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@@ -5,8 +5,9 @@
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*/
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#include "z_en_zos.h"
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#include "objects/object_zos/object_zos.h"
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#define FLAGS 0x02000009
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_2000000)
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#define THIS ((EnZos*)thisx)
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@@ -15,7 +16,24 @@ void EnZos_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZos_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZos_Draw(Actor* thisx, GlobalContext* globalCtx);
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#if 0
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void func_80BBAE84(EnZos* this, s16 arg1, u8 arg2);
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void func_80BBB2C4(EnZos* this, GlobalContext* globalCtx);
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void func_80BBB354(EnZos* this, GlobalContext* globalCtx);
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void func_80BBB4CC(EnZos* this, GlobalContext* globalCtx);
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void func_80BBB574(EnZos* this, GlobalContext* globalCtx);
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void func_80BBB718(EnZos* this, GlobalContext* globalCtx);
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void func_80BBB8AC(EnZos* this, GlobalContext* globalCtx);
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void func_80BBBB84(EnZos* this, GlobalContext* globalCtx);
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void func_80BBBCBC(EnZos* this, GlobalContext* globalCtx);
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void func_80BBBD5C(EnZos* this, GlobalContext* globalCtx);
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void func_80BBBDE0(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC070(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC14C(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC22C(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC24C(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC298(EnZos* this, GlobalContext* globalCtx);
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void func_80BBC37C(EnZos* this, GlobalContext* globalCtx);
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const ActorInit En_Zos_InitVars = {
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ACTOR_EN_ZOS,
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ACTORCAT_NPC,
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@@ -28,74 +46,695 @@ const ActorInit En_Zos_InitVars = {
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(ActorFunc)EnZos_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80BBC6F0 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 60, 40, 0, { 0, 0, 0 } },
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};
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#endif
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void EnZos_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnZos* this = THIS;
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extern ColliderCylinderInit D_80BBC6F0;
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Actor_SetScale(&this->actor, 0.0115f);
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this->actionFunc = func_80BBBDE0;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_zos_Skel_015238, &object_zos_Anim_00A164, this->jointTable,
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this->morphTable, 18);
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Animation_PlayLoop(&this->skelAnime, &object_zos_Anim_00A164);
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Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->unk_2B6 = 0;
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this->actor.terminalVelocity = -4.0f;
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this->actor.gravity = -4.0f;
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func_80BBAE84(this, 0, 2);
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extern UNK_TYPE D_0600A164;
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extern UNK_TYPE D_060136E0;
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switch (ENZOS_GET_F(&this->actor)) {
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case ENZOS_F_1:
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if (!(gSaveContext.weekEventReg[55] & 0x80)) {
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Actor_MarkForDeath(&this->actor);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Init.s")
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if (gSaveContext.weekEventReg[78] & 1) {
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this->actionFunc = func_80BBC24C;
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} else {
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this->actionFunc = func_80BBC14C;
