 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3947 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_FLAG_14)
/* 0x3947 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3948 */ DEFINE_SFX(NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0)
/* 0x3949 */ DEFINE_SFX(NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0)
/* 0x394A */ DEFINE_SFX(NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_FLAG_14)
/* 0x394B */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x394A */ DEFINE_SFX(NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x394B */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x394C */ DEFINE_SFX(NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0)
/* 0x394D */ DEFINE_SFX(NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0)
/* 0x394E */ DEFINE_SFX(NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0)
@@ -358,7 +358,7 @@
/* 0x3958 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0)
/* 0x3959 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0)
/* 0x395A */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0)
/* 0x395B */ DEFINE_SFX(NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_FLAG_14)
/* 0x395B */ DEFINE_SFX(NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x395C */ DEFINE_SFX(NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0)
/* 0x395D */ DEFINE_SFX(NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0)
/* 0x395E */ DEFINE_SFX(NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0)
@@ -371,7 +371,7 @@
/* 0x3965 */ DEFINE_SFX(NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0)
/* 0x3966 */ DEFINE_SFX(NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0)
/* 0x3967 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0)
/* 0x3968 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_13)
/* 0x3968 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3969 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0)
/* 0x396A */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0)
/* 0x396B */ DEFINE_SFX(NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0)
@@ -397,7 +397,7 @@
/* 0x397F */ DEFINE_SFX(NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0)
/* 0x3980 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0)
/* 0x3981 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0)
/* 0x3982 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_13)
/* 0x3982 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3983 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0)
/* 0x3984 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0)
/* 0x3985 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0)
@@ -406,7 +406,7 @@
/* 0x3988 */ DEFINE_SFX(NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0)
/* 0x3989 */ DEFINE_SFX(NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0)
/* 0x398A */ DEFINE_SFX(NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0)
/* 0x398B */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x398B */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x398C */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0)
/* 0x398D */ DEFINE_SFX(NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0)
/* 0x398E */ DEFINE_SFX(NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0)
@@ -422,7 +422,7 @@
/* 0x3998 */ DEFINE_SFX(NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0)
/* 0x3999 */ DEFINE_SFX(NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0)
/* 0x399A */ DEFINE_SFX(NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0)
/* 0x399B */ DEFINE_SFX(NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_FLAG_14)
/* 0x399B */ DEFINE_SFX(NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x399C */ DEFINE_SFX(NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0)
/* 0x399D */ DEFINE_SFX(NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0)
/* 0x399E */ DEFINE_SFX(NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0)
@@ -451,8 +451,8 @@
/* 0x39B5 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0)
/* 0x39B6 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0)
/* 0x39B7 */ DEFINE_SFX(NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0)
/* 0x39B8 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_13)
/* 0x39B9 */ DEFINE_SFX(NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x39B8 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39B9 */ DEFINE_SFX(NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39BA */ DEFINE_SFX(NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0)
/* 0x39BB */ DEFINE_SFX(NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0)
/* 0x39BC */ DEFINE_SFX(NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0)
@@ -486,15 +486,15 @@
/* 0x39D8 */ DEFINE_SFX(NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0)
/* 0x39D9 */ DEFINE_SFX(NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0)
/* 0x39DA */ DEFINE_SFX(NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0)
/* 0x39DB */ DEFINE_SFX(NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_FLAG_14)
/* 0x39DC */ DEFINE_SFX(NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_FLAG_14)
/* 0x39DB */ DEFINE_SFX(NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DC */ DEFINE_SFX(NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DD */ DEFINE_SFX(NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0)
/* 0x39DE */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_FLAG_14)
/* 0x39DF */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_FLAG_14)
/* 0x39DE */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39DF */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39E0 */ DEFINE_SFX(NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0)
/* 0x39E1 */ DEFINE_SFX(NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0)
/* 0x39E2 */ DEFINE_SFX(NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0)
/* 0x39E3 */ DEFINE_SFX(NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_FLAG_14)
/* 0x39E3 */ DEFINE_SFX(NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x39E4 */ DEFINE_SFX(NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0)
/* 0x39E5 */ DEFINE_SFX(NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0)
/* 0x39E6 */ DEFINE_SFX(NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0)
@@ -504,9 +504,9 @@
/* 0x39EA */ DEFINE_SFX(NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0)
/* 0x39EB */ DEFINE_SFX(NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0)
/* 0x39EC */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0)
/* 0x39ED */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_13)
/* 0x39ED */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39EE */ DEFINE_SFX(NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0)
/* 0x39EF */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_13)
/* 0x39EF */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x39F0 */ DEFINE_SFX(NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0)
/* 0x39F1 */ DEFINE_SFX(NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0)
/* 0x39F2 */ DEFINE_SFX(NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0)
@@ -523,8 +523,8 @@
/* 0x39FD */ DEFINE_SFX(NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0)
/* 0x39FE */ DEFINE_SFX(NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0)
/* 0x39FF */ DEFINE_SFX(NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0)
/* 0x3A00 */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_0, 0)
/* 0x3A01 */ DEFINE_SFX(NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_7 | SFX_FLAG2_5 | SFX_FLAG2_4 | SFX_FLAG2_2, 0)
/* 0x3A00 */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0)
/* 0x3A01 */ DEFINE_SFX(NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0)
/* 0x3A02 */ DEFINE_SFX(NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0)
/* 0x3A03 */ DEFINE_SFX(NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0)
/* 0x3A04 */ DEFINE_SFX(NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0)
@@ -555,15 +555,15 @@
/* 0x3A1D */ DEFINE_SFX(NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0)
/* 0x3A1E */ DEFINE_SFX(NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0)
/* 0x3A1F */ DEFINE_SFX(NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0)
/* 0x3A20 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_FLAG_14)
/* 0x3A21 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_FLAG_14)
/* 0x3A22 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_FLAG_14)
/* 0x3A23 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_FLAG_14)
/* 0x3A24 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_FLAG_14)
/* 0x3A25 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_FLAG_14)
/* 0x3A26 */ DEFINE_SFX(NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x3A27 */ DEFINE_SFX(NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x3A28 */ DEFINE_SFX(NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x3A20 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A21 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A22 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A23 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A24 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A25 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A26 */ DEFINE_SFX(NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A27 */ DEFINE_SFX(NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A28 */ DEFINE_SFX(NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A29 */ DEFINE_SFX(NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0)
/* 0x3A2A */ DEFINE_SFX(NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0)
/* 0x3A2B */ DEFINE_SFX(NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0)
@@ -588,10 +588,10 @@
/* 0x3A3E */ DEFINE_SFX(NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0)
/* 0x3A3F */ DEFINE_SFX(NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0)
/* 0x3A40 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0)
/* 0x3A41 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_FLAG_14)
/* 0x3A42 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_FLAG_14)
/* 0x3A41 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A42 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A43 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0)
/* 0x3A44 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_FLAG_14)
/* 0x3A44 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A45 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0)
/* 0x3A46 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0)
/* 0x3A47 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0)
@@ -621,10 +621,10 @@
/* 0x3A5F */ DEFINE_SFX(NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0)
/* 0x3A60 */ DEFINE_SFX(NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0)
/* 0x3A61 */ DEFINE_SFX(NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0)
/* 0x3A62 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x3A63 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x3A64 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x3A65 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x3A62 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A63 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A64 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A65 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A66 */ DEFINE_SFX(NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0)
/* 0x3A67 */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0)
/* 0x3A68 */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0)
@@ -652,22 +652,22 @@
/* 0x3A7E */ DEFINE_SFX(NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0)
/* 0x3A7F */ DEFINE_SFX(NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0)
/* 0x3A80 */ DEFINE_SFX(NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0)
/* 0x3A81 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_13)
/* 0x3A82 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_13)
/* 0x3A81 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3A82 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3A83 */ DEFINE_SFX(NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0)
/* 0x3A84 */ DEFINE_SFX(NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0)
/* 0x3A85 */ DEFINE_SFX(NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0)
/* 0x3A86 */ DEFINE_SFX(NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x3A87 */ DEFINE_SFX(NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0)
/* 0x3A88 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_FLAG_14)
/* 0x3A89 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_FLAG_14)
/* 0x3A8A */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x3A8B */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x3A88 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A89 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8A */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8B */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A8C */ DEFINE_SFX(NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0)
/* 0x3A8D */ DEFINE_SFX(NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0)
/* 0x3A8E */ DEFINE_SFX(NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_12)
/* 0x3A8F */ DEFINE_SFX(NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_12)
/* 0x3A90 */ DEFINE_SFX(NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x3A8E */ DEFINE_SFX(NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x3A8F */ DEFINE_SFX(NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST)
/* 0x3A90 */ DEFINE_SFX(NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x3A91 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0)
/* 0x3A92 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0)
/* 0x3A93 */ DEFINE_SFX(NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0)
@@ -697,8 +697,8 @@
/* 0x3AAB */ DEFINE_SFX(NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0)
/* 0x3AAC */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0)
/* 0x3AAD */ DEFINE_SFX(NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0)
/* 0x3AAE */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_13)
/* 0x3AAF */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_13)
/* 0x3AAE */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AAF */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AB0 */ DEFINE_SFX(NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0)
/* 0x3AB1 */ DEFINE_SFX(NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0)
/* 0x3AB2 */ DEFINE_SFX(NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0)
@@ -714,14 +714,14 @@
/* 0x3ABC */ DEFINE_SFX(NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0)
/* 0x3ABD */ DEFINE_SFX(NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0)
/* 0x3ABE */ DEFINE_SFX(NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0)
/* 0x3ABF */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3AC0 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3AC1 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3AC2 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3AC3 */ DEFINE_SFX(NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x3ABF */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC0 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC1 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC2 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC3 */ DEFINE_SFX(NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC4 */ DEFINE_SFX(NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0)
/* 0x3AC5 */ DEFINE_SFX(NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0)
/* 0x3AC6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_13)
/* 0x3AC6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x3AC7 */ DEFINE_SFX(NA_SE_EN__copy514, 0x30, 0, 2, 0, 0)
/* 0x3AC8 */ DEFINE_SFX(NA_SE_EN__copy515, 0x30, 0, 2, 0, 0)
/* 0x3AC9 */ DEFINE_SFX(NA_SE_EN__copy516, 0x30, 0, 2, 0, 0)
+65 -65
View File
@@ -11,13 +11,13 @@
*
* WARNING: entries must align with the table defined for the environment bank in sequence 0
*/
/* 0x2800 */ DEFINE_SFX(NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_10 | SFX_FLAG_9)
/* 0x2800 */ DEFINE_SFX(NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
/* 0x2801 */ DEFINE_SFX(NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0)
/* 0x2802 */ DEFINE_SFX(NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0)
/* 0x2803 */ DEFINE_SFX(NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0)
/* 0x2804 */ DEFINE_SFX(NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0)
/* 0x2805 */ DEFINE_SFX(NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0)
/* 0x2806 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_10)
/* 0x2806 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x2807 */ DEFINE_SFX(NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0)
/* 0x2808 */ DEFINE_SFX(NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0)
/* 0x2809 */ DEFINE_SFX(NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0)
@@ -44,18 +44,18 @@
/* 0x281E */ DEFINE_SFX(NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0)
/* 0x281F */ DEFINE_SFX(NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0)
/* 0x2820 */ DEFINE_SFX(NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0)
/* 0x2821 */ DEFINE_SFX(NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3)
/* 0x2821 */ DEFINE_SFX(NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM)
/* 0x2822 */ DEFINE_SFX(NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0)
/* 0x2823 */ DEFINE_SFX(NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0)
/* 0x2824 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_FLAG_11)
/* 0x2825 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_15 | SFX_FLAG_11)
/* 0x2826 */ DEFINE_SFX(NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x2824 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x2825 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
/* 0x2826 */ DEFINE_SFX(NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x2827 */ DEFINE_SFX(NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0)
/* 0x2828 */ DEFINE_SFX(NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0)
/* 0x2829 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0)
/* 0x282A */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0)
/* 0x282B */ DEFINE_SFX(NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0)
/* 0x282C */ DEFINE_SFX(NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_10)
/* 0x282C */ DEFINE_SFX(NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x282D */ DEFINE_SFX(NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0)
/* 0x282E */ DEFINE_SFX(NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0)
/* 0x282F */ DEFINE_SFX(NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0)
@@ -63,9 +63,9 @@
/* 0x2831 */ DEFINE_SFX(NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0)
/* 0x2832 */ DEFINE_SFX(NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0)
/* 0x2833 */ DEFINE_SFX(NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8)
/* 0x2834 */ DEFINE_SFX(NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_4)
/* 0x2834 */ DEFINE_SFX(NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST)
/* 0x2835 */ DEFINE_SFX(NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0)
/* 0x2836 */ DEFINE_SFX(NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_6, 0)
/* 0x2836 */ DEFINE_SFX(NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0)
/* 0x2837 */ DEFINE_SFX(NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0)
/* 0x2838 */ DEFINE_SFX(NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0)
/* 0x2839 */ DEFINE_SFX(NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0)
@@ -75,16 +75,16 @@
/* 0x283D */ DEFINE_SFX(NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0)
/* 0x283E */ DEFINE_SFX(NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0)
/* 0x283F */ DEFINE_SFX(NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0)
/* 0x2840 */ DEFINE_SFX(NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_15)
/* 0x2841 */ DEFINE_SFX(NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x2840 */ DEFINE_SFX(NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x2841 */ DEFINE_SFX(NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x2842 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0)
/* 0x2843 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0)
/* 0x2844 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0)
/* 0x2845 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0)
/* 0x2846 */ DEFINE_SFX(NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_13)
/* 0x2846 */ DEFINE_SFX(NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2847 */ DEFINE_SFX(NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0)
/* 0x2848 */ DEFINE_SFX(NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0)
/* 0x2849 */ DEFINE_SFX(NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_4)
/* 0x2849 */ DEFINE_SFX(NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST)
/* 0x284A */ DEFINE_SFX(NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0)
/* 0x284B */ DEFINE_SFX(NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0)
/* 0x284C */ DEFINE_SFX(NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0)
@@ -104,7 +104,7 @@
/* 0x285A */ DEFINE_SFX(NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0)
/* 0x285B */ DEFINE_SFX(NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0)
/* 0x285C */ DEFINE_SFX(NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0)
/* 0x285D */ DEFINE_SFX(NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11)
/* 0x285D */ DEFINE_SFX(NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE)
/* 0x285E */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0)
/* 0x285F */ DEFINE_SFX(NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0)
/* 0x2860 */ DEFINE_SFX(NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0)
@@ -120,7 +120,7 @@
/* 0x286A */ DEFINE_SFX(NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0)
/* 0x286B */ DEFINE_SFX(NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0)
/* 0x286C */ DEFINE_SFX(NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0)
/* 0x286D */ DEFINE_SFX(NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_FLAG_11)
/* 0x286D */ DEFINE_SFX(NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x286E */ DEFINE_SFX(NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0)
/* 0x286F */ DEFINE_SFX(NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0)
/* 0x2870 */ DEFINE_SFX(NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0)
@@ -131,7 +131,7 @@
/* 0x2875 */ DEFINE_SFX(NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0)
/* 0x2876 */ DEFINE_SFX(NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0)
/* 0x2877 */ DEFINE_SFX(NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0)
/* 0x2878 */ DEFINE_SFX(NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_10 | SFX_FLAG_9)
/* 0x2878 */ DEFINE_SFX(NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
/* 0x2879 */ DEFINE_SFX(NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0)
/* 0x287A */ DEFINE_SFX(NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0)
/* 0x287B */ DEFINE_SFX(NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0)
@@ -145,7 +145,7 @@
/* 0x2883 */ DEFINE_SFX(NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0)
/* 0x2884 */ DEFINE_SFX(NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0)
/* 0x2885 */ DEFINE_SFX(NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0)
/* 0x2886 */ DEFINE_SFX(NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_FLAG_11)
/* 0x2886 */ DEFINE_SFX(NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x2887 */ DEFINE_SFX(NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0)
/* 0x2888 */ DEFINE_SFX(NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0)
/* 0x2889 */ DEFINE_SFX(NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0)
@@ -157,7 +157,7 @@
/* 0x288F */ DEFINE_SFX(NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0)
/* 0x2890 */ DEFINE_SFX(NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0)
/* 0x2891 */ DEFINE_SFX(NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0)
/* 0x2892 */ DEFINE_SFX(NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2892 */ DEFINE_SFX(NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2893 */ DEFINE_SFX(NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0)
/* 0x2894 */ DEFINE_SFX(NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0)
/* 0x2895 */ DEFINE_SFX(NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0)
@@ -167,8 +167,8 @@
/* 0x2899 */ DEFINE_SFX(NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0)
/* 0x289A */ DEFINE_SFX(NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0)
/* 0x289B */ DEFINE_SFX(NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0)
/* 0x289C */ DEFINE_SFX(NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_FLAG_11)
/* 0x289D */ DEFINE_SFX(NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_11)
/* 0x289C */ DEFINE_SFX(NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x289D */ DEFINE_SFX(NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x289E */ DEFINE_SFX(NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0)
/* 0x289F */ DEFINE_SFX(NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0)
/* 0x28A0 */ DEFINE_SFX(NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0)
@@ -177,7 +177,7 @@
/* 0x28A3 */ DEFINE_SFX(NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0)
/* 0x28A4 */ DEFINE_SFX(NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0)
/* 0x28A5 */ DEFINE_SFX(NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0)
/* 0x28A6 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x28A6 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x28A7 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0)
/* 0x28A8 */ DEFINE_SFX(NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0)
/* 0x28A9 */ DEFINE_SFX(NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0)
@@ -189,12 +189,12 @@
/* 0x28AF */ DEFINE_SFX(NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0)
/* 0x28B0 */ DEFINE_SFX(NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0)
/* 0x28B1 */ DEFINE_SFX(NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0)
/* 0x28B2 */ DEFINE_SFX(NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_13)
/* 0x28B2 */ DEFINE_SFX(NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x28B3 */ DEFINE_SFX(NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0)
/* 0x28B4 */ DEFINE_SFX(NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0)
/* 0x28B5 */ DEFINE_SFX(NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x28B5 */ DEFINE_SFX(NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x28B6 */ DEFINE_SFX(NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0)
/* 0x28B7 */ DEFINE_SFX(NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x28B7 */ DEFINE_SFX(NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x28B8 */ DEFINE_SFX(NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0)
/* 0x28B9 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0)
/* 0x28BA */ DEFINE_SFX(NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0)
@@ -220,20 +220,20 @@
/* 0x28CE */ DEFINE_SFX(NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0)
/* 0x28CF */ DEFINE_SFX(NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0)
/* 0x28D0 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0)
/* 0x28D1 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_FLAG_14)
/* 0x28D1 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x28D2 */ DEFINE_SFX(NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0)
/* 0x28D3 */ DEFINE_SFX(NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0)
/* 0x28D4 */ DEFINE_SFX(NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0)
/* 0x28D5 */ DEFINE_SFX(NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0)
/* 0x28D6 */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0)
/* 0x28D7 */ DEFINE_SFX(NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_13)
/* 0x28D7 */ DEFINE_SFX(NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x28D8 */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0)
/* 0x28D9 */ DEFINE_SFX(NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0)
/* 0x28DA */ DEFINE_SFX(NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0)
/* 0x28DB */ DEFINE_SFX(NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0)
/* 0x28DC */ DEFINE_SFX(NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
/* 0x28DD */ DEFINE_SFX(NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0)
/* 0x28DE */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_13)
/* 0x28DE */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x28DF */ DEFINE_SFX(NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0)
/* 0x28E0 */ DEFINE_SFX(NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0)
/* 0x28E1 */ DEFINE_SFX(NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0)
@@ -243,7 +243,7 @@
/* 0x28E5 */ DEFINE_SFX(NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0)
/* 0x28E6 */ DEFINE_SFX(NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
/* 0x28E7 */ DEFINE_SFX(NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0)
/* 0x28E8 */ DEFINE_SFX(NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_FLAG_11)
/* 0x28E8 */ DEFINE_SFX(NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x28E9 */ DEFINE_SFX(NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0)
/* 0x28EA */ DEFINE_SFX(NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0)
/* 0x28EB */ DEFINE_SFX(NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0)
@@ -253,7 +253,7 @@
/* 0x28EF */ DEFINE_SFX(NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0)
/* 0x28F0 */ DEFINE_SFX(NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0)
/* 0x28F1 */ DEFINE_SFX(NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0)
/* 0x28F2 */ DEFINE_SFX(NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x28F2 */ DEFINE_SFX(NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x28F3 */ DEFINE_SFX(NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0)
/* 0x28F4 */ DEFINE_SFX(NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0)
/* 0x28F5 */ DEFINE_SFX(NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0)
@@ -277,7 +277,7 @@
/* 0x2907 */ DEFINE_SFX(NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0)
/* 0x2908 */ DEFINE_SFX(NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0)
/* 0x2909 */ DEFINE_SFX(NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0)
/* 0x290A */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_FLAG_14)
/* 0x290A */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x290B */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0)
/* 0x290C */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0)
/* 0x290D */ DEFINE_SFX(NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0)
@@ -290,7 +290,7 @@
/* 0x2914 */ DEFINE_SFX(NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0)
/* 0x2915 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0)
/* 0x2916 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0)
/* 0x2917 */ DEFINE_SFX(NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_15 | SFX_FLAG_13)
/* 0x2917 */ DEFINE_SFX(NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST)
/* 0x2918 */ DEFINE_SFX(NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0)
/* 0x2919 */ DEFINE_SFX(NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0)
/* 0x291A */ DEFINE_SFX(NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0)
@@ -301,12 +301,12 @@
/* 0x291F */ DEFINE_SFX(NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0)
/* 0x2920 */ DEFINE_SFX(NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0)
/* 0x2921 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0)
/* 0x2922 */ DEFINE_SFX(NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_13)
/* 0x2922 */ DEFINE_SFX(NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2923 */ DEFINE_SFX(NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0)
/* 0x2924 */ DEFINE_SFX(NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0)
/* 0x2925 */ DEFINE_SFX(NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0)
/* 0x2926 */ DEFINE_SFX(NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0)
/* 0x2927 */ DEFINE_SFX(NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2927 */ DEFINE_SFX(NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2928 */ DEFINE_SFX(NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0)
/* 0x2929 */ DEFINE_SFX(NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0)
/* 0x292A */ DEFINE_SFX(NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0)
@@ -326,7 +326,7 @@
/* 0x2938 */ DEFINE_SFX(NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0)
/* 0x2939 */ DEFINE_SFX(NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0)
/* 0x293A */ DEFINE_SFX(NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0)
/* 0x293B */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x293B */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x293C */ DEFINE_SFX(NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0)
/* 0x293D */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0)
/* 0x293E */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0)
@@ -337,17 +337,17 @@
/* 0x2943 */ DEFINE_SFX(NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0)
/* 0x2944 */ DEFINE_SFX(NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x2945 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0)
/* 0x2946 */ DEFINE_SFX(NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_FLAG_14)
/* 0x2946 */ DEFINE_SFX(NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x2947 */ DEFINE_SFX(NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0)
/* 0x2948 */ DEFINE_SFX(NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0)
/* 0x2949 */ DEFINE_SFX(NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0)
/* 0x294A */ DEFINE_SFX(NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0)
/* 0x294B */ DEFINE_SFX(NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0)
/* 0x294C */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_13)
/* 0x294D */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_13)
/* 0x294E */ DEFINE_SFX(NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x294C */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x294D */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x294E */ DEFINE_SFX(NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x294F */ DEFINE_SFX(NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0)
/* 0x2950 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2950 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2951 */ DEFINE_SFX(NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0)
/* 0x2952 */ DEFINE_SFX(NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0)
/* 0x2953 */ DEFINE_SFX(NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0)
@@ -356,20 +356,20 @@
/* 0x2956 */ DEFINE_SFX(NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0)
/* 0x2957 */ DEFINE_SFX(NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0)
/* 0x2958 */ DEFINE_SFX(NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0)
/* 0x2959 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2959 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x295A */ DEFINE_SFX(NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0)
/* 0x295B */ DEFINE_SFX(NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0)
/* 0x295C */ DEFINE_SFX(NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0)
/* 0x295D */ DEFINE_SFX(NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0)
/* 0x295E */ DEFINE_SFX(NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0)
/* 0x295F */ DEFINE_SFX(NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0)
/* 0x2960 */ DEFINE_SFX(NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2961 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2962 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2960 */ DEFINE_SFX(NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2961 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2962 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2963 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0)
/* 0x2964 */ DEFINE_SFX(NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2964 */ DEFINE_SFX(NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2965 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0)
/* 0x2966 */ DEFINE_SFX(NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2966 */ DEFINE_SFX(NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2967 */ DEFINE_SFX(NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0)
/* 0x2968 */ DEFINE_SFX(NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0)
/* 0x2969 */ DEFINE_SFX(NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0)
@@ -382,8 +382,8 @@
/* 0x2970 */ DEFINE_SFX(NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0)
/* 0x2971 */ DEFINE_SFX(NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0)
/* 0x2972 */ DEFINE_SFX(NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0)
/* 0x2973 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_7, SFX_FLAG_13)
/* 0x2974 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_7, SFX_FLAG_13)
/* 0x2973 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2974 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2975 */ DEFINE_SFX(NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0)
/* 0x2976 */ DEFINE_SFX(NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0)
/* 0x2977 */ DEFINE_SFX(NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0)
@@ -391,18 +391,18 @@
/* 0x2979 */ DEFINE_SFX(NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
/* 0x297A */ DEFINE_SFX(NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0)
/* 0x297B */ DEFINE_SFX(NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0)
/* 0x297C */ DEFINE_SFX(NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x297D */ DEFINE_SFX(NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_13)
/* 0x297C */ DEFINE_SFX(NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x297D */ DEFINE_SFX(NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x297E */ DEFINE_SFX(NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0)
/* 0x297F */ DEFINE_SFX(NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0)
/* 0x2980 */ DEFINE_SFX(NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2981 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2982 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2983 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2980 */ DEFINE_SFX(NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2981 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2982 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2983 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2984 */ DEFINE_SFX(NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0)
/* 0x2985 */ DEFINE_SFX(NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0)
/* 0x2986 */ DEFINE_SFX(NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0)
/* 0x2987 */ DEFINE_SFX(NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2987 */ DEFINE_SFX(NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2988 */ DEFINE_SFX(NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0)
/* 0x2989 */ DEFINE_SFX(NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0)
/* 0x298A */ DEFINE_SFX(NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0)
@@ -414,7 +414,7 @@
