z_parameter: Timers (#1031)

* import timers from parameter branch

* more cleanup

* small namechange

* improved docs

* more cleanup

* one more namechange

* another small cleanup...

* fix destroy

* plurals

* revert graphic function names

* PR suggestions, better docs

* revert namechange, better postman timer name

* oops

* fix merge

* fix merge

* fix bss

* PR Suggestions
This commit is contained in:
engineer124
2022-09-29 08:57:44 -04:00
committed by GitHub
parent 084bafcfcc
commit 8f2fe9b3c7
37 changed files with 1016 additions and 282 deletions
+10 -17
View File
@@ -1651,7 +1651,7 @@ s16 func_80105318(void);
void func_8010549C(PlayState* play, void* segmentAddress);
void func_8010565C(PlayState* play, u8 num, void* segmentAddress);
void func_80105818(PlayState* play, u32 uParm2, TransitionActorEntry* puParm3);
void func_80105A40(void);
void func_80105A40(PlayState* play);
void func_80105B34(PlayState* play);
void func_80105C40(s16 arg0);
// void func_80105FE0(void);
@@ -1728,7 +1728,7 @@ s32 func_8010A0A4(PlayState* play);
// void func_8010A2AC(PlayState* play);
void Minimap_SavePlayerRoomInitInfo(PlayState* play);
void Map_InitRoomData(PlayState* play, s16 room);
// void Map_Destroy(void);
void Map_Destroy(PlayState* play);
// void Map_Init(PlayState* play);
// void Minimap_Draw(PlayState* play);
// void Map_Update(PlayState* play);
@@ -1811,17 +1811,13 @@ Gfx* func_8010CD98(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
// void func_8010CFBC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
// void func_8010D2D4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11);
// void func_8010D480(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14, UNK_TYPE4 param_15, UNK_TYPE4 param_16);
// void func_8010D7D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
Gfx* func_8010D7D0(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
// void func_8010D9F4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
Gfx* func_8010DC58(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, u16 i);
// void func_8010DE38(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
// void func_8010E028(void);
// void func_8010E968(void);
void func_8010E9F0(s16 arg0, s16 arg1);
void func_8010EA9C(s32 arg0, s32 arg1);
// void func_8010EB50(void);
// void func_8010EBA0(void);
// void func_8010EC54(void);
void Interface_StartTimer(s16 timerId, s16 seconds);
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState);
void func_8010EE74(PlayState* play, s32 day);
void Interface_SetHudVisibility(u16 hudVisibility);
// void func_80110038(void);
@@ -1870,17 +1866,14 @@ void func_8011B4E0(PlayState* play, s32 arg1);
// void func_8011B9E0(void);
// void func_8011BF70(void);
// void func_8011C4C4(void);
void func_8011C808(PlayState* play);
// void func_8011C898(void);
// void func_8011CA64(void);
// void func_8011E3B4(void);
void Interface_StartMoonCrash(PlayState* play);
// void func_8011E730(void);
// void func_8011F0E0(UNK_TYPE4 ctxt);
// void func_80120F90(void);
// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
// void func_80121064(void);
// void func_801210E0(void);
// void func_80121F94(void);
void Interface_Destroy(PlayState* play);
void func_80121FC4(PlayState* play);
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
@@ -1947,7 +1940,7 @@ s32 Player_ActionToExplosive(Player* player, s32 actionParam);
s32 Player_GetExplosiveHeld(Player* player);
s32 func_80124278(Actor* actor, s32 arg1);
s32 func_801242B4(Player* player);
s32 func_801242DC(PlayState* play);
s32 Player_GetEnvTimerType(PlayState* play);
void func_80124420(Player* player);
void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2);
void func_801246F4(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, s32 boots, s32 face, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor);
@@ -2703,8 +2696,8 @@ void Main(void* arg);
u32 Padmgr_GetControllerBitmask(void);
void func_80174F24(void (*arg0)(void*), void* arg1);
void func_80174F44(void (*arg0)(void*), void* arg1);
// void func_80174F7C(void);
// void func_80174F9C(void);
void func_80174F7C(void (*arg0)(s32), void* arg1);
void func_80174F9C(void (*arg0)(s32), void* arg1);
// OSMesgQueue* Padmgr_GetEventCallback(void);
// void func_80175008(void);
void Padmgr_SetEventCallback(OSMesg pvParm1);
+2
View File
@@ -71,6 +71,8 @@
#define R_A_ICON_X XREG(20)
#define R_A_BTN_COLOR(i) XREG(22 + i)
#define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41)
#define R_MOON_CRASH_TIMER_Y XREG(80)
#define R_MOON_CRASH_TIMER_X XREG(81)
#define R_MINIMAP_DISABLED XREG(95)
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
+13 -13
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@@ -1031,21 +1031,21 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE2 sMagicMeterOutlinePrimBlue;
// extern UNK_TYPE2 sMagicBorderRatio;
// extern UNK_TYPE2 sMagicBorderStep;
// extern UNK_TYPE2 D_801BF8DC;
// extern UNK_TYPE2 D_801BF8E0;
// extern UNK_TYPE2 D_801BF8E4;
// extern UNK_TYPE4 D_801BF8E8;
// extern UNK_TYPE4 D_801BF8F0;
// extern UNK_TYPE2 sEnvTimerType;
// extern UNK_TYPE2 sEnvTimerActive;
// extern UNK_TYPE2 sPostmanBunnyHoodState;
// extern UNK_TYPE4 sTimerPausedOsTime;
// extern UNK_TYPE4 sBottleTimerPausedOsTime;
// extern UNK_TYPE4 D_801BF8F4;
// extern UNK_TYPE4 D_801BF8F8;
// extern UNK_TYPE4 D_801BF8FC;
// extern UNK_TYPE4 D_801BF930;
// extern UNK_TYPE4 D_801BF934;
// extern UNK_TYPE1 D_801BF968;
// extern UNK_TYPE1 sIsTimerPaused;
// extern UNK_TYPE1 D_801BF96A;
// extern UNK_TYPE1 D_801BF96C;
// extern UNK_TYPE1 sIsBottleTimerPaused;
// extern UNK_TYPE1 D_801BF96E;
// extern UNK_TYPE2 D_801BF970;
// extern UNK_TYPE2 sTimerId;
// extern UNK_TYPE1 D_801BF972;
// extern UNK_TYPE2 D_801BF974;
// extern UNK_TYPE2 D_801BF978;
@@ -1083,7 +1083,7 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE2 D_801BFA4C;
// extern UNK_TYPE2 D_801BFA64;
// extern UNK_TYPE2 D_801BFA74;
// extern UNK_TYPE4 D_801BFA84;
// extern UNK_TYPE4 sPostmanTimerInputBtnAPressed;
// extern UNK_TYPE1 D_801BFAB0;
// extern UNK_TYPE1 D_801BFAB8;
// extern UNK_TYPE1 D_801BFAC4;
@@ -1135,15 +1135,15 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE2 D_801BFCA8;
// extern UNK_TYPE1 D_801BFCB8;
// extern UNK_TYPE4 D_801BFCC4;
// extern UNK_TYPE2 D_801BFCE4;
// extern UNK_TYPE2 D_801BFCE8;
// extern UNK_TYPE2 sTimerStateTimer;
// extern UNK_TYPE2 sTimerDigits;
// extern UNK_TYPE2 D_801BFCEA;
// extern UNK_TYPE2 D_801BFCEC;
// extern UNK_TYPE2 D_801BFCEE;
// extern UNK_TYPE2 D_801BFCF0;
// extern UNK_TYPE2 D_801BFCF2;
// extern UNK_TYPE2 D_801BFCF4;
// extern UNK_TYPE2 D_801BFCF8;
// extern UNK_TYPE2 sTimerBeepSfxSeconds;
// extern UNK_TYPE2 D_801BFCFC;
// extern UNK_TYPE2 D_801BFD0C;
// extern UNK_TYPE1 D_801BFD1C;
@@ -3151,7 +3151,7 @@ extern s16 D_801F4E7A;
// extern UNK_TYPE1 D_801F57B4;
// extern UNK_TYPE1 D_801F5834;
// extern NmiBuff* gNMIBuffer;
// extern UNK_TYPE1 D_801F5850;
// extern UNK_TYPE1 sPostmanTimerInput;
// extern UNK_TYPE1 D_801F58B0;
// extern UNK_TYPE1 D_801F59AC;
// extern UNK_TYPE1 D_801F59B0;
+9 -1
View File
@@ -70,6 +70,14 @@ typedef enum {
/* 0x19 */ PLAYER_MASK_MAX
} PlayerMask;
typedef enum {
/* 0 */ PLAYER_ENV_TIMER_NONE,
/* 1 */ PLAYER_ENV_TIMER_HOTROOM,
/* 2 */ PLAYER_ENV_TIMER_UNDERWATER_FLOOR,
/* 3 */ PLAYER_ENV_TIMER_SWIMMING,
/* 4 */ PLAYER_ENV_TIMER_UNDERWATER_FREE
} PlayerEnvTimerType;
typedef enum PlayerActionParam {
/* -1 */ PLAYER_AP_MINUS1 = -1,
/* 0x00 */ PLAYER_AP_NONE,
@@ -594,7 +602,7 @@ typedef struct Player {
/* 0xAD0 */ f32 linearVelocity;
/* 0xAD4 */ s16 currentYaw;
/* 0xAD6 */ s16 targetYaw;
/* 0xAD8 */ u16 unk_AD8;
/* 0xAD8 */ u16 underwaterTimer;
/* 0xADA */ s8 meleeWeaponAnimation;
/* 0xADB */ s8 meleeWeaponState;
/* 0xADC */ s8 unk_ADC;
+66 -15
View File
@@ -2,6 +2,7 @@
#define Z64SAVE_H
#include "ultra64.h"
#include "z64item.h"
#include "z64math.h"
#include "os.h"
@@ -54,6 +55,56 @@ typedef enum {
#define MAGIC_NORMAL_METER 0x30
#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
#define SECONDS_TO_TIMER(seconds) ((seconds) * 100)
#define OSTIME_TO_TIMER(osTime) ((osTime) * 64 / 3000 / 10000)
#define OSTIME_TO_TIMER_ALT(osTime) ((osTime) / 10000 * 64 / 3000)
// 1 centisecond = 10 milliseconds = 1/100 seconds
#define SECONDS_TO_TIMER_PRECISE(seconds, centiSeconds) ((seconds) * 100 + (centiSeconds))
typedef enum {
/* 0 */ TIMER_ID_POSTMAN, // postman's counting minigame
/* 1 */ TIMER_ID_MINIGAME_1, // minigame timer
/* 2 */ TIMER_ID_2,
/* 3 */ TIMER_ID_MOON_CRASH, // timer used for mooncrash on the clocktower roof
/* 4 */ TIMER_ID_MINIGAME_2, // minigame timer
/* 5 */ TIMER_ID_ENV, // environmental timer (underwater or hot room)
/* 6 */ TIMER_ID_GORON_RACE_UNUSED,
/* 7 */ TIMER_ID_MAX,
/* 99 */ TIMER_ID_NONE = 99,
} TimerId;
typedef enum {
/* 0 */ TIMER_COUNT_DOWN,
/* 1 */ TIMER_COUNT_UP
} TimerDirection;
typedef enum {
/* 0 */ TIMER_STATE_OFF,
/* 1 */ TIMER_STATE_START,
/* 2 */ TIMER_STATE_HOLD_TIMER, // Hold timer frozen at the screen center
/* 3 */ TIMER_STATE_MOVING_TIMER, // Move timer to a target location
/* 4 */ TIMER_STATE_COUNTING,
/* 5 */ TIMER_STATE_STOP,
/* 6 */ TIMER_STATE_6, // like `TIMER_STATE_STOP` but with extra minigame checks
/* 7 */ TIMER_STATE_7, // stopped but still update `timerCurTimes`
/* 8 */ TIMER_STATE_ENV_START,
/* 9 */ TIMER_STATE_ALT_START,
/* 10 */ TIMER_STATE_10, // precursor to `TIMER_STATE_ALT_COUNTING`
/* 11 */ TIMER_STATE_ALT_COUNTING,
/* 12 */ TIMER_STATE_12, // Updated paused time?
/* 13 */ TIMER_STATE_POSTMAN_START,
/* 14 */ TIMER_STATE_POSTMAN_COUNTING,
/* 15 */ TIMER_STATE_POSTMAN_STOP,
/* 16 */ TIMER_STATE_POSTMAN_END
} TimerState;
typedef enum {
/* 0 */ BOTTLE_TIMER_STATE_OFF,
/* 1 */ BOTTLE_TIMER_STATE_COUNTING
} BottleTimerState;
typedef enum {
/* 0 */ HUD_VISIBILITY_IDLE,
/* 1 */ HUD_VISIBILITY_NONE,
@@ -242,11 +293,11 @@ typedef struct SaveContext {
/* 0x1015 */ u8 unk_1015;
/* 0x1016 */ u16 jinxTimer;
/* 0x1018 */ s16 rupeeAccumulator; // "lupy_udct"
/* 0x101A */ u8 unk_101A[6]; // "bottle_status", one entry for each bottle
/* 0x1020 */ OSTime unk_1020[6]; // "bottle_ostime", one entry for each bottle
/* 0x1050 */ OSTime unk_1050[6]; // "bottle_sub", one entry for each bottle
/* 0x1080 */ OSTime unk_1080[6]; // "bottle_time", one entry for each bottle
/* 0x10B0 */ OSTime unk_10B0[6]; // "bottle_stop_time", one entry for each bottle
/* 0x101A */ u8 bottleTimerStates[BOTTLE_MAX]; // See the `BottleTimerState` enum. "bottle_status"
/* 0x1020 */ OSTime bottleTimerStartOsTimes[BOTTLE_MAX]; // The osTime when the timer starts. "bottle_ostime"
/* 0x1050 */ u64 bottleTimerTimeLimits[BOTTLE_MAX]; // The original total time given before the timer expires, in centiseconds (1/100th sec). "bottle_sub"
/* 0x1080 */ u64 bottleTimerCurTimes[BOTTLE_MAX]; // The remaining time left before the timer expires, in centiseconds (1/100th sec). "bottle_time"
/* 0x10B0 */ OSTime bottleTimerPausedOsTimes[BOTTLE_MAX]; // The cumulative osTime spent with the timer paused. "bottle_stop_time"