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}
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func_80BBAE84(this, 0, 2);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Destroy.s")
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case ENZOS_F_2:
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this->actionFunc = func_80BBC37C;
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func_80BBAE84(this, 7, 2);
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this->unk_2BC = -1;
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this->unk_2B6 |= 0x40;
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAE84.s")
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default:
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if (gSaveContext.weekEventReg[55] & 0x80) {
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Actor_MarkForDeath(&this->actor);
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}
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this->actor.flags |= ACTOR_FLAG_10;
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break;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAF5C.s")
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void EnZos_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnZos* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAFFC.s")
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gSaveContext.weekEventReg[52] &= (u8)~0x10;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB0D4.s")
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void func_80BBAE84(EnZos* this, s16 arg1, u8 arg2) {
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static AnimationHeader* sAnimations[] = {
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&object_zos_Anim_00A164, &object_zos_Anim_01621C, &object_zos_Anim_016980, &object_zos_Anim_007C40,
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&object_zos_Anim_008630, &object_zos_Anim_0090CC, &object_zos_Anim_009830, &object_zos_Anim_005E04,
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&object_zos_Anim_007334, &object_zos_Anim_0048D4, &object_zos_Anim_001CFC, &object_zos_Anim_005E04,
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&object_zos_Anim_007334,
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};
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f32 phi_f0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB15C.s")
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if ((arg1 != this->unk_2B8) && (arg1 >= 0) && (arg1 < 13)) {
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if (arg1 > 10) {
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phi_f0 = 29.0f;
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} else {
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phi_f0 = Animation_GetLastFrame(sAnimations[arg1]);
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}
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Animation_Change(&this->skelAnime, sAnimations[arg1], 1.0f, 0.0f, phi_f0, arg2, -5.0f);
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this->unk_2B8 = arg1;
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this->unk_2B6 &= ~0x80;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB2C4.s")
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s32 func_80BBAF5C(EnZos* this, GlobalContext* globalCtx) {
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if (Player_IsFacingActor(&this->actor, 0x3000, globalCtx) &&
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((!Actor_IsFacingPlayer(&this->actor, 0x4000) && (this->actor.home.rot.y == this->actor.shape.rot.y)) ||
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(Actor_IsFacingPlayer(&this->actor, 0x3000) && (this->actor.home.rot.y != this->actor.shape.rot.y))) &&
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(this->actor.xzDistToPlayer < 100.0f)) {
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB354.s")
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s32 func_80BBAFFC(EnZos* this, GlobalContext* globalCtx) {
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if (SkelAnime_Update(&this->skelAnime)) {
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switch ((s16)Rand_ZeroFloat(4.0f)) {
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case 0:
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func_80BBAE84(this, 7, 2);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB414.s")
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case 1:
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func_80BBAE84(this, 8, 2);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB4CC.s")
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case 2:
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func_80BBAE84(this, 11, 2);
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB574.s")
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default:
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func_80BBAE84(this, 12, 2);
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break;
