View & Shrink_Window Docs (#1049)

* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s
This commit is contained in:
engineer124
2022-10-02 10:32:57 -04:00
committed by GitHub
parent 063d24f491
commit 841da5f138
36 changed files with 362 additions and 276 deletions
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64view.h"
#include "system_malloc.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/speed_meter/func_80177390.s")
+2
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@@ -1,5 +1,7 @@
#include "global.h"
#include "z64quake.h"
#include "z64shrink_window.h"
#include "z64view.h"
/**
* Returns the absolute value for floats
+5 -4
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@@ -1,6 +1,7 @@
#include "global.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
void Cutscene_DoNothing(PlayState* play, CutsceneContext* csCtx);
@@ -107,7 +108,7 @@ s32 func_800EA220(PlayState* play, CutsceneContext* csCtx, f32 target) {
void func_800EA258(PlayState* play, CutsceneContext* csCtx) {
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
ShrinkWindow_Letterbox_SetSizeTarget(32);
if (func_800EA220(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(true);
csCtx->state++;
@@ -117,7 +118,7 @@ void func_800EA258(PlayState* play, CutsceneContext* csCtx) {
void func_800EA2B8(PlayState* play, CutsceneContext* csCtx) {
func_800ED980(play, csCtx);
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
ShrinkWindow_Letterbox_SetSizeTarget(32);
if (func_800EA220(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(true);
csCtx->state++;
@@ -1449,8 +1450,8 @@ void func_800EDA84(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.cutsceneTrigger == 0) {
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
ShrinkWindow_SetLetterboxTarget(32);
ShrinkWindow_SetLetterboxMagnitude(0x20);
ShrinkWindow_Letterbox_SetSizeTarget(32);
ShrinkWindow_Letterbox_SetSize(32);
csCtx->state++;
}
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64shrink_window.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_eventmgr/func_800F1460.s")
+2 -1
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@@ -1,5 +1,6 @@
#include "global.h"
#include "z64rumble.h"
#include "z64shrink_window.h"
void GameOver_Init(PlayState* play) {
play->gameOverCtx.state = GAMEOVER_INACTIVE;
@@ -86,7 +87,7 @@ void GameOver_Update(PlayState* play) {
gameOverCtx->state++;
sGameOverTimer = 0;
Kankyo_InitGameOverLights(play);
ShrinkWindow_SetLetterboxTarget(32);
ShrinkWindow_Letterbox_SetSizeTarget(32);
break;
case GAMEOVER_REVIVE_RUMBLE:
sGameOverTimer = 50;
+2 -1
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@@ -1,5 +1,6 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64shrink_window.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
@@ -36,7 +37,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
if (pauseCtx->state == 1 || pauseCtx->state == 19) {
if (ShrinkWindow_GetLetterboxMagnitude() == 0) {
if (ShrinkWindow_Letterbox_GetSize() == 0) {
R_PAUSE_MENU_MODE = 1;
pauseCtx->unk_200 = 0;
pauseCtx->unk_208 = 0;
+4 -2
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@@ -1,5 +1,7 @@
#include "global.h"
#include "z64rumble.h"
#include "z64shrink_window.h"
#include "z64view.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
s16 D_801BDB00[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_MASK, PAUSE_ITEM };
@@ -91,8 +93,8 @@ void KaleidoSetup_Update(PlayState* play) {