/* 0x10E0 */ u64 pictoPhoto[1400]; // buffer containing the pictograph photo
/* 0x3CA0 */ s32 fileNum; // "file_no"
/* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer"
@@ -265,16 +316,16 @@ typedef struct SaveContext {
/* 0x3DBF */ u8 showTitleCard; // "name_display"
/* 0x3DC0 */ s16 unk_3DC0; // "shield_magic_timer"
/* 0x3DC2 */ u8 unk_3DC2; // "pad1"
/* 0x3DC8 */ OSTime unk_3DC8; // "get_time"
/* 0x3DD0 */ u8 unk_3DD0[7]; // "event_fg"
/* 0x3DD7 */ u8 unk_3DD7[7]; // "calc_flag"
/* 0x3DE0 */ OSTime unk_3DE0[7]; // "event_ostime"
/* 0x3E18 */ OSTime unk_3E18[7]; // "event_sub"
/* 0x3E50 */ OSTime unk_3E50[7]; // "func_time"
/* 0x3E88 */ OSTime unk_3E88[7]; // "func_end_time"
/* 0x3EC0 */ OSTime unk_3EC0[7]; // "func_stop_time"
/* 0x3EF8 */ s16 timerX[7]; // "event_xp"
/* 0x3F06 */ s16 timerY[7]; // "event_yp"
/* 0x3DC8 */ OSTime postmanTimerStopOsTime; // The osTime when the timer stops for the postman minigame. "get_time"
/* 0x3DD0 */ u8 timerStates[TIMER_ID_MAX]; // See the `TimerState` enum. "event_fg"
/* 0x3DD7 */ u8 timerDirections[TIMER_ID_MAX]; // See the `TimerDirection` enum. "calc_flag"
/* 0x3DE0 */ u64 timerCurTimes[TIMER_ID_MAX]; // For countdown, the remaining time left. For countup, the time since the start. In centiseconds (1/100th sec). "event_ostime"
/* 0x3E18 */ u64 timerTimeLimits[TIMER_ID_MAX]; // The original total time given for the timer to count from, in centiseconds (1/100th sec). "event_sub"
/* 0x3E50 */ OSTime timerStartOsTimes[TIMER_ID_MAX]; // The osTime when the timer starts. "func_time"
/* 0x3E88 */ u64 timerStopTimes[TIMER_ID_MAX]; // The total amount of time taken between the start and end of the timer, in centiseconds (1/100th sec). "func_end_time"
/* 0x3EC0 */ OSTime timerPausedOsTimes[TIMER_ID_MAX]; // The cumulative osTime spent with the timer paused. "func_stop_time"
/* 0x3EF8 */ s16 timerX[TIMER_ID_MAX]; // "event_xp"
/* 0x3F06 */ s16 timerY[TIMER_ID_MAX]; // "event_yp"
/* 0x3F14 */ s16 unk_3F14; // "character_change"
/* 0x3F16 */ u8 seqIndex; // "old_bgm"
/* 0x3F17 */ u8 nightSeqIndex; // "old_env"
-1
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@@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "global.h"
u8 D_80096B20 = 1;
+1 -1
View File
@@ -688,7 +688,7 @@ void Inventory_SetMapVisibility(s16 tingleIndex) {
void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) {
s16 i;
gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId];
gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.timerCurTimes[timerId];
for (i = 0; i < 8; i++) {
gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] =
+1
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@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "vt.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
+3 -3
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@@ -18,14 +18,14 @@ static s16 sGameOverTimer = 0;
void GameOver_Update(PlayState* play) {
GameOverContext* gameOverCtx = &play->gameOverCtx;
s16 i;
s16 timerId;
switch (gameOverCtx->state) {
case GAMEOVER_DEATH_START:
func_801477B4(play);
for (i = 0; i < ARRAY_COUNT(gSaveContext.unk_3DD0); i++) {
gSaveContext.unk_3DD0[i] = 0;
for (timerId = 0; timerId < TIMER_ID_MAX; timerId++) {
gSaveContext.timerStates[timerId] = TIMER_STATE_OFF;
}
gSaveContext.eventInf[1] &= ~1;
+2 -2
View File
@@ -169,8 +169,8 @@ void Map_InitRoomData(PlayState* play, s16 room) {
}
}
void Map_Destroy(void) {
func_80105A40();
void Map_Destroy(PlayState* play) {
func_80105A40(play);
}
void Map_Init(PlayState* play) {
+692 -38
View File
@@ -1,8 +1,11 @@
#include "global.h"
#include "interface/parameter_static/parameter_static.h"
#include "interface/do_action_static/do_action_static.h"
#include "misc/story_static/story_static.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
typedef struct {
/* 0x00 */ u8 scene;
@@ -11,7 +14,7 @@ typedef struct {
/* 0x03 */ u8 flags3;
} RestrictionFlags;
Input D_801F5850[4];
Input sPostmanTimerInput[4];
RestrictionFlags sRestrictionFlags[] = {
{ SCENE_20SICHITAI2, 0x00, 0x00, 0x00 },
@@ -167,23 +170,21 @@ s16 sExtraItemBases[] = {
ITEM_NUT, // ITEM_NUT_UPGRADE_30
};
s16 D_801BF8DC = 0;
s16 D_801BF8E0 = 0;
s16 D_801BF8E4 = 0;
OSTime D_801BF8E8 = 0;
OSTime D_801BF8F0 = 0;
s16 sEnvTimerType = PLAYER_ENV_TIMER_NONE;
s16 sEnvTimerActive = false;
s16 sPostmanBunnyHoodState = POSTMAN_MINIGAME_BUNNY_HOOD_OFF;
OSTime sTimerPausedOsTime = 0;
OSTime sBottleTimerPausedOsTime = 0;
OSTime D_801BF8F8[] = {
0, 0, 0, 0, 0, 0, 0,
};
OSTime D_801BF930[] = {
0, 0, 0, 0, 0, 0, 0,
};
u8 sIsTimerPaused = false;
u8 sIsBottleTimerPaused = false;
s16 sTimerId = TIMER_ID_NONE;
u8 D_801BF968 = false;
u8 D_801BF96C = false;
s16 D_801BF970 = 99;
s16 D_801BF974 = 0;
s16 D_801BF978 = 10;
s16 D_801BF97C = 255;
@@ -264,20 +265,112 @@ s16 D_801BFA74[] = {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E028.s")
s32 D_801BFA84 = 0;
s32 sPostmanTimerInputBtnAPressed = false;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E968.s")
void Interface_PostmanTimerCallback(s32 arg0) {
s32 btnAPressed;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E9F0.s")
func_80175E68(&sPostmanTimerInput[0], 0);
btnAPressed = CHECK_BTN_ALL(sPostmanTimerInput[0].cur.button, BTN_A);
if ((btnAPressed != sPostmanTimerInputBtnAPressed) && btnAPressed) {
gSaveContext.postmanTimerStopOsTime = osGetTime();
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_STOP;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EA9C.s")
sPostmanTimerInputBtnAPressed = btnAPressed;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EB50.s")
void Interface_StartTimer(s16 timerId, s16 seconds) {
gSaveContext.timerX[timerId] = 115;
gSaveContext.timerY[timerId] = 80;
void func_8010EBA0(s16 timer, s16 timerId);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EBA0.s")
sEnvTimerActive = false;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EC54.s")
gSaveContext.timerCurTimes[timerId] = SECONDS_TO_TIMER(seconds);
gSaveContext.timerTimeLimits[timerId] = gSaveContext.timerCurTimes[timerId];
if (gSaveContext.timerCurTimes[timerId] != SECONDS_TO_TIMER(0)) {
gSaveContext.timerDirections[timerId] = TIMER_COUNT_DOWN;
} else {
gSaveContext.timerDirections[timerId] = TIMER_COUNT_UP;
}
gSaveContext.timerStates[timerId] = TIMER_STATE_START;
}
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState) {
gSaveContext.timerX[TIMER_ID_POSTMAN] = 115;
gSaveContext.timerY[TIMER_ID_POSTMAN] = 80;
sPostmanBunnyHoodState = bunnyHoodState;
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(seconds);
gSaveContext.timerTimeLimits[TIMER_ID_POSTMAN] = gSaveContext.timerCurTimes[TIMER_ID_POSTMAN];
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] != SECONDS_TO_TIMER(0)) {
gSaveContext.timerDirections[TIMER_ID_POSTMAN] = TIMER_COUNT_DOWN;
} else {
gSaveContext.timerDirections[TIMER_ID_POSTMAN] = TIMER_COUNT_UP;
}
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN] = 0;
}
// Unused, goron race actually uses TIMER_ID_MINIGAME_2
void Interface_StartGoronRaceTimer(s32 arg0) {
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
// Goron race started
if (gSaveContext.eventInf[1] & 1) {
gSaveContext.timerCurTimes[TIMER_ID_GORON_RACE_UNUSED] = SECONDS_TO_TIMER_PRECISE(2, 39);
} else {
gSaveContext.timerCurTimes[TIMER_ID_GORON_RACE_UNUSED] = SECONDS_TO_TIMER_PRECISE(0, 1);
}
}
}
void Interface_StartBottleTimer(s16 seconds, s16 timerId) {
gSaveContext.bottleTimerStates[timerId] = BOTTLE_TIMER_STATE_COUNTING;
gSaveContext.bottleTimerCurTimes[timerId] = SECONDS_TO_TIMER(seconds);
gSaveContext.bottleTimerTimeLimits[timerId] = gSaveContext.bottleTimerCurTimes[timerId];
gSaveContext.bottleTimerStartOsTimes[timerId] = osGetTime();
gSaveContext.bottleTimerPausedOsTimes[timerId] = 0;
sBottleTimerPausedOsTime = 0;
}
u32 Interface_GetCompressedTimerDigits(s16 timerId) {
u64 time;
s16 timerArr[6];
time = gSaveContext.timerCurTimes[timerId];
// 6 minutes
timerArr[0] = time / SECONDS_TO_TIMER(360);
time -= timerArr[0] * SECONDS_TO_TIMER(360);
// minutes
timerArr[1] = time / SECONDS_TO_TIMER(60);
time -= timerArr[1] * SECONDS_TO_TIMER(60);
// 10 seconds
timerArr[2] = time / SECONDS_TO_TIMER(10);
time -= timerArr[2] * SECONDS_TO_TIMER(10);
// seconds
timerArr[3] = time / SECONDS_TO_TIMER(1);
time -= timerArr[3] * SECONDS_TO_TIMER(1);
// 100 milliseconds
timerArr[4] = time / SECONDS_TO_TIMER_PRECISE(0, 10);
time -= timerArr[4] * SECONDS_TO_TIMER_PRECISE(0, 10);
// 10 milliseconds
timerArr[5] = time;
return (timerArr[0] << 0x14) | (timerArr[1] << 0x10) | (timerArr[2] << 0xC) | (timerArr[3] << 8) |
(timerArr[4] << 4) | timerArr[5];
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EE74.s")
@@ -1440,7 +1533,7 @@ u8 Item_Give(PlayState* play, u8 item) {
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_BOTTLE) {
if (item == ITEM_HOT_SPRING_WATER) {
func_8010EBA0(60, i);
Interface_StartBottleTimer(60, i);
}
if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_LEFT)) {
@@ -1754,7 +1847,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn) {
gSaveContext.buttonStatus[btn] = BTN_ENABLED;
if (item == ITEM_HOT_SPRING_WATER) {
func_8010EBA0(60, GET_CUR_FORM_BTN_SLOT(btn) - SLOT_BOTTLE_1);
Interface_StartBottleTimer(60, GET_CUR_FORM_BTN_SLOT(btn) - SLOT_BOTTLE_1);
}
}
@@ -2220,7 +2313,8 @@ void Magic_Update(PlayState* play) {
!Play_InCsMode(play)) {
if ((gSaveContext.save.playerData.magic == 0) ||
((func_801242DC(play) >= 2) && (func_801242DC(play) <= 4)) ||
((Player_GetEnvTimerType(play) >= PLAYER_ENV_TIMER_UNDERWATER_FLOOR) &&
(Player_GetEnvTimerType(play) <= PLAYER_ENV_TIMER_UNDERWATER_FREE)) ||
((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
@@ -2512,25 +2606,582 @@ TexturePtr D_801BFCC4[] = {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C4C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C808.s")
void Interface_StartMoonCrash(PlayState* play) {
if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
Audio_QueueSeqCmd(0xE0000100);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C898.s")
gSaveContext.save.day = 4;
gSaveContext.save.daysElapsed = 4;
gSaveContext.save.time = CLOCK_TIME(6, 0) + 10;
play->nextEntrance = ENTRANCE(TERMINA_FIELD, 12);
gSaveContext.nextCutsceneIndex = 0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_03;
}
s16 D_801BFCE4 = 0;
s16 D_801BFCE8[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
s16 D_801BFCF8 = 99;
s16 D_801BFCFC[] = {
// timer digit width
16, 25, 34, 42, 51, 60, 68, 77,
};
s16 D_801BFD0C[] = {
// digit width
9, 9, 8, 9, 9, 8, 9, 9,
};
void Interface_GetTimerDigits(u64 timer, s16* timerArr) {
u64 time = timer;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011CA64.s")
// 6 minutes
timerArr[0] = time / SECONDS_TO_TIMER(360);
time -= timerArr[0] * SECONDS_TO_TIMER(360);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E3B4.s")
// minutes
timerArr[1] = time / SECONDS_TO_TIMER(60);
time -= timerArr[1] * SECONDS_TO_TIMER(60);
// 10 seconds
timerArr[3] = time / SECONDS_TO_TIMER(10);
time -= timerArr[3] * SECONDS_TO_TIMER(10);