/* 0x2990 */ DEFINE_SFX(NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0)
/* 0x2991 */ DEFINE_SFX(NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0)
/* 0x2992 */ DEFINE_SFX(NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0)
/* 0x2993 */ DEFINE_SFX(NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x2993 */ DEFINE_SFX(NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x2994 */ DEFINE_SFX(NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0)
/* 0x2995 */ DEFINE_SFX(NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0)
/* 0x2996 */ DEFINE_SFX(NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0)
@@ -423,10 +423,10 @@
/* 0x2999 */ DEFINE_SFX(NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0)
/* 0x299A */ DEFINE_SFX(NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0)
/* 0x299B */ DEFINE_SFX(NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0)
/* 0x299C */ DEFINE_SFX(NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x299D */ DEFINE_SFX(NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x299E */ DEFINE_SFX(NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x299F */ DEFINE_SFX(NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_5)
/* 0x299C */ DEFINE_SFX(NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x299D */ DEFINE_SFX(NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x299E */ DEFINE_SFX(NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x299F */ DEFINE_SFX(NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x29A0 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0)
/* 0x29A1 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0)
/* 0x29A2 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0)
@@ -441,13 +441,13 @@
/* 0x29AB */ DEFINE_SFX(NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0)
/* 0x29AC */ DEFINE_SFX(NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0)
/* 0x29AD */ DEFINE_SFX(NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0)
/* 0x29AE */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_7, 0)
/* 0x29AF */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_7, 0)
/* 0x29B0 */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_7, 0)
/* 0x29B1 */ DEFINE_SFX(NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_13)
/* 0x29B2 */ DEFINE_SFX(NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_13)
/* 0x29AE */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
/* 0x29AF */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
/* 0x29B0 */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0)
/* 0x29B1 */ DEFINE_SFX(NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x29B2 */ DEFINE_SFX(NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x29B3 */ DEFINE_SFX(NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0)
/* 0x29B4 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x29B4 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x29B5 */ DEFINE_SFX(NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0)
/* 0x29B6 */ DEFINE_SFX(NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0)
/* 0x29B7 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0)
+22 -22
View File
@@ -11,23 +11,23 @@
*
* WARNING: entries must align with the table defined for the item bank in sequence 0
*/
/* 0x1800 */ DEFINE_SFX(NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_15)
/* 0x1800 */ DEFINE_SFX(NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x1801 */ DEFINE_SFX(NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0)
/* 0x1802 */ DEFINE_SFX(NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0)
/* 0x1803 */ DEFINE_SFX(NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0)
/* 0x1804 */ DEFINE_SFX(NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x1805 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x1804 */ DEFINE_SFX(NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1805 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1806 */ DEFINE_SFX(NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0)
/* 0x1807 */ DEFINE_SFX(NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x1807 */ DEFINE_SFX(NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1808 */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0)
/* 0x1809 */ DEFINE_SFX(NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0)
/* 0x180A */ DEFINE_SFX(NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0)
/* 0x180B */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_10)
/* 0x180C */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_10)
/* 0x180B */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x180C */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x180D */ DEFINE_SFX(NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8)
/* 0x180E */ DEFINE_SFX(NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0)
/* 0x180F */ DEFINE_SFX(NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0)
/* 0x1810 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1810 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1811 */ DEFINE_SFX(NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0)
/* 0x1812 */ DEFINE_SFX(NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0)
/* 0x1813 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0)
@@ -43,37 +43,37 @@
/* 0x181D */ DEFINE_SFX(NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0)
/* 0x181E */ DEFINE_SFX(NA_SE_IT_LASH, 0x30, 0, 2, 0, 0)
/* 0x181F */ DEFINE_SFX(NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0)
/* 0x1820 */ DEFINE_SFX(NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1821 */ DEFINE_SFX(NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x1820 */ DEFINE_SFX(NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1821 */ DEFINE_SFX(NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1822 */ DEFINE_SFX(NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
/* 0x1823 */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0)
/* 0x1824 */ DEFINE_SFX(NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0)
/* 0x1825 */ DEFINE_SFX(NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0)
/* 0x1826 */ DEFINE_SFX(NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0)
/* 0x1827 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1828 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1827 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1828 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1829 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0)
/* 0x182A */ DEFINE_SFX(NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0)
/* 0x182B */ DEFINE_SFX(NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_10)
/* 0x182B */ DEFINE_SFX(NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x182C */ DEFINE_SFX(NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0)
/* 0x182D */ DEFINE_SFX(NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0)
/* 0x182E */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0)
/* 0x182F */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0)
/* 0x1830 */ DEFINE_SFX(NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1830 */ DEFINE_SFX(NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1831 */ DEFINE_SFX(NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8)
/* 0x1832 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0)
/* 0x1833 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0)
/* 0x1834 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0)
/* 0x1835 */ DEFINE_SFX(NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x1835 */ DEFINE_SFX(NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x1836 */ DEFINE_SFX(NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0)
/* 0x1837 */ DEFINE_SFX(NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0)
/* 0x1838 */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0)
/* 0x1839 */ DEFINE_SFX(NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x183A */ DEFINE_SFX(NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_15)
/* 0x183B */ DEFINE_SFX(NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_15)
/* 0x183C */ DEFINE_SFX(NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_15)
/* 0x183D */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_FLAG_14)
/* 0x183E */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_FLAG_14)
/* 0x1839 */ DEFINE_SFX(NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x183A */ DEFINE_SFX(NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x183B */ DEFINE_SFX(NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x183C */ DEFINE_SFX(NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x183D */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x183E */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x183F */ DEFINE_SFX(NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0)
/* 0x1840 */ DEFINE_SFX(NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0)
/* 0x1841 */ DEFINE_SFX(NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0)
@@ -105,12 +105,12 @@
/* 0x185B */ DEFINE_SFX(NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8)
/* 0x185C */ DEFINE_SFX(NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0)
/* 0x185D */ DEFINE_SFX(NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0)
/* 0x185E */ DEFINE_SFX(NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_10)
/* 0x185E */ DEFINE_SFX(NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x185F */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0)
/* 0x1860 */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0)
/* 0x1861 */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0)
/* 0x1862 */ DEFINE_SFX(NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0)
/* 0x1863 */ DEFINE_SFX(NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_13)
/* 0x1863 */ DEFINE_SFX(NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x1864 */ DEFINE_SFX(NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0)
/* 0x1865 */ DEFINE_SFX(NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0)
/* 0x1866 */ DEFINE_SFX(NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0)
+4 -4
View File
@@ -12,8 +12,8 @@
* WARNING: entries must align with the table defined for the ocarina bank in sequence 0
*/
/* 0x5800 */ DEFINE_SFX(NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0)
/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_5)
/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_10 | SFX_FLAG_9)
/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER)
/* 0x5803 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0)
/* 0x5804 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0)
/* 0x5805 */ DEFINE_SFX(NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0)
@@ -21,8 +21,8 @@
/* 0x5807 */ DEFINE_SFX(NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0)
/* 0x5808 */ DEFINE_SFX(NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0)
/* 0x5809 */ DEFINE_SFX(NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0)
/* 0x580A */ DEFINE_SFX(NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x580B */ DEFINE_SFX(NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x580A */ DEFINE_SFX(NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x580B */ DEFINE_SFX(NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x580C */ DEFINE_SFX(NA_SE_OC_12, 0x30, 0, 0, 0, 0)
/* 0x580D */ DEFINE_SFX(NA_SE_OC_13, 0x30, 0, 0, 0, 0)
/* 0x580E */ DEFINE_SFX(NA_SE_OC_14, 0x30, 0, 0, 0, 0)
+308 -308
View File
@@ -11,70 +11,70 @@
*
* WARNING: entries must align with the table defined for the player bank in sequence 0
*/
/* 0x800 */ DEFINE_SFX(NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x801 */ DEFINE_SFX(NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x802 */ DEFINE_SFX(NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x803 */ DEFINE_SFX(NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x804 */ DEFINE_SFX(NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x805 */ DEFINE_SFX(NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x806 */ DEFINE_SFX(NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x807 */ DEFINE_SFX(NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x808 */ DEFINE_SFX(NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x809 */ DEFINE_SFX(NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x80A */ DEFINE_SFX(NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x80B */ DEFINE_SFX(NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x80C */ DEFINE_SFX(NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x80D */ DEFINE_SFX(NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x80E */ DEFINE_SFX(NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x80F */ DEFINE_SFX(NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x810 */ DEFINE_SFX(NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x811 */ DEFINE_SFX(NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x812 */ DEFINE_SFX(NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x813 */ DEFINE_SFX(NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x814 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x815 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x816 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x817 */ DEFINE_SFX(NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x818 */ DEFINE_SFX(NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x819 */ DEFINE_SFX(NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81A */ DEFINE_SFX(NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81B */ DEFINE_SFX(NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81C */ DEFINE_SFX(NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81D */ DEFINE_SFX(NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81E */ DEFINE_SFX(NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x81F */ DEFINE_SFX(NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x820 */ DEFINE_SFX(NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x821 */ DEFINE_SFX(NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x822 */ DEFINE_SFX(NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x823 */ DEFINE_SFX(NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x824 */ DEFINE_SFX(NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x825 */ DEFINE_SFX(NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x826 */ DEFINE_SFX(NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x827 */ DEFINE_SFX(NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x828 */ DEFINE_SFX(NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x829 */ DEFINE_SFX(NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82A */ DEFINE_SFX(NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82B */ DEFINE_SFX(NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82C */ DEFINE_SFX(NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82D */ DEFINE_SFX(NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82E */ DEFINE_SFX(NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x82F */ DEFINE_SFX(NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x800 */ DEFINE_SFX(NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x801 */ DEFINE_SFX(NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x802 */ DEFINE_SFX(NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x803 */ DEFINE_SFX(NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x804 */ DEFINE_SFX(NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x805 */ DEFINE_SFX(NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x806 */ DEFINE_SFX(NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x807 */ DEFINE_SFX(NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x808 */ DEFINE_SFX(NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x809 */ DEFINE_SFX(NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80A */ DEFINE_SFX(NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80B */ DEFINE_SFX(NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80C */ DEFINE_SFX(NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80D */ DEFINE_SFX(NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80E */ DEFINE_SFX(NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80F */ DEFINE_SFX(NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x810 */ DEFINE_SFX(NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x811 */ DEFINE_SFX(NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x812 */ DEFINE_SFX(NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x813 */ DEFINE_SFX(NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x814 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x815 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x816 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x817 */ DEFINE_SFX(NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x818 */ DEFINE_SFX(NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x819 */ DEFINE_SFX(NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81A */ DEFINE_SFX(NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81B */ DEFINE_SFX(NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81C */ DEFINE_SFX(NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81D */ DEFINE_SFX(NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81E */ DEFINE_SFX(NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81F */ DEFINE_SFX(NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x820 */ DEFINE_SFX(NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x821 */ DEFINE_SFX(NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x822 */ DEFINE_SFX(NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x823 */ DEFINE_SFX(NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x824 */ DEFINE_SFX(NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x825 */ DEFINE_SFX(NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x826 */ DEFINE_SFX(NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x827 */ DEFINE_SFX(NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x828 */ DEFINE_SFX(NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x829 */ DEFINE_SFX(NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82A */ DEFINE_SFX(NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82B */ DEFINE_SFX(NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82C */ DEFINE_SFX(NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82D */ DEFINE_SFX(NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82E */ DEFINE_SFX(NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82F */ DEFINE_SFX(NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x830 */ DEFINE_SFX(NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0)
/* 0x831 */ DEFINE_SFX(NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0)
/* 0x832 */ DEFINE_SFX(NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0)
/* 0x833 */ DEFINE_SFX(NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0)
/* 0x834 */ DEFINE_SFX(NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x835 */ DEFINE_SFX(NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x836 */ DEFINE_SFX(NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x834 */ DEFINE_SFX(NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x835 */ DEFINE_SFX(NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x836 */ DEFINE_SFX(NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x837 */ DEFINE_SFX(NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0)
/* 0x838 */ DEFINE_SFX(NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0)
/* 0x839 */ DEFINE_SFX(NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0)
/* 0x83A */ DEFINE_SFX(NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x83B */ DEFINE_SFX(NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x83C */ DEFINE_SFX(NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_10)
/* 0x83D */ DEFINE_SFX(NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x83E */ DEFINE_SFX(NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x83F */ DEFINE_SFX(NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x83A */ DEFINE_SFX(NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83B */ DEFINE_SFX(NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83C */ DEFINE_SFX(NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83D */ DEFINE_SFX(NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83E */ DEFINE_SFX(NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83F */ DEFINE_SFX(NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x840 */ DEFINE_SFX(NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0)
/* 0x841 */ DEFINE_SFX(NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0)
/* 0x842 */ DEFINE_SFX(NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0)
@@ -107,14 +107,14 @@
/* 0x85D */ DEFINE_SFX(NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0)
/* 0x85E */ DEFINE_SFX(NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0)
/* 0x85F */ DEFINE_SFX(NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0)
/* 0x860 */ DEFINE_SFX(NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x860 */ DEFINE_SFX(NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x861 */ DEFINE_SFX(NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0)
/* 0x862 */ DEFINE_SFX(NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0)
/* 0x863 */ DEFINE_SFX(NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0)
/* 0x864 */ DEFINE_SFX(NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0)
/* 0x865 */ DEFINE_SFX(NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0)
/* 0x866 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x867 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x866 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x867 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x868 */ DEFINE_SFX(NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0)
/* 0x869 */ DEFINE_SFX(NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0)
/* 0x86A */ DEFINE_SFX(NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0)
@@ -134,11 +134,11 @@
/* 0x878 */ DEFINE_SFX(NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0)
/* 0x879 */ DEFINE_SFX(NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0)
/* 0x87A */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0)
/* 0x87B */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_13)
/* 0x87C */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_FLAG_11 | SFX_FLAG_10)
/* 0x87D */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x87E */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x87F */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x87B */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x87C */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87D */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87E */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87F */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x880 */ DEFINE_SFX(NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0)
/* 0x881 */ DEFINE_SFX(NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0)
/* 0x882 */ DEFINE_SFX(NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0)
@@ -187,24 +187,24 @@
/* 0x8AD */ DEFINE_SFX(NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0)
/* 0x8AE */ DEFINE_SFX(NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0)
/* 0x8AF */ DEFINE_SFX(NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0)
/* 0x8B0 */ DEFINE_SFX(NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B1 */ DEFINE_SFX(NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B2 */ DEFINE_SFX(NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B3 */ DEFINE_SFX(NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B4 */ DEFINE_SFX(NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B5 */ DEFINE_SFX(NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B6 */ DEFINE_SFX(NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B7 */ DEFINE_SFX(NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B8 */ DEFINE_SFX(NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8B9 */ DEFINE_SFX(NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BA */ DEFINE_SFX(NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BB */ DEFINE_SFX(NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BC */ DEFINE_SFX(NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BD */ DEFINE_SFX(NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BE */ DEFINE_SFX(NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8BF */ DEFINE_SFX(NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_10)
/* 0x8C0 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_FLAG_11 | SFX_FLAG_10)
/* 0x8C1 */ DEFINE_SFX(NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x8B0 */ DEFINE_SFX(NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B1 */ DEFINE_SFX(NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B2 */ DEFINE_SFX(NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B3 */ DEFINE_SFX(NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B4 */ DEFINE_SFX(NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B5 */ DEFINE_SFX(NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B6 */ DEFINE_SFX(NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B7 */ DEFINE_SFX(NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B8 */ DEFINE_SFX(NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B9 */ DEFINE_SFX(NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BA */ DEFINE_SFX(NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BB */ DEFINE_SFX(NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BC */ DEFINE_SFX(NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BD */ DEFINE_SFX(NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BE */ DEFINE_SFX(NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BF */ DEFINE_SFX(NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8C0 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8C1 */ DEFINE_SFX(NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x8C2 */ DEFINE_SFX(NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0)
/* 0x8C3 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0)
/* 0x8C4 */ DEFINE_SFX(NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0)
@@ -214,10 +214,10 @@
/* 0x8C8 */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0)
/* 0x8C9 */ DEFINE_SFX(NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0)
/* 0x8CA */ DEFINE_SFX(NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0)
/* 0x8CB */ DEFINE_SFX(NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_FLAG_11)
/* 0x8CB */ DEFINE_SFX(NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x8CC */ DEFINE_SFX(NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0)
/* 0x8CD */ DEFINE_SFX(NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0)
/* 0x8CE */ DEFINE_SFX(NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_10)
/* 0x8CE */ DEFINE_SFX(NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8CF */ DEFINE_SFX(NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0)
/* 0x8D0 */ DEFINE_SFX(NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D1 */ DEFINE_SFX(NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0)
@@ -235,7 +235,7 @@
/* 0x8DD */ DEFINE_SFX(NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8DE */ DEFINE_SFX(NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0)
/* 0x8DF */ DEFINE_SFX(NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8E0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x8E0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8E1 */ DEFINE_SFX(NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0)
/* 0x8E2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0)
/* 0x8E3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0)
@@ -251,227 +251,227 @@
/* 0x8ED */ DEFINE_SFX(NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0)
/* 0x8EE */ DEFINE_SFX(NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0)
/* 0x8EF */ DEFINE_SFX(NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0)
/* 0x8F0 */ DEFINE_SFX(NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8F1 */ DEFINE_SFX(NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8F2 */ DEFINE_SFX(NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8F3 */ DEFINE_SFX(NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8F4 */ DEFINE_SFX(NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x8F5 */ DEFINE_SFX(NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x8F6 */ DEFINE_SFX(NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x8F7 */ DEFINE_SFX(NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x8F8 */ DEFINE_SFX(NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8F9 */ DEFINE_SFX(NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x8FA */ DEFINE_SFX(NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x8FB */ DEFINE_SFX(NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x8FC */ DEFINE_SFX(NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x8FD */ DEFINE_SFX(NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x8FE */ DEFINE_SFX(NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x8FF */ DEFINE_SFX(NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x900 */ DEFINE_SFX(NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x901 */ DEFINE_SFX(NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x902 */ DEFINE_SFX(NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x903 */ DEFINE_SFX(NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x904 */ DEFINE_SFX(NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x905 */ DEFINE_SFX(NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x906 */ DEFINE_SFX(NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x907 */ DEFINE_SFX(NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x908 */ DEFINE_SFX(NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x909 */ DEFINE_SFX(NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90A */ DEFINE_SFX(NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90B */ DEFINE_SFX(NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90C */ DEFINE_SFX(NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90D */ DEFINE_SFX(NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90E */ DEFINE_SFX(NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x90F */ DEFINE_SFX(NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x910 */ DEFINE_SFX(NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x911 */ DEFINE_SFX(NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x912 */ DEFINE_SFX(NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x913 */ DEFINE_SFX(NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x914 */ DEFINE_SFX(NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x915 */ DEFINE_SFX(NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x916 */ DEFINE_SFX(NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x917 */ DEFINE_SFX(NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x918 */ DEFINE_SFX(NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x919 */ DEFINE_SFX(NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91A */ DEFINE_SFX(NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91B */ DEFINE_SFX(NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91C */ DEFINE_SFX(NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91D */ DEFINE_SFX(NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91E */ DEFINE_SFX(NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x91F */ DEFINE_SFX(NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x920 */ DEFINE_SFX(NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x921 */ DEFINE_SFX(NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x922 */ DEFINE_SFX(NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x923 */ DEFINE_SFX(NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x924 */ DEFINE_SFX(NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x925 */ DEFINE_SFX(NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x926 */ DEFINE_SFX(NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x927 */ DEFINE_SFX(NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x928 */ DEFINE_SFX(NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x929 */ DEFINE_SFX(NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x92A */ DEFINE_SFX(NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x92B */ DEFINE_SFX(NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x92C */ DEFINE_SFX(NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x92D */ DEFINE_SFX(NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x92E */ DEFINE_SFX(NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x92F */ DEFINE_SFX(NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x930 */ DEFINE_SFX(NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x931 */ DEFINE_SFX(NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x932 */ DEFINE_SFX(NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x933 */ DEFINE_SFX(NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x934 */ DEFINE_SFX(NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x935 */ DEFINE_SFX(NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x936 */ DEFINE_SFX(NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x937 */ DEFINE_SFX(NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x938 */ DEFINE_SFX(NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x939 */ DEFINE_SFX(NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93A */ DEFINE_SFX(NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93B */ DEFINE_SFX(NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93C */ DEFINE_SFX(NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93D */ DEFINE_SFX(NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93E */ DEFINE_SFX(NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x93F */ DEFINE_SFX(NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x940 */ DEFINE_SFX(NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x941 */ DEFINE_SFX(NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x942 */ DEFINE_SFX(NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x943 */ DEFINE_SFX(NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x944 */ DEFINE_SFX(NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x945 */ DEFINE_SFX(NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x946 */ DEFINE_SFX(NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x947 */ DEFINE_SFX(NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x948 */ DEFINE_SFX(NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x949 */ DEFINE_SFX(NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94A */ DEFINE_SFX(NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94B */ DEFINE_SFX(NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94C */ DEFINE_SFX(NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94D */ DEFINE_SFX(NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94E */ DEFINE_SFX(NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x94F */ DEFINE_SFX(NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x950 */ DEFINE_SFX(NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x951 */ DEFINE_SFX(NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x952 */ DEFINE_SFX(NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x953 */ DEFINE_SFX(NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x954 */ DEFINE_SFX(NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x955 */ DEFINE_SFX(NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x956 */ DEFINE_SFX(NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x957 */ DEFINE_SFX(NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x958 */ DEFINE_SFX(NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x959 */ DEFINE_SFX(NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_10)
/* 0x95A */ DEFINE_SFX(NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_10)
/* 0x95B */ DEFINE_SFX(NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x95C */ DEFINE_SFX(NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x95D */ DEFINE_SFX(NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x95E */ DEFINE_SFX(NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x95F */ DEFINE_SFX(NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_10)
/* 0x960 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x961 */ DEFINE_SFX(NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x962 */ DEFINE_SFX(NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x963 */ DEFINE_SFX(NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x964 */ DEFINE_SFX(NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x965 */ DEFINE_SFX(NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x966 */ DEFINE_SFX(NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x967 */ DEFINE_SFX(NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x968 */ DEFINE_SFX(NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x969 */ DEFINE_SFX(NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96A */ DEFINE_SFX(NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96B */ DEFINE_SFX(NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96C */ DEFINE_SFX(NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96D */ DEFINE_SFX(NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96E */ DEFINE_SFX(NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x96F */ DEFINE_SFX(NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x970 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x971 */ DEFINE_SFX(NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x972 */ DEFINE_SFX(NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x973 */ DEFINE_SFX(NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x974 */ DEFINE_SFX(NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x975 */ DEFINE_SFX(NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x976 */ DEFINE_SFX(NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x977 */ DEFINE_SFX(NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x978 */ DEFINE_SFX(NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x979 */ DEFINE_SFX(NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97A */ DEFINE_SFX(NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97B */ DEFINE_SFX(NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97C */ DEFINE_SFX(NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97D */ DEFINE_SFX(NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97E */ DEFINE_SFX(NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x97F */ DEFINE_SFX(NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_10)
/* 0x980 */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x981 */ DEFINE_SFX(NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x982 */ DEFINE_SFX(NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x983 */ DEFINE_SFX(NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x984 */ DEFINE_SFX(NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x985 */ DEFINE_SFX(NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x986 */ DEFINE_SFX(NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x987 */ DEFINE_SFX(NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x988 */ DEFINE_SFX(NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x989 */ DEFINE_SFX(NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98A */ DEFINE_SFX(NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98B */ DEFINE_SFX(NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98C */ DEFINE_SFX(NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98D */ DEFINE_SFX(NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98E */ DEFINE_SFX(NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x98F */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x990 */ DEFINE_SFX(NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x991 */ DEFINE_SFX(NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x992 */ DEFINE_SFX(NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_10)