if (pauseCtx->state == 1) {
Game_SetFramerateDivisor(&play->state, 2);
if (ShrinkWindow_GetLetterboxTarget() != 0) {
ShrinkWindow_SetLetterboxTarget(0);
if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
ShrinkWindow_Letterbox_SetSizeTarget(0);
}
func_801A3AEC(1);
}
+3 -1
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@@ -1,4 +1,6 @@
#include "global.h"
#include "z64shrink_window.h"
#include "z64view.h"
#include "message_data_static.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
@@ -489,7 +491,7 @@ u8 Message_GetState(MessageContext* msgCtx) {
void func_80152C64(View* view) {
SET_FULLSCREEN_VIEWPORT(view);
func_8013FBC8(view);
View_ApplyOrthoToOverlay(view);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80152CAC.s")
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "z64view.h"
#include "interface/parameter_static/parameter_static.h"
#include "interface/do_action_static/do_action_static.h"
#include "misc/story_static/story_static.h"
+2
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@@ -1,5 +1,7 @@
#include "global.h"
#include "z64quake.h"
#include "z64shrink_window.h"
#include "z64view.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80165460.s")
+5 -4
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@@ -1,5 +1,6 @@
#include "global.h"
#include "z64quake.h"
#include "z64view.h"
typedef struct {
/* 0x00 */ s16 randIndex;
@@ -823,10 +824,10 @@ void Distortion_Update(void) {
depthPhase += CAM_DEG_TO_BINANG(depthPhaseStep);
screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep);
View_SetDistortionDirRot(&sDistortionRequest.play->view,
Math_CosS(depthPhase) * (DEGF_TO_RADF(rotX) * xyScaleFactor),
Math_SinS(depthPhase) * (DEGF_TO_RADF(rotY) * xyScaleFactor),
Math_SinS(screenPlanePhase) * (DEGF_TO_RADF(rotZ) * zScaleFactor));
View_SetDistortionOrientation(&sDistortionRequest.play->view,
Math_CosS(depthPhase) * (DEGF_TO_RADF(rotX) * xyScaleFactor),
Math_SinS(depthPhase) * (DEGF_TO_RADF(rotY) * xyScaleFactor),
Math_SinS(screenPlanePhase) * (DEGF_TO_RADF(rotZ) * zScaleFactor));
View_SetDistortionScale(&sDistortionRequest.play->view,
(Math_SinS(screenPlanePhase) * (xScale * xyScaleFactor)) + 1.0f,
(Math_CosS(screenPlanePhase) * (yScale * xyScaleFactor)) + 1.0f,
+50 -43
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@@ -4,70 +4,78 @@
*/
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64shrink_window.h"
ShrinkWindowContext gShrinkWindowContext;
ShrinkWindowContext* gShrinkWindowContextPtr;
typedef struct {
/* 0x0 */ s8 letterboxTarget;
/* 0x1 */ s8 letterboxSize;
/* 0x2 */ s8 pillarboxTarget;
/* 0x3 */ s8 pillarboxSize;
} ShrinkWindow; // size = 0x4
void ShrinkWindow_SetLetterboxTarget(s32 target) {
gShrinkWindowContextPtr->letterboxTarget = target;
ShrinkWindow sShrinkWindow;
ShrinkWindow* sShrinkWindowPtr;
void ShrinkWindow_Letterbox_SetSizeTarget(s32 target) {
sShrinkWindowPtr->letterboxTarget = target;
}
s32 ShrinkWindow_GetLetterboxTarget(void) {
return gShrinkWindowContextPtr->letterboxTarget;
s32 ShrinkWindow_Letterbox_GetSizeTarget(void) {
return sShrinkWindowPtr->letterboxTarget;
}
void ShrinkWindow_SetLetterboxMagnitude(s32 magnitude) {
gShrinkWindowContextPtr->letterboxMagnitude = magnitude;
void ShrinkWindow_Letterbox_SetSize(s32 size) {
sShrinkWindowPtr->letterboxSize = size;
}
s32 ShrinkWindow_GetLetterboxMagnitude(void) {
return gShrinkWindowContextPtr->letterboxMagnitude;
s32 ShrinkWindow_Letterbox_GetSize(void) {