// seconds
timerArr[4] = time / SECONDS_TO_TIMER(1);
time -= timerArr[4] * SECONDS_TO_TIMER(1);
// 100 milliseconds
timerArr[6] = time / SECONDS_TO_TIMER_PRECISE(0, 10);
time -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10);
// 10 milliseconds
timerArr[7] = time;
}
#define IS_POSTMAN_TIMER_DRAWN \
(((sTimerId == TIMER_ID_POSTMAN) && \
(gSaveContext.timerStates[TIMER_ID_POSTMAN] == TIMER_STATE_POSTMAN_COUNTING) && \
(sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_OFF) && \
(gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] < SECONDS_TO_TIMER(3))) || \
(sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON))
/**
* Update and draw the timers
*/
void Interface_DrawTimers(PlayState* play) {
static s16 sTimerStateTimer = 0;
static s16 sTimerDigits[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static s16 sTimerBeepSfxSeconds = 99;
static s16 sTimerDigitsOffsetX[] = {
16, 25, 34, 42, 51, 60, 68, 77,
};
static s16 sTimerDigitsWidth[] = {
9, 9, 8, 9, 9, 8, 9, 9,
};
InterfaceContext* interfaceCtx = &play->interfaceCtx;
MessageContext* msgCtx = &play->msgCtx;
Player* player = GET_PLAYER(play);
OSTime osTime;
OSTime timerOsTime;
s16 j;
s16 i;
OPEN_DISPS(play->state.gfxCtx);
// Not satisfying any of these conditions will pause the timer
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == 0) ||
((msgCtx->msgMode != 0) && (msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
!(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
// Account for osTime when the timer is paused
if (sIsTimerPaused) {
osTime = osGetTime();
for (j = 0; j < TIMER_ID_MAX; j++) {
if (gSaveContext.timerStates[j] == TIMER_STATE_COUNTING) {
gSaveContext.timerPausedOsTimes[j] =
gSaveContext.timerPausedOsTimes[j] + (osTime - sTimerPausedOsTime);
}
}
sIsTimerPaused = false;
}
sTimerId = TIMER_ID_NONE;
// Update all timer states
for (i = 0; i < TIMER_ID_MAX; i++) {
if (gSaveContext.timerStates[i] == TIMER_STATE_OFF) {
continue;
}
sTimerId = i;
// Process the timer for the postman counting minigame
if (sTimerId == TIMER_ID_POSTMAN) {
switch (gSaveContext.timerStates[TIMER_ID_POSTMAN]) {
case TIMER_STATE_POSTMAN_START:
if (gSaveContext.timerDirections[TIMER_ID_POSTMAN] != TIMER_COUNT_DOWN) {
gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN] = osGetTime();
}
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_COUNTING;
sPostmanTimerInputBtnAPressed = true;
func_80174F7C(Interface_PostmanTimerCallback, NULL);
break;
case TIMER_STATE_POSTMAN_STOP:
timerOsTime = gSaveContext.postmanTimerStopOsTime;
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] =
OSTIME_TO_TIMER(timerOsTime - ((void)0, gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN]) -
((void)0, gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN]));
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_END;
func_80174F9C(Interface_PostmanTimerCallback, NULL);
break;
case TIMER_STATE_POSTMAN_COUNTING:
case TIMER_STATE_POSTMAN_END:
break;
}
break;
}
// process the remaining timers
switch (gSaveContext.timerStates[sTimerId]) {
case TIMER_STATE_START:
case TIMER_STATE_ALT_START:
sTimerStateTimer = 20;
if (interfaceCtx->unk_280 != 0) {
// Set the timer position
gSaveContext.timerX[sTimerId] = 26;
if (interfaceCtx->magicAlpha != 255) {
gSaveContext.timerY[sTimerId] = 22;
} else if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
} else {
gSaveContext.timerY[sTimerId] = 46;
}
if ((interfaceCtx->unk_280 == 8) || (interfaceCtx->unk_280 == 30)) {
if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_START) {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
} else {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_ALT_COUNTING;
D_801BF8F8[sTimerId] = osGetTime();
D_801BF930[sTimerId] = 0;
}
gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[sTimerId] = 0;
}
} else {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_HOLD_TIMER;
}
break;
case TIMER_STATE_HOLD_TIMER:
sTimerStateTimer--;
if (sTimerStateTimer == 0) {
sTimerStateTimer = 20;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_MOVING_TIMER;
}
break;
case TIMER_STATE_MOVING_TIMER:
// Move the timer from the center of the screen to the timer location where it will count.
if (sTimerId == TIMER_ID_MOON_CRASH) {
j = ((((void)0, gSaveContext.timerX[sTimerId]) - R_MOON_CRASH_TIMER_X) / sTimerStateTimer);
gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
j = ((((void)0, gSaveContext.timerY[sTimerId]) - R_MOON_CRASH_TIMER_Y) / sTimerStateTimer);
gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
} else {
j = ((((void)0, gSaveContext.timerX[sTimerId]) - 26) / sTimerStateTimer);
gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
j = (gSaveContext.save.playerData.healthCapacity > 0xA0)
? ((((void)0, gSaveContext.timerY[sTimerId]) - 54) / sTimerStateTimer)
: ((((void)0, gSaveContext.timerY[sTimerId]) - 46) / sTimerStateTimer);
gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
}
sTimerStateTimer--;
if (sTimerStateTimer == 0) {
sTimerStateTimer = 20;
if (sTimerId == TIMER_ID_MOON_CRASH) {
gSaveContext.timerY[sTimerId] = R_MOON_CRASH_TIMER_Y;
} else {
gSaveContext.timerX[sTimerId] = 26;
if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
} else {
gSaveContext.timerY[sTimerId] = 46;
}
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[sTimerId] = 0;
}
// fallthrough
case TIMER_STATE_COUNTING:
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) &&
(sTimerId == TIMER_ID_MOON_CRASH)) {
gSaveContext.timerX[TIMER_ID_MOON_CRASH] = R_MOON_CRASH_TIMER_X;
gSaveContext.timerY[TIMER_ID_MOON_CRASH] = R_MOON_CRASH_TIMER_Y;
}
break;
case TIMER_STATE_10:
D_801BF8F8[sTimerId] = osGetTime();
D_801BF930[sTimerId] = 0;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_ALT_COUNTING;
// fallthrough
case TIMER_STATE_ALT_COUNTING:
D_801BF930[sTimerId] = osGetTime() - D_801BF8F8[sTimerId];
break;
case TIMER_STATE_12:
osTime = osGetTime();
gSaveContext.timerPausedOsTimes[sTimerId] =
gSaveContext.timerPausedOsTimes[sTimerId] + osTime - D_801BF8F8[sTimerId];
D_801BF930[sTimerId] = 0;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
break;
case TIMER_STATE_ENV_START:
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(gSaveContext.save.playerData.health >> 1);
gSaveContext.timerDirections[sTimerId] = TIMER_COUNT_DOWN;
gSaveContext.timerTimeLimits[sTimerId] = gSaveContext.timerCurTimes[sTimerId];
sTimerStateTimer = 20;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_MOVING_TIMER;
break;
case TIMER_STATE_STOP:
osTime = osGetTime();
gSaveContext.timerStopTimes[sTimerId] =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]));
gSaveContext.timerStates[sTimerId] = TIMER_STATE_OFF;
if (sTimerId == TIMER_ID_MOON_CRASH) {
gSaveContext.save.day = 4;
if ((play->sceneNum == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) {
play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1);
gSaveContext.nextCutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
} else {
Interface_StartMoonCrash(play);
}
} else if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
gSaveContext.timerX[TIMER_ID_GORON_RACE_UNUSED] = 115;
gSaveContext.timerY[TIMER_ID_GORON_RACE_UNUSED] = 80;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] <= TIMER_STATE_10) {
gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] = TIMER_STATE_MOVING_TIMER;
}
}
break;
case TIMER_STATE_6:
osTime = osGetTime();
gSaveContext.timerStopTimes[sTimerId] =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]));
if ((gSaveContext.minigameState == 1) &&
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (gSaveContext.timerStopTimes[sTimerId] >= SECONDS_TO_TIMER(120)) {
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(120);
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) &&
(gSaveContext.timerStopTimes[sTimerId] >= SECONDS_TO_TIMER(120))) {
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120);
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_7;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
gSaveContext.timerX[TIMER_ID_GORON_RACE_UNUSED] = 115;
gSaveContext.timerY[TIMER_ID_GORON_RACE_UNUSED] = 80;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] <= TIMER_STATE_10) {
gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] = TIMER_STATE_MOVING_TIMER;
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_OFF;
}
break;
}
break;
}
// Update timer counting
if ((sTimerId != TIMER_ID_NONE) && gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
if (gSaveContext.timerDirections[sTimerId] == TIMER_COUNT_DOWN) {
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
// Used to index the counter colon
sTimerDigits[2] = sTimerDigits[5] = 10;
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_10) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_ALT_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
osTime = osGetTime();
osTime =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerPausedOsTimes[sTimerId]) -
D_801BF930[sTimerId] - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]));
} else if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_7) {
osTime = gSaveContext.timerStopTimes[sTimerId];
} else {
osTime = 0;
}
// Check how much unpaused time has passed
if (osTime == 0) {
// No unpaused time has passed since the start of the timer.
gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
} else if (osTime <= gSaveContext.timerTimeLimits[sTimerId]) {
// Time has passed, but the time limit has not been exceeded
if (osTime >= gSaveContext.timerTimeLimits[sTimerId]) {
// The time is exactly at the time limit. No time remaining.
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
} else {
// Update the time remaining
gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
}
} else {
// Time has passed, and the time limit has been exceeded.
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[sTimerId] = TIMER_STATE_STOP;
if (sEnvTimerActive) {
gSaveContext.save.playerData.health = 0;
play->damagePlayer(play, -(((void)0, gSaveContext.save.playerData.health) + 2));
}
sEnvTimerActive = false;
}
Interface_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[sTimerId]), sTimerDigits);
// Use seconds to determine when to beep
if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(60)) {
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && (sTimerDigits[4] == 1)) {
play_sound(NA_SE_SY_MESSAGE_WOMAN);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(10)) {
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && ((sTimerDigits[4] % 2) != 0)) {
play_sound(NA_SE_SY_WARNING_COUNT_N);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if (sTimerBeepSfxSeconds != sTimerDigits[4]) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else { // TIMER_COUNT_UP
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
// Used to index the counter colon
sTimerDigits[2] = sTimerDigits[5] = 10;
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
osTime = osGetTime();
osTime =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]) - D_801BF930[sTimerId]);
