Scene_CommandCollisionHeader

This commit is contained in:
Derek Hensley
2026-08-15 16:33:02 -07:00
parent 570fbda38a
commit b1c1566a21
+2 -5
View File
@@ -195,12 +195,9 @@ void Scene_CommandActorCutsceneCamList(PlayState* play, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x03: Collision Header
void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
CollisionHeader* colHeaderTemp;
CollisionHeader* colHeader;
CollisionHeader* colHeader = Lib_SegmentedToVirtual(cmd->colHeader.segment);
colHeaderTemp = Lib_SegmentedToVirtual(cmd->colHeader.segment);
colHeader = colHeaderTemp;
colHeader->vtxList = Lib_SegmentedToVirtual(colHeaderTemp->vtxList);
colHeader->vtxList = Lib_SegmentedToVirtual(colHeader->vtxList);
colHeader->polyList = Lib_SegmentedToVirtual(colHeader->polyList);
if (colHeader->surfaceTypeList != NULL) {