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z_parameter: Items & Import Data (#799)
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss
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@@ -199,7 +199,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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}
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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}
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@@ -290,7 +290,7 @@ block_13:
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block_15:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -391,7 +391,7 @@ block_11:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -460,7 +460,7 @@ block_11:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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block_16:
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@@ -510,7 +510,7 @@ So let us rewrite the entire second half as a switch:
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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return;
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break;
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@@ -542,7 +542,7 @@ There's a couple of other obvious things here:
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -607,7 +607,7 @@ block_7:
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -672,7 +672,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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@@ -724,7 +724,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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} else {
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func_8019F208();
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Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
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func_801159EC(-0xA);
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Rupees_ChangeBy(-0xA);
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this->actionFunc = func_809529AC;
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}
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break;
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