return sShrinkWindowPtr->letterboxSize;
}
void ShrinkWindow_SetPillarboxTarget(s32 target) {
gShrinkWindowContextPtr->pillarboxTarget = target;
void ShrinkWindow_Pillarbox_SetSizeTarget(s32 target) {
sShrinkWindowPtr->pillarboxTarget = target;
}
s32 ShrinkWindow_GetPillarboxTarget(void) {
return gShrinkWindowContextPtr->pillarboxTarget;
s32 ShrinkWindow_Pillarbox_GetSizeTarget(void) {
return sShrinkWindowPtr->pillarboxTarget;
}
void ShrinkWindow_SetPillarboxMagnitude(s32 magnitude) {
gShrinkWindowContextPtr->pillarboxMagnitude = magnitude;
void ShrinkWindow_Pillarbox_SetSize(s32 size) {
sShrinkWindowPtr->pillarboxSize = size;
}
s32 ShrinkWindow_GetPillarboxMagnitude(void) {
return gShrinkWindowContextPtr->pillarboxMagnitude;
s32 ShrinkWindow_Pillarbox_GetSize(void) {
return sShrinkWindowPtr->pillarboxSize;
}
void ShrinkWindow_Init(void) {
gShrinkWindowContextPtr = &gShrinkWindowContext;
bzero(gShrinkWindowContextPtr, sizeof(gShrinkWindowContext));
sShrinkWindowPtr = &sShrinkWindow;
bzero(sShrinkWindowPtr, sizeof(sShrinkWindow));
}
void ShrinkWindow_Destroy(void) {
gShrinkWindowContextPtr = NULL;
sShrinkWindowPtr = NULL;
}
void ShrinkWindow_Update(s32 framerateDivisor) {
s32 step = ((framerateDivisor == 3) ? 10 : 30 / framerateDivisor);
s32 nextMagnitude;
s32 step = (framerateDivisor == 3) ? 10 : (30 / framerateDivisor);
s32 nextSize;
nextMagnitude = gShrinkWindowContextPtr->letterboxMagnitude;
Math_StepToIGet(&nextMagnitude, gShrinkWindowContextPtr->letterboxTarget, step);
gShrinkWindowContextPtr->letterboxMagnitude = nextMagnitude;
nextSize = sShrinkWindowPtr->letterboxSize;
Math_StepToIGet(&nextSize, sShrinkWindowPtr->letterboxTarget, step);
sShrinkWindowPtr->letterboxSize = nextSize;
nextMagnitude = gShrinkWindowContextPtr->pillarboxMagnitude;
Math_StepToIGet(&nextMagnitude, gShrinkWindowContextPtr->pillarboxTarget, step);
gShrinkWindowContextPtr->pillarboxMagnitude = nextMagnitude;
nextSize = sShrinkWindowPtr->pillarboxSize;
Math_StepToIGet(&nextSize, sShrinkWindowPtr->pillarboxTarget, step);
sShrinkWindowPtr->pillarboxSize = nextSize;
}
void ShrinkWindow_Draw(GraphicsContext* gfxCtx) {
Gfx* gfx;
s8 letterboxMagnitude = gShrinkWindowContextPtr->letterboxMagnitude;
s8 pillarboxMagnitude = gShrinkWindowContextPtr->pillarboxMagnitude;
s8 letterboxSize = sShrinkWindowPtr->letterboxSize;
s8 pillarboxSize = sShrinkWindowPtr->pillarboxSize;
if (letterboxMagnitude > 0) {
if (letterboxSize > 0) {
OPEN_DISPS(gfxCtx);
gfx = OVERLAY_DISP;
@@ -76,23 +84,23 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx) {
gDPSetCycleType(gfx++, G_CYC_FILL);
gDPSetRenderMode(gfx++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(gfx++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillRectangle(gfx++, 0, 0, gScreenWidth - 1, letterboxMagnitude - 1);
gDPFillRectangle(gfx++, 0, gScreenHeight - letterboxMagnitude, gScreenWidth - 1, gScreenHeight - 1);
gDPFillRectangle(gfx++, 0, 0, gScreenWidth - 1, letterboxSize - 1);
gDPFillRectangle(gfx++, 0, gScreenHeight - letterboxSize, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(gfx++);
gDPSetCycleType(gfx++, G_CYC_1CYCLE);
gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 0);
gDPFillRectangle(gfx++, 0, letterboxMagnitude, gScreenWidth, letterboxMagnitude + 1);
gDPFillRectangle(gfx++, 0, gScreenHeight - letterboxMagnitude - 1, gScreenWidth,
gScreenHeight - letterboxMagnitude);
gDPFillRectangle(gfx++, 0, letterboxSize, gScreenWidth, letterboxSize + 1);
