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z_parameter: Items & Import Data (#799)
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss
This commit is contained in:
@@ -199,7 +199,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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}
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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}
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@@ -290,7 +290,7 @@ block_13:
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block_15:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -391,7 +391,7 @@ block_11:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -460,7 +460,7 @@ block_11:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -510,7 +510,7 @@ So let us rewrite the entire second half as a switch:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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break;
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@@ -542,7 +542,7 @@ There's a couple of other obvious things here:
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -607,7 +607,7 @@ block_7:
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -672,7 +672,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -724,7 +724,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -19,6 +19,12 @@ typedef struct {
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/* 0x3 */ u8 a;
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} Color_RGBA8; // size = 0x4
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typedef struct {
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/* 0x0 */ s16 r;
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/* 0x2 */ s16 g;
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/* 0x4 */ s16 b;
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} Color_RGB16; // size = 0x6
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// only use when necessary for alignment purposes
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typedef union {
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struct {
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+17
-18
@@ -1881,31 +1881,30 @@ void Interface_ChangeAlpha(u16 param_1);
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// void func_80111CB4(void);
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// void func_801129E4(void);
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void func_80112AFC(PlayState* play);
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void func_80112B40(PlayState* play, u8 arg1);
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// void func_80112BE4(void);
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void Interface_LoadItemIconImpl(PlayState* play, u8 btn);
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void Interface_LoadItemIcon(PlayState* play, u8 btn);
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// void func_80112C0C(void);
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u32 Item_Give(PlayState* play, u8 param_2);
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// void func_801143CC(void);
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UNK_TYPE func_80114978(UNK_TYPE arg0);
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void func_801149A0(s32 itemId, s16 slotId);
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// void func_80114A9C(void);
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// void func_80114B84(void);
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// void func_80114CA0(void);
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s32 Interface_HasEmptyBottle(void);
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s32 Interface_HasItemInBottle(u8 itemId);
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void func_80114FD0(PlayState* play, u8 itemId, u8 heldItemButton);
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// void func_80115130(void);
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// void func_801152B8(void);
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u8 Item_Give(PlayState* play, u8 item);
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u8 Item_CheckObtainability(u8 item);
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void Inventory_DeleteItem(s16 item, s16 slot);
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void Inventory_UnequipItem(s16 item);
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s32 Inventory_ReplaceItem(PlayState* play, u8 oldItem, u8 newItem);
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void Inventory_UpdateDeitySwordEquip(PlayState* play) ;
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s32 Inventory_HasEmptyBottle(void);
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s32 Inventory_HasItemInBottle(u8 item);
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void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn);
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s32 Inventory_ConsumeFairy(PlayState* play);
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void Inventory_UpdateItem(PlayState* play, s16 slot, s16 item);
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// void func_801153C8(void);
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// void func_80115428(void);
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void func_8011552C(PlayState* play, s16 arg1);
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// void func_801155B4(void);
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// void func_80115764(void);
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void func_80115844(PlayState* play, s16 param_2);
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s32 func_80115908(PlayState* play, u8 param_2);
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void func_801159c0(s16 param_1);
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void func_801159EC(s16 arg0);
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void func_80115A14(s16 arg0, s16 arg1);
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s32 Health_ChangeBy(PlayState* play, s16 healthChange);
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void Health_GiveHearts(s16 hearts);
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void Rupees_ChangeBy(s16 rupeeChange);
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void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Parameter_AddMagic(PlayState* play, s16 arg1);
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void func_80115D5C(GameState* gamestate);
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// void func_80115DB4(void);
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+19
-8
@@ -80,21 +80,32 @@
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#define C_SLOT_EQUIP(form, button) (gSaveContext.save.equips.cButtonSlots[form][button])
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#define CHECK_QUEST_ITEM(item) (GET_SAVE_INVENTORY_QUEST_ITEMS & gBitFlags[item])
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#define SET_QUEST_ITEM(item) (gSaveContext.save.inventory.questItems = (GET_SAVE_INVENTORY_QUEST_ITEMS | gBitFlags[item]))
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#define REMOVE_QUEST_ITEM(item) (gSaveContext.save.inventory.questItems = (GET_SAVE_INVENTORY_QUEST_ITEMS & (-1 - gBitFlags[item])))
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.inventory.dungeonItems[(void)0, dungeonIndex] & gBitFlags[item])
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#define SET_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.inventory.dungeonItems[(void)0, dungeonIndex] |= (u8)gBitFlags[item])
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#define DUNGEON_KEY_COUNT(dungeonIndex) (gSaveContext.save.inventory.dungeonKeys[(void)0, dungeonIndex])
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#define GET_CUR_FORM_BTN_ITEM(btn) ((u8)((btn) == EQUIP_SLOT_B ? BUTTON_ITEM_EQUIP(CUR_FORM, btn) : BUTTON_ITEM_EQUIP(0, btn)))
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#define GET_CUR_FORM_BTN_SLOT(btn) ((u8)((btn) == EQUIP_SLOT_B ? C_SLOT_EQUIP(CUR_FORM, btn) : C_SLOT_EQUIP(0, btn)))
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#define SET_CUR_FORM_BTN_ITEM(btn, item) \
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do { \
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if ((btn) == EQUIP_SLOT_B) { \
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BUTTON_ITEM_EQUIP(CUR_FORM, (btn)) = (item); \
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} else { \
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BUTTON_ITEM_EQUIP(0, (btn)) = (item); \
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} \
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} while (0)
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#define SET_CUR_FORM_BTN_ITEM(btn, item) \
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if ((btn) == EQUIP_SLOT_B) { \
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BUTTON_ITEM_EQUIP(CUR_FORM, (btn)) = (item); \
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} else { \
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BUTTON_ITEM_EQUIP(0, (btn)) = (item); \
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} \
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(void)0
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#define SET_CUR_FORM_BTN_SLOT(btn, item) \
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if ((btn) == EQUIP_SLOT_B) { \
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C_SLOT_EQUIP(CUR_FORM, (btn)) = (item); \
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} else { \
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C_SLOT_EQUIP(0, (btn)) = (item); \
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} \
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(void)0
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#define STOLEN_ITEM_NONE (0)
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+8
-5
@@ -68,10 +68,13 @@
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#define Z_PRIORITY_DMAMGR 17
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#define Z_PRIORITY_IRQMGR 18
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#define EQUIP_SLOT_B 0
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#define EQUIP_SLOT_C_LEFT 1
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#define EQUIP_SLOT_C_DOWN 2
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#define EQUIP_SLOT_C_RIGHT 3
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typedef enum {
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/* 0 */ EQUIP_SLOT_B,
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/* 1 */ EQUIP_SLOT_C_LEFT,
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/* 2 */ EQUIP_SLOT_C_DOWN,
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/* 3 */ EQUIP_SLOT_C_RIGHT,
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/* 4 */ EQUIP_SLOT_A
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} EquipSlot;
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typedef struct {
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/* 0x0 */ s16 priority; // Lower means higher priority. -1 means it ignores priority
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@@ -500,7 +503,7 @@ typedef struct {
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/* 0x258 */ s16 unk_258;
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/* 0x25A */ s16 unk_25A;
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/* 0x25C */ u16 unk_25C;
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/* 0x25E */ u16 unk_25E[5]; // ItemId
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/* 0x25E */ u16 cursorItem[5];
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/* 0x268 */ u16 unk_268[5];
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/* 0x272 */ u16 equipTargetItem;
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/* 0x274 */ u16 equipTargetSlot;
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+26
-4
@@ -7,10 +7,27 @@
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// TODO fill out these enums
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typedef enum {
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/* 0x0 */ EQUIP_SWORD,
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/* 0x1 */ EQUIP_SHIELD
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/* 0x0 */ EQUIP_TYPE_SWORD,
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/* 0x1 */ EQUIP_TYPE_SHIELD,
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/* 0x2 */ EQUIP_TYPE_MAX
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} EquipmentType;
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typedef enum {
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/* 0 */ EQUIP_VALUE_SWORD_NONE,
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/* 1 */ EQUIP_VALUE_SWORD_KOKIRI,
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/* 2 */ EQUIP_VALUE_SWORD_RAZOR,
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/* 3 */ EQUIP_VALUE_SWORD_GILDED,
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/* 4 */ EQUIP_VALUE_SWORD_DIETY,
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/* 5 */ EQUIP_VALUE_SWORD_MAX,
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} EquipValueSword;
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typedef enum {
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/* 0 */ EQUIP_VALUE_SHIELD_NONE,
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/* 1 */ EQUIP_VALUE_SHIELD_HERO,
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/* 2 */ EQUIP_VALUE_SHIELD_MIRROR,
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/* 3 */ EQUIP_VALUE_SHIELD_MAX
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} EquipValueShield;
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typedef enum {
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/* 0x00 */ UPG_QUIVER,
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/* 0x01 */ UPG_BOMB_BAG,
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@@ -41,9 +58,11 @@ typedef enum {
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/* 0x0F */ QUEST_SONG_SOARING,
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/* 0x10 */ QUEST_SONG_STORMS,
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/* 0x11 */ QUEST_SONG_SUN,
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/* 0x12 */ QUEST_BOMBERS_NOTEBOOK,
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/* 0x12 */ QUEST_BOMBERS_NOTEBOOK, // Obtained Bombers Notebook
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/* 0x13 */ QUEST_SKULL_TOKEN,
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/* 0x18 */ QUEST_SONG_LULLABY_INTRO = 0x18,
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/* 0x19 */ QUEST_UNK_19 // Related to PictoBox
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/* 0x19 */ QUEST_PICTOGRAPH, // A photo from the pictograph box is saved
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/* 0x1C */ QUEST_HEART_PIECE_COUNT = 0x1C
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} QuestItem;
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typedef enum {
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@@ -268,6 +287,9 @@ typedef enum {
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/* 0xFF */ ITEM_NONE = 0xFF
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} ItemID;
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#define BOTTLE_FIRST 0
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#define BOTTLE_MAX 6
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typedef enum {
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/* 0x00 */ GI_NONE,
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/* 0x01 */ GI_RUPEE_GREEN,
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@@ -500,8 +500,6 @@ beginseg
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include "build/src/code/z_olib.o"
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pad_text
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include "build/src/code/z_parameter.o"
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include "build/data/code/z_parameter.data.o"
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include "build/data/code/z_parameter.bss.o"
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include "build/src/code/z_path.o"
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include "build/src/code/z_pause.o"
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include "build/src/code/z_player_lib.o"
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@@ -495,7 +495,7 @@ s32 Inventory_GetBtnBItem(PlayState* play) {
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* Only changes shield
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*/
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void Inventory_ChangeEquipment(s16 value) {
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SET_EQUIP_VALUE(EQUIP_SHIELD, value);
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SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, value);
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}
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/**
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@@ -504,8 +504,8 @@ void Inventory_ChangeEquipment(s16 value) {
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
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Player* player = GET_PLAYER(play);
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if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) {
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SET_EQUIP_VALUE(EQUIP_SHIELD, 0);
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if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) {
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SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE);
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Player_SetEquipmentData(play, player);
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return true;
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}
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#define RSP_DONE_MSG 667
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@@ -224,7 +224,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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break;
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case ITEM00_FLEXIBLE:
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case ITEM00_BIG_FAIRY:
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func_80115908(play, 0x70);
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Health_ChangeBy(play, 0x70);
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break;
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case ITEM00_BOMBS_A:
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case ITEM00_BOMBS_B:
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@@ -537,7 +537,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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break;
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case ITEM00_FLEXIBLE:
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case ITEM00_BIG_FAIRY:
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func_80115908(play, 0x70);
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Health_ChangeBy(play, 0x70);
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break;
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case ITEM00_BOMBS_A:
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case ITEM00_BOMBS_B:
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@@ -36,8 +36,8 @@ void GameOver_Update(PlayState* play) {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_GILDED &&
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||||
CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_DEITY) {
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||||
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||||
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) = gSaveContext.buttonStatus[0];
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||||
if (gSaveContext.buttonStatus[EQUIP_SLOT_B] != BTN_ENABLED) {
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||||
CUR_FORM_EQUIP(EQUIP_SLOT_B) = gSaveContext.buttonStatus[EQUIP_SLOT_B];
|
||||
} else {
|
||||
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE;
|
||||
}
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||||
@@ -52,11 +52,11 @@ void GameOver_Update(PlayState* play) {
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||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
gSaveContext.eventInf[3] = 0;
|
||||
gSaveContext.buttonStatus[0] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
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||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
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||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
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||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
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||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
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||||
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
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||||
gSaveContext.unk_3F1E = 0;
|
||||
gSaveContext.unk_3F20 = 0;
|
||||
gSaveContext.unk_3F22 = 0;
|
||||
@@ -73,7 +73,7 @@ void GameOver_Update(PlayState* play) {
|
||||
gSaveContext.respawnFlag = -6;
|
||||
}
|
||||
gSaveContext.nextTransition = 2;
|
||||
gSaveContext.save.playerData.health = 48;
|
||||
gSaveContext.save.playerData.health = 0x30;
|
||||
gameOverCtx->state++;
|
||||
if (INV_CONTENT(ITEM_MASK_DEKU) == ITEM_MASK_DEKU) {
|
||||
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
|
||||
|
||||
@@ -124,10 +124,10 @@ void KaleidoSetup_Init(PlayState* play) {
|
||||
pauseCtx->unk_258 = 11;
|
||||
pauseCtx->unk_25A = 0;
|
||||
|
||||
pauseCtx->unk_25E[PAUSE_0] = 999;
|
||||
pauseCtx->unk_25E[PAUSE_1] = XREG(94) + 3;
|
||||
pauseCtx->unk_25E[PAUSE_2] = 999;
|
||||
pauseCtx->unk_25E[PAUSE_3] = 999;
|
||||
pauseCtx->cursorItem[PAUSE_0] = 999;
|
||||
pauseCtx->cursorItem[PAUSE_1] = XREG(94) + 3;
|
||||
pauseCtx->cursorItem[PAUSE_2] = 999;
|
||||
pauseCtx->cursorItem[PAUSE_3] = 999;
|
||||
|
||||
pauseCtx->unk_268[PAUSE_0] = 0;
|
||||
pauseCtx->unk_268[PAUSE_1] = XREG(94) + 3;
|
||||
|
||||
@@ -415,16 +415,16 @@ void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
|
||||
u32 LifeMeter_IsCritical(void) {
|
||||
s16 criticalThreshold;
|
||||
|
||||
if (gSaveContext.save.playerData.healthCapacity <= 80) { // healthCapacity <= 5 hearts?
