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Bring merged assets up to current standards (#570)
* Bring merged assets up to current standards * Clarify bigslime
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@@ -1,4 +1,5 @@
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<Root>
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<!-- Assets for Big Poes -->
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<File Name="object_bigpo" Segment="6">
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<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" />
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<Animation Name="gBigpoShockAnim" Offset="0x454" />
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@@ -1,4 +1,5 @@
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<Root>
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<!-- Assets for the Gekko, Minislime, and Bigslime -->
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<File Name="object_bigslime" Segment="6">
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<Animation Name="gGekkoFullFistPumpAnim" Offset="0x994" />
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<Animation Name="gGekkoSurpriseJumpAnim" Offset="0x10F4" />
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@@ -1,9 +1,10 @@
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<Root>
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<!-- Assets for Nejiron -->
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<File Name="object_gmo" Segment="6">
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<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
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<DList Name="gNejironBodyDL" Offset="0xB70" />
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<DList Name="gNejironEyesDL" Offset="0xE38" />
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<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
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<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
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<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
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<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
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<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
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@@ -1,4 +1,5 @@
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<Root>
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<!-- Textures for the title screen -->
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<File Name="object_mag" Segment="6">
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<Texture Name="gTitleScreenZeldaLogoTex" OutName="title_screen_zelda_logo" Format="rgba32" Width="144" Height="64" Offset="0x0"/>
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<Texture Name="gTitleScreenMajorasMaskSubtitleTex" OutName="title_screen_majoras_mask_subtitle" Format="i8" Width="104" Height="16" Offset="0x9000"/>
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@@ -1,4 +1,5 @@
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<Root>
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<!-- Assets for the Clock Tower steps -->
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<File Name="object_tokei_step" Segment="6">
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<DList Name="gClocktowerPanelEmptyDL" Offset="0x80" />
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<DList Name="gClocktowerPanelDL" Offset="0x88" />
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