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}
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB718.s")
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void func_80BBB0D4(EnZos* this, GlobalContext* globalCtx) {
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if (SkelAnime_Update(&this->skelAnime)) {
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if (Rand_ZeroFloat(1.0f) < 0.9f) {
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func_80BBAE84(this, 0, 2);
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} else {
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func_80BBAE84(this, 1, 2);
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}
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SkelAnime_Update(&this->skelAnime);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB8AC.s")
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void func_80BBB15C(EnZos* this, GlobalContext* globalCtx) {
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s32 textId;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBB84.s")
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if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
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if (this->unk_2B6 & 8) {
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textId = 0x1235;
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func_80BBAE84(this, 6, 0);
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this->unk_2B6 |= 2;
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} else if (this->unk_2B6 & 4) {
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textId = 0x123E;
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func_80BBAE84(this, 6, 0);
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this->unk_2B6 |= 2;
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} else if (gSaveContext.weekEventReg[40] & 0x20) {
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textId = 0x1236;
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func_80BBAE84(this, 6, 0);
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this->unk_2B6 |= 0x80;
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} else {
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textId = 0x1231;
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func_80BBAE84(this, 6, 0);
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this->unk_2B6 |= 0x80;
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}
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} else {
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this->unk_2B6 &= ~2;
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if (gSaveContext.weekEventReg[39] & 0x10) {
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textId = 0x1243;
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func_80BBAE84(this, 6, 0);
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this->unk_2B6 |= 0x80;
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} else {
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textId = 0x1244;
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gSaveContext.weekEventReg[39] |= 0x10;
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func_80BBAE84(this, 4, 0);
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this->unk_2B6 |= 0x10;
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}
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}
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func_801518B0(globalCtx, textId, &this->actor);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBCBC.s")
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void func_80BBB2C4(EnZos* this, GlobalContext* globalCtx) {
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if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
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func_801518B0(globalCtx, 0x124F, &this->actor);
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this->actionFunc = func_80BBB8AC;
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this->actor.flags &= ~ACTOR_FLAG_10000;
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} else {
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func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBD5C.s")
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void func_80BBB354(EnZos* this, GlobalContext* globalCtx) {
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s32 item;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBDE0.s")
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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this->actionFunc = func_80BBB2C4;
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gSaveContext.weekEventReg[39] |= 0x20;
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this->actor.flags |= ACTOR_FLAG_10000;
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func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
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} else {
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if (gSaveContext.weekEventReg[39] & 0x20) {