|
||||
criticalThreshold = 16;
|
||||
if (gSaveContext.save.playerData.healthCapacity <= 0x50) {
|
||||
criticalThreshold = 0x10;
|
||||
|
||||
} else if (gSaveContext.save.playerData.healthCapacity <= 160) { // healthCapacity <= 10 hearts?
|
||||
criticalThreshold = 24;
|
||||
} else if (gSaveContext.save.playerData.healthCapacity <= 0xA0) {
|
||||
criticalThreshold = 0x18;
|
||||
|
||||
} else if (gSaveContext.save.playerData.healthCapacity <= 240) { // healthCapacity <= 15 hearts?
|
||||
criticalThreshold = 32;
|
||||
} else if (gSaveContext.save.playerData.healthCapacity <= 0xF0) {
|
||||
criticalThreshold = 0x20;
|
||||
} else {
|
||||
criticalThreshold = 44;
|
||||
criticalThreshold = 0x2C;
|
||||
}
|
||||
|
||||
if ((criticalThreshold >= gSaveContext.save.playerData.health) && (gSaveContext.save.playerData.health > 0)) {
|
||||
|
||||
+1226
-18
File diff suppressed because it is too large
Load Diff
@@ -653,7 +653,7 @@ void func_80123C58(Player* player) {
|
||||
|
||||
void Player_SetEquipmentData(PlayState* play, Player* player) {
|
||||
if (player->csMode != 0x86) {
|
||||
player->currentShield = GET_CUR_EQUIP_VALUE(EQUIP_SHIELD);
|
||||
player->currentShield = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD);
|
||||
if ((player->transformation != PLAYER_FORM_ZORA) || (((player->currentBoots != PLAYER_BOOTS_ZORA_LAND)) &&
|
||||
(player->currentBoots != PLAYER_BOOTS_ZORA_UNDERWATER))) {
|
||||
player->currentBoots = D_801BFF90[player->transformation];
|
||||
@@ -667,7 +667,7 @@ void Player_SetEquipmentData(PlayState* play, Player* player) {
|
||||
}
|
||||
|
||||
void func_80123D50(PlayState* play, Player* player, s32 itemId, s32 actionParam) {
|
||||
func_80114FD0(play, itemId, player->heldItemButton);
|
||||
Inventory_UpdateBottleItem(play, itemId, player->heldItemButton);
|
||||
|
||||
if (itemId != ITEM_BOTTLE) {
|
||||
player->heldItemId = itemId;
|
||||
|
||||
+35
-36
@@ -230,8 +230,8 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
s16 sceneNum;
|
||||
s32 j;
|
||||
s32 i;
|
||||
u8 temp;
|
||||
u8 temp2;
|
||||
u8 slot;
|
||||
u8 item;
|
||||
|
||||
gSaveContext.save.daySpeed = 0;
|
||||
gSaveContext.save.daysElapsed = 0;
|
||||
@@ -276,7 +276,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
}
|
||||
|
||||
if (gSaveContext.save.weekEventReg[84] & 0x20) {
|
||||
func_801149A0(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));
|
||||
Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(D_801C66D0); i++) {
|
||||
@@ -306,26 +306,26 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
}
|
||||
|
||||
if (INV_CONTENT(ITEM_BOMB) == ITEM_BOMB) {
|
||||
temp2 = INV_CONTENT(ITEM_BOMB);
|
||||
if (AMMO(temp2) != 0) {
|
||||
item = INV_CONTENT(ITEM_BOMB);
|
||||
if (AMMO(item) != 0) {
|
||||
gSaveContext.eventInf[7] |= 2;
|
||||
}
|
||||
}
|
||||
if (INV_CONTENT(ITEM_NUT) == ITEM_NUT) {
|
||||
temp2 = INV_CONTENT(ITEM_NUT);
|
||||
if (AMMO(temp2) != 0) {
|
||||
item = INV_CONTENT(ITEM_NUT);
|
||||
if (AMMO(item) != 0) {
|
||||
gSaveContext.eventInf[7] |= 4;
|
||||
}
|
||||
}
|
||||
if (INV_CONTENT(ITEM_STICK) == ITEM_STICK) {
|
||||
temp2 = INV_CONTENT(ITEM_STICK);
|
||||
if (AMMO(temp2) != 0) {
|
||||
item = INV_CONTENT(ITEM_STICK);
|
||||
if (AMMO(item) != 0) {
|
||||
gSaveContext.eventInf[7] |= 8;
|
||||
}
|
||||
}
|
||||
if (INV_CONTENT(ITEM_BOW) == ITEM_BOW) {
|
||||
temp2 = INV_CONTENT(ITEM_BOW);
|
||||
if (AMMO(temp2) != 0) {
|
||||
item = INV_CONTENT(ITEM_BOW);
|
||||
if (AMMO(item) != 0) {
|
||||
gSaveContext.eventInf[7] |= 0x10;
|
||||
}
|
||||
}
|
||||
@@ -333,8 +333,8 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
for (i = 0; i < ARRAY_COUNT(D_801C67B0); i++) {
|
||||
if (D_801C67B0[i] != ITEM_NONE) {
|
||||
if ((gSaveContext.save.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTO_BOX)) {
|
||||
temp2 = gSaveContext.save.inventory.items[i];
|
||||
AMMO(temp2) = 0;
|
||||
item = gSaveContext.save.inventory.items[i];
|
||||
AMMO(item) = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -343,10 +343,10 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
// Check for all bottled items
|
||||
if (gSaveContext.save.inventory.items[i] >= ITEM_POTION_RED) {
|
||||
if (gSaveContext.save.inventory.items[i] <= ITEM_OBABA_DRINK) {
|
||||
for (j = 1; j < 4; j++) {
|
||||
for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(j) == gSaveContext.save.inventory.items[i]) {
|
||||
SET_CUR_FORM_BTN_ITEM(j, ITEM_BOTTLE);
|
||||
func_80112B40(play, j);
|
||||
Interface_LoadItemIconImpl(play, j);
|
||||
}
|
||||
}
|
||||
gSaveContext.save.inventory.items[i] = ITEM_BOTTLE;
|
||||
@@ -354,26 +354,26 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
REMOVE_QUEST_ITEM(QUEST_UNK_19);
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
|
||||
if (gSaveContext.save.playerData.health < 0x30) {
|
||||
gSaveContext.save.playerData.health = 0x30;
|
||||
}
|
||||
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_SWORD) < 3) {
|
||||
SET_EQUIP_VALUE(EQUIP_SWORD, 1);
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) <= EQUIP_VALUE_SWORD_RAZOR) {
|
||||
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
|
||||
|
||||
if (CUR_FORM == 0) {
|
||||
if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_GILDED;
|
||||
SET_EQUIP_VALUE(EQUIP_SWORD, 3);
|
||||
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED);
|
||||
} else {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI;
|
||||
}
|
||||
} else {
|
||||
if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) {
|
||||
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_GILDED;
|
||||
SET_EQUIP_VALUE(EQUIP_SWORD, 3);
|
||||
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED);
|
||||
} else {
|
||||
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI;
|
||||
}
|
||||
@@ -385,20 +385,20 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
}
|
||||
|
||||
if (STOLEN_ITEM_1 == ITEM_BOTTLE) {
|
||||
temp = SLOT(ITEM_BOTTLE);
|
||||
for (i = 0; i < 6; i++) {
|
||||
if (gSaveContext.save.inventory.items[temp + i] == ITEM_NONE) {
|
||||
gSaveContext.save.inventory.items[temp + i] = ITEM_BOTTLE;
|
||||
slot = SLOT(ITEM_BOTTLE);
|
||||
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
|
||||
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
|
||||
gSaveContext.save.inventory.items[slot + i] = ITEM_BOTTLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (STOLEN_ITEM_2 == ITEM_BOTTLE) {
|
||||
temp = SLOT(ITEM_BOTTLE);
|
||||
for (i = 0; i < 6; i++) {
|
||||
if (gSaveContext.save.inventory.items[temp + i] == ITEM_NONE) {
|
||||
gSaveContext.save.inventory.items[temp + i] = ITEM_BOTTLE;
|
||||
slot = SLOT(ITEM_BOTTLE);
|
||||
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
|
||||
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
|
||||
gSaveContext.save.inventory.items[slot + i] = ITEM_BOTTLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -407,15 +407,14 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
SET_STOLEN_ITEM_1(STOLEN_ITEM_NONE);
|
||||
SET_STOLEN_ITEM_2(STOLEN_ITEM_NONE);
|
||||
|
||||
// ??
