Bring merged assets up to current standards (#570)

* Bring merged assets up to current standards

* Clarify bigslime
This commit is contained in:
Tom Overton
2022-01-16 10:36:19 -08:00
committed by GitHub
parent 194c99d80b
commit a9c2449c11
5 changed files with 6 additions and 1 deletions
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for Big Poes -->
<File Name="object_bigpo" Segment="6">
<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" />
<Animation Name="gBigpoShockAnim" Offset="0x454" />
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for the Gekko, Minislime, and Bigslime -->
<File Name="object_bigslime" Segment="6">
<Animation Name="gGekkoFullFistPumpAnim" Offset="0x994" />
<Animation Name="gGekkoSurpriseJumpAnim" Offset="0x10F4" />
+2 -1
View File
@@ -1,9 +1,10 @@
<Root>
<!-- Assets for Nejiron -->
<File Name="object_gmo" Segment="6">
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
<DList Name="gNejironBodyDL" Offset="0xB70" />
<DList Name="gNejironEyesDL" Offset="0xE38" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Textures for the title screen -->
<File Name="object_mag" Segment="6">
<Texture Name="gTitleScreenZeldaLogoTex" OutName="title_screen_zelda_logo" Format="rgba32" Width="144" Height="64" Offset="0x0"/>
<Texture Name="gTitleScreenMajorasMaskSubtitleTex" OutName="title_screen_majoras_mask_subtitle" Format="i8" Width="104" Height="16" Offset="0x9000"/>
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for the Clock Tower steps -->
<File Name="object_tokei_step" Segment="6">
<DList Name="gClocktowerPanelEmptyDL" Offset="0x80" />
<DList Name="gClocktowerPanelDL" Offset="0x88" />