gDPFillRectangle(gfx++, 0, gScreenHeight - letterboxSize - 1, gScreenWidth, gScreenHeight - letterboxSize);
gDPPipeSync(gfx++);
OVERLAY_DISP = gfx++;
CLOSE_DISPS(gfxCtx);
}
if (pillarboxMagnitude > 0) {
if (pillarboxSize > 0) {
OPEN_DISPS(gfxCtx);
gfx = OVERLAY_DISP;
@@ -102,17 +110,16 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx) {
gDPSetRenderMode(gfx++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(gfx++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillRectangle(gfx++, 0, 0, pillarboxMagnitude - 1, gScreenHeight - 1);
gDPFillRectangle(gfx++, gScreenWidth - pillarboxMagnitude, 0, gScreenWidth - 1, gScreenHeight - 1);
gDPFillRectangle(gfx++, 0, 0, pillarboxSize - 1, gScreenHeight - 1);
gDPFillRectangle(gfx++, gScreenWidth - pillarboxSize, 0, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(gfx++);
gDPSetCycleType(gfx++, G_CYC_1CYCLE);
gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 0);
gDPFillRectangle(gfx++, pillarboxMagnitude, 0, pillarboxMagnitude + 2, gScreenHeight);
gDPFillRectangle(gfx++, gScreenWidth - pillarboxMagnitude - 2, 0, gScreenWidth - pillarboxMagnitude,
gScreenHeight);
gDPFillRectangle(gfx++, pillarboxSize, 0, pillarboxSize + 2, gScreenHeight);
gDPFillRectangle(gfx++, gScreenWidth - pillarboxSize - 2, 0, gScreenWidth - pillarboxSize, gScreenHeight);
gDPPipeSync(gfx++);
OVERLAY_DISP = gfx++;
+142 -105
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@@ -1,4 +1,9 @@
#include "global.h"
#include "z64shrink_window.h"
#include "z64view.h"
s32 View_ApplyPerspective(View* view);
s32 View_ApplyOrtho(View* view);
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
@@ -13,41 +18,45 @@ void View_ViewportToVp(Vp* dest, Viewport* src) {
dest->vp.vtrans[2] = 0x01FF;
dest->vp.vtrans[3] = 0;
if (src->leftX == 0 && src->rightX == 576 && src->topY == 0 && src->bottomY) {}
if ((src->leftX == 0) && (src->rightX == SCREEN_WIDTH_HIGH_RES) && (src->topY == 0) &&
(src->bottomY == SCREEN_HEIGHT_HIGH_RES)) {}
}
void View_Init(View* view, GraphicsContext* gfxCtx) {
view->gfxCtx = gfxCtx;
view->viewport.topY = 0;
view->viewport.bottomY = 240;
view->viewport.bottomY = SCREEN_HEIGHT;
view->viewport.leftX = 0;
view->viewport.rightX = 320;
view->viewport.rightX = SCREEN_WIDTH;
view->magic = 0x56494557; // "VIEW"
view->unk164 = 0;
view->flags = 1 | 2 | 4;
if (1) {
;
}
if (1) {}
view->scale = 1.0f;
view->up.y = 1.0f;
view->fovy = 60.0f;
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->at.x = 0.0f;
view->up.x = 0.0f;
view->up.z = 0.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->eye.z = -1.0f;
view->at.x = 0.0f;
view->up.x = 0.0f;
view->up.y = 1.0f;
view->up.z = 0.0f;
view->unk164 = 0;
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_InitDistortion(view);
}
void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
if (eye->x == at->x && eye->z == at->z) {
void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
if ((eye->x == at->x) && (eye->z == at->z)) {
eye->z += 0.1f;
up->z = 0.0f;
up->x = 0.0f;
@@ -57,17 +66,21 @@ void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
view->eye = *eye;
view->at = *at;
view->up = *up;
view->flags |= 1;
view->flags |= VIEW_VIEWING;
}
void func_8013F050(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
/*
* Unused. View_LookAt is always used instead. This version is similar but
* is missing the input sanitization and the update to the flags.