|
||||
func_801149A0(ITEM_OCARINA_FAIRY, SLOT_TRADE_DEED);
|
||||
func_801149A0(ITEM_SLINGSHOT, SLOT_TRADE_KEY_MAMA);
|
||||
func_801149A0(ITEM_LONGSHOT, SLOT_TRADE_COUPLE);
|
||||
Inventory_DeleteItem(ITEM_OCARINA_FAIRY, SLOT_TRADE_DEED);
|
||||
Inventory_DeleteItem(ITEM_SLINGSHOT, SLOT_TRADE_KEY_MAMA);
|
||||
Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE);
|
||||
|
||||
for (j = 1; j < 4; j++) {
|
||||
for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOON_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_MEMORIES) {
|
||||
SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE);
|
||||
func_80112B40(play, j);
|
||||
Interface_LoadItemIconImpl(play, j);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -809,8 +808,8 @@ void Sram_InitDebugSave(void) {
|
||||
Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.checksum));
|
||||
|
||||
if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) {
|
||||
BUTTON_ITEM_EQUIP(0, 2) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)];
|
||||
C_SLOT_EQUIP(0, 2) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)];
|
||||
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)];
|
||||
C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)];
|
||||
}
|
||||
|
||||
gSaveContext.save.hasTatl = true;
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
* Description: Twinmold
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_boss_02.h"
|
||||
#include "z64rumble.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
|
||||
@@ -221,36 +221,36 @@ s16 func_80BECF6C(Path* path) {
|
||||
s32 func_80BECFBC(EnAkindonuts* this) {
|
||||
switch (ENAKINDONUTS_GET_3(&this->actor)) {
|
||||
case 0:
|
||||
return 0x98;
|
||||
return GI_DEED_SWAMP;
|
||||
|
||||
case 1:
|
||||
return 0x99;
|
||||
return GI_DEED_MOUNTAIN;
|
||||
|
||||
case 2:
|
||||
return 0x9A;
|
||||
return GI_DEED_OCEAN;
|
||||
|
||||
case 3:
|
||||
func_801149A0(ITEM_DEED_OCEAN, SLOT(ITEM_DEED_OCEAN));
|
||||
return 0x7;
|
||||
Inventory_DeleteItem(ITEM_DEED_OCEAN, SLOT(ITEM_DEED_OCEAN));
|
||||
return GI_RUPEE_HUGE;
|
||||
}
|
||||
return 0;
|
||||
return GI_NONE;
|
||||
}
|
||||
|
||||
s32 func_80BED034(EnAkindonuts* this) {
|
||||
switch (ENAKINDONUTS_GET_3(&this->actor)) {
|
||||
case 0:
|
||||
return 0x35;
|
||||
return GI_MAGIC_BEANS;
|
||||
|
||||
case 1:
|
||||
return 0x1D;
|
||||
return GI_BOMB_BAG_40;
|
||||
|
||||
case 2:
|
||||
return 0x5C;
|
||||
return GI_POTION_GREEN;
|
||||
|
||||
case 3:
|
||||
return 0x5D;
|
||||
return GI_POTION_BLUE;
|
||||
}
|
||||
return 0;
|
||||
return GI_NONE;
|
||||
}
|
||||
|
||||
void func_80BED090(PlayState* play) {
|
||||
@@ -296,7 +296,7 @@ s32 func_80BED140(PlayState* play) {
|
||||
}
|
||||
|
||||
s32 func_80BED208(EnAkindonuts* this) {
|
||||
if ((u32)INV_CONTENT(ITEM_MAGIC_BEANS) != 10) {
|
||||
if ((u32)INV_CONTENT(ITEM_MAGIC_BEANS) != ITEM_MAGIC_BEANS) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -332,7 +332,7 @@ s32 func_80BED27C(EnAkindonuts* this) {
|
||||
}
|
||||
|
||||
s32 func_80BED2FC(EnAkindonuts* this) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
@@ -346,7 +346,7 @@ s32 func_80BED2FC(EnAkindonuts* this) {
|
||||
}
|
||||
|
||||
s32 func_80BED35C(EnAkindonuts* this) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
@@ -1326,7 +1326,7 @@ void func_80BEF360(EnAkindonuts* this, PlayState* play) {
|
||||
if (this->unk_32C & 0x40) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actor.parent = NULL;
|
||||
func_801159EC(this->unk_364);
|
||||
Rupees_ChangeBy(this->unk_364);
|
||||
this->unk_32C &= ~0x40;
|
||||
this->actionFunc = func_80BEF450;
|
||||
} else {
|
||||
|
||||
@@ -391,7 +391,7 @@ void func_809C16DC(EnAob01* this, PlayState* play) {
|
||||
case 0x3529:
|
||||
if (this->unk_2D2 & 2) {
|
||||
this->unk_2D2 &= ~2;
|
||||
func_801159EC(-this->unk_434);
|
||||
Rupees_ChangeBy(-this->unk_434);
|
||||
func_800B7298(play, NULL, 7);
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
play->msgCtx.unk12023 = 4;
|
||||
@@ -711,7 +711,7 @@ void func_809C28B8(EnAob01* this, PlayState* play) {
|
||||
this->unk_210 = 0x352A;
|
||||
this->unk_2D2 |= 0x80;
|
||||
this->unk_434 *= 3;
|
||||
func_801159EC(this->unk_434);
|
||||
Rupees_ChangeBy(this->unk_434);
|
||||
play->msgCtx.bankRupees = this->unk_434;
|
||||
break;
|
||||
|
||||
@@ -719,7 +719,7 @@ void func_809C28B8(EnAob01* this, PlayState* play) {
|
||||
this->unk_210 = 0x352B;
|
||||
this->unk_2D2 |= 0x80;
|
||||
this->unk_434 *= 2;
|
||||
func_801159EC(this->unk_434);
|
||||
Rupees_ChangeBy(this->unk_434);
|
||||
play->msgCtx.bankRupees = this->unk_434;
|
||||
break;
|
||||
|
||||
@@ -727,7 +727,7 @@ void func_809C28B8(EnAob01* this, PlayState* play) {
|
||||
case 4:
|
||||
case 5:
|
||||
this->unk_210 = 0x352C;
|
||||
func_801159EC(this->unk_434);
|
||||
Rupees_ChangeBy(this->unk_434);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
@@ -98,7 +98,7 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play) {
|
||||
this->unk_2C8 = 80.0f;
|
||||
|
||||
if ((gSaveContext.save.entranceIndex == 0xD220) && (gSaveContext.save.weekEventReg[73] & 0x80) &&
|
||||
!CHECK_QUEST_ITEM(ITEM_BOTTLE)) {
|
||||
!CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
|
||||
this->unk_2D6 = this->actor.cutscene;
|
||||
if (this->unk_2D6 == 0) {
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
@@ -260,7 +260,7 @@ void func_809C4DA4(EnBomBowlMan* this, PlayState* play) {
|
||||
func_809C493C(this, 3, 1.0f);
|
||||
this->unk_2D4 = this->actor.yawTowardsPlayer;
|
||||
this->unk_2C0 = 2;
|
||||
if ((player->transformation == PLAYER_FORM_HUMAN) && CHECK_QUEST_ITEM(ITEM_BOTTLE)) {
|
||||
if ((player->transformation == PLAYER_FORM_HUMAN) && CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
|
||||
this->unk_2C0 = 4;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -234,7 +234,7 @@ void EnCow_GiveMilk(EnCow* this, PlayState* play) {
|
||||
|
||||
void EnCow_CheckForEmptyBottle(EnCow* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == 5) && Message_ShouldAdvance(play)) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
func_80151938(play, 0x32C9); // Text to give milk.
|
||||
this->actionFunc = EnCow_GiveMilk;
|
||||
} else {
|
||||
@@ -291,7 +291,7 @@ void EnCow_Idle(EnCow* this, PlayState* play) {
|
||||
if (func_801A5100() == 4) {
|
||||
if (!(gSaveContext.save.weekEventReg[87] & 1)) {
|
||||
gSaveContext.save.weekEventReg[87] |= 1;
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->actor.textId = 0x32C9; // Text to give milk.
|
||||
} else {
|
||||
this->actor.textId = 0x32CA; // Text if you don't have an empty bottle.
|
||||
|
||||
@@ -364,7 +364,7 @@ void EnDnp_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.world.rot.x = this->actor.shape.rot.x;
|
||||
this->actor.cutscene = 0x10;
|
||||
this->actionFunc = func_80B3D47C;
|
||||
} else if (((ENDNP_GET_7(&this->actor) == ENDNP_GET_7_0) && !Interface_HasItemInBottle(ITEM_DEKU_PRINCESS) &&
|
||||
} else if (((ENDNP_GET_7(&this->actor) == ENDNP_GET_7_0) && !Inventory_HasItemInBottle(ITEM_DEKU_PRINCESS) &&
|
||||
!(gSaveContext.save.weekEventReg[23] & 0x20)) ||
|
||||
((ENDNP_GET_7(&this->actor) == ENDNP_GET_7_2) && (gSaveContext.save.weekEventReg[23] & 0x20))) {
|
||||
Actor_SetScale(&this->actor, 0.0085f);
|
||||
|
||||
@@ -342,7 +342,7 @@ void func_80A52DC8(EnDnq* this, PlayState* play) {
|
||||
|
||||
if (!(gSaveContext.save.weekEventReg[23] & 0x20)) {
|
||||
this->unk_390 = 70.0f;
|
||||
if (Interface_HasItemInBottle(ITEM_DEKU_PRINCESS) && !Play_InCsMode(play) &&
|
||||
if (Inventory_HasItemInBottle(ITEM_DEKU_PRINCESS) && !Play_InCsMode(play) &&
|
||||
(Message_GetState(&play->msgCtx) == 0) && (ActorCutscene_GetCurrentIndex() == -1)) {
|
||||
if ((DECR(this->unk_384) == 0) && (gSaveContext.save.weekEventReg[29] & 0x40)) {
|
||||
Message_StartTextbox(play, 0x969, NULL);
|
||||
|
||||
@@ -673,7 +673,7 @@ void func_8088DD34(EnElf* this, PlayState* play) {
|
||||
|
||||
if ((this->fairyFlags & 0x1000) && (heightDiff > 0.0f) && (heightDiff < 60.0f) &&
|
||||
!func_8088C804(&this->actor.world.pos, &refActor->actor.world.pos, 10.0f)) {
|
||||
func_80115908(play, 0x80);
|
||||
Health_ChangeBy(play, 0x80);
|
||||
if (this->fairyFlags & 0x200) {
|
||||
Parameter_AddMagic(play, ((void)0, gSaveContext.unk_3F30) +
|
||||
(gSaveContext.save.playerData.doubleMagic * 0x30) + 0x30);
|
||||
|
||||
@@ -440,7 +440,7 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) {
|
||||
if (!Player_InCsMode(play)) {
|
||||
if ((this->actor.xzDistToPlayer < 30.0f) && (scaledYDistance < 12.0f) && (scaledYDistance > -68.0f)) {
|
||||
EnElforg_SetupFairyCollected(this, play);
|
||||
func_80115908(play, 48);
|
||||
Health_ChangeBy(play, 0x30);
|
||||
switch (STRAY_FAIRY_TYPE(&this->actor)) {
|
||||
case STRAY_FAIRY_TYPE_COLLECTIBLE:
|
||||
Flags_SetCollectible(play, STRAY_FAIRY_FLAG(&this->actor));
|
||||
|
||||
@@ -1130,7 +1130,7 @@ void EnFishing_UpdateEffects(FishingEffect* effect, PlayState* play) {
|
||||
if ((effect->unk_2C >= 100) && (Message_GetState(&play->msgCtx) == 5)) {
|
||||
if (Message_ShouldAdvance(play) || Message_GetState(&play->msgCtx) == 0) {
|
||||
func_801477B4(play);
|
||||
func_801159EC(-50);
|
||||
Rupees_ChangeBy(-50);
|
||||
effect->unk_2C = -1;
|
||||
}
|
||||
}
|
||||
@@ -4713,7 +4713,7 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