/* 0x993 */ DEFINE_SFX(NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_10)
/* 0x994 */ DEFINE_SFX(NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x995 */ DEFINE_SFX(NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x996 */ DEFINE_SFX(NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x997 */ DEFINE_SFX(NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x998 */ DEFINE_SFX(NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x999 */ DEFINE_SFX(NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99A */ DEFINE_SFX(NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99B */ DEFINE_SFX(NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99C */ DEFINE_SFX(NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99D */ DEFINE_SFX(NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99E */ DEFINE_SFX(NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x99F */ DEFINE_SFX(NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A2 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A3 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_10)
/* 0x9A4 */ DEFINE_SFX(NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A5 */ DEFINE_SFX(NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A7 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A8 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9A9 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9AA */ DEFINE_SFX(NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9AB */ DEFINE_SFX(NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9AC */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9AD */ DEFINE_SFX(NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9AE */ DEFINE_SFX(NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_FLAG_14)
/* 0x9AF */ DEFINE_SFX(NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_10)
/* 0x9B0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B4 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B5 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B7 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B8 */ DEFINE_SFX(NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9B9 */ DEFINE_SFX(NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9BA */ DEFINE_SFX(NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9BB */ DEFINE_SFX(NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10)
/* 0x9BC */ DEFINE_SFX(NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10)
/* 0x9BD */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10)
/* 0x9BE */ DEFINE_SFX(NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10)
/* 0x9BF */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C0 */ DEFINE_SFX(NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x8F0 */ DEFINE_SFX(NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F1 */ DEFINE_SFX(NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F2 */ DEFINE_SFX(NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F3 */ DEFINE_SFX(NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F4 */ DEFINE_SFX(NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F5 */ DEFINE_SFX(NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F6 */ DEFINE_SFX(NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F7 */ DEFINE_SFX(NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F8 */ DEFINE_SFX(NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F9 */ DEFINE_SFX(NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FA */ DEFINE_SFX(NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FB */ DEFINE_SFX(NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FC */ DEFINE_SFX(NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FD */ DEFINE_SFX(NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FE */ DEFINE_SFX(NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FF */ DEFINE_SFX(NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x900 */ DEFINE_SFX(NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x901 */ DEFINE_SFX(NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x902 */ DEFINE_SFX(NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x903 */ DEFINE_SFX(NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x904 */ DEFINE_SFX(NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x905 */ DEFINE_SFX(NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x906 */ DEFINE_SFX(NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x907 */ DEFINE_SFX(NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x908 */ DEFINE_SFX(NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x909 */ DEFINE_SFX(NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90A */ DEFINE_SFX(NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90B */ DEFINE_SFX(NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90C */ DEFINE_SFX(NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90D */ DEFINE_SFX(NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90E */ DEFINE_SFX(NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90F */ DEFINE_SFX(NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x910 */ DEFINE_SFX(NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x911 */ DEFINE_SFX(NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x912 */ DEFINE_SFX(NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x913 */ DEFINE_SFX(NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x914 */ DEFINE_SFX(NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x915 */ DEFINE_SFX(NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x916 */ DEFINE_SFX(NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x917 */ DEFINE_SFX(NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x918 */ DEFINE_SFX(NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x919 */ DEFINE_SFX(NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91A */ DEFINE_SFX(NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91B */ DEFINE_SFX(NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91C */ DEFINE_SFX(NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91D */ DEFINE_SFX(NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91E */ DEFINE_SFX(NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91F */ DEFINE_SFX(NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x920 */ DEFINE_SFX(NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x921 */ DEFINE_SFX(NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x922 */ DEFINE_SFX(NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x923 */ DEFINE_SFX(NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x924 */ DEFINE_SFX(NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x925 */ DEFINE_SFX(NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x926 */ DEFINE_SFX(NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x927 */ DEFINE_SFX(NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x928 */ DEFINE_SFX(NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x929 */ DEFINE_SFX(NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92A */ DEFINE_SFX(NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92B */ DEFINE_SFX(NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92C */ DEFINE_SFX(NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92D */ DEFINE_SFX(NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92E */ DEFINE_SFX(NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92F */ DEFINE_SFX(NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x930 */ DEFINE_SFX(NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x931 */ DEFINE_SFX(NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x932 */ DEFINE_SFX(NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x933 */ DEFINE_SFX(NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x934 */ DEFINE_SFX(NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x935 */ DEFINE_SFX(NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x936 */ DEFINE_SFX(NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x937 */ DEFINE_SFX(NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x938 */ DEFINE_SFX(NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x939 */ DEFINE_SFX(NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93A */ DEFINE_SFX(NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93B */ DEFINE_SFX(NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93C */ DEFINE_SFX(NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93D */ DEFINE_SFX(NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93E */ DEFINE_SFX(NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93F */ DEFINE_SFX(NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x940 */ DEFINE_SFX(NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x941 */ DEFINE_SFX(NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x942 */ DEFINE_SFX(NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x943 */ DEFINE_SFX(NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x944 */ DEFINE_SFX(NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x945 */ DEFINE_SFX(NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x946 */ DEFINE_SFX(NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x947 */ DEFINE_SFX(NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x948 */ DEFINE_SFX(NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x949 */ DEFINE_SFX(NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94A */ DEFINE_SFX(NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94B */ DEFINE_SFX(NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94C */ DEFINE_SFX(NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94D */ DEFINE_SFX(NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94E */ DEFINE_SFX(NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94F */ DEFINE_SFX(NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x950 */ DEFINE_SFX(NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x951 */ DEFINE_SFX(NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x952 */ DEFINE_SFX(NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x953 */ DEFINE_SFX(NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x954 */ DEFINE_SFX(NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x955 */ DEFINE_SFX(NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x956 */ DEFINE_SFX(NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x957 */ DEFINE_SFX(NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x958 */ DEFINE_SFX(NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x959 */ DEFINE_SFX(NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95A */ DEFINE_SFX(NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95B */ DEFINE_SFX(NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95C */ DEFINE_SFX(NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95D */ DEFINE_SFX(NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95E */ DEFINE_SFX(NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95F */ DEFINE_SFX(NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x960 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x961 */ DEFINE_SFX(NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x962 */ DEFINE_SFX(NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x963 */ DEFINE_SFX(NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x964 */ DEFINE_SFX(NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x965 */ DEFINE_SFX(NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x966 */ DEFINE_SFX(NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x967 */ DEFINE_SFX(NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x968 */ DEFINE_SFX(NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x969 */ DEFINE_SFX(NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96A */ DEFINE_SFX(NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96B */ DEFINE_SFX(NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96C */ DEFINE_SFX(NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96D */ DEFINE_SFX(NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96E */ DEFINE_SFX(NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96F */ DEFINE_SFX(NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x970 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x971 */ DEFINE_SFX(NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x972 */ DEFINE_SFX(NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x973 */ DEFINE_SFX(NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x974 */ DEFINE_SFX(NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x975 */ DEFINE_SFX(NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x976 */ DEFINE_SFX(NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x977 */ DEFINE_SFX(NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x978 */ DEFINE_SFX(NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x979 */ DEFINE_SFX(NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97A */ DEFINE_SFX(NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97B */ DEFINE_SFX(NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97C */ DEFINE_SFX(NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97D */ DEFINE_SFX(NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97E */ DEFINE_SFX(NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97F */ DEFINE_SFX(NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x980 */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x981 */ DEFINE_SFX(NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x982 */ DEFINE_SFX(NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x983 */ DEFINE_SFX(NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x984 */ DEFINE_SFX(NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x985 */ DEFINE_SFX(NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x986 */ DEFINE_SFX(NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x987 */ DEFINE_SFX(NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x988 */ DEFINE_SFX(NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x989 */ DEFINE_SFX(NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98A */ DEFINE_SFX(NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98B */ DEFINE_SFX(NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98C */ DEFINE_SFX(NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98D */ DEFINE_SFX(NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98E */ DEFINE_SFX(NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98F */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x990 */ DEFINE_SFX(NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x991 */ DEFINE_SFX(NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x992 */ DEFINE_SFX(NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x993 */ DEFINE_SFX(NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x994 */ DEFINE_SFX(NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x995 */ DEFINE_SFX(NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x996 */ DEFINE_SFX(NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x997 */ DEFINE_SFX(NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x998 */ DEFINE_SFX(NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x999 */ DEFINE_SFX(NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99A */ DEFINE_SFX(NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99B */ DEFINE_SFX(NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99C */ DEFINE_SFX(NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99D */ DEFINE_SFX(NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99E */ DEFINE_SFX(NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99F */ DEFINE_SFX(NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A2 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A3 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A4 */ DEFINE_SFX(NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A5 */ DEFINE_SFX(NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A7 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A8 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A9 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AA */ DEFINE_SFX(NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AB */ DEFINE_SFX(NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AC */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AD */ DEFINE_SFX(NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AE */ DEFINE_SFX(NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x9AF */ DEFINE_SFX(NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B4 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B5 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B7 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B8 */ DEFINE_SFX(NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B9 */ DEFINE_SFX(NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BA */ DEFINE_SFX(NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BB */ DEFINE_SFX(NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BC */ DEFINE_SFX(NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BD */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BE */ DEFINE_SFX(NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BF */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C0 */ DEFINE_SFX(NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C1 */ DEFINE_SFX(NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0)
/* 0x9C2 */ DEFINE_SFX(NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0)
/* 0x9C3 */ DEFINE_SFX(NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C4 */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C5 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C6 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C7 */ DEFINE_SFX(NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C8 */ DEFINE_SFX(NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C9 */ DEFINE_SFX(NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CA */ DEFINE_SFX(NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CB */ DEFINE_SFX(NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CC */ DEFINE_SFX(NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CD */ DEFINE_SFX(NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CE */ DEFINE_SFX(NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9CF */ DEFINE_SFX(NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_10)
/* 0x9C3 */ DEFINE_SFX(NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C4 */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C5 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C6 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C7 */ DEFINE_SFX(NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C8 */ DEFINE_SFX(NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C9 */ DEFINE_SFX(NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CA */ DEFINE_SFX(NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CB */ DEFINE_SFX(NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CC */ DEFINE_SFX(NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CD */ DEFINE_SFX(NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CE */ DEFINE_SFX(NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CF */ DEFINE_SFX(NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+5 -5
View File
@@ -13,12 +13,12 @@
*/
/* 0x4800 */ DEFINE_SFX(NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0)
/* 0x4801 */ DEFINE_SFX(NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0)
/* 0x4802 */ DEFINE_SFX(NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_5)
/* 0x4802 */ DEFINE_SFX(NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x4803 */ DEFINE_SFX(NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0)
/* 0x4804 */ DEFINE_SFX(NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0)
/* 0x4805 */ DEFINE_SFX(NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0)
/* 0x4806 */ DEFINE_SFX(NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0)
/* 0x4807 */ DEFINE_SFX(NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_5)
/* 0x4807 */ DEFINE_SFX(NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x4808 */ DEFINE_SFX(NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0)
/* 0x4809 */ DEFINE_SFX(NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0)
/* 0x480A */ DEFINE_SFX(NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0)
@@ -95,7 +95,7 @@
/* 0x4851 */ DEFINE_SFX(NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0)
/* 0x4852 */ DEFINE_SFX(NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0)
/* 0x4853 */ DEFINE_SFX(NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0)
/* 0x4854 */ DEFINE_SFX(NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_5)
/* 0x4854 */ DEFINE_SFX(NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x4855 */ DEFINE_SFX(NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0)
/* 0x4856 */ DEFINE_SFX(NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0)
/* 0x4857 */ DEFINE_SFX(NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0)
@@ -104,6 +104,6 @@
/* 0x485A */ DEFINE_SFX(NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0)
/* 0x485B */ DEFINE_SFX(NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0)
/* 0x485C */ DEFINE_SFX(NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0)
/* 0x485D */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_3)
/* 0x485E */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_3)
/* 0x485D */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
/* 0x485E */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
/* 0x485F */ DEFINE_SFX(NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0)
+385 -385
View File
@@ -11,74 +11,74 @@
*
* WARNING: entries must align with the table defined for the voice bank in sequence 0
*/
/* 0x6800 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6801 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6802 */ DEFINE_SFX(NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6803 */ DEFINE_SFX(NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_10)
/* 0x6804 */ DEFINE_SFX(NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6805 */ DEFINE_SFX(NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6806 */ DEFINE_SFX(NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6807 */ DEFINE_SFX(NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6808 */ DEFINE_SFX(NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6809 */ DEFINE_SFX(NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x680A */ DEFINE_SFX(NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x680B */ DEFINE_SFX(NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x680C */ DEFINE_SFX(NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x680D */ DEFINE_SFX(NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_10)
/* 0x680E */ DEFINE_SFX(NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x680F */ DEFINE_SFX(NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6810 */ DEFINE_SFX(NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6811 */ DEFINE_SFX(NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6812 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6813 */ DEFINE_SFX(NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6814 */ DEFINE_SFX(NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6815 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6816 */ DEFINE_SFX(NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6817 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6818 */ DEFINE_SFX(NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_10)
/* 0x6819 */ DEFINE_SFX(NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x681A */ DEFINE_SFX(NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x681B */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x681C */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x681D */ DEFINE_SFX(NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_10)
/* 0x681E */ DEFINE_SFX(NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x681F */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6820 */ DEFINE_SFX(NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6821 */ DEFINE_SFX(NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6822 */ DEFINE_SFX(NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6823 */ DEFINE_SFX(NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_10)
/* 0x6824 */ DEFINE_SFX(NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6825 */ DEFINE_SFX(NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6826 */ DEFINE_SFX(NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6827 */ DEFINE_SFX(NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6828 */ DEFINE_SFX(NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6829 */ DEFINE_SFX(NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x682A */ DEFINE_SFX(NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x682B */ DEFINE_SFX(NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x682C */ DEFINE_SFX(NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x682D */ DEFINE_SFX(NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_10)
/* 0x682E */ DEFINE_SFX(NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x682F */ DEFINE_SFX(NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6830 */ DEFINE_SFX(NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6831 */ DEFINE_SFX(NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6832 */ DEFINE_SFX(NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6833 */ DEFINE_SFX(NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6834 */ DEFINE_SFX(NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6835 */ DEFINE_SFX(NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6836 */ DEFINE_SFX(NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6837 */ DEFINE_SFX(NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6838 */ DEFINE_SFX(NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_10)
/* 0x6839 */ DEFINE_SFX(NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683A */ DEFINE_SFX(NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683B */ DEFINE_SFX(NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683C */ DEFINE_SFX(NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683D */ DEFINE_SFX(NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683E */ DEFINE_SFX(NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x683F */ DEFINE_SFX(NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6840 */ DEFINE_SFX(NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6841 */ DEFINE_SFX(NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6800 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6801 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6802 */ DEFINE_SFX(NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6803 */ DEFINE_SFX(NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6804 */ DEFINE_SFX(NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6805 */ DEFINE_SFX(NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6806 */ DEFINE_SFX(NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6807 */ DEFINE_SFX(NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6808 */ DEFINE_SFX(NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6809 */ DEFINE_SFX(NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680A */ DEFINE_SFX(NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680B */ DEFINE_SFX(NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680C */ DEFINE_SFX(NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680D */ DEFINE_SFX(NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680E */ DEFINE_SFX(NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x680F */ DEFINE_SFX(NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6810 */ DEFINE_SFX(NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6811 */ DEFINE_SFX(NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6812 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6813 */ DEFINE_SFX(NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6814 */ DEFINE_SFX(NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6815 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6816 */ DEFINE_SFX(NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6817 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6818 */ DEFINE_SFX(NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6819 */ DEFINE_SFX(NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681A */ DEFINE_SFX(NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681B */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681C */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681D */ DEFINE_SFX(NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681E */ DEFINE_SFX(NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x681F */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6820 */ DEFINE_SFX(NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6821 */ DEFINE_SFX(NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6822 */ DEFINE_SFX(NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6823 */ DEFINE_SFX(NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6824 */ DEFINE_SFX(NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6825 */ DEFINE_SFX(NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6826 */ DEFINE_SFX(NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6827 */ DEFINE_SFX(NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6828 */ DEFINE_SFX(NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6829 */ DEFINE_SFX(NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682A */ DEFINE_SFX(NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682B */ DEFINE_SFX(NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682C */ DEFINE_SFX(NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682D */ DEFINE_SFX(NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682E */ DEFINE_SFX(NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x682F */ DEFINE_SFX(NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6830 */ DEFINE_SFX(NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6831 */ DEFINE_SFX(NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6832 */ DEFINE_SFX(NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6833 */ DEFINE_SFX(NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6834 */ DEFINE_SFX(NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6835 */ DEFINE_SFX(NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6836 */ DEFINE_SFX(NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6837 */ DEFINE_SFX(NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6838 */ DEFINE_SFX(NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6839 */ DEFINE_SFX(NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683A */ DEFINE_SFX(NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683B */ DEFINE_SFX(NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683C */ DEFINE_SFX(NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683D */ DEFINE_SFX(NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683E */ DEFINE_SFX(NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x683F */ DEFINE_SFX(NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6840 */ DEFINE_SFX(NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6841 */ DEFINE_SFX(NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6842 */ DEFINE_SFX(NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0)
/* 0x6843 */ DEFINE_SFX(NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_5)
/* 0x6843 */ DEFINE_SFX(NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE)
/* 0x6844 */ DEFINE_SFX(NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0)
/* 0x6845 */ DEFINE_SFX(NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0)
/* 0x6846 */ DEFINE_SFX(NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0)
@@ -93,321 +93,321 @@
/* 0x684F */ DEFINE_SFX(NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0)
/* 0x6850 */ DEFINE_SFX(NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0)
/* 0x6851 */ DEFINE_SFX(NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0)
/* 0x6852 */ DEFINE_SFX(NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6853 */ DEFINE_SFX(NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6854 */ DEFINE_SFX(NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6855 */ DEFINE_SFX(NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6856 */ DEFINE_SFX(NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6857 */ DEFINE_SFX(NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6858 */ DEFINE_SFX(NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6859 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x685A */ DEFINE_SFX(NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x685B */ DEFINE_SFX(NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x685C */ DEFINE_SFX(NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x685D */ DEFINE_SFX(NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x685E */ DEFINE_SFX(NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x685F */ DEFINE_SFX(NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_15)
/* 0x6860 */ DEFINE_SFX(NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6861 */ DEFINE_SFX(NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6862 */ DEFINE_SFX(NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6863 */ DEFINE_SFX(NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6864 */ DEFINE_SFX(NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6865 */ DEFINE_SFX(NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6866 */ DEFINE_SFX(NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6867 */ DEFINE_SFX(NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6868 */ DEFINE_SFX(NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6869 */ DEFINE_SFX(NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686A */ DEFINE_SFX(NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686B */ DEFINE_SFX(NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686C */ DEFINE_SFX(NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686D */ DEFINE_SFX(NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686E */ DEFINE_SFX(NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x686F */ DEFINE_SFX(NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6870 */ DEFINE_SFX(NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6871 */ DEFINE_SFX(NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6872 */ DEFINE_SFX(NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6873 */ DEFINE_SFX(NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6874 */ DEFINE_SFX(NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_15)
/* 0x6875 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_15)
/* 0x6876 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_15)
/* 0x6877 */ DEFINE_SFX(NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_15)
/* 0x6878 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6879 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687A */ DEFINE_SFX(NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687B */ DEFINE_SFX(NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687C */ DEFINE_SFX(NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687D */ DEFINE_SFX(NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687E */ DEFINE_SFX(NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x687F */ DEFINE_SFX(NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_15)
/* 0x6880 */ DEFINE_SFX(NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6881 */ DEFINE_SFX(NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6882 */ DEFINE_SFX(NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6883 */ DEFINE_SFX(NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_10)
/* 0x6884 */ DEFINE_SFX(NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6885 */ DEFINE_SFX(NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6886 */ DEFINE_SFX(NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6887 */ DEFINE_SFX(NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6888 */ DEFINE_SFX(NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6889 */ DEFINE_SFX(NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x688A */ DEFINE_SFX(NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x688B */ DEFINE_SFX(NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x688C */ DEFINE_SFX(NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x688D */ DEFINE_SFX(NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_10)
/* 0x688E */ DEFINE_SFX(NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x688F */ DEFINE_SFX(NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6890 */ DEFINE_SFX(NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6891 */ DEFINE_SFX(NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6892 */ DEFINE_SFX(NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6893 */ DEFINE_SFX(NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6894 */ DEFINE_SFX(NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6895 */ DEFINE_SFX(NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6896 */ DEFINE_SFX(NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6897 */ DEFINE_SFX(NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6898 */ DEFINE_SFX(NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_10)
/* 0x6899 */ DEFINE_SFX(NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689A */ DEFINE_SFX(NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689B */ DEFINE_SFX(NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689C */ DEFINE_SFX(NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689D */ DEFINE_SFX(NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689E */ DEFINE_SFX(NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x689F */ DEFINE_SFX(NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A0 */ DEFINE_SFX(NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A1 */ DEFINE_SFX(NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A2 */ DEFINE_SFX(NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A3 */ DEFINE_SFX(NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_10)
/* 0x68A4 */ DEFINE_SFX(NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A5 */ DEFINE_SFX(NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A6 */ DEFINE_SFX(NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A7 */ DEFINE_SFX(NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A8 */ DEFINE_SFX(NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68A9 */ DEFINE_SFX(NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68AA */ DEFINE_SFX(NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68AB */ DEFINE_SFX(NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68AC */ DEFINE_SFX(NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68AD */ DEFINE_SFX(NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_10)
/* 0x68AE */ DEFINE_SFX(NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68AF */ DEFINE_SFX(NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B0 */ DEFINE_SFX(NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B1 */ DEFINE_SFX(NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B2 */ DEFINE_SFX(NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B3 */ DEFINE_SFX(NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B4 */ DEFINE_SFX(NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B5 */ DEFINE_SFX(NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B6 */ DEFINE_SFX(NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B7 */ DEFINE_SFX(NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68B8 */ DEFINE_SFX(NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_10)