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item = GI_RUPEE_PURPLE;
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} else {
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item = GI_HEART_PIECE;
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}
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Actor_PickUp(&this->actor, globalCtx, item, 10000.0f, 50.0f);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBFBC.s")
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void func_80BBB414(EnZos* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC070.s")
|
|
|
|
|
if (func_800EE29C(globalCtx, 0x1F5)) {
|
|
|
|
|
s16 temp = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x1F5)]->unk0;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC14C.s")
|
|
|
|
|
if (temp != this->unk_2BA) {
|
|
|
|
|
this->unk_2BA = temp;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC22C.s")
|
|
|
|
|
switch (temp) {
|
|
|
|
|
case 1:
|
|
|
|
|
func_80BBAE84(this, 1, 0);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC24C.s")
|
|
|
|
|
case 2:
|
|
|
|
|
func_80BBAE84(this, 10, 0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC298.s")
|
|
|
|
|
void func_80BBB4CC(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBB414(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC37C.s")
|
|
|
|
|
if ((this->actor.cutscene != -1) && (ActorCutscene_GetCurrentIndex() != this->actor.cutscene)) {
|
|
|
|
|
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
|
|
|
|
|
ActorCutscene_Stop(0x7C);
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
|
|
|
|
|
} else if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
|
|
|
|
|
ActorCutscene_Start(this->actor.cutscene, &this->actor);
|
|
|
|
|
this->actor.cutscene = -1;
|
|
|
|
|
} else {
|
|
|
|
|
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Update.s")
|
|
|
|
|
void func_80BBB574(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (!(this->unk_2B6 & 0x10)) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC4E4.s")
|
|
|
|
|
if (func_80BBAFFC(this, globalCtx)) {
|
|
|
|
|
if (this->unk_2B6 & 0x20) {
|
|
|
|
|
this->unk_2B6 &= ~0x20;
|
|
|
|
|
func_80151938(globalCtx, 0x124C);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC500.s")
|
|
|
|
|
if ((Message_GetState(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
|
|
|
|
|
switch (globalCtx->msgCtx.unk11F04) {
|
|
|
|
|
case 0x124B:
|
|
|
|
|
if (this->unk_2B8 == 9) {
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->unk_2B6 |= 0x20;
|
|
|
|
|
} else {
|
|
|
|
|
func_80151938(globalCtx, 0x124C);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Draw.s")
|
|
|
|
|
case 0x124C:
|
|
|
|
|
globalCtx->msgCtx.unk11F10 = 0;
|
|
|
|
|
this->actionFunc = func_80BBB4CC;
|
|
|
|
|
func_80BBAE84(this, 10, 0);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x124D:
|
|
|
|
|
this->unk_2B6 &= ~0x10;
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
func_80151938(globalCtx, 0x124E);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x124E:
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBB354;
|
|
|
|
|
func_80BBB354(this, globalCtx);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBB718(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 sp24;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
|
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if (Message_GetState(&globalCtx->msgCtx) == 0x10) {
|
|
|
|
|
sp24 = func_80123810(globalCtx);
|
|
|
|
|
if (sp24 > 0) {
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
|
|
|
|
|
if (sp24 == 25) {
|
|
|
|
|
player->actor.textId = 0x1232;
|
|
|
|
|
func_80BBAE84(this, 5, 0);
|
|
|
|
|
this->unk_2B6 |= 8;
|
|
|
|
|
gSaveContext.weekEventReg[40] |= 0x20;
|
|
|
|
|
} else if (gSaveContext.weekEventReg[39] & 8) {
|
|
|
|
|
player->actor.textId = 0x1241;
|
|
|
|
|
} else {
|
|
|
|
|
player->actor.textId = 0x1237;
|
|
|
|
|
gSaveContext.weekEventReg[39] |= 8;
|
|
|
|
|
func_80BBAE84(this, 4, 0);
|
|
|
|
|
this->unk_2B6 |= 4;
|
|
|
|
|
}
|
|
|
|
|
this->actionFunc = func_80BBB8AC;
|
|
|
|
|
} else if (sp24 < 0) {
|
|
|
|
|
if (gSaveContext.weekEventReg[39] & 8) {
|
|
|
|
|
func_80151938(globalCtx, 0x1241);
|
|
|
|
|
} else {
|
|
|
|
|
func_80151938(globalCtx, 0x1237);
|
|
|
|
|
gSaveContext.weekEventReg[39] |= 8;
|
|
|
|
|
func_80BBAE84(this, 4, 0);
|
|
|
|
|
this->unk_2B6 |= 4;
|
|
|
|
|
}
|
|
|
|
|
this->actionFunc = func_80BBB8AC;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBB8AC(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
|
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if (!(this->unk_2B6 & 0x10)) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
if ((this->unk_2B6 & 0x80) && (this->actor.yawTowardsPlayer == this->actor.shape.rot.y)) {
|
|
|
|
|
func_80BBAE84(this, 3, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((Message_GetState(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
|
|
|
|
|
switch (globalCtx->msgCtx.unk11F04) {
|
|
|
|
|
case 0x1237:
|
|
|
|
|
player->exchangeItemId = 0;
|
|
|
|
|