if (gSaveContext.save.playerData.rupees >= 20) {
|
||||
func_801159EC(-20);
|
||||
Rupees_ChangeBy(-20);
|
||||
if (!Rumble_ControllerOneHasRumblePak()) {
|
||||
this->actor.textId = 0x407C;
|
||||
} else {
|
||||
|
||||
@@ -430,7 +430,7 @@ void func_80962588(EnFu* this, PlayState* play) {
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
if (gSaveContext.save.playerData.rupees >= 10) {
|
||||
func_8019F208();
|
||||
func_801159EC(-10);
|
||||
Rupees_ChangeBy(-10);
|
||||
func_80963DE4(this, play);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
|
||||
@@ -129,9 +129,9 @@ void func_80AF69A8(EnGamelupy* this, PlayState* play) {
|
||||
if (this->collider.base.ocFlags1 & OC1_HIT) {
|
||||
*this->unk_198 += 0x32;
|
||||
if (this->rupeeIndex == 1) {
|
||||
func_801159EC(5);
|
||||
Rupees_ChangeBy(5);
|
||||
} else {
|
||||
func_801159EC(1);
|
||||
Rupees_ChangeBy(1);
|
||||
}
|
||||
func_80AF6A38(this);
|
||||
}
|
||||
|
||||
@@ -430,7 +430,7 @@ void func_80B0FFA8(EnGb2* this, PlayState* play) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
func_8019F208();
|
||||
func_801159EC(-this->unk_288);
|
||||
Rupees_ChangeBy(-this->unk_288);
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
play->msgCtx.unk12023 = 4;
|
||||
func_800B7298(play, NULL, 7);
|
||||
@@ -582,7 +582,7 @@ void func_80B10634(EnGb2* this, PlayState* play) {
|
||||
Message_StartTextbox(play, this->unk_26E, &this->actor);
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-this->unk_288);
|
||||
Rupees_ChangeBy(-this->unk_288);
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
play->msgCtx.unk12023 = 4;
|
||||
func_800B7298(play, NULL, 7);
|
||||
@@ -628,7 +628,7 @@ void func_80B10924(EnGb2* this, PlayState* play) {
|
||||
if (sp24 == 12) {
|
||||
gSaveContext.save.weekEventReg[54] |= 0x40;
|
||||
} else {
|
||||
func_801159EC(50);
|
||||
Rupees_ChangeBy(50);
|
||||
}
|
||||
this->actionFunc = func_80B109DC;
|
||||
} else {
|
||||
|
||||
@@ -357,7 +357,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
|
||||
this->isNewAccount = true;
|
||||
}
|
||||
|
||||
func_801159EC((s16)-play->msgCtx.bankRupeesSelected);
|
||||
Rupees_ChangeBy(-play->msgCtx.bankRupeesSelected);
|
||||
this->previousBankValue = gSaveContext.save.bankRupees & 0xFFFF;
|
||||
gSaveContext.save.bankRupees =
|
||||
((gSaveContext.save.bankRupees & 0xFFFF) + play->msgCtx.bankRupeesSelected) |
|
||||
@@ -425,7 +425,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
|
||||
(((gSaveContext.save.bankRupees & 0xFFFF) - play->msgCtx.bankRupeesSelected) -
|
||||
this->serviceFee) |
|
||||
(gSaveContext.save.bankRupees & 0xFFFF0000);
|
||||
func_801159EC(play->msgCtx.bankRupeesSelected);
|
||||
Rupees_ChangeBy(play->msgCtx.bankRupeesSelected);
|
||||
}
|
||||
} else {
|
||||
func_8019F230();
|
||||
|
||||
@@ -185,7 +185,7 @@ void EnGirlA_Destroy(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuyPotionRed(PlayState* play, EnGirlA* this) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return CANBUY_RESULT_NEED_EMPTY_BOTTLE;
|
||||
}
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
@@ -195,7 +195,7 @@ s32 EnGirlA_CanBuyPotionRed(PlayState* play, EnGirlA* this) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuyPotionGreen(PlayState* play, EnGirlA* this) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return CANBUY_RESULT_NEED_EMPTY_BOTTLE;
|
||||
}
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
@@ -208,7 +208,7 @@ s32 EnGirlA_CanBuyPotionBlue(PlayState* play, EnGirlA* this) {
|
||||
if (!(gSaveContext.save.weekEventReg[53] & 8)) {
|
||||
return CANBUY_RESULT_CANNOT_GET_NOW;
|
||||
}
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return CANBUY_RESULT_NEED_EMPTY_BOTTLE;
|
||||
}
|
||||
if (!(gSaveContext.save.weekEventReg[53] & 0x10)) {
|
||||
@@ -240,14 +240,14 @@ s32 EnGirlA_CanBuyNuts(PlayState* play, EnGirlA* this) {
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
return CANBUY_RESULT_NEED_RUPEES;
|
||||
}
|
||||
if (func_80114978(ITEM_NUT) == ITEM_NONE) {
|
||||
if (Item_CheckObtainability(ITEM_NUT) == ITEM_NONE) {
|
||||
return CANBUY_RESULT_SUCCESS_1;
|
||||
}
|
||||
return CANBUY_RESULT_SUCCESS_2;
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuyShieldHero(PlayState* play, EnGirlA* this) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) {
|
||||
return CANBUY_RESULT_NO_ROOM;
|
||||
}
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
@@ -263,7 +263,7 @@ s32 EnGirlA_CanBuyStick(PlayState* play, EnGirlA* this) {
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
return CANBUY_RESULT_NEED_RUPEES;
|
||||
}
|
||||
if (func_80114978(ITEM_STICK) == ITEM_NONE) {
|
||||
if (Item_CheckObtainability(ITEM_STICK) == ITEM_NONE) {
|
||||
return CANBUY_RESULT_SUCCESS_1;
|
||||
}
|
||||
return CANBUY_RESULT_SUCCESS_2;
|
||||
@@ -322,7 +322,7 @@ s32 EnGirlA_CanBuyBombchus(PlayState* play, EnGirlA* this) {
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
return CANBUY_RESULT_NEED_RUPEES;
|
||||
}
|
||||
if (func_80114978(ITEM_BOMBCHU) == ITEM_NONE) {
|
||||
if (Item_CheckObtainability(ITEM_BOMBCHU) == ITEM_NONE) {
|
||||
return CANBUY_RESULT_SUCCESS_1;
|
||||
}
|
||||
return CANBUY_RESULT_SUCCESS_2;
|
||||
@@ -356,7 +356,7 @@ s32 EnGirlA_CanBuySword(PlayState* play, EnGirlA* this) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuyShieldMirror(PlayState* play, EnGirlA* this) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) {
|
||||
return CANBUY_RESULT_NO_ROOM;
|
||||
}
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
@@ -366,7 +366,7 @@ s32 EnGirlA_CanBuyShieldMirror(PlayState* play, EnGirlA* this) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuyFairy(PlayState* play, EnGirlA* this) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
return CANBUY_RESULT_NEED_EMPTY_BOTTLE;
|
||||
}
|
||||
if (gSaveContext.save.playerData.rupees < play->msgCtx.unk1206C) {
|
||||
@@ -398,12 +398,12 @@ void EnGirlA_BuyBottleItem(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_FAIRY);
|
||||
break;
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyArrows(PlayState* play, EnGirlA* this) {
|
||||
func_80115A14(ITEM_BOW, this->itemParams);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Inventory_ChangeAmmo(ITEM_BOW, this->itemParams);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyNuts(PlayState* play, EnGirlA* this) {
|
||||
@@ -415,22 +415,22 @@ void EnGirlA_BuyNuts(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_NUTS_10);
|
||||
break;
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyShieldHero(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_SHIELD_HERO);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyStick(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_STICK);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyMaskAllNight(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_MASK_ALL_NIGHT);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyBombBag(PlayState* play, EnGirlA* this) {
|
||||
@@ -446,14 +446,14 @@ void EnGirlA_BuyBombBag(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_BOMB_BAG_40);
|
||||
break;
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyBombchus(PlayState* play, EnGirlA* this) {
|
||||
if (this->itemParams == 10) {
|
||||
Item_Give(play, ITEM_BOMBCHUS_10);
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyBombs(PlayState* play, EnGirlA* this) {
|
||||
@@ -471,12 +471,12 @@ void EnGirlA_BuyBombs(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_BOMBS_30);
|
||||
break;
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyBottle(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_BOTTLE);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuySword(PlayState* play, EnGirlA* this) {
|
||||
@@ -494,17 +494,17 @@ void EnGirlA_BuySword(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_SWORD_GREAT_FAIRY);
|
||||
break;
|
||||
}
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyShieldMirror(PlayState* play, EnGirlA* this) {
|
||||
Item_Give(play, ITEM_SHIELD_MIRROR);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
// Fanfare is handled by the shopkeeper
|
||||
void EnGirlA_BuyFanfare(PlayState* play, EnGirlA* this) {
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
|
||||
void EnGirlA_DoNothing(EnGirlA* this, PlayState* play) {
|
||||
|
||||
@@ -168,7 +168,7 @@ u16 func_80B50410(EnGk* this, PlayState* play) {
|
||||
if (player->transformation == PLAYER_FORM_GORON) {
|
||||
if (!(gSaveContext.save.weekEventReg[41] & 4)) {
|
||||
if (this->unk_31C == 0xE88) {
|
||||
if (!(gSaveContext.save.weekEventReg[41] & 8) || Interface_HasEmptyBottle()) {
|
||||
if (!(gSaveContext.save.weekEventReg[41] & 8) || Inventory_HasEmptyBottle()) {
|
||||
return 0xE89;
|
||||
}
|
||||
gSaveContext.save.weekEventReg[41] |= 4;
|
||||
@@ -179,7 +179,7 @@ u16 func_80B50410(EnGk* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if ((this->unk_31C == 0xE8D) || (this->unk_31C == 0xE98)) {
|
||||
if (!(gSaveContext.save.weekEventReg[41] & 8) || Interface_HasEmptyBottle()) {
|
||||
if (!(gSaveContext.save.weekEventReg[41] & 8) || Inventory_HasEmptyBottle()) {
|
||||
return 0xE89;
|
||||
}
|
||||
gSaveContext.save.weekEventReg[41] |= 4;
|
||||
|
||||
@@ -741,7 +741,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP | ENHORSE_UNRIDEABLE;