*/
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
view->eye = *eye;
view->at = *at;
view->up = *up;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= 4;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
view->scale = scale;
}
@@ -75,28 +88,32 @@ void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void func_8013F0D0(View* view, f32 fovy, f32 zNear, f32 zFar) {
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= 4;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
}
void func_8013F100(View* view, f32* fovy, f32* zNear, f32* zFar) {
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
}
void func_8013F120(View* view, f32 fovy, f32 zNear, f32 zFar) {
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= 8;
view->flags |= VIEW_PROJECTION_ORTHO;
view->scale = 1.0f;
}
void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar) {
/*
* Identical to View_GetPerspective, and never called.
* Named as it seems to fit the "set, get" pattern.
*/
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
@@ -104,14 +121,14 @@ void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar) {
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= 2;
view->flags |= VIEW_VIEWPORT;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
void View_SetScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
Gfx* gfxp = *gfx;
gDPSetScissor(gfxp++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
@@ -119,7 +136,7 @@ void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
*gfx = gfxp;
}
void View_SyncAndWriteScissor(View* view, Gfx** gfx) {
void View_ClearScissor(View* view, Gfx** gfx) {
Gfx* gfxp = *gfx;
s32 ulx = view->viewport.leftX;
s32 uly = view->viewport.topY;
@@ -127,12 +144,12 @@ void View_SyncAndWriteScissor(View* view, Gfx** gfx) {
s32 lry = view->viewport.bottomY;
gDPPipeSync(gfxp++);
View_WriteScissor(&gfxp, ulx, uly, lrx, lry);
View_SetScissor(&gfxp, ulx, uly, lrx, lry);
*gfx = gfxp;
}
void View_SetScissorForLetterbox(View* view) {
void View_ApplyLetterbox(View* view) {
s32 letterboxY;
s32 letterboxX;
s32 pad1;
@@ -143,20 +160,21 @@ void View_SetScissorForLetterbox(View* view) {
OPEN_DISPS(view->gfxCtx);
letterboxY = ShrinkWindow_GetLetterboxMagnitude();
letterboxY = ShrinkWindow_Letterbox_GetSize();
letterboxX = -1; // The following is optimized to varX = 0 but affects codegen
if (letterboxX < 0) {
letterboxX = 0;
}
if (letterboxX > 160) {
letterboxX = 160;
if (letterboxX > (SCREEN_WIDTH / 2)) {
letterboxX = SCREEN_WIDTH / 2;
}
if (letterboxY < 0) {
letterboxY = 0;
} else if (letterboxY > 120) {
letterboxY = 120;
} else if (letterboxY > (SCREEN_HEIGHT / 2)) {
letterboxY = SCREEN_HEIGHT / 2;
}
ulx = view->viewport.leftX + letterboxX;
@@ -166,31 +184,31 @@ void View_SetScissorForLetterbox(View* view) {
gDPPipeSync(POLY_OPA_DISP++);
{
s32 pad3;
s32 pad2;
Gfx* polyOpa;
polyOpa = POLY_OPA_DISP;
View_WriteScissor(&polyOpa, ulx, uly, lrx, lry);
View_SetScissor(&polyOpa, ulx, uly, lrx, lry);
POLY_OPA_DISP = polyOpa;
}
gDPPipeSync(POLY_XLU_DISP++);
{
Gfx* polyXlu;
s32 pad4;
s32 pad3;
polyXlu = POLY_XLU_DISP;
View_WriteScissor(&polyXlu, ulx, uly, lrx, lry);
View_SetScissor(&polyXlu, ulx, uly, lrx, lry);
POLY_XLU_DISP = polyXlu;
}
CLOSE_DISPS(view->gfxCtx);
}
s32 View_SetDistortionDirRot(View* view, f32 dirRotX, f32 dirRotY, f32 dirRotZ) {
view->distortionDirRot.x = dirRotX;
view->distortionDirRot.y = dirRotY;
view->distortionDirRot.z = dirRotZ;
s32 View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) {
view->distortionOrientation.x = rotX;
view->distortionOrientation.y = rotY;
view->distortionOrientation.z = rotZ;
return 1;
}
@@ -207,22 +225,22 @@ s32 View_SetDistortionSpeed(View* view, f32 speed) {
}
s32 View_InitDistortion(View* view) {
view->distortionDirRot.x = 0.0f;
view->distortionDirRot.y = 0.0f;
view->distortionDirRot.z = 0.0f;
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
view->curDistortionDirRot = view->distortionDirRot;
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
return 1;
}
s32 View_ClearDistortion(View* view) {
view->distortionDirRot.x = 0.0f;
view->distortionDirRot.y = 0.0f;
view->distortionDirRot.z = 0.0f;
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
@@ -230,8 +248,8 @@ s32 View_ClearDistortion(View* view) {
return 1;
}
s32 View_SetDistortion(View* view, Vec3f dirRot, Vec3f scale, f32 speed) {
view->distortionDirRot = dirRot;
s32 View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) {
view->distortionOrientation = orientation;