} else if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_7) {
osTime = gSaveContext.timerStopTimes[sTimerId];
} else if (sTimerId == TIMER_ID_POSTMAN) {
osTime = gSaveContext.timerCurTimes[sTimerId];
} else {
osTime = SECONDS_TO_TIMER(0);
}
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (osTime >= SECONDS_TO_TIMER(120)) {
osTime = SECONDS_TO_TIMER(120);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) &&
(osTime >= SECONDS_TO_TIMER(120))) {
osTime = SECONDS_TO_TIMER(120);
}
// Update the time remaining with the total amount of time since the start of the timer,
gSaveContext.timerCurTimes[sTimerId] = osTime;
Interface_GetTimerDigits(osTime, sTimerDigits);
// Use seconds to determine when to beep
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if ((gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(110)) &&
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES)) {
if ((((void)0, gSaveContext.timerCurTimes[sTimerId]) >
(gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] - SECONDS_TO_TIMER(9))) &&
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
}
}
// Draw timer
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
OVERLAY_DISP =
func_8010CD98(OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
if (IS_POSTMAN_TIMER_DRAWN || (gSaveContext.timerStates[sTimerId] <= TIMER_STATE_12)) {
// Set the timer color
if (gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
if (sTimerId == TIMER_ID_2) {
if ((gSaveContext.timerCurTimes[sTimerId] == SECONDS_TO_TIMER(0)) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.minigameState == 1) &&
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (gSaveContext.timerCurTimes[sTimerId] >= SECONDS_TO_TIMER(110)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES)) {
if (((void)0, gSaveContext.timerCurTimes[sTimerId]) >=
gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1]) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else if (((void)0, gSaveContext.timerCurTimes[sTimerId]) >=
(gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] -
SECONDS_TO_TIMER(9))) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.timerCurTimes[sTimerId] < SECONDS_TO_TIMER(10)) &&
(gSaveContext.timerDirections[sTimerId] == TIMER_COUNT_DOWN) &&
(gSaveContext.timerStates[sTimerId] != TIMER_STATE_ALT_COUNTING)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
}
// Draw the timer
if (sTimerId == TIMER_ID_POSTMAN) {
if (sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON) {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[6] (100s of milliseconds)
for (j = 0; j < 4; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
} else {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 5; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
}
} else {
// draw sTimerDigits[3] (6s of minutes) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 8; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
}
}
}
} else if (!sIsTimerPaused) {
sTimerPausedOsTime = osGetTime();
sIsTimerPaused = true;
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_UpdateBottleTimers(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
s16 i;
s16 j;
u64 osTime;
s32 pad[2];
// Not satisfying any of these conditions will pause the bottle timer
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
// Account for osTime when the timer is paused
if (sIsBottleTimerPaused) {
osTime = osGetTime();
for (j = BOTTLE_FIRST; j < BOTTLE_MAX; j++) {
if (gSaveContext.bottleTimerStates[j] == BOTTLE_TIMER_STATE_COUNTING) {
gSaveContext.bottleTimerPausedOsTimes[j] += osTime - sBottleTimerPausedOsTime;
}
}
sIsBottleTimerPaused = false;
}
sTimerId = TIMER_ID_NONE;
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.bottleTimerStates[i] == BOTTLE_TIMER_STATE_COUNTING) {
osTime = osGetTime();
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
osTime = OSTIME_TO_TIMER_ALT(osTime - ((void)0, gSaveContext.bottleTimerPausedOsTimes[i]) -
((void)0, gSaveContext.bottleTimerStartOsTimes[i]));
if (osTime == 0) {
// No unpaused time has passed since the start of the timer.
gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
} else if (osTime <= gSaveContext.bottleTimerTimeLimits[i]) {
// Time has passed, but the time limit has not been exceeded
if (osTime >= gSaveContext.bottleTimerTimeLimits[i]) {
// The time is exactly at the time limit. No time remaining.
gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
} else {
// Update the time remaining
gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
}
} else {
// Time has passed, and the time limit has been exceeded.
gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
if (gSaveContext.save.inventory.items[i + SLOT_BOTTLE_1] == ITEM_HOT_SPRING_WATER) {
Inventory_UpdateItem(play, i + SLOT_BOTTLE_1, ITEM_SPRING_WATER);
Message_StartTextbox(play, 0xFA, NULL);
}
gSaveContext.bottleTimerStates[i] = BOTTLE_TIMER_STATE_OFF;
}
}
}
} else if (!sIsBottleTimerPaused) {
sBottleTimerPausedOsTime = osGetTime();
sIsBottleTimerPaused = true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E730.s")
@@ -2589,6 +3240,9 @@ s16 D_801BFD9C = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801210E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121F94.s")
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
func_80174F9C(Interface_PostmanTimerCallback, NULL);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121FC4.s")
+13 -12
View File
@@ -860,39 +860,40 @@ s32 func_80124278(Actor* actor, s32 actionParam) {
}
s32 func_801242B4(Player* player) {
return (player->stateFlags1 & PLAYER_STATE1_8000000) && player->currentBoots < PLAYER_BOOTS_ZORA_UNDERWATER;
return (player->stateFlags1 & PLAYER_STATE1_8000000) && (player->currentBoots < PLAYER_BOOTS_ZORA_UNDERWATER);
}
s32 func_801242DC(PlayState* play) {
s32 Player_GetEnvTimerType(PlayState* play) {
Player* player = GET_PLAYER(play);
TextTriggerEntry* triggerEntry;
s32 envIndex;
s32 envTimerType;
if (play->roomCtx.curRoom.unk2 == 3) { // Room is hot
envIndex = 0;
} else if ((player->transformation != PLAYER_FORM_ZORA) && (player->unk_AD8 > 80)) {
envIndex = 3;
envTimerType = PLAYER_ENV_TIMER_HOTROOM - 1;
} else if ((player->transformation != PLAYER_FORM_ZORA) && (player->underwaterTimer > 80)) {
envTimerType = PLAYER_ENV_TIMER_UNDERWATER_FREE - 1;
} else if (player->stateFlags1 & PLAYER_STATE1_8000000) {
if ((player->transformation == PLAYER_FORM_ZORA) && (player->currentBoots >= PLAYER_BOOTS_ZORA_UNDERWATER) &&
(player->actor.bgCheckFlags & 1)) {
envIndex = 1;
envTimerType = PLAYER_ENV_TIMER_UNDERWATER_FLOOR - 1;
} else {
envIndex = 2;
envTimerType = PLAYER_ENV_TIMER_SWIMMING - 1;
}
} else {
return 0;
return PLAYER_ENV_TIMER_NONE;
}
// Trigger general textboxes under certain conditions, like "It's so hot in here!". Unused in MM
triggerEntry = &sEnvironmentTextTriggers[envIndex];
triggerEntry = &sEnvironmentTextTriggers[envTimerType];
if (!Player_InCsMode(play)) {
if ((triggerEntry->flag) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && (envIndex == 0)) {
if ((triggerEntry->flag) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
(envTimerType == (PLAYER_ENV_TIMER_HOTROOM - 1))) {
Message_StartTextbox(play, triggerEntry->textId, NULL);
gSaveContext.textTriggerFlags |= triggerEntry->flag;
}
}
return envIndex + 1;
return envTimerType + 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124420.s")
+22 -22
View File
@@ -219,13 +219,13 @@ void Sram_ActivateOwl(u8 owlId) {
void Sram_ClearHighscores(void) {
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000;
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA;
gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds
gSaveContext.save.horseBackBalloonHighScore = SECONDS_TO_TIMER(60);
SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds
gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds
gSaveContext.save.dekuPlaygroundHighScores[2] = 7600; // 76 seconds
gSaveContext.save.dekuPlaygroundHighScores[0] = SECONDS_TO_TIMER(75);
gSaveContext.save.dekuPlaygroundHighScores[1] = SECONDS_TO_TIMER(75);
gSaveContext.save.dekuPlaygroundHighScores[2] = SECONDS_TO_TIMER(76);
}
/**
@@ -646,7 +646,7 @@ Inventory sSaveDefaultInventory = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
// dungeonKeys
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
// defenceHearts
// defenseHearts
0,
// strayFairies
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
@@ -792,7 +792,7 @@ Inventory sSaveDebugInventory = {
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
// dungeonKeys
{ 8, 8, 8, 8, 8, 8, 8, 8, 8 },
// defenceHearts
// defenseHearts
0,
// strayFairies
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
@@ -894,13 +894,13 @@ void func_80144A94(SramContext* sramCtx) {
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.permanentSceneFlags[i].collectible;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.unk_3DD0); i++) {
gSaveContext.unk_3DD0[i] = 0;
gSaveContext.unk_3DE0[i] = 0;
gSaveContext.unk_3E18[i] = 0;
gSaveContext.unk_3E50[i] = 0;
gSaveContext.unk_3E88[i] = 0;
gSaveContext.unk_3EC0[i] = 0;
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
D_801BDAA0 = 1;
@@ -969,13 +969,13 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.permanentSceneFlags[i].collectible;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.unk_3DD0); i++) {
gSaveContext.unk_3DD0[i] = 0;
gSaveContext.unk_3DE0[i] = 0;
gSaveContext.unk_3E18[i] = 0;
gSaveContext.unk_3E50[i] = 0;
gSaveContext.unk_3E88[i] = 0;
gSaveContext.unk_3EC0[i] = 0;
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
if (gSaveContext.save.isFirstCycle) {
@@ -1598,7 +1598,7 @@ void func_80147068(SramContext* sramCtx) {
sramCtx->status = 4;
}
}
} else if (((osGetTime() - sramCtx->unk_18) * 0x40) / 3000 / 10000 >= 200) {
} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->unk_18) >= SECONDS_TO_TIMER(2)) {
sramCtx->status = 0;
}
}
@@ -1635,7 +1635,7 @@ void func_80147198(SramContext* sramCtx) {
sramCtx->status = 4;
}
}
} else if (((osGetTime() - sramCtx->unk_18) * 0x40) / 3000 / 10000 >= 200) {
} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->unk_18) >= SECONDS_TO_TIMER(2)) {
sramCtx->status = 0;
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
gSaveContext.save.isOwlSave = false;
+8 -8
View File
@@ -1045,11 +1045,11 @@ void DmStk_Init(Actor* thisx, PlayState* play) {
if (gSaveContext.save.entrance == ENTRANCE(CLOCK_TOWER_ROOFTOP, 0)) {
if (gSaveContext.sceneSetupIndex == 0) {
if (gSaveContext.unk_3DD0[3] == 0) {
if (gSaveContext.timerStates[TIMER_ID_MOON_CRASH] == TIMER_STATE_OFF) {
// Starts a 5 minute (300 second) timer until the moon falls.
func_8010E9F0(3, 300);
XREG(80) = 200;
XREG(81) = 115;
Interface_StartTimer(TIMER_ID_MOON_CRASH, 300);
R_MOON_CRASH_TIMER_Y = 200;
R_MOON_CRASH_TIMER_X = 115;
}
if (gSaveContext.save.inventory.items[SLOT_OCARINA] == ITEM_NONE) {
@@ -1062,12 +1062,12 @@ void DmStk_Init(Actor* thisx, PlayState* play) {
} else if (gSaveContext.sceneSetupIndex == 3) {
