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@@ -23,7 +23,6 @@ void func_809532D0(EnHs* this, GlobalContext* globalCtx);
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void func_80953354(EnHs* this, GlobalContext* globalCtx);
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void func_8095345C(EnHs* this, GlobalContext* globalCtx);
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#if 0
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const ActorInit En_Hs_InitVars = {
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ACTOR_EN_HS,
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ACTORCAT_NPC,
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@@ -36,51 +35,322 @@ const ActorInit En_Hs_InitVars = {
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(ActorFunc)EnHs_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80953910 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 40, 40, 0, { 0, 0, 0 } },
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};
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#endif
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Vec3f D_8095393C = { 300.0f, 1000.0f, 0.0f };
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extern ColliderCylinderInit D_80953910;
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void func_80952C50(EnHs* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 i;
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extern UNK_TYPE D_060005C0;
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for (i = 0; i < ARRAY_COUNT(this->unk_2A4); i++) {
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Math_Vec3f_Copy(&this->unk_2A4[i], &player->actor.world.pos);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80952C50.s")
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this->actor.home.rot.x = 0;
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this->actor.home.rot.z = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/EnHs_Init.s")
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void EnHs_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnHs* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/EnHs_Destroy.s")
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_hs_Skel_006260, &object_hs_Anim_0005C0, this->jointTable,
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this->morphTable, OBJECT_HS_LIMB_MAX);
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Animation_PlayLoop(&this->skelAnime, &object_hs_Anim_0005C0);
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Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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this->actionFunc = func_8095345C;
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if (globalCtx->curSpawn == 1) {
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this->actor.flags |= ACTOR_FLAG_10000;
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}
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this->unk_2A0 = 0;
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this->actor.targetMode = 6;
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func_80952C50(this, globalCtx);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80952DFC.s")
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void EnHs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80952E50.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80952F00.s")
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void func_80952DFC(GlobalContext* globalCtx) {
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if (INV_CONTENT(ITEM_MASK_BUNNY) == ITEM_MASK_BUNNY) {
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func_80151BB4(globalCtx, 0x2E);
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}
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func_80151BB4(globalCtx, 0x10);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80952FE0.s")
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void func_80952E50(Vec3f* dst, Vec3f src, f32 arg2) {
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Vec3f sp1C;
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f32 temp_f0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80953098.s")
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Math_Vec3f_Diff(&src, dst, &sp1C);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80953180.s")
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temp_f0 = SQ(sp1C.x) + SQ(sp1C.z);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_809532C0.s")
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if (SQ(arg2) > temp_f0) {
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return;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_809532D0.s")
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temp_f0 = sqrtf(temp_f0);
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sp1C.x *= (temp_f0 - arg2) / temp_f0;
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sp1C.z *= (temp_f0 - arg2) / temp_f0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80953354.s")
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dst->x += sp1C.x;
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dst->z += sp1C.z;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_809533A0.s")
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void func_80952F00(EnHs* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 i;
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f32 phi_f20;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_8095345C.s")
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if (this->actor.home.rot.z >= 20) {
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phi_f20 = 15.0f;
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} else {
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phi_f20 = 10.0f;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/EnHs_Update.s")
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func_80952E50(&this->unk_2A4[0], player->actor.world.pos, phi_f20);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_8095376C.s")
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for (i = 1; i < ARRAY_COUNT(this->unk_2A4); i++) {
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func_80952E50(&this->unk_2A4[i], this->unk_2A4[i - 1], phi_f20);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/func_80953848.s")
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void func_80952FE0(EnHs* this, GlobalContext* globalCtx) {
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if (this->unk_2A2 < 40) {
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Math_SmoothStepToS(&this->unk_294.y, 0x1F40, 6, 0x1838, 0x64);
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} else if (this->unk_2A2 < 80) {
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Math_SmoothStepToS(&this->unk_294.y, -0x1F40, 6, 0x1838, 0x64);
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} else {
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this->actionFunc = func_80953180;
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this->unk_2A0 &= ~4;
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func_80151938(globalCtx, 0x33F6);
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func_80952DFC(globalCtx);
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}
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this->unk_2A2++;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Hs/EnHs_Draw.s")
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void func_80953098(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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this->actionFunc = func_8095345C;
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this->actor.flags |= ACTOR_FLAG_10000;
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this->unk_2A0 |= 0x10;
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func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
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} else {
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this->unk_2A0 |= 8;
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if (INV_CONTENT(ITEM_MASK_BUNNY) == ITEM_MASK_BUNNY) {
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Actor_PickUp(&this->actor, globalCtx, GI_RUPEE_RED, 10000.0f, 50.0f);
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} else {
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Actor_PickUp(&this->actor, globalCtx, GI_MASK_BUNNY, 10000.0f, 50.0f);
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}
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}
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}
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void func_80953180(EnHs* this, GlobalContext* globalCtx) {
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if ((Message_GetState(&globalCtx->msgCtx) == 5) && Message_ShouldAdvance(globalCtx)) {
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switch (globalCtx->msgCtx.currentTextId) {
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case 0x33F4:
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case 0x33F6:
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func_801477B4(globalCtx);
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this->actionFunc = func_8095345C;
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break;
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case 0x33F7:
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this->actor.flags &= ~ACTOR_FLAG_10000;
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func_801477B4(globalCtx);
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this->actionFunc = func_80953098;
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func_80953098(this, globalCtx);
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break;
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case 0x33F9:
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this->actor.flags &= ~ACTOR_FLAG_10000;
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func_801477B4(globalCtx);
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this->actionFunc = func_8095345C;
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break;
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case 0x33F5:
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globalCtx->msgCtx.unk11F10 = 0;
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this->actionFunc = func_80952FE0;
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this->unk_2A2 = 0;
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this->unk_294.z = 0;
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this->unk_2A0 |= 4;
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break;
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default:
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func_801477B4(globalCtx);
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this->actionFunc = func_8095345C;
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break;
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}
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}
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}
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void func_809532C0(EnHs* this, GlobalContext* globalCtx) {
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}
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void func_809532D0(EnHs* this, GlobalContext* globalCtx) {
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if (DECR(this->unk_2A2) == 0) {
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globalCtx->nextEntranceIndex = globalCtx->setupExitList[ENHS_GET_F(&this->actor)];
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globalCtx->sceneLoadFlag = 0x14;
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gSaveContext.save.weekEventReg[25] |= 8;
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this->actionFunc = func_809532C0;
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}
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}
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void func_80953354(EnHs* this, GlobalContext* globalCtx) {
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if (!func_801690CC(globalCtx)) {
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func_800B7298(globalCtx, &this->actor, 7);
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this->actionFunc = func_809532D0;
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}
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}
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void func_809533A0(EnHs* this, GlobalContext* globalCtx) {
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u16 sp1E;
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if ((globalCtx->curSpawn == 1) && !(this->unk_2A0 & 0x20)) {
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sp1E = 0x33F7;
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this->unk_2A0 |= 0x20;
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} else if (this->unk_2A0 & 0x10) {
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sp1E = 0x33F9;
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this->unk_2A0 &= ~0x10;
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} else if (gSaveContext.save.weekEventReg[25] & 8) {
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sp1E = 0x33F4;
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} else {
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sp1E = 0x33F5;
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}
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Message_StartTextbox(globalCtx, sp1E, &this->actor);
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if (sp1E == 0x33F4) {
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func_80952DFC(globalCtx);
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}
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}
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void func_8095345C(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
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this->actionFunc = func_80953180;
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func_809533A0(this, globalCtx);
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if (this->unk_2A0 & 8) {
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func_80952DFC(globalCtx);
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this->unk_2A0 &= ~8;
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}
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} else if (this->actor.home.rot.x >= 20) {
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this->actionFunc = func_80953354;
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this->unk_2A2 = 40;
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} else if CHECK_FLAG_ALL (this->actor.flags, ACTOR_FLAG_10000) {
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func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
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this->unk_2A0 |= 1;
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} else if ((this->actor.xzDistToPlayer < 120.0f) && Player_IsFacingActor(&this->actor, 0x2000, globalCtx)) {
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func_800B8614(&this->actor, globalCtx, 130.0f);
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this->unk_2A0 |= 1;
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} else {
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this->unk_2A0 &= ~1;
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}
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}
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void EnHs_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnHs* this = THIS;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_MoveWithGravity(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
|
|
|
|
|
|
|
|
if (SkelAnime_Update(&this->skelAnime)) {
|
|
|
|
|
this->skelAnime.curFrame = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
func_80952F00(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2A0 & 4) {
|
|
|
|
|
Math_SmoothStepToS(&this->unk_294.x, 0, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_29A.x, 0, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_29A.y, 0, 6, 0x1838, 0x64);
|
|
|
|
|
} else if (this->unk_2A0 & 1) {
|
|
|
|
|
func_800E9250(globalCtx, &this->actor, &this->unk_294, &this->unk_29A, this->actor.focus.pos);
|
|
|
|
|
} else {
|
|
|
|
|
Math_SmoothStepToS(&this->unk_294.x, 0x3200, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_294.y, 0, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_29A.x, 0, 6, 0x1838, 0x64);
|
|
|
|
|
Math_SmoothStepToS(&this->unk_29A.y, 0, 6, 0x1838, 0x64);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 EnHs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnHs* this = THIS;
|
|
|
|
|
|
|
|
|
|
switch (limbIndex) {
|
|
|
|
|
case OBJECT_HS_LIMB_09:
|
|
|
|
|
rot->x += this->unk_294.y;
|
|
|
|
|
rot->z += this->unk_294.x;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case OBJECT_HS_LIMB_0A:
|
|
|
|
|
rot->x += this->unk_294.y;
|
|
|
|
|
rot->z += this->unk_294.x;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case OBJECT_HS_LIMB_0B:
|
|
|
|
|
*dList = NULL;
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
case OBJECT_HS_LIMB_0C:
|
|
|
|
|
if (this->actor.params == ENHS_1) {
|
|
|
|
|
*dList = NULL;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case OBJECT_HS_LIMB_0D:
|
|
|
|
|
if (this->actor.params == ENHS_1) {
|
|
|
|
|
*dList = NULL;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnHs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnHs* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (limbIndex == OBJECT_HS_LIMB_09) {
|
|
|
|
|
Matrix_MultiplyVector3fByState(&D_8095393C, &this->actor.focus.pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnHs_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
EnHs* this = THIS;
|
|
|
|
|
|
|
|
|
|
func_8012C5B0(globalCtx->state.gfxCtx);
|
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
|
|
|
EnHs_OverrideLimbDraw, EnHs_PostLimbDraw, &this->actor);
|
|
|
|
|
}
|
|
|
|
|