view->distortionScale = scale;
view->distortionSpeed = speed;
return 1;
@@ -242,17 +260,19 @@ s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
if (view->distortionSpeed == 0.0f) {
return false;
} else if (view->distortionSpeed == 1.0f) {
view->curDistortionDirRot = view->distortionDirRot;
}
if (view->distortionSpeed == 1.0f) {
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
} else {
view->curDistortionDirRot.x =
F32_LERPIMP(view->curDistortionDirRot.x, view->distortionDirRot.x, view->distortionSpeed);
view->curDistortionDirRot.y =
F32_LERPIMP(view->curDistortionDirRot.y, view->distortionDirRot.y, view->distortionSpeed);
view->curDistortionDirRot.z =
F32_LERPIMP(view->curDistortionDirRot.z, view->distortionDirRot.z, view->distortionSpeed);
view->curDistortionOrientation.x =
F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed);
view->curDistortionOrientation.y =
F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed);
view->curDistortionOrientation.z =
F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed);
view->curDistortionScale.x =
F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed);
@@ -264,29 +284,32 @@ s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
Matrix_MtxToMtxF(projectionMtx, &projectionMtxF);
Matrix_Put(&projectionMtxF);
Matrix_RotateXFApply(view->curDistortionDirRot.x);
Matrix_RotateYF(view->curDistortionDirRot.y, MTXMODE_APPLY);
Matrix_RotateZF(view->curDistortionDirRot.z, MTXMODE_APPLY);
Matrix_RotateXFApply(view->curDistortionOrientation.x);
Matrix_RotateYF(view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateZF(view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY);
Matrix_RotateZF(-view->curDistortionDirRot.z, MTXMODE_APPLY);
Matrix_RotateYF(-view->curDistortionDirRot.y, MTXMODE_APPLY);
Matrix_RotateXFApply(-view->curDistortionDirRot.x);
Matrix_RotateZF(-view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_RotateYF(-view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateXFApply(-view->curDistortionOrientation.x);
Matrix_ToMtx(projectionMtx);
return true;
}
void View_RenderView(View* view, s32 uParm2) {
uParm2 = (view->flags & uParm2) | uParm2 >> 4;
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (uParm2 & 8) {
View_RenderToOrthographicMatrix(view);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
} else {
View_RenderToPerspectiveMatrix(view);
View_ApplyPerspective(view);
}
}
s32 View_RenderToPerspectiveMatrix(View* view) {
s32 View_ApplyPerspective(View* view) {
f32 aspect;
s32 width;
s32 height;
@@ -297,36 +320,39 @@ s32 View_RenderToPerspectiveMatrix(View* view) {
OPEN_DISPS(gfxCtx);
vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp));
// Viewport
vp = GRAPH_ALLOC(gfxCtx, sizeof(Vp));
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_SetScissorForLetterbox(view);
View_ApplyLetterbox(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection));
// Perspective projection
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
guPerspective(projection, &view->perspNorm, view->fovy, aspect, view->zNear, view->zFar, view->scale);
view->projection = *projection;
View_StepDistortion(view, projection);
gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
gSPPerspNormalize(POLY_OPA_DISP++, view->perspNorm);
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPPerspNormalize(POLY_XLU_DISP++, view->perspNorm);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing));
// View matrix (look-at)
viewing = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->viewingPtr = viewing;
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
if ((view->eye.x == view->at.x) && (view->eye.y == view->at.y) && (view->eye.z == view->at.z)) {
view->eye.z += 2.0f;
}
@@ -343,24 +369,24 @@ s32 View_RenderToPerspectiveMatrix(View* view) {
return 1;
}
s32 View_RenderToOrthographicMatrix(View* view) {
s32 View_ApplyOrtho(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp));
vp = GRAPH_ALLOC(gfxCtx, sizeof(Vp));
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_SetScissorForLetterbox(view);
View_ApplyLetterbox(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection));
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->projectionPtr = projection;
guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f,
@@ -376,7 +402,10 @@ s32 View_RenderToOrthographicMatrix(View* view) {
return 1;
}
s32 func_8013FBC8(View* view) {
/**
* Apply scissor, viewport and projection (ortho) to OVERLAY_DISP.