/* 0x68B9 */ DEFINE_SFX(NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68BA */ DEFINE_SFX(NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68BB */ DEFINE_SFX(NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68BC */ DEFINE_SFX(NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68BD */ DEFINE_SFX(NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_10)
/* 0x68BE */ DEFINE_SFX(NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68BF */ DEFINE_SFX(NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C0 */ DEFINE_SFX(NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C1 */ DEFINE_SFX(NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C2 */ DEFINE_SFX(NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C3 */ DEFINE_SFX(NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_10)
/* 0x68C4 */ DEFINE_SFX(NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C5 */ DEFINE_SFX(NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C6 */ DEFINE_SFX(NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C7 */ DEFINE_SFX(NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C8 */ DEFINE_SFX(NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68C9 */ DEFINE_SFX(NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68CA */ DEFINE_SFX(NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68CB */ DEFINE_SFX(NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68CC */ DEFINE_SFX(NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68CD */ DEFINE_SFX(NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_10)
/* 0x68CE */ DEFINE_SFX(NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68CF */ DEFINE_SFX(NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D0 */ DEFINE_SFX(NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D1 */ DEFINE_SFX(NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D2 */ DEFINE_SFX(NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D3 */ DEFINE_SFX(NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D4 */ DEFINE_SFX(NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D5 */ DEFINE_SFX(NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D6 */ DEFINE_SFX(NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D7 */ DEFINE_SFX(NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68D8 */ DEFINE_SFX(NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_10)
/* 0x68D9 */ DEFINE_SFX(NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68DA */ DEFINE_SFX(NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68DB */ DEFINE_SFX(NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68DC */ DEFINE_SFX(NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68DD */ DEFINE_SFX(NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_10)
/* 0x68DE */ DEFINE_SFX(NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68DF */ DEFINE_SFX(NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x68E0 */ DEFINE_SFX(NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E1 */ DEFINE_SFX(NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E2 */ DEFINE_SFX(NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E3 */ DEFINE_SFX(NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_10)
/* 0x68E4 */ DEFINE_SFX(NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E5 */ DEFINE_SFX(NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E6 */ DEFINE_SFX(NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E7 */ DEFINE_SFX(NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E8 */ DEFINE_SFX(NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68E9 */ DEFINE_SFX(NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68EA */ DEFINE_SFX(NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68EB */ DEFINE_SFX(NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68EC */ DEFINE_SFX(NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68ED */ DEFINE_SFX(NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_10)
/* 0x68EE */ DEFINE_SFX(NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68EF */ DEFINE_SFX(NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F0 */ DEFINE_SFX(NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F1 */ DEFINE_SFX(NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F2 */ DEFINE_SFX(NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F3 */ DEFINE_SFX(NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F4 */ DEFINE_SFX(NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F5 */ DEFINE_SFX(NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F6 */ DEFINE_SFX(NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F7 */ DEFINE_SFX(NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68F8 */ DEFINE_SFX(NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_10)
/* 0x68F9 */ DEFINE_SFX(NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68FA */ DEFINE_SFX(NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68FB */ DEFINE_SFX(NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68FC */ DEFINE_SFX(NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68FD */ DEFINE_SFX(NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_10)
/* 0x68FE */ DEFINE_SFX(NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_10)
/* 0x68FF */ DEFINE_SFX(NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_7, SFX_FLAG_10)
/* 0x6900 */ DEFINE_SFX(NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6901 */ DEFINE_SFX(NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6902 */ DEFINE_SFX(NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6903 */ DEFINE_SFX(NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6904 */ DEFINE_SFX(NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6905 */ DEFINE_SFX(NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6906 */ DEFINE_SFX(NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6907 */ DEFINE_SFX(NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6908 */ DEFINE_SFX(NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6909 */ DEFINE_SFX(NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690A */ DEFINE_SFX(NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690B */ DEFINE_SFX(NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690C */ DEFINE_SFX(NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690D */ DEFINE_SFX(NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690E */ DEFINE_SFX(NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x690F */ DEFINE_SFX(NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6910 */ DEFINE_SFX(NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6911 */ DEFINE_SFX(NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6912 */ DEFINE_SFX(NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6913 */ DEFINE_SFX(NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6914 */ DEFINE_SFX(NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6915 */ DEFINE_SFX(NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6916 */ DEFINE_SFX(NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6917 */ DEFINE_SFX(NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6918 */ DEFINE_SFX(NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6919 */ DEFINE_SFX(NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691A */ DEFINE_SFX(NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691B */ DEFINE_SFX(NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691C */ DEFINE_SFX(NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691D */ DEFINE_SFX(NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691E */ DEFINE_SFX(NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x691F */ DEFINE_SFX(NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6920 */ DEFINE_SFX(NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6921 */ DEFINE_SFX(NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6922 */ DEFINE_SFX(NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6923 */ DEFINE_SFX(NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6924 */ DEFINE_SFX(NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6925 */ DEFINE_SFX(NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6926 */ DEFINE_SFX(NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6927 */ DEFINE_SFX(NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6928 */ DEFINE_SFX(NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6929 */ DEFINE_SFX(NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692A */ DEFINE_SFX(NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692B */ DEFINE_SFX(NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692C */ DEFINE_SFX(NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692D */ DEFINE_SFX(NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692E */ DEFINE_SFX(NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x692F */ DEFINE_SFX(NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6930 */ DEFINE_SFX(NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6931 */ DEFINE_SFX(NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6932 */ DEFINE_SFX(NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6933 */ DEFINE_SFX(NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6934 */ DEFINE_SFX(NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6935 */ DEFINE_SFX(NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6936 */ DEFINE_SFX(NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6937 */ DEFINE_SFX(NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6938 */ DEFINE_SFX(NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6939 */ DEFINE_SFX(NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693A */ DEFINE_SFX(NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693B */ DEFINE_SFX(NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693C */ DEFINE_SFX(NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693D */ DEFINE_SFX(NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693E */ DEFINE_SFX(NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x693F */ DEFINE_SFX(NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6940 */ DEFINE_SFX(NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6941 */ DEFINE_SFX(NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6942 */ DEFINE_SFX(NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6943 */ DEFINE_SFX(NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6944 */ DEFINE_SFX(NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6945 */ DEFINE_SFX(NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6946 */ DEFINE_SFX(NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6947 */ DEFINE_SFX(NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6948 */ DEFINE_SFX(NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6949 */ DEFINE_SFX(NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694A */ DEFINE_SFX(NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694B */ DEFINE_SFX(NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694C */ DEFINE_SFX(NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694D */ DEFINE_SFX(NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694E */ DEFINE_SFX(NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x694F */ DEFINE_SFX(NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6950 */ DEFINE_SFX(NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6951 */ DEFINE_SFX(NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6952 */ DEFINE_SFX(NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6953 */ DEFINE_SFX(NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6954 */ DEFINE_SFX(NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6955 */ DEFINE_SFX(NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6956 */ DEFINE_SFX(NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6957 */ DEFINE_SFX(NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6958 */ DEFINE_SFX(NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6959 */ DEFINE_SFX(NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695A */ DEFINE_SFX(NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695B */ DEFINE_SFX(NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695C */ DEFINE_SFX(NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695D */ DEFINE_SFX(NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695E */ DEFINE_SFX(NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x695F */ DEFINE_SFX(NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6960 */ DEFINE_SFX(NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6961 */ DEFINE_SFX(NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6962 */ DEFINE_SFX(NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6963 */ DEFINE_SFX(NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6964 */ DEFINE_SFX(NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6965 */ DEFINE_SFX(NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6966 */ DEFINE_SFX(NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6967 */ DEFINE_SFX(NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6968 */ DEFINE_SFX(NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6969 */ DEFINE_SFX(NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696A */ DEFINE_SFX(NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696B */ DEFINE_SFX(NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696C */ DEFINE_SFX(NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696D */ DEFINE_SFX(NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696E */ DEFINE_SFX(NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x696F */ DEFINE_SFX(NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6970 */ DEFINE_SFX(NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6971 */ DEFINE_SFX(NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6972 */ DEFINE_SFX(NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6973 */ DEFINE_SFX(NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6974 */ DEFINE_SFX(NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6975 */ DEFINE_SFX(NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6976 */ DEFINE_SFX(NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6977 */ DEFINE_SFX(NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6978 */ DEFINE_SFX(NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6979 */ DEFINE_SFX(NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697A */ DEFINE_SFX(NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697B */ DEFINE_SFX(NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697C */ DEFINE_SFX(NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697D */ DEFINE_SFX(NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697E */ DEFINE_SFX(NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x697F */ DEFINE_SFX(NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6980 */ DEFINE_SFX(NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6981 */ DEFINE_SFX(NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6982 */ DEFINE_SFX(NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6983 */ DEFINE_SFX(NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6984 */ DEFINE_SFX(NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6985 */ DEFINE_SFX(NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6986 */ DEFINE_SFX(NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6987 */ DEFINE_SFX(NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6988 */ DEFINE_SFX(NA_SE_VO_DEMO_387, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6989 */ DEFINE_SFX(NA_SE_VO_DEMO_388, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698A */ DEFINE_SFX(NA_SE_VO_DEMO_389, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698B */ DEFINE_SFX(NA_SE_VO_DEMO_390, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698C */ DEFINE_SFX(NA_SE_VO_DEMO_391, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698D */ DEFINE_SFX(NA_SE_VO_DEMO_392, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_393, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_394, 0x30, 2, 0, 0, SFX_FLAG_10)
/* 0x6852 */ DEFINE_SFX(NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6853 */ DEFINE_SFX(NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6854 */ DEFINE_SFX(NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6855 */ DEFINE_SFX(NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6856 */ DEFINE_SFX(NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6857 */ DEFINE_SFX(NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6858 */ DEFINE_SFX(NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6859 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685A */ DEFINE_SFX(NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685B */ DEFINE_SFX(NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685C */ DEFINE_SFX(NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685D */ DEFINE_SFX(NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685E */ DEFINE_SFX(NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x685F */ DEFINE_SFX(NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6860 */ DEFINE_SFX(NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6861 */ DEFINE_SFX(NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6862 */ DEFINE_SFX(NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6863 */ DEFINE_SFX(NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6864 */ DEFINE_SFX(NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6865 */ DEFINE_SFX(NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6866 */ DEFINE_SFX(NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6867 */ DEFINE_SFX(NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6868 */ DEFINE_SFX(NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6869 */ DEFINE_SFX(NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686A */ DEFINE_SFX(NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686B */ DEFINE_SFX(NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686C */ DEFINE_SFX(NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686D */ DEFINE_SFX(NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686E */ DEFINE_SFX(NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x686F */ DEFINE_SFX(NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6870 */ DEFINE_SFX(NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6871 */ DEFINE_SFX(NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6872 */ DEFINE_SFX(NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6873 */ DEFINE_SFX(NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6874 */ DEFINE_SFX(NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6875 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6876 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6877 */ DEFINE_SFX(NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6878 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6879 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687A */ DEFINE_SFX(NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687B */ DEFINE_SFX(NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687C */ DEFINE_SFX(NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687D */ DEFINE_SFX(NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687E */ DEFINE_SFX(NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x687F */ DEFINE_SFX(NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST)
/* 0x6880 */ DEFINE_SFX(NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6881 */ DEFINE_SFX(NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6882 */ DEFINE_SFX(NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6883 */ DEFINE_SFX(NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6884 */ DEFINE_SFX(NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6885 */ DEFINE_SFX(NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6886 */ DEFINE_SFX(NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6887 */ DEFINE_SFX(NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6888 */ DEFINE_SFX(NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6889 */ DEFINE_SFX(NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688A */ DEFINE_SFX(NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688B */ DEFINE_SFX(NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688C */ DEFINE_SFX(NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688D */ DEFINE_SFX(NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688E */ DEFINE_SFX(NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x688F */ DEFINE_SFX(NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6890 */ DEFINE_SFX(NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6891 */ DEFINE_SFX(NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6892 */ DEFINE_SFX(NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6893 */ DEFINE_SFX(NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6894 */ DEFINE_SFX(NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6895 */ DEFINE_SFX(NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6896 */ DEFINE_SFX(NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6897 */ DEFINE_SFX(NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6898 */ DEFINE_SFX(NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6899 */ DEFINE_SFX(NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689A */ DEFINE_SFX(NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689B */ DEFINE_SFX(NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689C */ DEFINE_SFX(NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689D */ DEFINE_SFX(NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689E */ DEFINE_SFX(NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x689F */ DEFINE_SFX(NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A0 */ DEFINE_SFX(NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A1 */ DEFINE_SFX(NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A2 */ DEFINE_SFX(NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A3 */ DEFINE_SFX(NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A4 */ DEFINE_SFX(NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A5 */ DEFINE_SFX(NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A6 */ DEFINE_SFX(NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A7 */ DEFINE_SFX(NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A8 */ DEFINE_SFX(NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68A9 */ DEFINE_SFX(NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AA */ DEFINE_SFX(NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AB */ DEFINE_SFX(NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AC */ DEFINE_SFX(NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AD */ DEFINE_SFX(NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AE */ DEFINE_SFX(NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68AF */ DEFINE_SFX(NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B0 */ DEFINE_SFX(NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B1 */ DEFINE_SFX(NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B2 */ DEFINE_SFX(NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B3 */ DEFINE_SFX(NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B4 */ DEFINE_SFX(NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B5 */ DEFINE_SFX(NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B6 */ DEFINE_SFX(NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B7 */ DEFINE_SFX(NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B8 */ DEFINE_SFX(NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68B9 */ DEFINE_SFX(NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BA */ DEFINE_SFX(NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BB */ DEFINE_SFX(NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BC */ DEFINE_SFX(NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BD */ DEFINE_SFX(NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BE */ DEFINE_SFX(NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68BF */ DEFINE_SFX(NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C0 */ DEFINE_SFX(NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C1 */ DEFINE_SFX(NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C2 */ DEFINE_SFX(NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C3 */ DEFINE_SFX(NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C4 */ DEFINE_SFX(NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C5 */ DEFINE_SFX(NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C6 */ DEFINE_SFX(NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C7 */ DEFINE_SFX(NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C8 */ DEFINE_SFX(NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68C9 */ DEFINE_SFX(NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CA */ DEFINE_SFX(NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CB */ DEFINE_SFX(NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CC */ DEFINE_SFX(NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CD */ DEFINE_SFX(NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CE */ DEFINE_SFX(NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68CF */ DEFINE_SFX(NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D0 */ DEFINE_SFX(NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D1 */ DEFINE_SFX(NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D2 */ DEFINE_SFX(NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D3 */ DEFINE_SFX(NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D4 */ DEFINE_SFX(NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D5 */ DEFINE_SFX(NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D6 */ DEFINE_SFX(NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D7 */ DEFINE_SFX(NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D8 */ DEFINE_SFX(NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68D9 */ DEFINE_SFX(NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DA */ DEFINE_SFX(NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DB */ DEFINE_SFX(NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DC */ DEFINE_SFX(NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DD */ DEFINE_SFX(NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DE */ DEFINE_SFX(NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68DF */ DEFINE_SFX(NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E0 */ DEFINE_SFX(NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E1 */ DEFINE_SFX(NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E2 */ DEFINE_SFX(NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E3 */ DEFINE_SFX(NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E4 */ DEFINE_SFX(NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E5 */ DEFINE_SFX(NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E6 */ DEFINE_SFX(NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E7 */ DEFINE_SFX(NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E8 */ DEFINE_SFX(NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68E9 */ DEFINE_SFX(NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68EA */ DEFINE_SFX(NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68EB */ DEFINE_SFX(NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68EC */ DEFINE_SFX(NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68ED */ DEFINE_SFX(NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68EE */ DEFINE_SFX(NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68EF */ DEFINE_SFX(NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F0 */ DEFINE_SFX(NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F1 */ DEFINE_SFX(NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F2 */ DEFINE_SFX(NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F3 */ DEFINE_SFX(NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F4 */ DEFINE_SFX(NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F5 */ DEFINE_SFX(NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F6 */ DEFINE_SFX(NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F7 */ DEFINE_SFX(NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F8 */ DEFINE_SFX(NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68F9 */ DEFINE_SFX(NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FA */ DEFINE_SFX(NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FB */ DEFINE_SFX(NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FC */ DEFINE_SFX(NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FD */ DEFINE_SFX(NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FE */ DEFINE_SFX(NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x68FF */ DEFINE_SFX(NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6900 */ DEFINE_SFX(NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6901 */ DEFINE_SFX(NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6902 */ DEFINE_SFX(NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6903 */ DEFINE_SFX(NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6904 */ DEFINE_SFX(NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6905 */ DEFINE_SFX(NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6906 */ DEFINE_SFX(NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6907 */ DEFINE_SFX(NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6908 */ DEFINE_SFX(NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6909 */ DEFINE_SFX(NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690A */ DEFINE_SFX(NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690B */ DEFINE_SFX(NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690C */ DEFINE_SFX(NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690D */ DEFINE_SFX(NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690E */ DEFINE_SFX(NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x690F */ DEFINE_SFX(NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6910 */ DEFINE_SFX(NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6911 */ DEFINE_SFX(NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6912 */ DEFINE_SFX(NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6913 */ DEFINE_SFX(NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6914 */ DEFINE_SFX(NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6915 */ DEFINE_SFX(NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6916 */ DEFINE_SFX(NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6917 */ DEFINE_SFX(NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6918 */ DEFINE_SFX(NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6919 */ DEFINE_SFX(NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691A */ DEFINE_SFX(NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691B */ DEFINE_SFX(NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691C */ DEFINE_SFX(NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691D */ DEFINE_SFX(NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691E */ DEFINE_SFX(NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x691F */ DEFINE_SFX(NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6920 */ DEFINE_SFX(NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6921 */ DEFINE_SFX(NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6922 */ DEFINE_SFX(NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6923 */ DEFINE_SFX(NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6924 */ DEFINE_SFX(NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6925 */ DEFINE_SFX(NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6926 */ DEFINE_SFX(NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6927 */ DEFINE_SFX(NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6928 */ DEFINE_SFX(NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6929 */ DEFINE_SFX(NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692A */ DEFINE_SFX(NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692B */ DEFINE_SFX(NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692C */ DEFINE_SFX(NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692D */ DEFINE_SFX(NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692E */ DEFINE_SFX(NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x692F */ DEFINE_SFX(NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6930 */ DEFINE_SFX(NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6931 */ DEFINE_SFX(NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6932 */ DEFINE_SFX(NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6933 */ DEFINE_SFX(NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6934 */ DEFINE_SFX(NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6935 */ DEFINE_SFX(NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6936 */ DEFINE_SFX(NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6937 */ DEFINE_SFX(NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6938 */ DEFINE_SFX(NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6939 */ DEFINE_SFX(NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693A */ DEFINE_SFX(NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693B */ DEFINE_SFX(NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693C */ DEFINE_SFX(NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693D */ DEFINE_SFX(NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693E */ DEFINE_SFX(NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x693F */ DEFINE_SFX(NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6940 */ DEFINE_SFX(NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6941 */ DEFINE_SFX(NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6942 */ DEFINE_SFX(NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6943 */ DEFINE_SFX(NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6944 */ DEFINE_SFX(NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6945 */ DEFINE_SFX(NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6946 */ DEFINE_SFX(NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6947 */ DEFINE_SFX(NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6948 */ DEFINE_SFX(NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6949 */ DEFINE_SFX(NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694A */ DEFINE_SFX(NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694B */ DEFINE_SFX(NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694C */ DEFINE_SFX(NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694D */ DEFINE_SFX(NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694E */ DEFINE_SFX(NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x694F */ DEFINE_SFX(NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6950 */ DEFINE_SFX(NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6951 */ DEFINE_SFX(NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6952 */ DEFINE_SFX(NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6953 */ DEFINE_SFX(NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6954 */ DEFINE_SFX(NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6955 */ DEFINE_SFX(NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6956 */ DEFINE_SFX(NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6957 */ DEFINE_SFX(NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6958 */ DEFINE_SFX(NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6959 */ DEFINE_SFX(NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695A */ DEFINE_SFX(NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695B */ DEFINE_SFX(NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695C */ DEFINE_SFX(NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695D */ DEFINE_SFX(NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695E */ DEFINE_SFX(NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x695F */ DEFINE_SFX(NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6960 */ DEFINE_SFX(NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6961 */ DEFINE_SFX(NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6962 */ DEFINE_SFX(NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6963 */ DEFINE_SFX(NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6964 */ DEFINE_SFX(NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6965 */ DEFINE_SFX(NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6966 */ DEFINE_SFX(NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6967 */ DEFINE_SFX(NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6968 */ DEFINE_SFX(NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6969 */ DEFINE_SFX(NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696A */ DEFINE_SFX(NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696B */ DEFINE_SFX(NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696C */ DEFINE_SFX(NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696D */ DEFINE_SFX(NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696E */ DEFINE_SFX(NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x696F */ DEFINE_SFX(NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6970 */ DEFINE_SFX(NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6971 */ DEFINE_SFX(NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6972 */ DEFINE_SFX(NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6973 */ DEFINE_SFX(NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6974 */ DEFINE_SFX(NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6975 */ DEFINE_SFX(NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6976 */ DEFINE_SFX(NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6977 */ DEFINE_SFX(NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6978 */ DEFINE_SFX(NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6979 */ DEFINE_SFX(NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697A */ DEFINE_SFX(NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697B */ DEFINE_SFX(NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697C */ DEFINE_SFX(NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697D */ DEFINE_SFX(NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697E */ DEFINE_SFX(NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x697F */ DEFINE_SFX(NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6980 */ DEFINE_SFX(NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6981 */ DEFINE_SFX(NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6982 */ DEFINE_SFX(NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6983 */ DEFINE_SFX(NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6984 */ DEFINE_SFX(NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6985 */ DEFINE_SFX(NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6986 */ DEFINE_SFX(NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6987 */ DEFINE_SFX(NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6988 */ DEFINE_SFX(NA_SE_VO_DEMO_387, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x6989 */ DEFINE_SFX(NA_SE_VO_DEMO_388, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698A */ DEFINE_SFX(NA_SE_VO_DEMO_389, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698B */ DEFINE_SFX(NA_SE_VO_DEMO_390, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698C */ DEFINE_SFX(NA_SE_VO_DEMO_391, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698D */ DEFINE_SFX(NA_SE_VO_DEMO_392, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_393, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_394, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
+22 -33
View File
@@ -1585,10 +1585,10 @@ extern UNK_PTR D_801D6000;
// extern UNK_TYPE4 D_801D6190;
// extern UNK_TYPE4 D_801D6194;
// extern UNK_TYPE1 D_801D6200;
// extern UNK_TYPE1 D_801D6600;
// extern UNK_TYPE1 D_801D6608;
// extern UNK_TYPE1 D_801D6610;
// extern UNK_TYPE1 D_801D662C;
extern u8 gIsLargeSfxBank[7];
extern u8 D_801D6608[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
// extern UNK_TYPE1 D_801D6648;
// extern UNK_TYPE1 D_801D664C;
// extern UNK_TYPE1 D_801D6650;
@@ -1710,22 +1710,11 @@ extern UNK_PTR D_801D8B24;
// extern UNK_TYPE1 D_801D8E48;
// extern UNK_TYPE1 D_801D8E50;
// extern UNK_TYPE1 D_801D8F70;
// extern SfxParams sEnemyBankParams[];
// extern SfxParams sPlayerBankParams[];
// extern SfxParams sItemBankParams[];
// extern SfxParams sEnvBankParams[];
