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Scene_CommandCollisionHeader
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+2
-5
@@ -195,12 +195,9 @@ void Scene_CommandActorCutsceneCamList(PlayState* play, SceneCmd* cmd) {
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// SceneTableEntry Header Command 0x03: Collision Header
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void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
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CollisionHeader* colHeaderTemp;
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CollisionHeader* colHeader;
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CollisionHeader* colHeader = Lib_SegmentedToVirtual(cmd->colHeader.segment);
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colHeaderTemp = Lib_SegmentedToVirtual(cmd->colHeader.segment);
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colHeader = colHeaderTemp;
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colHeader->vtxList = Lib_SegmentedToVirtual(colHeaderTemp->vtxList);
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colHeader->vtxList = Lib_SegmentedToVirtual(colHeader->vtxList);
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colHeader->polyList = Lib_SegmentedToVirtual(colHeader->polyList);
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if (colHeader->surfaceTypeList != NULL) {
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