*/
s32 View_ApplyOrthoToOverlay(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
@@ -385,7 +414,7 @@ s32 func_8013FBC8(View* view) {
OPEN_DISPS(gfxCtx);
vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp));
vp = GRAPH_ALLOC(gfxCtx, sizeof(Vp));
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@@ -395,26 +424,29 @@ s32 func_8013FBC8(View* view) {
s32 pad;
overlay = OVERLAY_DISP;
View_WriteScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
View_SetScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
OVERLAY_DISP = overlay;
}
gSPViewport(OVERLAY_DISP++, vp);
projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection));
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->projectionPtr = projection;
guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f,
view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_8013FD74(View* view) {
/**
* Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP.
*/
s32 View_ApplyPerspectiveToOverlay(View* view) {
f32 aspect;
s32 width;
s32 height;
@@ -428,7 +460,7 @@ s32 func_8013FD74(View* view) {
OPEN_DISPS(gfxCtx);
vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp));
vp = GRAPH_ALLOC(gfxCtx, sizeof(Vp));
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@@ -438,28 +470,30 @@ s32 func_8013FD74(View* view) {
Gfx* overlay;
overlay = OVERLAY_DISP;
View_WriteScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
View_SetScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
OVERLAY_DISP = overlay;
}
gSPViewport(OVERLAY_DISP++, vp);
projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection));
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
guPerspective(projection, &view->perspNorm, view->fovy, aspect, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
gSPPerspNormalize(OVERLAY_DISP++, view->perspNorm);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing));
viewing = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->viewingPtr = viewing;
// This check avoids a divide-by-zero in guLookAt if eye == at
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.z += 2.0f;
}
@@ -476,7 +510,10 @@ s32 func_8013FD74(View* view) {
return 1;
}
s32 func_80140024(View* view) {
/**
* Just updates view's view matrix from its eye/at/up vectors.
*/
s32 View_UpdateViewingMatrix(View* view) {
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
@@ -486,22 +523,22 @@ s32 func_80140024(View* view) {
return 1;
}
s32 func_801400CC(View* view, Gfx** gfxp) {
s32 View_ApplyTo(View* view, Gfx** gfxp) {
Gfx* gfx = *gfxp;
GraphicsContext* gfxCtx = view->gfxCtx;
Viewport* viewport = &view->viewport;
Mtx* projection;
Vp* vp;
vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp));
vp = GRAPH_ALLOC(gfxCtx, sizeof(Vp));
View_ViewportToVp(vp, viewport);
view->vp = *vp;
View_SyncAndWriteScissor(view, &gfx);
View_ClearScissor(view, &gfx);
gSPViewport(gfx++, vp);
projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection));
projection = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
view->projectionPtr = projection;
guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f,
@@ -509,7 +546,7 @@ s32 func_801400CC(View* view, Gfx** gfxp) {
view->projection = *projection;
gSPMatrix(gfx++, projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
*gfxp = gfx;
return 1;