|
||||
} else if (thisx->params == ENHORSE_8) {
|
||||
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP;
|
||||
if (CHECK_QUEST_ITEM(14)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
|
||||
this->stateFlags &= ~ENHORSE_CANT_JUMP;
|
||||
this->stateFlags |= ENHORSE_FLAG_26;
|
||||
}
|
||||
|
||||
@@ -577,7 +577,7 @@ s32 func_808F4150(PlayState* play, EnIn* this, s32 arg2, MessageContext* msgCtx)
|
||||
if (msgCtx->choiceIndex == 0) {
|
||||
func_8019F208();
|
||||
if (gSaveContext.save.playerData.rupees >= play->msgCtx.unk1206C) {
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
if (!(gSaveContext.save.weekEventReg[57] & 1)) {
|
||||
func_808F4108(this, play, 0x3474);
|
||||
} else if (this->unk4AC & 8) {
|
||||
@@ -603,7 +603,7 @@ s32 func_808F4270(PlayState* play, EnIn* this, s32 arg2, MessageContext* msgCtx,
|
||||
if (msgCtx->choiceIndex == 0) {
|
||||
func_8019F208();
|
||||
if (gSaveContext.save.playerData.rupees >= fee) {
|
||||
func_801159EC(-fee);
|
||||
Rupees_ChangeBy(-fee);
|
||||
if (!(gSaveContext.save.weekEventReg[57] & 1)) {
|
||||
if (arg4 != 0) {
|
||||
Actor_ContinueText(play, &this->actor, 0x3474);
|
||||
@@ -748,10 +748,10 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) {
|
||||
if (msgCtx->choiceIndex == 0) {
|
||||
func_8019F208();
|
||||
if (gSaveContext.save.playerData.rupees >= play->msgCtx.unk1206C) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->actionFunc = func_808F3C40;
|
||||
Actor_PickUp(&this->actor, play, GI_MILK, 500.0f, 100.0f);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
ret = true;
|
||||
} else {
|
||||
Actor_ContinueText(play, &this->actor, 0x3469);
|
||||
@@ -894,7 +894,7 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) {
|
||||
break;
|
||||
case 0x347E:
|
||||
func_808F35D8(this, play);
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->actionFunc = func_808F3B40;
|
||||
Actor_PickUp(&this->actor, play, GI_MILK, 500.0f, 100.0f);
|
||||
ret = true;
|
||||
@@ -1000,10 +1000,10 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) {
|
||||
if (msgCtx->choiceIndex == 0) {
|
||||
func_8019F208();
|
||||
if (gSaveContext.save.playerData.rupees >= play->msgCtx.unk1206C) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->actionFunc = func_808F3C40;
|
||||
Actor_PickUp(&this->actor, play, GI_MILK, 500.0f, 100.0f);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
ret = true;
|
||||
} else {
|
||||
Actor_ContinueText(play, &this->actor, 0x3469);
|
||||
@@ -1098,7 +1098,7 @@ s32 func_808F4414(PlayState* play, EnIn* this, s32 arg2) {
|
||||
break;
|
||||
case 0x34A1:
|
||||
func_808F35D8(this, play);
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->actionFunc = func_808F3B40;
|
||||
Actor_PickUp(&this->actor, play, GI_MILK, 500.0f, 100.0f);
|
||||
ret = true;
|
||||
|
||||
@@ -410,7 +410,7 @@ void func_80C14684(EnJgameTsn* this, PlayState* play) {
|
||||
if (gSaveContext.save.playerData.rupees >= 20) {
|
||||
Message_StartTextbox(play, 0x109E, &this->actor);
|
||||
this->unk_300 = 0x109E;
|
||||
func_801159EC(-20);
|
||||
Rupees_ChangeBy(-20);
|
||||
} else {
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, 2);
|
||||
Message_StartTextbox(play, 0x109D, &this->actor);
|
||||
|
||||
@@ -216,7 +216,7 @@ void func_80B26758(EnKendoJs* this, PlayState* play) {
|
||||
if (Message_ShouldAdvance(play) && (this->unk_288 == 0x2716)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_SWORD) == EQUIP_SWORD) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Message_StartTextbox(play, 0x272C, &this->actor);
|
||||
this->unk_288 = 0x272C;
|
||||
@@ -227,14 +227,14 @@ void func_80B26758(EnKendoJs* this, PlayState* play) {
|
||||
this->unk_288 = 0x2718;
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
Message_StartTextbox(play, 0x2719, &this->actor);
|
||||
this->unk_288 = 0x2719;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_SWORD) == EQUIP_SWORD) {
|
||||
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Message_StartTextbox(play, 0x272C, &this->actor);
|
||||
this->unk_288 = 0x272C;
|
||||
@@ -245,7 +245,7 @@ void func_80B26758(EnKendoJs* this, PlayState* play) {
|
||||
this->unk_288 = 0x2718;
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-play->msgCtx.unk12070);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk12070);
|
||||
Message_StartTextbox(play, 0x273A, &this->actor);
|
||||
this->unk_288 = 0x273A;
|
||||
}
|
||||
|
||||
@@ -627,7 +627,7 @@ void func_80B41E18(EnKgy* this, PlayState* play) {
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_80B40E74(this, play, 0xC42);
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -716,8 +716,8 @@ void func_80B41E18(EnKgy* this, PlayState* play) {
|
||||
func_80B41368(this, play, 0);
|
||||
this->actor.textId = 0xC43;
|
||||
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE;
|
||||
SET_EQUIP_VALUE(EQUIP_SWORD, 0);
|
||||
func_80112B40(play, 0);
|
||||
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
|
||||
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
||||
func_80B40C74(play);
|
||||
break;
|
||||
|
||||
@@ -750,7 +750,7 @@ void func_80B41E18(EnKgy* this, PlayState* play) {
|
||||
func_80B41368(this, play, 4);
|
||||
if (this->unk_29C & 0x10) {
|
||||
this->actor.textId = 0xC56;
|
||||
func_801159EC(play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(play->msgCtx.unk1206C);
|
||||
} else {
|
||||
this->actor.textId = 0xC42;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ void EnKujiya_HandlePlayerChoice(EnKujiya* this, PlayState* play) {
|
||||
this->textId = 0x2B62; // Not enough Rupees
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-10);
|
||||
Rupees_ChangeBy(-10);
|
||||
Message_StartTextbox(play, 0x2B5F, &this->actor);
|
||||
this->textId = 0x2B5F; // Enter number
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ void func_80A6F3B4(EnMm3* this, PlayState* play) {
|
||||
func_8019F208();
|
||||
Message_StartTextbox(play, 0x2790, &this->actor);
|
||||
this->unk_2B4 = 0x2790;
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Message_StartTextbox(play, 0x279C, &this->actor);
|
||||
@@ -174,7 +174,7 @@ void func_80A6F3B4(EnMm3* this, PlayState* play) {
|
||||
func_8019F208();
|
||||
Message_StartTextbox(play, 0x2790, &this->actor);
|
||||
this->unk_2B4 = 0x2790;
|
||||
func_801159EC(-play->msgCtx.unk1206C);
|
||||
Rupees_ChangeBy(-play->msgCtx.unk1206C);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Message_StartTextbox(play, 0x279C, &this->actor);
|
||||
|
||||
@@ -127,7 +127,7 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
|
||||
} else {
|
||||
func_8019F208();
|
||||
Actor_PickUp(&this->actor, play, GI_MAGIC_BEANS, 90.0f, 10.0f);
|
||||
func_801159EC(-10);
|
||||
Rupees_ChangeBy(-10);
|
||||
this->actionFunc = EnMs_Sell;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -306,9 +306,9 @@ void func_808FA4F4(EnRr* this, PlayState* play) {
|
||||
this->unk_20C = 0x800;
|
||||
|
||||
if (((this->unk_1E2 == 0) && (gSaveContext.save.playerForm == PLAYER_FORM_HUMAN)) &&
|
||||
(GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) == 1)) {
|
||||
(GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_HERO)) {
|
||||
sp34 = true;
|
||||
this->unk_1E2 = Inventory_DeleteEquipment(play, 1);
|
||||
this->unk_1E2 = Inventory_DeleteEquipment(play, EQUIP_VALUE_SHIELD_HERO);
|
||||
} else {
|
||||
sp34 = false;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ void func_80BD6A8C(EnScRuppe* this, PlayState* play) {
|
||||
this->ruppeDisplayTime = 0;
|
||||
this->actor.gravity = 0.0f;
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_SY_GET_RUPY);
|
||||
func_801159EC(sRupeeInfo[this->ruppeIndex].amount);
|
||||
Rupees_ChangeBy(sRupeeInfo[this->ruppeIndex].amount);
|
||||
this->actionFunc = func_80BD6B18;
|
||||
}
|
||||
this->actor.shape.rot.y += 0x1F4;
|
||||
|
||||
@@ -343,7 +343,7 @@ void func_80BCB6D0(EnScopenuts* this, PlayState* play) {
|
||||
func_8019F208();
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
play->msgCtx.unk12023 = 4;
|
||||
func_801159EC(this->unk_358 * -1);
|
||||
Rupees_ChangeBy(-this->unk_358);
|
||||
this->actionFunc = func_80BCB90C;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -235,7 +235,7 @@ s32 func_80AE6704(EnShn* thisx, PlayState* play) {
|
||||
|
||||
switch (this->unk_2C6) {
|
||||
case 0:
|
||||
if (!CHECK_QUEST_ITEM(QUEST_UNK_19)) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
||||
this->unk_2C6 = 6;
|
||||
ret = 1;
|
||||
} else {
|
||||
@@ -250,7 +250,7 @@ s32 func_80AE6704(EnShn* thisx, PlayState* play) {
|
||||
if (func_8013A4C4(D_80AE7258[this->unk_2C6])) {
|
||||
this->unk_2C6 = 6;
|
||||
ret = 1;
|
||||
REMOVE_QUEST_ITEM(QUEST_UNK_19);
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
} else {
|
||||
this->unk_2C6++;
|
||||
}
|
||||
|
||||
@@ -1020,7 +1020,8 @@ void func_80BACA14(EnSuttari* this, PlayState* play) {
|
||||
this->unk3F2 = this->headRot.y;
|
||||
this->actionFunc = func_80BACBB0;
|
||||
}
|
||||
} else if ((player->transformation == PLAYER_FORM_HUMAN) && GET_CUR_EQUIP_VALUE(EQUIP_SWORD) != 0) {
|
||||
} else if ((player->transformation == PLAYER_FORM_HUMAN) &&
|
||||
(GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE)) {
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
|
||||
this->unk3F2 = this->headRot.y;