// extern SfxParams sSystemBankParams[];
// extern SfxParams sOcarinaBankParams[];
// extern SfxParams sVoiceBankParams[];
extern SfxParams* gSfxParams[7];
// extern UNK_TYPE1 D_801DB470;
// extern UNK_TYPE1 D_801DB474;
extern UNK_PTR D_801DB478[7];
// extern UNK_TYPE1 D_801DB494;
// extern UNK_TYPE1 D_801DB49C;
// extern UNK_TYPE2 D_801DB4A0;
extern SfxBankEntry* gSfxBanks[7];
extern u8 gSfxChannelLayout;
extern Vec3f gSfxDefaultPos;
extern f32 D_801DB4B0;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
// extern UNK_TYPE1 D_801DB4C0;
// extern UNK_TYPE1 D_801DB4C4;
@@ -3465,21 +3454,21 @@ extern s32 D_801FD120;
// extern UNK_TYPE1 D_801FD5E8;
// extern UNK_TYPE1 D_801FD608;
// extern UNK_TYPE1 D_801FD610;
// extern UNK_TYPE1 D_801FD710;
// extern UNK_TYPE1 D_801FD8C0;
// extern UNK_TYPE1 D_801FDB00;
// extern UNK_TYPE1 D_801FE100;
// extern UNK_TYPE1 D_801FE4C0;
// extern UNK_TYPE1 D_801FE640;
// extern UNK_TYPE1 D_801FE6D0;
extern SoundRequest D_801FE7C0[1];
// extern UNK_TYPE1 D_801FFBC0;
// extern UNK_TYPE1 D_801FFBC8;
// extern UNK_TYPE1 D_801FFBD0;
// extern UNK_TYPE1 D_801FFBD8;
// extern UNK_TYPE1 D_801FFC80;
// extern UNK_TYPE1 D_801FFC84;
// extern UNK_TYPE1 D_801FFC90;
// extern UNK_TYPE1 sSfxPlayerBank;
// extern UNK_TYPE1 sSfxItemBank;
// extern UNK_TYPE1 sSfxEnvironmentBank;
// extern UNK_TYPE1 sSfxEnemyBank;
// extern UNK_TYPE1 sSfxSystemBank;
// extern UNK_TYPE1 sSfxOcarinaBank;
// extern UNK_TYPE1 sSfxVoiceBank;
// extern SfxRequest sSfxRequests[0x100];
// extern UNK_TYPE1 sSfxBankListEnd;
// extern UNK_TYPE1 sSfxBankFreeListStart;
// extern UNK_TYPE1 sSfxBankUnused;
extern ActiveSfx gActiveSfx[7][3];
// extern UNK_TYPE1 sCurSfxPlayerChannelIndex;
// extern UNK_TYPE1 gSfxBankMuted;
// extern UNK_TYPE1 sUnusedBankLerp;
// extern UNK_TYPE1 D_801FFD00;
// extern UNK_TYPE1 D_801FFD34;
// extern UNK_TYPE1 D_801FFD40;
+91 -78
View File
@@ -28,19 +28,12 @@
#define AIBUF_LEN 0x580
typedef enum {
/* 0 */ AUDIO_FS_STEREO,
/* 1 */ AUDIO_FS_HEADSET,
/* 2 */ AUDIO_FS_SURROUND,
/* 3 */ AUDIO_FS_MONO
} AudioFileSelectOption;
typedef enum {
/* 0 */ AUDIO_MODE_STEREO,
/* 1 */ AUDIO_MODE_HEADSET,
/* 2 */ AUDIO_MODE_UNK,
/* 3 */ AUDIO_MODE_MONO,
/* 4 */ AUDIO_MODE_SURROUND
} AudioSoundMode;
/* 0 */ SOUNDMODE_STEREO,
/* 1 */ SOUNDMODE_HEADSET,
/* 2 */ SOUNDMODE_SURROUND,
/* 3 */ SOUNDMODE_MONO,
/* 4 */ SOUNDMODE_SURROUND_EXTERNAL,
} SoundMode;
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
@@ -441,7 +434,7 @@ typedef struct SequenceChannel {
/* 0x80 */ AdsrSettings adsr;
/* 0x88 */ NotePool notePool;
/* 0xC8 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib, "io ports"
/* 0xD0 */ u8* sfxState;
/* 0xD0 */ u8* sfxState; // SfxChannelState
/* 0xD4 */ s16* filter;
/* 0xD8 */ Stereo stereo;
/* 0xDC */ s32 unk_DC;
@@ -1080,51 +1073,47 @@ typedef enum {
/* 1 */ SFX_STATE_QUEUED,
/* 2 */ SFX_STATE_READY,
/* 3 */ SFX_STATE_PLAYING_REFRESH,
/* 4 */ SFX_STATE_PLAYING_1,
/* 5 */ SFX_STATE_PLAYING_2
/* 4 */ SFX_STATE_PLAYING,
/* 5 */ SFX_STATE_PLAYING_ONE_FRAME
} SfxState;
typedef struct {
/* 0x00 */ f32* posX;
/* 0x04 */ f32* posY;
/* 0x08 */ f32* posZ;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* vol;
/* 0x14 */ s8* reverbAdd;
/* 0x18 */ f32 dist;
/* 0x1C */ u32 priority; // lower is more prioritized
/* 0x20 */ u16 sfxParams;
/* 0x22 */ u16 sfxId;
/* 0x25 */ u8 sfxFlags;
/* 0x24 */ u8 sfxImportance;
/* 0x26 */ u8 state; // uses SfxState enum
/* 0x27 */ u8 freshness;
/* 0x28 */ u8 prev;
/* 0x29 */ u8 next;
/* 0x2A */ u8 channelIdx;
/* 0x2B */ u8 unk_2F;
/* 0x2C */ u8 token;
/* 0x00 */ f32* posX;
/* 0x04 */ f32* posY;
/* 0x08 */ f32* posZ;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* volume;
/* 0x14 */ s8* reverbAdd;
/* 0x18 */ f32 dist;
/* 0x1C */ u32 priority; // lower is more prioritized
/* 0x20 */ u16 sfxParams;
/* 0x22 */ u16 sfxId;
/* 0x25 */ u8 sfxFlags;
/* 0x24 */ u8 sfxImportance;
/* 0x26 */ u8 state; // uses SfxState enum
/* 0x27 */ u8 freshness;
/* 0x28 */ u8 prev;
/* 0x29 */ u8 next;
/* 0x2A */ u8 channelIndex;
/* 0x2B */ u8 randFreq;
/* 0x2C */ u8 token;
} SfxBankEntry; // size = 0x30
/*
* SFX IDs
* SfxId:
*
* index 0000000111111111 observed in audio code
* & 200 0000001000000000 single bit
* & 400 0000010000000000 single bit
* & 800 0000100000000000 single bit, what we currently call SFX_FLAG
* & 600 0000011000000000 2 bits
* & A00 0000101000000000 2 bits
* & C00 0000110000000000 2 bits, observed in audio code
* & E00 0000111000000000 all 3 bits
* bank 1111000000000000 observed in audio code
* & 03FF 0000000111111111 index
* & 0400 0000010000000000 unused flag
* & 0800 0000100000000000 SFX_FLAG
* & 0C00 0000110000000000 Flag Mask
* & F000 1111000000000000 observed in audio code
*/
#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
#define SFX_INDEX(sfxId) ((sfxId) & 0x03FF)
#define SFX_INDEX(sfxId) ((sfxId) & 0x3FF)
#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
typedef struct {
@@ -1134,34 +1123,67 @@ typedef struct {
// SfxParams bit-packing
#define SFX_PARAM_01_SHIFT 0
#define SFX_PARAM_01_MASK_UPPER (4 << SFX_PARAM_01_SHIFT)
#define SFX_PARAM_01_MASK (7 << SFX_PARAM_01_SHIFT) // Same as OoT, 8 instead of 4
// Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
#define SFX_PARAM_DIST_RANGE_SHIFT 0
#define SFX_PARAM_DIST_RANGE_MASK_UPPER (4 << SFX_PARAM_DIST_RANGE_SHIFT)
#define SFX_PARAM_DIST_RANGE_MASK (7 << SFX_PARAM_DIST_RANGE_SHIFT)
#define SFX_FLAG_3 (1 << 3) // Same as OoT
#define SFX_FLAG_4 (1 << 4) // Same as OoT
#define SFX_FLAG_5 (1 << 5) // Same as OoT
// Lower SEQ_PLAYER_BGM_MAIN and SEQ_PLAYER_BGM_SUB while the sfx is playing
#define SFX_FLAG_LOWER_VOLUME_BGM (1 << 3)
#define SFX_PARAM_67_SHIFT 6
#define SFX_PARAM_67_MASK (3 << SFX_PARAM_67_SHIFT)
// Sfx priority is not raised with distance (making it more likely to be ejected)
#define SFX_FLAG_PRIORITY_NO_DIST (1 << 4)
#define SFX_FLAG_8 (1 << 8) // New to MM
#define SFX_FLAG_9 (1 << 9) // Same as OoT
#define SFX_FLAG_10_SHIFT 10 // Unused
#define SFX_FLAG_10 (1 << SFX_FLAG_10_SHIFT)
#define SFX_FLAG_11 (1 << 11) // Same as OoT
// If a new sfx is requested at both the same position with the same importance,
// Block that new sfx from replacing the current sfx
// Note: Only 1 sfx can be played at a specific position at once
#define SFX_FLAG_BLOCK_EQUAL_IMPORTANCE (1 << 5)
#define SFX_FLAG_12 (1 << 12) // Same as OoT
#define SFX_FLAG_13 (1 << 13) // Same as OoT
#define SFX_FLAG_14 (1 << 14) // Same as OoT
#define SFX_FLAG_15 (1 << 15) // Same as OoT
// Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
#define SFX_PARAM_RAND_FREQ_RAISE_SHIFT 6
#define SFX_PARAM_RAND_FREQ_RAISE_MASK (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)
#define SFX_FLAG2_0 (1 << 0) // OoT SFX_FLAG_2
#define SFX_FLAG2_2 (1 << 2) // Unused
#define SFX_FLAG2_4 (1 << 4) // Unused
#define SFX_FLAG2_5 (1 << 5) // New to MM
#define SFX_FLAG2_6 (1 << 6) // Unused
#define SFX_FLAG2_7 (1 << 7) // New to MM
// Sets a flag to ioPort 5
#define SFX_FLAG_8 (1 << 8)
// Use lowpass filter on surround sound
#define SFX_FLAG_SURROUND_LOWPASS_FILTER (1 << 9)
// Unused remnant of OoT
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT 10
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX (1 << SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT)
// Randomly scale base frequency each frame through mutiplicative offset
#define SFX_PARAM_RAND_FREQ_SCALE (1 << 11)
// Sfx reverb is not raised with distance
#define SFX_FLAG_REVERB_NO_DIST (1 << 12)
// Sfx volume is not lowered with distance
#define SFX_FLAG_VOLUME_NO_DIST (1 << 13)
// SFX_FLAG_VIBRATO
// Randomly lower base frequency each frame through additive offset
#define SFX_PARAM_RAND_FREQ_LOWER (1 << 14)
// Sfx frequency is not raised with distance
#define SFX_FLAG_FREQ_NO_DIST (1 << 15)
// Force the sfx to reset from the beginning when requested again
#define SFX_FLAG2_FORCE_RESET (1 << 0)
// Unused
#define SFX_FLAG2_UNUSED2 (1 << 2)
#define SFX_FLAG2_UNUSED4 (1 << 4)
// Do not use highpass filter on surround sound
#define SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER (1 << 5)
// Unused
#define SFX_FLAG2_UNUSED6 (1 << 6)
// Apply a low-pass filter with a lowPassCutoff of 4
#define SFX_FLAG2_APPLY_LOWPASS_FILTER (1 << 7)
typedef struct {
/* 0x0 */ u8 importance;
@@ -1169,13 +1191,4 @@ typedef struct {
/* 0x2 */ u16 params;
} SfxParams; // size = 0x4
typedef struct {
/* 0x00 */ u16 sfxId;
/* 0x02 */ u8 token;
/* 0x04 */ s8* reverbAdd;
/* 0x08 */ Vec3f* pos;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* vol;
} SoundRequest; // size = 0x14
#endif
-2
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@@ -631,8 +631,6 @@ beginseg
pad_text
include "build/src/code/audio/audio_sfx_params.o"
include "build/src/code/audio/code_801A5BD0.o"
include "build/data/code/code_801A5BD0.data.o"
include "build/data/code/code_801A5BD0.bss.o"
include "build/src/code/audio/code_801A7B10.o"
include "build/data/code/code_801A7B10.data.o"
include "build/data/code/code_801A7B10.bss.o"
+2 -2
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@@ -1208,7 +1208,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
gAudioContext.refreshRate = 60;
}
Audio_InitMesgQueues();
AudioThread_InitMesgQueues();
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufLengths); i++) {
gAudioContext.aiBufLengths[i] = 0xA0;
@@ -1217,7 +1217,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
gAudioContext.totalTaskCount = 0;
gAudioContext.rspTaskIndex = 0;
gAudioContext.curAiBuffferIndex = 0;
gAudioContext.soundMode = AUDIO_MODE_STEREO;
gAudioContext.soundMode = SOUNDMODE_STEREO;
gAudioContext.curTask = NULL;
gAudioContext.rspTask[0].task.t.dataSize = 0;
gAudioContext.rspTask[1].task.t.dataSize = 0;
+3 -3
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@@ -34,7 +34,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
sub->bitField0.stereoStrongLeft = false;
sub->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
sub->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
if (stereoHeadsetEffects && gAudioContext.soundMode == AUDIO_MODE_HEADSET) {
if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_HEADSET) {
smallPanIndex = pan >> 1;
if (smallPanIndex > 0x3F) {
smallPanIndex = 0x3F;
@@ -46,7 +46,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && gAudioContext.soundMode == AUDIO_MODE_STEREO) {
} else if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_STEREO) {
strongLeft = strongRight = false;
sub->headsetPanRight = 0;
sub->headsetPanLeft = 0;
@@ -80,7 +80,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
break;
}
} else if (gAudioContext.soundMode == AUDIO_MODE_MONO) {
} else if (gAudioContext.soundMode == SOUNDMODE_MONO) {
sub->bitField0.stereoHeadsetEffects = false;
sub->bitField0.usesHeadsetPanEffects = false;
volLeft = 0.707f; // approx 1/sqrt(2)
+1 -1
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@@ -1633,7 +1633,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xA8: // channel: random range large (only cmd that differs from OoT)
rand = Audio_NextRandom();
rand = AudioThread_NextRandom();
channel->unk_22 = (cmdArgs[0] == 0) ? (rand & 0xFFFF) : (rand % cmdArgs[0]);
channel->unk_22 += cmdArgs[1];
temp2 = (channel->unk_22 / 0x100) + 0x80;
+4 -4
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@@ -1,9 +1,9 @@
#include "global.h"
#define DEFINE_SFX(_0, importance, distParam, randParam, flags2, flags1) \
{ importance, flags2, \
((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
(((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags1)) },
#define DEFINE_SFX(_0, importance, distParam, randParam, flags2, flags1) \
{ importance, flags2, \
((((distParam) << SFX_PARAM_DIST_RANGE_SHIFT) & SFX_PARAM_DIST_RANGE_MASK) | \
(((randParam) << SFX_PARAM_RAND_FREQ_RAISE_SHIFT) & SFX_PARAM_RAND_FREQ_RAISE_MASK) | (flags1)) },
SfxParams sEnemyBankParams[] = {
#include "tables/sfx/enemybank_table.h"
+5 -5
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@@ -16,13 +16,13 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193858.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019387C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS32.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193900.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_ScheduleProcessCmds.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193990.s")
@@ -76,6 +76,6 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194568.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_NextRandom.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_NextRandom.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_InitMesgQueues.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_InitMesgQueues.s")
+603 -72
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@@ -18,15 +18,15 @@ typedef struct {
} SfxSettings; // size = 0x9
typedef struct {
/* 0x0 */ f32 vol;
/* 0x0 */ f32 volume;
/* 0x4 */ f32 freqScale;
/* 0x8 */ s8 reverb;
/* 0x9 */ s8 panSigned;
/* 0xA */ s8 stereoBits;
/* 0xB */ u8 filter;
/* 0xC */ u8 unk_0C;
/* 0xD */ u8 unk_0D;
} SfxPlayerState; // size = 0xE
/* 0xC */ u8 combFilterGain;
/* 0xD */ u8 zVolume;
} SfxChannelState; // size = 0xE
typedef enum {
/* 0x0 */ SFX_CHANNEL_PLAYER0, // SfxPlayerBank
@@ -91,7 +91,7 @@ f32* sSfxVolumeCur;
f32 sSfxVolumeTarget;
f32 sSfxVolumeRate;
u16 sSceneSeqId1;
SfxPlayerState sSfxChannelState[16];
SfxChannelState sSfxChannelState[16];
// Sequence bss
u8 D_801FD3A8;
@@ -154,7 +154,8 @@ OcarinaNote sScarecrowsLongSongSecondNote;
u16 sCustomSequencePc;
// Sfx Data
u8 D_801D6600[] = {
// If the Sfx Bank has more than 255 values (max value of u8)
u8 gIsLargeSfxBank[] = {
true, false, true, true, false, false, true,
};
u8 D_801D6608[] = {
@@ -192,7 +193,7 @@ u8 sEnterGanonsTowerTimer = 0;
u16 sSfxVolumeDuration = 0;
// System Data
s8 sAudioFileSelectSetting = AUDIO_FS_STEREO;
s8 sSoundMode = SOUNDMODE_STEREO;
s8 sAudioIsWindowOpen = false;
s8 sAudioCutsceneFlag = false;
s8 sSpecReverb = 0;
@@ -2495,7 +2496,7 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) {
// Add vibrato of the ocarina note based on the x control stick
sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickRel.x) >> 2;
// Sets vibrato to io port 6
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato);
} else {
// no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN
sCurOcarinaBendIndex = 0;
@@ -2507,15 +2508,16 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) {
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
// Sets ocarina instrument Id to io port 7, which is used
// as an index in seq 0 to get the true instrument Id
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, sOcarinaInstrumentId - 1);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7,
sOcarinaInstrumentId - 1);
// Sets pitch to io port 5
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch);
Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume,
&gSfxDefaultReverb);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch);
AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume,
&gSfxDefaultReverb);
} else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE) &&
!isOcarinaSfxSuppressedWhenCancelled) {
// Stops ocarina sound when transitioning from playing to not playing a note
Audio_StopSfxById(NA_SE_OC_OCARINA);
AudioSfx_StopById(NA_SE_OC_OCARINA);
}
}
}
@@ -2540,10 +2542,10 @@ void AudioOcarina_ResetAndMute(void) {
sOcarinaInputButtonStart = 0xFFFF;
AudioOcarina_PlayControllerInput(false);
Audio_StopSfxById(NA_SE_OC_OCARINA);
AudioSfx_StopById(NA_SE_OC_OCARINA);
if (gAudioSpecId != 12) {
Audio_SetSfxBanksMute(0);
AudioSfx_MuteBanks(0);
}
sPlaybackState = 0;
@@ -2553,7 +2555,7 @@ void AudioOcarina_ResetAndMute(void) {
sOcarinaFlags = 0;
// return to full volume for both bgm players after ocarina is finished
Audio_ClearFlagForBgmVolumeLow(SFX_CHANNEL_OCARINA);
AudioSfx_RestoreBgmVolume(SFX_CHANNEL_OCARINA);
// return to full volume for all sfx channels except system & ocarina banks
Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(0x7F);
}
@@ -2602,7 +2604,7 @@ u32 AudioOcarina_SetInstrument(u8 ocarinaInstrumentId) {
// lowers volume of all sfx channels except system & ocarina banks
Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(0x40);
// lowers volume of bgm players while playing ocarina
Audio_SetFlagForBgmVolumeLow(SFX_CHANNEL_OCARINA);
AudioSfx_LowerBgmVolume(SFX_CHANNEL_OCARINA);
}
}
}
@@ -2612,7 +2614,7 @@ void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, u8 playbackState) {
if (songIndexPlusOne == 0) {
sPlaybackState = 0;
Audio_StopSfxById(NA_SE_OC_OCARINA);
AudioSfx_StopById(NA_SE_OC_OCARINA);
return;
}
@@ -2700,7 +2702,7 @@ void AudioOcarina_PlaybackSong(void) {
sPlaybackStaffPos = 0;
sPlaybackPitch = OCARINA_PITCH_NONE;
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
AudioSfx_StopById(NA_SE_OC_OCARINA);
}
return;
} else {
@@ -2716,7 +2718,7 @@ void AudioOcarina_PlaybackSong(void) {
// Update vibrato
sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
// Sets vibrato to io port 6
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato);
// Update bend
if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) {
@@ -2746,14 +2748,14 @@ void AudioOcarina_PlaybackSong(void) {
sPlaybackStaffPos++;
// Sets ocarina instrument Id to io port 7, which is used
// as an index in seq 0 to get the true instrument Id
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7,
sOcarinaInstrumentId - 1);
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5,
sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH);
Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
&sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7,
sOcarinaInstrumentId - 1);
AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5,
sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH);
AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
&sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
AudioSfx_StopById(NA_SE_OC_OCARINA);
}
}
sPlaybackNotePos++;
@@ -3073,7 +3075,7 @@ void AudioOcarina_TerminaWallGenerateNotes(void) {
j = 0;
for (; i < 8; i++) {
randomButtonIndex = Audio_NextRandom() % ARRAY_COUNT(sButtonToPitchMap);
randomButtonIndex = AudioThread_NextRandom() % ARRAY_COUNT(sButtonToPitchMap);
sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].pitch = sButtonToPitchMap[randomButtonIndex];
sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].length = 19;
sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].volume = 80;
@@ -3094,7 +3096,7 @@ void AudioOcarina_TerminaWallGenerateNotes(void) {
sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j + 1].length = 0;
AudioOcarina_MapSongFromPitchToButton(OCARINA_SONG_TERMINA_WALL, OCARINA_SONG_TERMINA_WALL, 8);
} else {
j = Audio_NextRandom() % ARRAY_COUNT(sOoTOcarinaSongNotes);
j = AudioThread_NextRandom() % ARRAY_COUNT(sOoTOcarinaSongNotes);
ocarinaNote = sOoTOcarinaSongNotes[j];
for (; ocarinaNote[i].length != 0; i++) {
@@ -3140,7 +3142,7 @@ s32 AudioOcarina_MemoryGameNextNote(void) {
return true;
}
randomButtonIndex = Audio_NextRandom();
randomButtonIndex = AudioThread_NextRandom();
randomPitch = sButtonToPitchMap[randomButtonIndex % ARRAY_COUNT(sButtonToPitchMap)];
if (sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcarinaMemoryGameAppendPos - 1].pitch == randomPitch) {
@@ -3234,7 +3236,7 @@ void AudioOcarina_PlayLongScarecrowAfterCredits(void) {
break;
case 1:
Audio_SetSfxBanksMute(0);
AudioSfx_MuteBanks(0);
AudioOcarina_SetInstrument(sScarecrowAfterCreditsIntrumentId);
AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1);
sScarecrowAfterCreditsIntrumentId++;
@@ -3475,20 +3477,6 @@ void AudioOcarina_ResetStaffs(void) {
D_801D8534 = 0;
}
s8 D_801D8B30[] = {
0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64,
64, 65, 65, 65, 66, 66, 66, 67, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 73, 74, 75,
76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
98, 99, 100, 101, 102, 103, 105, 107, 109, 111, 113, 115, 117, 119, 121, 123, 125, 127,
};
f32 sBigBellsVolume[8] = {
1.0f, 0.9f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f,
};
u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB };
f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019DFF8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E000.s")
@@ -3503,23 +3491,447 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E110.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E14C.s")
f32 AudioSfx_ComputeVolume(u8 bankId, u8 entryIndex) {
SfxBankEntry* bankEntry = &gSfxBanks[bankId][entryIndex];
f32 minDist;
f32 phi_f14;
f32 baseDist;
f32 phi_f12;
f32 volume; // Also acts as intermediate volumeSquared
s32 pad[3];
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E324.s")
if (bankEntry->sfxParams & SFX_FLAG_VOLUME_NO_DIST) {
return 1.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E4B0.s")
if (bankEntry->dist > 10000.0f) {
volume = 0.0f;
} else {
if (bankEntry->sfxParams & SFX_PARAM_DIST_RANGE_MASK_UPPER) {
phi_f12 = 0.35f;
phi_f14 = 0.65f;
} else {
phi_f12 = 0.81f;
phi_f14 = 0.19f;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E634.s")
switch (bankEntry->sfxParams & SFX_PARAM_DIST_RANGE_MASK) {
case 0:
baseDist = 500.0f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E864.s")
case 1:
baseDist = 666.6667f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019EA40.s")
case 2:
baseDist = 952.381f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019EB2C.s")
case 3:
baseDist = 3846.154f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F024.s")
case 4:
baseDist = 1000.0f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F05C.s")
case 5:
baseDist = 666.6667f;
break;
case 6:
baseDist = 500.0f;
break;
case 7:
baseDist = 400.0f;
break;
}
minDist = baseDist / 5.0f;
if (bankEntry->dist < minDist) {
volume = 1.0f;
} else if (bankEntry->dist < baseDist) {
volume =
((((baseDist - minDist) - (bankEntry->dist - minDist)) / (baseDist - minDist)) * phi_f14) + phi_f12;
} else {
volume = (1.0f - ((bankEntry->dist - baseDist) / (10000.0f - baseDist))) * phi_f12;
}
volume = SQ(volume);
}
return volume;
}
s8 AudioSfx_ComputeReverb(u8 bankId, u8 entryIndex, u8 channelIndex) {
s8 distAdd = 0;
s32 scriptAdd = 0;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
s32 reverb;
if (!(entry->sfxParams & SFX_FLAG_REVERB_NO_DIST)) {
if (entry->dist < 2500.0f) {
distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f;
} else {
distAdd = 70;
}
}
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex])) {
scriptAdd = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1];
if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1] < 0) {
scriptAdd = 0;
}
}
reverb = (*entry->reverbAdd & 0x7F) + distAdd;
if (entry->state != SFX_STATE_READY) {
reverb += scriptAdd;
}
if ((bankId != BANK_OCARINA) || (SFX_INDEX(entry->sfxId) >= 2)) {
reverb += sAudioEnvReverb + (sAudioCodeReverb & 0x3F) + sSpecReverb;
}
if (reverb > 0x7F) {
reverb = 0x7F;
}
return reverb;
}
s8 AudioSfx_ComputePanSigned(f32 x, f32 z, u8 token) {
f32 absX = ABS_ALT(x);
f32 absZ = ABS_ALT(z);
f32 pan;
if (absX > 8000.0f) {
absX = 8000.0f;
}
if (absZ > 8000.0f) {
absZ = 8000.0f;
}
if ((x == 0.0f) && (z == 0.0f)) {
pan = 0.5f;
} else if (absZ <= absX) {
pan = (16000.0f - absX) / (4.5f * (16000.0f - absZ));
if (x >= 0.0f) {
pan = 1.0f - pan;
}
} else {
pan = (x / (3.6f * absZ)) + 0.5f;
}
if ((absZ < 50.0f) && (absX < 50.0f)) {
pan = ((pan - 0.5f) * SQ(absX / 50.0f)) + 0.5f;
}
return (pan * 127.0f) + 0.5f;
}
f32 AudioSfx_ComputeFreqScale(u8 bankId, u8 entryIndex) {
s32 applyRandScaling = false;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
f32 dist;
f32 freq = 1.0f;
if (entry->sfxParams & SFX_PARAM_RAND_FREQ_LOWER) {
freq = 1.0f - ((gAudioContext.audioRandom & 0xF) / 192.0f);
}
switch (bankId) {
case BANK_VOICE:
if (((entry->sfxId & 0xFF) < 0x40) && (sAudioBaseFilter2 != 0)) {
applyRandScaling = true;
} else if (((entry->sfxId & 0xFF) >= 0x40) && (sAudioExtraFilter2 != 0)) {
applyRandScaling = true;
}
break;
case BANK_PLAYER:
case BANK_ITEM:
if (sAudioBaseFilter2 != 0) {
applyRandScaling = true;
}
break;
case BANK_ENV:
case BANK_ENEMY:
if (((*entry->reverbAdd & 0x80) != 0) | (sAudioExtraFilter2 != 0)) {
applyRandScaling = true;
}
break;
case BANK_SYSTEM:
case BANK_OCARINA:
break;
default:
break;
}
if ((applyRandScaling == true) && !(entry->sfxParams & SFX_PARAM_RAND_FREQ_SCALE)) {
freq *= 1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f);
}
dist = entry->dist;
if (!(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST) && !(entry->sfxParams & SFX_FLAG_FREQ_NO_DIST)) {
if (dist >= 10000.0f) {
freq += 0.2f;
} else {
freq += (0.2f * (dist / 10000.0f));
}
}
if ((entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) != (0 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)) {
freq += (entry->randFreq / 192.0f);
}
return freq;
}
u8 AudioSfx_ComputeSurroundSoundFilter(f32 behindScreenZ, SfxBankEntry* entry, s8 panSigned) {
u8 lowPassCutoff;
u8 highPassCutoff;
u16* sfxParams;
f32 distParam;
f32 dist;
// Remnant of OoT
if (*entry->posZ < behindScreenZ) {
lowPassCutoff = 0;
} else {
lowPassCutoff = 0;
}
sfxParams = &entry->sfxParams;
if (*sfxParams & SFX_FLAG_SURROUND_LOWPASS_FILTER) {
lowPassCutoff = 0xF;
}
switch ((*sfxParams & SFX_PARAM_DIST_RANGE_MASK)) {
case 0:
distParam = 15.0f;
break;
case 1:
distParam = 12.0f;
break;
case 2:
distParam = 9.0f;
break;
case 3:
distParam = 6.0f;
break;
case 4:
distParam = 18.0f;
break;
case 5:
distParam = 21.0f;
break;
case 6:
distParam = 24.0f;
break;
case 7:
distParam = 27.0f;
break;
default:
break;
}
if (!(entry->sfxFlags & SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER)) {
if (entry->dist > 1923.077f) {
dist = 1923.077f;
} else {
dist = entry->dist;
}
highPassCutoff = (distParam * dist) / (2 * 1923.077f);
} else {
highPassCutoff = 0;
}
return (lowPassCutoff << 4) + highPassCutoff;
}
s8 AudioSfx_ComputeCombFilter(f32 posY, u16 sfxParams) {
s8 combFilterGain;
if (posY < 0.0f) {
if (posY < -625.0f) {
combFilterGain = -32;
} else {
combFilterGain = (s8)(((625.0f + posY) / 625.0f) * 31.0f) + 0xE0;
}
} else if (posY > 1250.0f) {
combFilterGain = 127;
} else {
combFilterGain = (posY / 1250.0f) * 126.0f;
}
return combFilterGain | 1;
}
void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) {
static s8 sZVolumes[] = {
0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64,
64, 65, 65, 65, 66, 66, 66, 67, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 73, 74, 75,
76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
98, 99, 100, 101, 102, 103, 105, 107, 109, 111, 113, 115, 117, 119, 121, 123, 125, 127,
};
f32 volume = 1.0f;
s8 volumeS8;
s8 reverb = 0;
f32 freqScale = 1.0f;
s8 panSigned = 0x40;
u8 pad;
u8 filter = 0;
s8 combFilterGain = 0;
s8 zVolume = -1;
f32 behindScreenZ;
u8 baseFilter = 0;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
s32 pad2;
switch (bankId) {
case BANK_PLAYER:
case BANK_ITEM:
case BANK_ENV:
case BANK_ENEMY:
case BANK_VOICE:
if (sSoundMode == SOUNDMODE_SURROUND) {
combFilterGain = AudioSfx_ComputeCombFilter(*entry->posY, entry->sfxParams);
}
// fallthrough
case BANK_OCARINA:
entry->dist = sqrtf(entry->dist * 10.0f);
volume = AudioSfx_ComputeVolume(bankId, entryIndex) * *entry->volume;
reverb = AudioSfx_ComputeReverb(bankId, entryIndex, channelIndex);
panSigned = AudioSfx_ComputePanSigned(*entry->posX, *entry->posZ, entry->token);
freqScale = AudioSfx_ComputeFreqScale(bankId, entryIndex) * *entry->freqScale;
if (sSoundMode == SOUNDMODE_SURROUND) {
if (*entry->posZ >= 0.0f) {
if (*entry->posZ < 200.0f) {
zVolume = 32.0f - ((*entry->posZ / 300.0f) * 32.0f);
} else {
zVolume = 0;
}
} else if (*entry->posZ < 0.0f) {
if (*entry->posZ > -300.0f) {
zVolume = 32.0f - ((*entry->posZ / 300.0f) * 95.0f);
} else {
zVolume = 127;
}
}
zVolume = sZVolumes[zVolume];
}
if (sAudioBaseFilter != 0) {
if ((bankId == BANK_PLAYER) || (bankId == BANK_ITEM) ||
((bankId == BANK_VOICE) && (((entry->sfxId & 0xFF) < 0x40) || ((entry->sfxId & 0xFF) >= 0x80)))) {
baseFilter = sAudioBaseFilter;
if (sAudioExtraFilter) {
reverb >>= 2;
}
}
}
if (((*entry->reverbAdd & 0x80) | baseFilter | sAudioExtraFilter |
(entry->sfxFlags & SFX_FLAG2_APPLY_LOWPASS_FILTER)) != 0) {
filter = ((((*entry->reverbAdd & 0x80) >> 2) | baseFilter | sAudioExtraFilter |
((entry->sfxFlags & SFX_FLAG2_APPLY_LOWPASS_FILTER) >> 2)) *
2);
filter &= 0xFF;
} else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST)) {
filter = AudioSfx_ComputeSurroundSoundFilter(behindScreenZ, entry, panSigned);
}
break;
case BANK_SYSTEM:
break;
}
if (sSfxChannelState[channelIndex].volume != volume) {
volumeS8 = (u8)(volume * 127.0f);
sSfxChannelState[channelIndex].volume = volume;
} else {
volumeS8 = -1;
}
//! FAKE:
if (1) {}
// CHAN_UPD_SCRIPT_IO (slot 2, sets volume)
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (channelIndex << 8) | 2, volumeS8);
if (sSfxChannelState[channelIndex].reverb != reverb) {
sSfxChannelState[channelIndex].reverb = reverb;
}
if (sSfxChannelState[channelIndex].freqScale != freqScale) {
sSfxChannelState[channelIndex].freqScale = freqScale;
}
if (sSfxChannelState[channelIndex].stereoBits != 0) {
sSfxChannelState[channelIndex].stereoBits = 0;
}
if (sSfxChannelState[channelIndex].filter != filter) {
sSfxChannelState[channelIndex].filter = filter;
}
if (sSfxChannelState[channelIndex].combFilterGain != combFilterGain) {
sSfxChannelState[channelIndex].combFilterGain = combFilterGain;
}
if (sSfxChannelState[channelIndex].zVolume != zVolume) {
sSfxChannelState[channelIndex].zVolume = zVolume;
}
if (sSfxChannelState[channelIndex].panSigned != panSigned) {
sSfxChannelState[channelIndex].panSigned = panSigned;
}
}
u32 AudioSfx_SetFreqAndStereoBits(u8 seqScriptValIn, SequenceChannel* channel) {
channel->stereo.asByte = sSfxChannelState[seqScriptValIn].stereoBits;
channel->freqScale = sSfxChannelState[seqScriptValIn].freqScale;
channel->changes.s.freqScale = true;
return seqScriptValIn;
}
void AudioSfx_ResetSfxChannelState(void) {
SfxChannelState* state;
u8 i;
for (i = 0; i < ARRAY_COUNT(sSfxChannelState); i++) {
state = &sSfxChannelState[i];
state->volume = 1.0f;
state->freqScale = 1.0f;
state->reverb = 0;
state->panSigned = 0x40;
state->stereoBits = 0;
state->filter = 0xFF;
state->combFilterGain = 0xFF;
state->zVolume = 0xFF;
}
sSfxChannelState[SFX_CHANNEL_OCARINA].combFilterGain = 0;
sPrevSeqMode = SEQ_MODE_DEFAULT;
sAudioCodeReverb = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/play_sound.s")
@@ -3533,9 +3945,75 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F230.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F258.s")
SfxSettings* AudioSfx_AddSfxSetting(Vec3f* pos) {
SfxSettings* sfxSettings;
u8 i = 0;
u8 sfxSettingIndex = 0xFF;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F300.s")
for (; i < ARRAY_COUNT(sSfxSettings); i++) {
sfxSettings = &sSfxSettings[i];
if ((sfxSettings->pos == NULL) && (sfxSettingIndex == 0xFF)) {
sfxSettingIndex = i;
}
if (sfxSettings->pos == pos) {
return sfxSettings;
}
}
if (sfxSettingIndex != 0xFF) {
sSfxSettingsFlags |= 1 << sfxSettingIndex;
sfxSettings = &sSfxSettings[sfxSettingIndex];
sfxSettings->pos = pos;
return sfxSettings;
}
return NULL;
}
void AudioSfx_ProcessSfxSettings(void) {
SfxBankEntry* entry;
u8 sfxSettingsFlags;
u8 sfxSettingIndex = 0;
u8 bankId;
u8 entryIndex;
s32 found;
if (sSfxSettingsFlags != 0) {
sfxSettingsFlags = sSfxSettingsFlags;
while (sfxSettingsFlags != 0) {
bankId = BANK_ENV;
if ((sfxSettingsFlags & (1 << sfxSettingIndex))) {
found = false;
while ((bankId <= BANK_ENEMY) && !found) {
entryIndex = gSfxBanks[bankId]->next;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
entryIndex = 0xFF;
if (entry->posX == &sSfxSettings[sfxSettingIndex].pos->x) {
found = true;
} else {
entryIndex = entry->next;
}
}
bankId++;
}
if (!found) {
sSfxSettingsFlags ^= (1 << sfxSettingIndex);
sSfxSettings[sfxSettingIndex].pos = NULL;
}
sfxSettingsFlags ^= (1 << sfxSettingIndex);
}
sfxSettingIndex++;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F420.s")
@@ -3543,7 +4021,17 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F540.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F570.s")
void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered) {
SfxSettings* sfxSettings = AudioSfx_AddSfxSetting(pos);
if (sfxSettings != NULL) {
if (isReverbLowered) {
sfxSettings->reverbAdd = -0x80;
} else {
sfxSettings->reverbAdd = 0;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F5AC.s")
@@ -3585,15 +4073,15 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
* Used for EnRiverSound
*/
void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
if (!AudioSfx_IsPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
sRiverFreqScaleLerp.value = freqScale;
} else if (freqScale != sRiverFreqScaleLerp.value) {
sRiverFreqScaleLerp.target = freqScale;
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801DB4B0,
&gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
/**
@@ -3601,15 +4089,15 @@ void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) {
* Used for Zora's River Waterfall
*/
void Audio_PlaySfxForWaterfall(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
if (!AudioSfx_IsPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
sWaterfallFreqScaleLerp.value = freqScale;
} else if (freqScale != sWaterfallFreqScaleLerp.value) {
sWaterfallFreqScaleLerp.target = freqScale;
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
}
/**
@@ -3626,6 +4114,9 @@ void Audio_StepFreqLerp(FreqLerp* lerp) {
}
}
f32 sBigBellsVolume[8] = {
1.0f, 0.9f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0124.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0184.s")
@@ -3652,7 +4143,7 @@ void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
for (channelIndex = 0; channelIndex < 16; channelIndex++) {
// CHAN_UPD_PAN_UNSIGNED
Audio_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan);
AudioThread_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan);
}
// Lowest room in Ganon's Tower (Entrance Room)
@@ -3710,9 +4201,9 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) {
}
// CHAN_UPD_REVERB
Audio_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
_SHIFTL(channelIndex, 8, 8),
(u8)reverb);
AudioThread_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
_SHIFTL(channelIndex, 8, 8),
(u8)reverb);
}
}
}
@@ -3768,7 +4259,29 @@ void Audio_UpdateRiverSoundVolumes(void) {
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A05F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0654.s")
void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData) {
u8 channelIndex = 0;
u8 bankId = SFX_BANK_SHIFT(sfxId);
u8 entryIndex;
u8 i;
for (i = 0; i < bankId; i++) {
channelIndex += gChannelsPerBank[gSfxChannelLayout][i];
}
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
entryIndex = gActiveSfx[bankId][i].entryIndex;
if (entryIndex != 0xFF) {
if ((sfxId == gSfxBanks[bankId][entryIndex].sfxId) && (&pos->x == gSfxBanks[bankId][entryIndex].posX)) {
AudioThread_QueueCmdS8(_SHIFTL(6, 24, 8) | _SHIFTL(SEQ_PLAYER_SFX, 16, 8) |
_SHIFTL(channelIndex, 8, 8) | _SHIFTL(6, 0, 8),
ioData);
}
}
channelIndex++;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0810.s")
@@ -3814,7 +4327,7 @@ void func_801A09D4(Vec3f* pos, f32 xzDistToPlayer) {
if (channelIndex != 9) {
Audio_QueueSeqCmd(((u32)(6) << 28) | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 16) |
((u32)(channelIndex) << 8) | ((u8)(127.0f * volumeRel)));
Audio_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan);
AudioThread_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan);
}
}
}
@@ -3837,6 +4350,7 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
}
}
u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB };
void Audio_SplitBgmChannels(s8 volumeSplit);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s")
@@ -4043,6 +4557,7 @@ void Audio_ClearSariaBgm2(void) {
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A46F8.s")
f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4748.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A479C.s")
@@ -4053,11 +4568,27 @@ void Audio_ClearSariaBgm2(void) {
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4A28.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4B80.s")
u32 Audio_SetNatureAmbienceRandomBend(u8 seqScriptValIn, SequenceChannel* channel);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4C30.s")
void Audio_Init(void) {
AudioLoad_Init(NULL, 0);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4C54.s")
void AudioSfx_Init(u16 fadeTimer) {
u8 channelIndex;
AudioThread_ScheduleProcessCmds();
Audio_StartSequence(SEQ_PLAYER_SFX, NA_BGM_GENERAL_SFX, 0x70, fadeTimer);
for (channelIndex = 0; channelIndex < ARRAY_COUNT(sSfxChannelState); channelIndex++) {
AudioThread_QueueCmdS32(0x10 << 24 | SEQ_PLAYER_SFX << 16 | ((u8)(u32)channelIndex << 8),
&sSfxChannelState[channelIndex]);
}
AudioThread_QueueCmdS32(0xE4000000, AudioSfx_SetFreqAndStereoBits);
AudioThread_QueueCmdS32(0xE4000001, Audio_SetNatureAmbienceRandomBend);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4D00.s")
+928 -22
View File
@@ -1,45 +1,951 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_SetSfxBanksMute.s")
typedef struct {
/* 0x00 */ u16 sfxId;
/* 0x02 */ u8 token;
/* 0x04 */ s8* reverbAdd;
/* 0x08 */ Vec3f* pos;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* volume;
} SfxRequest; // size = 0x14
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_SetFlagForBgmVolumeLow.s")
typedef struct {
/* 0x0 */ f32 value;
/* 0x4 */ f32 target;
/* 0x8 */ f32 step;
/* 0xC */ u16 remainingFrames;
} SfxBankLerp; // size = 0x10
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_ClearFlagForBgmVolumeLow.s")
typedef enum {
/* 0 */ SFX_RM_REQ_BY_BANK,
/* 1 */ SFX_RM_REQ_BY_POS_AND_BANK,
/* 2 */ SFX_RM_REQ_BY_POS,
/* 3 */ SFX_RM_REQ_BY_POS_AND_ID,
/* 4 */ SFX_RM_REQ_BY_TOKEN_AND_ID,
/* 5 */ SFX_RM_REQ_BY_ID
} SfxRemoveRequest;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s")
SfxBankEntry sSfxPlayerBank[9];
SfxBankEntry sSfxItemBank[12];
SfxBankEntry sSfxEnvironmentBank[32];
SfxBankEntry sSfxEnemyBank[20];
SfxBankEntry sSfxSystemBank[8];
SfxBankEntry sSfxOcarinaBank[3];
SfxBankEntry sSfxVoiceBank[5];
SfxRequest sSfxRequests[0x100];
u8 sSfxBankListEnd[7];
u8 sSfxBankFreeListStart[7];
u8 sSfxBankUnused[7];
ActiveSfx gActiveSfx[7][3];
u8 sCurSfxPlayerChannelIndex;
u8 gSfxBankMuted[7];
SfxBankLerp sSfxBankLerp[7];
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s")
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 sSfxRequestWriteIndex = 0;
u8 sSfxRequestReadIndex = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s")
/**
* Array of pointers to arrays of SfxBankEntry of sizes: 9, 12, 32, 20, 8, 3, 5
*
* 0 : Player Bank size 9
* 1 : Item Bank size 12
* 2 : Environment Bank size 32
* 3 : Enemy Bank size 20
* 4 : System Bank size 8
* 5 : Ocarina Bank size 3
* 6 : Voice Bank size 5
*/
SfxBankEntry* gSfxBanks[7] = {
sSfxPlayerBank, sSfxItemBank, sSfxEnvironmentBank, sSfxEnemyBank, sSfxSystemBank, sSfxOcarinaBank, sSfxVoiceBank,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A6430.s")
u8 sSfxBankSizes[ARRAY_COUNT(gSfxBanks)] = {
ARRAY_COUNT(sSfxPlayerBank), ARRAY_COUNT(sSfxItemBank), ARRAY_COUNT(sSfxEnvironmentBank),
ARRAY_COUNT(sSfxEnemyBank), ARRAY_COUNT(sSfxSystemBank), ARRAY_COUNT(sSfxOcarinaBank),
ARRAY_COUNT(sSfxVoiceBank),
};
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A65C8.s")
u8 gSfxChannelLayout = 0;
u16 sSfxChannelLowVolumeFlag = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A6D0C.s")
// The center of the screen in projected coordinates.