|
|
|
|
|
case 0x1238:
|
|
|
|
|
case 0x123A:
|
|
|
|
|
case 0x123B:
|
|
|
|
|
case 0x123C:
|
|
|
|
|
case 0x123E:
|
|
|
|
|
case 0x123F:
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1244:
|
|
|
|
|
this->unk_2B6 &= ~0x10;
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1232:
|
|
|
|
|
case 0x1241:
|
|
|
|
|
player->exchangeItemId = 0;
|
|
|
|
|
|
|
|
|
|
case 0x1239:
|
|
|
|
|
case 0x1246:
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1233:
|
|
|
|
|
func_80BBAE84(this, 5, 0);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1245:
|
|
|
|
|
case 0x1248:
|
|
|
|
|
func_80BBAE84(this, 3, 0);
|
|
|
|
|
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1231:
|
|
|
|
|
func_80151938(globalCtx, 0xFF);
|
|
|
|
|
this->actionFunc = func_80BBB718;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1243:
|
|
|
|
|
case 0x1249:
|
|
|
|
|
func_80BBAE84(this, 2, 0);
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBBDE0;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1234:
|
|
|
|
|
case 0x123D:
|
|
|
|
|
case 0x1242:
|
|
|
|
|
func_80BBAE84(this, 2, 0);
|
|
|
|
|
Actor_ProcessTalkRequest(&this->actor, &globalCtx->state);
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBBDE0;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x1236:
|
|
|
|
|
func_80BBAE84(this, 2, 0);
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBBDE0;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
if (0) {}
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBBDE0;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBBB84(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actor.flags &= ~ACTOR_FLAG_10000;
|
|
|
|
|
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
|
|
|
|
|
func_801518B0(globalCtx, 0x1248, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BBB8AC;
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
this->unk_2B6 |= 2;
|
|
|
|
|
} else if (gSaveContext.weekEventReg[41] & 0x10) {
|
|
|
|
|
func_801518B0(globalCtx, 0x124A, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BBB8AC;
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.weekEventReg[41] |= 0x10;
|
|
|
|
|
func_801518B0(globalCtx, 0x124B, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BBB574;
|
|
|
|
|
func_80BBAE84(this, 9, 2);
|
|
|
|
|
this->unk_2B6 |= 0x10;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 300.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBBCBC(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actor.flags &= ~ACTOR_FLAG_10000;
|
|
|
|
|
func_80BBAE84(this, 5, 0);
|
|
|
|
|
func_801518B0(globalCtx, 0x124D, &this->actor);
|
|
|
|
|
this->actionFunc = func_80BBB574;
|
|
|
|
|
} else {
|
|
|
|
|
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBBD5C(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBB414(this, globalCtx);
|
|
|
|
|
if (!func_800EE29C(globalCtx, 0x1F5)) {
|
|
|
|
|
this->actionFunc = func_80BBBCBC;
|
|
|
|
|
this->actor.flags |= ACTOR_FLAG_10000;
|
|
|
|
|
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBBDE0(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
Actor* thisx = &this->actor;
|
|
|
|
|
Vec3f sp28;
|
|
|
|
|
|
|
|
|
|
if (this->unk_2B6 & 1) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = thisx->shape.rot.y;
|
|
|
|
|
if (this->actor.home.rot.y == thisx->shape.rot.y) {
|
|
|
|
|
func_80BBAE84(this, 0, 2);
|
|
|
|
|
this->unk_2B6 &= ~1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80BBB0D4(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (globalCtx->msgCtx.unk1202A == 0x2A) {
|
|
|
|
|
globalCtx->msgCtx.unk1202A = 4;
|
|
|
|
|
this->actionFunc = func_80BBBB84;
|
|
|
|
|
this->actor.flags |= ACTOR_FLAG_10000;
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 120.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actionFunc = func_80BBB8AC;
|
|
|
|
|
func_80BBB15C(this, globalCtx);
|
|
|
|
|
} else if (func_800EE29C(globalCtx, 0x1F5)) {
|
|
|
|
|
this->actionFunc = func_80BBBD5C;
|
|
|
|
|
} else if (func_80BBAF5C(this, globalCtx)) {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 120.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!Actor_IsFacingPlayer(&this->actor, 0x4000) && (this->actor.xzDistToPlayer < 100.0f)) {
|
|
|
|
|
gSaveContext.weekEventReg[52] |= 0x10;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.weekEventReg[52] &= (u8)~0x10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sp28.x = this->actor.projectedPos.x;
|
|
|
|
|
sp28.y = this->actor.projectedPos.y;
|
|
|
|
|
sp28.z = this->actor.projectedPos.z;
|
|
|
|
|
func_801A1FB4(3, &sp28, 110, 1000.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBBFBC(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
u16 textId;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
|
|
|
|
|
if (gSaveContext.weekEventReg[79] & 1) {
|
|
|
|
|
textId = 0x125B;
|
|
|
|
|
} else if (gSaveContext.weekEventReg[78] & 0x80) {
|
|
|
|
|
textId = 0x125A;
|
|
|
|
|
} else {
|
|
|
|
|
textId = 0x1259;
|
|
|
|
|
gSaveContext.weekEventReg[78] |= 0x80;
|
|
|
|
|
}
|
|
|
|
|
func_80BBAE84(this, 5, 0);
|
|
|
|
|
} else {
|