this->animIndex = SK_ANIM_FLOATING_ARMS_CROSSED;
if (gSaveContext.unk_3DD0[3] == 0) {
if (gSaveContext.timerStates[TIMER_ID_MOON_CRASH] == TIMER_STATE_OFF) {
// This code is called when the Giants fail to stop the moon.
// Starts a 1 minute (60 second) timer until the moon falls.
func_8010E9F0(3, 60);
XREG(80) = 200;
XREG(81) = 115;
Interface_StartTimer(TIMER_ID_MOON_CRASH, 60);
R_MOON_CRASH_TIMER_Y = 200;
R_MOON_CRASH_TIMER_X = 115;
}
this->actor.world.pos.y = 120.0f;
+7 -7
View File
@@ -402,7 +402,7 @@ void EnAz_Destroy(Actor* thisx, PlayState* play2) {
EnAz* this = THIS;
if (gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 1)) {
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
}
Collider_DestroyCylinder(play2, &this->collider);
}
@@ -1486,11 +1486,11 @@ void func_80A97D5C(EnAz* this, PlayState* play) {
gSaveContext.minigameScore = (this->unk_374 & 2) ? 25 : 20;
play->interfaceCtx.unk_280 = 1;
if ((this->unk_2FA == 1) || (this->unk_2FA == 3)) {
func_8010E9F0(4, 120);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 120);
} else if (gSaveContext.save.weekEventReg[25] & 1) {
func_8010E9F0(4, 100);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 100);
} else {
func_8010E9F0(4, 110);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 110);
}
this->actionFunc = func_80A97E48;
}
@@ -1547,7 +1547,7 @@ void func_80A97F9C(EnAz* this, PlayState* play) {
} else {
gSaveContext.save.weekEventReg[24] |= 1;
}
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
this->unk_374 &= ~0x10;
play->nextEntrance = Entrance_CreateFromSpawn(2);
gSaveContext.nextCutsceneIndex = 0;
@@ -1557,8 +1557,8 @@ void func_80A97F9C(EnAz* this, PlayState* play) {
this->actor.speedXZ = 0.0f;
func_80A979DC(this, play);
} else {
if (gSaveContext.unk_3DE0[4] == 0) {
gSaveContext.unk_3DD0[4] = 5;
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] == SECONDS_TO_TIMER(0)) {
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
this->unk_374 |= 0x4000;
func_80A97A28(this, play);
}
+2 -2
View File
@@ -220,7 +220,7 @@ void EnDno_Init(Actor* thisx, PlayState* play) {
} else {
SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimations, 14, &this->unk_32C);
thisx->room = -1;
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo);
this->unk_3B0 |= 1;
this->actionFunc = func_80A72438;
@@ -821,7 +821,7 @@ void func_80A73244(EnDno* this, PlayState* play) {
this->unk_328 = 2;
this->actor.speedXZ = 0.0f;
Flags_UnsetSwitch(play, ENDNO_GET_3F80(&this->actor));
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
this->unk_44E = 0;
this->actionFunc = func_80A732C8;
}
+13 -12
View File
@@ -401,7 +401,8 @@ void func_80962340(EnFu* this, PlayState* play) {
Message_StartTextbox(play, 0x287E, &this->actor);
this->unk_552 = 0x287E;
}
} else if ((gSaveContext.unk_3DE0[4] == 0) && (this->unk_552 != 0x2888)) {
} else if ((gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] == SECONDS_TO_TIMER(0)) &&
(this->unk_552 != 0x2888)) {
Message_StartTextbox(play, 0x2886, &this->actor);
this->unk_552 = 0x2886;
} else {
@@ -644,7 +645,7 @@ void func_80962A10(EnFu* this, PlayState* play) {
play_sound(NA_SE_SY_FOUND);
player->stateFlags1 &= ~0x20;
func_8010E9F0(4, 60);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 60);
if (this->unk_546 == 1) {
func_809616E0(this, play);
} else {
@@ -681,7 +682,7 @@ void func_80962BCC(EnFu* this, PlayState* play) {
play_sound(NA_SE_SY_FOUND);
player->stateFlags1 &= ~0x20;
player->stateFlags3 |= 0x400000;
func_8010E9F0(4, 60);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 60);
if (this->unk_546 == 1) {
func_809616E0(this, play);
@@ -712,7 +713,7 @@ void func_80962D60(EnFu* this, PlayState* play) {
play_sound(NA_SE_SY_FOUND);
player->stateFlags1 &= ~0x20;
player->stateFlags3 |= 0x400000;
func_8010E9F0(4, 60);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 60);
if (this->unk_546 == 1) {
func_809616E0(this, play);
@@ -760,11 +761,11 @@ void func_80962F4C(EnFu* this, PlayState* play) {
break;
}
if (gSaveContext.unk_3DE0[4] < 2000) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] < SECONDS_TO_TIMER(20)) {
s16 val = D_80964B00[this->unk_542] + 200;
Math_SmoothStepToS(&fuKaiten->rotationSpeed, val, 10, 5, 5);
} else if (gSaveContext.unk_3DE0[4] < 4000) {
} else if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] < SECONDS_TO_TIMER(40)) {
s16 val = D_80964B00[this->unk_542] + 100;
Math_SmoothStepToS(&fuKaiten->rotationSpeed, val, 10, 5, 5);
@@ -776,12 +777,12 @@ void func_80962F4C(EnFu* this, PlayState* play) {
if ((!DynaPolyActor_IsInRidingRotatingState((DynaPolyActor*)this->actor.child) &&
(player->actor.bgCheckFlags & 1)) ||
(gSaveContext.unk_3DE0[4] < 1) || (this->unk_548 == this->unk_54C)) {
(gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] <= SECONDS_TO_TIMER(0)) || (this->unk_548 == this->unk_54C)) {
player->stateFlags3 &= ~0x400000;
func_80961E88(play);
player->stateFlags1 |= 0x20;
if (this->unk_548 < this->unk_54C) {
if (gSaveContext.unk_3DE0[4] == 0) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] == SECONDS_TO_TIMER(0)) {
Message_StartTextbox(play, 0x2885, &this->actor);
this->unk_552 = 0x2885;
} else {
@@ -789,15 +790,15 @@ void func_80962F4C(EnFu* this, PlayState* play) {
this->unk_552 = 0x2888;
}
func_801A2C20();
gSaveContext.unk_3DE0[4] = 0;
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
this->unk_548 = 0;
func_809632D0(this);
} else {
this->unk_548 = 0;
func_801A2C20();
gSaveContext.unk_3DE0[4] = 0;
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
func_801A3098(NA_BGM_GET_ITEM | 0x900);
func_8011B4E0(play, 1);
this->unk_54A = 3;
+5 -5
View File
@@ -459,7 +459,7 @@ void func_80B10240(EnGb2* this, PlayState* play) {
D_80B119B0[this->unk_280].unk_04.y, D_80B119B0[this->unk_280].unk_04.z, 0, 0, 0,
this->unk_27E);
if (this->unk_280 == 0) {
func_8010E9F0(1, 180);
Interface_StartTimer(TIMER_ID_MINIGAME_1, 180);
}
this->actionFunc = func_80B10344;
} else {
@@ -487,7 +487,7 @@ void func_80B10344(EnGb2* this, PlayState* play) {
if (this->unk_26C & 0x200) {
if (this->unk_280 == 3) {
this->unk_26C &= ~0x200;
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
func_800FE498();
gSaveContext.eventInf[4] |= 0x40;
func_80B0FE7C(play);
@@ -506,7 +506,7 @@ void func_80B10344(EnGb2* this, PlayState* play) {
}
if (gSaveContext.save.playerData.health < 49) {
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
gSaveContext.eventInf[4] |= 0x40;
gSaveContext.eventInf[4] |= 0x20;
@@ -519,8 +519,8 @@ void func_80B10344(EnGb2* this, PlayState* play) {
}
func_80B0FE7C(play);
} else if (gSaveContext.unk_3DE0[1] == 0) {
gSaveContext.unk_3DD0[1] = 5;
} else if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] == SECONDS_TO_TIMER(0)) {
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
gSaveContext.eventInf[4] |= 0x40;
gSaveContext.eventInf[4] |= 0x10;
+1 -1
View File
@@ -645,7 +645,7 @@ void func_80B51760(EnGk* this, PlayState* play) {
this->unk_1E4 |= 2;
}
} else if (((this->actor.xzDistToPlayer < 100.0f) || this->actor.isTargeted) &&
(gSaveContext.save.entrance != 0xD010)) {
(gSaveContext.save.entrance != ENTRANCE(GORON_RACETRACK, 1))) {
func_800B863C(&this->actor, play);
}
@@ -121,7 +121,7 @@ s32 func_808F8CCC(EnHorseGameCheck* this, PlayState* play2) {
return false;
}
func_8010E9F0(4, 0);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 0);
play->interfaceCtx.unk_280 = 1;
this->horse1 = (EnHorse*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -1149.0f, -106.0f, 470.0f, 0, 0x7FFF, 0,
@@ -145,7 +145,7 @@ s32 func_808F8CCC(EnHorseGameCheck* this, PlayState* play2) {
}
s32 func_808F8E94(EnHorseGameCheck* this, PlayState* play) {
gSaveContext.unk_3DD0[4] = 0;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
return true;
}
@@ -247,11 +247,11 @@ s32 func_808F8FAC(EnHorseGameCheck* this, PlayState* play) {
return true;
}
if (gSaveContext.unk_3DE0[4] >= 0x4650) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] >= SECONDS_TO_TIMER(180)) {
Audio_QueueSeqCmd(0x8041);
play_sound(NA_SE_SY_START_SHOT);
this->unk_164 |= 0x40000;
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
SET_RACE_FLAGS(RACE_FLAG_4);
this->unk_174 = 60;
}
@@ -284,7 +284,7 @@ s32 func_808F8FAC(EnHorseGameCheck* this, PlayState* play) {
Audio_QueueSeqCmd(0x8041);
play_sound(NA_SE_SY_START_SHOT);
this->unk_164 |= 0x40000;
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
SET_RACE_FLAGS(RACE_FLAG_3);
this->unk_174 = 60;
}
@@ -317,7 +317,7 @@ s32 func_808F8FAC(EnHorseGameCheck* this, PlayState* play) {
Audio_QueueSeqCmd(0x8041);
play_sound(NA_SE_SY_START_SHOT);
this->unk_164 |= 0x02000000;
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
SET_RACE_FLAGS(RACE_FLAG_3);
this->unk_174 = 60;
}
@@ -346,7 +346,7 @@ s32 func_808F8FAC(EnHorseGameCheck* this, PlayState* play) {
Audio_QueueSeqCmd(0x8041);
play_sound(NA_SE_SY_START_SHOT);
this->unk_164 |= 0x800;
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
SET_RACE_FLAGS(RACE_FLAG_2);
this->unk_174 = 60;
}
@@ -4,7 +4,6 @@
* Description: Ranch nighttime actors
*/
#include "prevent_bss_reordering.h"
#include "z_en_invadepoh.h"
#include "overlays/actors/ovl_En_Door/z_en_door.h"
#include "objects/gameplay_keep/gameplay_keep.h"
@@ -155,7 +155,7 @@ void func_80C13BB8(EnJgameTsn* this, PlayState* play) {
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
if (this->actor.flags & ACTOR_FLAG_10000) {
this->actor.flags &= ~ACTOR_FLAG_10000;
if (gSaveContext.unk_3DE0[4] > 0) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] > SECONDS_TO_TIMER(0)) {
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 1);
Message_StartTextbox(play, 0x10A2, &this->actor);
this->unk_300 = 0x10A2;
@@ -287,7 +287,7 @@ void func_80C1410C(EnJgameTsn* this, PlayState* play) {
play->interfaceCtx.unk_280 = 1;
func_80112AFC(play);
gSaveContext.save.weekEventReg[90] |= 0x20;
func_8010E9F0(4, 0x78);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 120);
this->actionFunc = func_80C1418C;
}
@@ -352,7 +352,7 @@ void func_80C14230(EnJgameTsn* this, PlayState* play) {
func_80C14030(this);
}
if (gSaveContext.unk_3DE0[4] == 0) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] == SECONDS_TO_TIMER(0)) {
Message_StartTextbox(play, 0x10A1, &this->actor);
this->unk_300 = 0x10A1;
player->stateFlags1 |= 0x20;
@@ -479,7 +479,7 @@ void func_80C147B4(EnJgameTsn* this, PlayState* play) {
case 0x10A1:
func_801477B4(play);
gSaveContext.minigameState = 3;
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
gSaveContext.save.weekEventReg[90] &= (u8)~0x20;
func_80C144E4(this);
break;
@@ -4,7 +4,6 @@
* Description: Grass / Bush
*/
#include "prevent_bss_reordering.h"
#include "z_en_kusa.h"
#include "objects/object_kusa/object_kusa.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+11 -11
View File
@@ -674,7 +674,7 @@ void EnMa4_HorsebackGameCheckPlayerInteractions(EnMa4* this, PlayState* play) {
// "You're feeling confident"
Message_StartTextbox(play, 0x336E, &this->actor);
this->actionFunc = EnMa4_HorsebackGameTalking;