|
||||
func_80BAAB78(this, play);
|
||||
|
||||
@@ -267,7 +267,7 @@ void func_809C6A04(EnSyatekiMan* this, PlayState* play) {
|
||||
this->unk_26A = 3;
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-20);
|
||||
Rupees_ChangeBy(-20);
|
||||
gSaveContext.save.weekEventReg[63] |= 1;
|
||||
gSaveContext.save.weekEventReg[63] &= (u8)~2;
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
@@ -546,7 +546,7 @@ void func_809C7380(EnSyatekiMan* this, PlayState* play) {
|
||||
this->unk_26A = 3;
|
||||
} else {
|
||||
func_8019F208();
|
||||
func_801159EC(-20);
|
||||
Rupees_ChangeBy(-20);
|
||||
this->unk_26A = 2;
|
||||
if (!(this->unk_282 & 0x10)) {
|
||||
this->unk_282 |= 0x10;
|
||||
|
||||
@@ -314,7 +314,7 @@ s32 func_80BE0C04(EnTab* this, Actor* actor, f32 arg2) {
|
||||
}
|
||||
|
||||
s32 func_80BE0D38(EnTab* this, PlayState* play) {
|
||||
return Interface_HasEmptyBottle();
|
||||
return Inventory_HasEmptyBottle();
|
||||
}
|
||||
|
||||
s32 func_80BE0D60(EnTab* this, PlayState* play) {
|
||||
|
||||
@@ -714,7 +714,7 @@ s32 EnTalkGibud_PresentedItemMatchesRequest(EnTalkGibud* this, PlayState* play,
|
||||
return EN_TALK_GIBUD_REQUESTED_ITEM_NOT_ENOUGH_AMMO;
|
||||
}
|
||||
}
|
||||
if (Interface_HasItemInBottle(requestedItem->item)) {
|
||||
if (Inventory_HasItemInBottle(requestedItem->item)) {
|
||||
return EN_TALK_GIBUD_REQUESTED_ITEM_MET;
|
||||
}
|
||||
}
|
||||
@@ -820,7 +820,7 @@ void EnTalkGibud_Talk(EnTalkGibud* this, PlayState* play) {
|
||||
// Remove the requested item/amount from the player's inventory
|
||||
requestedItem = &sRequestedItemTable[this->requestedItemIndex];
|
||||
if (!requestedItem->isBottledItem) {
|
||||
func_80115A14(requestedItem->item, -requestedItem->amount);
|
||||
Inventory_ChangeAmmo(requestedItem->item, -requestedItem->amount);
|
||||
} else {
|
||||
func_80123D50(play, player, ITEM_BOTTLE, PLAYER_AP_BOTTLE);
|
||||
}
|
||||
|
||||
@@ -223,7 +223,7 @@ s32 func_80C10B0C(EnThiefbird* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (gSaveContext.save.playerForm == PLAYER_FORM_HUMAN) {
|
||||
phi_a3 = GET_CUR_EQUIP_VALUE(EQUIP_SWORD);
|
||||
phi_a3 = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD);
|
||||
if (INV_CONTENT(ITEM_SWORD_GREAT_FAIRY) == ITEM_SWORD_GREAT_FAIRY) {
|
||||
phi_a3 += 4;
|
||||
}
|
||||
@@ -238,7 +238,7 @@ s32 func_80C10B0C(EnThiefbird* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (isItemFound) {
|
||||
func_801149A0(itemId2, slotId);
|
||||
Inventory_DeleteItem(itemId2, slotId);
|
||||
this->unk_3E8 = object_thiefbird_DL_0033B0;
|
||||
if (Message_GetState(&play->msgCtx) == 0) {
|
||||
Message_StartTextbox(play, 0xF4, NULL);
|
||||
@@ -255,12 +255,12 @@ s32 func_80C10B0C(EnThiefbird* this, PlayState* play) {
|
||||
|
||||
itemId1 = phi_a3 + (ITEM_SWORD_KOKIRI - 1);
|
||||
if (phi_a3 == 4) {
|
||||
func_801149A0(ITEM_SWORD_GREAT_FAIRY, SLOT_SWORD_GREAT_FAIRY);
|
||||
Inventory_DeleteItem(ITEM_SWORD_GREAT_FAIRY, SLOT_SWORD_GREAT_FAIRY);
|
||||
this->unk_3E8 = object_thiefbird_DL_003D58;
|
||||
itemId1 = ITEM_SWORD_GREAT_FAIRY;
|
||||
} else {
|
||||
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE;
|
||||
SET_EQUIP_VALUE(EQUIP_SWORD, 0);
|
||||
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
|
||||
this->unk_3E8 = D_80C13680[phi_a3 - 1];
|
||||
}
|
||||
|
||||
@@ -404,7 +404,7 @@ s32 func_80C10E98(PlayState* play) {
|
||||
|
||||
AMMO(ITEM_BOMB) -= spB0 * 5;
|
||||
AMMO(ITEM_BOW) -= spAC * 10;
|
||||
func_801159EC(-((phi_s0_2 * 50) + (spA0 * 20) + (phi_s2 * 5) + spA8));
|
||||
Rupees_ChangeBy(-((phi_s0_2 * 50) + (spA0 * 20) + (phi_s2 * 5) + spA8));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -593,7 +593,7 @@ void func_80AED610(EnTk* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case 0x1413:
|
||||
func_801159EC(30);
|
||||
Rupees_ChangeBy(30);
|
||||
gSaveContext.save.weekEventReg[60] |= 2;
|
||||
func_80151938(play, 0x13FF);
|
||||
break;
|
||||
|
||||
@@ -387,7 +387,7 @@ void EnTrt_Goodbye(EnTrt* this, PlayState* play) {
|
||||
void EnTrt_SetupTryToGiveRedPotion(EnTrt* this, PlayState* play) {
|
||||
if (Message_GetState(&play->msgCtx) == 5 && Message_ShouldAdvance(play)) {
|
||||
if (this->textId == 0x88F) {
|
||||
if (Interface_HasEmptyBottle() || !(gSaveContext.save.weekEventReg[12] & 0x10)) {
|
||||
if (Inventory_HasEmptyBottle() || !(gSaveContext.save.weekEventReg[12] & 0x10)) {
|
||||
if (this->cutsceneState == ENTRT_CUTSCENESTATE_PLAYING) {
|
||||
ActorCutscene_Stop(this->cutscene);
|
||||
this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED;
|
||||
@@ -408,7 +408,7 @@ void EnTrt_SetupTryToGiveRedPotion(EnTrt* this, PlayState* play) {
|
||||
EnTrt_SetupStartShopping(play, this, 0);
|
||||
} else if (gSaveContext.save.weekEventReg[84] & 0x40) {
|
||||
this->textId = 0x83B;
|
||||
if (Interface_HasItemInBottle(ITEM_POTION_RED)) {
|
||||
if (Inventory_HasItemInBottle(ITEM_POTION_RED)) {
|
||||
EnTrt_SetupStartShopping(play, this, false);
|
||||
} else {
|
||||
this->actionFunc = EnTrt_TryToGiveRedPotion;
|
||||
@@ -720,7 +720,7 @@ void EnTrt_SelectItem(EnTrt* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
} else if (talkState == 5 && Message_ShouldAdvance(play)) {
|
||||
if (!Interface_HasEmptyBottle()) {
|
||||
if (!Inventory_HasEmptyBottle()) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
EnTrt_SetupCannotBuy(play, this, 0x846);
|
||||
} else {
|
||||
@@ -931,7 +931,7 @@ void EnTrt_TryToGiveRedPotionAfterSurprised(EnTrt* this, PlayState* play) {
|
||||
|
||||
this->blinkFunc = EnTrt_Blink;
|
||||
if (talkState == 6 && Message_ShouldAdvance(play)) {
|
||||
if (Interface_HasEmptyBottle() || !(gSaveContext.save.weekEventReg[12] & 0x10)) {
|
||||
if (Inventory_HasEmptyBottle() || !(gSaveContext.save.weekEventReg[12] & 0x10)) {
|
||||
if (this->cutsceneState == ENTRT_CUTSCENESTATE_PLAYING) {
|
||||
ActorCutscene_Stop(this->cutscene);
|
||||
this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED;
|
||||
@@ -950,7 +950,7 @@ void EnTrt_TryToGiveRedPotionAfterSurprised(EnTrt* this, PlayState* play) {
|
||||
void EnTrt_TryToGiveRedPotion(EnTrt* this, PlayState* play) {
|
||||
if (Message_GetState(&play->msgCtx) == 5 && Message_ShouldAdvance(play)) {
|
||||
if (this->textId == 0x83C) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
if (this->cutsceneState == ENTRT_CUTSCENESTATE_PLAYING) {
|
||||
ActorCutscene_Stop(this->cutscene);
|
||||
this->cutsceneState = ENTRT_CUTSCENESTATE_STOPPED;
|
||||
|
||||
@@ -348,7 +348,7 @@ void func_80AD3DA4(EnTrt2* this, PlayState* play) {
|
||||
this->unk_3B2 = 11;
|
||||
return;
|
||||
} else if (this->unk_3A8 == 0x88F) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
this->unk_3B2 = 11;
|
||||
} else {
|
||||
this->unk_3B2 = 10;
|
||||
@@ -360,7 +360,7 @@ void func_80AD3DA4(EnTrt2* this, PlayState* play) {
|
||||
|
||||
void func_80AD3E34(EnTrt2* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == 5) && Message_ShouldAdvance(play)) {
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
play->msgCtx.msgMode = 0x43;
|
||||
play->msgCtx.unk12023 = 4;
|
||||
this->unk_3B2 = 12;
|
||||
@@ -378,7 +378,7 @@ void func_80AD3EF0(EnTrt2* this, PlayState* play) {
|
||||
|
||||
if (temp_v0 == 6) {
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
if ((Interface_HasEmptyBottle() && !(gSaveContext.save.weekEventReg[84] & 0x40)) ||
|
||||
if ((Inventory_HasEmptyBottle() && !(gSaveContext.save.weekEventReg[84] & 0x40)) ||
|
||||
!(gSaveContext.save.weekEventReg[12] & 0x10)) {
|
||||
this->unk_3B2 = 12;
|
||||
} else {
|
||||
|
||||
@@ -323,7 +323,7 @@ void func_80AE04FC(EnTsn* this, PlayState* play) {
|
||||
func_801477B4(play);
|
||||
this->actionFunc = func_80AE0704;
|
||||
if (sp24 == 19) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_UNK_19)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
||||
if (func_8013A4C4(1 | 8)) {
|
||||
player->actor.textId = 0x107B;
|
||||
return;
|
||||
@@ -424,7 +424,7 @@ void func_80AE0704(EnTsn* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case 0x107C:
|
||||
if (Interface_HasEmptyBottle()) {
|
||||
if (Inventory_HasEmptyBottle()) {
|
||||
gSaveContext.save.weekEventReg[26] |= 8;
|
||||
func_801477B4(play);
|
||||
this->actionFunc = func_80AE0460;
|
||||
@@ -433,7 +433,7 @@ void func_80AE0704(EnTsn* this, PlayState* play) {
|
||||
this->actor.focus.pos = this->actor.world.pos;
|
||||
ActorCutscene_Stop(this->actor.cutscene);
|
||||
this->actor.flags &= ~ACTOR_FLAG_100;
|
||||
REMOVE_QUEST_ITEM(QUEST_UNK_19);
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
} else {
|
||||
func_80151938(play, 0x10A8);
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ void func_80BBB2C4(EnZos* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80BBB354(EnZos* this, PlayState* play) {
|
||||
s32 item;
|
||||
s32 getItemId;
|
||||
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actor.parent = NULL;
|
||||
@@ -242,11 +242,11 @@ void func_80BBB354(EnZos* this, PlayState* play) {
|
||||
func_800B8500(&this->actor, play, 1000.0f, 1000.0f, -1);
|
||||
} else {
|
||||
if (gSaveContext.save.weekEventReg[39] & 0x20) {
|
||||
item = GI_RUPEE_PURPLE;
|
||||
getItemId = GI_RUPEE_PURPLE;
|
||||
} else {
|
||||
item = GI_HEART_PIECE;
|
||||
getItemId = GI_HEART_PIECE;
|
||||
}
|
||||
Actor_PickUp(&this->actor, play, item, 10000.0f, 50.0f);