// Gives the impression that the sfx has no specific location
Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7084.s")
// Reused as either frequency or volume multiplicative scaling factor
// Does not alter or change frequency or volume
f32 gSfxDefaultFreqAndVolScale = 1.0f;
s32 D_801DB4B4 = 0; // unused
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7168.s")
// Adds no reverb to the existing reverb
s8 gSfxDefaultReverb = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7284.s")
void AudioSfx_MuteBanks(u16 muteMask) {
u8 bankId;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s")
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
if (muteMask & 1) {
gSfxBankMuted[bankId] = true;
} else {
gSfxBankMuted[bankId] = false;
}
muteMask = muteMask >> 1;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7328.s")
/**
* Lowers volumes of both bgm players so that sfx can be more pronounced.
* Each sfx channel stores its own bit to lower the volume.
* Only a single channel needs to request this to lower the volume.
*/
void AudioSfx_LowerBgmVolume(u8 channelIndex) {
sSfxChannelLowVolumeFlag |= (1 << channelIndex);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7484.s")
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 2, 0x40, 0xF);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 2, 0x40, 0xF);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxById.s")
/**
* Clears the flag for the specific channel to lower volume.
* If all flags are cleared, then both bgm players return to full volume
*/
void AudioSfx_RestoreBgmVolume(u8 channelIndex) {
sSfxChannelLowVolumeFlag &= ((1 << channelIndex) ^ 0xFFFF);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7720.s")
if (sSfxChannelLowVolumeFlag == 0) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 2, 0x7F, 0xF);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 2, 0x7F, 0xF);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7794.s")
/**
* The main function to request a sfx. All sfx requests begin here.
*/
void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd) {
u8 i;
SfxRequest* reqWrite;
SfxRequest* reqRead;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7828.s")
if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) {
reqWrite = &sSfxRequests[sSfxRequestWriteIndex];
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A787C.s")
for (i = sSfxRequestReadIndex; sSfxRequestWriteIndex != i; i++) {
reqRead = &sSfxRequests[i];
if ((reqRead->pos == pos) && (reqRead->sfxId == sfxId)) {
return;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s")
reqWrite->sfxId = sfxId;
reqWrite->pos = pos;
reqWrite->token = token;
reqWrite->freqScale = freqScale;
reqWrite->volume = volume;
reqWrite->reverbAdd = reverbAdd;
sSfxRequestWriteIndex++;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A794C.s")
void AudioSfx_RemoveMatchingRequests(u8 aspect, SfxBankEntry* entry) {
SfxRequest* req;
s32 remove;
u8 i = sSfxRequestReadIndex;
for (; i != sSfxRequestWriteIndex; i++) {
remove = false;
req = &sSfxRequests[i];
switch (aspect) {
case SFX_RM_REQ_BY_BANK:
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) {
remove = true;
}
break;
case SFX_RM_REQ_BY_POS_AND_BANK:
if ((SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) && (&req->pos->x == entry->posX)) {
remove = true;
}
break;
case SFX_RM_REQ_BY_POS:
if (&req->pos->x == entry->posX) {
remove = true;
}
break;
case SFX_RM_REQ_BY_POS_AND_ID:
if ((&req->pos->x == entry->posX) && (req->sfxId == entry->sfxId)) {
remove = true;
}
break;
case SFX_RM_REQ_BY_TOKEN_AND_ID:
if ((req->token == entry->token) && (req->sfxId == entry->sfxId)) {
remove = true;
}
break;
case SFX_RM_REQ_BY_ID:
if (req->sfxId == entry->sfxId) {
remove = true;
}
break;
default:
break;
}
if (remove) {
req->sfxId = 0;
}
}
}
void AudioSfx_ProcessRequest(void) {
u16 sfxId;
u8 channelCount;
u8 index;
SfxRequest* req = &sSfxRequests[sSfxRequestReadIndex];
SfxBankEntry* entry;
SfxParams* sfxParams;
s32 bankId;
u8 evictImportance;
u8 evictIndex = 0x80;
if (req->sfxId == 0) {
return;
}
bankId = SFX_BANK(req->sfxId);
channelCount = 0;
index = gSfxBanks[bankId][0].next;
// Compare the sfx request to all sfx bank entries
while ((index != 0xFF) && (index != 0)) {
// If an existing sfx from the same source exists in the bank, then we should either:
// renew if it is the same sfx, check if any sfx channels are available for that bank,
// interrupt that sfx and replace it with the new sfx request, or drop the new sfx request.
if (gSfxBanks[bankId][index].posX == &req->pos->x) {
// If the new sfx has equal importance to the existing sfx,
// drop the request if the existing sfx has the "SFX_FLAG_BLOCK_EQUAL_IMPORTANCE" flag.
// Otherwise, keep processing the new sfx request
if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params &
SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) &&
(gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
gSfxBanks[bankId][index].sfxImportance)) {
// Drop the new request
return;
}
if (gSfxBanks[bankId][index].sfxId == req->sfxId) {
// The new sfx is the same as the existing sfx
// Set channelCount to max value to reprocess the sfx
channelCount = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
} else {
// Determine which sfx to evict based on importance if there are no more channels available
if (channelCount == 0) {
// If this is the first sfx at the same source, than store the existing sfx info into evict temps
evictIndex = index;
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
} else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) {
// If a different existing sfx is at the same source, than update the evict temps if the next
// existing src has lower importance than the previous existing source
evictIndex = index;
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
}
channelCount++;
// There are no channels available, evict the lowest importance
if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
index = evictIndex;
} else {
index = 0;
}
}
}
// Process this sfx by refreshing or replacing and existing sfx
if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
// Interrupt existing sfx and play the new sfx instead.
if ((req->sfxId & SFX_FLAG_MASK) || (sfxParams->flags & SFX_FLAG2_FORCE_RESET) ||
(index == evictIndex)) {
// Restore bgm if the sfx about to be replaced has the right flag
if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) &&
(gSfxBanks[bankId][index].state != SFX_STATE_QUEUED)) {
AudioSfx_RestoreBgmVolume(gSfxBanks[bankId][index].channelIndex);
}
gSfxBanks[bankId][index].token = req->token;
gSfxBanks[bankId][index].sfxId = req->sfxId;
gSfxBanks[bankId][index].state = SFX_STATE_QUEUED;
gSfxBanks[bankId][index].freshness = 2;
gSfxBanks[bankId][index].freqScale = req->freqScale;
gSfxBanks[bankId][index].volume = req->volume;
gSfxBanks[bankId][index].reverbAdd = req->reverbAdd;
gSfxBanks[bankId][index].sfxParams = sfxParams->params;
gSfxBanks[bankId][index].sfxFlags = sfxParams->flags;
gSfxBanks[bankId][index].sfxImportance = sfxParams->importance;
} else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_ONE_FRAME) {
// The new sfx is "one-frame" and equals the existing sfx,
// continue playing the "one-frame" sfx by setting "SFX_STATE_PLAYING".
// This will avoid triggering deletion and get "SFX_STATE_REFRESH"
// The state will be set back to "SFX_STATE_PLAYING_ONE_FRAME" at the end of the cycle
gSfxBanks[bankId][index].state = SFX_STATE_PLAYING;
}
// Terminate loop, function is finished (nothing more is processed)
index = 0;
}
}
if (index != 0) {
index = gSfxBanks[bankId][index].next;
}
}
if ((gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF) && (index != 0)) {
// Allocate from free list
index = sSfxBankFreeListStart[bankId];
entry = &gSfxBanks[bankId][index];
entry->posX = &req->pos->x;
entry->posY = &req->pos->y;
entry->posZ = &req->pos->z;
entry->token = req->token;
entry->freqScale = req->freqScale;
entry->volume = req->volume;
entry->reverbAdd = req->reverbAdd;
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->sfxParams = sfxParams->params;
entry->sfxFlags = sfxParams->flags;
entry->sfxImportance = sfxParams->importance;
entry->sfxId = req->sfxId;
entry->state = SFX_STATE_QUEUED;
entry->freshness = 2;
entry->prev = sSfxBankListEnd[bankId];
gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId];
sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId];
sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next;
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF;
entry->next = 0xFF;
}
}
void AudioSfx_RemoveBankEntry(u8 bankId, u8 entryIndex) {
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
u8 i;
if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) {
AudioSfx_RestoreBgmVolume(entry->channelIndex);
}
if (entryIndex == sSfxBankListEnd[bankId]) {
sSfxBankListEnd[bankId] = entry->prev;
} else {
gSfxBanks[bankId][entry->next].prev = entry->prev;
}
gSfxBanks[bankId][entry->prev].next = entry->next;
entry->next = sSfxBankFreeListStart[bankId];
entry->prev = 0xFF;
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex;
sSfxBankFreeListStart[bankId] = entryIndex;
entry->state = SFX_STATE_EMPTY;
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
if (gActiveSfx[bankId][i].entryIndex == entryIndex) {
gActiveSfx[bankId][i].entryIndex = 0xFF;
i = gChannelsPerBank[gSfxChannelLayout][bankId];
}
}
}
void AudioSfx_ChooseActiveSfx(u8 bankId) {
u8 numChosenSfx = 0;
u8 numChannels;
u8 entryIndex;
u8 i;
u8 j;
u8 k;
u8 sfxImportance;
u8 needNewSfx;
u8 chosenEntryIndex;
s32 pad;
SfxBankEntry* entry;
ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK];
ActiveSfx* activeSfx;
f32 entryPosY;
f32 entryPosX;
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
chosenSfx[i].priority = 0x7FFFFFFF;
chosenSfx[i].entryIndex = 0xFF;
}
entryIndex = gSfxBanks[bankId][0].next;
k = 0;
// Delete stale sfx and prioritize remaining sfx into the gActiveSfx arrays
while (entryIndex != 0xFF) {
// Update the freshness for an "all-frame" sfx if it is still queued
if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK)) {
gSfxBanks[bankId][entryIndex].freshness--;
// If a "one-frame" sfx is still in "SFX_STATE_PLAYING_ONE_FRAME", then remove the sfx
} else if (!(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK) &&
(gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_ONE_FRAME)) {
// CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0)
AudioThread_QueueCmdS8(
(0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (gSfxBanks[bankId][entryIndex].channelIndex << 8), 0);
AudioSfx_RemoveBankEntry(bankId, entryIndex);
}
// If a "all-frame" sfx goes 2 frames in the "queued" state
// (because it is too low priority), then remove the sfx
if (gSfxBanks[bankId][entryIndex].freshness == 0) {
AudioSfx_RemoveBankEntry(bankId, entryIndex);
} else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
// process the entry
entry = &gSfxBanks[bankId][entryIndex];
// Recompute distSq each frame since the sound's position may have changed
// (later converted into dist)
if (&gSfxDefaultPos.x == entry[0].posX) {
entry->dist = 0.0f;
} else {
entryPosY = *entry->posY * 1;
entryPosX = *entry->posX * 0.5f;
entry->dist = (SQ(entryPosX) + SQ(entryPosY) + SQ(*entry->posZ)) / 10.0f;
}
// Recompute priority, possibly based on sfx position relative to the camera.
// (Note that the priority is the opposite of importance; lower is more preserved)
sfxImportance = entry->sfxImportance;
if (entry->sfxParams & SFX_FLAG_PRIORITY_NO_DIST) {
// Priority is independent of distance
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
} else {
// Priority value increases with distance (more likely to eject)
if (entry->dist > 0x7FFFFFD0) {
// max distance
entry->dist = 0x70000008;
}
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76));
if (*entry->posZ < 0.0f) {
entry->priority += (s32)(-*entry->posZ * 6.0f);
}
}
// Sfx is too far away, do not consider for chosen sfx
if (entry->dist > SQ(1e5f)) {
// If too far away and also playing, stop playing
if (entry->state == SFX_STATE_PLAYING) {
// CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0)
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (entry->channelIndex << 8), 0);
if (entry->sfxId & SFX_FLAG_MASK) {
AudioSfx_RemoveBankEntry(bankId, entryIndex);
entryIndex = k;
}
}
} else {
// Loop through all channels allocated to a specific bank
// Choose which sfx from gSfxBanks to play
// This includes all sfx requests and sfx already playing
// Sort all current sfx entries in gSfxBanks by priority
// This is where the "active" sfx are chosen
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
// Sort all sfx entries by priority
if (chosenSfx[i].priority >= entry->priority) {
// Update the number of sfx to attampt to play
if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) {
numChosenSfx++;
}
for (j = numChannels - 1; j > i; j--) {
chosenSfx[j].priority = chosenSfx[j - 1].priority;
chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex;
}
chosenSfx[i].priority = entry->priority;
chosenSfx[i].entryIndex = entryIndex;
i = numChannels; // make this the last pass through the loop, here equivalent to "break"
}
}
}
k = entryIndex;
}
entryIndex = gSfxBanks[bankId][k].next;
}
// If a sfx is chosen, update its state
for (i = 0; i < numChosenSfx; i++) {
entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex];
if (entry->state == SFX_STATE_QUEUED) {
// sfx is a new entry
entry->state = SFX_STATE_READY;
} else if (entry->state == SFX_STATE_PLAYING) {
// sfx is already playing
entry->state = SFX_STATE_PLAYING_REFRESH;
}
}
// Apply the chosenSfx to the activeSfx in each channel
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
needNewSfx = false;
activeSfx = &gActiveSfx[bankId][i];
// Check if a sfx is already in the channel
if (activeSfx->entryIndex == 0xFF) {
// No sfx playing in the channel
// Available for use
needNewSfx = true;
} else {
// The channel is already playing a sfx
// Get the entry of the sfx playing
entry = &gSfxBanks[bankId][activeSfx[0].entryIndex];
// Check the state of the sfx playing
if (entry->state == SFX_STATE_PLAYING) {
if (entry->sfxId & SFX_FLAG_MASK) {
// For "all-frames" sfx, remove the entry
AudioSfx_RemoveBankEntry(bankId, activeSfx->entryIndex);
} else {
// For "one-frame" sfx, reset the state to queued
entry->state = SFX_STATE_QUEUED;
entry->freshness = 0x80;
}
needNewSfx = true;
} else if (entry->state == SFX_STATE_EMPTY) {
// The sfx already in the channel is empty
// Can replace the sfx
activeSfx->entryIndex = 0xFF;
needNewSfx = true;
} else {
// Sfx is already playing as it should, nothing to do.
for (j = 0; j < numChannels; j++) {
if (activeSfx->entryIndex == chosenSfx[j].entryIndex) {
chosenSfx[j].entryIndex = 0xFF;
j = numChannels;
}
}
numChosenSfx--;
}
}
// enter the new sfx into the activeSfx
if (needNewSfx == true) {
for (j = 0; j < numChannels; j++) {
chosenEntryIndex = chosenSfx[j].entryIndex;
if ((chosenEntryIndex != 0xFF) &&
(gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
for (k = 0; k < numChannels; k++) {
if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) {
needNewSfx = false;
k = numChannels; // "break; i.e. force for-loop to end"
}
}
if (needNewSfx == true) {
activeSfx->entryIndex = chosenEntryIndex;
chosenSfx[j].entryIndex = 0xFF;
j = numChannels + 1;
numChosenSfx--;
}
}
}
if (j == numChannels) {
// nothing found
activeSfx->entryIndex = 0xFF;
}
}
}
}
void AudioSfx_PlayActiveSfx(u8 bankId) {
u8 entryIndex;
SequenceChannel* channel;
SfxBankEntry* entry;
u8 i;
u8 ioPort5Data;
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
entryIndex = gActiveSfx[bankId][i].entryIndex;
// If entry is not empty
if (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIndex];
if (entry->state == SFX_STATE_READY) {
// Initialize a sfx (new sfx request)
entry->channelIndex = sCurSfxPlayerChannelIndex;
if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) {
AudioSfx_LowerBgmVolume(sCurSfxPlayerChannelIndex);
}
// Add noise that will offset the frequency of the sfx
if ((entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) != (0 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)) {
switch (entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) {
case (1 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
entry->randFreq = AudioThread_NextRandom() & 0xF;
break;
case (2 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
entry->randFreq = AudioThread_NextRandom() & 0x1F;
break;
case (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
entry->randFreq = AudioThread_NextRandom() & 0x3F;
break;
default:
entry->randFreq = 0;
break;
}
}
// Calculate all the properties of sfx
AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
// CHAN_UPD_SCRIPT_IO (ioPort 0, enable the sfx to play in seq 0)
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((sCurSfxPlayerChannelIndex & 0xFF) << 8),
1);
// CHAN_UPD_SCRIPT_IO (ioPort 4, write the lower bits sfx index to seq 0 so it can find the right code
// to execute)
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) |
((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 4,
entry->sfxId & 0xFF);
// If the sfx bank has more than 255 entries (greater than a u8 can store),
// then store the Id in upper and lower bits
if (gIsLargeSfxBank[bankId]) {
// Store upper bits
ioPort5Data = ((u8)((entry->sfxId & 0x300) >> 7) + (u8)((entry->sfxId & 0xFF) >> 7));
} else {
ioPort5Data = 0;
}
if ((entry->sfxParams & SFX_FLAG_8) && (entry->freshness == 0x80)) {
ioPort5Data += 0x80;
}
if (D_801D6608[bankId]) {
// CHAN_UPD_SCRIPT_IO (ioPort 5, write the upper bits sfx index and a flag to seq 0, for banks with
// > 0xFF entries)
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) |
((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 5,
ioPort5Data);
}
// Update playing state
if (entry->sfxId & SFX_FLAG_MASK) {
// "all-frames" sfx
entry->state = SFX_STATE_PLAYING;
} else {
// "one-frame" sfx
entry->state = SFX_STATE_PLAYING_ONE_FRAME;
}
} else if ((u8)channel->soundScriptIO[1] == 0xFF) {
// Signal from seq 0 that the sfx is finished playing. Remove entry
AudioSfx_RemoveBankEntry(bankId, entryIndex);
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
// Sfx is playing but a refresh is requested
AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
// Update playing state
if (entry->sfxId & SFX_FLAG_MASK) {
// "all-frames" sfx
entry->state = SFX_STATE_PLAYING;
} else {
// "one-frame" sfx
entry->state = SFX_STATE_PLAYING_ONE_FRAME;
}
}
}
sCurSfxPlayerChannelIndex++;
}
}
void AudioSfx_StopByBank(u8 bankId) {
SfxBankEntry* entry;
s32 pad;
SfxBankEntry entryToRemove;
u8 entryIndex = gSfxBanks[bankId][0].next;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
AudioSfx_RemoveBankEntry(bankId, entryIndex);
}
entryIndex = gSfxBanks[bankId][0].next;
}
entryToRemove.sfxId = bankId << 12;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_BANK, &entryToRemove);
}
void AudioSfx_StopByPosAndBankImpl(u8 bankId, Vec3f* pos) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[bankId][0].next;
u8 prevEntryIndex = 0;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
AudioSfx_RemoveBankEntry(bankId, entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
entryIndex = gSfxBanks[bankId][prevEntryIndex].next;
}
}
void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos) {
SfxBankEntry entryToRemove;
AudioSfx_StopByPosAndBankImpl(bankId, pos);
entryToRemove.sfxId = bankId << 12;
entryToRemove.posX = &pos->x;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_BANK, &entryToRemove);
}
void AudioSfx_StopByPos(Vec3f* pos) {
u8 bankId;
SfxBankEntry entryToRemove;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
AudioSfx_StopByPosAndBankImpl(bankId, pos);
}
entryToRemove.posX = &pos->x;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS, &entryToRemove);
}
void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry entryToRemove;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if ((entry->posX == &pos->x) && (entry->sfxId == sfxId)) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
}
entryIndex = 0xFF;
} else {
prevEntryIndex = entryIndex;
}
if (entryIndex != 0xFF) {
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
entryToRemove.posX = &pos->x;
entryToRemove.sfxId = sfxId;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_ID, &entryToRemove);
}
void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry entryToRemove;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if ((entry->token == token) && (entry->sfxId == sfxId)) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
if (entryIndex != 0xFF) {
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
entryToRemove.token = token;
entryToRemove.sfxId = sfxId;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_TOKEN_AND_ID, &entryToRemove);
}
void AudioSfx_StopById(u32 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry entryToRemove;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
entryToRemove.sfxId = sfxId;
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_ID, &entryToRemove);
}
void AudioSfx_ProcessRequests(void) {
if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].enabled) {
while (sSfxRequestWriteIndex != sSfxRequestReadIndex) {
AudioSfx_ProcessRequest();
sSfxRequestReadIndex++;
}
}
}
/**
* Unused
*/
void AudioSfx_SetBankLerp(u8 bankId, u8 target, u16 delay) {
if (delay == 0) {
delay++;
}
sSfxBankLerp[bankId].target = target / 127.0f;
sSfxBankLerp[bankId].remainingFrames = delay;
sSfxBankLerp[bankId].step = ((sSfxBankLerp[bankId].value - sSfxBankLerp[bankId].target) / delay);
}
/**
* Unused
*/
void AudioSfx_StepBankLerp(u8 bankId) {
if (sSfxBankLerp[bankId].remainingFrames != 0) {
sSfxBankLerp[bankId].remainingFrames--;
if (sSfxBankLerp[bankId].remainingFrames != 0) {
sSfxBankLerp[bankId].value -= sSfxBankLerp[bankId].step;
} else {
sSfxBankLerp[bankId].value = sSfxBankLerp[bankId].target;
}
}
}
void AudioSfx_ProcessActiveSfx(void) {
u8 bankId;
if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].enabled) {
sCurSfxPlayerChannelIndex = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
AudioSfx_ChooseActiveSfx(bankId);
AudioSfx_PlayActiveSfx(bankId);
AudioSfx_StepBankLerp(bankId);
}
}
}
u8 AudioSfx_IsPlaying(u32 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
return true;
}
entryIndex = entry->next;
}
return false;
}
void AudioSfx_Reset(void) {
u8 bankId;
u8 i;
u8 entryIndex;
sSfxRequestWriteIndex = 0;
sSfxRequestReadIndex = 0;
sSfxChannelLowVolumeFlag = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
sSfxBankListEnd[bankId] = 0;
sSfxBankFreeListStart[bankId] = 1;
sSfxBankUnused[bankId] = 0;
gSfxBankMuted[bankId] = false;
sSfxBankLerp[bankId].value = 1.0f;
sSfxBankLerp[bankId].remainingFrames = 0;
}
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
gActiveSfx[bankId][i].entryIndex = 0xFF;