} else if ((gSaveContext.unk_3DE0[4] < 115 * 100)) { // timer < 115 seconds
} else if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] < SECONDS_TO_TIMER(115)) {
func_800B8614(&this->actor, play, 100.0f);
}
}
@@ -689,7 +689,7 @@ void EnMa4_InitHorsebackGame(EnMa4* this, PlayState* play) {
Player* player = GET_PLAYER(play);
play->interfaceCtx.unk_280 = 1;
func_8010E9F0(4, 0);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 0);
gSaveContext.save.weekEventReg[8] |= 1;
func_80112AFC(play);
player->stateFlags1 |= 0x20;
@@ -717,9 +717,9 @@ void EnMa4_HorsebackGameWait(EnMa4* this, PlayState* play) {
play->interfaceCtx.unk_25C = 1;
}
if ((gSaveContext.unk_3DE0[4] >= 2 * 60 * 100) // timer >= 2 minutes
|| (this->poppedBalloonCounter == 10)) {
gSaveContext.unk_3DD0[4] = 6;
if ((gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] >= SECONDS_TO_TIMER(120)) ||
(this->poppedBalloonCounter == 10)) {
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
EnMa4_SetupHorsebackGameEnd(this, play);
D_80AC0258 = 0;
}
@@ -898,13 +898,13 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
gSaveContext.save.weekEventReg[21] |= 0x40;
}
} else if (this->state == MA4_STATE_AFTERHORSEBACKGAME) {
if (gSaveContext.unk_3DE0[4] >= 2 * 60 * 100) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] >= SECONDS_TO_TIMER(120)) {
// "Too bad Grasshopper"
EnMa4_SetFaceExpression(this, 0, 0);
Message_StartTextbox(play, 0x336D, &this->actor);
this->textId = 0x336D;
} else {
time = gSaveContext.unk_3DE0[4];
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.horseBackBalloonHighScore) {
// [Score] New record!
gSaveContext.save.horseBackBalloonHighScore = time;
@@ -943,12 +943,12 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
Message_StartTextbox(play, 0x3354, &this->actor);
this->textId = 0x3354;
} else if (this->state == MA4_STATE_AFTERHORSEBACKGAME) {
if (gSaveContext.unk_3DE0[4] >= 2 * 60 * 100) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] >= SECONDS_TO_TIMER(120)) {
// "Try again?"
Message_StartTextbox(play, 0x3356, &this->actor);
this->textId = 0x3356;
} else {
time = gSaveContext.unk_3DE0[4];
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.horseBackBalloonHighScore) {
gSaveContext.save.horseBackBalloonHighScore = time;
EnMa4_SetFaceExpression(this, 0, 3);
@@ -970,12 +970,12 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
Message_StartTextbox(play, 0x3358, &this->actor);
this->textId = 0x3358;
} else if (this->state == MA4_STATE_AFTERHORSEBACKGAME) {
if (gSaveContext.unk_3DE0[4] >= 2 * 60 * 100) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] >= SECONDS_TO_TIMER(120)) {
// "Try again?"
Message_StartTextbox(play, 0x3356, &this->actor);
this->textId = 0x3356;
} else {
time = gSaveContext.unk_3DE0[4];
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.horseBackBalloonHighScore) {
// New record
gSaveContext.save.horseBackBalloonHighScore = time;
+19 -16
View File
@@ -249,13 +249,14 @@ void func_80A6F5E4(EnMm3* this, PlayState* play) {
break;
case 0x2791:
if (gSaveContext.unk_3DE0[0] == 1000) {
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] == SECONDS_TO_TIMER(10)) {
Message_StartTextbox(play, 0x2792, &this->actor);
this->unk_2B4 = 0x2792;
} else if ((gSaveContext.unk_3DE0[0] >= 1500)) {
} else if ((gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] >= SECONDS_TO_TIMER(15))) {
Message_StartTextbox(play, 0x2797, &this->actor);
this->unk_2B4 = 0x2797;
} else if ((gSaveContext.unk_3DE0[0] <= 1050) && (gSaveContext.unk_3DE0[0] >= 950)) {
} else if ((gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] <= SECONDS_TO_TIMER_PRECISE(10, 50)) &&
(gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] >= SECONDS_TO_TIMER_PRECISE(9, 50))) {
Message_StartTextbox(play, 0x2795, &this->actor);
this->unk_2B4 = 0x2795;
} else {
@@ -301,7 +302,7 @@ void func_80A6F5E4(EnMm3* this, PlayState* play) {
} else if ((this->unk_2AC > 0) && (this->unk_2B4 == 0x2791)) {
this->unk_2AC--;
if (this->unk_2AC == 0) {
if (gSaveContext.unk_3DE0[0] == 1000) {
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] == SECONDS_TO_TIMER(10)) {
func_801A3098(0x922);
} else {
play_sound(NA_SE_SY_ERROR);
@@ -342,9 +343,9 @@ void func_80A6F9DC(EnMm3* this, PlayState* play) {
player->stateFlags1 |= 0x20;
if (Player_GetMask(play) == PLAYER_MASK_BUNNY) {
func_8010EA9C(0, 2);
Interface_StartPostmanTimer(0, POSTMAN_MINIGAME_BUNNY_HOOD_ON);
} else {
func_8010EA9C(0, 0);
Interface_StartPostmanTimer(0, POSTMAN_MINIGAME_BUNNY_HOOD_OFF);
}
func_801477B4(play);
play_sound(NA_SE_SY_START_SHOT);
@@ -381,18 +382,20 @@ void func_80A6FBA0(EnMm3* this) {
void func_80A6FBFC(EnMm3* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (gSaveContext.unk_3DD0[0] == 0x10) {
if (gSaveContext.timerStates[TIMER_ID_POSTMAN] == TIMER_STATE_POSTMAN_END) {
player->stateFlags1 &= ~0x20;
this->actor.flags |= ACTOR_FLAG_10000;
if (gSaveContext.unk_3DE0[0] > 1500) {
gSaveContext.unk_3DE0[0] = 1500;
} else if ((((void)0, gSaveContext.unk_3DE0[0]) >= (OSTime)(995 - XREG(16))) &&
(((void)0, gSaveContext.unk_3DE0[0]) <= (OSTime)(1005 + XREG(17)))) {
gSaveContext.unk_3DE0[0] = 1000;
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] > SECONDS_TO_TIMER(15)) {
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(15);
} else if ((((void)0, gSaveContext.timerCurTimes[TIMER_ID_POSTMAN]) >=
(OSTime)(SECONDS_TO_TIMER_PRECISE(10, -5) - XREG(16))) &&
(((void)0, gSaveContext.timerCurTimes[TIMER_ID_POSTMAN]) <=
(OSTime)(SECONDS_TO_TIMER_PRECISE(10, 5) + XREG(17)))) {
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(10);
}
} else if (gSaveContext.unk_3DE0[0] > 1500) {
gSaveContext.unk_3DD0[0] = 15;
gSaveContext.unk_3DC8 = osGetTime();
} else if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] > SECONDS_TO_TIMER(15)) {
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_STOP;
gSaveContext.postmanTimerStopOsTime = osGetTime();
}
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
@@ -401,7 +404,7 @@ void func_80A6FBFC(EnMm3* this, PlayState* play) {
Message_StartTextbox(play, 0x2791, &this->actor);
this->unk_2B4 = 0x2791;
this->unk_2AC = 7;
gSaveContext.unk_3DD0[0] = 0;
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_OFF;
this->actor.flags &= ~ACTOR_FLAG_10000;
play_sound(NA_SE_SY_START_SHOT);
func_80A6F9C8(this);
@@ -7,6 +7,11 @@ struct EnMm3;
typedef void (*EnMm3ActionFunc)(struct EnMm3*, PlayState*);
typedef enum {
/* 0 */ POSTMAN_MINIGAME_BUNNY_HOOD_OFF,
/* 2 */ POSTMAN_MINIGAME_BUNNY_HOOD_ON = 2
} PostmanMinigameBunnyHoodState;
typedef struct EnMm3 {
/* 0x000 */ Actor actor;
/* 0x144 */ SkelAnime skelAnime;
@@ -253,7 +253,7 @@ s32 EnMttag_ExitRace(PlayState* play, s32 transitionType, s32 nextTransitionType
* Displays the text which says that the player has made a false start.
*/
void EnMttag_ShowFalseStartMessage(EnMttag* this, PlayState* play) {
gSaveContext.unk_3DD0[4] = 0;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
Message_StartTextbox(play, 0xE95, NULL); // An entrant made a false start
func_800B7298(play, &this->actor, 7);
Audio_QueueSeqCmd(0x101400FF);
@@ -314,7 +314,7 @@ void EnMttag_RaceStart(EnMttag* this, PlayState* play) {
gSaveContext.eventInf[1] |= 8;
} else {
if (DECR(this->timer) == 60) {
func_8010E9F0(4, 0);
Interface_StartTimer(TIMER_ID_MINIGAME_2, 0);
play->interfaceCtx.unk_280 = 1;
Audio_QueueSeqCmd(NA_BGM_GORON_RACE | 0x8000);
play->envCtx.unk_E4 = 0xFE;
@@ -359,14 +359,14 @@ void EnMttag_Race(EnMttag* this, PlayState* play) {
s32 playerCheatStatus;
if (EnMttag_IsInFinishLine(playerPos)) {
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
play_sound(NA_SE_SY_START_SHOT);
Audio_QueueSeqCmd(NA_BGM_GORON_GOAL | 0x8000);
this->timer = 55;
gSaveContext.eventInf[1] |= 2;
this->actionFunc = EnMttag_RaceFinish;
} else if (EnMttag_IsAnyRaceGoronOverFinishLine(this)) {
gSaveContext.unk_3DD0[4] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_6;
play_sound(NA_SE_SY_START_SHOT);
Audio_QueueSeqCmd(NA_BGM_GORON_GOAL | 0x8000);
this->timer = 55;
@@ -456,7 +456,7 @@ void EnMttag_HandleCantWinChoice(EnMttag* this, PlayState* play) {
if (play->msgCtx.choiceIndex != 0) {
// Exit the race
func_8019F230();
gSaveContext.unk_3DD0[4] = 0;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
EnMttag_ExitRace(play, TRANS_TYPE_02, TRANS_TYPE_02);
gSaveContext.eventInf[1] &= (u8)~8;
gSaveContext.eventInf[1] |= 4;
@@ -502,12 +502,14 @@ void EnMttag_Init(Actor* thisx, PlayState* play) {
void EnMttag_Destroy(Actor* thisx, PlayState* play) {
EnMttag* this = THIS;
if (gSaveContext.unk_3DD0[4] != 6) {
gSaveContext.unk_3DD0[4] = 5;
if (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] != TIMER_STATE_6) {
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
}
}
void EnMttag_Update(Actor* thisx, PlayState* play) {
EnMttag* this = THIS;
this->actionFunc(this, play);
}
@@ -271,7 +271,8 @@ void func_80A2C2E0(EnSyatekiDekunuts* this, PlayState* play) {
void func_80A2C33C(EnSyatekiDekunuts* this, PlayState* play) {
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
if ((gSaveContext.unk_3DE0[1] <= 0) || (syatekiMan->shootingGameState != SG_GAME_STATE_RUNNING)) {
if ((gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] <= SECONDS_TO_TIMER(0)) ||
(syatekiMan->shootingGameState != SG_GAME_STATE_RUNNING)) {
func_80A2C3AC(this);
}
@@ -154,7 +154,7 @@ static s32 sSwampTargetActorListLengths[] = {
};
static Vec3f sSwampPlayerPos = { 0.0f, 10.0f, 140.0f };
static Vec3f sTownFierceDietyPlayerPos = { -20.0f, 20.0f, 198.0f };
static Vec3f sTownFierceDeityPlayerPos = { -20.0f, 20.0f, 198.0f };
static Vec3f sTownPlayerPos = { -20.0f, 40.0f, 175.0f };
/**
@@ -1012,7 +1012,7 @@ void EnSyatekiMan_Swamp_StartGame(EnSyatekiMan* this, PlayState* play) {
this->guayHitCounter = 0;
this->currentWave = 0;
this->perGameVar2.bonusDekuScrubHitCounter = 0;
func_8010E9F0(1, 100);
Interface_StartTimer(TIMER_ID_MINIGAME_1, 100);
this->actor.draw = NULL;
this->actionFunc = EnSyatekiMan_Swamp_RunGame;
}
@@ -1061,9 +1061,9 @@ void EnSyatekiMan_Swamp_RunGame(EnSyatekiMan* this, PlayState* play) {
this->perGameVar1.guaySpawnTimer++;
if (gSaveContext.unk_3DE0[1] == 0) {
gSaveContext.unk_3DE0[1] = 0;
gSaveContext.unk_3DD0[1] = 5;
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] == SECONDS_TO_TIMER(0)) {
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
this->actor.draw = EnSyatekiMan_Draw;
this->flagsIndex = 0;
this->currentWave = 0;
@@ -1082,10 +1082,10 @@ void EnSyatekiMan_Swamp_RunGame(EnSyatekiMan* this, PlayState* play) {
this->shootingGameState = SG_GAME_STATE_GIVING_BONUS;
if (this->score == 2120) {
func_8011B4E0(play, 2);
gSaveContext.unk_3DD0[1] = 6;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_6;
this->actionFunc = EnSyatekiMan_Swamp_AddBonusPoints;
} else {
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
this->actionFunc = EnSyatekiMan_Swamp_EndGame;
}
}
@@ -1148,15 +1148,15 @@ void EnSyatekiMan_Swamp_AddBonusPoints(EnSyatekiMan* this, PlayState* play) {
player->stateFlags1 |= 0x20;
if (play->interfaceCtx.unk_286 == 0) {
