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Match func_80167F0C
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+3
-3
@@ -1882,7 +1882,7 @@ void func_8011C808(PlayState* play);
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// void func_8011CA64(void);
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// void func_8011E3B4(void);
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// void func_8011E730(void);
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// void func_8011F0E0(UNK_TYPE4 ctxt);
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void func_8011F0E0(PlayState* play);
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// void func_80120F90(void);
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// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
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// void func_80121064(void);
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@@ -2361,7 +2361,7 @@ void func_80140EA0(Struct_80140E80* arg0);
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// void func_80141200(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_8014151C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_80141678(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void func_80141778(void);
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void func_80141778(Struct_80140E80* arg0, Gfx** gfxp, void* unk_18E60, GraphicsContext* gfxCtx);
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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// void VisMono_DesaturateTLUT(u16* tlut);
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@@ -2431,7 +2431,7 @@ u8 Message_GetState(MessageContext* msgCtx);
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// void func_80153E7C(void);
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// void func_80153EF0(void);
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void func_801541D4(PlayState* play, Gfx** gfxp);
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// void func_80156758(void);
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void func_80156758(PlayState* play);
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void func_8015680C(PlayState* play);
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void func_801586A4(PlayState* play);
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void Message_Init(PlayState* play);
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+1
-1
@@ -1193,7 +1193,7 @@ struct PlayState {
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/* 0x18E54 */ SceneTableEntry* loadedScene;
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/* 0x18E58 */ UNK_PTR unk_18E58;
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/* 0x18E5C */ UNK_PTR unk_18E5C;
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/* 0x18E60 */ UNK_PTR unk_18E60;
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/* 0x18E60 */ void* unk_18E60;
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/* 0x18E64 */ void* unk_18E64;
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/* 0x18E68 */ void* unk_18E68;
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/* 0x18E6C */ char unk_18E6C[0x3EC];
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+43
-6
@@ -116,7 +116,6 @@ void func_80165E04(void) {
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SREG(89) = 1;
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}
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void func_80165E1C(PreRender* prerender) {
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PreRender_ApplyFilters(prerender);
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func_801656A4(D_80780000, prerender->fbufSave, 0x140, 0x50, 0x40, 0xEF, 0xAF, 8);
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@@ -379,10 +378,9 @@ void func_80167DE4(PlayState* play) {
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D_801F6D50.unk_00 = 0;
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}
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} else {
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if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_L) ||
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CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_B) ||
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CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_START) ||
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(gIrqMgrResetStatus != 0)) {
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if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_L) ||
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CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_B) ||
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CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
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D_801F6DFC = 0;
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play->pauseCtx.unk_1F0 = 0;
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D_801F6D50.unk_00 = 0;
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@@ -401,7 +399,46 @@ void func_80167DE4(PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80167F0C.s")
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void func_80167F0C(PlayState* this) {
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Gfx* sp34;
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Gfx* sp30;
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GraphicsContext* gfxCtx;
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != 0)) {
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KaleidoScopeCall_Draw(this);
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}
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if (gSaveContext.gameMode == 0) {
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func_8011F0E0(this);
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}
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if (((this->pauseCtx.state == 0) && (this->pauseCtx.debugEditor == 0)) || (this->msgCtx.currentTextId != 0xFF)) {
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func_80156758(this);
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}
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if (this->gameOverCtx.state != 0) {
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GameOver_FadeLights(this);
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}
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if (gSaveContext.screenScaleFlag != 0) {
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gfxCtx = this->state.gfxCtx;
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D_801F6D4C->scale = gSaveContext.screenScale / 1000.0f;
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OPEN_DISPS(gfxCtx);
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sp30 = POLY_OPA_DISP;
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sp34 = Graph_GfxPlusOne(sp30);
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gSPDisplayList(OVERLAY_DISP++, sp34);
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func_80141778(D_801F6D4C, &sp34, this->unk_18E60, gfxCtx);
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gSPEndDisplayList(sp34++);
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Graph_BranchDlist(sp30, sp34);
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POLY_OPA_DISP = sp34;
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CLOSE_DISPS(gfxCtx);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Draw.s")
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