|
||||
Actor_PickUp(&this->actor, play, getItemId, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -461,7 +461,7 @@ void func_80B973BC(EnZot* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case 0x126F:
|
||||
func_801159EC(90);
|
||||
Rupees_ChangeBy(90);
|
||||
func_80151938(play, 0x1270);
|
||||
break;
|
||||
|
||||
@@ -470,7 +470,7 @@ void func_80B973BC(EnZot* this, PlayState* play) {
|
||||
func_80151938(play, 0x1277);
|
||||
} else {
|
||||
func_80151938(play, 0x1278);
|
||||
func_801159EC(-10);
|
||||
Rupees_ChangeBy(-10);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -955,13 +955,13 @@ void func_80B985EC(EnZot* this, PlayState* play) {
|
||||
itemActionParam = func_80123810(play);
|
||||
if (itemActionParam > PLAYER_AP_NONE) {
|
||||
func_801477B4(play);
|
||||
if ((itemActionParam == PLAYER_AP_PICTO_BOX) && CHECK_QUEST_ITEM(QUEST_UNK_19) && func_8013A4C4(4)) {
|
||||
if ((itemActionParam == PLAYER_AP_PICTO_BOX) && CHECK_QUEST_ITEM(QUEST_PICTOGRAPH) && func_8013A4C4(4)) {
|
||||
if (func_8013A4C4(5) && func_8013A4C4(6)) {
|
||||
player->actor.textId = 0x12AE;
|
||||
} else {
|
||||
player->actor.textId = 0x12AC;
|
||||
}
|
||||
REMOVE_QUEST_ITEM(QUEST_UNK_19);
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
} else {
|
||||
player->actor.textId = 0x12AB;
|
||||
}
|
||||
|
||||
@@ -22,11 +22,11 @@ void Select_LoadGame(SelectContext* this, u32 entranceIndex, s32 opt) {
|
||||
Sram_InitDebugSave();
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[0] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
|
||||
gSaveContext.unk_3F1E = 0;
|
||||
gSaveContext.unk_3F20 = 0;
|
||||
gSaveContext.unk_3F22 = 0;
|
||||
|
||||
+17
-17
@@ -2109,31 +2109,31 @@
|
||||
0x801129E4:("func_801129E4",),
|
||||
0x80112AF4:("func_80112AF4",),
|
||||
0x80112AFC:("func_80112AFC",),
|
||||
0x80112B40:("func_80112B40",),
|
||||
0x80112BE4:("func_80112BE4",),
|
||||
0x80112B40:("Interface_LoadItemIconImpl",),
|
||||
0x80112BE4:("Interface_LoadItemIcon",),
|
||||
0x80112C0C:("func_80112C0C",),
|
||||
0x80112E80:("Item_Give",),
|
||||
0x801143CC:("func_801143CC",),
|
||||
0x80114978:("func_80114978",),
|
||||
0x801149A0:("func_801149A0",),
|
||||
0x80114A9C:("func_80114A9C",),
|
||||
0x80114B84:("func_80114B84",),
|
||||
0x80114CA0:("func_80114CA0",),
|
||||
0x80114E90:("Interface_HasEmptyBottle",),
|
||||
0x80114F2C:("Interface_HasItemInBottle",),
|
||||
0x80114FD0:("func_80114FD0",),
|
||||
0x80115130:("func_80115130",),
|
||||
0x801152B8:("func_801152B8",),
|
||||
0x801143CC:("Item_CheckObtainabilityImpl",),
|
||||
0x80114978:("Item_CheckObtainability",),
|
||||
0x801149A0:("Inventory_DeleteItem",),
|
||||
0x80114A9C:("Inventory_UnequipItem",),
|
||||
0x80114B84:("Inventory_ReplaceItem",),
|
||||
0x80114CA0:("Inventory_UpdateDeitySwordEquip",),
|
||||
0x80114E90:("Inventory_HasEmptyBottle",),
|
||||
0x80114F2C:("Inventory_HasItemInBottle",),
|
||||
0x80114FD0:("Inventory_UpdateBottleItem",),
|
||||
0x80115130:("Inventory_ConsumeFairy",),
|
||||
0x801152B8:("Inventory_UpdateItem",),
|
||||
0x801153C8:("func_801153C8",),
|
||||
0x80115428:("func_80115428",),
|
||||
0x8011552C:("func_8011552C",),
|
||||
0x801155B4:("func_801155B4",),
|
||||
0x80115764:("func_80115764",),
|
||||
0x80115844:("func_80115844",),
|
||||
0x80115908:("func_80115908",),
|
||||
0x801159C0:("func_801159c0",),
|
||||
0x801159EC:("func_801159EC",),
|
||||
0x80115A14:("func_80115A14",),
|
||||
0x80115908:("Health_ChangeBy",),
|
||||
0x801159C0:("Health_GiveHearts",),
|
||||
0x801159EC:("Rupees_ChangeBy",),
|
||||
0x80115A14:("Inventory_ChangeAmmo",),
|
||||
0x80115D14:("Parameter_AddMagic",),
|
||||
0x80115D5C:("func_80115D5C",),
|
||||
0x80115DB4:("func_80115DB4",),
|
||||
|
||||
+47
-71
@@ -1062,65 +1062,51 @@
|
||||
0x801BF5B0:("D_801BF5B0","UNK_TYPE2","",0x2),
|
||||
0x801BF5C0:("D_801BF5C0","UNK_PTR","",0x4),
|
||||
0x801BF68C:("D_801BF68C","UNK_TYPE1","",0x1),
|
||||
0x801BF6C0:("D_801BF6C0","UNK_TYPE1","",0x1),
|
||||
0x801BF79E:("D_801BF79E","UNK_TYPE1","",0x1),
|
||||
0x801BF6C0:("sRestrictionFlags","RestrictionFlags","[113]",0x1c4),
|
||||
0x801BF884:("D_801BF884","UNK_TYPE2","",0x2),
|
||||
0x801BF888:("D_801BF888","UNK_TYPE2","",0x2),
|
||||
0x801BF88C:("D_801BF88C","UNK_TYPE2","",0x2),
|
||||
0x801BF890:("D_801BF890","UNK_TYPE2","",0x2),
|
||||
0x801BF898:("D_801BF898","UNK_TYPE2","",0x2),
|
||||
0x801BF89C:("D_801BF89C","UNK_TYPE2","",0x2),
|
||||
0x801BF8A0:("D_801BF8A0","UNK_TYPE2","",0x2),
|
||||
0x801BF8A4:("D_801BF8A4","UNK_TYPE2","",0x2),
|
||||
0x801BF8A8:("D_801BF8A8","UNK_TYPE2","",0x2),
|
||||
0x801BF88C:("sHBAScoreTier","UNK_TYPE2","",0x2),
|
||||
0x801BF890:("sMinigameScoreDigits","UNK_TYPE2","",0x2),
|
||||
0x801BF898:("sCUpInvisible","UNK_TYPE2","",0x2),
|
||||
0x801BF89C:("sCUpTimer","UNK_TYPE2","",0x2),
|
||||
0x801BF8A0:("sMagicBarOutlinePrimRed","UNK_TYPE2","",0x2),
|
||||
0x801BF8A4:("sMagicBarOutlinePrimGreen","UNK_TYPE2","",0x2),
|
||||
0x801BF8A8:("sMagicBarOutlinePrimBlue","UNK_TYPE2","",0x2),
|
||||
0x801BF8AC:("D_801BF8AC","UNK_TYPE2","",0x2),
|
||||
0x801BF8B0:("D_801BF8B0","UNK_TYPE2","",0x2),
|
||||
0x801BF8DC:("D_801BF8DC","UNK_TYPE2","",0x2),
|
||||
0x801BF8E0:("D_801BF8E0","UNK_TYPE2","",0x2),
|
||||
0x801BF8E4:("D_801BF8E4","UNK_TYPE2","",0x2),
|
||||
0x801BF8E8:("D_801BF8E8","UNK_TYPE4","",0x4),
|
||||
0x801BF8F0:("D_801BF8F0","UNK_TYPE4","",0x4),
|
||||
0x801BF8F4:("D_801BF8F4","UNK_TYPE4","",0x4),
|
||||
0x801BF8F8:("D_801BF8F8","UNK_TYPE4","",0x4),
|
||||
0x801BF8FC:("D_801BF8FC","UNK_TYPE4","",0x4),
|
||||
0x801BF930:("D_801BF930","UNK_TYPE4","",0x4),
|
||||
0x801BF934:("D_801BF934","UNK_TYPE4","",0x4),
|
||||
0x801BF968:("D_801BF968","UNK_TYPE1","",0x1),
|
||||
0x801BF96A:("D_801BF96A","UNK_TYPE1","",0x1),
|
||||
0x801BF96C:("D_801BF96C","UNK_TYPE1","",0x1),
|
||||
0x801BF96E:("D_801BF96E","UNK_TYPE1","",0x1),
|
||||
0x801BF970:("D_801BF970","UNK_TYPE2","",0x2),
|
||||
0x801BF972:("D_801BF972","UNK_TYPE1","",0x1),
|
||||
0x801BF974:("D_801BF974","UNK_TYPE2","",0x2),
|
||||
0x801BF978:("D_801BF978","UNK_TYPE2","",0x2),
|
||||
0x801BF97C:("D_801BF97C","UNK_TYPE2","",0x2),
|
||||
0x801BF8F0:("D_801BF8F0","u64","",0x8),
|
||||
0x801BF8F8:("D_801BF8F8","u64","[7]",0x38),
|
||||
0x801BF930:("D_801BF930","u64","[7]",0x38),
|
||||
0x801BF968:("D_801BF968","UNK_TYPE4","",0x4),
|
||||
0x801BF96C:("D_801BF96C","UNK_TYPE4","",0x4),
|
||||
0x801BF970:("D_801BF970","UNK_TYPE4","",0x4),
|
||||
0x801BF974:("D_801BF974","UNK_TYPE4","",0x4),
|
||||
0x801BF978:("D_801BF978","UNK_TYPE4","",0x4),
|
||||
0x801BF97C:("D_801BF97C","UNK_TYPE4","",0x4),
|
||||
0x801BF980:("D_801BF980","UNK_TYPE4","",0x4),
|
||||
0x801BF988:("D_801BF988","UNK_TYPE1","",0x1),
|
||||
0x801BF998:("D_801BF998","UNK_TYPE1","",0x1),
|
||||
0x801BF988:("D_801BF988","Gfx","[5]",0x28),
|
||||
0x801BF9B0:("D_801BF9B0","UNK_TYPE2","",0x2),
|
||||
0x801BF9B4:("D_801BF9B4","UNK_TYPE1","",0x1),
|
||||
0x801BF9BC:("D_801BF9BC","UNK_TYPE1","",0x1),
|
||||
0x801BF9C4:("D_801BF9C4","UNK_TYPE1","",0x1),
|
||||
0x801BF9C8:("D_801BF9C8","UNK_TYPE1","",0x1),
|
||||
0x801BF9CC:("D_801BF9CC","UNK_TYPE1","",0x1),
|
||||
0x801BF9D4:("D_801BF9D4","UNK_TYPE2","",0x2),
|
||||
0x801BF9D6:("D_801BF9D6","UNK_TYPE2","",0x2),
|
||||
0x801BF9D8:("D_801BF9D8","UNK_TYPE2","",0x2),
|
||||
0x801BF9DA:("D_801BF9DA","UNK_TYPE2","",0x2),
|
||||
0x801BF9DC:("D_801BF9DC","UNK_TYPE2","",0x2),
|
||||
0x801BF9DE:("D_801BF9DE","UNK_TYPE2","",0x2),
|
||||
0x801BF9E0:("D_801BF9E0","UNK_TYPE2","",0x2),
|
||||
0x801BF9E2:("D_801BF9E2","UNK_TYPE2","",0x2),
|
||||
0x801BF9E4:("D_801BF9E4","UNK_TYPE2","",0x2),
|
||||
0x801BF9E6:("D_801BF9E6","UNK_TYPE2","",0x2),
|
||||
0x801BF9E8:("D_801BF9E8","UNK_TYPE2","",0x2),
|
||||
0x801BF9EA:("D_801BF9EA","UNK_TYPE2","",0x2),
|
||||
0x801BF9EC:("D_801BF9EC","UNK_TYPE2","",0x2),
|
||||
0x801BF9F0:("D_801BF9F0","UNK_TYPE2","",0x2),
|
||||
0x801BF9F4:("D_801BF9F4","UNK_TYPE2","",0x2),
|
||||
0x801BF9F8:("D_801BF9F8","UNK_TYPE2","",0x2),
|
||||
0x801BF9FC:("D_801BF9FC","UNK_TYPE2","",0x2),
|
||||
0x801BFA00:("D_801BFA00","UNK_TYPE2","",0x2),
|
||||
0x801BF9D4:("D_801BF9D4","UNK_TYPE4","",0x4),
|
||||
0x801BF9D8:("D_801BF9D8","UNK_TYPE4","",0x4),
|
||||
0x801BF9DC:("D_801BF9DC","UNK_TYPE4","",0x4),
|
||||
0x801BF9E0:("D_801BF9E0","UNK_TYPE4","",0x4),
|
||||
0x801BF9E4:("D_801BF9E4","UNK_TYPE4","",0x4),
|
||||
0x801BF9E8:("D_801BF9E8","UNK_TYPE4","",0x4),
|
||||
0x801BF9EC:("sFinalHoursClockDigitsRed","UNK_TYPE4","",0x4),
|
||||
0x801BF9F0:("sFinalHoursClockFrameEnvRed","UNK_TYPE2","",0x2),
|
||||
0x801BF9F4:("sFinalHoursClockFrameEnvGreen","UNK_TYPE2","",0x2),
|
||||
0x801BF9F8:("sFinalHoursClockFrameEnvBlue","UNK_TYPE2","",0x2),
|
||||
0x801BF9FC:("sFinalHoursClockColorTimer","UNK_TYPE2","",0x2),
|
||||
0x801BFA00:("sFinalHoursClockColorTargetIndex","UNK_TYPE2","",0x2),
|
||||
0x801BFA04:("D_801BFA04","UNK_TYPE2","",0x2),
|
||||
0x801BFA1C:("D_801BFA1C","UNK_TYPE2","",0x2),
|
||||
0x801BFA34:("D_801BFA34","UNK_TYPE2","",0x2),
|
||||
@@ -1128,16 +1114,14 @@
|
||||
0x801BFA64:("D_801BFA64","UNK_TYPE2","",0x2),
|
||||
0x801BFA74:("D_801BFA74","UNK_TYPE2","",0x2),
|
||||
0x801BFA84:("D_801BFA84","UNK_TYPE4","",0x4),
|
||||
0x801BFAB0:("D_801BFAB0","UNK_TYPE1","",0x1),
|
||||
0x801BFAB8:("D_801BFAB8","UNK_TYPE1","",0x1),
|
||||