if (gSaveContext.unk_3DE0[1] == 0) {
gSaveContext.unk_3DE0[1] = 0;
gSaveContext.unk_3DD0[1] = 5;
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] == SECONDS_TO_TIMER(0)) {
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
this->flagsIndex = 0;
this->currentWave = 0;
this->actionFunc = EnSyatekiMan_Swamp_EndGame;
sBonusTimer = 0;
} else if (sBonusTimer > 10) {
gSaveContext.unk_3E88[1] += 100;
gSaveContext.timerStopTimes[TIMER_ID_MINIGAME_1] += SECONDS_TO_TIMER(1);
play->interfaceCtx.unk_25C += 10;
this->score += 10;
Actor_PlaySfxAtPos(&this->actor, NA_SE_SY_TRE_BOX_APPEAR);
@@ -1171,7 +1171,7 @@ void EnSyatekiMan_Town_MovePlayerAndSayHighScore(EnSyatekiMan* this, PlayState*
Vec3f targetPlayerPos;
if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY) {
targetPlayerPos = sTownFierceDietyPlayerPos;
targetPlayerPos = sTownFierceDeityPlayerPos;
} else {
targetPlayerPos = sTownPlayerPos;
}
@@ -1198,7 +1198,7 @@ void EnSyatekiMan_Town_StartGame(EnSyatekiMan* this, PlayState* play) {
if (sGameStartTimer == 30) {
if (player->transformation == PLAYER_FORM_FIERCE_DEITY) {
player->actor.world.pos = sTownFierceDietyPlayerPos;
player->actor.world.pos = sTownFierceDeityPlayerPos;
} else {
player->actor.world.pos = sTownPlayerPos;
}
@@ -1220,7 +1220,7 @@ void EnSyatekiMan_Town_StartGame(EnSyatekiMan* this, PlayState* play) {
this->perGameVar1.octorokState = SG_OCTO_STATE_INITIAL;
this->perGameVar2.octorokHitType = SG_OCTO_HIT_TYPE_NONE;
sGameStartTimer = 30;
func_8010E9F0(1, 75);
Interface_StartTimer(TIMER_ID_MINIGAME_1, 75);
this->actor.draw = NULL;
this->actionFunc = EnSyatekiMan_Town_RunGame;
}
@@ -1292,7 +1292,8 @@ static const s32 sOctorokFlagsPerWave[] = {
void EnSyatekiMan_Town_RunGame(EnSyatekiMan* this, PlayState* play) {
static s32 sModFromLosingTime = 0;
Player* player = GET_PLAYER(play);
s32 timer = (((void)0, gSaveContext.unk_3DE0[1]) * 0.1f) + 1.0f; // unit is tenths of a second
s32 timer =
(((void)0, gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1]) * 0.1f) + 1.0f; // unit is tenths of a second
if (timer <= 750) {
s32 waveTimer; // unit is hundredths of a second
@@ -1302,9 +1303,10 @@ void EnSyatekiMan_Town_RunGame(EnSyatekiMan* this, PlayState* play) {
// begin hiding. This code will ultimately correct waveTimer such that its value is not affected by
// hitting Blue Octoroks.
if (sModFromLosingTime == 0) {
waveTimer = ((void)0, gSaveContext.unk_3DE0[1]) % 500;
waveTimer = ((void)0, gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1]) % SECONDS_TO_TIMER(5);
} else {
waveTimer = (((void)0, gSaveContext.unk_3DE0[1]) + 250) % 500;
waveTimer = (((void)0, gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1]) + SECONDS_TO_TIMER_PRECISE(2, 50)) %
SECONDS_TO_TIMER(5);
}
// Octoroks begin hiding four seconds after a wave begins.
@@ -1314,7 +1316,7 @@ void EnSyatekiMan_Town_RunGame(EnSyatekiMan* this, PlayState* play) {
if (this->perGameVar2.octorokHitType != SG_OCTO_HIT_TYPE_NONE) {
if (this->perGameVar2.octorokHitType == SG_OCTO_HIT_TYPE_BLUE) {
gSaveContext.unk_3E18[1] -= 250;
gSaveContext.timerTimeLimits[TIMER_ID_MINIGAME_1] -= SECONDS_TO_TIMER_PRECISE(2, 50);
sModFromLosingTime = (sModFromLosingTime + 25) % 50;
}
@@ -1336,11 +1338,11 @@ void EnSyatekiMan_Town_RunGame(EnSyatekiMan* this, PlayState* play) {
}
}
if (gSaveContext.unk_3DE0[1] == 0) {
if (gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] == SECONDS_TO_TIMER(0)) {
this->flagsIndex = 0;
this->perGameVar1.octorokState = SG_OCTO_STATE_HIDING;
gSaveContext.unk_3DE0[1] = 0;
gSaveContext.unk_3DD0[1] = 5;
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_STOP;
player->stateFlags1 |= 0x20;
sModFromLosingTime = 0;
this->actor.draw = EnSyatekiMan_Draw;
@@ -388,7 +388,7 @@ void func_80A42AB8(EnTest4* this, PlayState* play) {
func_80A41FA4(this, play);
} else if (temp_a0 == CLOCK_TIME(6, 0)) {
if (CURRENT_DAY == 3) {
func_8011C808(play);
Interface_StartMoonCrash(play);
Actor_MarkForDeath(&this->actor);
gSaveContext.eventInf[1] |= 0x80;
} else if (((sCutscenes[this->unk_144] < 0) || (play->actorCtx.flags & ACTORCTX_FLAG_1)) &&
@@ -90,7 +90,7 @@ void func_80AC9FE4(EnTimeTag* this, PlayState* play) {
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
this->actionFunc = func_80AC9FD4;
gSaveContext.unk_3DD0[3] = 0;
gSaveContext.timerStates[TIMER_ID_MOON_CRASH] = TIMER_STATE_OFF;
if (CHECK_QUEST_ITEM(QUEST_REMAINS_ODOWLA) && CHECK_QUEST_ITEM(QUEST_REMAINS_GOHT) &&
CHECK_QUEST_ITEM(QUEST_REMAINS_GYORG) && CHECK_QUEST_ITEM(QUEST_REMAINS_TWINMOLD)) {
gSaveContext.save.weekEventReg[25] |= 2;
@@ -107,7 +107,7 @@ void func_80ACA0A8(EnTimeTag* this, PlayState* play) {
if (this->actor.cutscene != -1) {
this->actionFunc = func_80AC9FE4;
ActorCutscene_SetIntentToPlay(this2->actor.cutscene);
gSaveContext.unk_3DD0[3] = 0;
gSaveContext.timerStates[TIMER_ID_MOON_CRASH] = TIMER_STATE_OFF;
}
play->msgCtx.ocarinaMode = 4;
}
@@ -45,14 +45,14 @@ void ObjRoomtimer_Init(Actor* thisx, PlayState* play) {
void ObjRoomtimer_Destroy(Actor* thisx, PlayState* play) {
ObjRoomtimer* this = THIS;
if (this->actor.params != 0x1FF && gSaveContext.unk_3DD0[4] > 0) {
gSaveContext.unk_3DD0[4] = 5;
if ((this->actor.params != 0x1FF) && (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] >= TIMER_STATE_START)) {
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
}
}
void func_80973CD8(ObjRoomtimer* this, PlayState* play) {
if (this->actor.params != 0x1FF) {
func_8010E9F0(4, this->actor.params);
Interface_StartTimer(TIMER_ID_MINIGAME_2, this->actor.params);
}
func_800BC154(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
@@ -62,11 +62,11 @@ void func_80973CD8(ObjRoomtimer* this, PlayState* play) {
void func_80973D3C(ObjRoomtimer* this, PlayState* play) {
if (Flags_GetClearTemp(play, this->actor.room)) {
if (this->actor.params != 0x1FF) {
gSaveContext.unk_3DD0[4] = 5;
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
}
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
this->actionFunc = func_80973DE0;
} else if (this->actor.params != 0x1FF && gSaveContext.unk_3DD0[4] == 0) {
} else if ((this->actor.params != 0x1FF) && (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_OFF)) {
play_sound(NA_SE_OC_ABYSS);
func_80169EFC(&play->state);
Actor_MarkForDeath(&this->actor);
@@ -507,13 +507,13 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
if (this->verticalInputAccumulator == 0) {
if (CHECK_BTN_ALL(controller1->press.button, BTN_A) || CHECK_BTN_ALL(controller1->press.button, BTN_START)) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.unk_3EC0); i++) {
gSaveContext.unk_3DD0[i] = 0;
gSaveContext.unk_3DE0[i] = 0;
gSaveContext.unk_3E18[i] = 0;
gSaveContext.unk_3E50[i] = 0;
gSaveContext.unk_3E88[i] = 0;
gSaveContext.unk_3EC0[i] = 0;
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
gSaveContext.minigameState = 0;
+12 -12
View File
@@ -2093,12 +2093,12 @@
0x8010DC58:("func_8010DC58",),
0x8010DE38:("func_8010DE38",),
0x8010E028:("func_8010E028",),
0x8010E968:("func_8010E968",),
0x8010E9F0:("func_8010E9F0",),
0x8010EA9C:("func_8010EA9C",),
0x8010EB50:("func_8010EB50",),
0x8010EBA0:("func_8010EBA0",),
0x8010EC54:("func_8010EC54",),
0x8010E968:("Interface_PostmanTimerCallback",),
0x8010E9F0:("Interface_StartTimer",),
0x8010EA9C:("Interface_StartPostmanTimer",),
0x8010EB50:("Interface_StartGoronRaceTimer",),
0x8010EBA0:("Interface_StartBottleTimer",),
0x8010EC54:("Interface_GetCompressedTimerDigits",),
0x8010EE74:("func_8010EE74",),
0x8010EF68:("Interface_SetHudVisibility",),
0x8010EF9C:("Interface_UpdateButtonAlphasByStatus",),
@@ -2156,16 +2156,16 @@
0x8011B9E0:("func_8011B9E0",),
0x8011BF70:("func_8011BF70",),
0x8011C4C4:("func_8011C4C4",),
0x8011C808:("func_8011C808",),
0x8011C898:("func_8011C898",),
0x8011CA64:("func_8011CA64",),
0x8011E3B4:("func_8011E3B4",),
0x8011C808:("Interface_StartMoonCrash",),
0x8011C898:("Interface_GetTimerDigits",),
0x8011CA64:("Interface_DrawTimers",),
0x8011E3B4:("Interface_UpdateBottleTimers",),
0x8011E730:("func_8011E730",),
0x8011F0E0:("func_8011F0E0",),
0x80120F90:("func_80120F90",),
0x80121064:("func_80121064",),
0x801210E0:("func_801210E0",),
0x80121F94:("func_80121F94",),
0x80121F94:("Interface_Destroy",),
0x80121FC4:("func_80121FC4",),
0x801224E0:("Path_GetByIndex",),
0x80122524:("Path_OrientAndGetDistSq",),
@@ -2232,7 +2232,7 @@
0x80124258:("Player_GetExplosiveHeld",),
0x80124278:("func_80124278",),
0x801242B4:("func_801242B4",),
0x801242DC:("func_801242DC",),
0x801242DC:("Player_GetEnvTimerType",),
0x80124420:("func_80124420",),
0x80124618:("func_80124618",),
0x801246F4:("func_801246F4",),
+14 -14
View File
@@ -1074,16 +1074,16 @@
0x801BF8A8:("sMagicMeterOutlinePrimBlue","UNK_TYPE2","",0x2),
0x801BF8AC:("sMagicBorderRatio","UNK_TYPE2","",0x2),
0x801BF8B0:("sMagicBorderStep","UNK_TYPE2","",0x2),
0x801BF8DC:("D_801BF8DC","UNK_TYPE2","",0x2),
0x801BF8E0:("D_801BF8E0","UNK_TYPE2","",0x2),
0x801BF8E4:("D_801BF8E4","UNK_TYPE2","",0x2),
0x801BF8E8:("D_801BF8E8","UNK_TYPE4","",0x4),
0x801BF8F0:("D_801BF8F0","u64","",0x8),
0x801BF8DC:("sEnvTimerType","UNK_TYPE2","",0x2),
0x801BF8E0:("sEnvTimerActive","UNK_TYPE2","",0x2),
0x801BF8E4:("sPostmanBunnyHoodState","UNK_TYPE2","",0x2),
0x801BF8E8:("sTimerPausedOsTime","UNK_TYPE4","",0x4),
0x801BF8F0:("sBottleTimerPausedOsTime","u64","",0x8),
0x801BF8F8:("D_801BF8F8","u64","[7]",0x38),
0x801BF930:("D_801BF930","u64","[7]",0x38),
0x801BF968:("D_801BF968","UNK_TYPE4","",0x4),
0x801BF96C:("D_801BF96C","UNK_TYPE4","",0x4),
0x801BF970:("D_801BF970","UNK_TYPE4","",0x4),
0x801BF968:("sIsTimerPaused","UNK_TYPE4","",0x4),
0x801BF96C:("sIsBottleTimerPaused","UNK_TYPE4","",0x4),
0x801BF970:("sTimerId","UNK_TYPE4","",0x4),
0x801BF974:("D_801BF974","UNK_TYPE4","",0x4),
0x801BF978:("D_801BF978","UNK_TYPE4","",0x4),
0x801BF97C:("D_801BF97C","UNK_TYPE4","",0x4),
@@ -1113,7 +1113,7 @@
0x801BFA4C:("D_801BFA4C","UNK_TYPE2","",0x2),
0x801BFA64:("D_801BFA64","UNK_TYPE2","",0x2),
0x801BFA74:("D_801BFA74","UNK_TYPE2","",0x2),
0x801BFA84:("D_801BFA84","UNK_TYPE4","",0x4),
0x801BFA84:("sPostmanTimerInputBtnAPressed","UNK_TYPE4","",0x4),
0x801BFAB0:("sDoActionTextures","UNK_TYPE1","",0x1),
0x801BFAB8:("magicBorderColors","UNK_TYPE1","",0x1),
0x801BFAC4:("magicBorderIndices","UNK_TYPE1","",0x1),
@@ -1161,9 +1161,9 @@
0x801BFCA8:("D_801BFCA8","UNK_TYPE2","",0x2),
0x801BFCB8:("D_801BFCB8","UNK_TYPE1","",0x1),
0x801BFCC4:("D_801BFCC4","UNK_TYPE4","",0x4),
0x801BFCE4:("D_801BFCE4","UNK_TYPE4","",0x4),
0x801BFCE8:("D_801BFCE8","u16","[8]",0x10),
0x801BFCF8:("D_801BFCF8","UNK_TYPE4","",0x4),
0x801BFCE4:("sTimerStateTimer","UNK_TYPE4","",0x4),
0x801BFCE8:("sTimerDigits","u16","[8]",0x10),
0x801BFCF8:("sTimerBeepSfxSeconds","UNK_TYPE4","",0x4),
0x801BFCFC:("D_801BFCFC","UNK_TYPE4","",0x4),
0x801BFD0C:("D_801BFD0C","UNK_TYPE4","",0x4),
0x801BFD1C:("D_801BFD1C","UNK_TYPE1","",0x1),
@@ -4002,7 +4002,7 @@
0x801F57B4:("D_801F57B4","UNK_TYPE1","",0x1),
0x801F5834:("D_801F5834","UNK_TYPE1","",0x1),
0x801F5840:("gNMIBuffer","s32*","",0x4),
0x801F5850:("D_801F5850","UNK_TYPE1","",0x1),