|
|
|
|
textId = 0x1258;
|
|
|
|
|
func_80BBAE84(this, 6, 0);
|
|
|
|
|
}
|
|
|
|
|
func_801518B0(globalCtx, textId, &this->actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC070(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
|
|
|
|
|
switch (Message_GetState(&globalCtx->msgCtx)) {
|
|
|
|
|
case 5:
|
|
|
|
|
if (func_80147624(globalCtx)) {
|
|
|
|
|
func_80BBAE84(this, 2, 0);
|
|
|
|
|
func_801477B4(globalCtx);
|
|
|
|
|
this->actionFunc = func_80BBC14C;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
func_80BBAE84(this, 2, 0);
|
|
|
|
|
this->actionFunc = func_80BBC14C;
|
|
|
|
|
this->unk_2B6 |= 1;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC14C(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
Actor* thisx = &this->actor;
|
|
|
|
|
|
|
|
|
|
if (this->unk_2B6 & 1) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x1000, 0x200);
|
|
|
|
|
this->actor.world.rot.y = thisx->shape.rot.y;
|
|
|
|
|
if (this->actor.home.rot.y == this->actor.shape.rot.y) {
|
|
|
|
|
func_80BBAE84(this, 0, 2);
|
|
|
|
|
this->unk_2B6 &= ~1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80BBB0D4(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
|
|
|
|
|
this->actionFunc = func_80BBC070;
|
|
|
|
|
func_80BBBFBC(this, globalCtx);
|
|
|
|
|
} else if (func_80BBAF5C(this, globalCtx)) {
|
|
|
|
|
func_800B8614(&this->actor, globalCtx, 120.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC22C(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBAFFC(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC24C(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBB0D4(this, globalCtx);
|
|
|
|
|
if (gSaveContext.weekEventReg[79] & 1) {
|
|
|
|
|
this->actionFunc = func_80BBC22C;
|
|
|
|
|
func_80BBAE84(this, 7, 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC298(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBAFFC(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2BC < 799) {
|
|
|
|
|
this->unk_2BC += 200;
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_2BC += 30;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_2BC > 999) {
|
|
|
|
|
this->unk_2BC = 999;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (func_800EE29C(globalCtx, 0x203)) {
|
|
|
|
|
if (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 1) {
|
|
|
|
|
this->actionFunc = func_80BBC37C;
|
|
|
|
|
this->unk_2BC = -1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->actionFunc = func_80BBC37C;
|
|
|
|
|
this->unk_2BC = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC37C(EnZos* this, GlobalContext* globalCtx) {
|
|
|
|
|
func_80BBAFFC(this, globalCtx);
|
|
|
|
|
if (func_800EE29C(globalCtx, 0x203) && (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 3)) {
|
|
|
|
|
this->actionFunc = func_80BBC298;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnZos_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
EnZos* this = THIS;
|
|
|
|
|
|
|
|
|
|
Actor_MoveWithGravity(&this->actor);
|
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 30.0f, 4);
|
|
|
|
|
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (DECR(this->unk_2AE) == 0) {
|
|
|
|
|
this->unk_2AE = Rand_S16Offset(60, 60);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->unk_2AC = this->unk_2AE;
|
|
|
|
|
if (this->unk_2AC >= 3) {
|
|
|
|
|
this->unk_2AC = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_80BBC4E4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80BBC500(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
static Vec3f D_80BBC750 = { 0.0f, 0.0f, 0.0f };
|
|
|
|
|
|
|
|
|
|
if (limbIndex == 9) {
|
|
|
|
|
Matrix_MultiplyVector3fByState(&D_80BBC750, &thisx->focus.pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnZos_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
static TexturePtr D_80BBC75C[] = {
|
|
|
|
|
object_zos_Tex_010918,
|
|
|
|
|
object_zos_Tex_011118,
|
|
|
|
|
object_zos_Tex_011918,
|
|
|
|
|
};
|
|
|
|
|
EnZos* this = THIS;
|
|
|
|
|
Gfx* gfx;
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2B6 & 0x40) {
|
|
|
|
|
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 0, 0, 0, 0, this->unk_2BC, 1000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gfx = POLY_OPA_DISP;
|
|
|
|
|
|
|
|
|
|
gSPSegment(&gfx[0], 0x08, Lib_SegmentedToVirtual(D_80BBC75C[this->unk_2AC]));
|
|
|
|
|
|
|
|
|
|
Matrix_StatePush();
|
|
|
|
|
Matrix_RotateY(this->actor.home.rot.y - this->actor.shape.rot.y, MTXMODE_APPLY);
|
|
|
|
|
Matrix_InsertTranslation(0.0f, 0.0f, -974.4f, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(&gfx[1], Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(&gfx[2], object_zos_DL_0136E0);
|
|
|
|
|
gSPDisplayList(&gfx[3], object_zos_DL_013088);
|
|
|
|
|
|
|
|
|
|
POLY_OPA_DISP = &gfx[4];
|
|
|
|
|
|
|
|
|
|
Matrix_StatePop();
|
|
|
|
|
|
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
|
|
|
func_80BBC4E4, func_80BBC500, &this->actor);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2B6 & 0x40) {
|
|
|
|
|
POLY_OPA_DISP = func_801660B8(globalCtx, POLY_OPA_DISP);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|