}
}
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
gSfxBanks[bankId][0].prev = 0xFF;
gSfxBanks[bankId][0].next = 0xFF;
for (i = 1; i < sSfxBankSizes[bankId] - 1; i++) {
gSfxBanks[bankId][i].prev = i - 1;
gSfxBanks[bankId][i].next = i + 1;
}
gSfxBanks[bankId][i].prev = i - 1;
gSfxBanks[bankId][i].next = 0xFF;
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7B10.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D04.s")
+1 -1
View File
@@ -78,7 +78,7 @@ void AudioMgr_ThreadEntry(void* arg) {
s16* msg = NULL;
s32 exit;
func_801A4C30();
Audio_Init();
AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
func_801A4D00();
osSendMesg(&audioMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
+1 -1
View File
@@ -9,7 +9,7 @@ void AudioMgr_StopAllSfxExceptSystem(void) {
for (bankIdPtr = sSfxBankIds; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) {
if (*bankIdPtr != BANK_SYSTEM) {
func_801A7084(*bankIdPtr);
AudioSfx_StopByBank(*bankIdPtr);
}
}
}
+5 -3
View File
@@ -2127,7 +2127,8 @@ void func_800B8E58(Player* player, u16 sfxId) {
if (player->currentMask == PLAYER_MASK_GIANT) {
func_8019F170(&player->actor.projectedPos, sfxId);
} else {
Audio_PlaySfxGeneral(sfxId, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &gSfxDefaultReverb);
AudioSfx_PlaySfx(sfxId, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@@ -2567,7 +2568,8 @@ void func_800B9D1C(Actor* actor) {
if (sfxId != 0) {
if (actor->audioFlags & 2) {
Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &gSfxDefaultReverb);
AudioSfx_PlaySfx(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if (actor->audioFlags & 4) {
play_sound(sfxId);
} else if (actor->audioFlags & 8) {
@@ -3338,7 +3340,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
actorCtx->targetContext.bgmEnemy = NULL;
}
Audio_StopSfxByPos(&actor->projectedPos);
AudioSfx_StopByPos(&actor->projectedPos);
Actor_Destroy(actor, play);
newHead = Actor_RemoveFromCategory(play, actorCtx, actor);
+2 -2
View File
@@ -59,11 +59,11 @@ EffectSs* EffectSS_GetTable() {
void EffectSS_Delete(EffectSs* effectSs) {
if (effectSs->flags & 2) {
Audio_StopSfxByPos(&effectSs->pos);
AudioSfx_StopByPos(&effectSs->pos);
}
if (effectSs->flags & 4) {
Audio_StopSfxByPos(&effectSs->vec);
AudioSfx_StopByPos(&effectSs->vec);
}
EffectSS_ResetEntry(effectSs);
+2 -2
View File
@@ -16,7 +16,7 @@ void SoundSource_UpdateAll(PlayState* play) {
for (i = 0; i < ARRAY_COUNT(play->soundSources); i++) {
if (source->countdown != 0) {
if (DECR(source->countdown) == 0) {
Audio_StopSfxByPos(&source->projectedPos);
AudioSfx_StopByPos(&source->projectedPos);
} else {
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
if (source->playSfxEachFrame) {
@@ -54,7 +54,7 @@ void SoundSource_Add(PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId,
// If no sound source is available, replace the sound source with the smallest remaining countdown
if (i >= ARRAY_COUNT(play->soundSources)) {
source = backupSource;
Audio_StopSfxByPos(&source->projectedPos);
AudioSfx_StopByPos(&source->projectedPos);
}
source->worldPos = *worldPos;
@@ -467,7 +467,7 @@ void func_80B82DE0(BgDblueBalance* this, PlayState* play) {
phi_f2 = this->unk_178;
temp2 = this->unk_17A;
if ((phi_f2 * temp2) <= 0.0f) {
func_801A7328(&this->dyna.actor.projectedPos, NA_SE_EV_SEESAW_INCLINE - SFX_FLAG);
AudioSfx_StopByPosAndId(&this->dyna.actor.projectedPos, NA_SE_EV_SEESAW_INCLINE - SFX_FLAG);
}
phi_f2 *= 0.0022222223f;
@@ -289,7 +289,7 @@ void BgDblueMovebg_Destroy(Actor* thisx, PlayState* play) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if ((this->unk_160 == 9) || (this->unk_160 == 8)) {
Audio_StopSfxByPos(&this->unk_1A8);
AudioSfx_StopByPos(&this->unk_1A8);
}
}
@@ -338,7 +338,7 @@ void func_809CE4C8(BgSpdweb* this, PlayState* play) {
if (this->unk_164 > 3.0f) {
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WEB_VIBRATION);
} else {
Audio_StopSfxById(NA_SE_EV_WEB_VIBRATION);
AudioSfx_StopById(NA_SE_EV_WEB_VIBRATION);
}
}
+3 -3
View File
@@ -807,8 +807,8 @@ void Boss03_CatchPlayer(Boss03* this, PlayState* play) {
if (this->unk_2B8 > 30.0f) {
if ((&this->actor != player->actor.parent) && (play->grabPlayer(play, player) != 0)) {
player->actor.parent = &this->actor;
Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0,
&gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Boss03_SetupChewPlayer(this, play);
}
} else {
@@ -1615,7 +1615,7 @@ void Boss03_DeathCutscene(Boss03* this, PlayState* play) {
this->actor.focus.pos.z, 0, 0, 0, 0);
this->csTimer = 0;
Actor_SetScale(&this->actor, 0.0f);
Audio_StopSfxByPos(&this->actor.projectedPos);
AudioSfx_StopByPos(&this->actor.projectedPos);
}
break;
+3 -2
View File
@@ -530,7 +530,7 @@ void DmStk_PlaySfxForCurseCutsceneSecondPart(DmStk* this, PlayState* play) {
break;
case 365:
func_801A0654(&this->actor.projectedPos, NA_SE_EN_STALKIDS_FLOAT, 0);
AudioSfx_SetChannelIO(&this->actor.projectedPos, NA_SE_EN_STALKIDS_FLOAT, 0);
break;
case 650:
@@ -730,7 +730,8 @@ void DmStk_PlaySfxForEndingCutsceneSecondPart(DmStk* this, PlayState* play) {
break;
case 2000:
Audio_SetSfxBanksMute(0x7F);
AudioSfx_MuteBanks((1 << BANK_PLAYER) | (1 << BANK_ITEM) | (1 << BANK_ENV) | (1 << BANK_ENEMY) |
(1 << BANK_SYSTEM) | (1 << BANK_OCARINA) | (1 << BANK_VOICE));
break;
}
@@ -446,8 +446,8 @@ void func_808B977C(DoorWarp1* this, PlayState* play) {
if (func_808B866C(this, play) && !Play_InCsMode(play)) {
Player* player = GET_PLAYER(play);
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0,
&gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_800B7298(play, &this->dyna.actor, 9);
player->unk_3A0.x = this->dyna.actor.world.pos.x;
player->unk_3A0.z = this->dyna.actor.world.pos.z;
@@ -620,8 +620,8 @@ void func_808B9FD0(DoorWarp1* this, PlayState* play) {
ActorCutscene_SetIntentToPlay(play->playerActorCsIds[9]);
} else {
ActorCutscene_Start(play->playerActorCsIds[9], NULL);
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0,
&gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Animation_ChangeImpl(&this->skelAnime, &object_warp1_Anim_001374, 1.0f,
Animation_GetLastFrame(&object_warp1_Anim_001374.common),
Animation_GetLastFrame(&object_warp1_Anim_001374.common), 2, 40.0f, 1);
@@ -389,7 +389,7 @@ void EnBigslime_Destroy(Actor* thisx, PlayState* play) {
}
Collider_DestroyCylinder(play, &this->gekkoCollider);
Audio_StopSfxByPos(&this->gekkoProjectedPos);
AudioSfx_StopByPos(&this->gekkoProjectedPos);
}
void EnBigslime_DynamicVtxCopyState(EnBigslime* this) {
@@ -293,7 +293,8 @@ void EnBji01_DialogueHandler(EnBji01* this, PlayState* play) {
}
void func_809CD634(EnBji01* this, PlayState* play) {
Audio_SetSfxBanksMute(0x6F);
AudioSfx_MuteBanks((1 << BANK_PLAYER) | (1 << BANK_ITEM) | (1 << BANK_ENV) | (1 << BANK_ENEMY) |
(1 << BANK_OCARINA) | (1 << BANK_VOICE));
Audio_QueueSeqCmd(0xE0000101);
play->nextEntranceIndex = 0x54A0; /* Termina Field from telescope */
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = play->nextEntranceIndex;
@@ -350,7 +351,7 @@ void EnBji01_Init(Actor* thisx, PlayState* play) {
break;
case 0x4C20: /* Observatory from Termina Field telescope */
this->actor.flags |= ACTOR_FLAG_10000;
Audio_SetSfxBanksMute(0);
AudioSfx_MuteBanks(0);
Audio_QueueSeqCmd(0xE0000100);
this->actor.params = SHIKASHI_TYPE_LOOKED_THROUGH_TELESCOPE;
func_809CCE98(this, play);
+1 -1
View File
@@ -699,7 +699,7 @@ void func_80BB2B1C(EnGeg* this, PlayState* play) {
}
this->unk_4E0--;
}
func_8019F570(&this->actor.projectedPos, 1);
AudioSfx_LowerSfxSettingsReverb(&this->actor.projectedPos, true);
func_8019F4AC(&this->actor.projectedPos, NA_SE_EN_GOLON_SIRLOIN_EAT - SFX_FLAG);
}
@@ -934,7 +934,7 @@ void EnHorse_Destroy(Actor* thisx, PlayState* play) {
EnHorse* this = THIS;
if (this->stateFlags & ENHORSE_DRAW) {
Audio_StopSfxByPos(&this->unk_218);
AudioSfx_StopByPos(&this->unk_218);
}
Skin_Free(&play->state, &this->skin);
Collider_DestroyCylinder(play, &this->colliderCylinder1);
@@ -771,10 +771,10 @@ void EnKakasi_PostSongLearnDialogue(EnKakasi* this, PlayState* play) {
} else {
this->talkState = TEXT_STATE_5;
if (play->msgCtx.choiceIndex == 1) {
func_8019F208(); // play 0x4808 sfx (decide) and calls Audio_StopSfxById
func_8019F208(); // play 0x4808 sfx (decide) and calls AudioSfx_StopById
this->picto.actor.textId = 0x164A;
} else {
func_8019F230(); // play 0x480A sfx (cancel) and calls Audio_StopSfxById
func_8019F230(); // play 0x480A sfx (cancel) and calls AudioSfx_StopById
this->picto.actor.textId = 0x1661;
}
}
+3 -2
View File
@@ -366,7 +366,8 @@ void func_80A6F9DC(EnMm3* this, PlayState* play) {
}
void func_80A6FBA0(EnMm3* this) {
Audio_SetSfxBanksMute(0x6F);
AudioSfx_MuteBanks((1 << BANK_PLAYER) | (1 << BANK_ITEM) | (1 << BANK_ENV) | (1 << BANK_ENEMY) |
(1 << BANK_OCARINA) | (1 << BANK_VOICE));
func_801A0238(0, 5);
gSaveContext.save.weekEventReg[63] |= 1;
gSaveContext.save.weekEventReg[63] &= (u8)~2;
@@ -391,7 +392,7 @@ void func_80A6FBFC(EnMm3* this, PlayState* play) {
}
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
Audio_SetSfxBanksMute(0);
AudioSfx_MuteBanks(0);
func_801A0238(0x7F, 5);
Message_StartTextbox(play, 0x2791, &this->actor);
this->unk_2B4 = 0x2791;
+1 -1
View File
@@ -679,7 +679,7 @@ void func_80B2E230(EnPoh* this, PlayState* play) {
}
void func_80B2E3B0(EnPoh* this) {
func_801A7328(&this->actor.projectedPos, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
AudioSfx_StopByPosAndId(&this->actor.projectedPos, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_PO_LAUGH);
this->actionFunc = func_80B2E3F8;
}
@@ -593,9 +593,9 @@ void func_80A91760(EnTest6* this, PlayState* play) {
(CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_B))) {
this->unk_286 = 1;
if (ENTEST6_GET(&this->actor) == ENTEST6_25) {
Audio_StopSfxById(NA_SE_SY_TIME_CONTROL_SLOW);
AudioSfx_StopById(NA_SE_SY_TIME_CONTROL_SLOW);
} else if (ENTEST6_GET(&this->actor) == ENTEST6_24) {
Audio_StopSfxById(NA_SE_SY_TIME_CONTROL_NORMAL);
AudioSfx_StopById(NA_SE_SY_TIME_CONTROL_NORMAL);
}
}
+1 -1
View File
@@ -994,7 +994,7 @@ s32 func_80A87DC0(Actor* thisx, PlayState* play) {
break;
case 2:
Audio_StopSfxById(NA_SE_EN_KOUME_MAGIC);
AudioSfx_StopById(NA_SE_EN_KOUME_MAGIC);
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_KOUME_AWAY);
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_KOUME_LAUGH);
func_80A86924(this, 13);
@@ -247,7 +247,7 @@ void EnWallmas_WaitToDrop(EnWallmas* this, PlayState* play) {
(player->actor.freezeTimer > 0) || !(player->actor.bgCheckFlags & 1) ||
((WALLMASTER_GET_TYPE(&this->actor) == WALLMASTER_TYPE_PROXIMITY) &&
(Math_Vec3f_DistXZ(&this->actor.home.pos, playerPos) > (120.f + this->detectionRadius)))) {
Audio_StopSfxById(NA_SE_EN_FALL_AIM);
AudioSfx_StopById(NA_SE_EN_FALL_AIM);
this->timer = 130;
}
@@ -254,8 +254,8 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) {
OBJ_SYOKUDAI_SNUFF_TIMER_INITIAL(groupSize) + OBJ_SYOKUDAI_SNUFF_TIMER_JUST_LIT_BONUS;
}
}
Audio_PlaySfxGeneral(NA_SE_EV_FLAME_IGNITION, &thisx->projectedPos, 4, &D_801DB4B0, &D_801DB4B0,
&gSfxDefaultReverb);
AudioSfx_PlaySfx(NA_SE_EV_FLAME_IGNITION, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
+1 -1
View File
@@ -795,7 +795,7 @@ void ObjUm_Destroy(Actor* thisx, PlayState* play) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
for (i = 0; i < ARRAY_COUNT(this->potPos); i++) {
Audio_StopSfxByPos(&this->potPos[i]);
AudioSfx_StopByPos(&this->potPos[i]);
}
Collider_DestroyCylinder(play, &this->banditsCollisions[0]);
+44 -44
View File
@@ -3688,10 +3688,10 @@
0x80193774:("func_80193774",),
0x8019380C:("func_8019380C",),
0x80193858:("func_80193858",),
0x8019387C:("func_8019387C",),
0x801938A0:("Audio_QueueCmdS8",),
0x8019387C:("AudioThread_QueueCmdS32",),
0x801938A0:("AudioThread_QueueCmdS8",),
0x801938D0:("func_801938D0",),
0x80193900:("func_80193900",),
0x80193900:("AudioThread_ScheduleProcessCmds",),
0x80193990:("func_80193990",),
0x801939A8:("func_801939A8",),
0x80193AEC:("func_80193AEC",),
@@ -3718,8 +3718,8 @@
0x80194528:("func_80194528",),
0x80194548:("func_80194548",),
0x80194568:("func_80194568",),
0x80194668:("Audio_NextRandom",),
0x801946E4:("Audio_InitMesgQueues",),
0x80194668:("AudioThread_NextRandom",),
0x801946E4:("AudioThread_InitMesgQueues",),
0x80194710:("Audio_InvalDCache",),
0x80194750:("Audio_WritebackDCache",),
0x80194790:("osAiSetNextBuffer",),
@@ -3858,27 +3858,27 @@
0x8019E0FC:("func_8019E0FC",),
0x8019E104:("func_8019E104",),
0x8019E110:("func_8019E110",),
0x8019E14C:("func_8019E14C",),
0x8019E324:("func_8019E324",),
0x8019E4B0:("func_8019E4B0",),
0x8019E634:("func_8019E634",),
0x8019E864:("func_8019E864",),
0x8019EA40:("func_8019EA40",),
0x8019EB2C:("func_8019EB2C",),
0x8019F024:("func_8019F024",),
0x8019F05C:("func_8019F05C",),
0x8019E14C:("AudioSfx_ComputeVolume",),
0x8019E324:("AudioSfx_ComputeReverb",),
0x8019E4B0:("AudioSfx_ComputePanSigned",),
0x8019E634:("AudioSfx_ComputeFreqScale",),
0x8019E864:("AudioSfx_ComputeSurroundSoundFilter",),
0x8019EA40:("AudioSfx_ComputeCombFilter",),
0x8019EB2C:("AudioSfx_SetProperties",),
0x8019F024:("AudioSfx_SetFreqAndStereoBits",),
0x8019F05C:("AudioSfx_ResetSfxChannelState",),
0x8019F0C8:("play_sound",),
0x8019F128:("func_8019F128",),
0x8019F170:("func_8019F170",),
0x8019F1C0:("Audio_PlaySfxAtPos",),
0x8019F208:("func_8019F208",),
0x8019F230:("func_8019F230",),
0x8019F258:("func_8019F258",),
0x8019F300:("func_8019F300",),
0x8019F258:("AudioSfx_AddSfxSetting",),
0x8019F300:("AudioSfx_ProcessSfxSettings",),
0x8019F420:("func_8019F420",),
0x8019F4AC:("func_8019F4AC",),
0x8019F540:("func_8019F540",),
0x8019F570:("func_8019F570",),
0x8019F570:("AudioSfx_LowerSfxSettingsReverb",),
0x8019F5AC:("func_8019F5AC",),
0x8019F638:("func_8019F638",),
0x8019F780:("func_8019F780",),
@@ -3912,7 +3912,7 @@
0x801A0554:("func_801A0554",),
0x801A05E4:("func_801A05E4",),
0x801A05F0:("func_801A05F0",),
0x801A0654:("func_801A0654",),
0x801A0654:("AudioSfx_SetChannelIO",),
0x801A0810:("func_801A0810",),
0x801A0868:("func_801A0868",),
0x801A09D4:("func_801A09D4",),
@@ -4001,9 +4001,9 @@
0x801A47DC:("func_801A47DC",),
0x801A48E0:("func_801A48E0",),
0x801A4A28:("func_801A4A28",),
0x801A4B80:("func_801A4B80",),
0x801A4C30:("func_801A4C30",),
0x801A4C54:("func_801A4C54",),
0x801A4B80:("Audio_SetNatureAmbienceRandomBend",),
0x801A4C30:("Audio_Init",),
0x801A4C54:("AudioSfx_Init",),
0x801A4D00:("func_801A4D00",),
0x801A4D50:("func_801A4D50",),
0x801A4DA4:("func_801A4DA4",),
@@ -4030,29 +4030,29 @@
0x801A5808:("func_801A5808",),
0x801A5A10:("func_801A5A10",),
0x801A5A1C:("func_801A5A1C",),
0x801A5BD0:("Audio_SetSfxBanksMute",),
0x801A5C28:("Audio_SetFlagForBgmVolumeLow",),
0x801A5C8C:("Audio_ClearFlagForBgmVolumeLow",),
0x801A5CFC:("Audio_PlaySfxGeneral",),
0x801A5DDC:("func_801A5DDC",),
0x801A5F7C:("func_801A5F7C",),
0x801A6430:("func_801A6430",),
0x801A65C8:("func_801A65C8",),
0x801A6D0C:("func_801A6D0C",),
0x801A7084:("func_801A7084",),
0x801A7168:("func_801A7168",),
0x801A7284:("func_801A7284",),
0x801A72CC:("Audio_StopSfxByPos",),
0x801A7328:("func_801A7328",),
0x801A7484:("func_801A7484",),
0x801A75E8:("Audio_StopSfxById",),
0x801A7720:("func_801A7720",),
0x801A7794:("func_801A7794",),
0x801A7828:("func_801A7828",),
0x801A787C:("func_801A787C",),
0x801A78E4:("Audio_IsSfxPlaying",),
0x801A794C:("func_801A794C",),
0x801A7B10:("func_801A7B10",),
0x801A5BD0:("AudioSfx_MuteBanks",),
0x801A5C28:("AudioSfx_LowerBgmVolume",),
0x801A5C8C:("AudioSfx_RestoreBgmVolume",),
0x801A5CFC:("AudioSfx_PlaySfx",),
0x801A5DDC:("AudioSfx_RemoveMatchingRequests",),
0x801A5F7C:("AudioSfx_ProcessRequest",),
0x801A6430:("AudioSfx_RemoveBankEntry",),
0x801A65C8:("AudioSfx_ChooseActiveSfx",),
0x801A6D0C:("AudioSfx_PlayActiveSfx",),
0x801A7084:("AudioSfx_StopByBank",),
0x801A7168:("AudioSfx_StopByPosAndBankImpl",),
0x801A7284:("AudioSfx_StopByPosAndBank",),
0x801A72CC:("AudioSfx_StopByPos",),
0x801A7328:("AudioSfx_StopByPosAndId",),
0x801A7484:("AudioSfx_StopByTokenAndId",),
0x801A75E8:("AudioSfx_StopById",),
0x801A7720:("AudioSfx_ProcessRequests",),
0x801A7794:("AudioSfx_SetBankLerp",),
0x801A7828:("AudioSfx_StepBankLerp",),
0x801A787C:("AudioSfx_ProcessActiveSfx",),
0x801A78E4:("AudioSfx_IsPlaying",),
0x801A794C:("AudioSfx_Reset",),
0x801A7B10:("Audio_StartSequence",),
0x801A7D04:("func_801A7D04",),
0x801A7D84:("func_801A7D84",),
0x801A89A8:("Audio_QueueSeqCmd",),
+24 -24
View File
@@ -2254,7 +2254,7 @@
0x801D6194:("D_801D6194","UNK_TYPE4","",0x4),
0x801D61A0:("sSeqInstructionArgsTable","u8","[96]",0x60),
0x801D6200:("D_801D6200","UNK_TYPE1","",0x1),
0x801D6600:("D_801D6600","UNK_TYPE1","",0x1),
0x801D6600:("gIsLargeSfxBank","UNK_TYPE1","",0x1),
0x801D6608:("D_801D6608","UNK_TYPE1","",0x1),
0x801D6610:("gChannelsPerBank","UNK_TYPE1","",0x1),
0x801D662C:("gUsedChannelsPerBank","UNK_TYPE1","",0x1),
@@ -2273,7 +2273,7 @@
0x801D6698:("sGanonsTowerLevelsVol","u8","[8]",0x8),
0x801D66A0:("sEnterGanonsTowerTimer","UNK_TYPE1","",0x1),
0x801D66A4:("sSfxVolumeDuration","UNK_TYPE2","",0x2),
0x801D66A8:("sAudioFileSelectSetting","UNK_TYPE1","",0x1),
0x801D66A8:("sSoundMode","UNK_TYPE1","",0x1),
0x801D66AC:("sAudioIsWindowOpen","UNK_TYPE1","",0x1),
0x801D66B0:("sAudioCutsceneFlag","UNK_TYPE1","",0x1),
0x801D66B4:("sSpecReverb","UNK_TYPE1","",0x1),
@@ -2381,14 +2381,14 @@
0x801DADD0:("sOcarinaBankParams","UNK_TYPE1","",0x1),
0x801DAE10:("sVoiceBankParams","UNK_TYPE1","",0x1),
0x801DB450:("gSfxParams","UNK_PTR","",0x4),
0x801DB470:("D_801DB470","UNK_TYPE1","",0x1),
0x801DB474:("D_801DB474","UNK_TYPE1","",0x1),
0x801DB478:("D_801DB478","UNK_PTR","[7]",0x1c),
0x801DB494:("D_801DB494","UNK_TYPE1","",0x1),
0x801DB49C:("D_801DB49C","UNK_TYPE1","",0x1),
0x801DB4A0:("D_801DB4A0","UNK_TYPE2","",0x2),
0x801DB470:("sSfxRequestWriteIndex","UNK_TYPE1","",0x1),
0x801DB474:("sSfxRequestReadIndex","UNK_TYPE1","",0x1),
0x801DB478:("gSfxBanks","UNK_PTR","[7]",0x1c),
0x801DB494:("sSfxBankSizes","UNK_TYPE1","",0x1),
0x801DB49C:("gSfxChannelLayout","UNK_TYPE1","",0x1),
0x801DB4A0:("sSfxChannelLowVolumeFlag","UNK_TYPE2","",0x2),
0x801DB4A4:("gSfxDefaultPos","UNK_TYPE4","",0x4),
0x801DB4B0:("D_801DB4B0","UNK_TYPE1","",0x1),
0x801DB4B0:("gSfxDefaultFreqAndVolScale","UNK_TYPE1","",0x1),
0x801DB4B8:("gSfxDefaultReverb","UNK_TYPE1","",0x1),
0x801DB4C0:("D_801DB4C0","UNK_TYPE1","",0x1),
0x801DB4C4:("D_801DB4C4","UNK_TYPE1","",0x1),
@@ -4321,21 +4321,21 @@
0x801FD5E8:("D_801FD5E8","UNK_TYPE1","",0x1),
0x801FD608:("D_801FD608","UNK_TYPE1","",0x1),
0x801FD610:("D_801FD610","UNK_TYPE1","",0x1),
0x801FD710:("D_801FD710","UNK_TYPE1","",0x1),
0x801FD8C0:("D_801FD8C0","UNK_TYPE1","",0x1),
0x801FDB00:("D_801FDB00","UNK_TYPE1","",0x1),
0x801FE100:("D_801FE100","UNK_TYPE1","",0x1),
0x801FE4C0:("D_801FE4C0","UNK_TYPE1","",0x1),
0x801FE640:("D_801FE640","UNK_TYPE1","",0x1),
0x801FE6D0:("D_801FE6D0","UNK_TYPE1","",0x1),
0x801FE7C0:("D_801FE7C0","SoundRequest","[1]",0x14),
0x801FFBC0:("D_801FFBC0","UNK_TYPE1","",0x1),
0x801FFBC8:("D_801FFBC8","UNK_TYPE1","",0x1),
0x801FFBD0:("D_801FFBD0","UNK_TYPE1","",0x1),
0x801FFBD8:("D_801FFBD8","UNK_TYPE1","",0x1),
0x801FFC80:("D_801FFC80","UNK_TYPE1","",0x1),
0x801FFC84:("D_801FFC84","UNK_TYPE1","",0x1),
0x801FFC90:("D_801FFC90","UNK_TYPE1","",0x1),
0x801FD710:("sSfxPlayerBank","UNK_TYPE1","",0x1),
0x801FD8C0:("sSfxItemBank","UNK_TYPE1","",0x1),
0x801FDB00:("sSfxEnvironmentBank","UNK_TYPE1","",0x1),
0x801FE100:("sSfxEnemyBank","UNK_TYPE1","",0x1),
0x801FE4C0:("sSfxSystemBank","UNK_TYPE1","",0x1),
0x801FE640:("sSfxOcarinaBank","UNK_TYPE1","",0x1),
0x801FE6D0:("sSfxVoiceBank","UNK_TYPE1","",0x1),
0x801FE7C0:("sSfxRequests","SfxRequest","[0x100]",0x14),
0x801FFBC0:("sSfxBankListEnd","UNK_TYPE1","",0x1),
0x801FFBC8:("sSfxBankFreeListStart","UNK_TYPE1","",0x1),
0x801FFBD0:("sSfxBankUnused","UNK_TYPE1","",0x1),
0x801FFBD8:("gActiveSfx","UNK_TYPE1","",0x1),
0x801FFC80:("sCurSfxPlayerChannelIndex","UNK_TYPE1","",0x1),
0x801FFC84:("gSfxBankMuted","UNK_TYPE1","",0x1),
0x801FFC90:("sUnusedBankLerp","UNK_TYPE1","",0x1),
0x801FFD00:("D_801FFD00","UNK_TYPE1","",0x1),
0x801FFD34:("D_801FFD34","UNK_TYPE1","",0x1),
0x801FFD40:("D_801FFD40","UNK_TYPE1","",0x1),
+7 -2
View File
@@ -145,7 +145,11 @@ wordReplace = {
"ShrinkWindow_Fini": "ShrinkWindow_Destroy",
"func_801A89A8": "Audio_QueueSeqCmd",
"func_8019F1C0": "Audio_PlaySfxAtPos",
"func_801A72CC": "Audio_StopSfxByPos",
"func_801A5BD0": "AudioSfx_MuteBanks",
"func_801A72CC": "AudioSfx_StopByPos",
"Audio_StopSfxByPos": "AudioSfx_StopByPos",
"func_801A7328": "AudioSfx_StopByPosAndId",
"func_801A75E8": "AudioSfx_StopById",
"SkelAnime_LodDrawLimb": "SkelAnime_DrawLimbLod",
"SkelAnime_LodDraw": "SkelAnime_DrawLod",
"SkelAnime_LodDrawLimbSV": "SkelAnime_DrawFlexLimbLod",
@@ -256,7 +260,8 @@ wordReplace = {
"func_800B8B84": "Actor_PickUpNearby",
"func_800B8BB0": "Actor_LiftActor",
"func_800B8BD0": "Actor_PickUpFar",
"func_801A5CFC": "Audio_PlaySfxGeneral",
"func_801A5CFC": "AudioSfx_PlaySfx",
"Audio_PlaySfxGeneral": "AudioSfx_PlaySfx",
"func_800BBDAC": "Actor_SpawnFloorDustRing",
"func_800B8708": "Player_GetExchangeItemId",
"func_801233E4": "Player_InCsMode",
+44 -44
View File
@@ -3204,10 +3204,10 @@ asm/non_matchings/code/code_80192BE0/func_8019372C.s,func_8019372C,0x8019372C,0x
asm/non_matchings/code/code_80192BE0/func_80193774.s,func_80193774,0x80193774,0x26
asm/non_matchings/code/code_80192BE0/func_8019380C.s,func_8019380C,0x8019380C,0x13
asm/non_matchings/code/code_80192BE0/func_80193858.s,func_80193858,0x80193858,0x9
asm/non_matchings/code/code_80192BE0/func_8019387C.s,func_8019387C,0x8019387C,0x9
asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s,Audio_QueueCmdS8,0x801938A0,0xC
asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS32.s,AudioThread_QueueCmdS32,0x8019387C,0x9
asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS8.s,AudioThread_QueueCmdS8,0x801938A0,0xC
asm/non_matchings/code/code_80192BE0/func_801938D0.s,func_801938D0,0x801938D0,0xC
asm/non_matchings/code/code_80192BE0/func_80193900.s,func_80193900,0x80193900,0x24
asm/non_matchings/code/code_80192BE0/AudioThread_ScheduleProcessCmds.s,AudioThread_ScheduleProcessCmds,0x80193900,0x24
asm/non_matchings/code/code_80192BE0/func_80193990.s,func_80193990,0x80193990,0x6
asm/non_matchings/code/code_80192BE0/func_801939A8.s,func_801939A8,0x801939A8,0x51
asm/non_matchings/code/code_80192BE0/func_80193AEC.s,func_80193AEC,0x80193AEC,0x2D
@@ -3234,8 +3234,8 @@ asm/non_matchings/code/code_80192BE0/func_8019440C.s,func_8019440C,0x8019440C,0x
asm/non_matchings/code/code_80192BE0/func_80194528.s,func_80194528,0x80194528,0x8
asm/non_matchings/code/code_80192BE0/func_80194548.s,func_80194548,0x80194548,0x8
asm/non_matchings/code/code_80192BE0/func_80194568.s,func_80194568,0x80194568,0x40
asm/non_matchings/code/code_80192BE0/Audio_NextRandom.s,Audio_NextRandom,0x80194668,0x1F
asm/non_matchings/code/code_80192BE0/Audio_InitMesgQueues.s,Audio_InitMesgQueues,0x801946E4,0xB