0x801F5850:("sPostmanTimerInput","UNK_TYPE1","",0x1),
0x801F58B0:("D_801F58B0","UNK_TYPE1","",0x1),
0x801F59AC:("D_801F59AC","UNK_TYPE1","",0x1),
0x801F59B0:("D_801F59B0","UNK_TYPE1","",0x1),
@@ -9920,7 +9920,7 @@
0x809C9464:("sSwampTargetActorLists","UNK_PTR","",0x4),
0x809C946C:("sSwampTargetActorListLengths","UNK_TYPE1","",0x1),
0x809C9474:("sSwampPlayerPos","UNK_TYPE4","",0x4),
0x809C9480:("sTownFierceDietyPlayerPos","UNK_TYPE4","",0x4),
0x809C9480:("sTownFierceDeityPlayerPos","UNK_TYPE4","",0x4),
0x809C948C:("sTownPlayerPos","UNK_TYPE4","",0x4),
0x809C9498:("sGameStartTimer","s16","",0x2),
0x809C949C:("sHasSpawnedGuaysForThisWave","UNK_TYPE2","",0x2),
+13
View File
@@ -483,6 +483,9 @@ wordReplace = {
"func_80169E6C": "Play_SetupRespawnPoint",
"func_8016A0AC": "Play_IsUnderwater",
"func_801690CC": "Play_InCsMode",
"func_8010E9F0": "Interface_StartTimer",
"func_8010EA9C": "Interface_StartPostmanTimer",
"func_80121F94": "Interface_Destroy",
"Interface_ChangeAlpha": "Interface_SetHudVisibility",
"func_80112B40": "Interface_LoadItemIconImpl",
"func_80112BE4": "Interface_LoadItemIcon",
@@ -697,6 +700,7 @@ wordReplace = {
"player->unk_394": "player->csMode",
"player->swordQuads": "player->meleeWeaponQuads",
"player->blureEffectIndex": "player->meleeWeaponEffectIndex",
"player->unk_AD8": "player->underwaterTimer",
"player->swordAnimation": "player->meleeWeaponAnimation",
"player->swordState": "player->meleeWeaponState",
"player->swordInfo": "player->meleeWeaponInfo",
@@ -726,6 +730,15 @@ wordReplace = {
"play->actorCtx.unk4": "play->actorCtx.lensMaskSize",
"play->nextEntranceIndex": "play->nextEntrance",
"gSaveContext.unk_3DC8": "gSaveContext.timerOsTime",
"gSaveContext.unk_3DD0": "gSaveContext.timerStates",
"gSaveContext.unk_3DD7": "gSaveContext.timerDirections",
"gSaveContext.unk_3DE0": "gSaveContext.timerCurTimes",
"gSaveContext.unk_3E18": "gSaveContext.timerTimeLimits",
"gSaveContext.unk_3E50": "gSaveContext.timerStartOsTimes",
"gSaveContext.unk_3E88": "gSaveContext.timerStopTimes",
"gSaveContext.unk_3EC0": "gSaveContext.timerPausedOsTimes",
"play->sceneLoadFlag": "play->transitionTrigger",
"play->unk_18B4A": "play->transitionMode",
"play->unk_1887F": "play->transitionType",
+12 -12
View File
@@ -1607,12 +1607,12 @@ asm/non_matchings/code/z_parameter/func_8010D9F4.s,func_8010D9F4,0x8010D9F4,0x99
asm/non_matchings/code/z_parameter/func_8010DC58.s,func_8010DC58,0x8010DC58,0x78
asm/non_matchings/code/z_parameter/func_8010DE38.s,func_8010DE38,0x8010DE38,0x7C
asm/non_matchings/code/z_parameter/func_8010E028.s,func_8010E028,0x8010E028,0x250
asm/non_matchings/code/z_parameter/func_8010E968.s,func_8010E968,0x8010E968,0x22
asm/non_matchings/code/z_parameter/func_8010E9F0.s,func_8010E9F0,0x8010E9F0,0x2B
asm/non_matchings/code/z_parameter/func_8010EA9C.s,func_8010EA9C,0x8010EA9C,0x2D
asm/non_matchings/code/z_parameter/func_8010EB50.s,func_8010EB50,0x8010EB50,0x14
asm/non_matchings/code/z_parameter/func_8010EBA0.s,func_8010EBA0,0x8010EBA0,0x2D
asm/non_matchings/code/z_parameter/func_8010EC54.s,func_8010EC54,0x8010EC54,0x88
asm/non_matchings/code/z_parameter/Interface_PostmanTimerCallback.s,Interface_PostmanTimerCallback,0x8010E968,0x22
asm/non_matchings/code/z_parameter/Interface_StartTimer.s,Interface_StartTimer,0x8010E9F0,0x2B
asm/non_matchings/code/z_parameter/Interface_StartPostmanTimer.s,Interface_StartPostmanTimer,0x8010EA9C,0x2D
asm/non_matchings/code/z_parameter/Interface_StartGoronRaceTimer.s,Interface_StartGoronRaceTimer,0x8010EB50,0x14
asm/non_matchings/code/z_parameter/Interface_StartBottleTimer.s,Interface_StartBottleTimer,0x8010EBA0,0x2D
asm/non_matchings/code/z_parameter/Interface_GetCompressedTimerDigits.s,Interface_GetCompressedTimerDigits,0x8010EC54,0x88
asm/non_matchings/code/z_parameter/func_8010EE74.s,func_8010EE74,0x8010EE74,0x3D
asm/non_matchings/code/z_parameter/Interface_SetHudVisibility.s,Interface_SetHudVisibility,0x8010EF68,0xD
asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphasByStatus.s,Interface_UpdateButtonAlphasByStatus,0x8010EF9C,0x4E
@@ -1670,16 +1670,16 @@ asm/non_matchings/code/z_parameter/func_8011B5C0.s,func_8011B5C0,0x8011B5C0,0x10
asm/non_matchings/code/z_parameter/func_8011B9E0.s,func_8011B9E0,0x8011B9E0,0x164
asm/non_matchings/code/z_parameter/func_8011BF70.s,func_8011BF70,0x8011BF70,0x155
asm/non_matchings/code/z_parameter/func_8011C4C4.s,func_8011C4C4,0x8011C4C4,0xD1
asm/non_matchings/code/z_parameter/func_8011C808.s,func_8011C808,0x8011C808,0x24
asm/non_matchings/code/z_parameter/func_8011C898.s,func_8011C898,0x8011C898,0x73
asm/non_matchings/code/z_parameter/func_8011CA64.s,func_8011CA64,0x8011CA64,0x654
asm/non_matchings/code/z_parameter/func_8011E3B4.s,func_8011E3B4,0x8011E3B4,0xDF
asm/non_matchings/code/z_parameter/Interface_StartMoonCrash.s,Interface_StartMoonCrash,0x8011C808,0x24
asm/non_matchings/code/z_parameter/Interface_GetTimerDigits.s,Interface_GetTimerDigits,0x8011C898,0x73
asm/non_matchings/code/z_parameter/Interface_DrawTimers.s,Interface_DrawTimers,0x8011CA64,0x654
asm/non_matchings/code/z_parameter/Interface_UpdateBottleTimers.s,Interface_UpdateBottleTimers,0x8011E3B4,0xDF
asm/non_matchings/code/z_parameter/func_8011E730.s,func_8011E730,0x8011E730,0x26C
asm/non_matchings/code/z_parameter/func_8011F0E0.s,func_8011F0E0,0x8011F0E0,0x7AC
asm/non_matchings/code/z_parameter/func_80120F90.s,func_80120F90,0x80120F90,0x35
asm/non_matchings/code/z_parameter/func_80121064.s,func_80121064,0x80121064,0x1F
asm/non_matchings/code/z_parameter/func_801210E0.s,func_801210E0,0x801210E0,0x3AD
asm/non_matchings/code/z_parameter/func_80121F94.s,func_80121F94,0x80121F94,0xC
asm/non_matchings/code/z_parameter/Interface_Destroy.s,Interface_Destroy,0x80121F94,0xC
asm/non_matchings/code/z_parameter/func_80121FC4.s,func_80121FC4,0x80121FC4,0x147
asm/non_matchings/code/z_path/func_801224E0.s,func_801224E0,0x801224E0,0x11
asm/non_matchings/code/z_path/func_80122524.s,func_80122524,0x80122524,0x2A
@@ -1746,7 +1746,7 @@ asm/non_matchings/code/z_player_lib/Player_ActionToExplosive.s,Player_ActionToEx
asm/non_matchings/code/z_player_lib/Player_GetExplosiveHeld.s,Player_GetExplosiveHeld,0x80124258,0x8
asm/non_matchings/code/z_player_lib/func_80124278.s,func_80124278,0x80124278,0xF
asm/non_matchings/code/z_player_lib/func_801242B4.s,func_801242B4,0x801242B4,0xA
asm/non_matchings/code/z_player_lib/func_801242DC.s,func_801242DC,0x801242DC,0x51
asm/non_matchings/code/z_player_lib/Player_GetEnvTimerType.s,Player_GetEnvTimerType,0x801242DC,0x51
asm/non_matchings/code/z_player_lib/func_80124420.s,func_80124420,0x80124420,0x7E
asm/non_matchings/code/z_player_lib/func_80124618.s,func_80124618,0x80124618,0x37
asm/non_matchings/code/z_player_lib/func_801246F4.s,func_801246F4,0x801246F4,0x5F
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
1607 asm/non_matchings/code/z_parameter/func_8010DC58.s func_8010DC58 0x8010DC58 0x78
1608 asm/non_matchings/code/z_parameter/func_8010DE38.s func_8010DE38 0x8010DE38 0x7C
1609 asm/non_matchings/code/z_parameter/func_8010E028.s func_8010E028 0x8010E028 0x250
1610 asm/non_matchings/code/z_parameter/func_8010E968.s asm/non_matchings/code/z_parameter/Interface_PostmanTimerCallback.s func_8010E968 Interface_PostmanTimerCallback 0x8010E968 0x22
1611 asm/non_matchings/code/z_parameter/func_8010E9F0.s asm/non_matchings/code/z_parameter/Interface_StartTimer.s func_8010E9F0 Interface_StartTimer 0x8010E9F0 0x2B
1612 asm/non_matchings/code/z_parameter/func_8010EA9C.s asm/non_matchings/code/z_parameter/Interface_StartPostmanTimer.s func_8010EA9C Interface_StartPostmanTimer 0x8010EA9C 0x2D
1613 asm/non_matchings/code/z_parameter/func_8010EB50.s asm/non_matchings/code/z_parameter/Interface_StartGoronRaceTimer.s func_8010EB50 Interface_StartGoronRaceTimer 0x8010EB50 0x14
1614 asm/non_matchings/code/z_parameter/func_8010EBA0.s asm/non_matchings/code/z_parameter/Interface_StartBottleTimer.s func_8010EBA0 Interface_StartBottleTimer 0x8010EBA0 0x2D
1615 asm/non_matchings/code/z_parameter/func_8010EC54.s asm/non_matchings/code/z_parameter/Interface_GetCompressedTimerDigits.s func_8010EC54 Interface_GetCompressedTimerDigits 0x8010EC54 0x88
1616 asm/non_matchings/code/z_parameter/func_8010EE74.s func_8010EE74 0x8010EE74 0x3D
1617 asm/non_matchings/code/z_parameter/Interface_SetHudVisibility.s Interface_SetHudVisibility 0x8010EF68 0xD
1618 asm/non_matchings/code/z_parameter/Interface_UpdateButtonAlphasByStatus.s Interface_UpdateButtonAlphasByStatus 0x8010EF9C 0x4E
1670 asm/non_matchings/code/z_parameter/func_8011B9E0.s func_8011B9E0 0x8011B9E0 0x164
1671 asm/non_matchings/code/z_parameter/func_8011BF70.s func_8011BF70 0x8011BF70 0x155
1672 asm/non_matchings/code/z_parameter/func_8011C4C4.s func_8011C4C4 0x8011C4C4 0xD1
1673 asm/non_matchings/code/z_parameter/func_8011C808.s asm/non_matchings/code/z_parameter/Interface_StartMoonCrash.s func_8011C808 Interface_StartMoonCrash 0x8011C808 0x24
1674 asm/non_matchings/code/z_parameter/func_8011C898.s asm/non_matchings/code/z_parameter/Interface_GetTimerDigits.s func_8011C898 Interface_GetTimerDigits 0x8011C898 0x73
1675 asm/non_matchings/code/z_parameter/func_8011CA64.s asm/non_matchings/code/z_parameter/Interface_DrawTimers.s func_8011CA64 Interface_DrawTimers 0x8011CA64 0x654
1676 asm/non_matchings/code/z_parameter/func_8011E3B4.s asm/non_matchings/code/z_parameter/Interface_UpdateBottleTimers.s func_8011E3B4 Interface_UpdateBottleTimers 0x8011E3B4 0xDF
1677 asm/non_matchings/code/z_parameter/func_8011E730.s func_8011E730 0x8011E730 0x26C
1678 asm/non_matchings/code/z_parameter/func_8011F0E0.s func_8011F0E0 0x8011F0E0 0x7AC
1679 asm/non_matchings/code/z_parameter/func_80120F90.s func_80120F90 0x80120F90 0x35
1680 asm/non_matchings/code/z_parameter/func_80121064.s func_80121064 0x80121064 0x1F
1681 asm/non_matchings/code/z_parameter/func_801210E0.s func_801210E0 0x801210E0 0x3AD
1682 asm/non_matchings/code/z_parameter/func_80121F94.s asm/non_matchings/code/z_parameter/Interface_Destroy.s func_80121F94 Interface_Destroy 0x80121F94 0xC
1683 asm/non_matchings/code/z_parameter/func_80121FC4.s func_80121FC4 0x80121FC4 0x147
1684 asm/non_matchings/code/z_path/func_801224E0.s func_801224E0 0x801224E0 0x11
1685 asm/non_matchings/code/z_path/func_80122524.s func_80122524 0x80122524 0x2A
1746 asm/non_matchings/code/z_player_lib/Player_GetExplosiveHeld.s Player_GetExplosiveHeld 0x80124258 0x8
1747 asm/non_matchings/code/z_player_lib/func_80124278.s func_80124278 0x80124278 0xF
1748 asm/non_matchings/code/z_player_lib/func_801242B4.s func_801242B4 0x801242B4 0xA
1749 asm/non_matchings/code/z_player_lib/func_801242DC.s asm/non_matchings/code/z_player_lib/Player_GetEnvTimerType.s func_801242DC Player_GetEnvTimerType 0x801242DC 0x51
1750 asm/non_matchings/code/z_player_lib/func_80124420.s func_80124420 0x80124420 0x7E
1751 asm/non_matchings/code/z_player_lib/func_80124618.s func_80124618 0x80124618 0x37
1752 asm/non_matchings/code/z_player_lib/func_801246F4.s func_801246F4 0x801246F4 0x5F