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object_random_obj (#1416)
* naming * Secret Shrine doors * naming * OutName
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@@ -1,6 +1,7 @@
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<Root>
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<!-- Object for Secret Shrine Sliding Door -->
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<File Name="object_random_obj" Segment="6">
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<DList Name="object_random_obj_DL_000190" Offset="0x190" />
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<Texture Name="object_random_obj_Tex_0002F0" OutName="tex_0002F0" Format="rgba16" Width="32" Height="64" Offset="0x2F0" />
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<DList Name="gSecretShrineSlidingDoorDL" Offset="0x190" />
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<Texture Name="gSecretShrineSlidingDoorTex" OutName="secret_shrine_sliding_door" Format="rgba16" Width="32" Height="64" Offset="0x2F0" />
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</File>
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</Root>
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@@ -83,7 +83,7 @@ ShutterInfo D_808A21B0[] = {
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{ object_ikana_obj_DL_014A40, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ gBeneathTheWellSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ object_ikninside_obj_DL_004440, object_ikninside_obj_DL_005260, 130, 0, 20, 15 },
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{ object_random_obj_DL_000190, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ gSecretShrineSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ object_kinsta1_obj_DL_000198, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ object_kaizoku_obj_DL_0001A0, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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{ object_last_obj_DL_0039C0, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
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