0x801BFAC4:("D_801BFAC4","UNK_TYPE1","",0x1),
|
||||
0x801BFACC:("D_801BFACC","UNK_TYPE1","",0x1),
|
||||
0x801BFAD4:("D_801BFAD4","UNK_TYPE1","",0x1),
|
||||
0x801BFAF4:("D_801BFAF4","UNK_TYPE2","",0x2),
|
||||
0x801BFAF6:("D_801BFAF6","UNK_TYPE2","",0x2),
|
||||
0x801BFAF8:("D_801BFAF8","UNK_TYPE2","",0x2),
|
||||
0x801BFAFA:("D_801BFAFA","UNK_TYPE2","",0x2),
|
||||
0x801BFAFC:("D_801BFAFC","UNK_TYPE1","",0x1),
|
||||
0x801BFAB0:("sDoActionTextures","UNK_TYPE1","",0x1),
|
||||
0x801BFAB8:("magicBorderColors","UNK_TYPE1","",0x1),
|
||||
0x801BFAC4:("magicBorderIndices","UNK_TYPE1","",0x1),
|
||||
0x801BFACC:("magicBorderColorTimerIndex","UNK_TYPE1","",0x1),
|
||||
0x801BFAD4:("cUpLabelTextures","UNK_TYPE1","",0x1),
|
||||
0x801BFAF4:("D_801BFAF4","UNK_TYPE4","",0x4),
|
||||
0x801BFAF8:("D_801BFAF8","UNK_TYPE4","",0x4),
|
||||
0x801BFAFC:("D_801BFAFC","UNK_TYPE4","",0x4),
|
||||
0x801BFB04:("D_801BFB04","UNK_TYPE1","",0x1),
|
||||
0x801BFB0C:("D_801BFB0C","UNK_TYPE1","",0x1),
|
||||
0x801BFB14:("D_801BFB14","UNK_TYPE1","",0x1),
|
||||
@@ -1169,27 +1153,19 @@
|
||||
0x801BFC14:("D_801BFC14","UNK_TYPE1","",0x1),
|
||||
0x801BFC40:("D_801BFC40","UNK_TYPE1","",0x1),
|
||||
0x801BFC50:("D_801BFC50","UNK_TYPE2","",0x2),
|
||||
0x801BFC60:("D_801BFC60","UNK_TYPE2","",0x2),
|
||||
0x801BFC62:("D_801BFC62","UNK_TYPE2","",0x2),
|
||||
0x801BFC64:("D_801BFC64","UNK_TYPE2","",0x2),
|
||||
0x801BFC6C:("D_801BFC6C","UNK_TYPE2","",0x2),
|
||||
0x801BFC60:("D_801BFC60","s16","[6]",0xC),
|
||||
0x801BFC6C:("D_801BFC6C","UNK_TYPE4","",0x4),
|
||||
0x801BFC7C:("D_801BFC7C","UNK_TYPE2","",0x2),
|
||||
0x801BFC8C:("D_801BFC8C","UNK_TYPE1","",0x1),
|
||||
0x801BFC98:("D_801BFC98","UNK_TYPE2","",0x2),
|
||||
0x801BFCA8:("D_801BFCA8","UNK_TYPE2","",0x2),
|
||||
0x801BFCB8:("D_801BFCB8","UNK_TYPE1","",0x1),
|
||||
0x801BFCC4:("D_801BFCC4","UNK_TYPE4","",0x4),
|
||||
0x801BFCE4:("D_801BFCE4","UNK_TYPE2","",0x2),
|
||||
0x801BFCE8:("D_801BFCE8","UNK_TYPE2","",0x2),
|
||||
0x801BFCEA:("D_801BFCEA","UNK_TYPE2","",0x2),
|
||||
0x801BFCEC:("D_801BFCEC","UNK_TYPE2","",0x2),
|
||||
0x801BFCEE:("D_801BFCEE","UNK_TYPE2","",0x2),
|
||||
0x801BFCF0:("D_801BFCF0","UNK_TYPE2","",0x2),
|
||||
0x801BFCF2:("D_801BFCF2","UNK_TYPE2","",0x2),
|
||||
0x801BFCF4:("D_801BFCF4","UNK_TYPE2","",0x2),
|
||||
0x801BFCF8:("D_801BFCF8","UNK_TYPE2","",0x2),
|
||||
0x801BFCFC:("D_801BFCFC","UNK_TYPE2","",0x2),
|
||||
0x801BFD0C:("D_801BFD0C","UNK_TYPE2","",0x2),
|
||||
0x801BFCE4:("D_801BFCE4","UNK_TYPE4","",0x4),
|
||||
0x801BFCE8:("D_801BFCE8","u16","[8]",0x10),
|
||||
0x801BFCF8:("D_801BFCF8","UNK_TYPE4","",0x4),
|
||||
0x801BFCFC:("D_801BFCFC","UNK_TYPE4","",0x4),
|
||||
0x801BFD0C:("D_801BFD0C","UNK_TYPE4","",0x4),
|
||||
0x801BFD1C:("D_801BFD1C","UNK_TYPE1","",0x1),
|
||||
0x801BFD24:("D_801BFD24","UNK_TYPE1","",0x1),
|
||||
0x801BFD2C:("D_801BFD2C","UNK_TYPE1","",0x1),
|
||||
@@ -1199,8 +1175,8 @@
|
||||
0x801BFD6C:("D_801BFD6C","UNK_TYPE2","",0x2),
|
||||
0x801BFD84:("D_801BFD84","UNK_TYPE1","",0x1),
|
||||
0x801BFD8C:("D_801BFD8C","UNK_TYPE1","",0x1),
|
||||
0x801BFD94:("D_801BFD94","UNK_TYPE1","",0x1),
|
||||
0x801BFD98:("D_801BFD98","UNK_TYPE2","",0x8),
|
||||
0x801BFD94:("D_801BFD94","UNK_TYPE4","",0x4),
|
||||
0x801BFD98:("D_801BFD98","UNK_TYPE4","[2]",0x8),
|
||||
0x801BFDA0:("sMaskObjectIds","s16","[24]",0x30),
|
||||
0x801BFDD0:("D_801BFDD0","UNK_TYPE1","",0x1),
|
||||
0x801BFDE8:("sMaskItemIds","UNK_TYPE1","",0x1),
|
||||
|
||||
@@ -468,6 +468,22 @@ wordReplace = {
|
||||
"func_80169E6C": "Play_SetupRespawnPoint",
|
||||
"func_8016A0AC": "Play_IsUnderwater",
|
||||
"func_801690CC": "Play_InCsMode",
|
||||
"func_80112B40": "Interface_LoadItemIconImpl",
|
||||
"func_80112BE4": "Interface_LoadItemIcon",
|
||||
"func_80114978": "Item_CheckObtainability",
|
||||
"func_801149A0": "Inventory_DeleteItem",
|
||||
"func_80114A9C": "Inventory_UnequipItem",
|
||||
"func_80114B84": "Inventory_ReplaceItem",
|
||||
"func_80114CA0": "Inventory_UpdateDeitySwordEquip",
|
||||
"Interface_HasEmptyBottle": "Inventory_HasEmptyBottle",
|
||||
"Interface_HasItemInBottle": "Inventory_HasItemInBottle",
|
||||
"func_80114FD0": "Inventory_UpdateBottleItem",
|
||||
"func_80115130": "Inventory_ConsumeFairy",
|
||||
"func_801152B8": "Inventory_UpdateItem",
|
||||
"func_80115908": "Health_ChangeBy",
|
||||
"func_801159c0": "Health_GiveHearts",
|
||||
"func_801159EC": "Rupees_ChangeBy",
|
||||
"func_80115A14": "Inventory_ChangeAmmo",
|
||||
"func_8013EC44": "Rumble_Override",
|
||||
"func_8013ECE0": "Rumble_Request",
|
||||
"func_8017D2FC": "Math3D_LineSegVsPlane",
|
||||
|
||||
@@ -1623,31 +1623,31 @@ asm/non_matchings/code/z_parameter/func_80111CB4.s,func_80111CB4,0x80111CB4,0x34
|
||||
asm/non_matchings/code/z_parameter/func_801129E4.s,func_801129E4,0x801129E4,0x44
|
||||
asm/non_matchings/code/z_parameter/func_80112AF4.s,func_80112AF4,0x80112AF4,0x2
|
||||
asm/non_matchings/code/z_parameter/func_80112AFC.s,func_80112AFC,0x80112AFC,0x11
|
||||
asm/non_matchings/code/z_parameter/func_80112B40.s,func_80112B40,0x80112B40,0x29
|
||||
asm/non_matchings/code/z_parameter/func_80112BE4.s,func_80112BE4,0x80112BE4,0xA
|
||||
asm/non_matchings/code/z_parameter/Interface_LoadItemIconImpl.s,Interface_LoadItemIconImpl,0x80112B40,0x29
|
||||
asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s,Interface_LoadItemIcon,0x80112BE4,0xA
|
||||
asm/non_matchings/code/z_parameter/func_80112C0C.s,func_80112C0C,0x80112C0C,0x9D
|
||||
asm/non_matchings/code/z_parameter/Item_Give.s,Item_Give,0x80112E80,0x553
|
||||
asm/non_matchings/code/z_parameter/func_801143CC.s,func_801143CC,0x801143CC,0x16B
|
||||
asm/non_matchings/code/z_parameter/func_80114978.s,func_80114978,0x80114978,0xA
|
||||
asm/non_matchings/code/z_parameter/func_801149A0.s,func_801149A0,0x801149A0,0x3F
|
||||
asm/non_matchings/code/z_parameter/func_80114A9C.s,func_80114A9C,0x80114A9C,0x3A
|
||||
asm/non_matchings/code/z_parameter/func_80114B84.s,func_80114B84,0x80114B84,0x47
|
||||
asm/non_matchings/code/z_parameter/func_80114CA0.s,func_80114CA0,0x80114CA0,0x7C
|
||||
asm/non_matchings/code/z_parameter/Interface_HasEmptyBottle.s,Interface_HasEmptyBottle,0x80114E90,0x27
|
||||
asm/non_matchings/code/z_parameter/Interface_HasItemInBottle.s,Interface_HasItemInBottle,0x80114F2C,0x29
|
||||
asm/non_matchings/code/z_parameter/func_80114FD0.s,func_80114FD0,0x80114FD0,0x58
|
||||
asm/non_matchings/code/z_parameter/func_80115130.s,func_80115130,0x80115130,0x62
|
||||
asm/non_matchings/code/z_parameter/func_801152B8.s,func_801152B8,0x801152B8,0x44
|
||||
asm/non_matchings/code/z_parameter/Item_CheckObtainabilityImpl.s,Item_CheckObtainabilityImpl,0x801143CC,0x16B
|
||||
asm/non_matchings/code/z_parameter/Item_CheckObtainability.s,Item_CheckObtainability,0x80114978,0xA
|
||||
asm/non_matchings/code/z_parameter/Inventory_DeleteItem.s,Inventory_DeleteItem,0x801149A0,0x3F
|
||||
asm/non_matchings/code/z_parameter/Inventory_UnequipItem.s,Inventory_UnequipItem,0x80114A9C,0x3A
|
||||
asm/non_matchings/code/z_parameter/Inventory_ReplaceItem.s,Inventory_ReplaceItem,0x80114B84,0x47
|
||||
asm/non_matchings/code/z_parameter/Inventory_UpdateDeitySwordEquip.s,Inventory_UpdateDeitySwordEquip,0x80114CA0,0x7C
|
||||
asm/non_matchings/code/z_parameter/Inventory_HasEmptyBottle.s,Inventory_HasEmptyBottle,0x80114E90,0x27
|
||||
asm/non_matchings/code/z_parameter/Inventory_HasItemInBottle.s,Inventory_HasItemInBottle,0x80114F2C,0x29
|
||||
asm/non_matchings/code/z_parameter/Inventory_UpdateBottleItem.s,Inventory_UpdateBottleItem,0x80114FD0,0x58
|
||||
asm/non_matchings/code/z_parameter/Inventory_ConsumeFairy.s,Inventory_ConsumeFairy,0x80115130,0x62
|
||||
asm/non_matchings/code/z_parameter/Inventory_UpdateItem.s,Inventory_UpdateItem,0x801152B8,0x44
|
||||
asm/non_matchings/code/z_parameter/func_801153C8.s,func_801153C8,0x801153C8,0x18
|
||||
asm/non_matchings/code/z_parameter/func_80115428.s,func_80115428,0x80115428,0x41
|
||||
asm/non_matchings/code/z_parameter/func_8011552C.s,func_8011552C,0x8011552C,0x22
|
||||
asm/non_matchings/code/z_parameter/func_801155B4.s,func_801155B4,0x801155B4,0x6C
|
||||
asm/non_matchings/code/z_parameter/func_80115764.s,func_80115764,0x80115764,0x38
|
||||
asm/non_matchings/code/z_parameter/func_80115844.s,func_80115844,0x80115844,0x31
|
||||
asm/non_matchings/code/z_parameter/func_80115908.s,func_80115908,0x80115908,0x2E
|
||||
asm/non_matchings/code/z_parameter/func_801159c0.s,func_801159c0,0x801159C0,0xB
|
||||
asm/non_matchings/code/z_parameter/func_801159EC.s,func_801159EC,0x801159EC,0xA
|
||||
asm/non_matchings/code/z_parameter/func_80115A14.s,func_80115A14,0x80115A14,0xC0
|
||||
asm/non_matchings/code/z_parameter/Health_ChangeBy.s,Health_ChangeBy,0x80115908,0x2E
|
||||
asm/non_matchings/code/z_parameter/Health_GiveHearts.s,Health_GiveHearts,0x801159C0,0xB
|
||||
asm/non_matchings/code/z_parameter/Rupees_ChangeBy.s,Rupees_ChangeBy,0x801159EC,0xA
|
||||
asm/non_matchings/code/z_parameter/Inventory_ChangeAmmo.s,Inventory_ChangeAmmo,0x80115A14,0xC0
|
||||
asm/non_matchings/code/z_parameter/Parameter_AddMagic.s,Parameter_AddMagic,0x80115D14,0x12
|
||||
asm/non_matchings/code/z_parameter/func_80115D5C.s,func_80115D5C,0x80115D5C,0x16
|
||||
asm/non_matchings/code/z_parameter/func_80115DB4.s,func_80115DB4,0x80115DB4,0xB5
|
||||
|
||||
|
Reference in New Issue
Block a user