asm/non_matchings/code/code_80192BE0/AudioThread_NextRandom.s,AudioThread_NextRandom,0x80194668,0x1F
asm/non_matchings/code/code_80192BE0/AudioThread_InitMesgQueues.s,AudioThread_InitMesgQueues,0x801946E4,0xB
asm/non_matchings/code/code_80194710/Audio_InvalDCache.s,Audio_InvalDCache,0x80194710,0x10
asm/non_matchings/code/code_80194710/Audio_WritebackDCache.s,Audio_WritebackDCache,0x80194750,0x10
asm/non_matchings/code/code_80194710/osAiSetNextBuffer.s,osAiSetNextBuffer,0x80194790,0x1D
@@ -3374,27 +3374,27 @@ asm/non_matchings/code/code_8019AF00/func_8019E014.s,func_8019E014,0x8019E014,0x
asm/non_matchings/code/code_8019AF00/func_8019E0FC.s,func_8019E0FC,0x8019E0FC,0x2
asm/non_matchings/code/code_8019AF00/func_8019E104.s,func_8019E104,0x8019E104,0x3
asm/non_matchings/code/code_8019AF00/func_8019E110.s,func_8019E110,0x8019E110,0xF
asm/non_matchings/code/code_8019AF00/func_8019E14C.s,func_8019E14C,0x8019E14C,0x76
asm/non_matchings/code/code_8019AF00/func_8019E324.s,func_8019E324,0x8019E324,0x63
asm/non_matchings/code/code_8019AF00/func_8019E4B0.s,func_8019E4B0,0x8019E4B0,0x61
asm/non_matchings/code/code_8019AF00/func_8019E634.s,func_8019E634,0x8019E634,0x8C
asm/non_matchings/code/code_8019AF00/func_8019E864.s,func_8019E864,0x8019E864,0x77
asm/non_matchings/code/code_8019AF00/func_8019EA40.s,func_8019EA40,0x8019EA40,0x3B
asm/non_matchings/code/code_8019AF00/func_8019EB2C.s,func_8019EB2C,0x8019EB2C,0x13E
asm/non_matchings/code/code_8019AF00/func_8019F024.s,func_8019F024,0x8019F024,0xE
asm/non_matchings/code/code_8019AF00/func_8019F05C.s,func_8019F05C,0x8019F05C,0x1B
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeVolume.s,AudioSfx_ComputeVolume,0x8019E14C,0x76
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeReverb.s,AudioSfx_ComputeReverb,0x8019E324,0x63
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputePanSigned.s,AudioSfx_ComputePanSigned,0x8019E4B0,0x61
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeFreqScale.s,AudioSfx_ComputeFreqScale,0x8019E634,0x8C
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeSurroundSoundFilter.s,AudioSfx_ComputeSurroundSoundFilter,0x8019E864,0x77
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeCombFilter.s,AudioSfx_ComputeCombFilter,0x8019EA40,0x3B
asm/non_matchings/code/code_8019AF00/AudioSfx_SetProperties.s,AudioSfx_SetProperties,0x8019EB2C,0x13E
asm/non_matchings/code/code_8019AF00/AudioSfx_SetFreqAndStereoBits.s,AudioSfx_SetFreqAndStereoBits,0x8019F024,0xE
asm/non_matchings/code/code_8019AF00/AudioSfx_ResetSfxChannelState.s,AudioSfx_ResetSfxChannelState,0x8019F05C,0x1B
asm/non_matchings/code/code_8019AF00/play_sound.s,play_sound,0x8019F0C8,0x18
asm/non_matchings/code/code_8019AF00/func_8019F128.s,func_8019F128,0x8019F128,0x12
asm/non_matchings/code/code_8019AF00/func_8019F170.s,func_8019F170,0x8019F170,0x14
asm/non_matchings/code/code_8019AF00/Audio_PlaySfxAtPos.s,Audio_PlaySfxAtPos,0x8019F1C0,0x12
asm/non_matchings/code/code_8019AF00/func_8019F208.s,func_8019F208,0x8019F208,0xA
asm/non_matchings/code/code_8019AF00/func_8019F230.s,func_8019F230,0x8019F230,0xA
asm/non_matchings/code/code_8019AF00/func_8019F258.s,func_8019F258,0x8019F258,0x2A
asm/non_matchings/code/code_8019AF00/func_8019F300.s,func_8019F300,0x8019F300,0x48
asm/non_matchings/code/code_8019AF00/AudioSfx_AddSfxSetting.s,AudioSfx_AddSfxSetting,0x8019F258,0x2A
asm/non_matchings/code/code_8019AF00/AudioSfx_ProcessSfxSettings.s,AudioSfx_ProcessSfxSettings,0x8019F300,0x48
asm/non_matchings/code/code_8019AF00/func_8019F420.s,func_8019F420,0x8019F420,0x23
asm/non_matchings/code/code_8019AF00/func_8019F4AC.s,func_8019F4AC,0x8019F4AC,0x25
asm/non_matchings/code/code_8019AF00/func_8019F540.s,func_8019F540,0x8019F540,0xC
asm/non_matchings/code/code_8019AF00/func_8019F570.s,func_8019F570,0x8019F570,0xF
asm/non_matchings/code/code_8019AF00/AudioSfx_LowerSfxSettingsReverb.s,AudioSfx_LowerSfxSettingsReverb,0x8019F570,0xF
asm/non_matchings/code/code_8019AF00/func_8019F5AC.s,func_8019F5AC,0x8019F5AC,0x23
asm/non_matchings/code/code_8019AF00/func_8019F638.s,func_8019F638,0x8019F638,0x52
asm/non_matchings/code/code_8019AF00/func_8019F780.s,func_8019F780,0x8019F780,0x16
@@ -3428,7 +3428,7 @@ asm/non_matchings/code/code_8019AF00/Audio_UpdateRiverSoundVolumes.s,Audio_Updat
asm/non_matchings/code/code_8019AF00/func_801A0554.s,func_801A0554,0x801A0554,0x24
asm/non_matchings/code/code_8019AF00/func_801A05E4.s,func_801A05E4,0x801A05E4,0x3
asm/non_matchings/code/code_8019AF00/func_801A05F0.s,func_801A05F0,0x801A05F0,0x19
asm/non_matchings/code/code_8019AF00/func_801A0654.s,func_801A0654,0x801A0654,0x6F
asm/non_matchings/code/code_8019AF00/AudioSfx_SetChannelIO.s,AudioSfx_SetChannelIO,0x801A0654,0x6F
asm/non_matchings/code/code_8019AF00/func_801A0810.s,func_801A0810,0x801A0810,0x16
asm/non_matchings/code/code_8019AF00/func_801A0868.s,func_801A0868,0x801A0868,0x5B
asm/non_matchings/code/code_8019AF00/func_801A09D4.s,func_801A09D4,0x801A09D4,0xA7
@@ -3517,9 +3517,9 @@ asm/non_matchings/code/code_8019AF00/func_801A479C.s,func_801A479C,0x801A479C,0x
asm/non_matchings/code/code_8019AF00/func_801A47DC.s,func_801A47DC,0x801A47DC,0x41
asm/non_matchings/code/code_8019AF00/func_801A48E0.s,func_801A48E0,0x801A48E0,0x52
asm/non_matchings/code/code_8019AF00/func_801A4A28.s,func_801A4A28,0x801A4A28,0x56
asm/non_matchings/code/code_8019AF00/func_801A4B80.s,func_801A4B80,0x801A4B80,0x2C
asm/non_matchings/code/code_8019AF00/func_801A4C30.s,func_801A4C30,0x801A4C30,0x9
asm/non_matchings/code/code_8019AF00/func_801A4C54.s,func_801A4C54,0x801A4C54,0x2B
asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s,Audio_SetNatureAmbienceRandomBend,0x801A4B80,0x2C
asm/non_matchings/code/code_8019AF00/Audio_Init.s,Audio_Init,0x801A4C30,0x9
asm/non_matchings/code/code_8019AF00/AudioSfx_Init.s,AudioSfx_Init,0x801A4C54,0x2B
asm/non_matchings/code/code_8019AF00/func_801A4D00.s,func_801A4D00,0x801A4D00,0x14
asm/non_matchings/code/code_8019AF00/func_801A4D50.s,func_801A4D50,0x801A4D50,0x15
asm/non_matchings/code/code_8019AF00/func_801A4DA4.s,func_801A4DA4,0x801A4DA4,0x14
@@ -3546,29 +3546,29 @@ asm/non_matchings/code/code_801A51F0/func_801A5680.s,func_801A5680,0x801A5680,0x
asm/non_matchings/code/code_801A51F0/func_801A5808.s,func_801A5808,0x801A5808,0x82
asm/non_matchings/code/code_801A51F0/func_801A5A10.s,func_801A5A10,0x801A5A10,0x3
asm/non_matchings/code/code_801A51F0/func_801A5A1C.s,func_801A5A1C,0x801A5A1C,0x69
asm/non_matchings/code/code_801A5BD0/Audio_SetSfxBanksMute.s,Audio_SetSfxBanksMute,0x801A5BD0,0x16
asm/non_matchings/code/code_801A5BD0/Audio_SetFlagForBgmVolumeLow.s,Audio_SetFlagForBgmVolumeLow,0x801A5C28,0x19
asm/non_matchings/code/code_801A5BD0/Audio_ClearFlagForBgmVolumeLow.s,Audio_ClearFlagForBgmVolumeLow,0x801A5C8C,0x1C
asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s,Audio_PlaySfxGeneral,0x801A5CFC,0x38
asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s,func_801A5DDC,0x801A5DDC,0x68
asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s,func_801A5F7C,0x801A5F7C,0x12D
asm/non_matchings/code/code_801A5BD0/func_801A6430.s,func_801A6430,0x801A6430,0x66
asm/non_matchings/code/code_801A5BD0/func_801A65C8.s,func_801A65C8,0x801A65C8,0x1D1
asm/non_matchings/code/code_801A5BD0/func_801A6D0C.s,func_801A6D0C,0x801A6D0C,0xDE
asm/non_matchings/code/code_801A5BD0/func_801A7084.s,func_801A7084,0x801A7084,0x39
asm/non_matchings/code/code_801A5BD0/func_801A7168.s,func_801A7168,0x801A7168,0x47
asm/non_matchings/code/code_801A5BD0/func_801A7284.s,func_801A7284,0x801A7284,0x12
asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s,Audio_StopSfxByPos,0x801A72CC,0x17
asm/non_matchings/code/code_801A5BD0/func_801A7328.s,func_801A7328,0x801A7328,0x57
asm/non_matchings/code/code_801A5BD0/func_801A7484.s,func_801A7484,0x801A7484,0x59
asm/non_matchings/code/code_801A5BD0/Audio_StopSfxById.s,Audio_StopSfxById,0x801A75E8,0x4E
asm/non_matchings/code/code_801A5BD0/func_801A7720.s,func_801A7720,0x801A7720,0x1D
asm/non_matchings/code/code_801A5BD0/func_801A7794.s,func_801A7794,0x801A7794,0x25
asm/non_matchings/code/code_801A5BD0/func_801A7828.s,func_801A7828,0x801A7828,0x15
asm/non_matchings/code/code_801A5BD0/func_801A787C.s,func_801A787C,0x801A787C,0x1A
asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s,Audio_IsSfxPlaying,0x801A78E4,0x1A
asm/non_matchings/code/code_801A5BD0/func_801A794C.s,func_801A794C,0x801A794C,0x71
asm/non_matchings/code/code_801A7B10/func_801A7B10.s,func_801A7B10,0x801A7B10,0x7D
asm/non_matchings/code/code_801A5BD0/AudioSfx_MuteBanks.s,AudioSfx_MuteBanks,0x801A5BD0,0x16
asm/non_matchings/code/code_801A5BD0/AudioSfx_LowerBgmVolume.s,AudioSfx_LowerBgmVolume,0x801A5C28,0x19
asm/non_matchings/code/code_801A5BD0/AudioSfx_RestoreBgmVolume.s,AudioSfx_RestoreBgmVolume,0x801A5C8C,0x1C
asm/non_matchings/code/code_801A5BD0/AudioSfx_PlaySfx.s,AudioSfx_PlaySfx,0x801A5CFC,0x38
asm/non_matchings/code/code_801A5BD0/AudioSfx_RemoveMatchingRequests.s,AudioSfx_RemoveMatchingRequests,0x801A5DDC,0x68
asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessRequest.s,AudioSfx_ProcessRequest,0x801A5F7C,0x12D
asm/non_matchings/code/code_801A5BD0/AudioSfx_RemoveBankEntry.s,AudioSfx_RemoveBankEntry,0x801A6430,0x66
asm/non_matchings/code/code_801A5BD0/AudioSfx_ChooseActiveSfx.s,AudioSfx_ChooseActiveSfx,0x801A65C8,0x1D1
asm/non_matchings/code/code_801A5BD0/AudioSfx_PlayActiveSfx.s,AudioSfx_PlayActiveSfx,0x801A6D0C,0xDE
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByBank.s,AudioSfx_StopByBank,0x801A7084,0x39
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndBankImpl.s,AudioSfx_StopByPosAndBankImpl,0x801A7168,0x47
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndBank.s,AudioSfx_StopByPosAndBank,0x801A7284,0x12
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPos.s,AudioSfx_StopByPos,0x801A72CC,0x17
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndId.s,AudioSfx_StopByPosAndId,0x801A7328,0x57
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByTokenAndId.s,AudioSfx_StopByTokenAndId,0x801A7484,0x59
asm/non_matchings/code/code_801A5BD0/AudioSfx_StopById.s,AudioSfx_StopById,0x801A75E8,0x4E
asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessRequests.s,AudioSfx_ProcessRequests,0x801A7720,0x1D
asm/non_matchings/code/code_801A5BD0/AudioSfx_SetBankLerp.s,AudioSfx_SetBankLerp,0x801A7794,0x25
asm/non_matchings/code/code_801A5BD0/AudioSfx_StepBankLerp.s,AudioSfx_StepBankLerp,0x801A7828,0x15
asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessActiveSfx.s,AudioSfx_ProcessActiveSfx,0x801A787C,0x1A
asm/non_matchings/code/code_801A5BD0/AudioSfx_IsPlaying.s,AudioSfx_IsPlaying,0x801A78E4,0x1A
asm/non_matchings/code/code_801A5BD0/AudioSfx_Reset.s,AudioSfx_Reset,0x801A794C,0x71
asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s,Audio_StartSequence,0x801A7B10,0x7D
asm/non_matchings/code/code_801A7B10/func_801A7D04.s,func_801A7D04,0x801A7D04,0x20
asm/non_matchings/code/code_801A7B10/func_801A7D84.s,func_801A7D84,0x801A7D84,0x309
asm/non_matchings/code/code_801A7B10/Audio_QueueSeqCmd.s,Audio_QueueSeqCmd,0x801A89A8,0xA
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
3204 asm/non_matchings/code/code_80192BE0/func_80193774.s func_80193774 0x80193774 0x26
3205 asm/non_matchings/code/code_80192BE0/func_8019380C.s func_8019380C 0x8019380C 0x13
3206 asm/non_matchings/code/code_80192BE0/func_80193858.s func_80193858 0x80193858 0x9
3207 asm/non_matchings/code/code_80192BE0/func_8019387C.s asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS32.s func_8019387C AudioThread_QueueCmdS32 0x8019387C 0x9
3208 asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS8.s Audio_QueueCmdS8 AudioThread_QueueCmdS8 0x801938A0 0xC
3209 asm/non_matchings/code/code_80192BE0/func_801938D0.s func_801938D0 0x801938D0 0xC
3210 asm/non_matchings/code/code_80192BE0/func_80193900.s asm/non_matchings/code/code_80192BE0/AudioThread_ScheduleProcessCmds.s func_80193900 AudioThread_ScheduleProcessCmds 0x80193900 0x24
3211 asm/non_matchings/code/code_80192BE0/func_80193990.s func_80193990 0x80193990 0x6
3212 asm/non_matchings/code/code_80192BE0/func_801939A8.s func_801939A8 0x801939A8 0x51
3213 asm/non_matchings/code/code_80192BE0/func_80193AEC.s func_80193AEC 0x80193AEC 0x2D
3234 asm/non_matchings/code/code_80192BE0/func_80194528.s func_80194528 0x80194528 0x8
3235 asm/non_matchings/code/code_80192BE0/func_80194548.s func_80194548 0x80194548 0x8
3236 asm/non_matchings/code/code_80192BE0/func_80194568.s func_80194568 0x80194568 0x40
3237 asm/non_matchings/code/code_80192BE0/Audio_NextRandom.s asm/non_matchings/code/code_80192BE0/AudioThread_NextRandom.s Audio_NextRandom AudioThread_NextRandom 0x80194668 0x1F
3238 asm/non_matchings/code/code_80192BE0/Audio_InitMesgQueues.s asm/non_matchings/code/code_80192BE0/AudioThread_InitMesgQueues.s Audio_InitMesgQueues AudioThread_InitMesgQueues 0x801946E4 0xB
3239 asm/non_matchings/code/code_80194710/Audio_InvalDCache.s Audio_InvalDCache 0x80194710 0x10
3240 asm/non_matchings/code/code_80194710/Audio_WritebackDCache.s Audio_WritebackDCache 0x80194750 0x10
3241 asm/non_matchings/code/code_80194710/osAiSetNextBuffer.s osAiSetNextBuffer 0x80194790 0x1D
3374 asm/non_matchings/code/code_8019AF00/func_8019E0FC.s func_8019E0FC 0x8019E0FC 0x2
3375 asm/non_matchings/code/code_8019AF00/func_8019E104.s func_8019E104 0x8019E104 0x3
3376 asm/non_matchings/code/code_8019AF00/func_8019E110.s func_8019E110 0x8019E110 0xF
3377 asm/non_matchings/code/code_8019AF00/func_8019E14C.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeVolume.s func_8019E14C AudioSfx_ComputeVolume 0x8019E14C 0x76
3378 asm/non_matchings/code/code_8019AF00/func_8019E324.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeReverb.s func_8019E324 AudioSfx_ComputeReverb 0x8019E324 0x63
3379 asm/non_matchings/code/code_8019AF00/func_8019E4B0.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputePanSigned.s func_8019E4B0 AudioSfx_ComputePanSigned 0x8019E4B0 0x61
3380 asm/non_matchings/code/code_8019AF00/func_8019E634.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeFreqScale.s func_8019E634 AudioSfx_ComputeFreqScale 0x8019E634 0x8C
3381 asm/non_matchings/code/code_8019AF00/func_8019E864.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeSurroundSoundFilter.s func_8019E864 AudioSfx_ComputeSurroundSoundFilter 0x8019E864 0x77
3382 asm/non_matchings/code/code_8019AF00/func_8019EA40.s asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeCombFilter.s func_8019EA40 AudioSfx_ComputeCombFilter 0x8019EA40 0x3B
3383 asm/non_matchings/code/code_8019AF00/func_8019EB2C.s asm/non_matchings/code/code_8019AF00/AudioSfx_SetProperties.s func_8019EB2C AudioSfx_SetProperties 0x8019EB2C 0x13E
3384 asm/non_matchings/code/code_8019AF00/func_8019F024.s asm/non_matchings/code/code_8019AF00/AudioSfx_SetFreqAndStereoBits.s func_8019F024 AudioSfx_SetFreqAndStereoBits 0x8019F024 0xE
3385 asm/non_matchings/code/code_8019AF00/func_8019F05C.s asm/non_matchings/code/code_8019AF00/AudioSfx_ResetSfxChannelState.s func_8019F05C AudioSfx_ResetSfxChannelState 0x8019F05C 0x1B
3386 asm/non_matchings/code/code_8019AF00/play_sound.s play_sound 0x8019F0C8 0x18
3387 asm/non_matchings/code/code_8019AF00/func_8019F128.s func_8019F128 0x8019F128 0x12
3388 asm/non_matchings/code/code_8019AF00/func_8019F170.s func_8019F170 0x8019F170 0x14
3389 asm/non_matchings/code/code_8019AF00/Audio_PlaySfxAtPos.s Audio_PlaySfxAtPos 0x8019F1C0 0x12
3390 asm/non_matchings/code/code_8019AF00/func_8019F208.s func_8019F208 0x8019F208 0xA
3391 asm/non_matchings/code/code_8019AF00/func_8019F230.s func_8019F230 0x8019F230 0xA
3392 asm/non_matchings/code/code_8019AF00/func_8019F258.s asm/non_matchings/code/code_8019AF00/AudioSfx_AddSfxSetting.s func_8019F258 AudioSfx_AddSfxSetting 0x8019F258 0x2A
3393 asm/non_matchings/code/code_8019AF00/func_8019F300.s asm/non_matchings/code/code_8019AF00/AudioSfx_ProcessSfxSettings.s func_8019F300 AudioSfx_ProcessSfxSettings 0x8019F300 0x48
3394 asm/non_matchings/code/code_8019AF00/func_8019F420.s func_8019F420 0x8019F420 0x23
3395 asm/non_matchings/code/code_8019AF00/func_8019F4AC.s func_8019F4AC 0x8019F4AC 0x25
3396 asm/non_matchings/code/code_8019AF00/func_8019F540.s func_8019F540 0x8019F540 0xC
3397 asm/non_matchings/code/code_8019AF00/func_8019F570.s asm/non_matchings/code/code_8019AF00/AudioSfx_LowerSfxSettingsReverb.s func_8019F570 AudioSfx_LowerSfxSettingsReverb 0x8019F570 0xF
3398 asm/non_matchings/code/code_8019AF00/func_8019F5AC.s func_8019F5AC 0x8019F5AC 0x23
3399 asm/non_matchings/code/code_8019AF00/func_8019F638.s func_8019F638 0x8019F638 0x52
3400 asm/non_matchings/code/code_8019AF00/func_8019F780.s func_8019F780 0x8019F780 0x16
3428 asm/non_matchings/code/code_8019AF00/func_801A0554.s func_801A0554 0x801A0554 0x24
3429 asm/non_matchings/code/code_8019AF00/func_801A05E4.s func_801A05E4 0x801A05E4 0x3
3430 asm/non_matchings/code/code_8019AF00/func_801A05F0.s func_801A05F0 0x801A05F0 0x19
3431 asm/non_matchings/code/code_8019AF00/func_801A0654.s asm/non_matchings/code/code_8019AF00/AudioSfx_SetChannelIO.s func_801A0654 AudioSfx_SetChannelIO 0x801A0654 0x6F
3432 asm/non_matchings/code/code_8019AF00/func_801A0810.s func_801A0810 0x801A0810 0x16
3433 asm/non_matchings/code/code_8019AF00/func_801A0868.s func_801A0868 0x801A0868 0x5B
3434 asm/non_matchings/code/code_8019AF00/func_801A09D4.s func_801A09D4 0x801A09D4 0xA7
3517 asm/non_matchings/code/code_8019AF00/func_801A47DC.s func_801A47DC 0x801A47DC 0x41
3518 asm/non_matchings/code/code_8019AF00/func_801A48E0.s func_801A48E0 0x801A48E0 0x52
3519 asm/non_matchings/code/code_8019AF00/func_801A4A28.s func_801A4A28 0x801A4A28 0x56
3520 asm/non_matchings/code/code_8019AF00/func_801A4B80.s asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s func_801A4B80 Audio_SetNatureAmbienceRandomBend 0x801A4B80 0x2C
3521 asm/non_matchings/code/code_8019AF00/func_801A4C30.s asm/non_matchings/code/code_8019AF00/Audio_Init.s func_801A4C30 Audio_Init 0x801A4C30 0x9
3522 asm/non_matchings/code/code_8019AF00/func_801A4C54.s asm/non_matchings/code/code_8019AF00/AudioSfx_Init.s func_801A4C54 AudioSfx_Init 0x801A4C54 0x2B
3523 asm/non_matchings/code/code_8019AF00/func_801A4D00.s func_801A4D00 0x801A4D00 0x14
3524 asm/non_matchings/code/code_8019AF00/func_801A4D50.s func_801A4D50 0x801A4D50 0x15
3525 asm/non_matchings/code/code_8019AF00/func_801A4DA4.s func_801A4DA4 0x801A4DA4 0x14
3546 asm/non_matchings/code/code_801A51F0/func_801A5808.s func_801A5808 0x801A5808 0x82
3547 asm/non_matchings/code/code_801A51F0/func_801A5A10.s func_801A5A10 0x801A5A10 0x3
3548 asm/non_matchings/code/code_801A51F0/func_801A5A1C.s func_801A5A1C 0x801A5A1C 0x69
3549 asm/non_matchings/code/code_801A5BD0/Audio_SetSfxBanksMute.s asm/non_matchings/code/code_801A5BD0/AudioSfx_MuteBanks.s Audio_SetSfxBanksMute AudioSfx_MuteBanks 0x801A5BD0 0x16
3550 asm/non_matchings/code/code_801A5BD0/Audio_SetFlagForBgmVolumeLow.s asm/non_matchings/code/code_801A5BD0/AudioSfx_LowerBgmVolume.s Audio_SetFlagForBgmVolumeLow AudioSfx_LowerBgmVolume 0x801A5C28 0x19
3551 asm/non_matchings/code/code_801A5BD0/Audio_ClearFlagForBgmVolumeLow.s asm/non_matchings/code/code_801A5BD0/AudioSfx_RestoreBgmVolume.s Audio_ClearFlagForBgmVolumeLow AudioSfx_RestoreBgmVolume 0x801A5C8C 0x1C
3552 asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s asm/non_matchings/code/code_801A5BD0/AudioSfx_PlaySfx.s Audio_PlaySfxGeneral AudioSfx_PlaySfx 0x801A5CFC 0x38
3553 asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s asm/non_matchings/code/code_801A5BD0/AudioSfx_RemoveMatchingRequests.s func_801A5DDC AudioSfx_RemoveMatchingRequests 0x801A5DDC 0x68
3554 asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessRequest.s func_801A5F7C AudioSfx_ProcessRequest 0x801A5F7C 0x12D
3555 asm/non_matchings/code/code_801A5BD0/func_801A6430.s asm/non_matchings/code/code_801A5BD0/AudioSfx_RemoveBankEntry.s func_801A6430 AudioSfx_RemoveBankEntry 0x801A6430 0x66
3556 asm/non_matchings/code/code_801A5BD0/func_801A65C8.s asm/non_matchings/code/code_801A5BD0/AudioSfx_ChooseActiveSfx.s func_801A65C8 AudioSfx_ChooseActiveSfx 0x801A65C8 0x1D1
3557 asm/non_matchings/code/code_801A5BD0/func_801A6D0C.s asm/non_matchings/code/code_801A5BD0/AudioSfx_PlayActiveSfx.s func_801A6D0C AudioSfx_PlayActiveSfx 0x801A6D0C 0xDE
3558 asm/non_matchings/code/code_801A5BD0/func_801A7084.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByBank.s func_801A7084 AudioSfx_StopByBank 0x801A7084 0x39
3559 asm/non_matchings/code/code_801A5BD0/func_801A7168.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndBankImpl.s func_801A7168 AudioSfx_StopByPosAndBankImpl 0x801A7168 0x47
3560 asm/non_matchings/code/code_801A5BD0/func_801A7284.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndBank.s func_801A7284 AudioSfx_StopByPosAndBank 0x801A7284 0x12
3561 asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPos.s Audio_StopSfxByPos AudioSfx_StopByPos 0x801A72CC 0x17
3562 asm/non_matchings/code/code_801A5BD0/func_801A7328.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByPosAndId.s func_801A7328 AudioSfx_StopByPosAndId 0x801A7328 0x57
3563 asm/non_matchings/code/code_801A5BD0/func_801A7484.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopByTokenAndId.s func_801A7484 AudioSfx_StopByTokenAndId 0x801A7484 0x59
3564 asm/non_matchings/code/code_801A5BD0/Audio_StopSfxById.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StopById.s Audio_StopSfxById AudioSfx_StopById 0x801A75E8 0x4E
3565 asm/non_matchings/code/code_801A5BD0/func_801A7720.s asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessRequests.s func_801A7720 AudioSfx_ProcessRequests 0x801A7720 0x1D
3566 asm/non_matchings/code/code_801A5BD0/func_801A7794.s asm/non_matchings/code/code_801A5BD0/AudioSfx_SetBankLerp.s func_801A7794 AudioSfx_SetBankLerp 0x801A7794 0x25
3567 asm/non_matchings/code/code_801A5BD0/func_801A7828.s asm/non_matchings/code/code_801A5BD0/AudioSfx_StepBankLerp.s func_801A7828 AudioSfx_StepBankLerp 0x801A7828 0x15
3568 asm/non_matchings/code/code_801A5BD0/func_801A787C.s asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessActiveSfx.s func_801A787C AudioSfx_ProcessActiveSfx 0x801A787C 0x1A
3569 asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s asm/non_matchings/code/code_801A5BD0/AudioSfx_IsPlaying.s Audio_IsSfxPlaying AudioSfx_IsPlaying 0x801A78E4 0x1A
3570 asm/non_matchings/code/code_801A5BD0/func_801A794C.s asm/non_matchings/code/code_801A5BD0/AudioSfx_Reset.s func_801A794C AudioSfx_Reset 0x801A794C 0x71
3571 asm/non_matchings/code/code_801A7B10/func_801A7B10.s asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s func_801A7B10 Audio_StartSequence 0x801A7B10 0x7D
3572 asm/non_matchings/code/code_801A7B10/func_801A7D04.s func_801A7D04 0x801A7D04 0x20
3573 asm/non_matchings/code/code_801A7B10/func_801A7D84.s func_801A7D84 0x801A7D84 0x309
3574 asm/non_matchings/code/code_801A7B10/Audio_QueueSeqCmd.s Audio_QueueSeqCmd 0x801A89A8 0xA